room.c revision 1.9 1 1.9 christos /* $NetBSD: room.c,v 1.9 2006/04/02 00:13:29 christos Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.7 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 cgd * may be used to endorse or promote products derived from this software
20 1.1 cgd * without specific prior written permission.
21 1.1 cgd *
22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 cgd * SUCH DAMAGE.
33 1.1 cgd */
34 1.1 cgd
35 1.4 lukem #include <sys/cdefs.h>
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)room.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.9 christos __RCSID("$NetBSD: room.c,v 1.9 2006/04/02 00:13:29 christos Exp $");
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /*
45 1.1 cgd * room.c
46 1.1 cgd *
47 1.1 cgd * This source herein may be modified and/or distributed by anybody who
48 1.1 cgd * so desires, with the following restrictions:
49 1.1 cgd * 1.) No portion of this notice shall be removed.
50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
52 1.1 cgd * gain or profit.
53 1.1 cgd *
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #include "rogue.h"
57 1.1 cgd
58 1.1 cgd room rooms[MAXROOMS];
59 1.1 cgd boolean rooms_visited[MAXROOMS];
60 1.1 cgd
61 1.1 cgd #define NOPTS 7
62 1.1 cgd
63 1.1 cgd struct option {
64 1.6 hubertf const char *prompt;
65 1.1 cgd boolean is_bool;
66 1.1 cgd char **strval;
67 1.1 cgd boolean *bval;
68 1.1 cgd } options[NOPTS] = {
69 1.1 cgd {
70 1.1 cgd "Show position only at end of run (\"jump\"): ",
71 1.1 cgd 1, (char **) 0, &jump
72 1.1 cgd },
73 1.1 cgd {
74 1.1 cgd "Follow turnings in passageways (\"passgo\"): ",
75 1.1 cgd 1, (char **) 0, &passgo
76 1.1 cgd },
77 1.1 cgd {
78 1.1 cgd "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
79 1.1 cgd 1, (char **) 0, &no_skull
80 1.1 cgd },
81 1.1 cgd {
82 1.1 cgd "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
83 1.1 cgd 1, (char **) 0, &ask_quit
84 1.1 cgd },
85 1.1 cgd {
86 1.1 cgd "Name (\"name\"): ",
87 1.1 cgd 0, &nick_name
88 1.1 cgd },
89 1.1 cgd {
90 1.1 cgd "Fruit (\"fruit\"): ",
91 1.1 cgd 0, &fruit
92 1.1 cgd },
93 1.1 cgd {
94 1.1 cgd "Save file (\"file\"): ",
95 1.1 cgd 0, &save_file
96 1.1 cgd }
97 1.1 cgd };
98 1.1 cgd
99 1.4 lukem void
100 1.1 cgd light_up_room(rn)
101 1.4 lukem int rn;
102 1.1 cgd {
103 1.1 cgd short i, j;
104 1.1 cgd
105 1.1 cgd if (!blind) {
106 1.1 cgd for (i = rooms[rn].top_row;
107 1.1 cgd i <= rooms[rn].bottom_row; i++) {
108 1.1 cgd for (j = rooms[rn].left_col;
109 1.1 cgd j <= rooms[rn].right_col; j++) {
110 1.1 cgd if (dungeon[i][j] & MONSTER) {
111 1.1 cgd object *monster;
112 1.1 cgd
113 1.4 lukem if ((monster = object_at(
114 1.4 lukem &level_monsters, i, j)) != NULL) {
115 1.1 cgd dungeon[monster->row][monster->col] &= (~MONSTER);
116 1.1 cgd monster->trail_char =
117 1.1 cgd get_dungeon_char(monster->row, monster->col);
118 1.1 cgd dungeon[monster->row][monster->col] |= MONSTER;
119 1.1 cgd }
120 1.1 cgd }
121 1.1 cgd mvaddch(i, j, get_dungeon_char(i, j));
122 1.1 cgd }
123 1.1 cgd }
124 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
125 1.1 cgd }
126 1.1 cgd }
127 1.1 cgd
128 1.4 lukem void
129 1.1 cgd light_passage(row, col)
130 1.5 hubertf int row, col;
131 1.1 cgd {
132 1.1 cgd short i, j, i_end, j_end;
133 1.1 cgd
134 1.1 cgd if (blind) {
135 1.1 cgd return;
136 1.1 cgd }
137 1.1 cgd i_end = (row < (DROWS-2)) ? 1 : 0;
138 1.1 cgd j_end = (col < (DCOLS-1)) ? 1 : 0;
139 1.1 cgd
140 1.1 cgd for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
141 1.1 cgd for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
142 1.1 cgd if (can_move(row, col, row+i, col+j)) {
143 1.1 cgd mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
144 1.1 cgd }
145 1.1 cgd }
146 1.1 cgd }
147 1.1 cgd }
148 1.1 cgd
149 1.4 lukem void
150 1.1 cgd darken_room(rn)
151 1.4 lukem short rn;
152 1.1 cgd {
153 1.1 cgd short i, j;
154 1.1 cgd
155 1.1 cgd for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
156 1.1 cgd for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
157 1.1 cgd if (blind) {
158 1.1 cgd mvaddch(i, j, ' ');
159 1.1 cgd } else {
160 1.1 cgd if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
161 1.1 cgd !(detect_monster && (dungeon[i][j] & MONSTER))) {
162 1.1 cgd if (!imitating(i, j)) {
163 1.1 cgd mvaddch(i, j, ' ');
164 1.1 cgd }
165 1.1 cgd if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
166 1.1 cgd mvaddch(i, j, '^');
167 1.1 cgd }
168 1.1 cgd }
169 1.1 cgd }
170 1.1 cgd }
171 1.1 cgd }
172 1.1 cgd }
173 1.1 cgd
174 1.4 lukem char
175 1.1 cgd get_dungeon_char(row, col)
176 1.4 lukem short row, col;
177 1.1 cgd {
178 1.4 lukem unsigned short mask = dungeon[row][col];
179 1.1 cgd
180 1.1 cgd if (mask & MONSTER) {
181 1.1 cgd return(gmc_row_col(row, col));
182 1.1 cgd }
183 1.1 cgd if (mask & OBJECT) {
184 1.1 cgd object *obj;
185 1.1 cgd
186 1.1 cgd obj = object_at(&level_objects, row, col);
187 1.1 cgd return(get_mask_char(obj->what_is));
188 1.1 cgd }
189 1.1 cgd if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
190 1.1 cgd if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
191 1.1 cgd return(((mask & STAIRS) ? '%' : '#'));
192 1.1 cgd }
193 1.1 cgd if (mask & HORWALL) {
194 1.1 cgd return('-');
195 1.1 cgd }
196 1.1 cgd if (mask & VERTWALL) {
197 1.1 cgd return('|');
198 1.1 cgd }
199 1.1 cgd if (mask & FLOOR) {
200 1.1 cgd if (mask & TRAP) {
201 1.1 cgd if (!(dungeon[row][col] & HIDDEN)) {
202 1.1 cgd return('^');
203 1.1 cgd }
204 1.1 cgd }
205 1.1 cgd return('.');
206 1.1 cgd }
207 1.1 cgd if (mask & DOOR) {
208 1.1 cgd if (mask & HIDDEN) {
209 1.1 cgd if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
210 1.1 cgd ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
211 1.1 cgd return('-');
212 1.1 cgd } else {
213 1.1 cgd return('|');
214 1.1 cgd }
215 1.1 cgd } else {
216 1.1 cgd return('+');
217 1.1 cgd }
218 1.1 cgd }
219 1.1 cgd }
220 1.1 cgd return(' ');
221 1.1 cgd }
222 1.1 cgd
223 1.4 lukem char
224 1.1 cgd get_mask_char(mask)
225 1.4 lukem unsigned short mask;
226 1.1 cgd {
227 1.1 cgd switch(mask) {
228 1.1 cgd case SCROL:
229 1.1 cgd return('?');
230 1.1 cgd case POTION:
231 1.1 cgd return('!');
232 1.1 cgd case GOLD:
233 1.1 cgd return('*');
234 1.1 cgd case FOOD:
235 1.1 cgd return(':');
236 1.1 cgd case WAND:
237 1.1 cgd return('/');
238 1.1 cgd case ARMOR:
239 1.1 cgd return(']');
240 1.1 cgd case WEAPON:
241 1.1 cgd return(')');
242 1.1 cgd case RING:
243 1.1 cgd return('=');
244 1.1 cgd case AMULET:
245 1.1 cgd return(',');
246 1.1 cgd default:
247 1.1 cgd return('~'); /* unknown, something is wrong */
248 1.1 cgd }
249 1.1 cgd }
250 1.1 cgd
251 1.4 lukem void
252 1.1 cgd gr_row_col(row, col, mask)
253 1.4 lukem short *row, *col;
254 1.4 lukem unsigned short mask;
255 1.1 cgd {
256 1.1 cgd short rn;
257 1.1 cgd short r, c;
258 1.1 cgd
259 1.1 cgd do {
260 1.1 cgd r = get_rand(MIN_ROW, DROWS-2);
261 1.1 cgd c = get_rand(0, DCOLS-1);
262 1.1 cgd rn = get_room_number(r, c);
263 1.1 cgd } while ((rn == NO_ROOM) ||
264 1.1 cgd (!(dungeon[r][c] & mask)) ||
265 1.1 cgd (dungeon[r][c] & (~mask)) ||
266 1.1 cgd (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
267 1.1 cgd ((r == rogue.row) && (c == rogue.col)));
268 1.1 cgd
269 1.1 cgd *row = r;
270 1.1 cgd *col = c;
271 1.1 cgd }
272 1.1 cgd
273 1.4 lukem short
274 1.1 cgd gr_room()
275 1.1 cgd {
276 1.1 cgd short i;
277 1.1 cgd
278 1.1 cgd do {
279 1.1 cgd i = get_rand(0, MAXROOMS-1);
280 1.1 cgd } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
281 1.1 cgd
282 1.1 cgd return(i);
283 1.1 cgd }
284 1.1 cgd
285 1.4 lukem short
286 1.1 cgd party_objects(rn)
287 1.4 lukem int rn;
288 1.1 cgd {
289 1.1 cgd short i, j, nf = 0;
290 1.1 cgd object *obj;
291 1.1 cgd short n, N, row, col;
292 1.1 cgd boolean found;
293 1.1 cgd
294 1.4 lukem row = col = 0;
295 1.1 cgd N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
296 1.1 cgd ((rooms[rn].right_col - rooms[rn].left_col) - 1);
297 1.1 cgd n = get_rand(5, 10);
298 1.1 cgd if (n > N) {
299 1.1 cgd n = N - 2;
300 1.1 cgd }
301 1.1 cgd for (i = 0; i < n; i++) {
302 1.1 cgd for (j = found = 0; ((!found) && (j < 250)); j++) {
303 1.1 cgd row = get_rand(rooms[rn].top_row+1,
304 1.1 cgd rooms[rn].bottom_row-1);
305 1.1 cgd col = get_rand(rooms[rn].left_col+1,
306 1.1 cgd rooms[rn].right_col-1);
307 1.1 cgd if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
308 1.1 cgd found = 1;
309 1.1 cgd }
310 1.1 cgd }
311 1.1 cgd if (found) {
312 1.1 cgd obj = gr_object();
313 1.1 cgd place_at(obj, row, col);
314 1.1 cgd nf++;
315 1.1 cgd }
316 1.1 cgd }
317 1.1 cgd return(nf);
318 1.1 cgd }
319 1.1 cgd
320 1.4 lukem short
321 1.1 cgd get_room_number(row, col)
322 1.4 lukem int row, col;
323 1.1 cgd {
324 1.1 cgd short i;
325 1.1 cgd
326 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
327 1.1 cgd if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
328 1.1 cgd (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
329 1.1 cgd return(i);
330 1.1 cgd }
331 1.1 cgd }
332 1.1 cgd return(NO_ROOM);
333 1.1 cgd }
334 1.1 cgd
335 1.4 lukem boolean
336 1.1 cgd is_all_connected()
337 1.1 cgd {
338 1.1 cgd short i, starting_room;
339 1.1 cgd
340 1.4 lukem starting_room = 0;
341 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
342 1.1 cgd rooms_visited[i] = 0;
343 1.1 cgd if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
344 1.1 cgd starting_room = i;
345 1.1 cgd }
346 1.1 cgd }
347 1.1 cgd
348 1.1 cgd visit_rooms(starting_room);
349 1.1 cgd
350 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
351 1.1 cgd if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
352 1.1 cgd return(0);
353 1.1 cgd }
354 1.1 cgd }
355 1.1 cgd return(1);
356 1.1 cgd }
357 1.1 cgd
358 1.4 lukem void
359 1.1 cgd visit_rooms(rn)
360 1.4 lukem int rn;
361 1.1 cgd {
362 1.1 cgd short i;
363 1.1 cgd short oth_rn;
364 1.1 cgd
365 1.1 cgd rooms_visited[rn] = 1;
366 1.1 cgd
367 1.1 cgd for (i = 0; i < 4; i++) {
368 1.1 cgd oth_rn = rooms[rn].doors[i].oth_room;
369 1.1 cgd if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
370 1.1 cgd visit_rooms(oth_rn);
371 1.1 cgd }
372 1.1 cgd }
373 1.1 cgd }
374 1.1 cgd
375 1.4 lukem void
376 1.1 cgd draw_magic_map()
377 1.1 cgd {
378 1.1 cgd short i, j, ch, och;
379 1.1 cgd unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
380 1.1 cgd MONSTER);
381 1.1 cgd unsigned short s;
382 1.1 cgd
383 1.1 cgd for (i = 0; i < DROWS; i++) {
384 1.1 cgd for (j = 0; j < DCOLS; j++) {
385 1.1 cgd s = dungeon[i][j];
386 1.1 cgd if (s & mask) {
387 1.1 cgd if (((ch = mvinch(i, j)) == ' ') ||
388 1.1 cgd ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
389 1.1 cgd och = ch;
390 1.1 cgd dungeon[i][j] &= (~HIDDEN);
391 1.1 cgd if (s & HORWALL) {
392 1.1 cgd ch = '-';
393 1.1 cgd } else if (s & VERTWALL) {
394 1.1 cgd ch = '|';
395 1.1 cgd } else if (s & DOOR) {
396 1.1 cgd ch = '+';
397 1.1 cgd } else if (s & TRAP) {
398 1.1 cgd ch = '^';
399 1.1 cgd } else if (s & STAIRS) {
400 1.1 cgd ch = '%';
401 1.1 cgd } else if (s & TUNNEL) {
402 1.1 cgd ch = '#';
403 1.1 cgd } else {
404 1.1 cgd continue;
405 1.1 cgd }
406 1.1 cgd if ((!(s & MONSTER)) || (och == ' ')) {
407 1.1 cgd addch(ch);
408 1.1 cgd }
409 1.1 cgd if (s & MONSTER) {
410 1.1 cgd object *monster;
411 1.1 cgd
412 1.4 lukem if ((monster = object_at(
413 1.4 lukem &level_monsters, i, j))
414 1.4 lukem != NULL) {
415 1.4 lukem monster->trail_char =
416 1.4 lukem ch;
417 1.1 cgd }
418 1.1 cgd }
419 1.1 cgd }
420 1.1 cgd }
421 1.1 cgd }
422 1.1 cgd }
423 1.1 cgd }
424 1.1 cgd
425 1.4 lukem void
426 1.1 cgd dr_course(monster, entering, row, col)
427 1.4 lukem object *monster;
428 1.4 lukem boolean entering;
429 1.4 lukem short row, col;
430 1.1 cgd {
431 1.1 cgd short i, j, k, rn;
432 1.1 cgd short r, rr;
433 1.1 cgd
434 1.1 cgd monster->row = row;
435 1.1 cgd monster->col = col;
436 1.1 cgd
437 1.1 cgd if (mon_sees(monster, rogue.row, rogue.col)) {
438 1.1 cgd monster->trow = NO_ROOM;
439 1.1 cgd return;
440 1.1 cgd }
441 1.1 cgd rn = get_room_number(row, col);
442 1.1 cgd
443 1.1 cgd if (entering) { /* entering room */
444 1.1 cgd /* look for door to some other room */
445 1.1 cgd r = get_rand(0, MAXROOMS-1);
446 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
447 1.1 cgd rr = (r + i) % MAXROOMS;
448 1.1 cgd if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
449 1.1 cgd continue;
450 1.1 cgd }
451 1.1 cgd for (k = 0; k < 4; k++) {
452 1.1 cgd if (rooms[rr].doors[k].oth_room == rn) {
453 1.1 cgd monster->trow = rooms[rr].doors[k].oth_row;
454 1.1 cgd monster->tcol = rooms[rr].doors[k].oth_col;
455 1.1 cgd if ((monster->trow == row) &&
456 1.1 cgd (monster->tcol == col)) {
457 1.1 cgd continue;
458 1.1 cgd }
459 1.1 cgd return;
460 1.1 cgd }
461 1.1 cgd }
462 1.1 cgd }
463 1.1 cgd /* look for door to dead end */
464 1.8 jnemeth if (rn == NO_ROOM)
465 1.8 jnemeth clean_up("dr_course: monster not in room");
466 1.1 cgd for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
467 1.1 cgd for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
468 1.1 cgd if ((i != monster->row) && (j != monster->col) &&
469 1.1 cgd (dungeon[i][j] & DOOR)) {
470 1.1 cgd monster->trow = i;
471 1.1 cgd monster->tcol = j;
472 1.1 cgd return;
473 1.1 cgd }
474 1.1 cgd }
475 1.1 cgd }
476 1.1 cgd /* return monster to room that he came from */
477 1.1 cgd for (i = 0; i < MAXROOMS; i++) {
478 1.1 cgd for (j = 0; j < 4; j++) {
479 1.1 cgd if (rooms[i].doors[j].oth_room == rn) {
480 1.1 cgd for (k = 0; k < 4; k++) {
481 1.1 cgd if (rooms[rn].doors[k].oth_room == i) {
482 1.1 cgd monster->trow = rooms[rn].doors[k].oth_row;
483 1.1 cgd monster->tcol = rooms[rn].doors[k].oth_col;
484 1.1 cgd return;
485 1.1 cgd }
486 1.1 cgd }
487 1.1 cgd }
488 1.1 cgd }
489 1.1 cgd }
490 1.1 cgd /* no place to send monster */
491 1.1 cgd monster->trow = NO_ROOM;
492 1.1 cgd } else { /* exiting room */
493 1.9 christos if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
494 1.1 cgd monster->trow = NO_ROOM;
495 1.1 cgd } else {
496 1.1 cgd monster->trow = row;
497 1.1 cgd monster->tcol = col;
498 1.1 cgd }
499 1.1 cgd }
500 1.1 cgd }
501 1.1 cgd
502 1.4 lukem boolean
503 1.1 cgd get_oth_room(rn, row, col)
504 1.4 lukem short rn, *row, *col;
505 1.1 cgd {
506 1.1 cgd short d = -1;
507 1.1 cgd
508 1.1 cgd if (*row == rooms[rn].top_row) {
509 1.1 cgd d = UPWARD/2;
510 1.1 cgd } else if (*row == rooms[rn].bottom_row) {
511 1.1 cgd d = DOWN/2;
512 1.1 cgd } else if (*col == rooms[rn].left_col) {
513 1.1 cgd d = LEFT/2;
514 1.1 cgd } else if (*col == rooms[rn].right_col) {
515 1.1 cgd d = RIGHT/2;
516 1.1 cgd }
517 1.1 cgd if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
518 1.1 cgd *row = rooms[rn].doors[d].oth_row;
519 1.1 cgd *col = rooms[rn].doors[d].oth_col;
520 1.1 cgd return(1);
521 1.1 cgd }
522 1.1 cgd return(0);
523 1.1 cgd }
524 1.1 cgd
525 1.4 lukem void
526 1.1 cgd edit_opts()
527 1.1 cgd {
528 1.1 cgd char save[NOPTS+1][DCOLS];
529 1.1 cgd short i, j;
530 1.1 cgd short ch;
531 1.1 cgd boolean done = 0;
532 1.1 cgd char buf[MAX_OPT_LEN + 2];
533 1.1 cgd
534 1.1 cgd for (i = 0; i < NOPTS+1; i++) {
535 1.1 cgd for (j = 0; j < DCOLS; j++) {
536 1.1 cgd save[i][j] = mvinch(i, j);
537 1.1 cgd }
538 1.1 cgd if (i < NOPTS) {
539 1.1 cgd opt_show(i);
540 1.1 cgd }
541 1.1 cgd }
542 1.1 cgd opt_go(0);
543 1.1 cgd i = 0;
544 1.1 cgd
545 1.1 cgd while (!done) {
546 1.1 cgd refresh();
547 1.1 cgd ch = rgetchar();
548 1.1 cgd CH:
549 1.1 cgd switch(ch) {
550 1.1 cgd case '\033':
551 1.1 cgd done = 1;
552 1.1 cgd break;
553 1.1 cgd case '\012':
554 1.1 cgd case '\015':
555 1.1 cgd if (i == (NOPTS - 1)) {
556 1.1 cgd mvaddstr(NOPTS, 0, press_space);
557 1.1 cgd refresh();
558 1.1 cgd wait_for_ack();
559 1.1 cgd done = 1;
560 1.1 cgd } else {
561 1.1 cgd i++;
562 1.1 cgd opt_go(i);
563 1.1 cgd }
564 1.1 cgd break;
565 1.1 cgd case '-':
566 1.1 cgd if (i > 0) {
567 1.1 cgd opt_go(--i);
568 1.1 cgd } else {
569 1.1 cgd sound_bell();
570 1.1 cgd }
571 1.1 cgd break;
572 1.1 cgd case 't':
573 1.1 cgd case 'T':
574 1.1 cgd case 'f':
575 1.1 cgd case 'F':
576 1.1 cgd if (options[i].is_bool) {
577 1.1 cgd *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
578 1.1 cgd opt_show(i);
579 1.1 cgd opt_go(++i);
580 1.1 cgd break;
581 1.1 cgd }
582 1.1 cgd default:
583 1.1 cgd if (options[i].is_bool) {
584 1.1 cgd sound_bell();
585 1.1 cgd break;
586 1.1 cgd }
587 1.1 cgd j = 0;
588 1.1 cgd if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
589 1.1 cgd opt_erase(i);
590 1.1 cgd do {
591 1.1 cgd if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
592 1.1 cgd buf[j++] = ch;
593 1.1 cgd buf[j] = '\0';
594 1.1 cgd addch(ch);
595 1.1 cgd } else if ((ch == '\010') && (j > 0)) {
596 1.1 cgd buf[--j] = '\0';
597 1.1 cgd move(i, j + strlen(options[i].prompt));
598 1.1 cgd addch(' ');
599 1.1 cgd move(i, j + strlen(options[i].prompt));
600 1.1 cgd }
601 1.1 cgd refresh();
602 1.1 cgd ch = rgetchar();
603 1.1 cgd } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
604 1.1 cgd if (j != 0) {
605 1.1 cgd (void) strcpy(*(options[i].strval), buf);
606 1.1 cgd }
607 1.1 cgd opt_show(i);
608 1.1 cgd goto CH;
609 1.1 cgd } else {
610 1.1 cgd sound_bell();
611 1.1 cgd }
612 1.1 cgd break;
613 1.1 cgd }
614 1.1 cgd }
615 1.1 cgd
616 1.1 cgd for (i = 0; i < NOPTS+1; i++) {
617 1.1 cgd move(i, 0);
618 1.1 cgd for (j = 0; j < DCOLS; j++) {
619 1.1 cgd addch(save[i][j]);
620 1.1 cgd }
621 1.1 cgd }
622 1.1 cgd }
623 1.1 cgd
624 1.4 lukem void
625 1.1 cgd opt_show(i)
626 1.4 lukem int i;
627 1.1 cgd {
628 1.6 hubertf const char *s;
629 1.1 cgd struct option *opt = &options[i];
630 1.1 cgd
631 1.1 cgd opt_erase(i);
632 1.1 cgd
633 1.1 cgd if (opt->is_bool) {
634 1.1 cgd s = *(opt->bval) ? "True" : "False";
635 1.1 cgd } else {
636 1.1 cgd s = *(opt->strval);
637 1.1 cgd }
638 1.1 cgd addstr(s);
639 1.1 cgd }
640 1.1 cgd
641 1.4 lukem void
642 1.1 cgd opt_erase(i)
643 1.4 lukem int i;
644 1.1 cgd {
645 1.1 cgd struct option *opt = &options[i];
646 1.1 cgd
647 1.1 cgd mvaddstr(i, 0, opt->prompt);
648 1.1 cgd clrtoeol();
649 1.1 cgd }
650 1.1 cgd
651 1.4 lukem void
652 1.1 cgd opt_go(i)
653 1.4 lukem int i;
654 1.1 cgd {
655 1.1 cgd move(i, strlen(options[i].prompt));
656 1.1 cgd }
657 1.1 cgd
658 1.4 lukem void
659 1.1 cgd do_shell()
660 1.1 cgd {
661 1.1 cgd #ifdef UNIX
662 1.6 hubertf const char *sh;
663 1.1 cgd
664 1.1 cgd md_ignore_signals();
665 1.1 cgd if (!(sh = md_getenv("SHELL"))) {
666 1.1 cgd sh = "/bin/sh";
667 1.1 cgd }
668 1.1 cgd move(LINES-1, 0);
669 1.1 cgd refresh();
670 1.1 cgd stop_window();
671 1.1 cgd printf("\nCreating new shell...\n");
672 1.1 cgd md_shell(sh);
673 1.1 cgd start_window();
674 1.1 cgd wrefresh(curscr);
675 1.1 cgd md_heed_signals();
676 1.1 cgd #endif
677 1.1 cgd }
678