room.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * This code is derived from software contributed to Berkeley by
6 1.1 cgd * Timothy C. Stoehr.
7 1.1 cgd *
8 1.1 cgd * Redistribution and use in source and binary forms, with or without
9 1.1 cgd * modification, are permitted provided that the following conditions
10 1.1 cgd * are met:
11 1.1 cgd * 1. Redistributions of source code must retain the above copyright
12 1.1 cgd * notice, this list of conditions and the following disclaimer.
13 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer in the
15 1.1 cgd * documentation and/or other materials provided with the distribution.
16 1.1 cgd * 3. All advertising materials mentioning features or use of this software
17 1.1 cgd * must display the following acknowledgement:
18 1.1 cgd * This product includes software developed by the University of
19 1.1 cgd * California, Berkeley and its contributors.
20 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
21 1.1 cgd * may be used to endorse or promote products derived from this software
22 1.1 cgd * without specific prior written permission.
23 1.1 cgd *
24 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 1.1 cgd * SUCH DAMAGE.
35 1.1 cgd */
36 1.1 cgd
37 1.1 cgd #ifndef lint
38 1.1 cgd static char sccsid[] = "@(#)room.c 5.3 (Berkeley) 6/1/90";
39 1.1 cgd #endif /* not lint */
40 1.1 cgd
41 1.1 cgd /*
42 1.1 cgd * room.c
43 1.1 cgd *
44 1.1 cgd * This source herein may be modified and/or distributed by anybody who
45 1.1 cgd * so desires, with the following restrictions:
46 1.1 cgd * 1.) No portion of this notice shall be removed.
47 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
48 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
49 1.1 cgd * gain or profit.
50 1.1 cgd *
51 1.1 cgd */
52 1.1 cgd
53 1.1 cgd #include "rogue.h"
54 1.1 cgd
55 1.1 cgd room rooms[MAXROOMS];
56 1.1 cgd boolean rooms_visited[MAXROOMS];
57 1.1 cgd
58 1.1 cgd extern short blind;
59 1.1 cgd extern boolean detect_monster, jump, passgo, no_skull, ask_quit;
60 1.1 cgd extern char *nick_name, *fruit, *save_file, *press_space;
61 1.1 cgd
62 1.1 cgd #define NOPTS 7
63 1.1 cgd
64 1.1 cgd struct option {
65 1.1 cgd char *prompt;
66 1.1 cgd boolean is_bool;
67 1.1 cgd char **strval;
68 1.1 cgd boolean *bval;
69 1.1 cgd } options[NOPTS] = {
70 1.1 cgd {
71 1.1 cgd "Show position only at end of run (\"jump\"): ",
72 1.1 cgd 1, (char **) 0, &jump
73 1.1 cgd },
74 1.1 cgd {
75 1.1 cgd "Follow turnings in passageways (\"passgo\"): ",
76 1.1 cgd 1, (char **) 0, &passgo
77 1.1 cgd },
78 1.1 cgd {
79 1.1 cgd "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
80 1.1 cgd 1, (char **) 0, &no_skull
81 1.1 cgd },
82 1.1 cgd {
83 1.1 cgd "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
84 1.1 cgd 1, (char **) 0, &ask_quit
85 1.1 cgd },
86 1.1 cgd {
87 1.1 cgd "Name (\"name\"): ",
88 1.1 cgd 0, &nick_name
89 1.1 cgd },
90 1.1 cgd {
91 1.1 cgd "Fruit (\"fruit\"): ",
92 1.1 cgd 0, &fruit
93 1.1 cgd },
94 1.1 cgd {
95 1.1 cgd "Save file (\"file\"): ",
96 1.1 cgd 0, &save_file
97 1.1 cgd }
98 1.1 cgd };
99 1.1 cgd
100 1.1 cgd light_up_room(rn)
101 1.1 cgd int rn;
102 1.1 cgd {
103 1.1 cgd short i, j;
104 1.1 cgd
105 1.1 cgd if (!blind) {
106 1.1 cgd for (i = rooms[rn].top_row;
107 1.1 cgd i <= rooms[rn].bottom_row; i++) {
108 1.1 cgd for (j = rooms[rn].left_col;
109 1.1 cgd j <= rooms[rn].right_col; j++) {
110 1.1 cgd if (dungeon[i][j] & MONSTER) {
111 1.1 cgd object *monster;
112 1.1 cgd
113 1.1 cgd if (monster = object_at(&level_monsters, i, j)) {
114 1.1 cgd dungeon[monster->row][monster->col] &= (~MONSTER);
115 1.1 cgd monster->trail_char =
116 1.1 cgd get_dungeon_char(monster->row, monster->col);
117 1.1 cgd dungeon[monster->row][monster->col] |= MONSTER;
118 1.1 cgd }
119 1.1 cgd }
120 1.1 cgd mvaddch(i, j, get_dungeon_char(i, j));
121 1.1 cgd }
122 1.1 cgd }
123 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
124 1.1 cgd }
125 1.1 cgd }
126 1.1 cgd
127 1.1 cgd light_passage(row, col)
128 1.1 cgd {
129 1.1 cgd short i, j, i_end, j_end;
130 1.1 cgd
131 1.1 cgd if (blind) {
132 1.1 cgd return;
133 1.1 cgd }
134 1.1 cgd i_end = (row < (DROWS-2)) ? 1 : 0;
135 1.1 cgd j_end = (col < (DCOLS-1)) ? 1 : 0;
136 1.1 cgd
137 1.1 cgd for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
138 1.1 cgd for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
139 1.1 cgd if (can_move(row, col, row+i, col+j)) {
140 1.1 cgd mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
141 1.1 cgd }
142 1.1 cgd }
143 1.1 cgd }
144 1.1 cgd }
145 1.1 cgd
146 1.1 cgd darken_room(rn)
147 1.1 cgd short rn;
148 1.1 cgd {
149 1.1 cgd short i, j;
150 1.1 cgd
151 1.1 cgd for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
152 1.1 cgd for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
153 1.1 cgd if (blind) {
154 1.1 cgd mvaddch(i, j, ' ');
155 1.1 cgd } else {
156 1.1 cgd if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
157 1.1 cgd !(detect_monster && (dungeon[i][j] & MONSTER))) {
158 1.1 cgd if (!imitating(i, j)) {
159 1.1 cgd mvaddch(i, j, ' ');
160 1.1 cgd }
161 1.1 cgd if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
162 1.1 cgd mvaddch(i, j, '^');
163 1.1 cgd }
164 1.1 cgd }
165 1.1 cgd }
166 1.1 cgd }
167 1.1 cgd }
168 1.1 cgd }
169 1.1 cgd
170 1.1 cgd get_dungeon_char(row, col)
171 1.1 cgd register row, col;
172 1.1 cgd {
173 1.1 cgd register unsigned short mask = dungeon[row][col];
174 1.1 cgd
175 1.1 cgd if (mask & MONSTER) {
176 1.1 cgd return(gmc_row_col(row, col));
177 1.1 cgd }
178 1.1 cgd if (mask & OBJECT) {
179 1.1 cgd object *obj;
180 1.1 cgd
181 1.1 cgd obj = object_at(&level_objects, row, col);
182 1.1 cgd return(get_mask_char(obj->what_is));
183 1.1 cgd }
184 1.1 cgd if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
185 1.1 cgd if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
186 1.1 cgd return(((mask & STAIRS) ? '%' : '#'));
187 1.1 cgd }
188 1.1 cgd if (mask & HORWALL) {
189 1.1 cgd return('-');
190 1.1 cgd }
191 1.1 cgd if (mask & VERTWALL) {
192 1.1 cgd return('|');
193 1.1 cgd }
194 1.1 cgd if (mask & FLOOR) {
195 1.1 cgd if (mask & TRAP) {
196 1.1 cgd if (!(dungeon[row][col] & HIDDEN)) {
197 1.1 cgd return('^');
198 1.1 cgd }
199 1.1 cgd }
200 1.1 cgd return('.');
201 1.1 cgd }
202 1.1 cgd if (mask & DOOR) {
203 1.1 cgd if (mask & HIDDEN) {
204 1.1 cgd if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
205 1.1 cgd ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
206 1.1 cgd return('-');
207 1.1 cgd } else {
208 1.1 cgd return('|');
209 1.1 cgd }
210 1.1 cgd } else {
211 1.1 cgd return('+');
212 1.1 cgd }
213 1.1 cgd }
214 1.1 cgd }
215 1.1 cgd return(' ');
216 1.1 cgd }
217 1.1 cgd
218 1.1 cgd get_mask_char(mask)
219 1.1 cgd register unsigned short mask;
220 1.1 cgd {
221 1.1 cgd switch(mask) {
222 1.1 cgd case SCROL:
223 1.1 cgd return('?');
224 1.1 cgd case POTION:
225 1.1 cgd return('!');
226 1.1 cgd case GOLD:
227 1.1 cgd return('*');
228 1.1 cgd case FOOD:
229 1.1 cgd return(':');
230 1.1 cgd case WAND:
231 1.1 cgd return('/');
232 1.1 cgd case ARMOR:
233 1.1 cgd return(']');
234 1.1 cgd case WEAPON:
235 1.1 cgd return(')');
236 1.1 cgd case RING:
237 1.1 cgd return('=');
238 1.1 cgd case AMULET:
239 1.1 cgd return(',');
240 1.1 cgd default:
241 1.1 cgd return('~'); /* unknown, something is wrong */
242 1.1 cgd }
243 1.1 cgd }
244 1.1 cgd
245 1.1 cgd gr_row_col(row, col, mask)
246 1.1 cgd short *row, *col;
247 1.1 cgd unsigned short mask;
248 1.1 cgd {
249 1.1 cgd short rn;
250 1.1 cgd short r, c;
251 1.1 cgd
252 1.1 cgd do {
253 1.1 cgd r = get_rand(MIN_ROW, DROWS-2);
254 1.1 cgd c = get_rand(0, DCOLS-1);
255 1.1 cgd rn = get_room_number(r, c);
256 1.1 cgd } while ((rn == NO_ROOM) ||
257 1.1 cgd (!(dungeon[r][c] & mask)) ||
258 1.1 cgd (dungeon[r][c] & (~mask)) ||
259 1.1 cgd (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
260 1.1 cgd ((r == rogue.row) && (c == rogue.col)));
261 1.1 cgd
262 1.1 cgd *row = r;
263 1.1 cgd *col = c;
264 1.1 cgd }
265 1.1 cgd
266 1.1 cgd gr_room()
267 1.1 cgd {
268 1.1 cgd short i;
269 1.1 cgd
270 1.1 cgd do {
271 1.1 cgd i = get_rand(0, MAXROOMS-1);
272 1.1 cgd } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
273 1.1 cgd
274 1.1 cgd return(i);
275 1.1 cgd }
276 1.1 cgd
277 1.1 cgd party_objects(rn)
278 1.1 cgd {
279 1.1 cgd short i, j, nf = 0;
280 1.1 cgd object *obj;
281 1.1 cgd short n, N, row, col;
282 1.1 cgd boolean found;
283 1.1 cgd
284 1.1 cgd N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
285 1.1 cgd ((rooms[rn].right_col - rooms[rn].left_col) - 1);
286 1.1 cgd n = get_rand(5, 10);
287 1.1 cgd if (n > N) {
288 1.1 cgd n = N - 2;
289 1.1 cgd }
290 1.1 cgd for (i = 0; i < n; i++) {
291 1.1 cgd for (j = found = 0; ((!found) && (j < 250)); j++) {
292 1.1 cgd row = get_rand(rooms[rn].top_row+1,
293 1.1 cgd rooms[rn].bottom_row-1);
294 1.1 cgd col = get_rand(rooms[rn].left_col+1,
295 1.1 cgd rooms[rn].right_col-1);
296 1.1 cgd if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
297 1.1 cgd found = 1;
298 1.1 cgd }
299 1.1 cgd }
300 1.1 cgd if (found) {
301 1.1 cgd obj = gr_object();
302 1.1 cgd place_at(obj, row, col);
303 1.1 cgd nf++;
304 1.1 cgd }
305 1.1 cgd }
306 1.1 cgd return(nf);
307 1.1 cgd }
308 1.1 cgd
309 1.1 cgd get_room_number(row, col)
310 1.1 cgd register row, col;
311 1.1 cgd {
312 1.1 cgd short i;
313 1.1 cgd
314 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
315 1.1 cgd if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
316 1.1 cgd (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
317 1.1 cgd return(i);
318 1.1 cgd }
319 1.1 cgd }
320 1.1 cgd return(NO_ROOM);
321 1.1 cgd }
322 1.1 cgd
323 1.1 cgd is_all_connected()
324 1.1 cgd {
325 1.1 cgd short i, starting_room;
326 1.1 cgd
327 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
328 1.1 cgd rooms_visited[i] = 0;
329 1.1 cgd if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
330 1.1 cgd starting_room = i;
331 1.1 cgd }
332 1.1 cgd }
333 1.1 cgd
334 1.1 cgd visit_rooms(starting_room);
335 1.1 cgd
336 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
337 1.1 cgd if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
338 1.1 cgd return(0);
339 1.1 cgd }
340 1.1 cgd }
341 1.1 cgd return(1);
342 1.1 cgd }
343 1.1 cgd
344 1.1 cgd visit_rooms(rn)
345 1.1 cgd int rn;
346 1.1 cgd {
347 1.1 cgd short i;
348 1.1 cgd short oth_rn;
349 1.1 cgd
350 1.1 cgd rooms_visited[rn] = 1;
351 1.1 cgd
352 1.1 cgd for (i = 0; i < 4; i++) {
353 1.1 cgd oth_rn = rooms[rn].doors[i].oth_room;
354 1.1 cgd if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
355 1.1 cgd visit_rooms(oth_rn);
356 1.1 cgd }
357 1.1 cgd }
358 1.1 cgd }
359 1.1 cgd
360 1.1 cgd draw_magic_map()
361 1.1 cgd {
362 1.1 cgd short i, j, ch, och;
363 1.1 cgd unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
364 1.1 cgd MONSTER);
365 1.1 cgd unsigned short s;
366 1.1 cgd
367 1.1 cgd for (i = 0; i < DROWS; i++) {
368 1.1 cgd for (j = 0; j < DCOLS; j++) {
369 1.1 cgd s = dungeon[i][j];
370 1.1 cgd if (s & mask) {
371 1.1 cgd if (((ch = mvinch(i, j)) == ' ') ||
372 1.1 cgd ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
373 1.1 cgd och = ch;
374 1.1 cgd dungeon[i][j] &= (~HIDDEN);
375 1.1 cgd if (s & HORWALL) {
376 1.1 cgd ch = '-';
377 1.1 cgd } else if (s & VERTWALL) {
378 1.1 cgd ch = '|';
379 1.1 cgd } else if (s & DOOR) {
380 1.1 cgd ch = '+';
381 1.1 cgd } else if (s & TRAP) {
382 1.1 cgd ch = '^';
383 1.1 cgd } else if (s & STAIRS) {
384 1.1 cgd ch = '%';
385 1.1 cgd } else if (s & TUNNEL) {
386 1.1 cgd ch = '#';
387 1.1 cgd } else {
388 1.1 cgd continue;
389 1.1 cgd }
390 1.1 cgd if ((!(s & MONSTER)) || (och == ' ')) {
391 1.1 cgd addch(ch);
392 1.1 cgd }
393 1.1 cgd if (s & MONSTER) {
394 1.1 cgd object *monster;
395 1.1 cgd
396 1.1 cgd if (monster = object_at(&level_monsters, i, j)) {
397 1.1 cgd monster->trail_char = ch;
398 1.1 cgd }
399 1.1 cgd }
400 1.1 cgd }
401 1.1 cgd }
402 1.1 cgd }
403 1.1 cgd }
404 1.1 cgd }
405 1.1 cgd
406 1.1 cgd dr_course(monster, entering, row, col)
407 1.1 cgd object *monster;
408 1.1 cgd boolean entering;
409 1.1 cgd short row, col;
410 1.1 cgd {
411 1.1 cgd short i, j, k, rn;
412 1.1 cgd short r, rr;
413 1.1 cgd
414 1.1 cgd monster->row = row;
415 1.1 cgd monster->col = col;
416 1.1 cgd
417 1.1 cgd if (mon_sees(monster, rogue.row, rogue.col)) {
418 1.1 cgd monster->trow = NO_ROOM;
419 1.1 cgd return;
420 1.1 cgd }
421 1.1 cgd rn = get_room_number(row, col);
422 1.1 cgd
423 1.1 cgd if (entering) { /* entering room */
424 1.1 cgd /* look for door to some other room */
425 1.1 cgd r = get_rand(0, MAXROOMS-1);
426 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
427 1.1 cgd rr = (r + i) % MAXROOMS;
428 1.1 cgd if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
429 1.1 cgd continue;
430 1.1 cgd }
431 1.1 cgd for (k = 0; k < 4; k++) {
432 1.1 cgd if (rooms[rr].doors[k].oth_room == rn) {
433 1.1 cgd monster->trow = rooms[rr].doors[k].oth_row;
434 1.1 cgd monster->tcol = rooms[rr].doors[k].oth_col;
435 1.1 cgd if ((monster->trow == row) &&
436 1.1 cgd (monster->tcol == col)) {
437 1.1 cgd continue;
438 1.1 cgd }
439 1.1 cgd return;
440 1.1 cgd }
441 1.1 cgd }
442 1.1 cgd }
443 1.1 cgd /* look for door to dead end */
444 1.1 cgd for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
445 1.1 cgd for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
446 1.1 cgd if ((i != monster->row) && (j != monster->col) &&
447 1.1 cgd (dungeon[i][j] & DOOR)) {
448 1.1 cgd monster->trow = i;
449 1.1 cgd monster->tcol = j;
450 1.1 cgd return;
451 1.1 cgd }
452 1.1 cgd }
453 1.1 cgd }
454 1.1 cgd /* return monster to room that he came from */
455 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
456 1.1 cgd for (j = 0; j < 4; j++) {
457 1.1 cgd if (rooms[i].doors[j].oth_room == rn) {
458 1.1 cgd for (k = 0; k < 4; k++) {
459 1.1 cgd if (rooms[rn].doors[k].oth_room == i) {
460 1.1 cgd monster->trow = rooms[rn].doors[k].oth_row;
461 1.1 cgd monster->tcol = rooms[rn].doors[k].oth_col;
462 1.1 cgd return;
463 1.1 cgd }
464 1.1 cgd }
465 1.1 cgd }
466 1.1 cgd }
467 1.1 cgd }
468 1.1 cgd /* no place to send monster */
469 1.1 cgd monster->trow = NO_ROOM;
470 1.1 cgd } else { /* exiting room */
471 1.1 cgd if (!get_oth_room(rn, &row, &col)) {
472 1.1 cgd monster->trow = NO_ROOM;
473 1.1 cgd } else {
474 1.1 cgd monster->trow = row;
475 1.1 cgd monster->tcol = col;
476 1.1 cgd }
477 1.1 cgd }
478 1.1 cgd }
479 1.1 cgd
480 1.1 cgd get_oth_room(rn, row, col)
481 1.1 cgd short rn, *row, *col;
482 1.1 cgd {
483 1.1 cgd short d = -1;
484 1.1 cgd
485 1.1 cgd if (*row == rooms[rn].top_row) {
486 1.1 cgd d = UPWARD/2;
487 1.1 cgd } else if (*row == rooms[rn].bottom_row) {
488 1.1 cgd d = DOWN/2;
489 1.1 cgd } else if (*col == rooms[rn].left_col) {
490 1.1 cgd d = LEFT/2;
491 1.1 cgd } else if (*col == rooms[rn].right_col) {
492 1.1 cgd d = RIGHT/2;
493 1.1 cgd }
494 1.1 cgd if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
495 1.1 cgd *row = rooms[rn].doors[d].oth_row;
496 1.1 cgd *col = rooms[rn].doors[d].oth_col;
497 1.1 cgd return(1);
498 1.1 cgd }
499 1.1 cgd return(0);
500 1.1 cgd }
501 1.1 cgd
502 1.1 cgd edit_opts()
503 1.1 cgd {
504 1.1 cgd char save[NOPTS+1][DCOLS];
505 1.1 cgd short i, j;
506 1.1 cgd short ch;
507 1.1 cgd boolean done = 0;
508 1.1 cgd char buf[MAX_OPT_LEN + 2];
509 1.1 cgd
510 1.1 cgd for (i = 0; i < NOPTS+1; i++) {
511 1.1 cgd for (j = 0; j < DCOLS; j++) {
512 1.1 cgd save[i][j] = mvinch(i, j);
513 1.1 cgd }
514 1.1 cgd if (i < NOPTS) {
515 1.1 cgd opt_show(i);
516 1.1 cgd }
517 1.1 cgd }
518 1.1 cgd opt_go(0);
519 1.1 cgd i = 0;
520 1.1 cgd
521 1.1 cgd while (!done) {
522 1.1 cgd refresh();
523 1.1 cgd ch = rgetchar();
524 1.1 cgd CH:
525 1.1 cgd switch(ch) {
526 1.1 cgd case '\033':
527 1.1 cgd done = 1;
528 1.1 cgd break;
529 1.1 cgd case '\012':
530 1.1 cgd case '\015':
531 1.1 cgd if (i == (NOPTS - 1)) {
532 1.1 cgd mvaddstr(NOPTS, 0, press_space);
533 1.1 cgd refresh();
534 1.1 cgd wait_for_ack();
535 1.1 cgd done = 1;
536 1.1 cgd } else {
537 1.1 cgd i++;
538 1.1 cgd opt_go(i);
539 1.1 cgd }
540 1.1 cgd break;
541 1.1 cgd case '-':
542 1.1 cgd if (i > 0) {
543 1.1 cgd opt_go(--i);
544 1.1 cgd } else {
545 1.1 cgd sound_bell();
546 1.1 cgd }
547 1.1 cgd break;
548 1.1 cgd case 't':
549 1.1 cgd case 'T':
550 1.1 cgd case 'f':
551 1.1 cgd case 'F':
552 1.1 cgd if (options[i].is_bool) {
553 1.1 cgd *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
554 1.1 cgd opt_show(i);
555 1.1 cgd opt_go(++i);
556 1.1 cgd break;
557 1.1 cgd }
558 1.1 cgd default:
559 1.1 cgd if (options[i].is_bool) {
560 1.1 cgd sound_bell();
561 1.1 cgd break;
562 1.1 cgd }
563 1.1 cgd j = 0;
564 1.1 cgd if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
565 1.1 cgd opt_erase(i);
566 1.1 cgd do {
567 1.1 cgd if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
568 1.1 cgd buf[j++] = ch;
569 1.1 cgd buf[j] = '\0';
570 1.1 cgd addch(ch);
571 1.1 cgd } else if ((ch == '\010') && (j > 0)) {
572 1.1 cgd buf[--j] = '\0';
573 1.1 cgd move(i, j + strlen(options[i].prompt));
574 1.1 cgd addch(' ');
575 1.1 cgd move(i, j + strlen(options[i].prompt));
576 1.1 cgd }
577 1.1 cgd refresh();
578 1.1 cgd ch = rgetchar();
579 1.1 cgd } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
580 1.1 cgd if (j != 0) {
581 1.1 cgd (void) strcpy(*(options[i].strval), buf);
582 1.1 cgd }
583 1.1 cgd opt_show(i);
584 1.1 cgd goto CH;
585 1.1 cgd } else {
586 1.1 cgd sound_bell();
587 1.1 cgd }
588 1.1 cgd break;
589 1.1 cgd }
590 1.1 cgd }
591 1.1 cgd
592 1.1 cgd for (i = 0; i < NOPTS+1; i++) {
593 1.1 cgd move(i, 0);
594 1.1 cgd for (j = 0; j < DCOLS; j++) {
595 1.1 cgd addch(save[i][j]);
596 1.1 cgd }
597 1.1 cgd }
598 1.1 cgd }
599 1.1 cgd
600 1.1 cgd opt_show(i)
601 1.1 cgd int i;
602 1.1 cgd {
603 1.1 cgd char *s;
604 1.1 cgd struct option *opt = &options[i];
605 1.1 cgd
606 1.1 cgd opt_erase(i);
607 1.1 cgd
608 1.1 cgd if (opt->is_bool) {
609 1.1 cgd s = *(opt->bval) ? "True" : "False";
610 1.1 cgd } else {
611 1.1 cgd s = *(opt->strval);
612 1.1 cgd }
613 1.1 cgd addstr(s);
614 1.1 cgd }
615 1.1 cgd
616 1.1 cgd opt_erase(i)
617 1.1 cgd int i;
618 1.1 cgd {
619 1.1 cgd struct option *opt = &options[i];
620 1.1 cgd
621 1.1 cgd mvaddstr(i, 0, opt->prompt);
622 1.1 cgd clrtoeol();
623 1.1 cgd }
624 1.1 cgd
625 1.1 cgd opt_go(i)
626 1.1 cgd int i;
627 1.1 cgd {
628 1.1 cgd move(i, strlen(options[i].prompt));
629 1.1 cgd }
630 1.1 cgd
631 1.1 cgd do_shell()
632 1.1 cgd {
633 1.1 cgd #ifdef UNIX
634 1.1 cgd char *sh;
635 1.1 cgd
636 1.1 cgd md_ignore_signals();
637 1.1 cgd if (!(sh = md_getenv("SHELL"))) {
638 1.1 cgd sh = "/bin/sh";
639 1.1 cgd }
640 1.1 cgd move(LINES-1, 0);
641 1.1 cgd refresh();
642 1.1 cgd stop_window();
643 1.1 cgd printf("\nCreating new shell...\n");
644 1.1 cgd md_shell(sh);
645 1.1 cgd start_window();
646 1.1 cgd wrefresh(curscr);
647 1.1 cgd md_heed_signals();
648 1.1 cgd #endif
649 1.1 cgd }
650