Home | History | Annotate | Line # | Download | only in rogue
      1  1.14       mrg /*	$NetBSD: room.c,v 1.14 2019/02/03 03:19:25 mrg Exp $	*/
      2   1.3       cgd 
      3   1.1       cgd /*
      4   1.3       cgd  * Copyright (c) 1988, 1993
      5   1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6   1.1       cgd  *
      7   1.1       cgd  * This code is derived from software contributed to Berkeley by
      8   1.1       cgd  * Timothy C. Stoehr.
      9   1.1       cgd  *
     10   1.1       cgd  * Redistribution and use in source and binary forms, with or without
     11   1.1       cgd  * modification, are permitted provided that the following conditions
     12   1.1       cgd  * are met:
     13   1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     14   1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     15   1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16   1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     17   1.1       cgd  *    documentation and/or other materials provided with the distribution.
     18   1.7       agc  * 3. Neither the name of the University nor the names of its contributors
     19   1.1       cgd  *    may be used to endorse or promote products derived from this software
     20   1.1       cgd  *    without specific prior written permission.
     21   1.1       cgd  *
     22   1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23   1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24   1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25   1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26   1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27   1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28   1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29   1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30   1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31   1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32   1.1       cgd  * SUCH DAMAGE.
     33   1.1       cgd  */
     34   1.1       cgd 
     35   1.4     lukem #include <sys/cdefs.h>
     36   1.1       cgd #ifndef lint
     37   1.3       cgd #if 0
     38   1.3       cgd static char sccsid[] = "@(#)room.c	8.1 (Berkeley) 5/31/93";
     39   1.3       cgd #else
     40  1.14       mrg __RCSID("$NetBSD: room.c,v 1.14 2019/02/03 03:19:25 mrg Exp $");
     41   1.3       cgd #endif
     42   1.1       cgd #endif /* not lint */
     43   1.1       cgd 
     44   1.1       cgd /*
     45   1.1       cgd  * room.c
     46   1.1       cgd  *
     47   1.1       cgd  * This source herein may be modified and/or distributed by anybody who
     48   1.1       cgd  * so desires, with the following restrictions:
     49   1.1       cgd  *    1.)  No portion of this notice shall be removed.
     50   1.1       cgd  *    2.)  Credit shall not be taken for the creation of this source.
     51   1.1       cgd  *    3.)  This code is not to be traded, sold, or used for personal
     52   1.1       cgd  *         gain or profit.
     53   1.1       cgd  *
     54   1.1       cgd  */
     55   1.1       cgd 
     56   1.1       cgd #include "rogue.h"
     57   1.1       cgd 
     58   1.1       cgd room rooms[MAXROOMS];
     59  1.12  dholland 
     60  1.12  dholland static boolean rooms_visited[MAXROOMS];
     61   1.1       cgd 
     62   1.1       cgd #define NOPTS 7
     63  1.12  dholland static const struct option {
     64   1.6   hubertf 	const char *prompt;
     65   1.1       cgd 	boolean is_bool;
     66   1.1       cgd 	char **strval;
     67   1.1       cgd 	boolean *bval;
     68   1.1       cgd } options[NOPTS] = {
     69   1.1       cgd 	{
     70   1.1       cgd 		"Show position only at end of run (\"jump\"): ",
     71  1.12  dholland 		1, NULL, &jump
     72   1.1       cgd 	},
     73   1.1       cgd 	{
     74   1.1       cgd 		"Follow turnings in passageways (\"passgo\"): ",
     75  1.12  dholland 		1, NULL, &passgo
     76   1.1       cgd 	},
     77   1.1       cgd 	{
     78   1.1       cgd 		"Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
     79  1.12  dholland 		1, NULL, &no_skull
     80   1.1       cgd 	},
     81   1.1       cgd 	{
     82   1.1       cgd 		"Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
     83  1.12  dholland 		1, NULL, &ask_quit
     84   1.1       cgd 	},
     85   1.1       cgd 	{
     86   1.1       cgd 		"Name (\"name\"): ",
     87  1.12  dholland 		0, &nick_name, NULL
     88   1.1       cgd 	},
     89   1.1       cgd 	{
     90   1.1       cgd 		"Fruit (\"fruit\"): ",
     91  1.12  dholland 		0, &fruit, NULL
     92   1.1       cgd 	},
     93   1.1       cgd 	{
     94   1.1       cgd 		"Save file (\"file\"): ",
     95  1.12  dholland 		0, &save_file, NULL
     96   1.1       cgd 	}
     97   1.1       cgd };
     98   1.1       cgd 
     99  1.13  dholland static boolean get_oth_room(short, short *, short *);
    100  1.13  dholland static void opt_erase(int);
    101  1.13  dholland static void opt_go(int);
    102  1.13  dholland static void opt_show(int);
    103  1.13  dholland static void visit_rooms(int);
    104  1.13  dholland 
    105   1.4     lukem void
    106  1.12  dholland light_up_room(int rn)
    107   1.1       cgd {
    108   1.1       cgd 	short i, j;
    109   1.1       cgd 
    110   1.1       cgd 	if (!blind) {
    111   1.1       cgd 		for (i = rooms[rn].top_row;
    112   1.1       cgd 			i <= rooms[rn].bottom_row; i++) {
    113   1.1       cgd 			for (j = rooms[rn].left_col;
    114   1.1       cgd 				j <= rooms[rn].right_col; j++) {
    115   1.1       cgd 				if (dungeon[i][j] & MONSTER) {
    116   1.1       cgd 					object *monster;
    117   1.1       cgd 
    118   1.4     lukem 					if ((monster = object_at(
    119   1.4     lukem 					    &level_monsters, i, j)) != NULL) {
    120   1.1       cgd 						dungeon[monster->row][monster->col] &= (~MONSTER);
    121   1.1       cgd 						monster->trail_char =
    122   1.1       cgd 							get_dungeon_char(monster->row, monster->col);
    123   1.1       cgd 						dungeon[monster->row][monster->col] |= MONSTER;
    124   1.1       cgd 					}
    125   1.1       cgd 				}
    126   1.1       cgd 				mvaddch(i, j, get_dungeon_char(i, j));
    127   1.1       cgd 			}
    128   1.1       cgd 		}
    129   1.1       cgd 		mvaddch(rogue.row, rogue.col, rogue.fchar);
    130   1.1       cgd 	}
    131   1.1       cgd }
    132   1.1       cgd 
    133   1.4     lukem void
    134  1.12  dholland light_passage(int row, int col)
    135   1.1       cgd {
    136   1.1       cgd 	short i, j, i_end, j_end;
    137   1.1       cgd 
    138   1.1       cgd 	if (blind) {
    139   1.1       cgd 		return;
    140   1.1       cgd 	}
    141   1.1       cgd 	i_end = (row < (DROWS-2)) ? 1 : 0;
    142   1.1       cgd 	j_end = (col < (DCOLS-1)) ? 1 : 0;
    143   1.1       cgd 
    144   1.1       cgd 	for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
    145   1.1       cgd 		for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
    146   1.1       cgd 			if (can_move(row, col, row+i, col+j)) {
    147   1.1       cgd 				mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
    148   1.1       cgd 			}
    149   1.1       cgd 		}
    150   1.1       cgd 	}
    151   1.1       cgd }
    152   1.1       cgd 
    153   1.4     lukem void
    154  1.12  dholland darken_room(short rn)
    155   1.1       cgd {
    156   1.1       cgd 	short i, j;
    157   1.1       cgd 
    158   1.1       cgd 	for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
    159   1.1       cgd 		for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
    160   1.1       cgd 			if (blind) {
    161   1.1       cgd 				mvaddch(i, j, ' ');
    162   1.1       cgd 			} else {
    163   1.1       cgd 				if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
    164   1.1       cgd 					!(detect_monster && (dungeon[i][j] & MONSTER))) {
    165   1.1       cgd 					if (!imitating(i, j)) {
    166   1.1       cgd 						mvaddch(i, j, ' ');
    167   1.1       cgd 					}
    168   1.1       cgd 					if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
    169   1.1       cgd 						mvaddch(i, j, '^');
    170   1.1       cgd 					}
    171   1.1       cgd 				}
    172   1.1       cgd 			}
    173   1.1       cgd 		}
    174   1.1       cgd 	}
    175   1.1       cgd }
    176   1.1       cgd 
    177   1.4     lukem char
    178  1.12  dholland get_dungeon_char(short row, short col)
    179   1.1       cgd {
    180   1.4     lukem 	unsigned short mask = dungeon[row][col];
    181   1.1       cgd 
    182   1.1       cgd 	if (mask & MONSTER) {
    183   1.1       cgd 		return(gmc_row_col(row, col));
    184   1.1       cgd 	}
    185   1.1       cgd 	if (mask & OBJECT) {
    186   1.1       cgd 		object *obj;
    187   1.1       cgd 
    188   1.1       cgd 		obj = object_at(&level_objects, row, col);
    189   1.1       cgd 		return(get_mask_char(obj->what_is));
    190   1.1       cgd 	}
    191   1.1       cgd 	if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
    192   1.1       cgd 		if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
    193   1.1       cgd 			return(((mask & STAIRS) ? '%' : '#'));
    194   1.1       cgd 		}
    195   1.1       cgd 		if (mask & HORWALL) {
    196   1.1       cgd 			return('-');
    197   1.1       cgd 		}
    198   1.1       cgd 		if (mask & VERTWALL) {
    199   1.1       cgd 			return('|');
    200   1.1       cgd 		}
    201   1.1       cgd 		if (mask & FLOOR) {
    202   1.1       cgd 			if (mask & TRAP) {
    203   1.1       cgd 				if (!(dungeon[row][col] & HIDDEN)) {
    204   1.1       cgd 					return('^');
    205   1.1       cgd 				}
    206   1.1       cgd 			}
    207   1.1       cgd 			return('.');
    208   1.1       cgd 		}
    209   1.1       cgd 		if (mask & DOOR) {
    210   1.1       cgd 			if (mask & HIDDEN) {
    211   1.1       cgd 				if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
    212   1.1       cgd 					((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
    213   1.1       cgd 					return('-');
    214   1.1       cgd 				} else {
    215   1.1       cgd 					return('|');
    216   1.1       cgd 				}
    217   1.1       cgd 			} else {
    218   1.1       cgd 				return('+');
    219   1.1       cgd 			}
    220   1.1       cgd 		}
    221   1.1       cgd 	}
    222   1.1       cgd 	return(' ');
    223   1.1       cgd }
    224   1.1       cgd 
    225   1.4     lukem char
    226  1.12  dholland get_mask_char(unsigned short mask)
    227   1.1       cgd {
    228   1.1       cgd 		switch(mask) {
    229   1.1       cgd 		case SCROL:
    230   1.1       cgd 			return('?');
    231   1.1       cgd 		case POTION:
    232   1.1       cgd 			return('!');
    233   1.1       cgd 		case GOLD:
    234   1.1       cgd 			return('*');
    235   1.1       cgd 		case FOOD:
    236   1.1       cgd 			return(':');
    237   1.1       cgd 		case WAND:
    238   1.1       cgd 			return('/');
    239   1.1       cgd 		case ARMOR:
    240   1.1       cgd 			return(']');
    241   1.1       cgd 		case WEAPON:
    242   1.1       cgd 			return(')');
    243   1.1       cgd 		case RING:
    244   1.1       cgd 			return('=');
    245   1.1       cgd 		case AMULET:
    246   1.1       cgd 			return(',');
    247   1.1       cgd 		default:
    248   1.1       cgd 			return('~');	/* unknown, something is wrong */
    249   1.1       cgd 		}
    250   1.1       cgd }
    251   1.1       cgd 
    252   1.4     lukem void
    253  1.12  dholland gr_row_col(short *row, short *col, unsigned short mask)
    254   1.1       cgd {
    255   1.1       cgd 	short rn;
    256   1.1       cgd 	short r, c;
    257   1.1       cgd 
    258   1.1       cgd 	do {
    259   1.1       cgd 		r = get_rand(MIN_ROW, DROWS-2);
    260   1.1       cgd 		c = get_rand(0, DCOLS-1);
    261   1.1       cgd 		rn = get_room_number(r, c);
    262   1.1       cgd 	} while ((rn == NO_ROOM) ||
    263   1.1       cgd 		(!(dungeon[r][c] & mask)) ||
    264   1.1       cgd 		(dungeon[r][c] & (~mask)) ||
    265   1.1       cgd 		(!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
    266   1.1       cgd 		((r == rogue.row) && (c == rogue.col)));
    267   1.1       cgd 
    268   1.1       cgd 	*row = r;
    269   1.1       cgd 	*col = c;
    270   1.1       cgd }
    271   1.1       cgd 
    272   1.4     lukem short
    273  1.12  dholland gr_room(void)
    274   1.1       cgd {
    275   1.1       cgd 	short i;
    276   1.1       cgd 
    277   1.1       cgd 	do {
    278   1.1       cgd 		i = get_rand(0, MAXROOMS-1);
    279   1.1       cgd 	} while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
    280   1.1       cgd 
    281   1.1       cgd 	return(i);
    282   1.1       cgd }
    283   1.1       cgd 
    284   1.4     lukem short
    285  1.12  dholland party_objects(int rn)
    286   1.1       cgd {
    287   1.1       cgd 	short i, j, nf = 0;
    288   1.1       cgd 	object *obj;
    289   1.1       cgd 	short n, N, row, col;
    290   1.1       cgd 	boolean found;
    291   1.1       cgd 
    292   1.4     lukem 	row = col = 0;
    293   1.1       cgd 	N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
    294   1.1       cgd 		((rooms[rn].right_col - rooms[rn].left_col) - 1);
    295   1.1       cgd 	n =  get_rand(5, 10);
    296   1.1       cgd 	if (n > N) {
    297   1.1       cgd 		n = N - 2;
    298   1.1       cgd 	}
    299   1.1       cgd 	for (i = 0; i < n; i++) {
    300   1.1       cgd 		for (j = found = 0; ((!found) && (j < 250)); j++) {
    301   1.1       cgd 			row = get_rand(rooms[rn].top_row+1,
    302   1.1       cgd 					   rooms[rn].bottom_row-1);
    303   1.1       cgd 			col = get_rand(rooms[rn].left_col+1,
    304   1.1       cgd 					   rooms[rn].right_col-1);
    305   1.1       cgd 			if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
    306   1.1       cgd 				found = 1;
    307   1.1       cgd 			}
    308   1.1       cgd 		}
    309   1.1       cgd 		if (found) {
    310   1.1       cgd 			obj = gr_object();
    311   1.1       cgd 			place_at(obj, row, col);
    312   1.1       cgd 			nf++;
    313   1.1       cgd 		}
    314   1.1       cgd 	}
    315   1.1       cgd 	return(nf);
    316   1.1       cgd }
    317   1.1       cgd 
    318   1.4     lukem short
    319  1.12  dholland get_room_number(int row, int col)
    320   1.1       cgd {
    321   1.1       cgd 	short i;
    322   1.1       cgd 
    323   1.1       cgd 	for (i = 0; i < MAXROOMS; i++) {
    324   1.1       cgd 		if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
    325   1.1       cgd 			(col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
    326   1.1       cgd 			return(i);
    327   1.1       cgd 		}
    328   1.1       cgd 	}
    329   1.1       cgd 	return(NO_ROOM);
    330   1.1       cgd }
    331   1.1       cgd 
    332   1.4     lukem boolean
    333  1.12  dholland is_all_connected(void)
    334   1.1       cgd {
    335   1.1       cgd 	short i, starting_room;
    336   1.1       cgd 
    337   1.4     lukem 	starting_room = 0;
    338   1.1       cgd 	for (i = 0; i < MAXROOMS; i++) {
    339   1.1       cgd 		rooms_visited[i] = 0;
    340   1.1       cgd 		if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
    341   1.1       cgd 			starting_room = i;
    342   1.1       cgd 		}
    343   1.1       cgd 	}
    344   1.1       cgd 
    345   1.1       cgd 	visit_rooms(starting_room);
    346   1.1       cgd 
    347   1.1       cgd 	for (i = 0; i < MAXROOMS; i++) {
    348   1.1       cgd 		if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
    349   1.1       cgd 			return(0);
    350   1.1       cgd 		}
    351   1.1       cgd 	}
    352   1.1       cgd 	return(1);
    353   1.1       cgd }
    354   1.1       cgd 
    355  1.13  dholland static void
    356  1.12  dholland visit_rooms(int rn)
    357   1.1       cgd {
    358   1.1       cgd 	short i;
    359   1.1       cgd 	short oth_rn;
    360   1.1       cgd 
    361   1.1       cgd 	rooms_visited[rn] = 1;
    362   1.1       cgd 
    363   1.1       cgd 	for (i = 0; i < 4; i++) {
    364   1.1       cgd 		oth_rn = rooms[rn].doors[i].oth_room;
    365   1.1       cgd 		if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
    366   1.1       cgd 			visit_rooms(oth_rn);
    367   1.1       cgd 		}
    368   1.1       cgd 	}
    369   1.1       cgd }
    370   1.1       cgd 
    371   1.4     lukem void
    372  1.12  dholland draw_magic_map(void)
    373   1.1       cgd {
    374   1.1       cgd 	short i, j, ch, och;
    375   1.1       cgd 	unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
    376   1.1       cgd 			MONSTER);
    377   1.1       cgd 	unsigned short s;
    378   1.1       cgd 
    379   1.1       cgd 	for (i = 0; i < DROWS; i++) {
    380   1.1       cgd 		for (j = 0; j < DCOLS; j++) {
    381   1.1       cgd 			s = dungeon[i][j];
    382   1.1       cgd 			if (s & mask) {
    383   1.1       cgd 				if (((ch = mvinch(i, j)) == ' ') ||
    384   1.1       cgd 					((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
    385   1.1       cgd 					och = ch;
    386   1.1       cgd 					dungeon[i][j] &= (~HIDDEN);
    387   1.1       cgd 					if (s & HORWALL) {
    388   1.1       cgd 						ch = '-';
    389   1.1       cgd 					} else if (s & VERTWALL) {
    390   1.1       cgd 						ch = '|';
    391   1.1       cgd 					} else if (s & DOOR) {
    392   1.1       cgd 						ch = '+';
    393   1.1       cgd 					} else if (s & TRAP) {
    394   1.1       cgd 						ch = '^';
    395   1.1       cgd 					} else if (s & STAIRS) {
    396   1.1       cgd 						ch = '%';
    397   1.1       cgd 					} else if (s & TUNNEL) {
    398   1.1       cgd 						ch = '#';
    399   1.1       cgd 					} else {
    400   1.1       cgd 						continue;
    401   1.1       cgd 					}
    402   1.1       cgd 					if ((!(s & MONSTER)) || (och == ' ')) {
    403   1.1       cgd 						addch(ch);
    404   1.1       cgd 					}
    405   1.1       cgd 					if (s & MONSTER) {
    406   1.1       cgd 						object *monster;
    407   1.1       cgd 
    408   1.4     lukem 						if ((monster = object_at(
    409   1.4     lukem 						    &level_monsters, i, j))
    410   1.4     lukem 						    != NULL) {
    411   1.4     lukem 							monster->trail_char =
    412   1.4     lukem 							    ch;
    413   1.1       cgd 						}
    414   1.1       cgd 					}
    415   1.1       cgd 				}
    416   1.1       cgd 			}
    417   1.1       cgd 		}
    418   1.1       cgd 	}
    419   1.1       cgd }
    420   1.1       cgd 
    421   1.4     lukem void
    422  1.12  dholland dr_course(object *monster, boolean entering, short row, short col)
    423   1.1       cgd {
    424   1.1       cgd 	short i, j, k, rn;
    425   1.1       cgd 	short r, rr;
    426   1.1       cgd 
    427   1.1       cgd 	monster->row = row;
    428   1.1       cgd 	monster->col = col;
    429   1.1       cgd 
    430   1.1       cgd 	if (mon_sees(monster, rogue.row, rogue.col)) {
    431   1.1       cgd 		monster->trow = NO_ROOM;
    432   1.1       cgd 		return;
    433   1.1       cgd 	}
    434   1.1       cgd 	rn = get_room_number(row, col);
    435   1.1       cgd 
    436   1.1       cgd 	if (entering) {		/* entering room */
    437   1.1       cgd 		/* look for door to some other room */
    438   1.1       cgd 		r = get_rand(0, MAXROOMS-1);
    439   1.1       cgd 		for (i = 0; i < MAXROOMS; i++) {
    440   1.1       cgd 			rr = (r + i) % MAXROOMS;
    441   1.1       cgd 			if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
    442   1.1       cgd 				continue;
    443   1.1       cgd 			}
    444   1.1       cgd 			for (k = 0; k < 4; k++) {
    445   1.1       cgd 				if (rooms[rr].doors[k].oth_room == rn) {
    446   1.1       cgd 					monster->trow = rooms[rr].doors[k].oth_row;
    447   1.1       cgd 					monster->tcol = rooms[rr].doors[k].oth_col;
    448   1.1       cgd 					if ((monster->trow == row) &&
    449   1.1       cgd 						(monster->tcol == col)) {
    450   1.1       cgd 						continue;
    451   1.1       cgd 					}
    452   1.1       cgd 					return;
    453   1.1       cgd 				}
    454   1.1       cgd 			}
    455   1.1       cgd 		}
    456   1.1       cgd 		/* look for door to dead end */
    457   1.8   jnemeth 		if (rn == NO_ROOM)
    458   1.8   jnemeth 			clean_up("dr_course:  monster not in room");
    459   1.1       cgd 		for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
    460   1.1       cgd 			for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
    461   1.1       cgd 				if ((i != monster->row) && (j != monster->col) &&
    462   1.1       cgd 					(dungeon[i][j] & DOOR)) {
    463   1.1       cgd 					monster->trow = i;
    464   1.1       cgd 					monster->tcol = j;
    465   1.1       cgd 					return;
    466   1.1       cgd 				}
    467   1.1       cgd 			}
    468   1.1       cgd 		}
    469   1.1       cgd 		/* return monster to room that he came from */
    470   1.1       cgd 		for (i = 0; i < MAXROOMS; i++) {
    471   1.1       cgd 			for (j = 0; j < 4; j++) {
    472   1.1       cgd 				if (rooms[i].doors[j].oth_room == rn) {
    473   1.1       cgd 					for (k = 0; k < 4; k++) {
    474   1.1       cgd 						if (rooms[rn].doors[k].oth_room == i) {
    475   1.1       cgd 							monster->trow = rooms[rn].doors[k].oth_row;
    476   1.1       cgd 							monster->tcol = rooms[rn].doors[k].oth_col;
    477   1.1       cgd 							return;
    478   1.1       cgd 						}
    479   1.1       cgd 					}
    480   1.1       cgd 				}
    481   1.1       cgd 			}
    482   1.1       cgd 		}
    483   1.1       cgd 		/* no place to send monster */
    484   1.1       cgd 		monster->trow = NO_ROOM;
    485   1.1       cgd 	} else {		/* exiting room */
    486   1.9  christos 		if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
    487   1.1       cgd 			monster->trow = NO_ROOM;
    488   1.1       cgd 		} else {
    489   1.1       cgd 			monster->trow = row;
    490   1.1       cgd 			monster->tcol = col;
    491   1.1       cgd 		}
    492   1.1       cgd 	}
    493   1.1       cgd }
    494   1.1       cgd 
    495  1.13  dholland static boolean
    496  1.12  dholland get_oth_room(short rn, short *row, short *col)
    497   1.1       cgd {
    498   1.1       cgd 	short d = -1;
    499   1.1       cgd 
    500   1.1       cgd 	if (*row == rooms[rn].top_row) {
    501   1.1       cgd 		d = UPWARD/2;
    502   1.1       cgd 	} else if (*row == rooms[rn].bottom_row) {
    503   1.1       cgd 		d = DOWN/2;
    504   1.1       cgd 	} else if (*col == rooms[rn].left_col) {
    505   1.1       cgd 		d = LEFT/2;
    506   1.1       cgd 	} else if (*col == rooms[rn].right_col) {
    507   1.1       cgd 		d = RIGHT/2;
    508   1.1       cgd 	}
    509   1.1       cgd 	if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
    510   1.1       cgd 		*row = rooms[rn].doors[d].oth_row;
    511   1.1       cgd 		*col = rooms[rn].doors[d].oth_col;
    512   1.1       cgd 		return(1);
    513   1.1       cgd 	}
    514   1.1       cgd 	return(0);
    515   1.1       cgd }
    516   1.1       cgd 
    517   1.4     lukem void
    518  1.12  dholland edit_opts(void)
    519   1.1       cgd {
    520   1.1       cgd 	char save[NOPTS+1][DCOLS];
    521   1.1       cgd 	short i, j;
    522   1.1       cgd 	short ch;
    523   1.1       cgd 	boolean done = 0;
    524   1.1       cgd 	char buf[MAX_OPT_LEN + 2];
    525   1.1       cgd 
    526   1.1       cgd 	for (i = 0; i < NOPTS+1; i++) {
    527   1.1       cgd 		for (j = 0; j < DCOLS; j++) {
    528   1.1       cgd 			save[i][j] = mvinch(i, j);
    529   1.1       cgd 		}
    530   1.1       cgd 		if (i < NOPTS) {
    531   1.1       cgd 			opt_show(i);
    532   1.1       cgd 		}
    533   1.1       cgd 	}
    534   1.1       cgd 	opt_go(0);
    535   1.1       cgd 	i = 0;
    536   1.1       cgd 
    537   1.1       cgd 	while (!done) {
    538   1.1       cgd 		refresh();
    539   1.1       cgd 		ch = rgetchar();
    540   1.1       cgd CH:
    541   1.1       cgd 		switch(ch) {
    542   1.1       cgd 		case '\033':
    543   1.1       cgd 			done = 1;
    544   1.1       cgd 			break;
    545   1.1       cgd 		case '\012':
    546   1.1       cgd 		case '\015':
    547   1.1       cgd 			if (i == (NOPTS - 1)) {
    548   1.1       cgd 				mvaddstr(NOPTS, 0, press_space);
    549   1.1       cgd 				refresh();
    550   1.1       cgd 				wait_for_ack();
    551   1.1       cgd 				done = 1;
    552   1.1       cgd 			} else {
    553   1.1       cgd 				i++;
    554   1.1       cgd 				opt_go(i);
    555   1.1       cgd 			}
    556   1.1       cgd 			break;
    557   1.1       cgd 		case '-':
    558   1.1       cgd 			if (i > 0) {
    559   1.1       cgd 				opt_go(--i);
    560   1.1       cgd 			} else {
    561   1.1       cgd 				sound_bell();
    562   1.1       cgd 			}
    563   1.1       cgd 			break;
    564   1.1       cgd 		case 't':
    565   1.1       cgd 		case 'T':
    566   1.1       cgd 		case 'f':
    567   1.1       cgd 		case 'F':
    568   1.1       cgd 			if (options[i].is_bool) {
    569   1.1       cgd 				*(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
    570   1.1       cgd 				opt_show(i);
    571   1.1       cgd 				opt_go(++i);
    572   1.1       cgd 				break;
    573   1.1       cgd 			}
    574  1.14       mrg 			/* FALLTHROUGH */
    575   1.1       cgd 		default:
    576   1.1       cgd 			if (options[i].is_bool) {
    577   1.1       cgd 				sound_bell();
    578   1.1       cgd 				break;
    579   1.1       cgd 			}
    580   1.1       cgd 			j = 0;
    581   1.1       cgd 			if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
    582   1.1       cgd 				opt_erase(i);
    583   1.1       cgd 				do {
    584   1.1       cgd 					if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
    585   1.1       cgd 						buf[j++] = ch;
    586   1.1       cgd 						buf[j] = '\0';
    587   1.1       cgd 						addch(ch);
    588   1.1       cgd 					} else if ((ch == '\010') && (j > 0)) {
    589   1.1       cgd 						buf[--j] = '\0';
    590   1.1       cgd 						move(i, j + strlen(options[i].prompt));
    591   1.1       cgd 						addch(' ');
    592   1.1       cgd 						move(i, j + strlen(options[i].prompt));
    593   1.1       cgd 					}
    594   1.1       cgd 					refresh();
    595   1.1       cgd 					ch = rgetchar();
    596   1.1       cgd 				} while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
    597   1.1       cgd 				if (j != 0) {
    598  1.10  dholland 					/*
    599  1.10  dholland 					 * We rely on the option string being
    600  1.11  dholland 					 * allocated to hold MAX_OPT_LEN+2
    601  1.10  dholland 					 * bytes. This is arranged in init.c.
    602  1.10  dholland 					 */
    603  1.11  dholland 					(void)strcpy(*(options[i].strval), buf);
    604   1.1       cgd 				}
    605   1.1       cgd 				opt_show(i);
    606   1.1       cgd 				goto CH;
    607   1.1       cgd 			} else {
    608   1.1       cgd 				sound_bell();
    609   1.1       cgd 			}
    610   1.1       cgd 			break;
    611   1.1       cgd 		}
    612   1.1       cgd 	}
    613   1.1       cgd 
    614   1.1       cgd 	for (i = 0; i < NOPTS+1; i++) {
    615   1.1       cgd 		move(i, 0);
    616   1.1       cgd 		for (j = 0; j < DCOLS; j++) {
    617   1.1       cgd 			addch(save[i][j]);
    618   1.1       cgd 		}
    619   1.1       cgd 	}
    620   1.1       cgd }
    621   1.1       cgd 
    622  1.13  dholland static void
    623  1.12  dholland opt_show(int i)
    624   1.1       cgd {
    625   1.6   hubertf 	const char *s;
    626  1.10  dholland 	const struct option *opt = &options[i];
    627   1.1       cgd 
    628   1.1       cgd 	opt_erase(i);
    629   1.1       cgd 
    630   1.1       cgd 	if (opt->is_bool) {
    631   1.1       cgd 		s = *(opt->bval) ? "True" : "False";
    632   1.1       cgd 	} else {
    633   1.1       cgd 		s = *(opt->strval);
    634   1.1       cgd 	}
    635   1.1       cgd 	addstr(s);
    636   1.1       cgd }
    637   1.1       cgd 
    638  1.13  dholland static void
    639  1.12  dholland opt_erase(int i)
    640   1.1       cgd {
    641  1.10  dholland 	const struct option *opt = &options[i];
    642   1.1       cgd 
    643   1.1       cgd 	mvaddstr(i, 0, opt->prompt);
    644   1.1       cgd 	clrtoeol();
    645   1.1       cgd }
    646   1.1       cgd 
    647  1.13  dholland static void
    648  1.12  dholland opt_go(int i)
    649   1.1       cgd {
    650   1.1       cgd 	move(i, strlen(options[i].prompt));
    651   1.1       cgd }
    652   1.1       cgd 
    653   1.4     lukem void
    654  1.12  dholland do_shell(void)
    655   1.1       cgd {
    656   1.1       cgd #ifdef UNIX
    657   1.6   hubertf 	const char *sh;
    658   1.1       cgd 
    659   1.1       cgd 	md_ignore_signals();
    660   1.1       cgd 	if (!(sh = md_getenv("SHELL"))) {
    661   1.1       cgd 		sh = "/bin/sh";
    662   1.1       cgd 	}
    663   1.1       cgd 	move(LINES-1, 0);
    664   1.1       cgd 	refresh();
    665   1.1       cgd 	stop_window();
    666   1.1       cgd 	printf("\nCreating new shell...\n");
    667   1.1       cgd 	md_shell(sh);
    668   1.1       cgd 	start_window();
    669   1.1       cgd 	wrefresh(curscr);
    670   1.1       cgd 	md_heed_signals();
    671   1.1       cgd #endif
    672   1.1       cgd }
    673