rogue.h revision 1.1 1 /*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timoth C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
35 *
36 * @(#)rogue.h 5.6 (Berkeley) 2/28/91
37 */
38
39 /*
40 * rogue.h
41 *
42 * This source herein may be modified and/or distributed by anybody who
43 * so desires, with the following restrictions:
44 * 1.) This notice shall not be removed.
45 * 2.) Credit shall not be taken for the creation of this source.
46 * 3.) This code is not to be traded, sold, or used for personal
47 * gain or profit.
48 */
49
50 #define boolean char
51
52 #define NOTHING ((unsigned short) 0)
53 #define OBJECT ((unsigned short) 01)
54 #define MONSTER ((unsigned short) 02)
55 #define STAIRS ((unsigned short) 04)
56 #define HORWALL ((unsigned short) 010)
57 #define VERTWALL ((unsigned short) 020)
58 #define DOOR ((unsigned short) 040)
59 #define FLOOR ((unsigned short) 0100)
60 #define TUNNEL ((unsigned short) 0200)
61 #define TRAP ((unsigned short) 0400)
62 #define HIDDEN ((unsigned short) 01000)
63
64 #define ARMOR ((unsigned short) 01)
65 #define WEAPON ((unsigned short) 02)
66 #define SCROL ((unsigned short) 04)
67 #define POTION ((unsigned short) 010)
68 #define GOLD ((unsigned short) 020)
69 #define FOOD ((unsigned short) 040)
70 #define WAND ((unsigned short) 0100)
71 #define RING ((unsigned short) 0200)
72 #define AMULET ((unsigned short) 0400)
73 #define ALL_OBJECTS ((unsigned short) 0777)
74
75 #define LEATHER 0
76 #define RINGMAIL 1
77 #define SCALE 2
78 #define CHAIN 3
79 #define BANDED 4
80 #define SPLINT 5
81 #define PLATE 6
82 #define ARMORS 7
83
84 #define BOW 0
85 #define DART 1
86 #define ARROW 2
87 #define DAGGER 3
88 #define SHURIKEN 4
89 #define MACE 5
90 #define LONG_SWORD 6
91 #define TWO_HANDED_SWORD 7
92 #define WEAPONS 8
93
94 #define MAX_PACK_COUNT 24
95
96 #define PROTECT_ARMOR 0
97 #define HOLD_MONSTER 1
98 #define ENCH_WEAPON 2
99 #define ENCH_ARMOR 3
100 #define IDENTIFY 4
101 #define TELEPORT 5
102 #define SLEEP 6
103 #define SCARE_MONSTER 7
104 #define REMOVE_CURSE 8
105 #define CREATE_MONSTER 9
106 #define AGGRAVATE_MONSTER 10
107 #define MAGIC_MAPPING 11
108 #define CON_MON 12
109 #define SCROLS 13
110
111 #define INCREASE_STRENGTH 0
112 #define RESTORE_STRENGTH 1
113 #define HEALING 2
114 #define EXTRA_HEALING 3
115 #define POISON 4
116 #define RAISE_LEVEL 5
117 #define BLINDNESS 6
118 #define HALLUCINATION 7
119 #define DETECT_MONSTER 8
120 #define DETECT_OBJECTS 9
121 #define CONFUSION 10
122 #define LEVITATION 11
123 #define HASTE_SELF 12
124 #define SEE_INVISIBLE 13
125 #define POTIONS 14
126
127 #define TELE_AWAY 0
128 #define SLOW_MONSTER 1
129 #define INVISIBILITY 2
130 #define POLYMORPH 3
131 #define HASTE_MONSTER 4
132 #define MAGIC_MISSILE 5
133 #define CANCELLATION 6
134 #define DO_NOTHING 7
135 #define DRAIN_LIFE 8
136 #define COLD 9
137 #define FIRE 10
138 #define WANDS 11
139
140 #define STEALTH 0
141 #define R_TELEPORT 1
142 #define REGENERATION 2
143 #define SLOW_DIGEST 3
144 #define ADD_STRENGTH 4
145 #define SUSTAIN_STRENGTH 5
146 #define DEXTERITY 6
147 #define ADORNMENT 7
148 #define R_SEE_INVISIBLE 8
149 #define MAINTAIN_ARMOR 9
150 #define SEARCHING 10
151 #define RINGS 11
152
153 #define RATION 0
154 #define FRUIT 1
155
156 #define NOT_USED ((unsigned short) 0)
157 #define BEING_WIELDED ((unsigned short) 01)
158 #define BEING_WORN ((unsigned short) 02)
159 #define ON_LEFT_HAND ((unsigned short) 04)
160 #define ON_RIGHT_HAND ((unsigned short) 010)
161 #define ON_EITHER_HAND ((unsigned short) 014)
162 #define BEING_USED ((unsigned short) 017)
163
164 #define NO_TRAP -1
165 #define TRAP_DOOR 0
166 #define BEAR_TRAP 1
167 #define TELE_TRAP 2
168 #define DART_TRAP 3
169 #define SLEEPING_GAS_TRAP 4
170 #define RUST_TRAP 5
171 #define TRAPS 6
172
173 #define STEALTH_FACTOR 3
174 #define R_TELE_PERCENT 8
175
176 #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */
177 #define IDENTIFIED ((unsigned short) 01)
178 #define CALLED ((unsigned short) 02)
179
180 #define DROWS 24
181 #define DCOLS 80
182 #define NMESSAGES 5
183 #define MAX_TITLE_LENGTH 30
184 #define MAXSYLLABLES 40
185 #define MAX_METAL 14
186 #define WAND_MATERIALS 30
187 #define GEMS 14
188
189 #define GOLD_PERCENT 46
190
191 #define MAX_OPT_LEN 40
192
193 struct id {
194 short value;
195 char *title;
196 char *real;
197 unsigned short id_status;
198 };
199
200 /* The following #defines provide more meaningful names for some of the
201 * struct object fields that are used for monsters. This, since each monster
202 * and object (scrolls, potions, etc) are represented by a struct object.
203 * Ideally, this should be handled by some kind of union structure.
204 */
205
206 #define m_damage damage
207 #define hp_to_kill quantity
208 #define m_char ichar
209 #define first_level is_protected
210 #define last_level is_cursed
211 #define m_hit_chance class
212 #define stationary_damage identified
213 #define drop_percent which_kind
214 #define trail_char d_enchant
215 #define slowed_toggle quiver
216 #define moves_confused hit_enchant
217 #define nap_length picked_up
218 #define disguise what_is
219 #define next_monster next_object
220
221 struct obj { /* comment is monster meaning */
222 unsigned long m_flags; /* monster flags */
223 char *damage; /* damage it does */
224 short quantity; /* hit points to kill */
225 short ichar; /* 'A' is for aquatar */
226 short kill_exp; /* exp for killing it */
227 short is_protected; /* level starts */
228 short is_cursed; /* level ends */
229 short class; /* chance of hitting you */
230 short identified; /* 'F' damage, 1,2,3... */
231 unsigned short which_kind; /* item carry/drop % */
232 short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */
233 short row, col; /* current row, col */
234 short d_enchant; /* room char when detect_monster */
235 short quiver; /* monster slowed toggle */
236 short trow, tcol; /* target row, col */
237 short hit_enchant; /* how many moves is confused */
238 unsigned short what_is; /* imitator's charactor (?!%: */
239 short picked_up; /* sleep from wand of sleep */
240 unsigned short in_use_flags;
241 struct obj *next_object; /* next monster */
242 };
243
244 typedef struct obj object;
245
246 #define INIT_AW (object*)0,(object*)0
247 #define INIT_RINGS (object*)0,(object*)0
248 #define INIT_HP 12,12
249 #define INIT_STR 16,16
250 #define INIT_EXP 1,0
251 #define INIT_PACK {0}
252 #define INIT_GOLD 0
253 #define INIT_CHAR '@'
254 #define INIT_MOVES 1250
255
256 struct fightr {
257 object *armor;
258 object *weapon;
259 object *left_ring, *right_ring;
260 short hp_current;
261 short hp_max;
262 short str_current;
263 short str_max;
264 object pack;
265 long gold;
266 short exp;
267 long exp_points;
268 short row, col;
269 short fchar;
270 short moves_left;
271 };
272
273 typedef struct fightr fighter;
274
275 struct dr {
276 short oth_room;
277 short oth_row,
278 oth_col;
279 short door_row,
280 door_col;
281 };
282
283 typedef struct dr door;
284
285 struct rm {
286 short bottom_row, right_col, left_col, top_row;
287 door doors[4];
288 unsigned short is_room;
289 };
290
291 typedef struct rm room;
292
293 #define MAXROOMS 9
294 #define BIG_ROOM 10
295
296 #define NO_ROOM -1
297
298 #define PASSAGE -3 /* cur_room value */
299
300 #define AMULET_LEVEL 26
301
302 #define R_NOTHING ((unsigned short) 01)
303 #define R_ROOM ((unsigned short) 02)
304 #define R_MAZE ((unsigned short) 04)
305 #define R_DEADEND ((unsigned short) 010)
306 #define R_CROSS ((unsigned short) 020)
307
308 #define MAX_EXP_LEVEL 21
309 #define MAX_EXP 10000001L
310 #define MAX_GOLD 999999
311 #define MAX_ARMOR 99
312 #define MAX_HP 999
313 #define MAX_STRENGTH 99
314 #define LAST_DUNGEON 99
315
316 #define STAT_LEVEL 01
317 #define STAT_GOLD 02
318 #define STAT_HP 04
319 #define STAT_STRENGTH 010
320 #define STAT_ARMOR 020
321 #define STAT_EXP 040
322 #define STAT_HUNGER 0100
323 #define STAT_LABEL 0200
324 #define STAT_ALL 0377
325
326 #define PARTY_TIME 10 /* one party somewhere in each 10 level span */
327
328 #define MAX_TRAPS 10 /* maximum traps per level */
329
330 #define HIDE_PERCENT 12
331
332 struct tr {
333 short trap_type;
334 short trap_row, trap_col;
335 };
336
337 typedef struct tr trap;
338
339 extern fighter rogue;
340 extern room rooms[];
341 extern trap traps[];
342 extern unsigned short dungeon[DROWS][DCOLS];
343 extern object level_objects;
344
345 extern struct id id_scrolls[];
346 extern struct id id_potions[];
347 extern struct id id_wands[];
348 extern struct id id_rings[];
349 extern struct id id_weapons[];
350 extern struct id id_armors[];
351
352 extern object mon_tab[];
353 extern object level_monsters;
354
355 #define MONSTERS 26
356
357 #define HASTED 01L
358 #define SLOWED 02L
359 #define INVISIBLE 04L
360 #define ASLEEP 010L
361 #define WAKENS 020L
362 #define WANDERS 040L
363 #define FLIES 0100L
364 #define FLITS 0200L
365 #define CAN_FLIT 0400L /* can, but usually doesn't, flit */
366 #define CONFUSED 01000L
367 #define RUSTS 02000L
368 #define HOLDS 04000L
369 #define FREEZES 010000L
370 #define STEALS_GOLD 020000L
371 #define STEALS_ITEM 040000L
372 #define STINGS 0100000L
373 #define DRAINS_LIFE 0200000L
374 #define DROPS_LEVEL 0400000L
375 #define SEEKS_GOLD 01000000L
376 #define FREEZING_ROGUE 02000000L
377 #define RUST_VANISHED 04000000L
378 #define CONFUSES 010000000L
379 #define IMITATES 020000000L
380 #define FLAMES 040000000L
381 #define STATIONARY 0100000000L /* damage will be 1,2,3,... */
382 #define NAPPING 0200000000L /* can't wake up for a while */
383 #define ALREADY_MOVED 0400000000L
384
385 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
386
387 #define WAKE_PERCENT 45
388 #define FLIT_PERCENT 40
389 #define PARTY_WAKE_PERCENT 75
390
391 #define HYPOTHERMIA 1
392 #define STARVATION 2
393 #define POISON_DART 3
394 #define QUIT 4
395 #define WIN 5
396 #define KFIRE 6
397
398 #define UPWARD 0
399 #define UPRIGHT 1
400 #define RIGHT 2
401 #define DOWNRIGHT 3
402 #define DOWN 4
403 #define DOWNLEFT 5
404 #define LEFT 6
405 #define UPLEFT 7
406 #define DIRS 8
407
408 #define ROW1 7
409 #define ROW2 15
410
411 #define COL1 26
412 #define COL2 52
413
414 #define MOVED 0
415 #define MOVE_FAILED -1
416 #define STOPPED_ON_SOMETHING -2
417 #define CANCEL '\033'
418 #define LIST '*'
419
420 #define HUNGRY 300
421 #define WEAK 150
422 #define FAINT 20
423 #define STARVE 0
424
425 #define MIN_ROW 1
426
427 /* external routine declarations.
428 */
429 char *strcpy();
430 char *strncpy();
431 char *strcat();
432
433 char *mon_name();
434 char *get_ench_color();
435 char *name_of();
436 char *md_gln();
437 char *md_getenv();
438 char *md_malloc();
439 boolean is_direction();
440 boolean mon_sees();
441 boolean mask_pack();
442 boolean mask_room();
443 boolean is_digit();
444 boolean check_hunger();
445 boolean reg_move();
446 boolean md_df();
447 boolean has_been_touched();
448 object *add_to_pack();
449 object *alloc_object();
450 object *get_letter_object();
451 object *gr_monster();
452 object *get_thrown_at_monster();
453 object *get_zapped_monster();
454 object *check_duplicate();
455 object *gr_object();
456 object *object_at();
457 object *pick_up();
458 struct id *get_id_table();
459 unsigned short gr_what_is();
460 long rrandom();
461 long lget_number();
462 long xxx();
463 void byebye(), onintr(), error_save();
464
465 struct rogue_time {
466 short year; /* >= 1987 */
467 short month; /* 1 - 12 */
468 short day; /* 1 - 31 */
469 short hour; /* 0 - 23 */
470 short minute; /* 0 - 59 */
471 short second; /* 0 - 59 */
472 };
473
474 #ifdef CURSES
475 struct _win_st {
476 short _cury, _curx;
477 short _maxy, _maxx;
478 };
479
480 typedef struct _win_st WINDOW;
481
482 extern int LINES, COLS;
483 extern WINDOW *curscr;
484 extern char *CL;
485
486 char *md_gdtcf();
487
488 #else
489 #include <curses.h>
490 #endif
491