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room.c revision 1.3
      1  1.3  cgd /*	$NetBSD: room.c,v 1.3 1995/04/22 10:28:17 cgd Exp $	*/
      2  1.3  cgd 
      3  1.1  cgd /*
      4  1.3  cgd  * Copyright (c) 1988, 1993
      5  1.3  cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1  cgd  *
      7  1.1  cgd  * This code is derived from software contributed to Berkeley by
      8  1.1  cgd  * Timothy C. Stoehr.
      9  1.1  cgd  *
     10  1.1  cgd  * Redistribution and use in source and binary forms, with or without
     11  1.1  cgd  * modification, are permitted provided that the following conditions
     12  1.1  cgd  * are met:
     13  1.1  cgd  * 1. Redistributions of source code must retain the above copyright
     14  1.1  cgd  *    notice, this list of conditions and the following disclaimer.
     15  1.1  cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16  1.1  cgd  *    notice, this list of conditions and the following disclaimer in the
     17  1.1  cgd  *    documentation and/or other materials provided with the distribution.
     18  1.1  cgd  * 3. All advertising materials mentioning features or use of this software
     19  1.1  cgd  *    must display the following acknowledgement:
     20  1.1  cgd  *	This product includes software developed by the University of
     21  1.1  cgd  *	California, Berkeley and its contributors.
     22  1.1  cgd  * 4. Neither the name of the University nor the names of its contributors
     23  1.1  cgd  *    may be used to endorse or promote products derived from this software
     24  1.1  cgd  *    without specific prior written permission.
     25  1.1  cgd  *
     26  1.1  cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  1.1  cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  1.1  cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  1.1  cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  1.1  cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  1.1  cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  1.1  cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  1.1  cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  1.1  cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  1.1  cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  1.1  cgd  * SUCH DAMAGE.
     37  1.1  cgd  */
     38  1.1  cgd 
     39  1.1  cgd #ifndef lint
     40  1.3  cgd #if 0
     41  1.3  cgd static char sccsid[] = "@(#)room.c	8.1 (Berkeley) 5/31/93";
     42  1.3  cgd #else
     43  1.3  cgd static char rcsid[] = "$NetBSD: room.c,v 1.3 1995/04/22 10:28:17 cgd Exp $";
     44  1.3  cgd #endif
     45  1.1  cgd #endif /* not lint */
     46  1.1  cgd 
     47  1.1  cgd /*
     48  1.1  cgd  * room.c
     49  1.1  cgd  *
     50  1.1  cgd  * This source herein may be modified and/or distributed by anybody who
     51  1.1  cgd  * so desires, with the following restrictions:
     52  1.1  cgd  *    1.)  No portion of this notice shall be removed.
     53  1.1  cgd  *    2.)  Credit shall not be taken for the creation of this source.
     54  1.1  cgd  *    3.)  This code is not to be traded, sold, or used for personal
     55  1.1  cgd  *         gain or profit.
     56  1.1  cgd  *
     57  1.1  cgd  */
     58  1.1  cgd 
     59  1.1  cgd #include "rogue.h"
     60  1.1  cgd 
     61  1.1  cgd room rooms[MAXROOMS];
     62  1.1  cgd boolean rooms_visited[MAXROOMS];
     63  1.1  cgd 
     64  1.1  cgd extern short blind;
     65  1.1  cgd extern boolean detect_monster, jump, passgo, no_skull, ask_quit;
     66  1.1  cgd extern char *nick_name, *fruit, *save_file, *press_space;
     67  1.1  cgd 
     68  1.1  cgd #define NOPTS 7
     69  1.1  cgd 
     70  1.1  cgd struct option {
     71  1.1  cgd 	char *prompt;
     72  1.1  cgd 	boolean is_bool;
     73  1.1  cgd 	char **strval;
     74  1.1  cgd 	boolean *bval;
     75  1.1  cgd } options[NOPTS] = {
     76  1.1  cgd 	{
     77  1.1  cgd 		"Show position only at end of run (\"jump\"): ",
     78  1.1  cgd 		1, (char **) 0, &jump
     79  1.1  cgd 	},
     80  1.1  cgd 	{
     81  1.1  cgd 		"Follow turnings in passageways (\"passgo\"): ",
     82  1.1  cgd 		1, (char **) 0, &passgo
     83  1.1  cgd 	},
     84  1.1  cgd 	{
     85  1.1  cgd 		"Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
     86  1.1  cgd 		1, (char **) 0, &no_skull
     87  1.1  cgd 	},
     88  1.1  cgd 	{
     89  1.1  cgd 		"Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
     90  1.1  cgd 		1, (char **) 0, &ask_quit
     91  1.1  cgd 	},
     92  1.1  cgd 	{
     93  1.1  cgd 		"Name (\"name\"): ",
     94  1.1  cgd 		0, &nick_name
     95  1.1  cgd 	},
     96  1.1  cgd 	{
     97  1.1  cgd 		"Fruit (\"fruit\"): ",
     98  1.1  cgd 		0, &fruit
     99  1.1  cgd 	},
    100  1.1  cgd 	{
    101  1.1  cgd 		"Save file (\"file\"): ",
    102  1.1  cgd 		0, &save_file
    103  1.1  cgd 	}
    104  1.1  cgd };
    105  1.1  cgd 
    106  1.1  cgd light_up_room(rn)
    107  1.1  cgd int rn;
    108  1.1  cgd {
    109  1.1  cgd 	short i, j;
    110  1.1  cgd 
    111  1.1  cgd 	if (!blind) {
    112  1.1  cgd 		for (i = rooms[rn].top_row;
    113  1.1  cgd 			i <= rooms[rn].bottom_row; i++) {
    114  1.1  cgd 			for (j = rooms[rn].left_col;
    115  1.1  cgd 				j <= rooms[rn].right_col; j++) {
    116  1.1  cgd 				if (dungeon[i][j] & MONSTER) {
    117  1.1  cgd 					object *monster;
    118  1.1  cgd 
    119  1.1  cgd 					if (monster = object_at(&level_monsters, i, j)) {
    120  1.1  cgd 						dungeon[monster->row][monster->col] &= (~MONSTER);
    121  1.1  cgd 						monster->trail_char =
    122  1.1  cgd 							get_dungeon_char(monster->row, monster->col);
    123  1.1  cgd 						dungeon[monster->row][monster->col] |= MONSTER;
    124  1.1  cgd 					}
    125  1.1  cgd 				}
    126  1.1  cgd 				mvaddch(i, j, get_dungeon_char(i, j));
    127  1.1  cgd 			}
    128  1.1  cgd 		}
    129  1.1  cgd 		mvaddch(rogue.row, rogue.col, rogue.fchar);
    130  1.1  cgd 	}
    131  1.1  cgd }
    132  1.1  cgd 
    133  1.1  cgd light_passage(row, col)
    134  1.1  cgd {
    135  1.1  cgd 	short i, j, i_end, j_end;
    136  1.1  cgd 
    137  1.1  cgd 	if (blind) {
    138  1.1  cgd 		return;
    139  1.1  cgd 	}
    140  1.1  cgd 	i_end = (row < (DROWS-2)) ? 1 : 0;
    141  1.1  cgd 	j_end = (col < (DCOLS-1)) ? 1 : 0;
    142  1.1  cgd 
    143  1.1  cgd 	for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
    144  1.1  cgd 		for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
    145  1.1  cgd 			if (can_move(row, col, row+i, col+j)) {
    146  1.1  cgd 				mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
    147  1.1  cgd 			}
    148  1.1  cgd 		}
    149  1.1  cgd 	}
    150  1.1  cgd }
    151  1.1  cgd 
    152  1.1  cgd darken_room(rn)
    153  1.1  cgd short rn;
    154  1.1  cgd {
    155  1.1  cgd 	short i, j;
    156  1.1  cgd 
    157  1.1  cgd 	for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
    158  1.1  cgd 		for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
    159  1.1  cgd 			if (blind) {
    160  1.1  cgd 				mvaddch(i, j, ' ');
    161  1.1  cgd 			} else {
    162  1.1  cgd 				if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
    163  1.1  cgd 					!(detect_monster && (dungeon[i][j] & MONSTER))) {
    164  1.1  cgd 					if (!imitating(i, j)) {
    165  1.1  cgd 						mvaddch(i, j, ' ');
    166  1.1  cgd 					}
    167  1.1  cgd 					if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
    168  1.1  cgd 						mvaddch(i, j, '^');
    169  1.1  cgd 					}
    170  1.1  cgd 				}
    171  1.1  cgd 			}
    172  1.1  cgd 		}
    173  1.1  cgd 	}
    174  1.1  cgd }
    175  1.1  cgd 
    176  1.1  cgd get_dungeon_char(row, col)
    177  1.1  cgd register row, col;
    178  1.1  cgd {
    179  1.1  cgd 	register unsigned short mask = dungeon[row][col];
    180  1.1  cgd 
    181  1.1  cgd 	if (mask & MONSTER) {
    182  1.1  cgd 		return(gmc_row_col(row, col));
    183  1.1  cgd 	}
    184  1.1  cgd 	if (mask & OBJECT) {
    185  1.1  cgd 		object *obj;
    186  1.1  cgd 
    187  1.1  cgd 		obj = object_at(&level_objects, row, col);
    188  1.1  cgd 		return(get_mask_char(obj->what_is));
    189  1.1  cgd 	}
    190  1.1  cgd 	if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
    191  1.1  cgd 		if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
    192  1.1  cgd 			return(((mask & STAIRS) ? '%' : '#'));
    193  1.1  cgd 		}
    194  1.1  cgd 		if (mask & HORWALL) {
    195  1.1  cgd 			return('-');
    196  1.1  cgd 		}
    197  1.1  cgd 		if (mask & VERTWALL) {
    198  1.1  cgd 			return('|');
    199  1.1  cgd 		}
    200  1.1  cgd 		if (mask & FLOOR) {
    201  1.1  cgd 			if (mask & TRAP) {
    202  1.1  cgd 				if (!(dungeon[row][col] & HIDDEN)) {
    203  1.1  cgd 					return('^');
    204  1.1  cgd 				}
    205  1.1  cgd 			}
    206  1.1  cgd 			return('.');
    207  1.1  cgd 		}
    208  1.1  cgd 		if (mask & DOOR) {
    209  1.1  cgd 			if (mask & HIDDEN) {
    210  1.1  cgd 				if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
    211  1.1  cgd 					((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
    212  1.1  cgd 					return('-');
    213  1.1  cgd 				} else {
    214  1.1  cgd 					return('|');
    215  1.1  cgd 				}
    216  1.1  cgd 			} else {
    217  1.1  cgd 				return('+');
    218  1.1  cgd 			}
    219  1.1  cgd 		}
    220  1.1  cgd 	}
    221  1.1  cgd 	return(' ');
    222  1.1  cgd }
    223  1.1  cgd 
    224  1.1  cgd get_mask_char(mask)
    225  1.1  cgd register unsigned short mask;
    226  1.1  cgd {
    227  1.1  cgd 		switch(mask) {
    228  1.1  cgd 		case SCROL:
    229  1.1  cgd 			return('?');
    230  1.1  cgd 		case POTION:
    231  1.1  cgd 			return('!');
    232  1.1  cgd 		case GOLD:
    233  1.1  cgd 			return('*');
    234  1.1  cgd 		case FOOD:
    235  1.1  cgd 			return(':');
    236  1.1  cgd 		case WAND:
    237  1.1  cgd 			return('/');
    238  1.1  cgd 		case ARMOR:
    239  1.1  cgd 			return(']');
    240  1.1  cgd 		case WEAPON:
    241  1.1  cgd 			return(')');
    242  1.1  cgd 		case RING:
    243  1.1  cgd 			return('=');
    244  1.1  cgd 		case AMULET:
    245  1.1  cgd 			return(',');
    246  1.1  cgd 		default:
    247  1.1  cgd 			return('~');	/* unknown, something is wrong */
    248  1.1  cgd 		}
    249  1.1  cgd }
    250  1.1  cgd 
    251  1.1  cgd gr_row_col(row, col, mask)
    252  1.1  cgd short *row, *col;
    253  1.1  cgd unsigned short mask;
    254  1.1  cgd {
    255  1.1  cgd 	short rn;
    256  1.1  cgd 	short r, c;
    257  1.1  cgd 
    258  1.1  cgd 	do {
    259  1.1  cgd 		r = get_rand(MIN_ROW, DROWS-2);
    260  1.1  cgd 		c = get_rand(0, DCOLS-1);
    261  1.1  cgd 		rn = get_room_number(r, c);
    262  1.1  cgd 	} while ((rn == NO_ROOM) ||
    263  1.1  cgd 		(!(dungeon[r][c] & mask)) ||
    264  1.1  cgd 		(dungeon[r][c] & (~mask)) ||
    265  1.1  cgd 		(!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
    266  1.1  cgd 		((r == rogue.row) && (c == rogue.col)));
    267  1.1  cgd 
    268  1.1  cgd 	*row = r;
    269  1.1  cgd 	*col = c;
    270  1.1  cgd }
    271  1.1  cgd 
    272  1.1  cgd gr_room()
    273  1.1  cgd {
    274  1.1  cgd 	short i;
    275  1.1  cgd 
    276  1.1  cgd 	do {
    277  1.1  cgd 		i = get_rand(0, MAXROOMS-1);
    278  1.1  cgd 	} while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
    279  1.1  cgd 
    280  1.1  cgd 	return(i);
    281  1.1  cgd }
    282  1.1  cgd 
    283  1.1  cgd party_objects(rn)
    284  1.1  cgd {
    285  1.1  cgd 	short i, j, nf = 0;
    286  1.1  cgd 	object *obj;
    287  1.1  cgd 	short n, N, row, col;
    288  1.1  cgd 	boolean found;
    289  1.1  cgd 
    290  1.1  cgd 	N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
    291  1.1  cgd 		((rooms[rn].right_col - rooms[rn].left_col) - 1);
    292  1.1  cgd 	n =  get_rand(5, 10);
    293  1.1  cgd 	if (n > N) {
    294  1.1  cgd 		n = N - 2;
    295  1.1  cgd 	}
    296  1.1  cgd 	for (i = 0; i < n; i++) {
    297  1.1  cgd 		for (j = found = 0; ((!found) && (j < 250)); j++) {
    298  1.1  cgd 			row = get_rand(rooms[rn].top_row+1,
    299  1.1  cgd 					   rooms[rn].bottom_row-1);
    300  1.1  cgd 			col = get_rand(rooms[rn].left_col+1,
    301  1.1  cgd 					   rooms[rn].right_col-1);
    302  1.1  cgd 			if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
    303  1.1  cgd 				found = 1;
    304  1.1  cgd 			}
    305  1.1  cgd 		}
    306  1.1  cgd 		if (found) {
    307  1.1  cgd 			obj = gr_object();
    308  1.1  cgd 			place_at(obj, row, col);
    309  1.1  cgd 			nf++;
    310  1.1  cgd 		}
    311  1.1  cgd 	}
    312  1.1  cgd 	return(nf);
    313  1.1  cgd }
    314  1.1  cgd 
    315  1.1  cgd get_room_number(row, col)
    316  1.1  cgd register row, col;
    317  1.1  cgd {
    318  1.1  cgd 	short i;
    319  1.1  cgd 
    320  1.1  cgd 	for (i = 0; i < MAXROOMS; i++) {
    321  1.1  cgd 		if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
    322  1.1  cgd 			(col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
    323  1.1  cgd 			return(i);
    324  1.1  cgd 		}
    325  1.1  cgd 	}
    326  1.1  cgd 	return(NO_ROOM);
    327  1.1  cgd }
    328  1.1  cgd 
    329  1.1  cgd is_all_connected()
    330  1.1  cgd {
    331  1.1  cgd 	short i, starting_room;
    332  1.1  cgd 
    333  1.1  cgd 	for (i = 0; i < MAXROOMS; i++) {
    334  1.1  cgd 		rooms_visited[i] = 0;
    335  1.1  cgd 		if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
    336  1.1  cgd 			starting_room = i;
    337  1.1  cgd 		}
    338  1.1  cgd 	}
    339  1.1  cgd 
    340  1.1  cgd 	visit_rooms(starting_room);
    341  1.1  cgd 
    342  1.1  cgd 	for (i = 0; i < MAXROOMS; i++) {
    343  1.1  cgd 		if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
    344  1.1  cgd 			return(0);
    345  1.1  cgd 		}
    346  1.1  cgd 	}
    347  1.1  cgd 	return(1);
    348  1.1  cgd }
    349  1.1  cgd 
    350  1.1  cgd visit_rooms(rn)
    351  1.1  cgd int rn;
    352  1.1  cgd {
    353  1.1  cgd 	short i;
    354  1.1  cgd 	short oth_rn;
    355  1.1  cgd 
    356  1.1  cgd 	rooms_visited[rn] = 1;
    357  1.1  cgd 
    358  1.1  cgd 	for (i = 0; i < 4; i++) {
    359  1.1  cgd 		oth_rn = rooms[rn].doors[i].oth_room;
    360  1.1  cgd 		if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
    361  1.1  cgd 			visit_rooms(oth_rn);
    362  1.1  cgd 		}
    363  1.1  cgd 	}
    364  1.1  cgd }
    365  1.1  cgd 
    366  1.1  cgd draw_magic_map()
    367  1.1  cgd {
    368  1.1  cgd 	short i, j, ch, och;
    369  1.1  cgd 	unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
    370  1.1  cgd 			MONSTER);
    371  1.1  cgd 	unsigned short s;
    372  1.1  cgd 
    373  1.1  cgd 	for (i = 0; i < DROWS; i++) {
    374  1.1  cgd 		for (j = 0; j < DCOLS; j++) {
    375  1.1  cgd 			s = dungeon[i][j];
    376  1.1  cgd 			if (s & mask) {
    377  1.1  cgd 				if (((ch = mvinch(i, j)) == ' ') ||
    378  1.1  cgd 					((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
    379  1.1  cgd 					och = ch;
    380  1.1  cgd 					dungeon[i][j] &= (~HIDDEN);
    381  1.1  cgd 					if (s & HORWALL) {
    382  1.1  cgd 						ch = '-';
    383  1.1  cgd 					} else if (s & VERTWALL) {
    384  1.1  cgd 						ch = '|';
    385  1.1  cgd 					} else if (s & DOOR) {
    386  1.1  cgd 						ch = '+';
    387  1.1  cgd 					} else if (s & TRAP) {
    388  1.1  cgd 						ch = '^';
    389  1.1  cgd 					} else if (s & STAIRS) {
    390  1.1  cgd 						ch = '%';
    391  1.1  cgd 					} else if (s & TUNNEL) {
    392  1.1  cgd 						ch = '#';
    393  1.1  cgd 					} else {
    394  1.1  cgd 						continue;
    395  1.1  cgd 					}
    396  1.1  cgd 					if ((!(s & MONSTER)) || (och == ' ')) {
    397  1.1  cgd 						addch(ch);
    398  1.1  cgd 					}
    399  1.1  cgd 					if (s & MONSTER) {
    400  1.1  cgd 						object *monster;
    401  1.1  cgd 
    402  1.1  cgd 						if (monster = object_at(&level_monsters, i, j)) {
    403  1.1  cgd 							monster->trail_char = ch;
    404  1.1  cgd 						}
    405  1.1  cgd 					}
    406  1.1  cgd 				}
    407  1.1  cgd 			}
    408  1.1  cgd 		}
    409  1.1  cgd 	}
    410  1.1  cgd }
    411  1.1  cgd 
    412  1.1  cgd dr_course(monster, entering, row, col)
    413  1.1  cgd object *monster;
    414  1.1  cgd boolean entering;
    415  1.1  cgd short row, col;
    416  1.1  cgd {
    417  1.1  cgd 	short i, j, k, rn;
    418  1.1  cgd 	short r, rr;
    419  1.1  cgd 
    420  1.1  cgd 	monster->row = row;
    421  1.1  cgd 	monster->col = col;
    422  1.1  cgd 
    423  1.1  cgd 	if (mon_sees(monster, rogue.row, rogue.col)) {
    424  1.1  cgd 		monster->trow = NO_ROOM;
    425  1.1  cgd 		return;
    426  1.1  cgd 	}
    427  1.1  cgd 	rn = get_room_number(row, col);
    428  1.1  cgd 
    429  1.1  cgd 	if (entering) {		/* entering room */
    430  1.1  cgd 		/* look for door to some other room */
    431  1.1  cgd 		r = get_rand(0, MAXROOMS-1);
    432  1.1  cgd 		for (i = 0; i < MAXROOMS; i++) {
    433  1.1  cgd 			rr = (r + i) % MAXROOMS;
    434  1.1  cgd 			if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
    435  1.1  cgd 				continue;
    436  1.1  cgd 			}
    437  1.1  cgd 			for (k = 0; k < 4; k++) {
    438  1.1  cgd 				if (rooms[rr].doors[k].oth_room == rn) {
    439  1.1  cgd 					monster->trow = rooms[rr].doors[k].oth_row;
    440  1.1  cgd 					monster->tcol = rooms[rr].doors[k].oth_col;
    441  1.1  cgd 					if ((monster->trow == row) &&
    442  1.1  cgd 						(monster->tcol == col)) {
    443  1.1  cgd 						continue;
    444  1.1  cgd 					}
    445  1.1  cgd 					return;
    446  1.1  cgd 				}
    447  1.1  cgd 			}
    448  1.1  cgd 		}
    449  1.1  cgd 		/* look for door to dead end */
    450  1.1  cgd 		for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
    451  1.1  cgd 			for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
    452  1.1  cgd 				if ((i != monster->row) && (j != monster->col) &&
    453  1.1  cgd 					(dungeon[i][j] & DOOR)) {
    454  1.1  cgd 					monster->trow = i;
    455  1.1  cgd 					monster->tcol = j;
    456  1.1  cgd 					return;
    457  1.1  cgd 				}
    458  1.1  cgd 			}
    459  1.1  cgd 		}
    460  1.1  cgd 		/* return monster to room that he came from */
    461  1.1  cgd 		for (i = 0; i < MAXROOMS; i++) {
    462  1.1  cgd 			for (j = 0; j < 4; j++) {
    463  1.1  cgd 				if (rooms[i].doors[j].oth_room == rn) {
    464  1.1  cgd 					for (k = 0; k < 4; k++) {
    465  1.1  cgd 						if (rooms[rn].doors[k].oth_room == i) {
    466  1.1  cgd 							monster->trow = rooms[rn].doors[k].oth_row;
    467  1.1  cgd 							monster->tcol = rooms[rn].doors[k].oth_col;
    468  1.1  cgd 							return;
    469  1.1  cgd 						}
    470  1.1  cgd 					}
    471  1.1  cgd 				}
    472  1.1  cgd 			}
    473  1.1  cgd 		}
    474  1.1  cgd 		/* no place to send monster */
    475  1.1  cgd 		monster->trow = NO_ROOM;
    476  1.1  cgd 	} else {		/* exiting room */
    477  1.1  cgd 		if (!get_oth_room(rn, &row, &col)) {
    478  1.1  cgd 			monster->trow = NO_ROOM;
    479  1.1  cgd 		} else {
    480  1.1  cgd 			monster->trow = row;
    481  1.1  cgd 			monster->tcol = col;
    482  1.1  cgd 		}
    483  1.1  cgd 	}
    484  1.1  cgd }
    485  1.1  cgd 
    486  1.1  cgd get_oth_room(rn, row, col)
    487  1.1  cgd short rn, *row, *col;
    488  1.1  cgd {
    489  1.1  cgd 	short d = -1;
    490  1.1  cgd 
    491  1.1  cgd 	if (*row == rooms[rn].top_row) {
    492  1.1  cgd 		d = UPWARD/2;
    493  1.1  cgd 	} else if (*row == rooms[rn].bottom_row) {
    494  1.1  cgd 		d = DOWN/2;
    495  1.1  cgd 	} else if (*col == rooms[rn].left_col) {
    496  1.1  cgd 		d = LEFT/2;
    497  1.1  cgd 	} else if (*col == rooms[rn].right_col) {
    498  1.1  cgd 		d = RIGHT/2;
    499  1.1  cgd 	}
    500  1.1  cgd 	if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
    501  1.1  cgd 		*row = rooms[rn].doors[d].oth_row;
    502  1.1  cgd 		*col = rooms[rn].doors[d].oth_col;
    503  1.1  cgd 		return(1);
    504  1.1  cgd 	}
    505  1.1  cgd 	return(0);
    506  1.1  cgd }
    507  1.1  cgd 
    508  1.1  cgd edit_opts()
    509  1.1  cgd {
    510  1.1  cgd 	char save[NOPTS+1][DCOLS];
    511  1.1  cgd 	short i, j;
    512  1.1  cgd 	short ch;
    513  1.1  cgd 	boolean done = 0;
    514  1.1  cgd 	char buf[MAX_OPT_LEN + 2];
    515  1.1  cgd 
    516  1.1  cgd 	for (i = 0; i < NOPTS+1; i++) {
    517  1.1  cgd 		for (j = 0; j < DCOLS; j++) {
    518  1.1  cgd 			save[i][j] = mvinch(i, j);
    519  1.1  cgd 		}
    520  1.1  cgd 		if (i < NOPTS) {
    521  1.1  cgd 			opt_show(i);
    522  1.1  cgd 		}
    523  1.1  cgd 	}
    524  1.1  cgd 	opt_go(0);
    525  1.1  cgd 	i = 0;
    526  1.1  cgd 
    527  1.1  cgd 	while (!done) {
    528  1.1  cgd 		refresh();
    529  1.1  cgd 		ch = rgetchar();
    530  1.1  cgd CH:
    531  1.1  cgd 		switch(ch) {
    532  1.1  cgd 		case '\033':
    533  1.1  cgd 			done = 1;
    534  1.1  cgd 			break;
    535  1.1  cgd 		case '\012':
    536  1.1  cgd 		case '\015':
    537  1.1  cgd 			if (i == (NOPTS - 1)) {
    538  1.1  cgd 				mvaddstr(NOPTS, 0, press_space);
    539  1.1  cgd 				refresh();
    540  1.1  cgd 				wait_for_ack();
    541  1.1  cgd 				done = 1;
    542  1.1  cgd 			} else {
    543  1.1  cgd 				i++;
    544  1.1  cgd 				opt_go(i);
    545  1.1  cgd 			}
    546  1.1  cgd 			break;
    547  1.1  cgd 		case '-':
    548  1.1  cgd 			if (i > 0) {
    549  1.1  cgd 				opt_go(--i);
    550  1.1  cgd 			} else {
    551  1.1  cgd 				sound_bell();
    552  1.1  cgd 			}
    553  1.1  cgd 			break;
    554  1.1  cgd 		case 't':
    555  1.1  cgd 		case 'T':
    556  1.1  cgd 		case 'f':
    557  1.1  cgd 		case 'F':
    558  1.1  cgd 			if (options[i].is_bool) {
    559  1.1  cgd 				*(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
    560  1.1  cgd 				opt_show(i);
    561  1.1  cgd 				opt_go(++i);
    562  1.1  cgd 				break;
    563  1.1  cgd 			}
    564  1.1  cgd 		default:
    565  1.1  cgd 			if (options[i].is_bool) {
    566  1.1  cgd 				sound_bell();
    567  1.1  cgd 				break;
    568  1.1  cgd 			}
    569  1.1  cgd 			j = 0;
    570  1.1  cgd 			if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
    571  1.1  cgd 				opt_erase(i);
    572  1.1  cgd 				do {
    573  1.1  cgd 					if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
    574  1.1  cgd 						buf[j++] = ch;
    575  1.1  cgd 						buf[j] = '\0';
    576  1.1  cgd 						addch(ch);
    577  1.1  cgd 					} else if ((ch == '\010') && (j > 0)) {
    578  1.1  cgd 						buf[--j] = '\0';
    579  1.1  cgd 						move(i, j + strlen(options[i].prompt));
    580  1.1  cgd 						addch(' ');
    581  1.1  cgd 						move(i, j + strlen(options[i].prompt));
    582  1.1  cgd 					}
    583  1.1  cgd 					refresh();
    584  1.1  cgd 					ch = rgetchar();
    585  1.1  cgd 				} while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
    586  1.1  cgd 				if (j != 0) {
    587  1.1  cgd 					(void) strcpy(*(options[i].strval), buf);
    588  1.1  cgd 				}
    589  1.1  cgd 				opt_show(i);
    590  1.1  cgd 				goto CH;
    591  1.1  cgd 			} else {
    592  1.1  cgd 				sound_bell();
    593  1.1  cgd 			}
    594  1.1  cgd 			break;
    595  1.1  cgd 		}
    596  1.1  cgd 	}
    597  1.1  cgd 
    598  1.1  cgd 	for (i = 0; i < NOPTS+1; i++) {
    599  1.1  cgd 		move(i, 0);
    600  1.1  cgd 		for (j = 0; j < DCOLS; j++) {
    601  1.1  cgd 			addch(save[i][j]);
    602  1.1  cgd 		}
    603  1.1  cgd 	}
    604  1.1  cgd }
    605  1.1  cgd 
    606  1.1  cgd opt_show(i)
    607  1.1  cgd int i;
    608  1.1  cgd {
    609  1.1  cgd 	char *s;
    610  1.1  cgd 	struct option *opt = &options[i];
    611  1.1  cgd 
    612  1.1  cgd 	opt_erase(i);
    613  1.1  cgd 
    614  1.1  cgd 	if (opt->is_bool) {
    615  1.1  cgd 		s = *(opt->bval) ? "True" : "False";
    616  1.1  cgd 	} else {
    617  1.1  cgd 		s = *(opt->strval);
    618  1.1  cgd 	}
    619  1.1  cgd 	addstr(s);
    620  1.1  cgd }
    621  1.1  cgd 
    622  1.1  cgd opt_erase(i)
    623  1.1  cgd int i;
    624  1.1  cgd {
    625  1.1  cgd 	struct option *opt = &options[i];
    626  1.1  cgd 
    627  1.1  cgd 	mvaddstr(i, 0, opt->prompt);
    628  1.1  cgd 	clrtoeol();
    629  1.1  cgd }
    630  1.1  cgd 
    631  1.1  cgd opt_go(i)
    632  1.1  cgd int i;
    633  1.1  cgd {
    634  1.1  cgd 	move(i, strlen(options[i].prompt));
    635  1.1  cgd }
    636  1.1  cgd 
    637  1.1  cgd do_shell()
    638  1.1  cgd {
    639  1.1  cgd #ifdef UNIX
    640  1.1  cgd 	char *sh;
    641  1.1  cgd 
    642  1.1  cgd 	md_ignore_signals();
    643  1.1  cgd 	if (!(sh = md_getenv("SHELL"))) {
    644  1.1  cgd 		sh = "/bin/sh";
    645  1.1  cgd 	}
    646  1.1  cgd 	move(LINES-1, 0);
    647  1.1  cgd 	refresh();
    648  1.1  cgd 	stop_window();
    649  1.1  cgd 	printf("\nCreating new shell...\n");
    650  1.1  cgd 	md_shell(sh);
    651  1.1  cgd 	start_window();
    652  1.1  cgd 	wrefresh(curscr);
    653  1.1  cgd 	md_heed_signals();
    654  1.1  cgd #endif
    655  1.1  cgd }
    656