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pack.c revision 1.1
      1 /*
      2  * Copyright (c) 1988 The Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * This code is derived from software contributed to Berkeley by
      6  * Timothy C. Stoehr.
      7  *
      8  * Redistribution and use in source and binary forms, with or without
      9  * modification, are permitted provided that the following conditions
     10  * are met:
     11  * 1. Redistributions of source code must retain the above copyright
     12  *    notice, this list of conditions and the following disclaimer.
     13  * 2. Redistributions in binary form must reproduce the above copyright
     14  *    notice, this list of conditions and the following disclaimer in the
     15  *    documentation and/or other materials provided with the distribution.
     16  * 3. All advertising materials mentioning features or use of this software
     17  *    must display the following acknowledgement:
     18  *	This product includes software developed by the University of
     19  *	California, Berkeley and its contributors.
     20  * 4. Neither the name of the University nor the names of its contributors
     21  *    may be used to endorse or promote products derived from this software
     22  *    without specific prior written permission.
     23  *
     24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     34  * SUCH DAMAGE.
     35  */
     36 
     37 #ifndef lint
     38 static char sccsid[] = "@(#)pack.c	5.3 (Berkeley) 6/1/90";
     39 #endif /* not lint */
     40 
     41 /*
     42  * pack.c
     43  *
     44  * This source herein may be modified and/or distributed by anybody who
     45  * so desires, with the following restrictions:
     46  *    1.)  No portion of this notice shall be removed.
     47  *    2.)  Credit shall not be taken for the creation of this source.
     48  *    3.)  This code is not to be traded, sold, or used for personal
     49  *         gain or profit.
     50  *
     51  */
     52 
     53 #include "rogue.h"
     54 
     55 char *curse_message = "you can't, it appears to be cursed";
     56 
     57 extern short levitate;
     58 
     59 object *
     60 add_to_pack(obj, pack, condense)
     61 object *obj, *pack;
     62 {
     63 	object *op;
     64 
     65 	if (condense) {
     66 		if (op = check_duplicate(obj, pack)) {
     67 			free_object(obj);
     68 			return(op);
     69 		} else {
     70 			obj->ichar = next_avail_ichar();
     71 		}
     72 	}
     73 	if (pack->next_object == 0) {
     74 		pack->next_object = obj;
     75 	} else {
     76 		op = pack->next_object;
     77 
     78 		while (op->next_object) {
     79 			op = op->next_object;
     80 		}
     81 		op->next_object = obj;
     82 	}
     83 	obj->next_object = 0;
     84 	return(obj);
     85 }
     86 
     87 take_from_pack(obj, pack)
     88 object *obj, *pack;
     89 {
     90 	while (pack->next_object != obj) {
     91 		pack = pack->next_object;
     92 	}
     93 	pack->next_object = pack->next_object->next_object;
     94 }
     95 
     96 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
     97  * of scare-monster and it turns to dust.  *status is otherwise set to 1.
     98  */
     99 
    100 object *
    101 pick_up(row, col, status)
    102 short *status;
    103 {
    104 	object *obj;
    105 
    106 	*status = 1;
    107 
    108 	if (levitate) {
    109 		message("you're floating in the air!", 0);
    110 		return((object *) 0);
    111 	}
    112 	obj = object_at(&level_objects, row, col);
    113 	if (!obj) {
    114 		message("pick_up(): inconsistent", 1);
    115 		return(obj);
    116 	}
    117 	if (	(obj->what_is == SCROL) &&
    118 			(obj->which_kind == SCARE_MONSTER) &&
    119 			obj->picked_up) {
    120 		message("the scroll turns to dust as you pick it up", 0);
    121 		dungeon[row][col] &= (~OBJECT);
    122 		vanish(obj, 0, &level_objects);
    123 		*status = 0;
    124 		if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
    125 			id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
    126 		}
    127 		return((object *) 0);
    128 	}
    129 	if (obj->what_is == GOLD) {
    130 		rogue.gold += obj->quantity;
    131 		dungeon[row][col] &= ~(OBJECT);
    132 		take_from_pack(obj, &level_objects);
    133 		print_stats(STAT_GOLD);
    134 		return(obj);	/* obj will be free_object()ed in caller */
    135 	}
    136 	if (pack_count(obj) >= MAX_PACK_COUNT) {
    137 		message("pack too full", 1);
    138 		return((object *) 0);
    139 	}
    140 	dungeon[row][col] &= ~(OBJECT);
    141 	take_from_pack(obj, &level_objects);
    142 	obj = add_to_pack(obj, &rogue.pack, 1);
    143 	obj->picked_up = 1;
    144 	return(obj);
    145 }
    146 
    147 drop()
    148 {
    149 	object *obj, *new;
    150 	short ch;
    151 	char desc[DCOLS];
    152 
    153 	if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
    154 		message("there's already something there", 0);
    155 		return;
    156 	}
    157 	if (!rogue.pack.next_object) {
    158 		message("you have nothing to drop", 0);
    159 		return;
    160 	}
    161 	if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
    162 		return;
    163 	}
    164 	if (!(obj = get_letter_object(ch))) {
    165 		message("no such item.", 0);
    166 		return;
    167 	}
    168 	if (obj->in_use_flags & BEING_WIELDED) {
    169 		if (obj->is_cursed) {
    170 			message(curse_message, 0);
    171 			return;
    172 		}
    173 		unwield(rogue.weapon);
    174 	} else if (obj->in_use_flags & BEING_WORN) {
    175 		if (obj->is_cursed) {
    176 			message(curse_message, 0);
    177 			return;
    178 		}
    179 		mv_aquatars();
    180 		unwear(rogue.armor);
    181 		print_stats(STAT_ARMOR);
    182 	} else if (obj->in_use_flags & ON_EITHER_HAND) {
    183 		if (obj->is_cursed) {
    184 			message(curse_message, 0);
    185 			return;
    186 		}
    187 		un_put_on(obj);
    188 	}
    189 	obj->row = rogue.row;
    190 	obj->col = rogue.col;
    191 
    192 	if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
    193 		obj->quantity--;
    194 		new = alloc_object();
    195 		*new = *obj;
    196 		new->quantity = 1;
    197 		obj = new;
    198 	} else {
    199 		obj->ichar = 'L';
    200 		take_from_pack(obj, &rogue.pack);
    201 	}
    202 	place_at(obj, rogue.row, rogue.col);
    203 	(void) strcpy(desc, "dropped ");
    204 	get_desc(obj, desc+8);
    205 	message(desc, 0);
    206 	(void) reg_move();
    207 }
    208 
    209 object *
    210 check_duplicate(obj, pack)
    211 object *obj, *pack;
    212 {
    213 	object *op;
    214 
    215 	if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
    216 		return(0);
    217 	}
    218 	if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
    219 		return(0);
    220 	}
    221 	op = pack->next_object;
    222 
    223 	while (op) {
    224 		if ((op->what_is == obj->what_is) &&
    225 			(op->which_kind == obj->which_kind)) {
    226 
    227 			if ((obj->what_is != WEAPON) ||
    228 			((obj->what_is == WEAPON) &&
    229 			((obj->which_kind == ARROW) ||
    230 			(obj->which_kind == DAGGER) ||
    231 			(obj->which_kind == DART) ||
    232 			(obj->which_kind == SHURIKEN)) &&
    233 			(obj->quiver == op->quiver))) {
    234 				op->quantity += obj->quantity;
    235 				return(op);
    236 			}
    237 		}
    238 		op = op->next_object;
    239 	}
    240 	return(0);
    241 }
    242 
    243 next_avail_ichar()
    244 {
    245 	register object *obj;
    246 	register i;
    247 	boolean ichars[26];
    248 
    249 	for (i = 0; i < 26; i++) {
    250 		ichars[i] = 0;
    251 	}
    252 	obj = rogue.pack.next_object;
    253 	while (obj) {
    254 		ichars[(obj->ichar - 'a')] = 1;
    255 		obj = obj->next_object;
    256 	}
    257 	for (i = 0; i < 26; i++) {
    258 		if (!ichars[i]) {
    259 			return(i + 'a');
    260 		}
    261 	}
    262 	return('?');
    263 }
    264 
    265 wait_for_ack()
    266 {
    267 	while (rgetchar() != ' ') ;
    268 }
    269 
    270 pack_letter(prompt, mask)
    271 char *prompt;
    272 unsigned short mask;
    273 {
    274 	short ch;
    275 	unsigned short tmask = mask;
    276 
    277 	if (!mask_pack(&rogue.pack, mask)) {
    278 		message("nothing appropriate", 0);
    279 		return(CANCEL);
    280 	}
    281 	for (;;) {
    282 
    283 		message(prompt, 0);
    284 
    285 		for (;;) {
    286 			ch = rgetchar();
    287 			if (!is_pack_letter(&ch, &mask)) {
    288 				sound_bell();
    289 			} else {
    290 				break;
    291 			}
    292 		}
    293 
    294 		if (ch == LIST) {
    295 			check_message();
    296 			inventory(&rogue.pack, mask);
    297 		} else {
    298 			break;
    299 		}
    300 		mask = tmask;
    301 	}
    302 	check_message();
    303 	return(ch);
    304 }
    305 
    306 take_off()
    307 {
    308 	char desc[DCOLS];
    309 	object *obj;
    310 
    311 	if (rogue.armor) {
    312 		if (rogue.armor->is_cursed) {
    313 			message(curse_message, 0);
    314 		} else {
    315 			mv_aquatars();
    316 			obj = rogue.armor;
    317 			unwear(rogue.armor);
    318 			(void) strcpy(desc, "was wearing ");
    319 			get_desc(obj, desc+12);
    320 			message(desc, 0);
    321 			print_stats(STAT_ARMOR);
    322 			(void) reg_move();
    323 		}
    324 	} else {
    325 		message("not wearing any", 0);
    326 	}
    327 }
    328 
    329 wear()
    330 {
    331 	short ch;
    332 	register object *obj;
    333 	char desc[DCOLS];
    334 
    335 	if (rogue.armor) {
    336 		message("your already wearing some", 0);
    337 		return;
    338 	}
    339 	ch = pack_letter("wear what?", ARMOR);
    340 
    341 	if (ch == CANCEL) {
    342 		return;
    343 	}
    344 	if (!(obj = get_letter_object(ch))) {
    345 		message("no such item.", 0);
    346 		return;
    347 	}
    348 	if (obj->what_is != ARMOR) {
    349 		message("you can't wear that", 0);
    350 		return;
    351 	}
    352 	obj->identified = 1;
    353 	(void) strcpy(desc, "wearing ");
    354 	get_desc(obj, desc + 8);
    355 	message(desc, 0);
    356 	do_wear(obj);
    357 	print_stats(STAT_ARMOR);
    358 	(void) reg_move();
    359 }
    360 
    361 unwear(obj)
    362 object *obj;
    363 {
    364 	if (obj) {
    365 		obj->in_use_flags &= (~BEING_WORN);
    366 	}
    367 	rogue.armor = (object *) 0;
    368 }
    369 
    370 do_wear(obj)
    371 object *obj;
    372 {
    373 	rogue.armor = obj;
    374 	obj->in_use_flags |= BEING_WORN;
    375 	obj->identified = 1;
    376 }
    377 
    378 wield()
    379 {
    380 	short ch;
    381 	register object *obj;
    382 	char desc[DCOLS];
    383 
    384 	if (rogue.weapon && rogue.weapon->is_cursed) {
    385 		message(curse_message, 0);
    386 		return;
    387 	}
    388 	ch = pack_letter("wield what?", WEAPON);
    389 
    390 	if (ch == CANCEL) {
    391 		return;
    392 	}
    393 	if (!(obj = get_letter_object(ch))) {
    394 		message("No such item.", 0);
    395 		return;
    396 	}
    397 	if (obj->what_is & (ARMOR | RING)) {
    398 		sprintf(desc, "you can't wield %s",
    399 			((obj->what_is == ARMOR) ? "armor" : "rings"));
    400 		message(desc, 0);
    401 		return;
    402 	}
    403 	if (obj->in_use_flags & BEING_WIELDED) {
    404 		message("in use", 0);
    405 	} else {
    406 		unwield(rogue.weapon);
    407 		(void) strcpy(desc, "wielding ");
    408 		get_desc(obj, desc + 9);
    409 		message(desc, 0);
    410 		do_wield(obj);
    411 		(void) reg_move();
    412 	}
    413 }
    414 
    415 do_wield(obj)
    416 object *obj;
    417 {
    418 	rogue.weapon = obj;
    419 	obj->in_use_flags |= BEING_WIELDED;
    420 }
    421 
    422 unwield(obj)
    423 object *obj;
    424 {
    425 	if (obj) {
    426 		obj->in_use_flags &= (~BEING_WIELDED);
    427 	}
    428 	rogue.weapon = (object *) 0;
    429 }
    430 
    431 call_it()
    432 {
    433 	short ch;
    434 	register object *obj;
    435 	struct id *id_table;
    436 	char buf[MAX_TITLE_LENGTH+2];
    437 
    438 	ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
    439 
    440 	if (ch == CANCEL) {
    441 		return;
    442 	}
    443 	if (!(obj = get_letter_object(ch))) {
    444 		message("no such item.", 0);
    445 		return;
    446 	}
    447 	if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
    448 		message("surely you already know what that's called", 0);
    449 		return;
    450 	}
    451 	id_table = get_id_table(obj);
    452 
    453 	if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
    454 		id_table[obj->which_kind].id_status = CALLED;
    455 		(void) strcpy(id_table[obj->which_kind].title, buf);
    456 	}
    457 }
    458 
    459 pack_count(new_obj)
    460 object *new_obj;
    461 {
    462 	object *obj;
    463 	short count = 0;
    464 
    465 	obj = rogue.pack.next_object;
    466 
    467 	while (obj) {
    468 		if (obj->what_is != WEAPON) {
    469 			count += obj->quantity;
    470 		} else if (!new_obj) {
    471 			count++;
    472 		} else if ((new_obj->what_is != WEAPON) ||
    473 			((obj->which_kind != ARROW) &&
    474 			(obj->which_kind != DAGGER) &&
    475 			(obj->which_kind != DART) &&
    476 			(obj->which_kind != SHURIKEN)) ||
    477 			(new_obj->which_kind != obj->which_kind) ||
    478 			(obj->quiver != new_obj->quiver)) {
    479 			count++;
    480 		}
    481 		obj = obj->next_object;
    482 	}
    483 	return(count);
    484 }
    485 
    486 boolean
    487 mask_pack(pack, mask)
    488 object *pack;
    489 unsigned short mask;
    490 {
    491 	while (pack->next_object) {
    492 		pack = pack->next_object;
    493 		if (pack->what_is & mask) {
    494 			return(1);
    495 		}
    496 	}
    497 	return(0);
    498 }
    499 
    500 is_pack_letter(c, mask)
    501 short *c;
    502 unsigned short *mask;
    503 {
    504 	if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
    505 		(*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
    506 		switch(*c) {
    507 		case '?':
    508 			*mask = SCROL;
    509 			break;
    510 		case '!':
    511 			*mask = POTION;
    512 			break;
    513 		case ':':
    514 			*mask = FOOD;
    515 			break;
    516 		case ')':
    517 			*mask = WEAPON;
    518 			break;
    519 		case ']':
    520 			*mask = ARMOR;
    521 			break;
    522 		case '/':
    523 			*mask = WAND;
    524 			break;
    525 		case '=':
    526 			*mask = RING;
    527 			break;
    528 		case ',':
    529 			*mask = AMULET;
    530 			break;
    531 		}
    532 		*c = LIST;
    533 		return(1);
    534 	}
    535 	return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
    536 }
    537 
    538 has_amulet()
    539 {
    540 	return(mask_pack(&rogue.pack, AMULET));
    541 }
    542 
    543 kick_into_pack()
    544 {
    545 	object *obj;
    546 	char desc[DCOLS];
    547 	short n, stat;
    548 
    549 	if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
    550 		message("nothing here", 0);
    551 	} else {
    552 		if (obj = pick_up(rogue.row, rogue.col, &stat)) {
    553 			get_desc(obj, desc);
    554 			if (obj->what_is == GOLD) {
    555 				message(desc, 0);
    556 				free_object(obj);
    557 			} else {
    558 				n = strlen(desc);
    559 				desc[n] = '(';
    560 				desc[n+1] = obj->ichar;
    561 				desc[n+2] = ')';
    562 				desc[n+3] = 0;
    563 				message(desc, 0);
    564 			}
    565 		}
    566 		if (obj || (!stat)) {
    567 			(void) reg_move();
    568 		}
    569 	}
    570 }
    571