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      1  1.25    hgutch /*	$NetBSD: rogue.h,v 1.25 2025/04/07 14:36:28 hgutch Exp $	*/
      2   1.3       cgd 
      3   1.1       cgd /*
      4   1.3       cgd  * Copyright (c) 1988, 1993
      5   1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6   1.1       cgd  *
      7   1.1       cgd  * This code is derived from software contributed to Berkeley by
      8   1.5     lukem  * Timothy C. Stoehr.
      9   1.1       cgd  *
     10   1.1       cgd  * Redistribution and use in source and binary forms, with or without
     11   1.1       cgd  * modification, are permitted provided that the following conditions
     12   1.1       cgd  * are met:
     13   1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     14   1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     15   1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16   1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     17   1.1       cgd  *    documentation and/or other materials provided with the distribution.
     18  1.14       agc  * 3. Neither the name of the University nor the names of its contributors
     19   1.1       cgd  *    may be used to endorse or promote products derived from this software
     20   1.1       cgd  *    without specific prior written permission.
     21   1.1       cgd  *
     22   1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23   1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24   1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25   1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26   1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27   1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28   1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29   1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30   1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31   1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32   1.1       cgd  * SUCH DAMAGE.
     33   1.1       cgd  *
     34   1.3       cgd  *	@(#)rogue.h	8.1 (Berkeley) 5/31/93
     35   1.1       cgd  */
     36   1.1       cgd 
     37   1.1       cgd /*
     38   1.1       cgd  * rogue.h
     39   1.1       cgd  *
     40   1.1       cgd  * This source herein may be modified and/or distributed by anybody who
     41   1.1       cgd  * so desires, with the following restrictions:
     42   1.1       cgd  *    1.)  This notice shall not be removed.
     43   1.1       cgd  *    2.)  Credit shall not be taken for the creation of this source.
     44   1.1       cgd  *    3.)  This code is not to be traded, sold, or used for personal
     45   1.1       cgd  *         gain or profit.
     46   1.1       cgd  */
     47   1.1       cgd 
     48   1.1       cgd #define boolean char
     49   1.1       cgd 
     50   1.1       cgd #define NOTHING		((unsigned short)     0)
     51   1.1       cgd #define OBJECT		((unsigned short)    01)
     52   1.1       cgd #define MONSTER		((unsigned short)    02)
     53   1.1       cgd #define STAIRS		((unsigned short)    04)
     54   1.1       cgd #define HORWALL		((unsigned short)   010)
     55   1.1       cgd #define VERTWALL	((unsigned short)   020)
     56   1.1       cgd #define DOOR		((unsigned short)   040)
     57   1.1       cgd #define FLOOR		((unsigned short)  0100)
     58   1.1       cgd #define TUNNEL		((unsigned short)  0200)
     59   1.1       cgd #define TRAP		((unsigned short)  0400)
     60   1.1       cgd #define HIDDEN		((unsigned short) 01000)
     61   1.1       cgd 
     62   1.1       cgd #define ARMOR		((unsigned short)   01)
     63   1.1       cgd #define WEAPON		((unsigned short)   02)
     64   1.1       cgd #define SCROL		((unsigned short)   04)
     65   1.1       cgd #define POTION		((unsigned short)  010)
     66   1.1       cgd #define GOLD		((unsigned short)  020)
     67   1.1       cgd #define FOOD		((unsigned short)  040)
     68   1.1       cgd #define WAND		((unsigned short) 0100)
     69   1.1       cgd #define RING		((unsigned short) 0200)
     70   1.1       cgd #define AMULET		((unsigned short) 0400)
     71   1.1       cgd #define ALL_OBJECTS	((unsigned short) 0777)
     72   1.1       cgd 
     73   1.1       cgd #define LEATHER 0
     74   1.1       cgd #define RINGMAIL 1
     75   1.1       cgd #define SCALE 2
     76   1.1       cgd #define CHAIN 3
     77   1.1       cgd #define BANDED 4
     78   1.1       cgd #define SPLINT 5
     79   1.1       cgd #define PLATE 6
     80   1.1       cgd #define ARMORS 7
     81   1.1       cgd 
     82   1.1       cgd #define BOW 0
     83   1.1       cgd #define DART 1
     84   1.1       cgd #define ARROW 2
     85   1.1       cgd #define DAGGER 3
     86   1.1       cgd #define SHURIKEN 4
     87   1.1       cgd #define MACE 5
     88   1.1       cgd #define LONG_SWORD 6
     89   1.1       cgd #define TWO_HANDED_SWORD 7
     90   1.1       cgd #define WEAPONS 8
     91   1.1       cgd 
     92   1.1       cgd #define MAX_PACK_COUNT 24
     93   1.1       cgd 
     94   1.1       cgd #define PROTECT_ARMOR 0
     95   1.1       cgd #define HOLD_MONSTER 1
     96   1.1       cgd #define ENCH_WEAPON 2
     97   1.1       cgd #define ENCH_ARMOR 3
     98   1.1       cgd #define IDENTIFY 4
     99   1.1       cgd #define TELEPORT 5
    100   1.1       cgd #define SLEEP 6
    101   1.1       cgd #define SCARE_MONSTER 7
    102   1.1       cgd #define REMOVE_CURSE 8
    103   1.1       cgd #define CREATE_MONSTER 9
    104   1.1       cgd #define AGGRAVATE_MONSTER 10
    105   1.1       cgd #define MAGIC_MAPPING 11
    106   1.1       cgd #define CON_MON 12
    107   1.1       cgd #define SCROLS 13
    108   1.1       cgd 
    109   1.1       cgd #define INCREASE_STRENGTH 0
    110   1.1       cgd #define RESTORE_STRENGTH 1
    111   1.1       cgd #define HEALING 2
    112   1.1       cgd #define EXTRA_HEALING 3
    113   1.1       cgd #define POISON 4
    114   1.1       cgd #define RAISE_LEVEL 5
    115   1.1       cgd #define BLINDNESS 6
    116   1.1       cgd #define HALLUCINATION 7
    117   1.1       cgd #define DETECT_MONSTER 8
    118   1.1       cgd #define DETECT_OBJECTS 9
    119   1.1       cgd #define CONFUSION 10
    120   1.1       cgd #define LEVITATION 11
    121   1.1       cgd #define HASTE_SELF 12
    122   1.1       cgd #define SEE_INVISIBLE 13
    123   1.1       cgd #define POTIONS 14
    124   1.1       cgd 
    125   1.1       cgd #define TELE_AWAY 0
    126   1.1       cgd #define SLOW_MONSTER 1
    127   1.1       cgd #define INVISIBILITY 2
    128   1.1       cgd #define POLYMORPH 3
    129   1.1       cgd #define HASTE_MONSTER 4
    130   1.1       cgd #define MAGIC_MISSILE 5
    131   1.1       cgd #define CANCELLATION 6
    132   1.1       cgd #define DO_NOTHING 7
    133   1.1       cgd #define DRAIN_LIFE 8
    134   1.1       cgd #define COLD 9
    135   1.1       cgd #define FIRE 10
    136   1.1       cgd #define WANDS 11
    137   1.1       cgd 
    138   1.1       cgd #define STEALTH 0
    139   1.1       cgd #define R_TELEPORT 1
    140   1.1       cgd #define REGENERATION 2
    141   1.1       cgd #define SLOW_DIGEST 3
    142   1.1       cgd #define ADD_STRENGTH 4
    143   1.1       cgd #define SUSTAIN_STRENGTH 5
    144   1.1       cgd #define DEXTERITY 6
    145   1.1       cgd #define ADORNMENT 7
    146   1.1       cgd #define R_SEE_INVISIBLE 8
    147   1.1       cgd #define MAINTAIN_ARMOR 9
    148   1.1       cgd #define SEARCHING 10
    149   1.1       cgd #define RINGS 11
    150   1.1       cgd 
    151   1.1       cgd #define RATION 0
    152   1.1       cgd #define FRUIT 1
    153   1.1       cgd 
    154   1.5     lukem #define NOT_USED	((unsigned short)   0)
    155   1.1       cgd #define BEING_WIELDED	((unsigned short)  01)
    156   1.5     lukem #define BEING_WORN	((unsigned short)  02)
    157   1.1       cgd #define ON_LEFT_HAND	((unsigned short)  04)
    158   1.1       cgd #define ON_RIGHT_HAND	((unsigned short) 010)
    159   1.1       cgd #define ON_EITHER_HAND	((unsigned short) 014)
    160   1.5     lukem #define BEING_USED	((unsigned short) 017)
    161   1.1       cgd 
    162   1.1       cgd #define NO_TRAP -1
    163   1.1       cgd #define TRAP_DOOR 0
    164   1.1       cgd #define BEAR_TRAP 1
    165   1.1       cgd #define TELE_TRAP 2
    166   1.1       cgd #define DART_TRAP 3
    167   1.1       cgd #define SLEEPING_GAS_TRAP 4
    168   1.1       cgd #define RUST_TRAP 5
    169   1.1       cgd #define TRAPS 6
    170   1.1       cgd 
    171   1.1       cgd #define STEALTH_FACTOR 3
    172   1.1       cgd #define R_TELE_PERCENT 8
    173   1.1       cgd 
    174   1.5     lukem #define UNIDENTIFIED	((unsigned short) 00)	/* MUST BE ZERO! */
    175   1.5     lukem #define IDENTIFIED	((unsigned short) 01)
    176   1.5     lukem #define CALLED		((unsigned short) 02)
    177   1.1       cgd 
    178   1.1       cgd #define DROWS 24
    179   1.1       cgd #define DCOLS 80
    180   1.1       cgd #define NMESSAGES 5
    181   1.1       cgd #define MAX_TITLE_LENGTH 30
    182   1.1       cgd #define MAXSYLLABLES 40
    183   1.1       cgd #define MAX_METAL 14
    184   1.1       cgd #define WAND_MATERIALS 30
    185   1.1       cgd #define GEMS 14
    186   1.1       cgd 
    187   1.1       cgd #define GOLD_PERCENT 46
    188   1.1       cgd 
    189   1.1       cgd #define MAX_OPT_LEN 40
    190   1.1       cgd 
    191  1.13       mrg #define MAX_ID_TITLE_LEN 64
    192   1.1       cgd struct id {
    193   1.1       cgd 	short value;
    194  1.13       mrg 	char title[MAX_ID_TITLE_LEN];
    195  1.15       jsm 	const char *real;
    196   1.1       cgd 	unsigned short id_status;
    197   1.1       cgd };
    198   1.1       cgd 
    199   1.1       cgd /* The following #defines provide more meaningful names for some of the
    200   1.1       cgd  * struct object fields that are used for monsters.  This, since each monster
    201   1.1       cgd  * and object (scrolls, potions, etc) are represented by a struct object.
    202   1.1       cgd  * Ideally, this should be handled by some kind of union structure.
    203   1.1       cgd  */
    204   1.1       cgd 
    205   1.1       cgd #define m_damage damage
    206   1.1       cgd #define hp_to_kill quantity
    207   1.1       cgd #define m_char ichar
    208   1.1       cgd #define first_level is_protected
    209   1.1       cgd #define last_level is_cursed
    210   1.1       cgd #define m_hit_chance class
    211   1.1       cgd #define stationary_damage identified
    212   1.1       cgd #define drop_percent which_kind
    213   1.1       cgd #define trail_char d_enchant
    214   1.1       cgd #define slowed_toggle quiver
    215   1.1       cgd #define moves_confused hit_enchant
    216   1.1       cgd #define nap_length picked_up
    217   1.1       cgd #define disguise what_is
    218   1.1       cgd #define next_monster next_object
    219   1.1       cgd 
    220   1.1       cgd struct obj {				/* comment is monster meaning */
    221   1.1       cgd 	unsigned long m_flags;	/* monster flags */
    222   1.8   hubertf 	const char *damage;		/* damage it does */
    223   1.1       cgd 	short quantity;			/* hit points to kill */
    224  1.23  dholland 	short ichar;			/* 'A' is for aquator */
    225   1.1       cgd 	short kill_exp;			/* exp for killing it */
    226   1.1       cgd 	short is_protected;		/* level starts */
    227   1.1       cgd 	short is_cursed;		/* level ends */
    228   1.1       cgd 	short class;			/* chance of hitting you */
    229   1.1       cgd 	short identified;		/* 'F' damage, 1,2,3... */
    230   1.1       cgd 	unsigned short which_kind; /* item carry/drop % */
    231   1.1       cgd 	short o_row, o_col, o;	/* o is how many times stuck at o_row, o_col */
    232   1.1       cgd 	short row, col;			/* current row, col */
    233   1.1       cgd 	short d_enchant;		/* room char when detect_monster */
    234   1.1       cgd 	short quiver;			/* monster slowed toggle */
    235   1.1       cgd 	short trow, tcol;		/* target row, col */
    236   1.1       cgd 	short hit_enchant;		/* how many moves is confused */
    237   1.1       cgd 	unsigned short what_is;	/* imitator's charactor (?!%: */
    238   1.1       cgd 	short picked_up;		/* sleep from wand of sleep */
    239   1.1       cgd 	unsigned short in_use_flags;
    240   1.1       cgd 	struct obj *next_object;	/* next monster */
    241   1.1       cgd };
    242   1.1       cgd 
    243   1.1       cgd typedef struct obj object;
    244   1.1       cgd 
    245  1.19  dholland #define INIT_AW		NULL
    246  1.19  dholland #define INIT_RINGS	NULL
    247   1.5     lukem #define INIT_HP		12
    248   1.5     lukem #define INIT_STR	16
    249   1.5     lukem #define INIT_EXPLEVEL	1
    250   1.5     lukem #define INIT_EXP	0
    251  1.24  dholland #define INIT_PACK	{0,NULL,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,NULL}
    252   1.5     lukem #define INIT_GOLD	0
    253   1.5     lukem #define INIT_CHAR	'@'
    254   1.5     lukem #define INIT_MOVES	1250
    255   1.1       cgd 
    256   1.1       cgd struct fightr {
    257   1.1       cgd 	object *armor;
    258   1.1       cgd 	object *weapon;
    259   1.1       cgd 	object *left_ring, *right_ring;
    260   1.1       cgd 	short hp_current;
    261   1.1       cgd 	short hp_max;
    262   1.1       cgd 	short str_current;
    263   1.1       cgd 	short str_max;
    264   1.1       cgd 	object pack;
    265   1.1       cgd 	long gold;
    266   1.1       cgd 	short exp;
    267   1.1       cgd 	long exp_points;
    268   1.1       cgd 	short row, col;
    269   1.1       cgd 	short fchar;
    270   1.1       cgd 	short moves_left;
    271   1.1       cgd };
    272   1.1       cgd 
    273   1.1       cgd typedef struct fightr fighter;
    274   1.1       cgd 
    275   1.1       cgd struct dr {
    276   1.1       cgd 	short oth_room;
    277   1.1       cgd 	short oth_row,
    278   1.1       cgd 	      oth_col;
    279   1.1       cgd 	short door_row,
    280   1.1       cgd 		  door_col;
    281   1.1       cgd };
    282   1.1       cgd 
    283   1.1       cgd typedef struct dr door;
    284   1.1       cgd 
    285   1.1       cgd struct rm {
    286   1.1       cgd 	short bottom_row, right_col, left_col, top_row;
    287   1.1       cgd 	door doors[4];
    288   1.1       cgd 	unsigned short is_room;
    289   1.1       cgd };
    290   1.1       cgd 
    291   1.1       cgd typedef struct rm room;
    292   1.1       cgd 
    293   1.1       cgd #define MAXROOMS 9
    294   1.1       cgd #define BIG_ROOM 10
    295   1.1       cgd 
    296  1.19  dholland #define NO_ROOM (-1)
    297   1.1       cgd 
    298  1.19  dholland #define PASSAGE (-3)		/* cur_room value */
    299   1.1       cgd 
    300   1.1       cgd #define AMULET_LEVEL 26
    301   1.1       cgd 
    302   1.1       cgd #define R_NOTHING	((unsigned short) 01)
    303   1.1       cgd #define R_ROOM		((unsigned short) 02)
    304   1.1       cgd #define R_MAZE		((unsigned short) 04)
    305   1.1       cgd #define R_DEADEND	((unsigned short) 010)
    306   1.1       cgd #define R_CROSS		((unsigned short) 020)
    307   1.1       cgd 
    308   1.1       cgd #define MAX_EXP_LEVEL 21
    309   1.1       cgd #define MAX_EXP 10000001L
    310   1.1       cgd #define MAX_GOLD 999999
    311   1.1       cgd #define MAX_ARMOR 99
    312   1.1       cgd #define MAX_HP 999
    313   1.1       cgd #define MAX_STRENGTH 99
    314   1.1       cgd #define LAST_DUNGEON 99
    315   1.1       cgd 
    316   1.1       cgd #define STAT_LEVEL 01
    317   1.1       cgd #define STAT_GOLD 02
    318   1.1       cgd #define STAT_HP 04
    319   1.1       cgd #define STAT_STRENGTH 010
    320   1.1       cgd #define STAT_ARMOR 020
    321   1.1       cgd #define STAT_EXP 040
    322   1.1       cgd #define STAT_HUNGER 0100
    323   1.1       cgd #define STAT_LABEL 0200
    324   1.1       cgd #define STAT_ALL 0377
    325   1.1       cgd 
    326   1.1       cgd #define PARTY_TIME 10	/* one party somewhere in each 10 level span */
    327   1.1       cgd 
    328   1.1       cgd #define MAX_TRAPS 10	/* maximum traps per level */
    329   1.1       cgd 
    330   1.1       cgd #define HIDE_PERCENT 12
    331   1.1       cgd 
    332   1.1       cgd struct tr {
    333   1.1       cgd 	short trap_type;
    334   1.1       cgd 	short trap_row, trap_col;
    335   1.1       cgd };
    336   1.1       cgd 
    337   1.1       cgd typedef struct tr trap;
    338   1.1       cgd 
    339   1.1       cgd extern fighter rogue;
    340   1.1       cgd extern room rooms[];
    341   1.1       cgd extern trap traps[];
    342   1.1       cgd extern unsigned short dungeon[DROWS][DCOLS];
    343   1.1       cgd extern object level_objects;
    344   1.1       cgd 
    345   1.1       cgd extern struct id id_scrolls[];
    346   1.1       cgd extern struct id id_potions[];
    347   1.1       cgd extern struct id id_wands[];
    348   1.1       cgd extern struct id id_rings[];
    349   1.1       cgd extern struct id id_weapons[];
    350   1.1       cgd extern struct id id_armors[];
    351   1.1       cgd 
    352   1.1       cgd extern object level_monsters;
    353   1.1       cgd 
    354   1.1       cgd #define MONSTERS 26
    355   1.1       cgd 
    356   1.1       cgd #define HASTED					01L
    357   1.1       cgd #define SLOWED					02L
    358   1.1       cgd #define INVISIBLE				04L
    359   1.1       cgd #define ASLEEP				   010L
    360   1.1       cgd #define WAKENS				   020L
    361   1.1       cgd #define WANDERS				   040L
    362   1.1       cgd #define FLIES				  0100L
    363   1.1       cgd #define FLITS				  0200L
    364   1.1       cgd #define CAN_FLIT			  0400L		/* can, but usually doesn't, flit */
    365   1.1       cgd #define CONFUSED	 		 01000L
    366   1.1       cgd #define RUSTS				 02000L
    367   1.1       cgd #define HOLDS				 04000L
    368   1.1       cgd #define FREEZES				010000L
    369   1.1       cgd #define STEALS_GOLD			020000L
    370   1.1       cgd #define STEALS_ITEM			040000L
    371   1.1       cgd #define STINGS			   0100000L
    372   1.1       cgd #define DRAINS_LIFE		   0200000L
    373   1.1       cgd #define DROPS_LEVEL		   0400000L
    374   1.1       cgd #define SEEKS_GOLD		  01000000L
    375   1.1       cgd #define FREEZING_ROGUE	  02000000L
    376   1.1       cgd #define RUST_VANISHED	  04000000L
    377   1.1       cgd #define CONFUSES		 010000000L
    378   1.1       cgd #define IMITATES		 020000000L
    379   1.1       cgd #define FLAMES			 040000000L
    380   1.1       cgd #define STATIONARY		0100000000L		/* damage will be 1,2,3,... */
    381   1.1       cgd #define NAPPING			0200000000L		/* can't wake up for a while */
    382   1.1       cgd #define ALREADY_MOVED	0400000000L
    383   1.1       cgd 
    384   1.1       cgd #define SPECIAL_HIT		(RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
    385   1.1       cgd 
    386   1.1       cgd #define WAKE_PERCENT 45
    387   1.1       cgd #define FLIT_PERCENT 40
    388   1.1       cgd #define PARTY_WAKE_PERCENT 75
    389   1.1       cgd 
    390   1.1       cgd #define HYPOTHERMIA 1
    391   1.1       cgd #define STARVATION 2
    392   1.1       cgd #define POISON_DART 3
    393   1.1       cgd #define QUIT 4
    394   1.1       cgd #define WIN 5
    395   1.1       cgd #define KFIRE 6
    396   1.1       cgd 
    397   1.1       cgd #define UPWARD 0
    398   1.1       cgd #define UPRIGHT 1
    399   1.1       cgd #define RIGHT 2
    400   1.1       cgd #define DOWNRIGHT 3
    401   1.1       cgd #define DOWN 4
    402   1.1       cgd #define DOWNLEFT 5
    403   1.1       cgd #define LEFT 6
    404   1.1       cgd #define UPLEFT 7
    405   1.1       cgd #define DIRS 8
    406   1.1       cgd 
    407   1.1       cgd #define ROW1 7
    408   1.1       cgd #define ROW2 15
    409   1.1       cgd 
    410   1.1       cgd #define COL1 26
    411   1.1       cgd #define COL2 52
    412   1.1       cgd 
    413   1.1       cgd #define MOVED 0
    414   1.1       cgd #define MOVE_FAILED -1
    415   1.1       cgd #define STOPPED_ON_SOMETHING -2
    416   1.1       cgd #define CANCEL '\033'
    417   1.1       cgd #define LIST '*'
    418   1.1       cgd 
    419   1.1       cgd #define HUNGRY 300
    420   1.1       cgd #define WEAK 150
    421   1.1       cgd #define FAINT 20
    422   1.1       cgd #define STARVE 0
    423   1.1       cgd 
    424   1.1       cgd #define MIN_ROW 1
    425   1.1       cgd 
    426   1.1       cgd struct rogue_time {
    427   1.1       cgd 	short year;		/* >= 1987 */
    428   1.1       cgd 	short month;	/* 1 - 12 */
    429   1.1       cgd 	short day;		/* 1 - 31 */
    430   1.1       cgd 	short hour;		/* 0 - 23 */
    431   1.1       cgd 	short minute;	/* 0 - 59 */
    432   1.1       cgd 	short second;	/* 0 - 59 */
    433   1.1       cgd };
    434   1.1       cgd 
    435   1.1       cgd #include <curses.h>
    436   1.5     lukem 
    437   1.5     lukem /*
    438   1.5     lukem  * external routine declarations.
    439   1.5     lukem  */
    440   1.5     lukem #include <stdio.h>
    441   1.5     lukem #include <string.h>
    442  1.10       jsm #include <sys/types.h>
    443  1.10       jsm #include <unistd.h>
    444   1.5     lukem 
    445  1.16       jsm object	*alloc_object(void);
    446  1.16       jsm object	*get_letter_object(int);
    447  1.16       jsm object	*gr_monster(object *, int);
    448  1.16       jsm object	*gr_object(void);
    449  1.16       jsm char	*md_getenv(const char *);
    450   1.6   mycroft const char *
    451  1.16       jsm 	md_gln(void);
    452  1.19  dholland void	*md_malloc(size_t);
    453  1.16       jsm const char	*mon_name(const object *);
    454  1.16       jsm const char	*name_of(const object *);
    455  1.16       jsm object	*object_at(object *, short, short);
    456  1.16       jsm object	*pick_up(int, int, short *);
    457  1.16       jsm void	add_exp(int, boolean);
    458  1.16       jsm void	add_traps(void);
    459  1.16       jsm void	aggravate(void);
    460  1.16       jsm void	bounce(short, short, short, short, short);
    461  1.16       jsm void	byebye(int);
    462  1.16       jsm void	c_object_for_wizard(void);
    463  1.16       jsm void	call_it(void);
    464  1.16       jsm boolean	can_move(int, int, int, int);
    465  1.16       jsm void	check_gold_seeker(object *);
    466  1.16       jsm boolean	check_imitator(object *);
    467  1.16       jsm void	check_message(void);
    468  1.16       jsm int	check_up(void);
    469  1.22  dholland void	clean_up(const char *) __dead;
    470  1.16       jsm void	clear_level(void);
    471  1.16       jsm void	cnfs(void);
    472  1.16       jsm int	coin_toss(void);
    473  1.16       jsm void	cough_up(object *);
    474  1.16       jsm void	create_monster(void);
    475  1.16       jsm void	darken_room(short);
    476  1.16       jsm void	do_put_on(object *, boolean);
    477  1.16       jsm void	do_shell(void);
    478  1.16       jsm void	do_wear(object *);
    479  1.16       jsm void	do_wield(object *);
    480  1.16       jsm void	dr_course(object *, boolean, short, short);
    481  1.16       jsm void	draw_magic_map(void);
    482  1.16       jsm void	drop(void);
    483  1.16       jsm int	drop_check(void);
    484  1.16       jsm void	eat(void);
    485  1.16       jsm void	edit_opts(void);
    486  1.22  dholland void	error_save(int) __dead;
    487  1.19  dholland void	fight(boolean);
    488  1.16       jsm boolean	flame_broil(object *);
    489  1.16       jsm void	free_object(object *);
    490  1.16       jsm void	free_stuff(object *);
    491  1.16       jsm int	get_armor_class(const object *);
    492  1.16       jsm int	get_damage(const char *, boolean);
    493  1.18  dholland void	get_desc(const object *, char *, size_t);
    494  1.16       jsm void	get_dir_rc(short, short *, short *, short);
    495  1.16       jsm char	get_dungeon_char(short, short);
    496  1.16       jsm void	get_food(object *, boolean);
    497  1.16       jsm int	get_hit_chance(const object *);
    498  1.18  dholland int	get_input_line(const char *, const char *, char *, size_t, const char *, boolean, boolean);
    499  1.16       jsm char	get_mask_char(unsigned short);
    500  1.16       jsm int	get_number(const char *);
    501  1.16       jsm int	get_rand(int, int);
    502  1.16       jsm short	get_room_number(int, int);
    503  1.16       jsm void	get_wand_and_ring_materials(void);
    504  1.16       jsm int	get_weapon_damage(const object *);
    505  1.16       jsm char	gmc(object *);
    506  1.16       jsm char	gmc_row_col(int, int);
    507  1.16       jsm char	gr_obj_char(void);
    508  1.16       jsm void	gr_ring(object *, boolean);
    509  1.16       jsm short	gr_room(void);
    510  1.16       jsm void	gr_row_col(short *, short *, unsigned short);
    511  1.16       jsm void	hallucinate(void);
    512  1.16       jsm boolean	has_amulet(void);
    513  1.16       jsm int	hp_raise(void);
    514  1.16       jsm void	id_com(void);
    515  1.16       jsm void	id_trap(void);
    516  1.16       jsm void	id_type(void);
    517  1.19  dholland boolean	imitating(short, short);
    518  1.16       jsm int	init(int, char **);
    519  1.17       jsm void	insert_score(char [][82], char [][30], const char *, short, short, const object *, int);
    520  1.16       jsm void	inv_armor_weapon(boolean);
    521  1.16       jsm void	inv_rings(void);
    522  1.16       jsm void	inventory(const object *, unsigned short);
    523  1.16       jsm boolean	is_all_connected(void);
    524  1.16       jsm boolean	is_digit(int);
    525  1.16       jsm boolean	is_direction(short, short *);
    526  1.16       jsm boolean	is_passable(int, int);
    527  1.16       jsm boolean	is_vowel(short);
    528  1.16       jsm void	kick_into_pack(void);
    529  1.22  dholland void	killed_by(const object *, short) __dead;
    530  1.16       jsm long	lget_number(const char *);
    531  1.16       jsm void	light_passage(int, int);
    532  1.16       jsm void	light_up_room(int);
    533  1.16       jsm boolean	m_confuse(object *);
    534  1.16       jsm void	make_level(void);
    535  1.16       jsm void	make_scroll_titles(void);
    536  1.16       jsm boolean	md_df(const char *);
    537  1.22  dholland void	md_exit(int) __dead;
    538  1.16       jsm void	md_gct(struct rogue_time *);
    539  1.16       jsm int	md_get_file_id(const char *);
    540  1.16       jsm void	md_gfmt(const char *, struct rogue_time *);
    541  1.16       jsm int	md_gseed(void);
    542  1.16       jsm void	md_heed_signals(void);
    543  1.16       jsm void	md_ignore_signals(void);
    544  1.16       jsm int	md_link_count(const char *);
    545  1.16       jsm void	md_lock(boolean);
    546  1.16       jsm void	md_shell(const char *);
    547  1.16       jsm void	md_sleep(int);
    548  1.16       jsm void	md_slurp(void);
    549  1.18  dholland /*void	message(const char *, boolean);*/
    550  1.22  dholland void	messagef(boolean, const char *, ...) __printflike(2, 3);
    551  1.16       jsm void	mix_colors(void);
    552  1.19  dholland int	mon_can_go(const object *, short, short);
    553  1.16       jsm int	mon_damage(object *, short);
    554  1.16       jsm void	mon_hit(object *);
    555  1.16       jsm boolean	mon_sees(const object *, int, int);
    556  1.19  dholland void	move_mon_to(object *, short, short);
    557  1.16       jsm void	move_onto(void);
    558  1.16       jsm void	multiple_move_rogue(short);
    559  1.19  dholland void	mv_1_monster(object *, short, short);
    560  1.16       jsm void	mv_aquatars(void);
    561  1.16       jsm void	mv_mons(void);
    562  1.16       jsm int	name_cmp(char *, const char *);
    563  1.16       jsm void	nickize(char *, const char *, const char *);
    564  1.16       jsm int	one_move_rogue(short, short);
    565  1.16       jsm void	onintr(int);
    566  1.16       jsm short	pack_count(const object *);
    567  1.16       jsm short	pack_letter(const char *, unsigned short);
    568  1.16       jsm void	pad(const char *, short);
    569  1.16       jsm void	party_monsters(int, int);
    570  1.16       jsm short	party_objects(int);
    571  1.16       jsm void	place_at(object *, int, int);
    572  1.16       jsm void	play_level(void);
    573  1.16       jsm void	print_stats(int);
    574  1.16       jsm void	put_amulet(void);
    575  1.16       jsm void	put_mons(void);
    576  1.16       jsm void	put_objects(void);
    577  1.16       jsm void	put_on_ring(void);
    578  1.16       jsm void	put_player(short);
    579  1.22  dholland void	put_scores(const object *, short) __dead;
    580  1.16       jsm void	put_stairs(void);
    581  1.16       jsm void	quaff(void);
    582  1.16       jsm void	quit(boolean);
    583  1.16       jsm int	r_index(const char *, int, boolean);
    584  1.16       jsm void	rand_around(short, short *, short *);
    585  1.16       jsm int	rand_percent(int);
    586  1.16       jsm void	read_scroll(void);
    587  1.16       jsm boolean	reg_move(void);
    588  1.16       jsm void	relight(void);
    589  1.16       jsm void	remessage(short);
    590  1.16       jsm void	remove_ring(void);
    591  1.16       jsm void	rest(int);
    592  1.16       jsm void	restore(const char *);
    593  1.16       jsm int	rgetchar(void);
    594  1.16       jsm void	ring_stats(boolean);
    595  1.16       jsm int	rogue_can_see(int, int);
    596  1.16       jsm void	rogue_damage(short, object *, short);
    597  1.16       jsm void	rogue_hit(object *, boolean);
    598  1.16       jsm void	rust(object *);
    599  1.16       jsm void	s_con_mon(object *);
    600  1.16       jsm void	save_game(void);
    601  1.16       jsm void	save_into_file(const char *);
    602  1.16       jsm void	search(short, boolean);
    603  1.16       jsm boolean	seek_gold(object *);
    604  1.25    hgutch void	set_weapon_damage(object *);
    605  1.25    hgutch void	set_monster_damage(object *);
    606  1.16       jsm void	show_average_hp(void);
    607  1.16       jsm void	show_monsters(void);
    608  1.16       jsm void	show_objects(void);
    609  1.16       jsm void	show_traps(void);
    610  1.16       jsm void	single_inv(short);
    611  1.16       jsm void	sound_bell(void);
    612  1.16       jsm void	special_hit(object *);
    613  1.16       jsm void	srrandom(int);
    614  1.16       jsm void	start_window(void);
    615  1.16       jsm void	stop_window(void);
    616  1.16       jsm void	take_a_nap(void);
    617  1.16       jsm void	take_from_pack(object *, object *);
    618  1.16       jsm void	take_off(void);
    619  1.16       jsm void	tele(void);
    620  1.16       jsm void	throw(void);
    621  1.19  dholland void	trap_player(short, short);
    622  1.16       jsm void	un_put_on(object *);
    623  1.16       jsm void	unblind(void);
    624  1.16       jsm void	unconfuse(void);
    625  1.16       jsm void	unhallucinate(void);
    626  1.16       jsm void	unwear(object *);
    627  1.16       jsm void	unwield(object *);
    628  1.16       jsm void	vanish(object *, short, object *);
    629  1.16       jsm void	wait_for_ack(void);
    630  1.16       jsm void	wake_room(short, boolean, short, short);
    631  1.16       jsm void	wake_up(object *);
    632  1.16       jsm void	wanderer(void);
    633  1.16       jsm void	wear(void);
    634  1.16       jsm void	wield(void);
    635  1.22  dholland void	win(void) __dead;
    636  1.16       jsm void	wizardize(void);
    637  1.16       jsm long	xxx(boolean);
    638  1.16       jsm void	xxxx(char *, short);
    639  1.16       jsm void	zapp(void);
    640  1.16       jsm object *add_to_pack(object *, object *, int);
    641  1.16       jsm struct id *get_id_table(const object *);
    642   1.5     lukem 
    643   1.5     lukem extern	boolean	ask_quit;
    644   1.5     lukem extern	boolean	being_held;
    645   1.5     lukem extern	boolean	cant_int;
    646   1.5     lukem extern	boolean	con_mon;
    647   1.5     lukem extern	boolean	detect_monster;
    648   1.5     lukem extern	boolean	did_int;
    649   1.5     lukem extern	boolean	interrupted;
    650   1.5     lukem extern	boolean	is_wood[];
    651   1.5     lukem extern	boolean	jump;
    652   1.5     lukem extern	boolean	maintain_armor;
    653   1.5     lukem extern	boolean	mon_disappeared;
    654   1.5     lukem extern	boolean	msg_cleared;
    655   1.5     lukem extern	boolean	no_skull;
    656   1.5     lukem extern	boolean	passgo;
    657   1.5     lukem extern	boolean	r_see_invisible;
    658   1.5     lukem extern	boolean	r_teleport;
    659   1.5     lukem extern	boolean	save_is_interactive;
    660   1.5     lukem extern	boolean	score_only;
    661   1.5     lukem extern	boolean	see_invisible;
    662   1.5     lukem extern	boolean	sustain_strength;
    663   1.5     lukem extern	boolean	trap_door;
    664   1.5     lukem extern	boolean	wizard;
    665  1.18  dholland #define HIT_MESSAGE_SIZE 80
    666  1.18  dholland extern	char	hit_message[HIT_MESSAGE_SIZE];
    667  1.13       mrg #define HUNGER_STR_LEN 8
    668  1.13       mrg extern	char	hunger_str[HUNGER_STR_LEN];
    669  1.13       mrg extern	char	login_name[MAX_OPT_LEN];
    670   1.8   hubertf extern	const char   *byebye_string;
    671  1.21     joerg extern	const char   curse_message[];
    672   1.8   hubertf extern	const char   *error_file;
    673   1.5     lukem extern	char   *fruit;
    674   1.8   hubertf extern	const char   *const m_names[];
    675   1.8   hubertf extern	const char   *more;
    676   1.8   hubertf extern	const char   *new_level_message;
    677   1.5     lukem extern	char   *nick_name;
    678   1.8   hubertf extern	const char   *press_space;
    679   1.5     lukem extern	char   *save_file;
    680  1.21     joerg extern	const char   you_can_move_again[];
    681   1.8   hubertf extern	const long	level_points[];
    682   1.5     lukem extern	short	add_strength;
    683   1.5     lukem extern	short	auto_search;
    684   1.5     lukem extern	short	bear_trap;
    685   1.5     lukem extern	short	blind;
    686   1.5     lukem extern	short	confused;
    687   1.5     lukem extern	short	cur_level;
    688   1.5     lukem extern	short	cur_room;
    689   1.5     lukem extern	short	e_rings;
    690   1.5     lukem extern	short	extra_hp;
    691   1.5     lukem extern	short	foods;
    692   1.5     lukem extern	short	halluc;
    693   1.5     lukem extern	short	haste_self;
    694   1.5     lukem extern	short	less_hp;
    695   1.5     lukem extern	short	levitate;
    696   1.5     lukem extern	short	m_moves;
    697   1.5     lukem extern	short	max_level;
    698   1.5     lukem extern	short	party_room;
    699   1.5     lukem extern	short	r_rings;
    700   1.5     lukem extern	short	regeneration;
    701   1.5     lukem extern	short	ring_exp;
    702   1.5     lukem extern	short	stealthy;
    703  1.10       jsm extern	gid_t	gid;
    704  1.10       jsm extern	gid_t	egid;
    705