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rogue.h revision 1.2
      1 /*
      2  * Copyright (c) 1988 The Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * This code is derived from software contributed to Berkeley by
      6  * Timoth C. Stoehr.
      7  *
      8  * Redistribution and use in source and binary forms, with or without
      9  * modification, are permitted provided that the following conditions
     10  * are met:
     11  * 1. Redistributions of source code must retain the above copyright
     12  *    notice, this list of conditions and the following disclaimer.
     13  * 2. Redistributions in binary form must reproduce the above copyright
     14  *    notice, this list of conditions and the following disclaimer in the
     15  *    documentation and/or other materials provided with the distribution.
     16  * 3. All advertising materials mentioning features or use of this software
     17  *    must display the following acknowledgement:
     18  *	This product includes software developed by the University of
     19  *	California, Berkeley and its contributors.
     20  * 4. Neither the name of the University nor the names of its contributors
     21  *    may be used to endorse or promote products derived from this software
     22  *    without specific prior written permission.
     23  *
     24  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     25  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     26  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     27  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     28  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     29  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     30  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     31  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     32  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     33  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     34  * SUCH DAMAGE.
     35  *
     36  *	from: @(#)rogue.h	5.6 (Berkeley) 2/28/91
     37  *	$Id: rogue.h,v 1.2 1993/08/01 18:52:33 mycroft Exp $
     38  */
     39 
     40 /*
     41  * rogue.h
     42  *
     43  * This source herein may be modified and/or distributed by anybody who
     44  * so desires, with the following restrictions:
     45  *    1.)  This notice shall not be removed.
     46  *    2.)  Credit shall not be taken for the creation of this source.
     47  *    3.)  This code is not to be traded, sold, or used for personal
     48  *         gain or profit.
     49  */
     50 
     51 #define boolean char
     52 
     53 #define NOTHING		((unsigned short)     0)
     54 #define OBJECT		((unsigned short)    01)
     55 #define MONSTER		((unsigned short)    02)
     56 #define STAIRS		((unsigned short)    04)
     57 #define HORWALL		((unsigned short)   010)
     58 #define VERTWALL	((unsigned short)   020)
     59 #define DOOR		((unsigned short)   040)
     60 #define FLOOR		((unsigned short)  0100)
     61 #define TUNNEL		((unsigned short)  0200)
     62 #define TRAP		((unsigned short)  0400)
     63 #define HIDDEN		((unsigned short) 01000)
     64 
     65 #define ARMOR		((unsigned short)   01)
     66 #define WEAPON		((unsigned short)   02)
     67 #define SCROL		((unsigned short)   04)
     68 #define POTION		((unsigned short)  010)
     69 #define GOLD		((unsigned short)  020)
     70 #define FOOD		((unsigned short)  040)
     71 #define WAND		((unsigned short) 0100)
     72 #define RING		((unsigned short) 0200)
     73 #define AMULET		((unsigned short) 0400)
     74 #define ALL_OBJECTS	((unsigned short) 0777)
     75 
     76 #define LEATHER 0
     77 #define RINGMAIL 1
     78 #define SCALE 2
     79 #define CHAIN 3
     80 #define BANDED 4
     81 #define SPLINT 5
     82 #define PLATE 6
     83 #define ARMORS 7
     84 
     85 #define BOW 0
     86 #define DART 1
     87 #define ARROW 2
     88 #define DAGGER 3
     89 #define SHURIKEN 4
     90 #define MACE 5
     91 #define LONG_SWORD 6
     92 #define TWO_HANDED_SWORD 7
     93 #define WEAPONS 8
     94 
     95 #define MAX_PACK_COUNT 24
     96 
     97 #define PROTECT_ARMOR 0
     98 #define HOLD_MONSTER 1
     99 #define ENCH_WEAPON 2
    100 #define ENCH_ARMOR 3
    101 #define IDENTIFY 4
    102 #define TELEPORT 5
    103 #define SLEEP 6
    104 #define SCARE_MONSTER 7
    105 #define REMOVE_CURSE 8
    106 #define CREATE_MONSTER 9
    107 #define AGGRAVATE_MONSTER 10
    108 #define MAGIC_MAPPING 11
    109 #define CON_MON 12
    110 #define SCROLS 13
    111 
    112 #define INCREASE_STRENGTH 0
    113 #define RESTORE_STRENGTH 1
    114 #define HEALING 2
    115 #define EXTRA_HEALING 3
    116 #define POISON 4
    117 #define RAISE_LEVEL 5
    118 #define BLINDNESS 6
    119 #define HALLUCINATION 7
    120 #define DETECT_MONSTER 8
    121 #define DETECT_OBJECTS 9
    122 #define CONFUSION 10
    123 #define LEVITATION 11
    124 #define HASTE_SELF 12
    125 #define SEE_INVISIBLE 13
    126 #define POTIONS 14
    127 
    128 #define TELE_AWAY 0
    129 #define SLOW_MONSTER 1
    130 #define INVISIBILITY 2
    131 #define POLYMORPH 3
    132 #define HASTE_MONSTER 4
    133 #define MAGIC_MISSILE 5
    134 #define CANCELLATION 6
    135 #define DO_NOTHING 7
    136 #define DRAIN_LIFE 8
    137 #define COLD 9
    138 #define FIRE 10
    139 #define WANDS 11
    140 
    141 #define STEALTH 0
    142 #define R_TELEPORT 1
    143 #define REGENERATION 2
    144 #define SLOW_DIGEST 3
    145 #define ADD_STRENGTH 4
    146 #define SUSTAIN_STRENGTH 5
    147 #define DEXTERITY 6
    148 #define ADORNMENT 7
    149 #define R_SEE_INVISIBLE 8
    150 #define MAINTAIN_ARMOR 9
    151 #define SEARCHING 10
    152 #define RINGS 11
    153 
    154 #define RATION 0
    155 #define FRUIT 1
    156 
    157 #define NOT_USED		((unsigned short)   0)
    158 #define BEING_WIELDED	((unsigned short)  01)
    159 #define BEING_WORN		((unsigned short)  02)
    160 #define ON_LEFT_HAND	((unsigned short)  04)
    161 #define ON_RIGHT_HAND	((unsigned short) 010)
    162 #define ON_EITHER_HAND	((unsigned short) 014)
    163 #define BEING_USED		((unsigned short) 017)
    164 
    165 #define NO_TRAP -1
    166 #define TRAP_DOOR 0
    167 #define BEAR_TRAP 1
    168 #define TELE_TRAP 2
    169 #define DART_TRAP 3
    170 #define SLEEPING_GAS_TRAP 4
    171 #define RUST_TRAP 5
    172 #define TRAPS 6
    173 
    174 #define STEALTH_FACTOR 3
    175 #define R_TELE_PERCENT 8
    176 
    177 #define UNIDENTIFIED ((unsigned short) 00)	/* MUST BE ZERO! */
    178 #define IDENTIFIED ((unsigned short) 01)
    179 #define CALLED ((unsigned short) 02)
    180 
    181 #define DROWS 24
    182 #define DCOLS 80
    183 #define NMESSAGES 5
    184 #define MAX_TITLE_LENGTH 30
    185 #define MAXSYLLABLES 40
    186 #define MAX_METAL 14
    187 #define WAND_MATERIALS 30
    188 #define GEMS 14
    189 
    190 #define GOLD_PERCENT 46
    191 
    192 #define MAX_OPT_LEN 40
    193 
    194 struct id {
    195 	short value;
    196 	char *title;
    197 	char *real;
    198 	unsigned short id_status;
    199 };
    200 
    201 /* The following #defines provide more meaningful names for some of the
    202  * struct object fields that are used for monsters.  This, since each monster
    203  * and object (scrolls, potions, etc) are represented by a struct object.
    204  * Ideally, this should be handled by some kind of union structure.
    205  */
    206 
    207 #define m_damage damage
    208 #define hp_to_kill quantity
    209 #define m_char ichar
    210 #define first_level is_protected
    211 #define last_level is_cursed
    212 #define m_hit_chance class
    213 #define stationary_damage identified
    214 #define drop_percent which_kind
    215 #define trail_char d_enchant
    216 #define slowed_toggle quiver
    217 #define moves_confused hit_enchant
    218 #define nap_length picked_up
    219 #define disguise what_is
    220 #define next_monster next_object
    221 
    222 struct obj {				/* comment is monster meaning */
    223 	unsigned long m_flags;	/* monster flags */
    224 	char *damage;			/* damage it does */
    225 	short quantity;			/* hit points to kill */
    226 	short ichar;			/* 'A' is for aquatar */
    227 	short kill_exp;			/* exp for killing it */
    228 	short is_protected;		/* level starts */
    229 	short is_cursed;		/* level ends */
    230 	short class;			/* chance of hitting you */
    231 	short identified;		/* 'F' damage, 1,2,3... */
    232 	unsigned short which_kind; /* item carry/drop % */
    233 	short o_row, o_col, o;	/* o is how many times stuck at o_row, o_col */
    234 	short row, col;			/* current row, col */
    235 	short d_enchant;		/* room char when detect_monster */
    236 	short quiver;			/* monster slowed toggle */
    237 	short trow, tcol;		/* target row, col */
    238 	short hit_enchant;		/* how many moves is confused */
    239 	unsigned short what_is;	/* imitator's charactor (?!%: */
    240 	short picked_up;		/* sleep from wand of sleep */
    241 	unsigned short in_use_flags;
    242 	struct obj *next_object;	/* next monster */
    243 };
    244 
    245 typedef struct obj object;
    246 
    247 #define INIT_AW (object*)0,(object*)0
    248 #define INIT_RINGS (object*)0,(object*)0
    249 #define INIT_HP 12,12
    250 #define INIT_STR 16,16
    251 #define INIT_EXP 1,0
    252 #define INIT_PACK {0}
    253 #define INIT_GOLD 0
    254 #define INIT_CHAR '@'
    255 #define INIT_MOVES 1250
    256 
    257 struct fightr {
    258 	object *armor;
    259 	object *weapon;
    260 	object *left_ring, *right_ring;
    261 	short hp_current;
    262 	short hp_max;
    263 	short str_current;
    264 	short str_max;
    265 	object pack;
    266 	long gold;
    267 	short exp;
    268 	long exp_points;
    269 	short row, col;
    270 	short fchar;
    271 	short moves_left;
    272 };
    273 
    274 typedef struct fightr fighter;
    275 
    276 struct dr {
    277 	short oth_room;
    278 	short oth_row,
    279 	      oth_col;
    280 	short door_row,
    281 		  door_col;
    282 };
    283 
    284 typedef struct dr door;
    285 
    286 struct rm {
    287 	short bottom_row, right_col, left_col, top_row;
    288 	door doors[4];
    289 	unsigned short is_room;
    290 };
    291 
    292 typedef struct rm room;
    293 
    294 #define MAXROOMS 9
    295 #define BIG_ROOM 10
    296 
    297 #define NO_ROOM -1
    298 
    299 #define PASSAGE -3		/* cur_room value */
    300 
    301 #define AMULET_LEVEL 26
    302 
    303 #define R_NOTHING	((unsigned short) 01)
    304 #define R_ROOM		((unsigned short) 02)
    305 #define R_MAZE		((unsigned short) 04)
    306 #define R_DEADEND	((unsigned short) 010)
    307 #define R_CROSS		((unsigned short) 020)
    308 
    309 #define MAX_EXP_LEVEL 21
    310 #define MAX_EXP 10000001L
    311 #define MAX_GOLD 999999
    312 #define MAX_ARMOR 99
    313 #define MAX_HP 999
    314 #define MAX_STRENGTH 99
    315 #define LAST_DUNGEON 99
    316 
    317 #define STAT_LEVEL 01
    318 #define STAT_GOLD 02
    319 #define STAT_HP 04
    320 #define STAT_STRENGTH 010
    321 #define STAT_ARMOR 020
    322 #define STAT_EXP 040
    323 #define STAT_HUNGER 0100
    324 #define STAT_LABEL 0200
    325 #define STAT_ALL 0377
    326 
    327 #define PARTY_TIME 10	/* one party somewhere in each 10 level span */
    328 
    329 #define MAX_TRAPS 10	/* maximum traps per level */
    330 
    331 #define HIDE_PERCENT 12
    332 
    333 struct tr {
    334 	short trap_type;
    335 	short trap_row, trap_col;
    336 };
    337 
    338 typedef struct tr trap;
    339 
    340 extern fighter rogue;
    341 extern room rooms[];
    342 extern trap traps[];
    343 extern unsigned short dungeon[DROWS][DCOLS];
    344 extern object level_objects;
    345 
    346 extern struct id id_scrolls[];
    347 extern struct id id_potions[];
    348 extern struct id id_wands[];
    349 extern struct id id_rings[];
    350 extern struct id id_weapons[];
    351 extern struct id id_armors[];
    352 
    353 extern object mon_tab[];
    354 extern object level_monsters;
    355 
    356 #define MONSTERS 26
    357 
    358 #define HASTED					01L
    359 #define SLOWED					02L
    360 #define INVISIBLE				04L
    361 #define ASLEEP				   010L
    362 #define WAKENS				   020L
    363 #define WANDERS				   040L
    364 #define FLIES				  0100L
    365 #define FLITS				  0200L
    366 #define CAN_FLIT			  0400L		/* can, but usually doesn't, flit */
    367 #define CONFUSED	 		 01000L
    368 #define RUSTS				 02000L
    369 #define HOLDS				 04000L
    370 #define FREEZES				010000L
    371 #define STEALS_GOLD			020000L
    372 #define STEALS_ITEM			040000L
    373 #define STINGS			   0100000L
    374 #define DRAINS_LIFE		   0200000L
    375 #define DROPS_LEVEL		   0400000L
    376 #define SEEKS_GOLD		  01000000L
    377 #define FREEZING_ROGUE	  02000000L
    378 #define RUST_VANISHED	  04000000L
    379 #define CONFUSES		 010000000L
    380 #define IMITATES		 020000000L
    381 #define FLAMES			 040000000L
    382 #define STATIONARY		0100000000L		/* damage will be 1,2,3,... */
    383 #define NAPPING			0200000000L		/* can't wake up for a while */
    384 #define ALREADY_MOVED	0400000000L
    385 
    386 #define SPECIAL_HIT		(RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
    387 
    388 #define WAKE_PERCENT 45
    389 #define FLIT_PERCENT 40
    390 #define PARTY_WAKE_PERCENT 75
    391 
    392 #define HYPOTHERMIA 1
    393 #define STARVATION 2
    394 #define POISON_DART 3
    395 #define QUIT 4
    396 #define WIN 5
    397 #define KFIRE 6
    398 
    399 #define UPWARD 0
    400 #define UPRIGHT 1
    401 #define RIGHT 2
    402 #define DOWNRIGHT 3
    403 #define DOWN 4
    404 #define DOWNLEFT 5
    405 #define LEFT 6
    406 #define UPLEFT 7
    407 #define DIRS 8
    408 
    409 #define ROW1 7
    410 #define ROW2 15
    411 
    412 #define COL1 26
    413 #define COL2 52
    414 
    415 #define MOVED 0
    416 #define MOVE_FAILED -1
    417 #define STOPPED_ON_SOMETHING -2
    418 #define CANCEL '\033'
    419 #define LIST '*'
    420 
    421 #define HUNGRY 300
    422 #define WEAK 150
    423 #define FAINT 20
    424 #define STARVE 0
    425 
    426 #define MIN_ROW 1
    427 
    428 /* external routine declarations.
    429  */
    430 char *strcpy();
    431 char *strncpy();
    432 char *strcat();
    433 
    434 char *mon_name();
    435 char *get_ench_color();
    436 char *name_of();
    437 char *md_gln();
    438 char *md_getenv();
    439 char *md_malloc();
    440 boolean is_direction();
    441 boolean mon_sees();
    442 boolean mask_pack();
    443 boolean mask_room();
    444 boolean is_digit();
    445 boolean check_hunger();
    446 boolean reg_move();
    447 boolean md_df();
    448 boolean has_been_touched();
    449 object *add_to_pack();
    450 object *alloc_object();
    451 object *get_letter_object();
    452 object *gr_monster();
    453 object *get_thrown_at_monster();
    454 object *get_zapped_monster();
    455 object *check_duplicate();
    456 object *gr_object();
    457 object *object_at();
    458 object *pick_up();
    459 struct id *get_id_table();
    460 unsigned short gr_what_is();
    461 long rrandom();
    462 long lget_number();
    463 long xxx();
    464 void byebye(), onintr(), error_save();
    465 
    466 struct rogue_time {
    467 	short year;		/* >= 1987 */
    468 	short month;	/* 1 - 12 */
    469 	short day;		/* 1 - 31 */
    470 	short hour;		/* 0 - 23 */
    471 	short minute;	/* 0 - 59 */
    472 	short second;	/* 0 - 59 */
    473 };
    474 
    475 #ifdef CURSES
    476 struct _win_st {
    477 	short _cury, _curx;
    478 	short _maxy, _maxx;
    479 };
    480 
    481 typedef struct _win_st WINDOW;
    482 
    483 extern int LINES, COLS;
    484 extern WINDOW *curscr;
    485 extern char *CL;
    486 
    487 char *md_gdtcf();
    488 
    489 #else
    490 #include <curses.h>
    491 #endif
    492