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room.c revision 1.9.10.2
      1  1.9.10.2      matt /*	room.c,v 1.9.10.1 2008/01/09 01:30:58 matt Exp	*/
      2       1.3       cgd 
      3       1.1       cgd /*
      4       1.3       cgd  * Copyright (c) 1988, 1993
      5       1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6       1.1       cgd  *
      7       1.1       cgd  * This code is derived from software contributed to Berkeley by
      8       1.1       cgd  * Timothy C. Stoehr.
      9       1.1       cgd  *
     10       1.1       cgd  * Redistribution and use in source and binary forms, with or without
     11       1.1       cgd  * modification, are permitted provided that the following conditions
     12       1.1       cgd  * are met:
     13       1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     14       1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     15       1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16       1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     17       1.1       cgd  *    documentation and/or other materials provided with the distribution.
     18       1.7       agc  * 3. Neither the name of the University nor the names of its contributors
     19       1.1       cgd  *    may be used to endorse or promote products derived from this software
     20       1.1       cgd  *    without specific prior written permission.
     21       1.1       cgd  *
     22       1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23       1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24       1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25       1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26       1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27       1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28       1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29       1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30       1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31       1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32       1.1       cgd  * SUCH DAMAGE.
     33       1.1       cgd  */
     34       1.1       cgd 
     35       1.4     lukem #include <sys/cdefs.h>
     36       1.1       cgd #ifndef lint
     37       1.3       cgd #if 0
     38       1.3       cgd static char sccsid[] = "@(#)room.c	8.1 (Berkeley) 5/31/93";
     39       1.3       cgd #else
     40  1.9.10.2      matt __RCSID("room.c,v 1.9.10.1 2008/01/09 01:30:58 matt Exp");
     41       1.3       cgd #endif
     42       1.1       cgd #endif /* not lint */
     43       1.1       cgd 
     44       1.1       cgd /*
     45       1.1       cgd  * room.c
     46       1.1       cgd  *
     47       1.1       cgd  * This source herein may be modified and/or distributed by anybody who
     48       1.1       cgd  * so desires, with the following restrictions:
     49       1.1       cgd  *    1.)  No portion of this notice shall be removed.
     50       1.1       cgd  *    2.)  Credit shall not be taken for the creation of this source.
     51       1.1       cgd  *    3.)  This code is not to be traded, sold, or used for personal
     52       1.1       cgd  *         gain or profit.
     53       1.1       cgd  *
     54       1.1       cgd  */
     55       1.1       cgd 
     56       1.1       cgd #include "rogue.h"
     57       1.1       cgd 
     58       1.1       cgd room rooms[MAXROOMS];
     59       1.1       cgd 
     60  1.9.10.2      matt static boolean rooms_visited[MAXROOMS];
     61       1.1       cgd 
     62  1.9.10.2      matt #define NOPTS 7
     63  1.9.10.2      matt static const struct option {
     64       1.6   hubertf 	const char *prompt;
     65       1.1       cgd 	boolean is_bool;
     66       1.1       cgd 	char **strval;
     67       1.1       cgd 	boolean *bval;
     68       1.1       cgd } options[NOPTS] = {
     69       1.1       cgd 	{
     70       1.1       cgd 		"Show position only at end of run (\"jump\"): ",
     71  1.9.10.2      matt 		1, NULL, &jump
     72       1.1       cgd 	},
     73       1.1       cgd 	{
     74       1.1       cgd 		"Follow turnings in passageways (\"passgo\"): ",
     75  1.9.10.2      matt 		1, NULL, &passgo
     76       1.1       cgd 	},
     77       1.1       cgd 	{
     78       1.1       cgd 		"Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
     79  1.9.10.2      matt 		1, NULL, &no_skull
     80       1.1       cgd 	},
     81       1.1       cgd 	{
     82       1.1       cgd 		"Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
     83  1.9.10.2      matt 		1, NULL, &ask_quit
     84       1.1       cgd 	},
     85       1.1       cgd 	{
     86       1.1       cgd 		"Name (\"name\"): ",
     87  1.9.10.2      matt 		0, &nick_name, NULL
     88       1.1       cgd 	},
     89       1.1       cgd 	{
     90       1.1       cgd 		"Fruit (\"fruit\"): ",
     91  1.9.10.2      matt 		0, &fruit, NULL
     92       1.1       cgd 	},
     93       1.1       cgd 	{
     94       1.1       cgd 		"Save file (\"file\"): ",
     95  1.9.10.2      matt 		0, &save_file, NULL
     96       1.1       cgd 	}
     97       1.1       cgd };
     98       1.1       cgd 
     99       1.4     lukem void
    100  1.9.10.2      matt light_up_room(int rn)
    101       1.1       cgd {
    102       1.1       cgd 	short i, j;
    103       1.1       cgd 
    104       1.1       cgd 	if (!blind) {
    105       1.1       cgd 		for (i = rooms[rn].top_row;
    106       1.1       cgd 			i <= rooms[rn].bottom_row; i++) {
    107       1.1       cgd 			for (j = rooms[rn].left_col;
    108       1.1       cgd 				j <= rooms[rn].right_col; j++) {
    109       1.1       cgd 				if (dungeon[i][j] & MONSTER) {
    110       1.1       cgd 					object *monster;
    111       1.1       cgd 
    112       1.4     lukem 					if ((monster = object_at(
    113       1.4     lukem 					    &level_monsters, i, j)) != NULL) {
    114       1.1       cgd 						dungeon[monster->row][monster->col] &= (~MONSTER);
    115       1.1       cgd 						monster->trail_char =
    116       1.1       cgd 							get_dungeon_char(monster->row, monster->col);
    117       1.1       cgd 						dungeon[monster->row][monster->col] |= MONSTER;
    118       1.1       cgd 					}
    119       1.1       cgd 				}
    120       1.1       cgd 				mvaddch(i, j, get_dungeon_char(i, j));
    121       1.1       cgd 			}
    122       1.1       cgd 		}
    123       1.1       cgd 		mvaddch(rogue.row, rogue.col, rogue.fchar);
    124       1.1       cgd 	}
    125       1.1       cgd }
    126       1.1       cgd 
    127       1.4     lukem void
    128  1.9.10.2      matt light_passage(int row, int col)
    129       1.1       cgd {
    130       1.1       cgd 	short i, j, i_end, j_end;
    131       1.1       cgd 
    132       1.1       cgd 	if (blind) {
    133       1.1       cgd 		return;
    134       1.1       cgd 	}
    135       1.1       cgd 	i_end = (row < (DROWS-2)) ? 1 : 0;
    136       1.1       cgd 	j_end = (col < (DCOLS-1)) ? 1 : 0;
    137       1.1       cgd 
    138       1.1       cgd 	for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
    139       1.1       cgd 		for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
    140       1.1       cgd 			if (can_move(row, col, row+i, col+j)) {
    141       1.1       cgd 				mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
    142       1.1       cgd 			}
    143       1.1       cgd 		}
    144       1.1       cgd 	}
    145       1.1       cgd }
    146       1.1       cgd 
    147       1.4     lukem void
    148  1.9.10.2      matt darken_room(short rn)
    149       1.1       cgd {
    150       1.1       cgd 	short i, j;
    151       1.1       cgd 
    152       1.1       cgd 	for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
    153       1.1       cgd 		for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
    154       1.1       cgd 			if (blind) {
    155       1.1       cgd 				mvaddch(i, j, ' ');
    156       1.1       cgd 			} else {
    157       1.1       cgd 				if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
    158       1.1       cgd 					!(detect_monster && (dungeon[i][j] & MONSTER))) {
    159       1.1       cgd 					if (!imitating(i, j)) {
    160       1.1       cgd 						mvaddch(i, j, ' ');
    161       1.1       cgd 					}
    162       1.1       cgd 					if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
    163       1.1       cgd 						mvaddch(i, j, '^');
    164       1.1       cgd 					}
    165       1.1       cgd 				}
    166       1.1       cgd 			}
    167       1.1       cgd 		}
    168       1.1       cgd 	}
    169       1.1       cgd }
    170       1.1       cgd 
    171       1.4     lukem char
    172  1.9.10.2      matt get_dungeon_char(short row, short col)
    173       1.1       cgd {
    174       1.4     lukem 	unsigned short mask = dungeon[row][col];
    175       1.1       cgd 
    176       1.1       cgd 	if (mask & MONSTER) {
    177       1.1       cgd 		return(gmc_row_col(row, col));
    178       1.1       cgd 	}
    179       1.1       cgd 	if (mask & OBJECT) {
    180       1.1       cgd 		object *obj;
    181       1.1       cgd 
    182       1.1       cgd 		obj = object_at(&level_objects, row, col);
    183       1.1       cgd 		return(get_mask_char(obj->what_is));
    184       1.1       cgd 	}
    185       1.1       cgd 	if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
    186       1.1       cgd 		if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
    187       1.1       cgd 			return(((mask & STAIRS) ? '%' : '#'));
    188       1.1       cgd 		}
    189       1.1       cgd 		if (mask & HORWALL) {
    190       1.1       cgd 			return('-');
    191       1.1       cgd 		}
    192       1.1       cgd 		if (mask & VERTWALL) {
    193       1.1       cgd 			return('|');
    194       1.1       cgd 		}
    195       1.1       cgd 		if (mask & FLOOR) {
    196       1.1       cgd 			if (mask & TRAP) {
    197       1.1       cgd 				if (!(dungeon[row][col] & HIDDEN)) {
    198       1.1       cgd 					return('^');
    199       1.1       cgd 				}
    200       1.1       cgd 			}
    201       1.1       cgd 			return('.');
    202       1.1       cgd 		}
    203       1.1       cgd 		if (mask & DOOR) {
    204       1.1       cgd 			if (mask & HIDDEN) {
    205       1.1       cgd 				if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
    206       1.1       cgd 					((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
    207       1.1       cgd 					return('-');
    208       1.1       cgd 				} else {
    209       1.1       cgd 					return('|');
    210       1.1       cgd 				}
    211       1.1       cgd 			} else {
    212       1.1       cgd 				return('+');
    213       1.1       cgd 			}
    214       1.1       cgd 		}
    215       1.1       cgd 	}
    216       1.1       cgd 	return(' ');
    217       1.1       cgd }
    218       1.1       cgd 
    219       1.4     lukem char
    220  1.9.10.2      matt get_mask_char(unsigned short mask)
    221       1.1       cgd {
    222       1.1       cgd 		switch(mask) {
    223       1.1       cgd 		case SCROL:
    224       1.1       cgd 			return('?');
    225       1.1       cgd 		case POTION:
    226       1.1       cgd 			return('!');
    227       1.1       cgd 		case GOLD:
    228       1.1       cgd 			return('*');
    229       1.1       cgd 		case FOOD:
    230       1.1       cgd 			return(':');
    231       1.1       cgd 		case WAND:
    232       1.1       cgd 			return('/');
    233       1.1       cgd 		case ARMOR:
    234       1.1       cgd 			return(']');
    235       1.1       cgd 		case WEAPON:
    236       1.1       cgd 			return(')');
    237       1.1       cgd 		case RING:
    238       1.1       cgd 			return('=');
    239       1.1       cgd 		case AMULET:
    240       1.1       cgd 			return(',');
    241       1.1       cgd 		default:
    242       1.1       cgd 			return('~');	/* unknown, something is wrong */
    243       1.1       cgd 		}
    244       1.1       cgd }
    245       1.1       cgd 
    246       1.4     lukem void
    247  1.9.10.2      matt gr_row_col(short *row, short *col, unsigned short mask)
    248       1.1       cgd {
    249       1.1       cgd 	short rn;
    250       1.1       cgd 	short r, c;
    251       1.1       cgd 
    252       1.1       cgd 	do {
    253       1.1       cgd 		r = get_rand(MIN_ROW, DROWS-2);
    254       1.1       cgd 		c = get_rand(0, DCOLS-1);
    255       1.1       cgd 		rn = get_room_number(r, c);
    256       1.1       cgd 	} while ((rn == NO_ROOM) ||
    257       1.1       cgd 		(!(dungeon[r][c] & mask)) ||
    258       1.1       cgd 		(dungeon[r][c] & (~mask)) ||
    259       1.1       cgd 		(!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
    260       1.1       cgd 		((r == rogue.row) && (c == rogue.col)));
    261       1.1       cgd 
    262       1.1       cgd 	*row = r;
    263       1.1       cgd 	*col = c;
    264       1.1       cgd }
    265       1.1       cgd 
    266       1.4     lukem short
    267  1.9.10.2      matt gr_room(void)
    268       1.1       cgd {
    269       1.1       cgd 	short i;
    270       1.1       cgd 
    271       1.1       cgd 	do {
    272       1.1       cgd 		i = get_rand(0, MAXROOMS-1);
    273       1.1       cgd 	} while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
    274       1.1       cgd 
    275       1.1       cgd 	return(i);
    276       1.1       cgd }
    277       1.1       cgd 
    278       1.4     lukem short
    279  1.9.10.2      matt party_objects(int rn)
    280       1.1       cgd {
    281       1.1       cgd 	short i, j, nf = 0;
    282       1.1       cgd 	object *obj;
    283       1.1       cgd 	short n, N, row, col;
    284       1.1       cgd 	boolean found;
    285       1.1       cgd 
    286       1.4     lukem 	row = col = 0;
    287       1.1       cgd 	N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
    288       1.1       cgd 		((rooms[rn].right_col - rooms[rn].left_col) - 1);
    289       1.1       cgd 	n =  get_rand(5, 10);
    290       1.1       cgd 	if (n > N) {
    291       1.1       cgd 		n = N - 2;
    292       1.1       cgd 	}
    293       1.1       cgd 	for (i = 0; i < n; i++) {
    294       1.1       cgd 		for (j = found = 0; ((!found) && (j < 250)); j++) {
    295       1.1       cgd 			row = get_rand(rooms[rn].top_row+1,
    296       1.1       cgd 					   rooms[rn].bottom_row-1);
    297       1.1       cgd 			col = get_rand(rooms[rn].left_col+1,
    298       1.1       cgd 					   rooms[rn].right_col-1);
    299       1.1       cgd 			if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
    300       1.1       cgd 				found = 1;
    301       1.1       cgd 			}
    302       1.1       cgd 		}
    303       1.1       cgd 		if (found) {
    304       1.1       cgd 			obj = gr_object();
    305       1.1       cgd 			place_at(obj, row, col);
    306       1.1       cgd 			nf++;
    307       1.1       cgd 		}
    308       1.1       cgd 	}
    309       1.1       cgd 	return(nf);
    310       1.1       cgd }
    311       1.1       cgd 
    312       1.4     lukem short
    313  1.9.10.2      matt get_room_number(int row, int col)
    314       1.1       cgd {
    315       1.1       cgd 	short i;
    316       1.1       cgd 
    317       1.1       cgd 	for (i = 0; i < MAXROOMS; i++) {
    318       1.1       cgd 		if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
    319       1.1       cgd 			(col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
    320       1.1       cgd 			return(i);
    321       1.1       cgd 		}
    322       1.1       cgd 	}
    323       1.1       cgd 	return(NO_ROOM);
    324       1.1       cgd }
    325       1.1       cgd 
    326       1.4     lukem boolean
    327  1.9.10.2      matt is_all_connected(void)
    328       1.1       cgd {
    329       1.1       cgd 	short i, starting_room;
    330       1.1       cgd 
    331       1.4     lukem 	starting_room = 0;
    332       1.1       cgd 	for (i = 0; i < MAXROOMS; i++) {
    333       1.1       cgd 		rooms_visited[i] = 0;
    334       1.1       cgd 		if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
    335       1.1       cgd 			starting_room = i;
    336       1.1       cgd 		}
    337       1.1       cgd 	}
    338       1.1       cgd 
    339       1.1       cgd 	visit_rooms(starting_room);
    340       1.1       cgd 
    341       1.1       cgd 	for (i = 0; i < MAXROOMS; i++) {
    342       1.1       cgd 		if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
    343       1.1       cgd 			return(0);
    344       1.1       cgd 		}
    345       1.1       cgd 	}
    346       1.1       cgd 	return(1);
    347       1.1       cgd }
    348       1.1       cgd 
    349       1.4     lukem void
    350  1.9.10.2      matt visit_rooms(int rn)
    351       1.1       cgd {
    352       1.1       cgd 	short i;
    353       1.1       cgd 	short oth_rn;
    354       1.1       cgd 
    355       1.1       cgd 	rooms_visited[rn] = 1;
    356       1.1       cgd 
    357       1.1       cgd 	for (i = 0; i < 4; i++) {
    358       1.1       cgd 		oth_rn = rooms[rn].doors[i].oth_room;
    359       1.1       cgd 		if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
    360       1.1       cgd 			visit_rooms(oth_rn);
    361       1.1       cgd 		}
    362       1.1       cgd 	}
    363       1.1       cgd }
    364       1.1       cgd 
    365       1.4     lukem void
    366  1.9.10.2      matt draw_magic_map(void)
    367       1.1       cgd {
    368       1.1       cgd 	short i, j, ch, och;
    369       1.1       cgd 	unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
    370       1.1       cgd 			MONSTER);
    371       1.1       cgd 	unsigned short s;
    372       1.1       cgd 
    373       1.1       cgd 	for (i = 0; i < DROWS; i++) {
    374       1.1       cgd 		for (j = 0; j < DCOLS; j++) {
    375       1.1       cgd 			s = dungeon[i][j];
    376       1.1       cgd 			if (s & mask) {
    377       1.1       cgd 				if (((ch = mvinch(i, j)) == ' ') ||
    378       1.1       cgd 					((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
    379       1.1       cgd 					och = ch;
    380       1.1       cgd 					dungeon[i][j] &= (~HIDDEN);
    381       1.1       cgd 					if (s & HORWALL) {
    382       1.1       cgd 						ch = '-';
    383       1.1       cgd 					} else if (s & VERTWALL) {
    384       1.1       cgd 						ch = '|';
    385       1.1       cgd 					} else if (s & DOOR) {
    386       1.1       cgd 						ch = '+';
    387       1.1       cgd 					} else if (s & TRAP) {
    388       1.1       cgd 						ch = '^';
    389       1.1       cgd 					} else if (s & STAIRS) {
    390       1.1       cgd 						ch = '%';
    391       1.1       cgd 					} else if (s & TUNNEL) {
    392       1.1       cgd 						ch = '#';
    393       1.1       cgd 					} else {
    394       1.1       cgd 						continue;
    395       1.1       cgd 					}
    396       1.1       cgd 					if ((!(s & MONSTER)) || (och == ' ')) {
    397       1.1       cgd 						addch(ch);
    398       1.1       cgd 					}
    399       1.1       cgd 					if (s & MONSTER) {
    400       1.1       cgd 						object *monster;
    401       1.1       cgd 
    402       1.4     lukem 						if ((monster = object_at(
    403       1.4     lukem 						    &level_monsters, i, j))
    404       1.4     lukem 						    != NULL) {
    405       1.4     lukem 							monster->trail_char =
    406       1.4     lukem 							    ch;
    407       1.1       cgd 						}
    408       1.1       cgd 					}
    409       1.1       cgd 				}
    410       1.1       cgd 			}
    411       1.1       cgd 		}
    412       1.1       cgd 	}
    413       1.1       cgd }
    414       1.1       cgd 
    415       1.4     lukem void
    416  1.9.10.2      matt dr_course(object *monster, boolean entering, short row, short col)
    417       1.1       cgd {
    418       1.1       cgd 	short i, j, k, rn;
    419       1.1       cgd 	short r, rr;
    420       1.1       cgd 
    421       1.1       cgd 	monster->row = row;
    422       1.1       cgd 	monster->col = col;
    423       1.1       cgd 
    424       1.1       cgd 	if (mon_sees(monster, rogue.row, rogue.col)) {
    425       1.1       cgd 		monster->trow = NO_ROOM;
    426       1.1       cgd 		return;
    427       1.1       cgd 	}
    428       1.1       cgd 	rn = get_room_number(row, col);
    429       1.1       cgd 
    430       1.1       cgd 	if (entering) {		/* entering room */
    431       1.1       cgd 		/* look for door to some other room */
    432       1.1       cgd 		r = get_rand(0, MAXROOMS-1);
    433       1.1       cgd 		for (i = 0; i < MAXROOMS; i++) {
    434       1.1       cgd 			rr = (r + i) % MAXROOMS;
    435       1.1       cgd 			if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
    436       1.1       cgd 				continue;
    437       1.1       cgd 			}
    438       1.1       cgd 			for (k = 0; k < 4; k++) {
    439       1.1       cgd 				if (rooms[rr].doors[k].oth_room == rn) {
    440       1.1       cgd 					monster->trow = rooms[rr].doors[k].oth_row;
    441       1.1       cgd 					monster->tcol = rooms[rr].doors[k].oth_col;
    442       1.1       cgd 					if ((monster->trow == row) &&
    443       1.1       cgd 						(monster->tcol == col)) {
    444       1.1       cgd 						continue;
    445       1.1       cgd 					}
    446       1.1       cgd 					return;
    447       1.1       cgd 				}
    448       1.1       cgd 			}
    449       1.1       cgd 		}
    450       1.1       cgd 		/* look for door to dead end */
    451       1.8   jnemeth 		if (rn == NO_ROOM)
    452       1.8   jnemeth 			clean_up("dr_course:  monster not in room");
    453       1.1       cgd 		for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
    454       1.1       cgd 			for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
    455       1.1       cgd 				if ((i != monster->row) && (j != monster->col) &&
    456       1.1       cgd 					(dungeon[i][j] & DOOR)) {
    457       1.1       cgd 					monster->trow = i;
    458       1.1       cgd 					monster->tcol = j;
    459       1.1       cgd 					return;
    460       1.1       cgd 				}
    461       1.1       cgd 			}
    462       1.1       cgd 		}
    463       1.1       cgd 		/* return monster to room that he came from */
    464       1.1       cgd 		for (i = 0; i < MAXROOMS; i++) {
    465       1.1       cgd 			for (j = 0; j < 4; j++) {
    466       1.1       cgd 				if (rooms[i].doors[j].oth_room == rn) {
    467       1.1       cgd 					for (k = 0; k < 4; k++) {
    468       1.1       cgd 						if (rooms[rn].doors[k].oth_room == i) {
    469       1.1       cgd 							monster->trow = rooms[rn].doors[k].oth_row;
    470       1.1       cgd 							monster->tcol = rooms[rn].doors[k].oth_col;
    471       1.1       cgd 							return;
    472       1.1       cgd 						}
    473       1.1       cgd 					}
    474       1.1       cgd 				}
    475       1.1       cgd 			}
    476       1.1       cgd 		}
    477       1.1       cgd 		/* no place to send monster */
    478       1.1       cgd 		monster->trow = NO_ROOM;
    479       1.1       cgd 	} else {		/* exiting room */
    480       1.9  christos 		if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) {
    481       1.1       cgd 			monster->trow = NO_ROOM;
    482       1.1       cgd 		} else {
    483       1.1       cgd 			monster->trow = row;
    484       1.1       cgd 			monster->tcol = col;
    485       1.1       cgd 		}
    486       1.1       cgd 	}
    487       1.1       cgd }
    488       1.1       cgd 
    489       1.4     lukem boolean
    490  1.9.10.2      matt get_oth_room(short rn, short *row, short *col)
    491       1.1       cgd {
    492       1.1       cgd 	short d = -1;
    493       1.1       cgd 
    494       1.1       cgd 	if (*row == rooms[rn].top_row) {
    495       1.1       cgd 		d = UPWARD/2;
    496       1.1       cgd 	} else if (*row == rooms[rn].bottom_row) {
    497       1.1       cgd 		d = DOWN/2;
    498       1.1       cgd 	} else if (*col == rooms[rn].left_col) {
    499       1.1       cgd 		d = LEFT/2;
    500       1.1       cgd 	} else if (*col == rooms[rn].right_col) {
    501       1.1       cgd 		d = RIGHT/2;
    502       1.1       cgd 	}
    503       1.1       cgd 	if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
    504       1.1       cgd 		*row = rooms[rn].doors[d].oth_row;
    505       1.1       cgd 		*col = rooms[rn].doors[d].oth_col;
    506       1.1       cgd 		return(1);
    507       1.1       cgd 	}
    508       1.1       cgd 	return(0);
    509       1.1       cgd }
    510       1.1       cgd 
    511       1.4     lukem void
    512  1.9.10.2      matt edit_opts(void)
    513       1.1       cgd {
    514       1.1       cgd 	char save[NOPTS+1][DCOLS];
    515       1.1       cgd 	short i, j;
    516       1.1       cgd 	short ch;
    517       1.1       cgd 	boolean done = 0;
    518       1.1       cgd 	char buf[MAX_OPT_LEN + 2];
    519       1.1       cgd 
    520       1.1       cgd 	for (i = 0; i < NOPTS+1; i++) {
    521       1.1       cgd 		for (j = 0; j < DCOLS; j++) {
    522       1.1       cgd 			save[i][j] = mvinch(i, j);
    523       1.1       cgd 		}
    524       1.1       cgd 		if (i < NOPTS) {
    525       1.1       cgd 			opt_show(i);
    526       1.1       cgd 		}
    527       1.1       cgd 	}
    528       1.1       cgd 	opt_go(0);
    529       1.1       cgd 	i = 0;
    530       1.1       cgd 
    531       1.1       cgd 	while (!done) {
    532       1.1       cgd 		refresh();
    533       1.1       cgd 		ch = rgetchar();
    534       1.1       cgd CH:
    535       1.1       cgd 		switch(ch) {
    536       1.1       cgd 		case '\033':
    537       1.1       cgd 			done = 1;
    538       1.1       cgd 			break;
    539       1.1       cgd 		case '\012':
    540       1.1       cgd 		case '\015':
    541       1.1       cgd 			if (i == (NOPTS - 1)) {
    542       1.1       cgd 				mvaddstr(NOPTS, 0, press_space);
    543       1.1       cgd 				refresh();
    544       1.1       cgd 				wait_for_ack();
    545       1.1       cgd 				done = 1;
    546       1.1       cgd 			} else {
    547       1.1       cgd 				i++;
    548       1.1       cgd 				opt_go(i);
    549       1.1       cgd 			}
    550       1.1       cgd 			break;
    551       1.1       cgd 		case '-':
    552       1.1       cgd 			if (i > 0) {
    553       1.1       cgd 				opt_go(--i);
    554       1.1       cgd 			} else {
    555       1.1       cgd 				sound_bell();
    556       1.1       cgd 			}
    557       1.1       cgd 			break;
    558       1.1       cgd 		case 't':
    559       1.1       cgd 		case 'T':
    560       1.1       cgd 		case 'f':
    561       1.1       cgd 		case 'F':
    562       1.1       cgd 			if (options[i].is_bool) {
    563       1.1       cgd 				*(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
    564       1.1       cgd 				opt_show(i);
    565       1.1       cgd 				opt_go(++i);
    566       1.1       cgd 				break;
    567       1.1       cgd 			}
    568       1.1       cgd 		default:
    569       1.1       cgd 			if (options[i].is_bool) {
    570       1.1       cgd 				sound_bell();
    571       1.1       cgd 				break;
    572       1.1       cgd 			}
    573       1.1       cgd 			j = 0;
    574       1.1       cgd 			if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
    575       1.1       cgd 				opt_erase(i);
    576       1.1       cgd 				do {
    577       1.1       cgd 					if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
    578       1.1       cgd 						buf[j++] = ch;
    579       1.1       cgd 						buf[j] = '\0';
    580       1.1       cgd 						addch(ch);
    581       1.1       cgd 					} else if ((ch == '\010') && (j > 0)) {
    582       1.1       cgd 						buf[--j] = '\0';
    583       1.1       cgd 						move(i, j + strlen(options[i].prompt));
    584       1.1       cgd 						addch(' ');
    585       1.1       cgd 						move(i, j + strlen(options[i].prompt));
    586       1.1       cgd 					}
    587       1.1       cgd 					refresh();
    588       1.1       cgd 					ch = rgetchar();
    589       1.1       cgd 				} while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
    590       1.1       cgd 				if (j != 0) {
    591  1.9.10.1      matt 					/*
    592  1.9.10.1      matt 					 * We rely on the option string being
    593  1.9.10.2      matt 					 * allocated to hold MAX_OPT_LEN+2
    594  1.9.10.1      matt 					 * bytes. This is arranged in init.c.
    595  1.9.10.1      matt 					 */
    596  1.9.10.2      matt 					(void)strcpy(*(options[i].strval), buf);
    597       1.1       cgd 				}
    598       1.1       cgd 				opt_show(i);
    599       1.1       cgd 				goto CH;
    600       1.1       cgd 			} else {
    601       1.1       cgd 				sound_bell();
    602       1.1       cgd 			}
    603       1.1       cgd 			break;
    604       1.1       cgd 		}
    605       1.1       cgd 	}
    606       1.1       cgd 
    607       1.1       cgd 	for (i = 0; i < NOPTS+1; i++) {
    608       1.1       cgd 		move(i, 0);
    609       1.1       cgd 		for (j = 0; j < DCOLS; j++) {
    610       1.1       cgd 			addch(save[i][j]);
    611       1.1       cgd 		}
    612       1.1       cgd 	}
    613       1.1       cgd }
    614       1.1       cgd 
    615       1.4     lukem void
    616  1.9.10.2      matt opt_show(int i)
    617       1.1       cgd {
    618       1.6   hubertf 	const char *s;
    619  1.9.10.1      matt 	const struct option *opt = &options[i];
    620       1.1       cgd 
    621       1.1       cgd 	opt_erase(i);
    622       1.1       cgd 
    623       1.1       cgd 	if (opt->is_bool) {
    624       1.1       cgd 		s = *(opt->bval) ? "True" : "False";
    625       1.1       cgd 	} else {
    626       1.1       cgd 		s = *(opt->strval);
    627       1.1       cgd 	}
    628       1.1       cgd 	addstr(s);
    629       1.1       cgd }
    630       1.1       cgd 
    631       1.4     lukem void
    632  1.9.10.2      matt opt_erase(int i)
    633       1.1       cgd {
    634  1.9.10.1      matt 	const struct option *opt = &options[i];
    635       1.1       cgd 
    636       1.1       cgd 	mvaddstr(i, 0, opt->prompt);
    637       1.1       cgd 	clrtoeol();
    638       1.1       cgd }
    639       1.1       cgd 
    640       1.4     lukem void
    641  1.9.10.2      matt opt_go(int i)
    642       1.1       cgd {
    643       1.1       cgd 	move(i, strlen(options[i].prompt));
    644       1.1       cgd }
    645       1.1       cgd 
    646       1.4     lukem void
    647  1.9.10.2      matt do_shell(void)
    648       1.1       cgd {
    649       1.1       cgd #ifdef UNIX
    650       1.6   hubertf 	const char *sh;
    651       1.1       cgd 
    652       1.1       cgd 	md_ignore_signals();
    653       1.1       cgd 	if (!(sh = md_getenv("SHELL"))) {
    654       1.1       cgd 		sh = "/bin/sh";
    655       1.1       cgd 	}
    656       1.1       cgd 	move(LINES-1, 0);
    657       1.1       cgd 	refresh();
    658       1.1       cgd 	stop_window();
    659       1.1       cgd 	printf("\nCreating new shell...\n");
    660       1.1       cgd 	md_shell(sh);
    661       1.1       cgd 	start_window();
    662       1.1       cgd 	wrefresh(curscr);
    663       1.1       cgd 	md_heed_signals();
    664       1.1       cgd #endif
    665       1.1       cgd }
    666