room.c revision 1.12 1 1.12 dholland /* $NetBSD: room.c,v 1.12 2008/01/14 03:50:02 dholland Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.7 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 cgd * may be used to endorse or promote products derived from this software
20 1.1 cgd * without specific prior written permission.
21 1.1 cgd *
22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 cgd * SUCH DAMAGE.
33 1.1 cgd */
34 1.1 cgd
35 1.4 lukem #include <sys/cdefs.h>
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)room.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.12 dholland __RCSID("$NetBSD: room.c,v 1.12 2008/01/14 03:50:02 dholland Exp $");
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /*
45 1.1 cgd * room.c
46 1.1 cgd *
47 1.1 cgd * This source herein may be modified and/or distributed by anybody who
48 1.1 cgd * so desires, with the following restrictions:
49 1.1 cgd * 1.) No portion of this notice shall be removed.
50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
52 1.1 cgd * gain or profit.
53 1.1 cgd *
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #include "rogue.h"
57 1.1 cgd
58 1.1 cgd room rooms[MAXROOMS];
59 1.12 dholland
60 1.12 dholland static boolean rooms_visited[MAXROOMS];
61 1.1 cgd
62 1.1 cgd #define NOPTS 7
63 1.12 dholland static const struct option {
64 1.6 hubertf const char *prompt;
65 1.1 cgd boolean is_bool;
66 1.1 cgd char **strval;
67 1.1 cgd boolean *bval;
68 1.1 cgd } options[NOPTS] = {
69 1.1 cgd {
70 1.1 cgd "Show position only at end of run (\"jump\"): ",
71 1.12 dholland 1, NULL, &jump
72 1.1 cgd },
73 1.1 cgd {
74 1.1 cgd "Follow turnings in passageways (\"passgo\"): ",
75 1.12 dholland 1, NULL, &passgo
76 1.1 cgd },
77 1.1 cgd {
78 1.1 cgd "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
79 1.12 dholland 1, NULL, &no_skull
80 1.1 cgd },
81 1.1 cgd {
82 1.1 cgd "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
83 1.12 dholland 1, NULL, &ask_quit
84 1.1 cgd },
85 1.1 cgd {
86 1.1 cgd "Name (\"name\"): ",
87 1.12 dholland 0, &nick_name, NULL
88 1.1 cgd },
89 1.1 cgd {
90 1.1 cgd "Fruit (\"fruit\"): ",
91 1.12 dholland 0, &fruit, NULL
92 1.1 cgd },
93 1.1 cgd {
94 1.1 cgd "Save file (\"file\"): ",
95 1.12 dholland 0, &save_file, NULL
96 1.1 cgd }
97 1.1 cgd };
98 1.1 cgd
99 1.4 lukem void
100 1.12 dholland light_up_room(int rn)
101 1.1 cgd {
102 1.1 cgd short i, j;
103 1.1 cgd
104 1.1 cgd if (!blind) {
105 1.1 cgd for (i = rooms[rn].top_row;
106 1.1 cgd i <= rooms[rn].bottom_row; i++) {
107 1.1 cgd for (j = rooms[rn].left_col;
108 1.1 cgd j <= rooms[rn].right_col; j++) {
109 1.1 cgd if (dungeon[i][j] & MONSTER) {
110 1.1 cgd object *monster;
111 1.1 cgd
112 1.4 lukem if ((monster = object_at(
113 1.4 lukem &level_monsters, i, j)) != NULL) {
114 1.1 cgd dungeon[monster->row][monster->col] &= (~MONSTER);
115 1.1 cgd monster->trail_char =
116 1.1 cgd get_dungeon_char(monster->row, monster->col);
117 1.1 cgd dungeon[monster->row][monster->col] |= MONSTER;
118 1.1 cgd }
119 1.1 cgd }
120 1.1 cgd mvaddch(i, j, get_dungeon_char(i, j));
121 1.1 cgd }
122 1.1 cgd }
123 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
124 1.1 cgd }
125 1.1 cgd }
126 1.1 cgd
127 1.4 lukem void
128 1.12 dholland light_passage(int row, int col)
129 1.1 cgd {
130 1.1 cgd short i, j, i_end, j_end;
131 1.1 cgd
132 1.1 cgd if (blind) {
133 1.1 cgd return;
134 1.1 cgd }
135 1.1 cgd i_end = (row < (DROWS-2)) ? 1 : 0;
136 1.1 cgd j_end = (col < (DCOLS-1)) ? 1 : 0;
137 1.1 cgd
138 1.1 cgd for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
139 1.1 cgd for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
140 1.1 cgd if (can_move(row, col, row+i, col+j)) {
141 1.1 cgd mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
142 1.1 cgd }
143 1.1 cgd }
144 1.1 cgd }
145 1.1 cgd }
146 1.1 cgd
147 1.4 lukem void
148 1.12 dholland darken_room(short rn)
149 1.1 cgd {
150 1.1 cgd short i, j;
151 1.1 cgd
152 1.1 cgd for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
153 1.1 cgd for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
154 1.1 cgd if (blind) {
155 1.1 cgd mvaddch(i, j, ' ');
156 1.1 cgd } else {
157 1.1 cgd if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
158 1.1 cgd !(detect_monster && (dungeon[i][j] & MONSTER))) {
159 1.1 cgd if (!imitating(i, j)) {
160 1.1 cgd mvaddch(i, j, ' ');
161 1.1 cgd }
162 1.1 cgd if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
163 1.1 cgd mvaddch(i, j, '^');
164 1.1 cgd }
165 1.1 cgd }
166 1.1 cgd }
167 1.1 cgd }
168 1.1 cgd }
169 1.1 cgd }
170 1.1 cgd
171 1.4 lukem char
172 1.12 dholland get_dungeon_char(short row, short col)
173 1.1 cgd {
174 1.4 lukem unsigned short mask = dungeon[row][col];
175 1.1 cgd
176 1.1 cgd if (mask & MONSTER) {
177 1.1 cgd return(gmc_row_col(row, col));
178 1.1 cgd }
179 1.1 cgd if (mask & OBJECT) {
180 1.1 cgd object *obj;
181 1.1 cgd
182 1.1 cgd obj = object_at(&level_objects, row, col);
183 1.1 cgd return(get_mask_char(obj->what_is));
184 1.1 cgd }
185 1.1 cgd if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
186 1.1 cgd if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
187 1.1 cgd return(((mask & STAIRS) ? '%' : '#'));
188 1.1 cgd }
189 1.1 cgd if (mask & HORWALL) {
190 1.1 cgd return('-');
191 1.1 cgd }
192 1.1 cgd if (mask & VERTWALL) {
193 1.1 cgd return('|');
194 1.1 cgd }
195 1.1 cgd if (mask & FLOOR) {
196 1.1 cgd if (mask & TRAP) {
197 1.1 cgd if (!(dungeon[row][col] & HIDDEN)) {
198 1.1 cgd return('^');
199 1.1 cgd }
200 1.1 cgd }
201 1.1 cgd return('.');
202 1.1 cgd }
203 1.1 cgd if (mask & DOOR) {
204 1.1 cgd if (mask & HIDDEN) {
205 1.1 cgd if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
206 1.1 cgd ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
207 1.1 cgd return('-');
208 1.1 cgd } else {
209 1.1 cgd return('|');
210 1.1 cgd }
211 1.1 cgd } else {
212 1.1 cgd return('+');
213 1.1 cgd }
214 1.1 cgd }
215 1.1 cgd }
216 1.1 cgd return(' ');
217 1.1 cgd }
218 1.1 cgd
219 1.4 lukem char
220 1.12 dholland get_mask_char(unsigned short mask)
221 1.1 cgd {
222 1.1 cgd switch(mask) {
223 1.1 cgd case SCROL:
224 1.1 cgd return('?');
225 1.1 cgd case POTION:
226 1.1 cgd return('!');
227 1.1 cgd case GOLD:
228 1.1 cgd return('*');
229 1.1 cgd case FOOD:
230 1.1 cgd return(':');
231 1.1 cgd case WAND:
232 1.1 cgd return('/');
233 1.1 cgd case ARMOR:
234 1.1 cgd return(']');
235 1.1 cgd case WEAPON:
236 1.1 cgd return(')');
237 1.1 cgd case RING:
238 1.1 cgd return('=');
239 1.1 cgd case AMULET:
240 1.1 cgd return(',');
241 1.1 cgd default:
242 1.1 cgd return('~'); /* unknown, something is wrong */
243 1.1 cgd }
244 1.1 cgd }
245 1.1 cgd
246 1.4 lukem void
247 1.12 dholland gr_row_col(short *row, short *col, unsigned short mask)
248 1.1 cgd {
249 1.1 cgd short rn;
250 1.1 cgd short r, c;
251 1.1 cgd
252 1.1 cgd do {
253 1.1 cgd r = get_rand(MIN_ROW, DROWS-2);
254 1.1 cgd c = get_rand(0, DCOLS-1);
255 1.1 cgd rn = get_room_number(r, c);
256 1.1 cgd } while ((rn == NO_ROOM) ||
257 1.1 cgd (!(dungeon[r][c] & mask)) ||
258 1.1 cgd (dungeon[r][c] & (~mask)) ||
259 1.1 cgd (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
260 1.1 cgd ((r == rogue.row) && (c == rogue.col)));
261 1.1 cgd
262 1.1 cgd *row = r;
263 1.1 cgd *col = c;
264 1.1 cgd }
265 1.1 cgd
266 1.4 lukem short
267 1.12 dholland gr_room(void)
268 1.1 cgd {
269 1.1 cgd short i;
270 1.1 cgd
271 1.1 cgd do {
272 1.1 cgd i = get_rand(0, MAXROOMS-1);
273 1.1 cgd } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
274 1.1 cgd
275 1.1 cgd return(i);
276 1.1 cgd }
277 1.1 cgd
278 1.4 lukem short
279 1.12 dholland party_objects(int rn)
280 1.1 cgd {
281 1.1 cgd short i, j, nf = 0;
282 1.1 cgd object *obj;
283 1.1 cgd short n, N, row, col;
284 1.1 cgd boolean found;
285 1.1 cgd
286 1.4 lukem row = col = 0;
287 1.1 cgd N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
288 1.1 cgd ((rooms[rn].right_col - rooms[rn].left_col) - 1);
289 1.1 cgd n = get_rand(5, 10);
290 1.1 cgd if (n > N) {
291 1.1 cgd n = N - 2;
292 1.1 cgd }
293 1.1 cgd for (i = 0; i < n; i++) {
294 1.1 cgd for (j = found = 0; ((!found) && (j < 250)); j++) {
295 1.1 cgd row = get_rand(rooms[rn].top_row+1,
296 1.1 cgd rooms[rn].bottom_row-1);
297 1.1 cgd col = get_rand(rooms[rn].left_col+1,
298 1.1 cgd rooms[rn].right_col-1);
299 1.1 cgd if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
300 1.1 cgd found = 1;
301 1.1 cgd }
302 1.1 cgd }
303 1.1 cgd if (found) {
304 1.1 cgd obj = gr_object();
305 1.1 cgd place_at(obj, row, col);
306 1.1 cgd nf++;
307 1.1 cgd }
308 1.1 cgd }
309 1.1 cgd return(nf);
310 1.1 cgd }
311 1.1 cgd
312 1.4 lukem short
313 1.12 dholland get_room_number(int row, int col)
314 1.1 cgd {
315 1.1 cgd short i;
316 1.1 cgd
317 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
318 1.1 cgd if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
319 1.1 cgd (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
320 1.1 cgd return(i);
321 1.1 cgd }
322 1.1 cgd }
323 1.1 cgd return(NO_ROOM);
324 1.1 cgd }
325 1.1 cgd
326 1.4 lukem boolean
327 1.12 dholland is_all_connected(void)
328 1.1 cgd {
329 1.1 cgd short i, starting_room;
330 1.1 cgd
331 1.4 lukem starting_room = 0;
332 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
333 1.1 cgd rooms_visited[i] = 0;
334 1.1 cgd if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
335 1.1 cgd starting_room = i;
336 1.1 cgd }
337 1.1 cgd }
338 1.1 cgd
339 1.1 cgd visit_rooms(starting_room);
340 1.1 cgd
341 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
342 1.1 cgd if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
343 1.1 cgd return(0);
344 1.1 cgd }
345 1.1 cgd }
346 1.1 cgd return(1);
347 1.1 cgd }
348 1.1 cgd
349 1.4 lukem void
350 1.12 dholland visit_rooms(int rn)
351 1.1 cgd {
352 1.1 cgd short i;
353 1.1 cgd short oth_rn;
354 1.1 cgd
355 1.1 cgd rooms_visited[rn] = 1;
356 1.1 cgd
357 1.1 cgd for (i = 0; i < 4; i++) {
358 1.1 cgd oth_rn = rooms[rn].doors[i].oth_room;
359 1.1 cgd if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
360 1.1 cgd visit_rooms(oth_rn);
361 1.1 cgd }
362 1.1 cgd }
363 1.1 cgd }
364 1.1 cgd
365 1.4 lukem void
366 1.12 dholland draw_magic_map(void)
367 1.1 cgd {
368 1.1 cgd short i, j, ch, och;
369 1.1 cgd unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
370 1.1 cgd MONSTER);
371 1.1 cgd unsigned short s;
372 1.1 cgd
373 1.1 cgd for (i = 0; i < DROWS; i++) {
374 1.1 cgd for (j = 0; j < DCOLS; j++) {
375 1.1 cgd s = dungeon[i][j];
376 1.1 cgd if (s & mask) {
377 1.1 cgd if (((ch = mvinch(i, j)) == ' ') ||
378 1.1 cgd ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
379 1.1 cgd och = ch;
380 1.1 cgd dungeon[i][j] &= (~HIDDEN);
381 1.1 cgd if (s & HORWALL) {
382 1.1 cgd ch = '-';
383 1.1 cgd } else if (s & VERTWALL) {
384 1.1 cgd ch = '|';
385 1.1 cgd } else if (s & DOOR) {
386 1.1 cgd ch = '+';
387 1.1 cgd } else if (s & TRAP) {
388 1.1 cgd ch = '^';
389 1.1 cgd } else if (s & STAIRS) {
390 1.1 cgd ch = '%';
391 1.1 cgd } else if (s & TUNNEL) {
392 1.1 cgd ch = '#';
393 1.1 cgd } else {
394 1.1 cgd continue;
395 1.1 cgd }
396 1.1 cgd if ((!(s & MONSTER)) || (och == ' ')) {
397 1.1 cgd addch(ch);
398 1.1 cgd }
399 1.1 cgd if (s & MONSTER) {
400 1.1 cgd object *monster;
401 1.1 cgd
402 1.4 lukem if ((monster = object_at(
403 1.4 lukem &level_monsters, i, j))
404 1.4 lukem != NULL) {
405 1.4 lukem monster->trail_char =
406 1.4 lukem ch;
407 1.1 cgd }
408 1.1 cgd }
409 1.1 cgd }
410 1.1 cgd }
411 1.1 cgd }
412 1.1 cgd }
413 1.1 cgd }
414 1.1 cgd
415 1.4 lukem void
416 1.12 dholland dr_course(object *monster, boolean entering, short row, short col)
417 1.1 cgd {
418 1.1 cgd short i, j, k, rn;
419 1.1 cgd short r, rr;
420 1.1 cgd
421 1.1 cgd monster->row = row;
422 1.1 cgd monster->col = col;
423 1.1 cgd
424 1.1 cgd if (mon_sees(monster, rogue.row, rogue.col)) {
425 1.1 cgd monster->trow = NO_ROOM;
426 1.1 cgd return;
427 1.1 cgd }
428 1.1 cgd rn = get_room_number(row, col);
429 1.1 cgd
430 1.1 cgd if (entering) { /* entering room */
431 1.1 cgd /* look for door to some other room */
432 1.1 cgd r = get_rand(0, MAXROOMS-1);
433 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
434 1.1 cgd rr = (r + i) % MAXROOMS;
435 1.1 cgd if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
436 1.1 cgd continue;
437 1.1 cgd }
438 1.1 cgd for (k = 0; k < 4; k++) {
439 1.1 cgd if (rooms[rr].doors[k].oth_room == rn) {
440 1.1 cgd monster->trow = rooms[rr].doors[k].oth_row;
441 1.1 cgd monster->tcol = rooms[rr].doors[k].oth_col;
442 1.1 cgd if ((monster->trow == row) &&
443 1.1 cgd (monster->tcol == col)) {
444 1.1 cgd continue;
445 1.1 cgd }
446 1.1 cgd return;
447 1.1 cgd }
448 1.1 cgd }
449 1.1 cgd }
450 1.1 cgd /* look for door to dead end */
451 1.8 jnemeth if (rn == NO_ROOM)
452 1.8 jnemeth clean_up("dr_course: monster not in room");
453 1.1 cgd for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
454 1.1 cgd for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
455 1.1 cgd if ((i != monster->row) && (j != monster->col) &&
456 1.1 cgd (dungeon[i][j] & DOOR)) {
457 1.1 cgd monster->trow = i;
458 1.1 cgd monster->tcol = j;
459 1.1 cgd return;
460 1.1 cgd }
461 1.1 cgd }
462 1.1 cgd }
463 1.1 cgd /* return monster to room that he came from */
464 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
465 1.1 cgd for (j = 0; j < 4; j++) {
466 1.1 cgd if (rooms[i].doors[j].oth_room == rn) {
467 1.1 cgd for (k = 0; k < 4; k++) {
468 1.1 cgd if (rooms[rn].doors[k].oth_room == i) {
469 1.1 cgd monster->trow = rooms[rn].doors[k].oth_row;
470 1.1 cgd monster->tcol = rooms[rn].doors[k].oth_col;
471 1.1 cgd return;
472 1.1 cgd }
473 1.1 cgd }
474 1.1 cgd }
475 1.1 cgd }
476 1.1 cgd }
477 1.1 cgd /* no place to send monster */
478 1.1 cgd monster->trow = NO_ROOM;
479 1.1 cgd } else { /* exiting room */
480 1.9 christos if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
481 1.1 cgd monster->trow = NO_ROOM;
482 1.1 cgd } else {
483 1.1 cgd monster->trow = row;
484 1.1 cgd monster->tcol = col;
485 1.1 cgd }
486 1.1 cgd }
487 1.1 cgd }
488 1.1 cgd
489 1.4 lukem boolean
490 1.12 dholland get_oth_room(short rn, short *row, short *col)
491 1.1 cgd {
492 1.1 cgd short d = -1;
493 1.1 cgd
494 1.1 cgd if (*row == rooms[rn].top_row) {
495 1.1 cgd d = UPWARD/2;
496 1.1 cgd } else if (*row == rooms[rn].bottom_row) {
497 1.1 cgd d = DOWN/2;
498 1.1 cgd } else if (*col == rooms[rn].left_col) {
499 1.1 cgd d = LEFT/2;
500 1.1 cgd } else if (*col == rooms[rn].right_col) {
501 1.1 cgd d = RIGHT/2;
502 1.1 cgd }
503 1.1 cgd if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
504 1.1 cgd *row = rooms[rn].doors[d].oth_row;
505 1.1 cgd *col = rooms[rn].doors[d].oth_col;
506 1.1 cgd return(1);
507 1.1 cgd }
508 1.1 cgd return(0);
509 1.1 cgd }
510 1.1 cgd
511 1.4 lukem void
512 1.12 dholland edit_opts(void)
513 1.1 cgd {
514 1.1 cgd char save[NOPTS+1][DCOLS];
515 1.1 cgd short i, j;
516 1.1 cgd short ch;
517 1.1 cgd boolean done = 0;
518 1.1 cgd char buf[MAX_OPT_LEN + 2];
519 1.1 cgd
520 1.1 cgd for (i = 0; i < NOPTS+1; i++) {
521 1.1 cgd for (j = 0; j < DCOLS; j++) {
522 1.1 cgd save[i][j] = mvinch(i, j);
523 1.1 cgd }
524 1.1 cgd if (i < NOPTS) {
525 1.1 cgd opt_show(i);
526 1.1 cgd }
527 1.1 cgd }
528 1.1 cgd opt_go(0);
529 1.1 cgd i = 0;
530 1.1 cgd
531 1.1 cgd while (!done) {
532 1.1 cgd refresh();
533 1.1 cgd ch = rgetchar();
534 1.1 cgd CH:
535 1.1 cgd switch(ch) {
536 1.1 cgd case '\033':
537 1.1 cgd done = 1;
538 1.1 cgd break;
539 1.1 cgd case '\012':
540 1.1 cgd case '\015':
541 1.1 cgd if (i == (NOPTS - 1)) {
542 1.1 cgd mvaddstr(NOPTS, 0, press_space);
543 1.1 cgd refresh();
544 1.1 cgd wait_for_ack();
545 1.1 cgd done = 1;
546 1.1 cgd } else {
547 1.1 cgd i++;
548 1.1 cgd opt_go(i);
549 1.1 cgd }
550 1.1 cgd break;
551 1.1 cgd case '-':
552 1.1 cgd if (i > 0) {
553 1.1 cgd opt_go(--i);
554 1.1 cgd } else {
555 1.1 cgd sound_bell();
556 1.1 cgd }
557 1.1 cgd break;
558 1.1 cgd case 't':
559 1.1 cgd case 'T':
560 1.1 cgd case 'f':
561 1.1 cgd case 'F':
562 1.1 cgd if (options[i].is_bool) {
563 1.1 cgd *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
564 1.1 cgd opt_show(i);
565 1.1 cgd opt_go(++i);
566 1.1 cgd break;
567 1.1 cgd }
568 1.1 cgd default:
569 1.1 cgd if (options[i].is_bool) {
570 1.1 cgd sound_bell();
571 1.1 cgd break;
572 1.1 cgd }
573 1.1 cgd j = 0;
574 1.1 cgd if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
575 1.1 cgd opt_erase(i);
576 1.1 cgd do {
577 1.1 cgd if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
578 1.1 cgd buf[j++] = ch;
579 1.1 cgd buf[j] = '\0';
580 1.1 cgd addch(ch);
581 1.1 cgd } else if ((ch == '\010') && (j > 0)) {
582 1.1 cgd buf[--j] = '\0';
583 1.1 cgd move(i, j + strlen(options[i].prompt));
584 1.1 cgd addch(' ');
585 1.1 cgd move(i, j + strlen(options[i].prompt));
586 1.1 cgd }
587 1.1 cgd refresh();
588 1.1 cgd ch = rgetchar();
589 1.1 cgd } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
590 1.1 cgd if (j != 0) {
591 1.10 dholland /*
592 1.10 dholland * We rely on the option string being
593 1.11 dholland * allocated to hold MAX_OPT_LEN+2
594 1.10 dholland * bytes. This is arranged in init.c.
595 1.10 dholland */
596 1.11 dholland (void)strcpy(*(options[i].strval), buf);
597 1.1 cgd }
598 1.1 cgd opt_show(i);
599 1.1 cgd goto CH;
600 1.1 cgd } else {
601 1.1 cgd sound_bell();
602 1.1 cgd }
603 1.1 cgd break;
604 1.1 cgd }
605 1.1 cgd }
606 1.1 cgd
607 1.1 cgd for (i = 0; i < NOPTS+1; i++) {
608 1.1 cgd move(i, 0);
609 1.1 cgd for (j = 0; j < DCOLS; j++) {
610 1.1 cgd addch(save[i][j]);
611 1.1 cgd }
612 1.1 cgd }
613 1.1 cgd }
614 1.1 cgd
615 1.4 lukem void
616 1.12 dholland opt_show(int i)
617 1.1 cgd {
618 1.6 hubertf const char *s;
619 1.10 dholland const struct option *opt = &options[i];
620 1.1 cgd
621 1.1 cgd opt_erase(i);
622 1.1 cgd
623 1.1 cgd if (opt->is_bool) {
624 1.1 cgd s = *(opt->bval) ? "True" : "False";
625 1.1 cgd } else {
626 1.1 cgd s = *(opt->strval);
627 1.1 cgd }
628 1.1 cgd addstr(s);
629 1.1 cgd }
630 1.1 cgd
631 1.4 lukem void
632 1.12 dholland opt_erase(int i)
633 1.1 cgd {
634 1.10 dholland const struct option *opt = &options[i];
635 1.1 cgd
636 1.1 cgd mvaddstr(i, 0, opt->prompt);
637 1.1 cgd clrtoeol();
638 1.1 cgd }
639 1.1 cgd
640 1.4 lukem void
641 1.12 dholland opt_go(int i)
642 1.1 cgd {
643 1.1 cgd move(i, strlen(options[i].prompt));
644 1.1 cgd }
645 1.1 cgd
646 1.4 lukem void
647 1.12 dholland do_shell(void)
648 1.1 cgd {
649 1.1 cgd #ifdef UNIX
650 1.6 hubertf const char *sh;
651 1.1 cgd
652 1.1 cgd md_ignore_signals();
653 1.1 cgd if (!(sh = md_getenv("SHELL"))) {
654 1.1 cgd sh = "/bin/sh";
655 1.1 cgd }
656 1.1 cgd move(LINES-1, 0);
657 1.1 cgd refresh();
658 1.1 cgd stop_window();
659 1.1 cgd printf("\nCreating new shell...\n");
660 1.1 cgd md_shell(sh);
661 1.1 cgd start_window();
662 1.1 cgd wrefresh(curscr);
663 1.1 cgd md_heed_signals();
664 1.1 cgd #endif
665 1.1 cgd }
666