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rogue.h revision 1.10
      1  1.10      jsm /*	$NetBSD: rogue.h,v 1.10 1999/09/12 09:02:23 jsm Exp $	*/
      2   1.3      cgd 
      3   1.1      cgd /*
      4   1.3      cgd  * Copyright (c) 1988, 1993
      5   1.3      cgd  *	The Regents of the University of California.  All rights reserved.
      6   1.1      cgd  *
      7   1.1      cgd  * This code is derived from software contributed to Berkeley by
      8   1.5    lukem  * Timothy C. Stoehr.
      9   1.1      cgd  *
     10   1.1      cgd  * Redistribution and use in source and binary forms, with or without
     11   1.1      cgd  * modification, are permitted provided that the following conditions
     12   1.1      cgd  * are met:
     13   1.1      cgd  * 1. Redistributions of source code must retain the above copyright
     14   1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     15   1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16   1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     17   1.1      cgd  *    documentation and/or other materials provided with the distribution.
     18   1.1      cgd  * 3. All advertising materials mentioning features or use of this software
     19   1.1      cgd  *    must display the following acknowledgement:
     20   1.1      cgd  *	This product includes software developed by the University of
     21   1.1      cgd  *	California, Berkeley and its contributors.
     22   1.1      cgd  * 4. Neither the name of the University nor the names of its contributors
     23   1.1      cgd  *    may be used to endorse or promote products derived from this software
     24   1.1      cgd  *    without specific prior written permission.
     25   1.1      cgd  *
     26   1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27   1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28   1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29   1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30   1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31   1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32   1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33   1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34   1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35   1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36   1.1      cgd  * SUCH DAMAGE.
     37   1.1      cgd  *
     38   1.3      cgd  *	@(#)rogue.h	8.1 (Berkeley) 5/31/93
     39   1.1      cgd  */
     40   1.1      cgd 
     41   1.1      cgd /*
     42   1.1      cgd  * rogue.h
     43   1.1      cgd  *
     44   1.1      cgd  * This source herein may be modified and/or distributed by anybody who
     45   1.1      cgd  * so desires, with the following restrictions:
     46   1.1      cgd  *    1.)  This notice shall not be removed.
     47   1.1      cgd  *    2.)  Credit shall not be taken for the creation of this source.
     48   1.1      cgd  *    3.)  This code is not to be traded, sold, or used for personal
     49   1.1      cgd  *         gain or profit.
     50   1.1      cgd  */
     51   1.1      cgd 
     52   1.1      cgd #define boolean char
     53   1.1      cgd 
     54   1.1      cgd #define NOTHING		((unsigned short)     0)
     55   1.1      cgd #define OBJECT		((unsigned short)    01)
     56   1.1      cgd #define MONSTER		((unsigned short)    02)
     57   1.1      cgd #define STAIRS		((unsigned short)    04)
     58   1.1      cgd #define HORWALL		((unsigned short)   010)
     59   1.1      cgd #define VERTWALL	((unsigned short)   020)
     60   1.1      cgd #define DOOR		((unsigned short)   040)
     61   1.1      cgd #define FLOOR		((unsigned short)  0100)
     62   1.1      cgd #define TUNNEL		((unsigned short)  0200)
     63   1.1      cgd #define TRAP		((unsigned short)  0400)
     64   1.1      cgd #define HIDDEN		((unsigned short) 01000)
     65   1.1      cgd 
     66   1.1      cgd #define ARMOR		((unsigned short)   01)
     67   1.1      cgd #define WEAPON		((unsigned short)   02)
     68   1.1      cgd #define SCROL		((unsigned short)   04)
     69   1.1      cgd #define POTION		((unsigned short)  010)
     70   1.1      cgd #define GOLD		((unsigned short)  020)
     71   1.1      cgd #define FOOD		((unsigned short)  040)
     72   1.1      cgd #define WAND		((unsigned short) 0100)
     73   1.1      cgd #define RING		((unsigned short) 0200)
     74   1.1      cgd #define AMULET		((unsigned short) 0400)
     75   1.1      cgd #define ALL_OBJECTS	((unsigned short) 0777)
     76   1.1      cgd 
     77   1.1      cgd #define LEATHER 0
     78   1.1      cgd #define RINGMAIL 1
     79   1.1      cgd #define SCALE 2
     80   1.1      cgd #define CHAIN 3
     81   1.1      cgd #define BANDED 4
     82   1.1      cgd #define SPLINT 5
     83   1.1      cgd #define PLATE 6
     84   1.1      cgd #define ARMORS 7
     85   1.1      cgd 
     86   1.1      cgd #define BOW 0
     87   1.1      cgd #define DART 1
     88   1.1      cgd #define ARROW 2
     89   1.1      cgd #define DAGGER 3
     90   1.1      cgd #define SHURIKEN 4
     91   1.1      cgd #define MACE 5
     92   1.1      cgd #define LONG_SWORD 6
     93   1.1      cgd #define TWO_HANDED_SWORD 7
     94   1.1      cgd #define WEAPONS 8
     95   1.1      cgd 
     96   1.1      cgd #define MAX_PACK_COUNT 24
     97   1.1      cgd 
     98   1.1      cgd #define PROTECT_ARMOR 0
     99   1.1      cgd #define HOLD_MONSTER 1
    100   1.1      cgd #define ENCH_WEAPON 2
    101   1.1      cgd #define ENCH_ARMOR 3
    102   1.1      cgd #define IDENTIFY 4
    103   1.1      cgd #define TELEPORT 5
    104   1.1      cgd #define SLEEP 6
    105   1.1      cgd #define SCARE_MONSTER 7
    106   1.1      cgd #define REMOVE_CURSE 8
    107   1.1      cgd #define CREATE_MONSTER 9
    108   1.1      cgd #define AGGRAVATE_MONSTER 10
    109   1.1      cgd #define MAGIC_MAPPING 11
    110   1.1      cgd #define CON_MON 12
    111   1.1      cgd #define SCROLS 13
    112   1.1      cgd 
    113   1.1      cgd #define INCREASE_STRENGTH 0
    114   1.1      cgd #define RESTORE_STRENGTH 1
    115   1.1      cgd #define HEALING 2
    116   1.1      cgd #define EXTRA_HEALING 3
    117   1.1      cgd #define POISON 4
    118   1.1      cgd #define RAISE_LEVEL 5
    119   1.1      cgd #define BLINDNESS 6
    120   1.1      cgd #define HALLUCINATION 7
    121   1.1      cgd #define DETECT_MONSTER 8
    122   1.1      cgd #define DETECT_OBJECTS 9
    123   1.1      cgd #define CONFUSION 10
    124   1.1      cgd #define LEVITATION 11
    125   1.1      cgd #define HASTE_SELF 12
    126   1.1      cgd #define SEE_INVISIBLE 13
    127   1.1      cgd #define POTIONS 14
    128   1.1      cgd 
    129   1.1      cgd #define TELE_AWAY 0
    130   1.1      cgd #define SLOW_MONSTER 1
    131   1.1      cgd #define INVISIBILITY 2
    132   1.1      cgd #define POLYMORPH 3
    133   1.1      cgd #define HASTE_MONSTER 4
    134   1.1      cgd #define MAGIC_MISSILE 5
    135   1.1      cgd #define CANCELLATION 6
    136   1.1      cgd #define DO_NOTHING 7
    137   1.1      cgd #define DRAIN_LIFE 8
    138   1.1      cgd #define COLD 9
    139   1.1      cgd #define FIRE 10
    140   1.1      cgd #define WANDS 11
    141   1.1      cgd 
    142   1.1      cgd #define STEALTH 0
    143   1.1      cgd #define R_TELEPORT 1
    144   1.1      cgd #define REGENERATION 2
    145   1.1      cgd #define SLOW_DIGEST 3
    146   1.1      cgd #define ADD_STRENGTH 4
    147   1.1      cgd #define SUSTAIN_STRENGTH 5
    148   1.1      cgd #define DEXTERITY 6
    149   1.1      cgd #define ADORNMENT 7
    150   1.1      cgd #define R_SEE_INVISIBLE 8
    151   1.1      cgd #define MAINTAIN_ARMOR 9
    152   1.1      cgd #define SEARCHING 10
    153   1.1      cgd #define RINGS 11
    154   1.1      cgd 
    155   1.1      cgd #define RATION 0
    156   1.1      cgd #define FRUIT 1
    157   1.1      cgd 
    158   1.5    lukem #define NOT_USED	((unsigned short)   0)
    159   1.1      cgd #define BEING_WIELDED	((unsigned short)  01)
    160   1.5    lukem #define BEING_WORN	((unsigned short)  02)
    161   1.1      cgd #define ON_LEFT_HAND	((unsigned short)  04)
    162   1.1      cgd #define ON_RIGHT_HAND	((unsigned short) 010)
    163   1.1      cgd #define ON_EITHER_HAND	((unsigned short) 014)
    164   1.5    lukem #define BEING_USED	((unsigned short) 017)
    165   1.1      cgd 
    166   1.1      cgd #define NO_TRAP -1
    167   1.1      cgd #define TRAP_DOOR 0
    168   1.1      cgd #define BEAR_TRAP 1
    169   1.1      cgd #define TELE_TRAP 2
    170   1.1      cgd #define DART_TRAP 3
    171   1.1      cgd #define SLEEPING_GAS_TRAP 4
    172   1.1      cgd #define RUST_TRAP 5
    173   1.1      cgd #define TRAPS 6
    174   1.1      cgd 
    175   1.1      cgd #define STEALTH_FACTOR 3
    176   1.1      cgd #define R_TELE_PERCENT 8
    177   1.1      cgd 
    178   1.5    lukem #define UNIDENTIFIED	((unsigned short) 00)	/* MUST BE ZERO! */
    179   1.5    lukem #define IDENTIFIED	((unsigned short) 01)
    180   1.5    lukem #define CALLED		((unsigned short) 02)
    181   1.1      cgd 
    182   1.1      cgd #define DROWS 24
    183   1.1      cgd #define DCOLS 80
    184   1.1      cgd #define NMESSAGES 5
    185   1.1      cgd #define MAX_TITLE_LENGTH 30
    186   1.1      cgd #define MAXSYLLABLES 40
    187   1.1      cgd #define MAX_METAL 14
    188   1.1      cgd #define WAND_MATERIALS 30
    189   1.1      cgd #define GEMS 14
    190   1.1      cgd 
    191   1.1      cgd #define GOLD_PERCENT 46
    192   1.1      cgd 
    193   1.1      cgd #define MAX_OPT_LEN 40
    194   1.1      cgd 
    195   1.1      cgd struct id {
    196   1.1      cgd 	short value;
    197   1.1      cgd 	char *title;
    198   1.1      cgd 	char *real;
    199   1.1      cgd 	unsigned short id_status;
    200   1.1      cgd };
    201   1.1      cgd 
    202   1.1      cgd /* The following #defines provide more meaningful names for some of the
    203   1.1      cgd  * struct object fields that are used for monsters.  This, since each monster
    204   1.1      cgd  * and object (scrolls, potions, etc) are represented by a struct object.
    205   1.1      cgd  * Ideally, this should be handled by some kind of union structure.
    206   1.1      cgd  */
    207   1.1      cgd 
    208   1.1      cgd #define m_damage damage
    209   1.1      cgd #define hp_to_kill quantity
    210   1.1      cgd #define m_char ichar
    211   1.1      cgd #define first_level is_protected
    212   1.1      cgd #define last_level is_cursed
    213   1.1      cgd #define m_hit_chance class
    214   1.1      cgd #define stationary_damage identified
    215   1.1      cgd #define drop_percent which_kind
    216   1.1      cgd #define trail_char d_enchant
    217   1.1      cgd #define slowed_toggle quiver
    218   1.1      cgd #define moves_confused hit_enchant
    219   1.1      cgd #define nap_length picked_up
    220   1.1      cgd #define disguise what_is
    221   1.1      cgd #define next_monster next_object
    222   1.1      cgd 
    223   1.1      cgd struct obj {				/* comment is monster meaning */
    224   1.1      cgd 	unsigned long m_flags;	/* monster flags */
    225   1.8  hubertf 	const char *damage;		/* damage it does */
    226   1.1      cgd 	short quantity;			/* hit points to kill */
    227   1.1      cgd 	short ichar;			/* 'A' is for aquatar */
    228   1.1      cgd 	short kill_exp;			/* exp for killing it */
    229   1.1      cgd 	short is_protected;		/* level starts */
    230   1.1      cgd 	short is_cursed;		/* level ends */
    231   1.1      cgd 	short class;			/* chance of hitting you */
    232   1.1      cgd 	short identified;		/* 'F' damage, 1,2,3... */
    233   1.1      cgd 	unsigned short which_kind; /* item carry/drop % */
    234   1.1      cgd 	short o_row, o_col, o;	/* o is how many times stuck at o_row, o_col */
    235   1.1      cgd 	short row, col;			/* current row, col */
    236   1.1      cgd 	short d_enchant;		/* room char when detect_monster */
    237   1.1      cgd 	short quiver;			/* monster slowed toggle */
    238   1.1      cgd 	short trow, tcol;		/* target row, col */
    239   1.1      cgd 	short hit_enchant;		/* how many moves is confused */
    240   1.1      cgd 	unsigned short what_is;	/* imitator's charactor (?!%: */
    241   1.1      cgd 	short picked_up;		/* sleep from wand of sleep */
    242   1.1      cgd 	unsigned short in_use_flags;
    243   1.1      cgd 	struct obj *next_object;	/* next monster */
    244   1.1      cgd };
    245   1.1      cgd 
    246   1.1      cgd typedef struct obj object;
    247   1.1      cgd 
    248   1.5    lukem #define INIT_AW		(object*)0
    249   1.5    lukem #define INIT_RINGS	(object*)0
    250   1.5    lukem #define INIT_HP		12
    251   1.5    lukem #define INIT_STR	16
    252   1.5    lukem #define INIT_EXPLEVEL	1
    253   1.5    lukem #define INIT_EXP	0
    254   1.5    lukem #define INIT_PACK	{0}
    255   1.5    lukem #define INIT_GOLD	0
    256   1.5    lukem #define INIT_CHAR	'@'
    257   1.5    lukem #define INIT_MOVES	1250
    258   1.1      cgd 
    259   1.1      cgd struct fightr {
    260   1.1      cgd 	object *armor;
    261   1.1      cgd 	object *weapon;
    262   1.1      cgd 	object *left_ring, *right_ring;
    263   1.1      cgd 	short hp_current;
    264   1.1      cgd 	short hp_max;
    265   1.1      cgd 	short str_current;
    266   1.1      cgd 	short str_max;
    267   1.1      cgd 	object pack;
    268   1.1      cgd 	long gold;
    269   1.1      cgd 	short exp;
    270   1.1      cgd 	long exp_points;
    271   1.1      cgd 	short row, col;
    272   1.1      cgd 	short fchar;
    273   1.1      cgd 	short moves_left;
    274   1.1      cgd };
    275   1.1      cgd 
    276   1.1      cgd typedef struct fightr fighter;
    277   1.1      cgd 
    278   1.1      cgd struct dr {
    279   1.1      cgd 	short oth_room;
    280   1.1      cgd 	short oth_row,
    281   1.1      cgd 	      oth_col;
    282   1.1      cgd 	short door_row,
    283   1.1      cgd 		  door_col;
    284   1.1      cgd };
    285   1.1      cgd 
    286   1.1      cgd typedef struct dr door;
    287   1.1      cgd 
    288   1.1      cgd struct rm {
    289   1.1      cgd 	short bottom_row, right_col, left_col, top_row;
    290   1.1      cgd 	door doors[4];
    291   1.1      cgd 	unsigned short is_room;
    292   1.1      cgd };
    293   1.1      cgd 
    294   1.1      cgd typedef struct rm room;
    295   1.1      cgd 
    296   1.1      cgd #define MAXROOMS 9
    297   1.1      cgd #define BIG_ROOM 10
    298   1.1      cgd 
    299   1.1      cgd #define NO_ROOM -1
    300   1.1      cgd 
    301   1.1      cgd #define PASSAGE -3		/* cur_room value */
    302   1.1      cgd 
    303   1.1      cgd #define AMULET_LEVEL 26
    304   1.1      cgd 
    305   1.1      cgd #define R_NOTHING	((unsigned short) 01)
    306   1.1      cgd #define R_ROOM		((unsigned short) 02)
    307   1.1      cgd #define R_MAZE		((unsigned short) 04)
    308   1.1      cgd #define R_DEADEND	((unsigned short) 010)
    309   1.1      cgd #define R_CROSS		((unsigned short) 020)
    310   1.1      cgd 
    311   1.1      cgd #define MAX_EXP_LEVEL 21
    312   1.1      cgd #define MAX_EXP 10000001L
    313   1.1      cgd #define MAX_GOLD 999999
    314   1.1      cgd #define MAX_ARMOR 99
    315   1.1      cgd #define MAX_HP 999
    316   1.1      cgd #define MAX_STRENGTH 99
    317   1.1      cgd #define LAST_DUNGEON 99
    318   1.1      cgd 
    319   1.1      cgd #define STAT_LEVEL 01
    320   1.1      cgd #define STAT_GOLD 02
    321   1.1      cgd #define STAT_HP 04
    322   1.1      cgd #define STAT_STRENGTH 010
    323   1.1      cgd #define STAT_ARMOR 020
    324   1.1      cgd #define STAT_EXP 040
    325   1.1      cgd #define STAT_HUNGER 0100
    326   1.1      cgd #define STAT_LABEL 0200
    327   1.1      cgd #define STAT_ALL 0377
    328   1.1      cgd 
    329   1.1      cgd #define PARTY_TIME 10	/* one party somewhere in each 10 level span */
    330   1.1      cgd 
    331   1.1      cgd #define MAX_TRAPS 10	/* maximum traps per level */
    332   1.1      cgd 
    333   1.1      cgd #define HIDE_PERCENT 12
    334   1.1      cgd 
    335   1.1      cgd struct tr {
    336   1.1      cgd 	short trap_type;
    337   1.1      cgd 	short trap_row, trap_col;
    338   1.1      cgd };
    339   1.1      cgd 
    340   1.1      cgd typedef struct tr trap;
    341   1.1      cgd 
    342   1.1      cgd extern fighter rogue;
    343   1.1      cgd extern room rooms[];
    344   1.1      cgd extern trap traps[];
    345   1.1      cgd extern unsigned short dungeon[DROWS][DCOLS];
    346   1.1      cgd extern object level_objects;
    347   1.1      cgd 
    348   1.1      cgd extern struct id id_scrolls[];
    349   1.1      cgd extern struct id id_potions[];
    350   1.1      cgd extern struct id id_wands[];
    351   1.1      cgd extern struct id id_rings[];
    352   1.1      cgd extern struct id id_weapons[];
    353   1.1      cgd extern struct id id_armors[];
    354   1.1      cgd 
    355   1.1      cgd extern object mon_tab[];
    356   1.1      cgd extern object level_monsters;
    357   1.1      cgd 
    358   1.1      cgd #define MONSTERS 26
    359   1.1      cgd 
    360   1.1      cgd #define HASTED					01L
    361   1.1      cgd #define SLOWED					02L
    362   1.1      cgd #define INVISIBLE				04L
    363   1.1      cgd #define ASLEEP				   010L
    364   1.1      cgd #define WAKENS				   020L
    365   1.1      cgd #define WANDERS				   040L
    366   1.1      cgd #define FLIES				  0100L
    367   1.1      cgd #define FLITS				  0200L
    368   1.1      cgd #define CAN_FLIT			  0400L		/* can, but usually doesn't, flit */
    369   1.1      cgd #define CONFUSED	 		 01000L
    370   1.1      cgd #define RUSTS				 02000L
    371   1.1      cgd #define HOLDS				 04000L
    372   1.1      cgd #define FREEZES				010000L
    373   1.1      cgd #define STEALS_GOLD			020000L
    374   1.1      cgd #define STEALS_ITEM			040000L
    375   1.1      cgd #define STINGS			   0100000L
    376   1.1      cgd #define DRAINS_LIFE		   0200000L
    377   1.1      cgd #define DROPS_LEVEL		   0400000L
    378   1.1      cgd #define SEEKS_GOLD		  01000000L
    379   1.1      cgd #define FREEZING_ROGUE	  02000000L
    380   1.1      cgd #define RUST_VANISHED	  04000000L
    381   1.1      cgd #define CONFUSES		 010000000L
    382   1.1      cgd #define IMITATES		 020000000L
    383   1.1      cgd #define FLAMES			 040000000L
    384   1.1      cgd #define STATIONARY		0100000000L		/* damage will be 1,2,3,... */
    385   1.1      cgd #define NAPPING			0200000000L		/* can't wake up for a while */
    386   1.1      cgd #define ALREADY_MOVED	0400000000L
    387   1.1      cgd 
    388   1.1      cgd #define SPECIAL_HIT		(RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
    389   1.1      cgd 
    390   1.1      cgd #define WAKE_PERCENT 45
    391   1.1      cgd #define FLIT_PERCENT 40
    392   1.1      cgd #define PARTY_WAKE_PERCENT 75
    393   1.1      cgd 
    394   1.1      cgd #define HYPOTHERMIA 1
    395   1.1      cgd #define STARVATION 2
    396   1.1      cgd #define POISON_DART 3
    397   1.1      cgd #define QUIT 4
    398   1.1      cgd #define WIN 5
    399   1.1      cgd #define KFIRE 6
    400   1.1      cgd 
    401   1.1      cgd #define UPWARD 0
    402   1.1      cgd #define UPRIGHT 1
    403   1.1      cgd #define RIGHT 2
    404   1.1      cgd #define DOWNRIGHT 3
    405   1.1      cgd #define DOWN 4
    406   1.1      cgd #define DOWNLEFT 5
    407   1.1      cgd #define LEFT 6
    408   1.1      cgd #define UPLEFT 7
    409   1.1      cgd #define DIRS 8
    410   1.1      cgd 
    411   1.1      cgd #define ROW1 7
    412   1.1      cgd #define ROW2 15
    413   1.1      cgd 
    414   1.1      cgd #define COL1 26
    415   1.1      cgd #define COL2 52
    416   1.1      cgd 
    417   1.1      cgd #define MOVED 0
    418   1.1      cgd #define MOVE_FAILED -1
    419   1.1      cgd #define STOPPED_ON_SOMETHING -2
    420   1.1      cgd #define CANCEL '\033'
    421   1.1      cgd #define LIST '*'
    422   1.1      cgd 
    423   1.1      cgd #define HUNGRY 300
    424   1.1      cgd #define WEAK 150
    425   1.1      cgd #define FAINT 20
    426   1.1      cgd #define STARVE 0
    427   1.1      cgd 
    428   1.1      cgd #define MIN_ROW 1
    429   1.1      cgd 
    430   1.1      cgd struct rogue_time {
    431   1.1      cgd 	short year;		/* >= 1987 */
    432   1.1      cgd 	short month;	/* 1 - 12 */
    433   1.1      cgd 	short day;		/* 1 - 31 */
    434   1.1      cgd 	short hour;		/* 0 - 23 */
    435   1.1      cgd 	short minute;	/* 0 - 59 */
    436   1.1      cgd 	short second;	/* 0 - 59 */
    437   1.1      cgd };
    438   1.1      cgd 
    439   1.1      cgd #ifdef CURSES
    440   1.1      cgd struct _win_st {
    441   1.1      cgd 	short _cury, _curx;
    442   1.1      cgd 	short _maxy, _maxx;
    443   1.1      cgd };
    444   1.1      cgd 
    445   1.1      cgd typedef struct _win_st WINDOW;
    446   1.1      cgd 
    447   1.1      cgd extern int LINES, COLS;
    448   1.1      cgd extern WINDOW *curscr;
    449   1.1      cgd extern char *CL;
    450   1.1      cgd 
    451   1.1      cgd #else
    452   1.1      cgd #include <curses.h>
    453   1.1      cgd #endif
    454   1.5    lukem 
    455   1.5    lukem /*
    456   1.5    lukem  * external routine declarations.
    457   1.5    lukem  */
    458   1.5    lukem #include <stdio.h>
    459   1.5    lukem #include <string.h>
    460  1.10      jsm #include <sys/types.h>
    461  1.10      jsm #include <unistd.h>
    462   1.5    lukem 
    463   1.5    lukem object	*alloc_object __P((void));
    464   1.5    lukem object	*check_duplicate __P((object *, object *));
    465   1.8  hubertf const char	*get_ench_color __P((void));
    466   1.5    lukem object	*get_letter_object __P((int));
    467   1.5    lukem object	*get_thrown_at_monster __P((object *, short, short *, short *));
    468   1.5    lukem object	*get_zapped_monster __P((short, short *, short *));
    469   1.5    lukem object	*gr_monster __P((object *, int));
    470   1.5    lukem object	*gr_object __P((void));
    471   1.8  hubertf char	*md_getenv __P((const char *));
    472   1.6  mycroft const char *
    473   1.6  mycroft 	md_gln __P((void));
    474   1.5    lukem char	*md_malloc __P((int));
    475   1.8  hubertf const char	*mon_name __P((const object *));
    476   1.8  hubertf const char	*name_of __P((const object *));
    477   1.5    lukem object	*object_at __P((object *, short, short));
    478   1.5    lukem object	*pick_up __P((int, int, short *));
    479   1.5    lukem void	add_exp __P((int, boolean));
    480   1.5    lukem void	add_mazes __P((void));
    481   1.5    lukem void	add_traps __P((void));
    482   1.5    lukem void	aggravate __P((void));
    483   1.5    lukem void	aim_monster __P((object *));
    484   1.5    lukem void	bounce __P((short, short, short, short, short));
    485   1.5    lukem void	byebye __P((int));
    486   1.5    lukem void	c_object_for_wizard __P((void));
    487   1.5    lukem void	call_it __P((void));
    488   1.5    lukem boolean	can_move __P((int, int, int, int));
    489   1.5    lukem boolean	can_turn __P((int, int));
    490   1.8  hubertf void	center __P((short, const char *));
    491   1.5    lukem void	check_gold_seeker __P((object *));
    492   1.5    lukem boolean	check_hunger __P((boolean));
    493   1.5    lukem boolean	check_imitator __P((object *));
    494   1.5    lukem void	check_message __P((void));
    495   1.5    lukem int	check_up __P((void));
    496   1.8  hubertf void	clean_up __P((const char *)) __attribute__((__noreturn__));
    497   1.5    lukem void	clear_level __P((void));
    498   1.5    lukem void	cnfs __P((void));
    499   1.5    lukem int	coin_toss __P((void));
    500   1.5    lukem int	connect_rooms __P((short, short));
    501   1.5    lukem void	cough_up __P((object *));
    502   1.5    lukem void	create_monster __P((void));
    503   1.5    lukem int	damage_for_strength __P((void));
    504   1.5    lukem void	darken_room __P((short));
    505   1.5    lukem void	disappear __P((object *));
    506   1.5    lukem void	do_args __P((int, char **));
    507   1.5    lukem void	do_opts __P((void));
    508   1.5    lukem void	do_put_on __P((object *, boolean));
    509   1.5    lukem void	do_shell __P((void));
    510   1.5    lukem void	do_wear __P((object *));
    511   1.5    lukem void	do_wield __P((object *));
    512   1.5    lukem void	dr_course __P((object *, boolean, short, short));
    513   1.5    lukem void	drain_life __P((void));
    514   1.5    lukem void	draw_magic_map __P((void));
    515   1.5    lukem void	draw_simple_passage __P((short, short, short, short, short));
    516   1.5    lukem void	drop __P((void));
    517   1.5    lukem int	drop_check __P((void));
    518   1.5    lukem void	drop_level __P((void));
    519   1.5    lukem void	eat __P((void));
    520   1.5    lukem void	edit_opts __P((void));
    521   1.5    lukem void	env_get_value __P((char **, char *, boolean));
    522   1.7  hubertf void	error_save __P((int)) __attribute__((__noreturn__));
    523   1.5    lukem void	fight __P((int));
    524   1.5    lukem void	fill_it __P((int, boolean));
    525   1.5    lukem void	fill_out_level __P((void));
    526   1.5    lukem boolean	flame_broil __P((object *));
    527   1.5    lukem int	flit __P((object *));
    528   1.5    lukem void	flop_weapon __P((object *, short, short));
    529   1.5    lukem void	free_object __P((object *));
    530   1.5    lukem void	free_stuff __P((object *));
    531   1.5    lukem void	freeze __P((object *));
    532   1.8  hubertf int	get_armor_class __P((const object *));
    533   1.5    lukem int	get_com_id __P((int *, short));
    534   1.8  hubertf int	get_damage __P((const char *, boolean));
    535   1.8  hubertf void	get_desc __P((const object *, char *));
    536   1.5    lukem int	get_dir __P((short, short, short, short));
    537   1.5    lukem void	get_dir_rc __P((short, short *, short *, short));
    538   1.5    lukem char	get_dungeon_char __P((short, short));
    539   1.5    lukem int	get_exp_level __P((long));
    540   1.5    lukem void	get_food __P((object *, boolean));
    541   1.8  hubertf int	get_hit_chance __P((const object *));
    542   1.8  hubertf int	get_input_line __P((const char *, const char *, char *, const char *, boolean, boolean));
    543   1.5    lukem char	get_mask_char __P((unsigned short));
    544   1.8  hubertf int	get_number __P((const char *));
    545   1.5    lukem boolean	get_oth_room __P((short, short *, short *));
    546   1.5    lukem int	get_rand __P((int, int));
    547   1.5    lukem short	get_room_number __P((int, int));
    548   1.8  hubertf int	get_value __P((const object *));
    549   1.8  hubertf int	get_w_damage __P((const object *));
    550   1.5    lukem void	get_wand_and_ring_materials __P((void));
    551   1.8  hubertf int	get_weapon_damage __P((const object *));
    552   1.5    lukem char	gmc __P((object *));
    553   1.5    lukem char	gmc_row_col __P((int, int));
    554   1.5    lukem void	go_blind __P((void));
    555   1.5    lukem boolean	gold_at __P((int, int));
    556   1.5    lukem void	gr_armor __P((object *));
    557   1.5    lukem char	gr_dir __P((void));
    558   1.5    lukem char	gr_obj_char __P((void));
    559   1.5    lukem void	gr_potion __P((object *));
    560   1.5    lukem void	gr_ring __P((object *, boolean));
    561   1.5    lukem short	gr_room __P((void));
    562   1.5    lukem void	gr_row_col __P((short *, short *, unsigned short));
    563   1.5    lukem void	gr_scroll __P((object *));
    564   1.5    lukem void	gr_wand __P((object *));
    565   1.5    lukem void	gr_weapon __P((object *, int));
    566   1.5    lukem void	hallucinate __P((void));
    567   1.5    lukem boolean	has_amulet __P((void));
    568   1.8  hubertf boolean	has_been_touched __P((const struct rogue_time *, const struct rogue_time *));
    569   1.5    lukem void	heal __P((void));
    570   1.5    lukem void	hide_boxed_passage __P((int, int, int, int, int));
    571   1.5    lukem void	hold_monster __P((void));
    572   1.5    lukem int	hp_raise __P((void));
    573   1.5    lukem void	id_all __P((void));
    574   1.5    lukem void	id_com __P((void));
    575   1.5    lukem void	id_trap __P((void));
    576   1.5    lukem void	id_type __P((void));
    577   1.5    lukem void	idntfy __P((void));
    578   1.5    lukem boolean	imitating __P((int, int));
    579   1.5    lukem int	init __P((int, char **));
    580   1.8  hubertf void	init_str __P((char **, const char *));
    581   1.8  hubertf void	insert_score __P((char [][], char [][], const char *, short, short, const object *, int));
    582   1.5    lukem void	inv_armor_weapon __P((boolean));
    583   1.5    lukem void	inv_rings __P((void));
    584   1.8  hubertf void	inventory __P((const object *, unsigned short));
    585   1.5    lukem boolean	is_all_connected __P((void));
    586   1.5    lukem boolean	is_digit __P((int));
    587   1.5    lukem boolean	is_direction __P((short, short *));
    588   1.5    lukem boolean	is_pack_letter __P((short *, unsigned short *));
    589   1.5    lukem boolean	is_passable __P((int, int));
    590   1.5    lukem boolean	is_vowel __P((short));
    591   1.5    lukem void	kick_into_pack __P((void));
    592   1.9      jsm void	killed_by __P((const object *, short)) __attribute__((__noreturn__));
    593   1.8  hubertf long	lget_number __P((const char *));
    594   1.5    lukem void	light_passage __P((int, int));
    595   1.5    lukem void	light_up_room __P((int));
    596   1.5    lukem boolean	m_confuse __P((object *));
    597   1.5    lukem void	make_level __P((void));
    598   1.5    lukem void	make_maze __P((short, short, short, short, short, short));
    599   1.5    lukem void	make_party __P((void));
    600   1.5    lukem void	make_room __P((short, short, short, short));
    601   1.5    lukem void	make_scroll_titles __P((void));
    602   1.8  hubertf boolean	mask_pack __P((const object *, unsigned short));
    603   1.5    lukem boolean	mask_room __P((short, short *, short *, unsigned short));
    604   1.5    lukem void	md_cbreak_no_echo_nonl __P((boolean));
    605   1.8  hubertf boolean	md_df __P((const char *));
    606   1.7  hubertf void	md_exit __P((int)) __attribute__((__noreturn__));
    607   1.5    lukem void	md_gct __P((struct rogue_time *));
    608   1.5    lukem char   *md_gdtcf __P((void));
    609   1.8  hubertf int	md_get_file_id __P((const char *));
    610   1.8  hubertf void	md_gfmt __P((const char *, struct rogue_time *));
    611   1.5    lukem int	md_gseed __P((void));
    612   1.5    lukem void	md_heed_signals __P((void));
    613   1.5    lukem void	md_ignore_signals __P((void));
    614   1.8  hubertf int	md_link_count __P((const char *));
    615   1.5    lukem void	md_lock __P((boolean));
    616   1.8  hubertf void	md_shell __P((const char *));
    617   1.5    lukem void	md_sleep __P((int));
    618   1.5    lukem void	md_slurp __P((void));
    619   1.5    lukem void	md_tstp __P((void));
    620   1.8  hubertf void	message __P((const char *, boolean));
    621   1.5    lukem void	mix_colors __P((void));
    622   1.5    lukem void	mix_colors __P((void));
    623   1.5    lukem void	mix_random_rooms __P((void));
    624   1.8  hubertf int	mon_can_go __P((const object *, int, int));
    625   1.5    lukem int	mon_damage __P((object *, short));
    626   1.5    lukem void	mon_hit __P((object *));
    627   1.8  hubertf boolean	mon_sees __P((const object *, int, int));
    628   1.5    lukem int	move_confused __P((object *));
    629   1.5    lukem void	move_mon_to __P((object *, int, int));
    630   1.5    lukem void	move_onto __P((void));
    631   1.5    lukem int	mtry __P((object *, int, int));
    632   1.5    lukem void	multiple_move_rogue __P((short));
    633   1.5    lukem void	mv_1_monster __P((object *, int, int));
    634   1.5    lukem void	mv_aquatars __P((void));
    635   1.5    lukem void	mv_mons __P((void));
    636   1.8  hubertf int	name_cmp __P((char *, const char *));
    637   1.5    lukem short	next_avail_ichar __P((void));
    638   1.5    lukem boolean	next_to_something __P((int, int));
    639   1.8  hubertf void	nickize __P((char *, const char *, const char *));
    640   1.5    lukem int	no_room_for_monster __P((int));
    641   1.5    lukem int	one_move_rogue __P((short, short));
    642   1.5    lukem void	onintr __P((int));
    643   1.5    lukem void	opt_erase __P((int));
    644   1.5    lukem void	opt_go __P((int));
    645   1.5    lukem void	opt_show __P((int));
    646   1.8  hubertf short	pack_count __P((const object *));
    647   1.8  hubertf short	pack_letter __P((const char *, unsigned short));
    648   1.8  hubertf void	pad __P((const char *, short));
    649   1.5    lukem void	party_monsters __P((int, int));
    650   1.5    lukem short	party_objects __P((int));
    651   1.5    lukem void	place_at __P((object *, int, int));
    652   1.5    lukem void	plant_gold __P((int, int, boolean));
    653   1.5    lukem void	play_level __P((void));
    654   1.5    lukem void	player_init __P((void));
    655   1.5    lukem void	player_init __P((void));
    656   1.5    lukem void	potion_heal __P((int));
    657   1.5    lukem int	pr_com_id __P((int));
    658   1.5    lukem int	pr_motion_char __P((int));
    659   1.5    lukem void	print_stats __P((int));
    660   1.5    lukem void	put_amulet __P((void));
    661   1.5    lukem void	put_door __P((room *, short, short *, short *));
    662   1.5    lukem void	put_gold __P((void));
    663   1.5    lukem void	put_m_at __P((int, int, object *));
    664   1.5    lukem void	put_mons __P((void));
    665   1.5    lukem void	put_objects __P((void));
    666   1.5    lukem void	put_on_ring __P((void));
    667   1.5    lukem void	put_player __P((short));
    668   1.8  hubertf void	put_scores __P((const object *, short)) __attribute__((__noreturn__));
    669   1.5    lukem void	put_stairs __P((void));
    670   1.5    lukem void	quaff __P((void));
    671   1.5    lukem void	quit __P((boolean));
    672   1.8  hubertf int	r_index __P((const char *, int, boolean));
    673   1.5    lukem void	r_read __P((FILE *, char *, int));
    674   1.8  hubertf void	r_write __P((FILE *, const char *, int));
    675   1.5    lukem void	rand_around __P((short, short *, short *));
    676   1.5    lukem int	rand_percent __P((int));
    677   1.5    lukem void	rand_place __P((object *));
    678   1.5    lukem void	read_pack __P((object *, FILE *, boolean));
    679   1.5    lukem void	read_scroll __P((void));
    680   1.5    lukem void	read_string __P((char *, FILE *));
    681   1.8  hubertf void	recursive_deadend __P((short, const short *, short, short));
    682   1.5    lukem boolean	reg_move __P((void));
    683   1.5    lukem void	relight __P((void));
    684   1.5    lukem void	remessage __P((short));
    685   1.5    lukem void	remove_ring __P((void));
    686   1.5    lukem void	rest __P((int));
    687   1.8  hubertf void	restore __P((const char *));
    688   1.5    lukem int	rgetchar __P((void));
    689   1.5    lukem void	ring_stats __P((boolean));
    690   1.5    lukem int	rogue_can_see __P((int, int));
    691   1.5    lukem void	rogue_damage __P((short, object *, short));
    692   1.5    lukem void	rogue_hit __P((object *, boolean));
    693   1.5    lukem int	rogue_is_around __P((int, int));
    694   1.5    lukem long	rrandom __P((void));
    695   1.5    lukem void	rust __P((object *));
    696   1.5    lukem void	rw_dungeon __P((FILE *, boolean));
    697   1.5    lukem void	rw_id __P((struct id *, FILE *, int, boolean));
    698   1.5    lukem void	rw_rooms __P((FILE *, boolean));
    699   1.5    lukem void	s_con_mon __P((object *));
    700   1.5    lukem int	same_col __P((int, int));
    701   1.5    lukem int	same_row __P((int, int));
    702   1.5    lukem void	save_game __P((void));
    703   1.8  hubertf void	save_into_file __P((const char *));
    704   1.5    lukem void	save_screen __P((void));
    705   1.5    lukem void	search __P((short, boolean));
    706   1.5    lukem boolean	seek_gold __P((object *));
    707   1.5    lukem void	sell_pack __P((void));
    708   1.7  hubertf void	sf_error __P((void)) __attribute__((__noreturn__));
    709   1.5    lukem void	show_average_hp __P((void));
    710   1.5    lukem void	show_monsters __P((void));
    711   1.5    lukem void	show_objects __P((void));
    712   1.5    lukem void	show_traps __P((void));
    713   1.5    lukem void	single_inv __P((short));
    714   1.5    lukem void	sound_bell __P((void));
    715   1.5    lukem void	special_hit __P((object *));
    716   1.5    lukem void	srrandom __P((int));
    717   1.5    lukem void	start_window __P((void));
    718   1.5    lukem void	start_window __P((void));
    719   1.5    lukem void	steal_gold __P((object *));
    720   1.5    lukem void	steal_item __P((object *));
    721   1.5    lukem void	sting __P((object *));
    722   1.5    lukem void	stop_window __P((void));
    723   1.5    lukem void	stop_window __P((void));
    724   1.5    lukem void	take_a_nap __P((void));
    725   1.5    lukem void	take_from_pack __P((object *, object *));
    726   1.5    lukem void	take_off __P((void));
    727   1.5    lukem void	tele __P((void));
    728   1.5    lukem void	tele_away __P((object *));
    729   1.5    lukem void	throw __P((void));
    730   1.5    lukem boolean	throw_at_monster __P((object *, object *));
    731   1.8  hubertf int	to_hit __P((const object *));
    732   1.5    lukem short	trap_at __P((int, int));
    733   1.5    lukem void	trap_player __P((int, int));
    734   1.5    lukem boolean	try_to_cough __P((short, short, object *));
    735   1.5    lukem void	turn_passage __P((short, boolean));
    736   1.5    lukem void	un_put_on __P((object *));
    737   1.5    lukem void	unblind __P((void));
    738   1.5    lukem void	unconfuse __P((void));
    739   1.5    lukem void	uncurse_all __P((void));
    740   1.5    lukem void	unhallucinate __P((void));
    741   1.5    lukem void	unwear __P((object *));
    742   1.5    lukem void	unwield __P((object *));
    743   1.5    lukem void	vanish __P((object *, short, object *));
    744   1.5    lukem void	visit_rooms __P((int));
    745   1.5    lukem void	wait_for_ack __P((void));
    746   1.5    lukem void	wake_room __P((short, boolean, short, short));
    747   1.5    lukem void	wake_up __P((object *));
    748   1.5    lukem void	wanderer __P((void));
    749   1.5    lukem void	wdrain_life __P((object *));
    750   1.5    lukem void	wear __P((void));
    751   1.5    lukem void	wield __P((void));
    752   1.9      jsm void	win __P((void)) __attribute__((__noreturn__));
    753   1.5    lukem void	wizardize __P((void));
    754   1.8  hubertf void	write_pack __P((const object *, FILE *));
    755   1.5    lukem void	write_string __P((char *, FILE *));
    756   1.5    lukem long	xxx __P((boolean));
    757   1.5    lukem void	xxxx __P((char *, short));
    758   1.5    lukem void	zap_monster __P((object *, unsigned short));
    759   1.5    lukem void	zapp __P((void));
    760   1.5    lukem object *add_to_pack __P((object *, object *, int));
    761   1.8  hubertf struct id *get_id_table __P((const object *));
    762   1.5    lukem unsigned short gr_what_is __P((void));
    763   1.5    lukem 
    764   1.5    lukem extern	boolean	ask_quit;
    765   1.5    lukem extern	boolean	being_held;
    766   1.5    lukem extern	boolean	cant_int;
    767   1.5    lukem extern	boolean	con_mon;
    768   1.5    lukem extern	boolean	detect_monster;
    769   1.5    lukem extern	boolean	did_int;
    770   1.5    lukem extern	boolean	interrupted;
    771   1.5    lukem extern	boolean	is_wood[];
    772   1.5    lukem extern	boolean	jump;
    773   1.5    lukem extern	boolean	maintain_armor;
    774   1.5    lukem extern	boolean	mon_disappeared;
    775   1.5    lukem extern	boolean	msg_cleared;
    776   1.5    lukem extern	boolean	no_skull;
    777   1.5    lukem extern	boolean	passgo;
    778   1.5    lukem extern	boolean	r_see_invisible;
    779   1.5    lukem extern	boolean	r_teleport;
    780   1.5    lukem extern	boolean	save_is_interactive;
    781   1.5    lukem extern	boolean	score_only;
    782   1.5    lukem extern	boolean	see_invisible;
    783   1.5    lukem extern	boolean	sustain_strength;
    784   1.5    lukem extern	boolean	trap_door;
    785   1.5    lukem extern	boolean	wizard;
    786   1.5    lukem extern	char	hit_message[];
    787   1.5    lukem extern	char	hunger_str[];
    788   1.5    lukem extern	char	login_name[];
    789   1.8  hubertf extern	const char   *byebye_string;
    790   1.8  hubertf extern	const char   *curse_message;
    791   1.8  hubertf extern	const char   *error_file;
    792   1.5    lukem extern	char   *fruit;
    793   1.8  hubertf extern	const char   *const m_names[];
    794   1.8  hubertf extern	const char   *more;
    795   1.8  hubertf extern	const char   *new_level_message;
    796   1.5    lukem extern	char   *nick_name;
    797   1.8  hubertf extern	const char   *press_space;
    798   1.5    lukem extern	char   *save_file;
    799   1.8  hubertf extern	const char   *you_can_move_again;
    800   1.8  hubertf extern	const long	level_points[];
    801   1.5    lukem extern	short	add_strength;
    802   1.5    lukem extern	short	auto_search;
    803   1.5    lukem extern	short	bear_trap;
    804   1.5    lukem extern	short	blind;
    805   1.5    lukem extern	short	confused;
    806   1.5    lukem extern	short	cur_level;
    807   1.5    lukem extern	short	cur_room;
    808   1.5    lukem extern	short	e_rings;
    809   1.5    lukem extern	short	extra_hp;
    810   1.5    lukem extern	short	foods;
    811   1.5    lukem extern	short	halluc;
    812   1.5    lukem extern	short	haste_self;
    813   1.5    lukem extern	short	less_hp;
    814   1.5    lukem extern	short	levitate;
    815   1.5    lukem extern	short	m_moves;
    816   1.5    lukem extern	short	max_level;
    817   1.5    lukem extern	short	party_room;
    818   1.5    lukem extern	short	r_rings;
    819   1.5    lukem extern	short	regeneration;
    820   1.5    lukem extern	short	ring_exp;
    821   1.5    lukem extern	short	stealthy;
    822  1.10      jsm extern	gid_t	gid;
    823  1.10      jsm extern	gid_t	egid;
    824