room.c revision 1.5 1 1.5 hubertf /* $NetBSD: room.c,v 1.5 1998/09/11 14:11:57 hubertf Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.1 cgd * 3. All advertising materials mentioning features or use of this software
19 1.1 cgd * must display the following acknowledgement:
20 1.1 cgd * This product includes software developed by the University of
21 1.1 cgd * California, Berkeley and its contributors.
22 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
23 1.1 cgd * may be used to endorse or promote products derived from this software
24 1.1 cgd * without specific prior written permission.
25 1.1 cgd *
26 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 1.1 cgd * SUCH DAMAGE.
37 1.1 cgd */
38 1.1 cgd
39 1.4 lukem #include <sys/cdefs.h>
40 1.1 cgd #ifndef lint
41 1.3 cgd #if 0
42 1.3 cgd static char sccsid[] = "@(#)room.c 8.1 (Berkeley) 5/31/93";
43 1.3 cgd #else
44 1.5 hubertf __RCSID("$NetBSD: room.c,v 1.5 1998/09/11 14:11:57 hubertf Exp $");
45 1.3 cgd #endif
46 1.1 cgd #endif /* not lint */
47 1.1 cgd
48 1.1 cgd /*
49 1.1 cgd * room.c
50 1.1 cgd *
51 1.1 cgd * This source herein may be modified and/or distributed by anybody who
52 1.1 cgd * so desires, with the following restrictions:
53 1.1 cgd * 1.) No portion of this notice shall be removed.
54 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
55 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
56 1.1 cgd * gain or profit.
57 1.1 cgd *
58 1.1 cgd */
59 1.1 cgd
60 1.1 cgd #include "rogue.h"
61 1.1 cgd
62 1.1 cgd room rooms[MAXROOMS];
63 1.1 cgd boolean rooms_visited[MAXROOMS];
64 1.1 cgd
65 1.1 cgd #define NOPTS 7
66 1.1 cgd
67 1.1 cgd struct option {
68 1.1 cgd char *prompt;
69 1.1 cgd boolean is_bool;
70 1.1 cgd char **strval;
71 1.1 cgd boolean *bval;
72 1.1 cgd } options[NOPTS] = {
73 1.1 cgd {
74 1.1 cgd "Show position only at end of run (\"jump\"): ",
75 1.1 cgd 1, (char **) 0, &jump
76 1.1 cgd },
77 1.1 cgd {
78 1.1 cgd "Follow turnings in passageways (\"passgo\"): ",
79 1.1 cgd 1, (char **) 0, &passgo
80 1.1 cgd },
81 1.1 cgd {
82 1.1 cgd "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
83 1.1 cgd 1, (char **) 0, &no_skull
84 1.1 cgd },
85 1.1 cgd {
86 1.1 cgd "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
87 1.1 cgd 1, (char **) 0, &ask_quit
88 1.1 cgd },
89 1.1 cgd {
90 1.1 cgd "Name (\"name\"): ",
91 1.1 cgd 0, &nick_name
92 1.1 cgd },
93 1.1 cgd {
94 1.1 cgd "Fruit (\"fruit\"): ",
95 1.1 cgd 0, &fruit
96 1.1 cgd },
97 1.1 cgd {
98 1.1 cgd "Save file (\"file\"): ",
99 1.1 cgd 0, &save_file
100 1.1 cgd }
101 1.1 cgd };
102 1.1 cgd
103 1.4 lukem void
104 1.1 cgd light_up_room(rn)
105 1.4 lukem int rn;
106 1.1 cgd {
107 1.1 cgd short i, j;
108 1.1 cgd
109 1.1 cgd if (!blind) {
110 1.1 cgd for (i = rooms[rn].top_row;
111 1.1 cgd i <= rooms[rn].bottom_row; i++) {
112 1.1 cgd for (j = rooms[rn].left_col;
113 1.1 cgd j <= rooms[rn].right_col; j++) {
114 1.1 cgd if (dungeon[i][j] & MONSTER) {
115 1.1 cgd object *monster;
116 1.1 cgd
117 1.4 lukem if ((monster = object_at(
118 1.4 lukem &level_monsters, i, j)) != NULL) {
119 1.1 cgd dungeon[monster->row][monster->col] &= (~MONSTER);
120 1.1 cgd monster->trail_char =
121 1.1 cgd get_dungeon_char(monster->row, monster->col);
122 1.1 cgd dungeon[monster->row][monster->col] |= MONSTER;
123 1.1 cgd }
124 1.1 cgd }
125 1.1 cgd mvaddch(i, j, get_dungeon_char(i, j));
126 1.1 cgd }
127 1.1 cgd }
128 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
129 1.1 cgd }
130 1.1 cgd }
131 1.1 cgd
132 1.4 lukem void
133 1.1 cgd light_passage(row, col)
134 1.5 hubertf int row, col;
135 1.1 cgd {
136 1.1 cgd short i, j, i_end, j_end;
137 1.1 cgd
138 1.1 cgd if (blind) {
139 1.1 cgd return;
140 1.1 cgd }
141 1.1 cgd i_end = (row < (DROWS-2)) ? 1 : 0;
142 1.1 cgd j_end = (col < (DCOLS-1)) ? 1 : 0;
143 1.1 cgd
144 1.1 cgd for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
145 1.1 cgd for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
146 1.1 cgd if (can_move(row, col, row+i, col+j)) {
147 1.1 cgd mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
148 1.1 cgd }
149 1.1 cgd }
150 1.1 cgd }
151 1.1 cgd }
152 1.1 cgd
153 1.4 lukem void
154 1.1 cgd darken_room(rn)
155 1.4 lukem short rn;
156 1.1 cgd {
157 1.1 cgd short i, j;
158 1.1 cgd
159 1.1 cgd for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
160 1.1 cgd for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
161 1.1 cgd if (blind) {
162 1.1 cgd mvaddch(i, j, ' ');
163 1.1 cgd } else {
164 1.1 cgd if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
165 1.1 cgd !(detect_monster && (dungeon[i][j] & MONSTER))) {
166 1.1 cgd if (!imitating(i, j)) {
167 1.1 cgd mvaddch(i, j, ' ');
168 1.1 cgd }
169 1.1 cgd if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
170 1.1 cgd mvaddch(i, j, '^');
171 1.1 cgd }
172 1.1 cgd }
173 1.1 cgd }
174 1.1 cgd }
175 1.1 cgd }
176 1.1 cgd }
177 1.1 cgd
178 1.4 lukem char
179 1.1 cgd get_dungeon_char(row, col)
180 1.4 lukem short row, col;
181 1.1 cgd {
182 1.4 lukem unsigned short mask = dungeon[row][col];
183 1.1 cgd
184 1.1 cgd if (mask & MONSTER) {
185 1.1 cgd return(gmc_row_col(row, col));
186 1.1 cgd }
187 1.1 cgd if (mask & OBJECT) {
188 1.1 cgd object *obj;
189 1.1 cgd
190 1.1 cgd obj = object_at(&level_objects, row, col);
191 1.1 cgd return(get_mask_char(obj->what_is));
192 1.1 cgd }
193 1.1 cgd if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
194 1.1 cgd if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
195 1.1 cgd return(((mask & STAIRS) ? '%' : '#'));
196 1.1 cgd }
197 1.1 cgd if (mask & HORWALL) {
198 1.1 cgd return('-');
199 1.1 cgd }
200 1.1 cgd if (mask & VERTWALL) {
201 1.1 cgd return('|');
202 1.1 cgd }
203 1.1 cgd if (mask & FLOOR) {
204 1.1 cgd if (mask & TRAP) {
205 1.1 cgd if (!(dungeon[row][col] & HIDDEN)) {
206 1.1 cgd return('^');
207 1.1 cgd }
208 1.1 cgd }
209 1.1 cgd return('.');
210 1.1 cgd }
211 1.1 cgd if (mask & DOOR) {
212 1.1 cgd if (mask & HIDDEN) {
213 1.1 cgd if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
214 1.1 cgd ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
215 1.1 cgd return('-');
216 1.1 cgd } else {
217 1.1 cgd return('|');
218 1.1 cgd }
219 1.1 cgd } else {
220 1.1 cgd return('+');
221 1.1 cgd }
222 1.1 cgd }
223 1.1 cgd }
224 1.1 cgd return(' ');
225 1.1 cgd }
226 1.1 cgd
227 1.4 lukem char
228 1.1 cgd get_mask_char(mask)
229 1.4 lukem unsigned short mask;
230 1.1 cgd {
231 1.1 cgd switch(mask) {
232 1.1 cgd case SCROL:
233 1.1 cgd return('?');
234 1.1 cgd case POTION:
235 1.1 cgd return('!');
236 1.1 cgd case GOLD:
237 1.1 cgd return('*');
238 1.1 cgd case FOOD:
239 1.1 cgd return(':');
240 1.1 cgd case WAND:
241 1.1 cgd return('/');
242 1.1 cgd case ARMOR:
243 1.1 cgd return(']');
244 1.1 cgd case WEAPON:
245 1.1 cgd return(')');
246 1.1 cgd case RING:
247 1.1 cgd return('=');
248 1.1 cgd case AMULET:
249 1.1 cgd return(',');
250 1.1 cgd default:
251 1.1 cgd return('~'); /* unknown, something is wrong */
252 1.1 cgd }
253 1.1 cgd }
254 1.1 cgd
255 1.4 lukem void
256 1.1 cgd gr_row_col(row, col, mask)
257 1.4 lukem short *row, *col;
258 1.4 lukem unsigned short mask;
259 1.1 cgd {
260 1.1 cgd short rn;
261 1.1 cgd short r, c;
262 1.1 cgd
263 1.1 cgd do {
264 1.1 cgd r = get_rand(MIN_ROW, DROWS-2);
265 1.1 cgd c = get_rand(0, DCOLS-1);
266 1.1 cgd rn = get_room_number(r, c);
267 1.1 cgd } while ((rn == NO_ROOM) ||
268 1.1 cgd (!(dungeon[r][c] & mask)) ||
269 1.1 cgd (dungeon[r][c] & (~mask)) ||
270 1.1 cgd (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
271 1.1 cgd ((r == rogue.row) && (c == rogue.col)));
272 1.1 cgd
273 1.1 cgd *row = r;
274 1.1 cgd *col = c;
275 1.1 cgd }
276 1.1 cgd
277 1.4 lukem short
278 1.1 cgd gr_room()
279 1.1 cgd {
280 1.1 cgd short i;
281 1.1 cgd
282 1.1 cgd do {
283 1.1 cgd i = get_rand(0, MAXROOMS-1);
284 1.1 cgd } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
285 1.1 cgd
286 1.1 cgd return(i);
287 1.1 cgd }
288 1.1 cgd
289 1.4 lukem short
290 1.1 cgd party_objects(rn)
291 1.4 lukem int rn;
292 1.1 cgd {
293 1.1 cgd short i, j, nf = 0;
294 1.1 cgd object *obj;
295 1.1 cgd short n, N, row, col;
296 1.1 cgd boolean found;
297 1.1 cgd
298 1.4 lukem row = col = 0;
299 1.1 cgd N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
300 1.1 cgd ((rooms[rn].right_col - rooms[rn].left_col) - 1);
301 1.1 cgd n = get_rand(5, 10);
302 1.1 cgd if (n > N) {
303 1.1 cgd n = N - 2;
304 1.1 cgd }
305 1.1 cgd for (i = 0; i < n; i++) {
306 1.1 cgd for (j = found = 0; ((!found) && (j < 250)); j++) {
307 1.1 cgd row = get_rand(rooms[rn].top_row+1,
308 1.1 cgd rooms[rn].bottom_row-1);
309 1.1 cgd col = get_rand(rooms[rn].left_col+1,
310 1.1 cgd rooms[rn].right_col-1);
311 1.1 cgd if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
312 1.1 cgd found = 1;
313 1.1 cgd }
314 1.1 cgd }
315 1.1 cgd if (found) {
316 1.1 cgd obj = gr_object();
317 1.1 cgd place_at(obj, row, col);
318 1.1 cgd nf++;
319 1.1 cgd }
320 1.1 cgd }
321 1.1 cgd return(nf);
322 1.1 cgd }
323 1.1 cgd
324 1.4 lukem short
325 1.1 cgd get_room_number(row, col)
326 1.4 lukem int row, col;
327 1.1 cgd {
328 1.1 cgd short i;
329 1.1 cgd
330 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
331 1.1 cgd if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
332 1.1 cgd (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
333 1.1 cgd return(i);
334 1.1 cgd }
335 1.1 cgd }
336 1.1 cgd return(NO_ROOM);
337 1.1 cgd }
338 1.1 cgd
339 1.4 lukem boolean
340 1.1 cgd is_all_connected()
341 1.1 cgd {
342 1.1 cgd short i, starting_room;
343 1.1 cgd
344 1.4 lukem starting_room = 0;
345 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
346 1.1 cgd rooms_visited[i] = 0;
347 1.1 cgd if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
348 1.1 cgd starting_room = i;
349 1.1 cgd }
350 1.1 cgd }
351 1.1 cgd
352 1.1 cgd visit_rooms(starting_room);
353 1.1 cgd
354 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
355 1.1 cgd if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
356 1.1 cgd return(0);
357 1.1 cgd }
358 1.1 cgd }
359 1.1 cgd return(1);
360 1.1 cgd }
361 1.1 cgd
362 1.4 lukem void
363 1.1 cgd visit_rooms(rn)
364 1.4 lukem int rn;
365 1.1 cgd {
366 1.1 cgd short i;
367 1.1 cgd short oth_rn;
368 1.1 cgd
369 1.1 cgd rooms_visited[rn] = 1;
370 1.1 cgd
371 1.1 cgd for (i = 0; i < 4; i++) {
372 1.1 cgd oth_rn = rooms[rn].doors[i].oth_room;
373 1.1 cgd if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
374 1.1 cgd visit_rooms(oth_rn);
375 1.1 cgd }
376 1.1 cgd }
377 1.1 cgd }
378 1.1 cgd
379 1.4 lukem void
380 1.1 cgd draw_magic_map()
381 1.1 cgd {
382 1.1 cgd short i, j, ch, och;
383 1.1 cgd unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
384 1.1 cgd MONSTER);
385 1.1 cgd unsigned short s;
386 1.1 cgd
387 1.1 cgd for (i = 0; i < DROWS; i++) {
388 1.1 cgd for (j = 0; j < DCOLS; j++) {
389 1.1 cgd s = dungeon[i][j];
390 1.1 cgd if (s & mask) {
391 1.1 cgd if (((ch = mvinch(i, j)) == ' ') ||
392 1.1 cgd ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
393 1.1 cgd och = ch;
394 1.1 cgd dungeon[i][j] &= (~HIDDEN);
395 1.1 cgd if (s & HORWALL) {
396 1.1 cgd ch = '-';
397 1.1 cgd } else if (s & VERTWALL) {
398 1.1 cgd ch = '|';
399 1.1 cgd } else if (s & DOOR) {
400 1.1 cgd ch = '+';
401 1.1 cgd } else if (s & TRAP) {
402 1.1 cgd ch = '^';
403 1.1 cgd } else if (s & STAIRS) {
404 1.1 cgd ch = '%';
405 1.1 cgd } else if (s & TUNNEL) {
406 1.1 cgd ch = '#';
407 1.1 cgd } else {
408 1.1 cgd continue;
409 1.1 cgd }
410 1.1 cgd if ((!(s & MONSTER)) || (och == ' ')) {
411 1.1 cgd addch(ch);
412 1.1 cgd }
413 1.1 cgd if (s & MONSTER) {
414 1.1 cgd object *monster;
415 1.1 cgd
416 1.4 lukem if ((monster = object_at(
417 1.4 lukem &level_monsters, i, j))
418 1.4 lukem != NULL) {
419 1.4 lukem monster->trail_char =
420 1.4 lukem ch;
421 1.1 cgd }
422 1.1 cgd }
423 1.1 cgd }
424 1.1 cgd }
425 1.1 cgd }
426 1.1 cgd }
427 1.1 cgd }
428 1.1 cgd
429 1.4 lukem void
430 1.1 cgd dr_course(monster, entering, row, col)
431 1.4 lukem object *monster;
432 1.4 lukem boolean entering;
433 1.4 lukem short row, col;
434 1.1 cgd {
435 1.1 cgd short i, j, k, rn;
436 1.1 cgd short r, rr;
437 1.1 cgd
438 1.1 cgd monster->row = row;
439 1.1 cgd monster->col = col;
440 1.1 cgd
441 1.1 cgd if (mon_sees(monster, rogue.row, rogue.col)) {
442 1.1 cgd monster->trow = NO_ROOM;
443 1.1 cgd return;
444 1.1 cgd }
445 1.1 cgd rn = get_room_number(row, col);
446 1.1 cgd
447 1.1 cgd if (entering) { /* entering room */
448 1.1 cgd /* look for door to some other room */
449 1.1 cgd r = get_rand(0, MAXROOMS-1);
450 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
451 1.1 cgd rr = (r + i) % MAXROOMS;
452 1.1 cgd if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
453 1.1 cgd continue;
454 1.1 cgd }
455 1.1 cgd for (k = 0; k < 4; k++) {
456 1.1 cgd if (rooms[rr].doors[k].oth_room == rn) {
457 1.1 cgd monster->trow = rooms[rr].doors[k].oth_row;
458 1.1 cgd monster->tcol = rooms[rr].doors[k].oth_col;
459 1.1 cgd if ((monster->trow == row) &&
460 1.1 cgd (monster->tcol == col)) {
461 1.1 cgd continue;
462 1.1 cgd }
463 1.1 cgd return;
464 1.1 cgd }
465 1.1 cgd }
466 1.1 cgd }
467 1.1 cgd /* look for door to dead end */
468 1.1 cgd for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
469 1.1 cgd for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
470 1.1 cgd if ((i != monster->row) && (j != monster->col) &&
471 1.1 cgd (dungeon[i][j] & DOOR)) {
472 1.1 cgd monster->trow = i;
473 1.1 cgd monster->tcol = j;
474 1.1 cgd return;
475 1.1 cgd }
476 1.1 cgd }
477 1.1 cgd }
478 1.1 cgd /* return monster to room that he came from */
479 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
480 1.1 cgd for (j = 0; j < 4; j++) {
481 1.1 cgd if (rooms[i].doors[j].oth_room == rn) {
482 1.1 cgd for (k = 0; k < 4; k++) {
483 1.1 cgd if (rooms[rn].doors[k].oth_room == i) {
484 1.1 cgd monster->trow = rooms[rn].doors[k].oth_row;
485 1.1 cgd monster->tcol = rooms[rn].doors[k].oth_col;
486 1.1 cgd return;
487 1.1 cgd }
488 1.1 cgd }
489 1.1 cgd }
490 1.1 cgd }
491 1.1 cgd }
492 1.1 cgd /* no place to send monster */
493 1.1 cgd monster->trow = NO_ROOM;
494 1.1 cgd } else { /* exiting room */
495 1.1 cgd if (!get_oth_room(rn, &row, &col)) {
496 1.1 cgd monster->trow = NO_ROOM;
497 1.1 cgd } else {
498 1.1 cgd monster->trow = row;
499 1.1 cgd monster->tcol = col;
500 1.1 cgd }
501 1.1 cgd }
502 1.1 cgd }
503 1.1 cgd
504 1.4 lukem boolean
505 1.1 cgd get_oth_room(rn, row, col)
506 1.4 lukem short rn, *row, *col;
507 1.1 cgd {
508 1.1 cgd short d = -1;
509 1.1 cgd
510 1.1 cgd if (*row == rooms[rn].top_row) {
511 1.1 cgd d = UPWARD/2;
512 1.1 cgd } else if (*row == rooms[rn].bottom_row) {
513 1.1 cgd d = DOWN/2;
514 1.1 cgd } else if (*col == rooms[rn].left_col) {
515 1.1 cgd d = LEFT/2;
516 1.1 cgd } else if (*col == rooms[rn].right_col) {
517 1.1 cgd d = RIGHT/2;
518 1.1 cgd }
519 1.1 cgd if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
520 1.1 cgd *row = rooms[rn].doors[d].oth_row;
521 1.1 cgd *col = rooms[rn].doors[d].oth_col;
522 1.1 cgd return(1);
523 1.1 cgd }
524 1.1 cgd return(0);
525 1.1 cgd }
526 1.1 cgd
527 1.4 lukem void
528 1.1 cgd edit_opts()
529 1.1 cgd {
530 1.1 cgd char save[NOPTS+1][DCOLS];
531 1.1 cgd short i, j;
532 1.1 cgd short ch;
533 1.1 cgd boolean done = 0;
534 1.1 cgd char buf[MAX_OPT_LEN + 2];
535 1.1 cgd
536 1.1 cgd for (i = 0; i < NOPTS+1; i++) {
537 1.1 cgd for (j = 0; j < DCOLS; j++) {
538 1.1 cgd save[i][j] = mvinch(i, j);
539 1.1 cgd }
540 1.1 cgd if (i < NOPTS) {
541 1.1 cgd opt_show(i);
542 1.1 cgd }
543 1.1 cgd }
544 1.1 cgd opt_go(0);
545 1.1 cgd i = 0;
546 1.1 cgd
547 1.1 cgd while (!done) {
548 1.1 cgd refresh();
549 1.1 cgd ch = rgetchar();
550 1.1 cgd CH:
551 1.1 cgd switch(ch) {
552 1.1 cgd case '\033':
553 1.1 cgd done = 1;
554 1.1 cgd break;
555 1.1 cgd case '\012':
556 1.1 cgd case '\015':
557 1.1 cgd if (i == (NOPTS - 1)) {
558 1.1 cgd mvaddstr(NOPTS, 0, press_space);
559 1.1 cgd refresh();
560 1.1 cgd wait_for_ack();
561 1.1 cgd done = 1;
562 1.1 cgd } else {
563 1.1 cgd i++;
564 1.1 cgd opt_go(i);
565 1.1 cgd }
566 1.1 cgd break;
567 1.1 cgd case '-':
568 1.1 cgd if (i > 0) {
569 1.1 cgd opt_go(--i);
570 1.1 cgd } else {
571 1.1 cgd sound_bell();
572 1.1 cgd }
573 1.1 cgd break;
574 1.1 cgd case 't':
575 1.1 cgd case 'T':
576 1.1 cgd case 'f':
577 1.1 cgd case 'F':
578 1.1 cgd if (options[i].is_bool) {
579 1.1 cgd *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
580 1.1 cgd opt_show(i);
581 1.1 cgd opt_go(++i);
582 1.1 cgd break;
583 1.1 cgd }
584 1.1 cgd default:
585 1.1 cgd if (options[i].is_bool) {
586 1.1 cgd sound_bell();
587 1.1 cgd break;
588 1.1 cgd }
589 1.1 cgd j = 0;
590 1.1 cgd if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
591 1.1 cgd opt_erase(i);
592 1.1 cgd do {
593 1.1 cgd if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
594 1.1 cgd buf[j++] = ch;
595 1.1 cgd buf[j] = '\0';
596 1.1 cgd addch(ch);
597 1.1 cgd } else if ((ch == '\010') && (j > 0)) {
598 1.1 cgd buf[--j] = '\0';
599 1.1 cgd move(i, j + strlen(options[i].prompt));
600 1.1 cgd addch(' ');
601 1.1 cgd move(i, j + strlen(options[i].prompt));
602 1.1 cgd }
603 1.1 cgd refresh();
604 1.1 cgd ch = rgetchar();
605 1.1 cgd } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
606 1.1 cgd if (j != 0) {
607 1.1 cgd (void) strcpy(*(options[i].strval), buf);
608 1.1 cgd }
609 1.1 cgd opt_show(i);
610 1.1 cgd goto CH;
611 1.1 cgd } else {
612 1.1 cgd sound_bell();
613 1.1 cgd }
614 1.1 cgd break;
615 1.1 cgd }
616 1.1 cgd }
617 1.1 cgd
618 1.1 cgd for (i = 0; i < NOPTS+1; i++) {
619 1.1 cgd move(i, 0);
620 1.1 cgd for (j = 0; j < DCOLS; j++) {
621 1.1 cgd addch(save[i][j]);
622 1.1 cgd }
623 1.1 cgd }
624 1.1 cgd }
625 1.1 cgd
626 1.4 lukem void
627 1.1 cgd opt_show(i)
628 1.4 lukem int i;
629 1.1 cgd {
630 1.1 cgd char *s;
631 1.1 cgd struct option *opt = &options[i];
632 1.1 cgd
633 1.1 cgd opt_erase(i);
634 1.1 cgd
635 1.1 cgd if (opt->is_bool) {
636 1.1 cgd s = *(opt->bval) ? "True" : "False";
637 1.1 cgd } else {
638 1.1 cgd s = *(opt->strval);
639 1.1 cgd }
640 1.1 cgd addstr(s);
641 1.1 cgd }
642 1.1 cgd
643 1.4 lukem void
644 1.1 cgd opt_erase(i)
645 1.4 lukem int i;
646 1.1 cgd {
647 1.1 cgd struct option *opt = &options[i];
648 1.1 cgd
649 1.1 cgd mvaddstr(i, 0, opt->prompt);
650 1.1 cgd clrtoeol();
651 1.1 cgd }
652 1.1 cgd
653 1.4 lukem void
654 1.1 cgd opt_go(i)
655 1.4 lukem int i;
656 1.1 cgd {
657 1.1 cgd move(i, strlen(options[i].prompt));
658 1.1 cgd }
659 1.1 cgd
660 1.4 lukem void
661 1.1 cgd do_shell()
662 1.1 cgd {
663 1.1 cgd #ifdef UNIX
664 1.1 cgd char *sh;
665 1.1 cgd
666 1.1 cgd md_ignore_signals();
667 1.1 cgd if (!(sh = md_getenv("SHELL"))) {
668 1.1 cgd sh = "/bin/sh";
669 1.1 cgd }
670 1.1 cgd move(LINES-1, 0);
671 1.1 cgd refresh();
672 1.1 cgd stop_window();
673 1.1 cgd printf("\nCreating new shell...\n");
674 1.1 cgd md_shell(sh);
675 1.1 cgd start_window();
676 1.1 cgd wrefresh(curscr);
677 1.1 cgd md_heed_signals();
678 1.1 cgd #endif
679 1.1 cgd }
680