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rogue.h revision 1.1
      1  1.1  cgd /*
      2  1.1  cgd  * Copyright (c) 1988 The Regents of the University of California.
      3  1.1  cgd  * All rights reserved.
      4  1.1  cgd  *
      5  1.1  cgd  * This code is derived from software contributed to Berkeley by
      6  1.1  cgd  * Timoth C. Stoehr.
      7  1.1  cgd  *
      8  1.1  cgd  * Redistribution and use in source and binary forms, with or without
      9  1.1  cgd  * modification, are permitted provided that the following conditions
     10  1.1  cgd  * are met:
     11  1.1  cgd  * 1. Redistributions of source code must retain the above copyright
     12  1.1  cgd  *    notice, this list of conditions and the following disclaimer.
     13  1.1  cgd  * 2. Redistributions in binary form must reproduce the above copyright
     14  1.1  cgd  *    notice, this list of conditions and the following disclaimer in the
     15  1.1  cgd  *    documentation and/or other materials provided with the distribution.
     16  1.1  cgd  * 3. All advertising materials mentioning features or use of this software
     17  1.1  cgd  *    must display the following acknowledgement:
     18  1.1  cgd  *	This product includes software developed by the University of
     19  1.1  cgd  *	California, Berkeley and its contributors.
     20  1.1  cgd  * 4. Neither the name of the University nor the names of its contributors
     21  1.1  cgd  *    may be used to endorse or promote products derived from this software
     22  1.1  cgd  *    without specific prior written permission.
     23  1.1  cgd  *
     24  1.1  cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     25  1.1  cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     26  1.1  cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     27  1.1  cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     28  1.1  cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     29  1.1  cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     30  1.1  cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     31  1.1  cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     32  1.1  cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     33  1.1  cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     34  1.1  cgd  * SUCH DAMAGE.
     35  1.1  cgd  *
     36  1.1  cgd  *	@(#)rogue.h	5.6 (Berkeley) 2/28/91
     37  1.1  cgd  */
     38  1.1  cgd 
     39  1.1  cgd /*
     40  1.1  cgd  * rogue.h
     41  1.1  cgd  *
     42  1.1  cgd  * This source herein may be modified and/or distributed by anybody who
     43  1.1  cgd  * so desires, with the following restrictions:
     44  1.1  cgd  *    1.)  This notice shall not be removed.
     45  1.1  cgd  *    2.)  Credit shall not be taken for the creation of this source.
     46  1.1  cgd  *    3.)  This code is not to be traded, sold, or used for personal
     47  1.1  cgd  *         gain or profit.
     48  1.1  cgd  */
     49  1.1  cgd 
     50  1.1  cgd #define boolean char
     51  1.1  cgd 
     52  1.1  cgd #define NOTHING		((unsigned short)     0)
     53  1.1  cgd #define OBJECT		((unsigned short)    01)
     54  1.1  cgd #define MONSTER		((unsigned short)    02)
     55  1.1  cgd #define STAIRS		((unsigned short)    04)
     56  1.1  cgd #define HORWALL		((unsigned short)   010)
     57  1.1  cgd #define VERTWALL	((unsigned short)   020)
     58  1.1  cgd #define DOOR		((unsigned short)   040)
     59  1.1  cgd #define FLOOR		((unsigned short)  0100)
     60  1.1  cgd #define TUNNEL		((unsigned short)  0200)
     61  1.1  cgd #define TRAP		((unsigned short)  0400)
     62  1.1  cgd #define HIDDEN		((unsigned short) 01000)
     63  1.1  cgd 
     64  1.1  cgd #define ARMOR		((unsigned short)   01)
     65  1.1  cgd #define WEAPON		((unsigned short)   02)
     66  1.1  cgd #define SCROL		((unsigned short)   04)
     67  1.1  cgd #define POTION		((unsigned short)  010)
     68  1.1  cgd #define GOLD		((unsigned short)  020)
     69  1.1  cgd #define FOOD		((unsigned short)  040)
     70  1.1  cgd #define WAND		((unsigned short) 0100)
     71  1.1  cgd #define RING		((unsigned short) 0200)
     72  1.1  cgd #define AMULET		((unsigned short) 0400)
     73  1.1  cgd #define ALL_OBJECTS	((unsigned short) 0777)
     74  1.1  cgd 
     75  1.1  cgd #define LEATHER 0
     76  1.1  cgd #define RINGMAIL 1
     77  1.1  cgd #define SCALE 2
     78  1.1  cgd #define CHAIN 3
     79  1.1  cgd #define BANDED 4
     80  1.1  cgd #define SPLINT 5
     81  1.1  cgd #define PLATE 6
     82  1.1  cgd #define ARMORS 7
     83  1.1  cgd 
     84  1.1  cgd #define BOW 0
     85  1.1  cgd #define DART 1
     86  1.1  cgd #define ARROW 2
     87  1.1  cgd #define DAGGER 3
     88  1.1  cgd #define SHURIKEN 4
     89  1.1  cgd #define MACE 5
     90  1.1  cgd #define LONG_SWORD 6
     91  1.1  cgd #define TWO_HANDED_SWORD 7
     92  1.1  cgd #define WEAPONS 8
     93  1.1  cgd 
     94  1.1  cgd #define MAX_PACK_COUNT 24
     95  1.1  cgd 
     96  1.1  cgd #define PROTECT_ARMOR 0
     97  1.1  cgd #define HOLD_MONSTER 1
     98  1.1  cgd #define ENCH_WEAPON 2
     99  1.1  cgd #define ENCH_ARMOR 3
    100  1.1  cgd #define IDENTIFY 4
    101  1.1  cgd #define TELEPORT 5
    102  1.1  cgd #define SLEEP 6
    103  1.1  cgd #define SCARE_MONSTER 7
    104  1.1  cgd #define REMOVE_CURSE 8
    105  1.1  cgd #define CREATE_MONSTER 9
    106  1.1  cgd #define AGGRAVATE_MONSTER 10
    107  1.1  cgd #define MAGIC_MAPPING 11
    108  1.1  cgd #define CON_MON 12
    109  1.1  cgd #define SCROLS 13
    110  1.1  cgd 
    111  1.1  cgd #define INCREASE_STRENGTH 0
    112  1.1  cgd #define RESTORE_STRENGTH 1
    113  1.1  cgd #define HEALING 2
    114  1.1  cgd #define EXTRA_HEALING 3
    115  1.1  cgd #define POISON 4
    116  1.1  cgd #define RAISE_LEVEL 5
    117  1.1  cgd #define BLINDNESS 6
    118  1.1  cgd #define HALLUCINATION 7
    119  1.1  cgd #define DETECT_MONSTER 8
    120  1.1  cgd #define DETECT_OBJECTS 9
    121  1.1  cgd #define CONFUSION 10
    122  1.1  cgd #define LEVITATION 11
    123  1.1  cgd #define HASTE_SELF 12
    124  1.1  cgd #define SEE_INVISIBLE 13
    125  1.1  cgd #define POTIONS 14
    126  1.1  cgd 
    127  1.1  cgd #define TELE_AWAY 0
    128  1.1  cgd #define SLOW_MONSTER 1
    129  1.1  cgd #define INVISIBILITY 2
    130  1.1  cgd #define POLYMORPH 3
    131  1.1  cgd #define HASTE_MONSTER 4
    132  1.1  cgd #define MAGIC_MISSILE 5
    133  1.1  cgd #define CANCELLATION 6
    134  1.1  cgd #define DO_NOTHING 7
    135  1.1  cgd #define DRAIN_LIFE 8
    136  1.1  cgd #define COLD 9
    137  1.1  cgd #define FIRE 10
    138  1.1  cgd #define WANDS 11
    139  1.1  cgd 
    140  1.1  cgd #define STEALTH 0
    141  1.1  cgd #define R_TELEPORT 1
    142  1.1  cgd #define REGENERATION 2
    143  1.1  cgd #define SLOW_DIGEST 3
    144  1.1  cgd #define ADD_STRENGTH 4
    145  1.1  cgd #define SUSTAIN_STRENGTH 5
    146  1.1  cgd #define DEXTERITY 6
    147  1.1  cgd #define ADORNMENT 7
    148  1.1  cgd #define R_SEE_INVISIBLE 8
    149  1.1  cgd #define MAINTAIN_ARMOR 9
    150  1.1  cgd #define SEARCHING 10
    151  1.1  cgd #define RINGS 11
    152  1.1  cgd 
    153  1.1  cgd #define RATION 0
    154  1.1  cgd #define FRUIT 1
    155  1.1  cgd 
    156  1.1  cgd #define NOT_USED		((unsigned short)   0)
    157  1.1  cgd #define BEING_WIELDED	((unsigned short)  01)
    158  1.1  cgd #define BEING_WORN		((unsigned short)  02)
    159  1.1  cgd #define ON_LEFT_HAND	((unsigned short)  04)
    160  1.1  cgd #define ON_RIGHT_HAND	((unsigned short) 010)
    161  1.1  cgd #define ON_EITHER_HAND	((unsigned short) 014)
    162  1.1  cgd #define BEING_USED		((unsigned short) 017)
    163  1.1  cgd 
    164  1.1  cgd #define NO_TRAP -1
    165  1.1  cgd #define TRAP_DOOR 0
    166  1.1  cgd #define BEAR_TRAP 1
    167  1.1  cgd #define TELE_TRAP 2
    168  1.1  cgd #define DART_TRAP 3
    169  1.1  cgd #define SLEEPING_GAS_TRAP 4
    170  1.1  cgd #define RUST_TRAP 5
    171  1.1  cgd #define TRAPS 6
    172  1.1  cgd 
    173  1.1  cgd #define STEALTH_FACTOR 3
    174  1.1  cgd #define R_TELE_PERCENT 8
    175  1.1  cgd 
    176  1.1  cgd #define UNIDENTIFIED ((unsigned short) 00)	/* MUST BE ZERO! */
    177  1.1  cgd #define IDENTIFIED ((unsigned short) 01)
    178  1.1  cgd #define CALLED ((unsigned short) 02)
    179  1.1  cgd 
    180  1.1  cgd #define DROWS 24
    181  1.1  cgd #define DCOLS 80
    182  1.1  cgd #define NMESSAGES 5
    183  1.1  cgd #define MAX_TITLE_LENGTH 30
    184  1.1  cgd #define MAXSYLLABLES 40
    185  1.1  cgd #define MAX_METAL 14
    186  1.1  cgd #define WAND_MATERIALS 30
    187  1.1  cgd #define GEMS 14
    188  1.1  cgd 
    189  1.1  cgd #define GOLD_PERCENT 46
    190  1.1  cgd 
    191  1.1  cgd #define MAX_OPT_LEN 40
    192  1.1  cgd 
    193  1.1  cgd struct id {
    194  1.1  cgd 	short value;
    195  1.1  cgd 	char *title;
    196  1.1  cgd 	char *real;
    197  1.1  cgd 	unsigned short id_status;
    198  1.1  cgd };
    199  1.1  cgd 
    200  1.1  cgd /* The following #defines provide more meaningful names for some of the
    201  1.1  cgd  * struct object fields that are used for monsters.  This, since each monster
    202  1.1  cgd  * and object (scrolls, potions, etc) are represented by a struct object.
    203  1.1  cgd  * Ideally, this should be handled by some kind of union structure.
    204  1.1  cgd  */
    205  1.1  cgd 
    206  1.1  cgd #define m_damage damage
    207  1.1  cgd #define hp_to_kill quantity
    208  1.1  cgd #define m_char ichar
    209  1.1  cgd #define first_level is_protected
    210  1.1  cgd #define last_level is_cursed
    211  1.1  cgd #define m_hit_chance class
    212  1.1  cgd #define stationary_damage identified
    213  1.1  cgd #define drop_percent which_kind
    214  1.1  cgd #define trail_char d_enchant
    215  1.1  cgd #define slowed_toggle quiver
    216  1.1  cgd #define moves_confused hit_enchant
    217  1.1  cgd #define nap_length picked_up
    218  1.1  cgd #define disguise what_is
    219  1.1  cgd #define next_monster next_object
    220  1.1  cgd 
    221  1.1  cgd struct obj {				/* comment is monster meaning */
    222  1.1  cgd 	unsigned long m_flags;	/* monster flags */
    223  1.1  cgd 	char *damage;			/* damage it does */
    224  1.1  cgd 	short quantity;			/* hit points to kill */
    225  1.1  cgd 	short ichar;			/* 'A' is for aquatar */
    226  1.1  cgd 	short kill_exp;			/* exp for killing it */
    227  1.1  cgd 	short is_protected;		/* level starts */
    228  1.1  cgd 	short is_cursed;		/* level ends */
    229  1.1  cgd 	short class;			/* chance of hitting you */
    230  1.1  cgd 	short identified;		/* 'F' damage, 1,2,3... */
    231  1.1  cgd 	unsigned short which_kind; /* item carry/drop % */
    232  1.1  cgd 	short o_row, o_col, o;	/* o is how many times stuck at o_row, o_col */
    233  1.1  cgd 	short row, col;			/* current row, col */
    234  1.1  cgd 	short d_enchant;		/* room char when detect_monster */
    235  1.1  cgd 	short quiver;			/* monster slowed toggle */
    236  1.1  cgd 	short trow, tcol;		/* target row, col */
    237  1.1  cgd 	short hit_enchant;		/* how many moves is confused */
    238  1.1  cgd 	unsigned short what_is;	/* imitator's charactor (?!%: */
    239  1.1  cgd 	short picked_up;		/* sleep from wand of sleep */
    240  1.1  cgd 	unsigned short in_use_flags;
    241  1.1  cgd 	struct obj *next_object;	/* next monster */
    242  1.1  cgd };
    243  1.1  cgd 
    244  1.1  cgd typedef struct obj object;
    245  1.1  cgd 
    246  1.1  cgd #define INIT_AW (object*)0,(object*)0
    247  1.1  cgd #define INIT_RINGS (object*)0,(object*)0
    248  1.1  cgd #define INIT_HP 12,12
    249  1.1  cgd #define INIT_STR 16,16
    250  1.1  cgd #define INIT_EXP 1,0
    251  1.1  cgd #define INIT_PACK {0}
    252  1.1  cgd #define INIT_GOLD 0
    253  1.1  cgd #define INIT_CHAR '@'
    254  1.1  cgd #define INIT_MOVES 1250
    255  1.1  cgd 
    256  1.1  cgd struct fightr {
    257  1.1  cgd 	object *armor;
    258  1.1  cgd 	object *weapon;
    259  1.1  cgd 	object *left_ring, *right_ring;
    260  1.1  cgd 	short hp_current;
    261  1.1  cgd 	short hp_max;
    262  1.1  cgd 	short str_current;
    263  1.1  cgd 	short str_max;
    264  1.1  cgd 	object pack;
    265  1.1  cgd 	long gold;
    266  1.1  cgd 	short exp;
    267  1.1  cgd 	long exp_points;
    268  1.1  cgd 	short row, col;
    269  1.1  cgd 	short fchar;
    270  1.1  cgd 	short moves_left;
    271  1.1  cgd };
    272  1.1  cgd 
    273  1.1  cgd typedef struct fightr fighter;
    274  1.1  cgd 
    275  1.1  cgd struct dr {
    276  1.1  cgd 	short oth_room;
    277  1.1  cgd 	short oth_row,
    278  1.1  cgd 	      oth_col;
    279  1.1  cgd 	short door_row,
    280  1.1  cgd 		  door_col;
    281  1.1  cgd };
    282  1.1  cgd 
    283  1.1  cgd typedef struct dr door;
    284  1.1  cgd 
    285  1.1  cgd struct rm {
    286  1.1  cgd 	short bottom_row, right_col, left_col, top_row;
    287  1.1  cgd 	door doors[4];
    288  1.1  cgd 	unsigned short is_room;
    289  1.1  cgd };
    290  1.1  cgd 
    291  1.1  cgd typedef struct rm room;
    292  1.1  cgd 
    293  1.1  cgd #define MAXROOMS 9
    294  1.1  cgd #define BIG_ROOM 10
    295  1.1  cgd 
    296  1.1  cgd #define NO_ROOM -1
    297  1.1  cgd 
    298  1.1  cgd #define PASSAGE -3		/* cur_room value */
    299  1.1  cgd 
    300  1.1  cgd #define AMULET_LEVEL 26
    301  1.1  cgd 
    302  1.1  cgd #define R_NOTHING	((unsigned short) 01)
    303  1.1  cgd #define R_ROOM		((unsigned short) 02)
    304  1.1  cgd #define R_MAZE		((unsigned short) 04)
    305  1.1  cgd #define R_DEADEND	((unsigned short) 010)
    306  1.1  cgd #define R_CROSS		((unsigned short) 020)
    307  1.1  cgd 
    308  1.1  cgd #define MAX_EXP_LEVEL 21
    309  1.1  cgd #define MAX_EXP 10000001L
    310  1.1  cgd #define MAX_GOLD 999999
    311  1.1  cgd #define MAX_ARMOR 99
    312  1.1  cgd #define MAX_HP 999
    313  1.1  cgd #define MAX_STRENGTH 99
    314  1.1  cgd #define LAST_DUNGEON 99
    315  1.1  cgd 
    316  1.1  cgd #define STAT_LEVEL 01
    317  1.1  cgd #define STAT_GOLD 02
    318  1.1  cgd #define STAT_HP 04
    319  1.1  cgd #define STAT_STRENGTH 010
    320  1.1  cgd #define STAT_ARMOR 020
    321  1.1  cgd #define STAT_EXP 040
    322  1.1  cgd #define STAT_HUNGER 0100
    323  1.1  cgd #define STAT_LABEL 0200
    324  1.1  cgd #define STAT_ALL 0377
    325  1.1  cgd 
    326  1.1  cgd #define PARTY_TIME 10	/* one party somewhere in each 10 level span */
    327  1.1  cgd 
    328  1.1  cgd #define MAX_TRAPS 10	/* maximum traps per level */
    329  1.1  cgd 
    330  1.1  cgd #define HIDE_PERCENT 12
    331  1.1  cgd 
    332  1.1  cgd struct tr {
    333  1.1  cgd 	short trap_type;
    334  1.1  cgd 	short trap_row, trap_col;
    335  1.1  cgd };
    336  1.1  cgd 
    337  1.1  cgd typedef struct tr trap;
    338  1.1  cgd 
    339  1.1  cgd extern fighter rogue;
    340  1.1  cgd extern room rooms[];
    341  1.1  cgd extern trap traps[];
    342  1.1  cgd extern unsigned short dungeon[DROWS][DCOLS];
    343  1.1  cgd extern object level_objects;
    344  1.1  cgd 
    345  1.1  cgd extern struct id id_scrolls[];
    346  1.1  cgd extern struct id id_potions[];
    347  1.1  cgd extern struct id id_wands[];
    348  1.1  cgd extern struct id id_rings[];
    349  1.1  cgd extern struct id id_weapons[];
    350  1.1  cgd extern struct id id_armors[];
    351  1.1  cgd 
    352  1.1  cgd extern object mon_tab[];
    353  1.1  cgd extern object level_monsters;
    354  1.1  cgd 
    355  1.1  cgd #define MONSTERS 26
    356  1.1  cgd 
    357  1.1  cgd #define HASTED					01L
    358  1.1  cgd #define SLOWED					02L
    359  1.1  cgd #define INVISIBLE				04L
    360  1.1  cgd #define ASLEEP				   010L
    361  1.1  cgd #define WAKENS				   020L
    362  1.1  cgd #define WANDERS				   040L
    363  1.1  cgd #define FLIES				  0100L
    364  1.1  cgd #define FLITS				  0200L
    365  1.1  cgd #define CAN_FLIT			  0400L		/* can, but usually doesn't, flit */
    366  1.1  cgd #define CONFUSED	 		 01000L
    367  1.1  cgd #define RUSTS				 02000L
    368  1.1  cgd #define HOLDS				 04000L
    369  1.1  cgd #define FREEZES				010000L
    370  1.1  cgd #define STEALS_GOLD			020000L
    371  1.1  cgd #define STEALS_ITEM			040000L
    372  1.1  cgd #define STINGS			   0100000L
    373  1.1  cgd #define DRAINS_LIFE		   0200000L
    374  1.1  cgd #define DROPS_LEVEL		   0400000L
    375  1.1  cgd #define SEEKS_GOLD		  01000000L
    376  1.1  cgd #define FREEZING_ROGUE	  02000000L
    377  1.1  cgd #define RUST_VANISHED	  04000000L
    378  1.1  cgd #define CONFUSES		 010000000L
    379  1.1  cgd #define IMITATES		 020000000L
    380  1.1  cgd #define FLAMES			 040000000L
    381  1.1  cgd #define STATIONARY		0100000000L		/* damage will be 1,2,3,... */
    382  1.1  cgd #define NAPPING			0200000000L		/* can't wake up for a while */
    383  1.1  cgd #define ALREADY_MOVED	0400000000L
    384  1.1  cgd 
    385  1.1  cgd #define SPECIAL_HIT		(RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
    386  1.1  cgd 
    387  1.1  cgd #define WAKE_PERCENT 45
    388  1.1  cgd #define FLIT_PERCENT 40
    389  1.1  cgd #define PARTY_WAKE_PERCENT 75
    390  1.1  cgd 
    391  1.1  cgd #define HYPOTHERMIA 1
    392  1.1  cgd #define STARVATION 2
    393  1.1  cgd #define POISON_DART 3
    394  1.1  cgd #define QUIT 4
    395  1.1  cgd #define WIN 5
    396  1.1  cgd #define KFIRE 6
    397  1.1  cgd 
    398  1.1  cgd #define UPWARD 0
    399  1.1  cgd #define UPRIGHT 1
    400  1.1  cgd #define RIGHT 2
    401  1.1  cgd #define DOWNRIGHT 3
    402  1.1  cgd #define DOWN 4
    403  1.1  cgd #define DOWNLEFT 5
    404  1.1  cgd #define LEFT 6
    405  1.1  cgd #define UPLEFT 7
    406  1.1  cgd #define DIRS 8
    407  1.1  cgd 
    408  1.1  cgd #define ROW1 7
    409  1.1  cgd #define ROW2 15
    410  1.1  cgd 
    411  1.1  cgd #define COL1 26
    412  1.1  cgd #define COL2 52
    413  1.1  cgd 
    414  1.1  cgd #define MOVED 0
    415  1.1  cgd #define MOVE_FAILED -1
    416  1.1  cgd #define STOPPED_ON_SOMETHING -2
    417  1.1  cgd #define CANCEL '\033'
    418  1.1  cgd #define LIST '*'
    419  1.1  cgd 
    420  1.1  cgd #define HUNGRY 300
    421  1.1  cgd #define WEAK 150
    422  1.1  cgd #define FAINT 20
    423  1.1  cgd #define STARVE 0
    424  1.1  cgd 
    425  1.1  cgd #define MIN_ROW 1
    426  1.1  cgd 
    427  1.1  cgd /* external routine declarations.
    428  1.1  cgd  */
    429  1.1  cgd char *strcpy();
    430  1.1  cgd char *strncpy();
    431  1.1  cgd char *strcat();
    432  1.1  cgd 
    433  1.1  cgd char *mon_name();
    434  1.1  cgd char *get_ench_color();
    435  1.1  cgd char *name_of();
    436  1.1  cgd char *md_gln();
    437  1.1  cgd char *md_getenv();
    438  1.1  cgd char *md_malloc();
    439  1.1  cgd boolean is_direction();
    440  1.1  cgd boolean mon_sees();
    441  1.1  cgd boolean mask_pack();
    442  1.1  cgd boolean mask_room();
    443  1.1  cgd boolean is_digit();
    444  1.1  cgd boolean check_hunger();
    445  1.1  cgd boolean reg_move();
    446  1.1  cgd boolean md_df();
    447  1.1  cgd boolean has_been_touched();
    448  1.1  cgd object *add_to_pack();
    449  1.1  cgd object *alloc_object();
    450  1.1  cgd object *get_letter_object();
    451  1.1  cgd object *gr_monster();
    452  1.1  cgd object *get_thrown_at_monster();
    453  1.1  cgd object *get_zapped_monster();
    454  1.1  cgd object *check_duplicate();
    455  1.1  cgd object *gr_object();
    456  1.1  cgd object *object_at();
    457  1.1  cgd object *pick_up();
    458  1.1  cgd struct id *get_id_table();
    459  1.1  cgd unsigned short gr_what_is();
    460  1.1  cgd long rrandom();
    461  1.1  cgd long lget_number();
    462  1.1  cgd long xxx();
    463  1.1  cgd void byebye(), onintr(), error_save();
    464  1.1  cgd 
    465  1.1  cgd struct rogue_time {
    466  1.1  cgd 	short year;		/* >= 1987 */
    467  1.1  cgd 	short month;	/* 1 - 12 */
    468  1.1  cgd 	short day;		/* 1 - 31 */
    469  1.1  cgd 	short hour;		/* 0 - 23 */
    470  1.1  cgd 	short minute;	/* 0 - 59 */
    471  1.1  cgd 	short second;	/* 0 - 59 */
    472  1.1  cgd };
    473  1.1  cgd 
    474  1.1  cgd #ifdef CURSES
    475  1.1  cgd struct _win_st {
    476  1.1  cgd 	short _cury, _curx;
    477  1.1  cgd 	short _maxy, _maxx;
    478  1.1  cgd };
    479  1.1  cgd 
    480  1.1  cgd typedef struct _win_st WINDOW;
    481  1.1  cgd 
    482  1.1  cgd extern int LINES, COLS;
    483  1.1  cgd extern WINDOW *curscr;
    484  1.1  cgd extern char *CL;
    485  1.1  cgd 
    486  1.1  cgd char *md_gdtcf();
    487  1.1  cgd 
    488  1.1  cgd #else
    489  1.1  cgd #include <curses.h>
    490  1.1  cgd #endif
    491