rogue.h revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * This code is derived from software contributed to Berkeley by
6 1.1 cgd * Timoth C. Stoehr.
7 1.1 cgd *
8 1.1 cgd * Redistribution and use in source and binary forms, with or without
9 1.1 cgd * modification, are permitted provided that the following conditions
10 1.1 cgd * are met:
11 1.1 cgd * 1. Redistributions of source code must retain the above copyright
12 1.1 cgd * notice, this list of conditions and the following disclaimer.
13 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer in the
15 1.1 cgd * documentation and/or other materials provided with the distribution.
16 1.1 cgd * 3. All advertising materials mentioning features or use of this software
17 1.1 cgd * must display the following acknowledgement:
18 1.1 cgd * This product includes software developed by the University of
19 1.1 cgd * California, Berkeley and its contributors.
20 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
21 1.1 cgd * may be used to endorse or promote products derived from this software
22 1.1 cgd * without specific prior written permission.
23 1.1 cgd *
24 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 1.1 cgd * SUCH DAMAGE.
35 1.1 cgd *
36 1.1 cgd * @(#)rogue.h 5.6 (Berkeley) 2/28/91
37 1.1 cgd */
38 1.1 cgd
39 1.1 cgd /*
40 1.1 cgd * rogue.h
41 1.1 cgd *
42 1.1 cgd * This source herein may be modified and/or distributed by anybody who
43 1.1 cgd * so desires, with the following restrictions:
44 1.1 cgd * 1.) This notice shall not be removed.
45 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
46 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
47 1.1 cgd * gain or profit.
48 1.1 cgd */
49 1.1 cgd
50 1.1 cgd #define boolean char
51 1.1 cgd
52 1.1 cgd #define NOTHING ((unsigned short) 0)
53 1.1 cgd #define OBJECT ((unsigned short) 01)
54 1.1 cgd #define MONSTER ((unsigned short) 02)
55 1.1 cgd #define STAIRS ((unsigned short) 04)
56 1.1 cgd #define HORWALL ((unsigned short) 010)
57 1.1 cgd #define VERTWALL ((unsigned short) 020)
58 1.1 cgd #define DOOR ((unsigned short) 040)
59 1.1 cgd #define FLOOR ((unsigned short) 0100)
60 1.1 cgd #define TUNNEL ((unsigned short) 0200)
61 1.1 cgd #define TRAP ((unsigned short) 0400)
62 1.1 cgd #define HIDDEN ((unsigned short) 01000)
63 1.1 cgd
64 1.1 cgd #define ARMOR ((unsigned short) 01)
65 1.1 cgd #define WEAPON ((unsigned short) 02)
66 1.1 cgd #define SCROL ((unsigned short) 04)
67 1.1 cgd #define POTION ((unsigned short) 010)
68 1.1 cgd #define GOLD ((unsigned short) 020)
69 1.1 cgd #define FOOD ((unsigned short) 040)
70 1.1 cgd #define WAND ((unsigned short) 0100)
71 1.1 cgd #define RING ((unsigned short) 0200)
72 1.1 cgd #define AMULET ((unsigned short) 0400)
73 1.1 cgd #define ALL_OBJECTS ((unsigned short) 0777)
74 1.1 cgd
75 1.1 cgd #define LEATHER 0
76 1.1 cgd #define RINGMAIL 1
77 1.1 cgd #define SCALE 2
78 1.1 cgd #define CHAIN 3
79 1.1 cgd #define BANDED 4
80 1.1 cgd #define SPLINT 5
81 1.1 cgd #define PLATE 6
82 1.1 cgd #define ARMORS 7
83 1.1 cgd
84 1.1 cgd #define BOW 0
85 1.1 cgd #define DART 1
86 1.1 cgd #define ARROW 2
87 1.1 cgd #define DAGGER 3
88 1.1 cgd #define SHURIKEN 4
89 1.1 cgd #define MACE 5
90 1.1 cgd #define LONG_SWORD 6
91 1.1 cgd #define TWO_HANDED_SWORD 7
92 1.1 cgd #define WEAPONS 8
93 1.1 cgd
94 1.1 cgd #define MAX_PACK_COUNT 24
95 1.1 cgd
96 1.1 cgd #define PROTECT_ARMOR 0
97 1.1 cgd #define HOLD_MONSTER 1
98 1.1 cgd #define ENCH_WEAPON 2
99 1.1 cgd #define ENCH_ARMOR 3
100 1.1 cgd #define IDENTIFY 4
101 1.1 cgd #define TELEPORT 5
102 1.1 cgd #define SLEEP 6
103 1.1 cgd #define SCARE_MONSTER 7
104 1.1 cgd #define REMOVE_CURSE 8
105 1.1 cgd #define CREATE_MONSTER 9
106 1.1 cgd #define AGGRAVATE_MONSTER 10
107 1.1 cgd #define MAGIC_MAPPING 11
108 1.1 cgd #define CON_MON 12
109 1.1 cgd #define SCROLS 13
110 1.1 cgd
111 1.1 cgd #define INCREASE_STRENGTH 0
112 1.1 cgd #define RESTORE_STRENGTH 1
113 1.1 cgd #define HEALING 2
114 1.1 cgd #define EXTRA_HEALING 3
115 1.1 cgd #define POISON 4
116 1.1 cgd #define RAISE_LEVEL 5
117 1.1 cgd #define BLINDNESS 6
118 1.1 cgd #define HALLUCINATION 7
119 1.1 cgd #define DETECT_MONSTER 8
120 1.1 cgd #define DETECT_OBJECTS 9
121 1.1 cgd #define CONFUSION 10
122 1.1 cgd #define LEVITATION 11
123 1.1 cgd #define HASTE_SELF 12
124 1.1 cgd #define SEE_INVISIBLE 13
125 1.1 cgd #define POTIONS 14
126 1.1 cgd
127 1.1 cgd #define TELE_AWAY 0
128 1.1 cgd #define SLOW_MONSTER 1
129 1.1 cgd #define INVISIBILITY 2
130 1.1 cgd #define POLYMORPH 3
131 1.1 cgd #define HASTE_MONSTER 4
132 1.1 cgd #define MAGIC_MISSILE 5
133 1.1 cgd #define CANCELLATION 6
134 1.1 cgd #define DO_NOTHING 7
135 1.1 cgd #define DRAIN_LIFE 8
136 1.1 cgd #define COLD 9
137 1.1 cgd #define FIRE 10
138 1.1 cgd #define WANDS 11
139 1.1 cgd
140 1.1 cgd #define STEALTH 0
141 1.1 cgd #define R_TELEPORT 1
142 1.1 cgd #define REGENERATION 2
143 1.1 cgd #define SLOW_DIGEST 3
144 1.1 cgd #define ADD_STRENGTH 4
145 1.1 cgd #define SUSTAIN_STRENGTH 5
146 1.1 cgd #define DEXTERITY 6
147 1.1 cgd #define ADORNMENT 7
148 1.1 cgd #define R_SEE_INVISIBLE 8
149 1.1 cgd #define MAINTAIN_ARMOR 9
150 1.1 cgd #define SEARCHING 10
151 1.1 cgd #define RINGS 11
152 1.1 cgd
153 1.1 cgd #define RATION 0
154 1.1 cgd #define FRUIT 1
155 1.1 cgd
156 1.1 cgd #define NOT_USED ((unsigned short) 0)
157 1.1 cgd #define BEING_WIELDED ((unsigned short) 01)
158 1.1 cgd #define BEING_WORN ((unsigned short) 02)
159 1.1 cgd #define ON_LEFT_HAND ((unsigned short) 04)
160 1.1 cgd #define ON_RIGHT_HAND ((unsigned short) 010)
161 1.1 cgd #define ON_EITHER_HAND ((unsigned short) 014)
162 1.1 cgd #define BEING_USED ((unsigned short) 017)
163 1.1 cgd
164 1.1 cgd #define NO_TRAP -1
165 1.1 cgd #define TRAP_DOOR 0
166 1.1 cgd #define BEAR_TRAP 1
167 1.1 cgd #define TELE_TRAP 2
168 1.1 cgd #define DART_TRAP 3
169 1.1 cgd #define SLEEPING_GAS_TRAP 4
170 1.1 cgd #define RUST_TRAP 5
171 1.1 cgd #define TRAPS 6
172 1.1 cgd
173 1.1 cgd #define STEALTH_FACTOR 3
174 1.1 cgd #define R_TELE_PERCENT 8
175 1.1 cgd
176 1.1 cgd #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */
177 1.1 cgd #define IDENTIFIED ((unsigned short) 01)
178 1.1 cgd #define CALLED ((unsigned short) 02)
179 1.1 cgd
180 1.1 cgd #define DROWS 24
181 1.1 cgd #define DCOLS 80
182 1.1 cgd #define NMESSAGES 5
183 1.1 cgd #define MAX_TITLE_LENGTH 30
184 1.1 cgd #define MAXSYLLABLES 40
185 1.1 cgd #define MAX_METAL 14
186 1.1 cgd #define WAND_MATERIALS 30
187 1.1 cgd #define GEMS 14
188 1.1 cgd
189 1.1 cgd #define GOLD_PERCENT 46
190 1.1 cgd
191 1.1 cgd #define MAX_OPT_LEN 40
192 1.1 cgd
193 1.1 cgd struct id {
194 1.1 cgd short value;
195 1.1 cgd char *title;
196 1.1 cgd char *real;
197 1.1 cgd unsigned short id_status;
198 1.1 cgd };
199 1.1 cgd
200 1.1 cgd /* The following #defines provide more meaningful names for some of the
201 1.1 cgd * struct object fields that are used for monsters. This, since each monster
202 1.1 cgd * and object (scrolls, potions, etc) are represented by a struct object.
203 1.1 cgd * Ideally, this should be handled by some kind of union structure.
204 1.1 cgd */
205 1.1 cgd
206 1.1 cgd #define m_damage damage
207 1.1 cgd #define hp_to_kill quantity
208 1.1 cgd #define m_char ichar
209 1.1 cgd #define first_level is_protected
210 1.1 cgd #define last_level is_cursed
211 1.1 cgd #define m_hit_chance class
212 1.1 cgd #define stationary_damage identified
213 1.1 cgd #define drop_percent which_kind
214 1.1 cgd #define trail_char d_enchant
215 1.1 cgd #define slowed_toggle quiver
216 1.1 cgd #define moves_confused hit_enchant
217 1.1 cgd #define nap_length picked_up
218 1.1 cgd #define disguise what_is
219 1.1 cgd #define next_monster next_object
220 1.1 cgd
221 1.1 cgd struct obj { /* comment is monster meaning */
222 1.1 cgd unsigned long m_flags; /* monster flags */
223 1.1 cgd char *damage; /* damage it does */
224 1.1 cgd short quantity; /* hit points to kill */
225 1.1 cgd short ichar; /* 'A' is for aquatar */
226 1.1 cgd short kill_exp; /* exp for killing it */
227 1.1 cgd short is_protected; /* level starts */
228 1.1 cgd short is_cursed; /* level ends */
229 1.1 cgd short class; /* chance of hitting you */
230 1.1 cgd short identified; /* 'F' damage, 1,2,3... */
231 1.1 cgd unsigned short which_kind; /* item carry/drop % */
232 1.1 cgd short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */
233 1.1 cgd short row, col; /* current row, col */
234 1.1 cgd short d_enchant; /* room char when detect_monster */
235 1.1 cgd short quiver; /* monster slowed toggle */
236 1.1 cgd short trow, tcol; /* target row, col */
237 1.1 cgd short hit_enchant; /* how many moves is confused */
238 1.1 cgd unsigned short what_is; /* imitator's charactor (?!%: */
239 1.1 cgd short picked_up; /* sleep from wand of sleep */
240 1.1 cgd unsigned short in_use_flags;
241 1.1 cgd struct obj *next_object; /* next monster */
242 1.1 cgd };
243 1.1 cgd
244 1.1 cgd typedef struct obj object;
245 1.1 cgd
246 1.1 cgd #define INIT_AW (object*)0,(object*)0
247 1.1 cgd #define INIT_RINGS (object*)0,(object*)0
248 1.1 cgd #define INIT_HP 12,12
249 1.1 cgd #define INIT_STR 16,16
250 1.1 cgd #define INIT_EXP 1,0
251 1.1 cgd #define INIT_PACK {0}
252 1.1 cgd #define INIT_GOLD 0
253 1.1 cgd #define INIT_CHAR '@'
254 1.1 cgd #define INIT_MOVES 1250
255 1.1 cgd
256 1.1 cgd struct fightr {
257 1.1 cgd object *armor;
258 1.1 cgd object *weapon;
259 1.1 cgd object *left_ring, *right_ring;
260 1.1 cgd short hp_current;
261 1.1 cgd short hp_max;
262 1.1 cgd short str_current;
263 1.1 cgd short str_max;
264 1.1 cgd object pack;
265 1.1 cgd long gold;
266 1.1 cgd short exp;
267 1.1 cgd long exp_points;
268 1.1 cgd short row, col;
269 1.1 cgd short fchar;
270 1.1 cgd short moves_left;
271 1.1 cgd };
272 1.1 cgd
273 1.1 cgd typedef struct fightr fighter;
274 1.1 cgd
275 1.1 cgd struct dr {
276 1.1 cgd short oth_room;
277 1.1 cgd short oth_row,
278 1.1 cgd oth_col;
279 1.1 cgd short door_row,
280 1.1 cgd door_col;
281 1.1 cgd };
282 1.1 cgd
283 1.1 cgd typedef struct dr door;
284 1.1 cgd
285 1.1 cgd struct rm {
286 1.1 cgd short bottom_row, right_col, left_col, top_row;
287 1.1 cgd door doors[4];
288 1.1 cgd unsigned short is_room;
289 1.1 cgd };
290 1.1 cgd
291 1.1 cgd typedef struct rm room;
292 1.1 cgd
293 1.1 cgd #define MAXROOMS 9
294 1.1 cgd #define BIG_ROOM 10
295 1.1 cgd
296 1.1 cgd #define NO_ROOM -1
297 1.1 cgd
298 1.1 cgd #define PASSAGE -3 /* cur_room value */
299 1.1 cgd
300 1.1 cgd #define AMULET_LEVEL 26
301 1.1 cgd
302 1.1 cgd #define R_NOTHING ((unsigned short) 01)
303 1.1 cgd #define R_ROOM ((unsigned short) 02)
304 1.1 cgd #define R_MAZE ((unsigned short) 04)
305 1.1 cgd #define R_DEADEND ((unsigned short) 010)
306 1.1 cgd #define R_CROSS ((unsigned short) 020)
307 1.1 cgd
308 1.1 cgd #define MAX_EXP_LEVEL 21
309 1.1 cgd #define MAX_EXP 10000001L
310 1.1 cgd #define MAX_GOLD 999999
311 1.1 cgd #define MAX_ARMOR 99
312 1.1 cgd #define MAX_HP 999
313 1.1 cgd #define MAX_STRENGTH 99
314 1.1 cgd #define LAST_DUNGEON 99
315 1.1 cgd
316 1.1 cgd #define STAT_LEVEL 01
317 1.1 cgd #define STAT_GOLD 02
318 1.1 cgd #define STAT_HP 04
319 1.1 cgd #define STAT_STRENGTH 010
320 1.1 cgd #define STAT_ARMOR 020
321 1.1 cgd #define STAT_EXP 040
322 1.1 cgd #define STAT_HUNGER 0100
323 1.1 cgd #define STAT_LABEL 0200
324 1.1 cgd #define STAT_ALL 0377
325 1.1 cgd
326 1.1 cgd #define PARTY_TIME 10 /* one party somewhere in each 10 level span */
327 1.1 cgd
328 1.1 cgd #define MAX_TRAPS 10 /* maximum traps per level */
329 1.1 cgd
330 1.1 cgd #define HIDE_PERCENT 12
331 1.1 cgd
332 1.1 cgd struct tr {
333 1.1 cgd short trap_type;
334 1.1 cgd short trap_row, trap_col;
335 1.1 cgd };
336 1.1 cgd
337 1.1 cgd typedef struct tr trap;
338 1.1 cgd
339 1.1 cgd extern fighter rogue;
340 1.1 cgd extern room rooms[];
341 1.1 cgd extern trap traps[];
342 1.1 cgd extern unsigned short dungeon[DROWS][DCOLS];
343 1.1 cgd extern object level_objects;
344 1.1 cgd
345 1.1 cgd extern struct id id_scrolls[];
346 1.1 cgd extern struct id id_potions[];
347 1.1 cgd extern struct id id_wands[];
348 1.1 cgd extern struct id id_rings[];
349 1.1 cgd extern struct id id_weapons[];
350 1.1 cgd extern struct id id_armors[];
351 1.1 cgd
352 1.1 cgd extern object mon_tab[];
353 1.1 cgd extern object level_monsters;
354 1.1 cgd
355 1.1 cgd #define MONSTERS 26
356 1.1 cgd
357 1.1 cgd #define HASTED 01L
358 1.1 cgd #define SLOWED 02L
359 1.1 cgd #define INVISIBLE 04L
360 1.1 cgd #define ASLEEP 010L
361 1.1 cgd #define WAKENS 020L
362 1.1 cgd #define WANDERS 040L
363 1.1 cgd #define FLIES 0100L
364 1.1 cgd #define FLITS 0200L
365 1.1 cgd #define CAN_FLIT 0400L /* can, but usually doesn't, flit */
366 1.1 cgd #define CONFUSED 01000L
367 1.1 cgd #define RUSTS 02000L
368 1.1 cgd #define HOLDS 04000L
369 1.1 cgd #define FREEZES 010000L
370 1.1 cgd #define STEALS_GOLD 020000L
371 1.1 cgd #define STEALS_ITEM 040000L
372 1.1 cgd #define STINGS 0100000L
373 1.1 cgd #define DRAINS_LIFE 0200000L
374 1.1 cgd #define DROPS_LEVEL 0400000L
375 1.1 cgd #define SEEKS_GOLD 01000000L
376 1.1 cgd #define FREEZING_ROGUE 02000000L
377 1.1 cgd #define RUST_VANISHED 04000000L
378 1.1 cgd #define CONFUSES 010000000L
379 1.1 cgd #define IMITATES 020000000L
380 1.1 cgd #define FLAMES 040000000L
381 1.1 cgd #define STATIONARY 0100000000L /* damage will be 1,2,3,... */
382 1.1 cgd #define NAPPING 0200000000L /* can't wake up for a while */
383 1.1 cgd #define ALREADY_MOVED 0400000000L
384 1.1 cgd
385 1.1 cgd #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
386 1.1 cgd
387 1.1 cgd #define WAKE_PERCENT 45
388 1.1 cgd #define FLIT_PERCENT 40
389 1.1 cgd #define PARTY_WAKE_PERCENT 75
390 1.1 cgd
391 1.1 cgd #define HYPOTHERMIA 1
392 1.1 cgd #define STARVATION 2
393 1.1 cgd #define POISON_DART 3
394 1.1 cgd #define QUIT 4
395 1.1 cgd #define WIN 5
396 1.1 cgd #define KFIRE 6
397 1.1 cgd
398 1.1 cgd #define UPWARD 0
399 1.1 cgd #define UPRIGHT 1
400 1.1 cgd #define RIGHT 2
401 1.1 cgd #define DOWNRIGHT 3
402 1.1 cgd #define DOWN 4
403 1.1 cgd #define DOWNLEFT 5
404 1.1 cgd #define LEFT 6
405 1.1 cgd #define UPLEFT 7
406 1.1 cgd #define DIRS 8
407 1.1 cgd
408 1.1 cgd #define ROW1 7
409 1.1 cgd #define ROW2 15
410 1.1 cgd
411 1.1 cgd #define COL1 26
412 1.1 cgd #define COL2 52
413 1.1 cgd
414 1.1 cgd #define MOVED 0
415 1.1 cgd #define MOVE_FAILED -1
416 1.1 cgd #define STOPPED_ON_SOMETHING -2
417 1.1 cgd #define CANCEL '\033'
418 1.1 cgd #define LIST '*'
419 1.1 cgd
420 1.1 cgd #define HUNGRY 300
421 1.1 cgd #define WEAK 150
422 1.1 cgd #define FAINT 20
423 1.1 cgd #define STARVE 0
424 1.1 cgd
425 1.1 cgd #define MIN_ROW 1
426 1.1 cgd
427 1.1 cgd /* external routine declarations.
428 1.1 cgd */
429 1.1 cgd char *strcpy();
430 1.1 cgd char *strncpy();
431 1.1 cgd char *strcat();
432 1.1 cgd
433 1.1 cgd char *mon_name();
434 1.1 cgd char *get_ench_color();
435 1.1 cgd char *name_of();
436 1.1 cgd char *md_gln();
437 1.1 cgd char *md_getenv();
438 1.1 cgd char *md_malloc();
439 1.1 cgd boolean is_direction();
440 1.1 cgd boolean mon_sees();
441 1.1 cgd boolean mask_pack();
442 1.1 cgd boolean mask_room();
443 1.1 cgd boolean is_digit();
444 1.1 cgd boolean check_hunger();
445 1.1 cgd boolean reg_move();
446 1.1 cgd boolean md_df();
447 1.1 cgd boolean has_been_touched();
448 1.1 cgd object *add_to_pack();
449 1.1 cgd object *alloc_object();
450 1.1 cgd object *get_letter_object();
451 1.1 cgd object *gr_monster();
452 1.1 cgd object *get_thrown_at_monster();
453 1.1 cgd object *get_zapped_monster();
454 1.1 cgd object *check_duplicate();
455 1.1 cgd object *gr_object();
456 1.1 cgd object *object_at();
457 1.1 cgd object *pick_up();
458 1.1 cgd struct id *get_id_table();
459 1.1 cgd unsigned short gr_what_is();
460 1.1 cgd long rrandom();
461 1.1 cgd long lget_number();
462 1.1 cgd long xxx();
463 1.1 cgd void byebye(), onintr(), error_save();
464 1.1 cgd
465 1.1 cgd struct rogue_time {
466 1.1 cgd short year; /* >= 1987 */
467 1.1 cgd short month; /* 1 - 12 */
468 1.1 cgd short day; /* 1 - 31 */
469 1.1 cgd short hour; /* 0 - 23 */
470 1.1 cgd short minute; /* 0 - 59 */
471 1.1 cgd short second; /* 0 - 59 */
472 1.1 cgd };
473 1.1 cgd
474 1.1 cgd #ifdef CURSES
475 1.1 cgd struct _win_st {
476 1.1 cgd short _cury, _curx;
477 1.1 cgd short _maxy, _maxx;
478 1.1 cgd };
479 1.1 cgd
480 1.1 cgd typedef struct _win_st WINDOW;
481 1.1 cgd
482 1.1 cgd extern int LINES, COLS;
483 1.1 cgd extern WINDOW *curscr;
484 1.1 cgd extern char *CL;
485 1.1 cgd
486 1.1 cgd char *md_gdtcf();
487 1.1 cgd
488 1.1 cgd #else
489 1.1 cgd #include <curses.h>
490 1.1 cgd #endif
491