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rogue.h revision 1.3
      1 /*	$NetBSD: rogue.h,v 1.3 1995/04/22 10:28:14 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timoth C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. All advertising materials mentioning features or use of this software
     19  *    must display the following acknowledgement:
     20  *	This product includes software developed by the University of
     21  *	California, Berkeley and its contributors.
     22  * 4. Neither the name of the University nor the names of its contributors
     23  *    may be used to endorse or promote products derived from this software
     24  *    without specific prior written permission.
     25  *
     26  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  * SUCH DAMAGE.
     37  *
     38  *	@(#)rogue.h	8.1 (Berkeley) 5/31/93
     39  */
     40 
     41 /*
     42  * rogue.h
     43  *
     44  * This source herein may be modified and/or distributed by anybody who
     45  * so desires, with the following restrictions:
     46  *    1.)  This notice shall not be removed.
     47  *    2.)  Credit shall not be taken for the creation of this source.
     48  *    3.)  This code is not to be traded, sold, or used for personal
     49  *         gain or profit.
     50  */
     51 
     52 #define boolean char
     53 
     54 #define NOTHING		((unsigned short)     0)
     55 #define OBJECT		((unsigned short)    01)
     56 #define MONSTER		((unsigned short)    02)
     57 #define STAIRS		((unsigned short)    04)
     58 #define HORWALL		((unsigned short)   010)
     59 #define VERTWALL	((unsigned short)   020)
     60 #define DOOR		((unsigned short)   040)
     61 #define FLOOR		((unsigned short)  0100)
     62 #define TUNNEL		((unsigned short)  0200)
     63 #define TRAP		((unsigned short)  0400)
     64 #define HIDDEN		((unsigned short) 01000)
     65 
     66 #define ARMOR		((unsigned short)   01)
     67 #define WEAPON		((unsigned short)   02)
     68 #define SCROL		((unsigned short)   04)
     69 #define POTION		((unsigned short)  010)
     70 #define GOLD		((unsigned short)  020)
     71 #define FOOD		((unsigned short)  040)
     72 #define WAND		((unsigned short) 0100)
     73 #define RING		((unsigned short) 0200)
     74 #define AMULET		((unsigned short) 0400)
     75 #define ALL_OBJECTS	((unsigned short) 0777)
     76 
     77 #define LEATHER 0
     78 #define RINGMAIL 1
     79 #define SCALE 2
     80 #define CHAIN 3
     81 #define BANDED 4
     82 #define SPLINT 5
     83 #define PLATE 6
     84 #define ARMORS 7
     85 
     86 #define BOW 0
     87 #define DART 1
     88 #define ARROW 2
     89 #define DAGGER 3
     90 #define SHURIKEN 4
     91 #define MACE 5
     92 #define LONG_SWORD 6
     93 #define TWO_HANDED_SWORD 7
     94 #define WEAPONS 8
     95 
     96 #define MAX_PACK_COUNT 24
     97 
     98 #define PROTECT_ARMOR 0
     99 #define HOLD_MONSTER 1
    100 #define ENCH_WEAPON 2
    101 #define ENCH_ARMOR 3
    102 #define IDENTIFY 4
    103 #define TELEPORT 5
    104 #define SLEEP 6
    105 #define SCARE_MONSTER 7
    106 #define REMOVE_CURSE 8
    107 #define CREATE_MONSTER 9
    108 #define AGGRAVATE_MONSTER 10
    109 #define MAGIC_MAPPING 11
    110 #define CON_MON 12
    111 #define SCROLS 13
    112 
    113 #define INCREASE_STRENGTH 0
    114 #define RESTORE_STRENGTH 1
    115 #define HEALING 2
    116 #define EXTRA_HEALING 3
    117 #define POISON 4
    118 #define RAISE_LEVEL 5
    119 #define BLINDNESS 6
    120 #define HALLUCINATION 7
    121 #define DETECT_MONSTER 8
    122 #define DETECT_OBJECTS 9
    123 #define CONFUSION 10
    124 #define LEVITATION 11
    125 #define HASTE_SELF 12
    126 #define SEE_INVISIBLE 13
    127 #define POTIONS 14
    128 
    129 #define TELE_AWAY 0
    130 #define SLOW_MONSTER 1
    131 #define INVISIBILITY 2
    132 #define POLYMORPH 3
    133 #define HASTE_MONSTER 4
    134 #define MAGIC_MISSILE 5
    135 #define CANCELLATION 6
    136 #define DO_NOTHING 7
    137 #define DRAIN_LIFE 8
    138 #define COLD 9
    139 #define FIRE 10
    140 #define WANDS 11
    141 
    142 #define STEALTH 0
    143 #define R_TELEPORT 1
    144 #define REGENERATION 2
    145 #define SLOW_DIGEST 3
    146 #define ADD_STRENGTH 4
    147 #define SUSTAIN_STRENGTH 5
    148 #define DEXTERITY 6
    149 #define ADORNMENT 7
    150 #define R_SEE_INVISIBLE 8
    151 #define MAINTAIN_ARMOR 9
    152 #define SEARCHING 10
    153 #define RINGS 11
    154 
    155 #define RATION 0
    156 #define FRUIT 1
    157 
    158 #define NOT_USED		((unsigned short)   0)
    159 #define BEING_WIELDED	((unsigned short)  01)
    160 #define BEING_WORN		((unsigned short)  02)
    161 #define ON_LEFT_HAND	((unsigned short)  04)
    162 #define ON_RIGHT_HAND	((unsigned short) 010)
    163 #define ON_EITHER_HAND	((unsigned short) 014)
    164 #define BEING_USED		((unsigned short) 017)
    165 
    166 #define NO_TRAP -1
    167 #define TRAP_DOOR 0
    168 #define BEAR_TRAP 1
    169 #define TELE_TRAP 2
    170 #define DART_TRAP 3
    171 #define SLEEPING_GAS_TRAP 4
    172 #define RUST_TRAP 5
    173 #define TRAPS 6
    174 
    175 #define STEALTH_FACTOR 3
    176 #define R_TELE_PERCENT 8
    177 
    178 #define UNIDENTIFIED ((unsigned short) 00)	/* MUST BE ZERO! */
    179 #define IDENTIFIED ((unsigned short) 01)
    180 #define CALLED ((unsigned short) 02)
    181 
    182 #define DROWS 24
    183 #define DCOLS 80
    184 #define NMESSAGES 5
    185 #define MAX_TITLE_LENGTH 30
    186 #define MAXSYLLABLES 40
    187 #define MAX_METAL 14
    188 #define WAND_MATERIALS 30
    189 #define GEMS 14
    190 
    191 #define GOLD_PERCENT 46
    192 
    193 #define MAX_OPT_LEN 40
    194 
    195 struct id {
    196 	short value;
    197 	char *title;
    198 	char *real;
    199 	unsigned short id_status;
    200 };
    201 
    202 /* The following #defines provide more meaningful names for some of the
    203  * struct object fields that are used for monsters.  This, since each monster
    204  * and object (scrolls, potions, etc) are represented by a struct object.
    205  * Ideally, this should be handled by some kind of union structure.
    206  */
    207 
    208 #define m_damage damage
    209 #define hp_to_kill quantity
    210 #define m_char ichar
    211 #define first_level is_protected
    212 #define last_level is_cursed
    213 #define m_hit_chance class
    214 #define stationary_damage identified
    215 #define drop_percent which_kind
    216 #define trail_char d_enchant
    217 #define slowed_toggle quiver
    218 #define moves_confused hit_enchant
    219 #define nap_length picked_up
    220 #define disguise what_is
    221 #define next_monster next_object
    222 
    223 struct obj {				/* comment is monster meaning */
    224 	unsigned long m_flags;	/* monster flags */
    225 	char *damage;			/* damage it does */
    226 	short quantity;			/* hit points to kill */
    227 	short ichar;			/* 'A' is for aquatar */
    228 	short kill_exp;			/* exp for killing it */
    229 	short is_protected;		/* level starts */
    230 	short is_cursed;		/* level ends */
    231 	short class;			/* chance of hitting you */
    232 	short identified;		/* 'F' damage, 1,2,3... */
    233 	unsigned short which_kind; /* item carry/drop % */
    234 	short o_row, o_col, o;	/* o is how many times stuck at o_row, o_col */
    235 	short row, col;			/* current row, col */
    236 	short d_enchant;		/* room char when detect_monster */
    237 	short quiver;			/* monster slowed toggle */
    238 	short trow, tcol;		/* target row, col */
    239 	short hit_enchant;		/* how many moves is confused */
    240 	unsigned short what_is;	/* imitator's charactor (?!%: */
    241 	short picked_up;		/* sleep from wand of sleep */
    242 	unsigned short in_use_flags;
    243 	struct obj *next_object;	/* next monster */
    244 };
    245 
    246 typedef struct obj object;
    247 
    248 #define INIT_AW (object*)0,(object*)0
    249 #define INIT_RINGS (object*)0,(object*)0
    250 #define INIT_HP 12,12
    251 #define INIT_STR 16,16
    252 #define INIT_EXP 1,0
    253 #define INIT_PACK {0}
    254 #define INIT_GOLD 0
    255 #define INIT_CHAR '@'
    256 #define INIT_MOVES 1250
    257 
    258 struct fightr {
    259 	object *armor;
    260 	object *weapon;
    261 	object *left_ring, *right_ring;
    262 	short hp_current;
    263 	short hp_max;
    264 	short str_current;
    265 	short str_max;
    266 	object pack;
    267 	long gold;
    268 	short exp;
    269 	long exp_points;
    270 	short row, col;
    271 	short fchar;
    272 	short moves_left;
    273 };
    274 
    275 typedef struct fightr fighter;
    276 
    277 struct dr {
    278 	short oth_room;
    279 	short oth_row,
    280 	      oth_col;
    281 	short door_row,
    282 		  door_col;
    283 };
    284 
    285 typedef struct dr door;
    286 
    287 struct rm {
    288 	short bottom_row, right_col, left_col, top_row;
    289 	door doors[4];
    290 	unsigned short is_room;
    291 };
    292 
    293 typedef struct rm room;
    294 
    295 #define MAXROOMS 9
    296 #define BIG_ROOM 10
    297 
    298 #define NO_ROOM -1
    299 
    300 #define PASSAGE -3		/* cur_room value */
    301 
    302 #define AMULET_LEVEL 26
    303 
    304 #define R_NOTHING	((unsigned short) 01)
    305 #define R_ROOM		((unsigned short) 02)
    306 #define R_MAZE		((unsigned short) 04)
    307 #define R_DEADEND	((unsigned short) 010)
    308 #define R_CROSS		((unsigned short) 020)
    309 
    310 #define MAX_EXP_LEVEL 21
    311 #define MAX_EXP 10000001L
    312 #define MAX_GOLD 999999
    313 #define MAX_ARMOR 99
    314 #define MAX_HP 999
    315 #define MAX_STRENGTH 99
    316 #define LAST_DUNGEON 99
    317 
    318 #define STAT_LEVEL 01
    319 #define STAT_GOLD 02
    320 #define STAT_HP 04
    321 #define STAT_STRENGTH 010
    322 #define STAT_ARMOR 020
    323 #define STAT_EXP 040
    324 #define STAT_HUNGER 0100
    325 #define STAT_LABEL 0200
    326 #define STAT_ALL 0377
    327 
    328 #define PARTY_TIME 10	/* one party somewhere in each 10 level span */
    329 
    330 #define MAX_TRAPS 10	/* maximum traps per level */
    331 
    332 #define HIDE_PERCENT 12
    333 
    334 struct tr {
    335 	short trap_type;
    336 	short trap_row, trap_col;
    337 };
    338 
    339 typedef struct tr trap;
    340 
    341 extern fighter rogue;
    342 extern room rooms[];
    343 extern trap traps[];
    344 extern unsigned short dungeon[DROWS][DCOLS];
    345 extern object level_objects;
    346 
    347 extern struct id id_scrolls[];
    348 extern struct id id_potions[];
    349 extern struct id id_wands[];
    350 extern struct id id_rings[];
    351 extern struct id id_weapons[];
    352 extern struct id id_armors[];
    353 
    354 extern object mon_tab[];
    355 extern object level_monsters;
    356 
    357 #define MONSTERS 26
    358 
    359 #define HASTED					01L
    360 #define SLOWED					02L
    361 #define INVISIBLE				04L
    362 #define ASLEEP				   010L
    363 #define WAKENS				   020L
    364 #define WANDERS				   040L
    365 #define FLIES				  0100L
    366 #define FLITS				  0200L
    367 #define CAN_FLIT			  0400L		/* can, but usually doesn't, flit */
    368 #define CONFUSED	 		 01000L
    369 #define RUSTS				 02000L
    370 #define HOLDS				 04000L
    371 #define FREEZES				010000L
    372 #define STEALS_GOLD			020000L
    373 #define STEALS_ITEM			040000L
    374 #define STINGS			   0100000L
    375 #define DRAINS_LIFE		   0200000L
    376 #define DROPS_LEVEL		   0400000L
    377 #define SEEKS_GOLD		  01000000L
    378 #define FREEZING_ROGUE	  02000000L
    379 #define RUST_VANISHED	  04000000L
    380 #define CONFUSES		 010000000L
    381 #define IMITATES		 020000000L
    382 #define FLAMES			 040000000L
    383 #define STATIONARY		0100000000L		/* damage will be 1,2,3,... */
    384 #define NAPPING			0200000000L		/* can't wake up for a while */
    385 #define ALREADY_MOVED	0400000000L
    386 
    387 #define SPECIAL_HIT		(RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
    388 
    389 #define WAKE_PERCENT 45
    390 #define FLIT_PERCENT 40
    391 #define PARTY_WAKE_PERCENT 75
    392 
    393 #define HYPOTHERMIA 1
    394 #define STARVATION 2
    395 #define POISON_DART 3
    396 #define QUIT 4
    397 #define WIN 5
    398 #define KFIRE 6
    399 
    400 #define UPWARD 0
    401 #define UPRIGHT 1
    402 #define RIGHT 2
    403 #define DOWNRIGHT 3
    404 #define DOWN 4
    405 #define DOWNLEFT 5
    406 #define LEFT 6
    407 #define UPLEFT 7
    408 #define DIRS 8
    409 
    410 #define ROW1 7
    411 #define ROW2 15
    412 
    413 #define COL1 26
    414 #define COL2 52
    415 
    416 #define MOVED 0
    417 #define MOVE_FAILED -1
    418 #define STOPPED_ON_SOMETHING -2
    419 #define CANCEL '\033'
    420 #define LIST '*'
    421 
    422 #define HUNGRY 300
    423 #define WEAK 150
    424 #define FAINT 20
    425 #define STARVE 0
    426 
    427 #define MIN_ROW 1
    428 
    429 /* external routine declarations.
    430  */
    431 char *strcpy();
    432 char *strncpy();
    433 char *strcat();
    434 
    435 char *mon_name();
    436 char *get_ench_color();
    437 char *name_of();
    438 char *md_gln();
    439 char *md_getenv();
    440 char *md_malloc();
    441 boolean is_direction();
    442 boolean mon_sees();
    443 boolean mask_pack();
    444 boolean mask_room();
    445 boolean is_digit();
    446 boolean check_hunger();
    447 boolean reg_move();
    448 boolean md_df();
    449 boolean has_been_touched();
    450 object *add_to_pack();
    451 object *alloc_object();
    452 object *get_letter_object();
    453 object *gr_monster();
    454 object *get_thrown_at_monster();
    455 object *get_zapped_monster();
    456 object *check_duplicate();
    457 object *gr_object();
    458 object *object_at();
    459 object *pick_up();
    460 struct id *get_id_table();
    461 unsigned short gr_what_is();
    462 long rrandom();
    463 long lget_number();
    464 long xxx();
    465 void byebye(), onintr(), error_save();
    466 
    467 struct rogue_time {
    468 	short year;		/* >= 1987 */
    469 	short month;	/* 1 - 12 */
    470 	short day;		/* 1 - 31 */
    471 	short hour;		/* 0 - 23 */
    472 	short minute;	/* 0 - 59 */
    473 	short second;	/* 0 - 59 */
    474 };
    475 
    476 #ifdef CURSES
    477 struct _win_st {
    478 	short _cury, _curx;
    479 	short _maxy, _maxx;
    480 };
    481 
    482 typedef struct _win_st WINDOW;
    483 
    484 extern int LINES, COLS;
    485 extern WINDOW *curscr;
    486 extern char *CL;
    487 
    488 char *md_gdtcf();
    489 
    490 #else
    491 #include <curses.h>
    492 #endif
    493