1 1.9 joerg /* $NetBSD: spec_hit.c,v 1.9 2011/05/23 23:01:17 joerg Exp $ */ 2 1.3 cgd 3 1.1 cgd /* 4 1.3 cgd * Copyright (c) 1988, 1993 5 1.3 cgd * The Regents of the University of California. All rights reserved. 6 1.1 cgd * 7 1.1 cgd * This code is derived from software contributed to Berkeley by 8 1.1 cgd * Timothy C. Stoehr. 9 1.1 cgd * 10 1.1 cgd * Redistribution and use in source and binary forms, with or without 11 1.1 cgd * modification, are permitted provided that the following conditions 12 1.1 cgd * are met: 13 1.1 cgd * 1. Redistributions of source code must retain the above copyright 14 1.1 cgd * notice, this list of conditions and the following disclaimer. 15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright 16 1.1 cgd * notice, this list of conditions and the following disclaimer in the 17 1.1 cgd * documentation and/or other materials provided with the distribution. 18 1.5 agc * 3. Neither the name of the University nor the names of its contributors 19 1.1 cgd * may be used to endorse or promote products derived from this software 20 1.1 cgd * without specific prior written permission. 21 1.1 cgd * 22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 32 1.1 cgd * SUCH DAMAGE. 33 1.1 cgd */ 34 1.1 cgd 35 1.4 lukem #include <sys/cdefs.h> 36 1.1 cgd #ifndef lint 37 1.3 cgd #if 0 38 1.3 cgd static char sccsid[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93"; 39 1.3 cgd #else 40 1.9 joerg __RCSID("$NetBSD: spec_hit.c,v 1.9 2011/05/23 23:01:17 joerg Exp $"); 41 1.3 cgd #endif 42 1.1 cgd #endif /* not lint */ 43 1.1 cgd 44 1.1 cgd /* 45 1.1 cgd * special_hit.c 46 1.1 cgd * 47 1.1 cgd * This source herein may be modified and/or distributed by anybody who 48 1.1 cgd * so desires, with the following restrictions: 49 1.1 cgd * 1.) No portion of this notice shall be removed. 50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source. 51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal 52 1.1 cgd * gain or profit. 53 1.1 cgd * 54 1.1 cgd */ 55 1.1 cgd 56 1.1 cgd #include "rogue.h" 57 1.1 cgd 58 1.8 dholland static void disappear(object *); 59 1.8 dholland static void drain_life(void); 60 1.8 dholland static void drop_level(void); 61 1.8 dholland static void freeze(object *); 62 1.8 dholland static int get_dir(short, short, short, short); 63 1.8 dholland static boolean gold_at(short, short); 64 1.8 dholland static void steal_gold(object *); 65 1.8 dholland static void steal_item(object *); 66 1.8 dholland static void sting(object *); 67 1.8 dholland static boolean try_to_cough(short, short, object *); 68 1.8 dholland 69 1.1 cgd short less_hp = 0; 70 1.1 cgd boolean being_held; 71 1.1 cgd 72 1.4 lukem void 73 1.8 dholland special_hit(object *monster) 74 1.1 cgd { 75 1.1 cgd if ((monster->m_flags & CONFUSED) && rand_percent(66)) { 76 1.1 cgd return; 77 1.1 cgd } 78 1.1 cgd if (monster->m_flags & RUSTS) { 79 1.1 cgd rust(monster); 80 1.1 cgd } 81 1.1 cgd if ((monster->m_flags & HOLDS) && !levitate) { 82 1.1 cgd being_held = 1; 83 1.1 cgd } 84 1.1 cgd if (monster->m_flags & FREEZES) { 85 1.1 cgd freeze(monster); 86 1.1 cgd } 87 1.1 cgd if (monster->m_flags & STINGS) { 88 1.1 cgd sting(monster); 89 1.1 cgd } 90 1.1 cgd if (monster->m_flags & DRAINS_LIFE) { 91 1.1 cgd drain_life(); 92 1.1 cgd } 93 1.1 cgd if (monster->m_flags & DROPS_LEVEL) { 94 1.1 cgd drop_level(); 95 1.1 cgd } 96 1.1 cgd if (monster->m_flags & STEALS_GOLD) { 97 1.1 cgd steal_gold(monster); 98 1.1 cgd } else if (monster->m_flags & STEALS_ITEM) { 99 1.1 cgd steal_item(monster); 100 1.1 cgd } 101 1.1 cgd } 102 1.1 cgd 103 1.4 lukem void 104 1.8 dholland rust(object *monster) 105 1.1 cgd { 106 1.1 cgd if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) || 107 1.1 cgd (rogue.armor->which_kind == LEATHER)) { 108 1.1 cgd return; 109 1.1 cgd } 110 1.1 cgd if ((rogue.armor->is_protected) || maintain_armor) { 111 1.1 cgd if (monster && (!(monster->m_flags & RUST_VANISHED))) { 112 1.6 dholland messagef(0, "the rust vanishes instantly"); 113 1.1 cgd monster->m_flags |= RUST_VANISHED; 114 1.1 cgd } 115 1.1 cgd } else { 116 1.1 cgd rogue.armor->d_enchant--; 117 1.6 dholland messagef(0, "your armor weakens"); 118 1.1 cgd print_stats(STAT_ARMOR); 119 1.1 cgd } 120 1.1 cgd } 121 1.1 cgd 122 1.4 lukem void 123 1.8 dholland freeze(object *monster) 124 1.1 cgd { 125 1.1 cgd short freeze_percent = 99; 126 1.1 cgd short i, n; 127 1.1 cgd 128 1.1 cgd if (rand_percent(12)) { 129 1.1 cgd return; 130 1.1 cgd } 131 1.1 cgd freeze_percent -= (rogue.str_current+(rogue.str_current / 2)); 132 1.1 cgd freeze_percent -= ((rogue.exp + ring_exp) * 4); 133 1.1 cgd freeze_percent -= (get_armor_class(rogue.armor) * 5); 134 1.1 cgd freeze_percent -= (rogue.hp_max / 3); 135 1.1 cgd 136 1.1 cgd if (freeze_percent > 10) { 137 1.1 cgd monster->m_flags |= FREEZING_ROGUE; 138 1.6 dholland messagef(1, "you are frozen"); 139 1.1 cgd 140 1.1 cgd n = get_rand(4, 8); 141 1.1 cgd for (i = 0; i < n; i++) { 142 1.1 cgd mv_mons(); 143 1.1 cgd } 144 1.1 cgd if (rand_percent(freeze_percent)) { 145 1.1 cgd for (i = 0; i < 50; i++) { 146 1.1 cgd mv_mons(); 147 1.1 cgd } 148 1.8 dholland killed_by(NULL, HYPOTHERMIA); 149 1.1 cgd } 150 1.9 joerg messagef(1, "%s", you_can_move_again); 151 1.1 cgd monster->m_flags &= (~FREEZING_ROGUE); 152 1.1 cgd } 153 1.1 cgd } 154 1.1 cgd 155 1.4 lukem void 156 1.8 dholland steal_gold(object *monster) 157 1.1 cgd { 158 1.1 cgd int amount; 159 1.1 cgd 160 1.1 cgd if ((rogue.gold <= 0) || rand_percent(10)) { 161 1.1 cgd return; 162 1.1 cgd } 163 1.1 cgd 164 1.1 cgd amount = get_rand((cur_level * 10), (cur_level * 30)); 165 1.1 cgd 166 1.1 cgd if (amount > rogue.gold) { 167 1.1 cgd amount = rogue.gold; 168 1.1 cgd } 169 1.1 cgd rogue.gold -= amount; 170 1.6 dholland messagef(0, "your purse feels lighter"); 171 1.1 cgd print_stats(STAT_GOLD); 172 1.1 cgd disappear(monster); 173 1.1 cgd } 174 1.1 cgd 175 1.4 lukem void 176 1.8 dholland steal_item(object *monster) 177 1.1 cgd { 178 1.1 cgd object *obj; 179 1.4 lukem short i, n, t = 0; 180 1.1 cgd char desc[80]; 181 1.1 cgd boolean has_something = 0; 182 1.1 cgd 183 1.1 cgd if (rand_percent(15)) { 184 1.1 cgd return; 185 1.1 cgd } 186 1.1 cgd obj = rogue.pack.next_object; 187 1.1 cgd 188 1.1 cgd if (!obj) { 189 1.1 cgd goto DSPR; 190 1.1 cgd } 191 1.1 cgd while (obj) { 192 1.1 cgd if (!(obj->in_use_flags & BEING_USED)) { 193 1.1 cgd has_something = 1; 194 1.1 cgd break; 195 1.1 cgd } 196 1.1 cgd obj = obj->next_object; 197 1.1 cgd } 198 1.1 cgd if (!has_something) { 199 1.1 cgd goto DSPR; 200 1.1 cgd } 201 1.1 cgd n = get_rand(0, MAX_PACK_COUNT); 202 1.1 cgd obj = rogue.pack.next_object; 203 1.1 cgd 204 1.1 cgd for (i = 0; i <= n; i++) { 205 1.1 cgd obj = obj->next_object; 206 1.1 cgd while ((!obj) || (obj->in_use_flags & BEING_USED)) { 207 1.1 cgd if (!obj) { 208 1.1 cgd obj = rogue.pack.next_object; 209 1.1 cgd } else { 210 1.1 cgd obj = obj->next_object; 211 1.1 cgd } 212 1.1 cgd } 213 1.1 cgd } 214 1.1 cgd if (obj->what_is != WEAPON) { 215 1.1 cgd t = obj->quantity; 216 1.1 cgd obj->quantity = 1; 217 1.1 cgd } 218 1.6 dholland get_desc(obj, desc, sizeof(desc)); 219 1.6 dholland messagef(0, "she stole %s", desc); 220 1.1 cgd 221 1.1 cgd obj->quantity = ((obj->what_is != WEAPON) ? t : 1); 222 1.1 cgd 223 1.1 cgd vanish(obj, 0, &rogue.pack); 224 1.1 cgd DSPR: 225 1.1 cgd disappear(monster); 226 1.1 cgd } 227 1.1 cgd 228 1.8 dholland static void 229 1.8 dholland disappear(object *monster) 230 1.1 cgd { 231 1.1 cgd short row, col; 232 1.1 cgd 233 1.1 cgd row = monster->row; 234 1.1 cgd col = monster->col; 235 1.1 cgd 236 1.1 cgd dungeon[row][col] &= ~MONSTER; 237 1.1 cgd if (rogue_can_see(row, col)) { 238 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col)); 239 1.1 cgd } 240 1.1 cgd take_from_pack(monster, &level_monsters); 241 1.1 cgd free_object(monster); 242 1.1 cgd mon_disappeared = 1; 243 1.1 cgd } 244 1.1 cgd 245 1.4 lukem void 246 1.8 dholland cough_up(object *monster) 247 1.1 cgd { 248 1.1 cgd object *obj; 249 1.1 cgd short row, col, i, n; 250 1.1 cgd 251 1.1 cgd if (cur_level < max_level) { 252 1.1 cgd return; 253 1.1 cgd } 254 1.1 cgd 255 1.1 cgd if (monster->m_flags & STEALS_GOLD) { 256 1.1 cgd obj = alloc_object(); 257 1.1 cgd obj->what_is = GOLD; 258 1.1 cgd obj->quantity = get_rand((cur_level * 15), (cur_level * 30)); 259 1.1 cgd } else { 260 1.7 dholland if (!rand_percent((int)monster->drop_percent)) { 261 1.1 cgd return; 262 1.1 cgd } 263 1.1 cgd obj = gr_object(); 264 1.1 cgd } 265 1.1 cgd row = monster->row; 266 1.1 cgd col = monster->col; 267 1.1 cgd 268 1.1 cgd for (n = 0; n <= 5; n++) { 269 1.1 cgd for (i = -n; i <= n; i++) { 270 1.1 cgd if (try_to_cough(row+n, col+i, obj)) { 271 1.1 cgd return; 272 1.1 cgd } 273 1.1 cgd if (try_to_cough(row-n, col+i, obj)) { 274 1.1 cgd return; 275 1.1 cgd } 276 1.1 cgd } 277 1.1 cgd for (i = -n; i <= n; i++) { 278 1.1 cgd if (try_to_cough(row+i, col-n, obj)) { 279 1.1 cgd return; 280 1.1 cgd } 281 1.1 cgd if (try_to_cough(row+i, col+n, obj)) { 282 1.1 cgd return; 283 1.1 cgd } 284 1.1 cgd } 285 1.1 cgd } 286 1.1 cgd free_object(obj); 287 1.1 cgd } 288 1.1 cgd 289 1.8 dholland static boolean 290 1.8 dholland try_to_cough(short row, short col, object *obj) 291 1.1 cgd { 292 1.4 lukem if ((row < MIN_ROW) || 293 1.4 lukem (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) { 294 1.1 cgd return(0); 295 1.1 cgd } 296 1.1 cgd if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) && 297 1.1 cgd (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) { 298 1.1 cgd place_at(obj, row, col); 299 1.1 cgd if (((row != rogue.row) || (col != rogue.col)) && 300 1.1 cgd (!(dungeon[row][col] & MONSTER))) { 301 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col)); 302 1.1 cgd } 303 1.1 cgd return(1); 304 1.1 cgd } 305 1.1 cgd return(0); 306 1.1 cgd } 307 1.1 cgd 308 1.4 lukem boolean 309 1.8 dholland seek_gold(object *monster) 310 1.1 cgd { 311 1.1 cgd short i, j, rn, s; 312 1.1 cgd 313 1.1 cgd if ((rn = get_room_number(monster->row, monster->col)) < 0) { 314 1.1 cgd return(0); 315 1.1 cgd } 316 1.1 cgd for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) { 317 1.1 cgd for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) { 318 1.1 cgd if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) { 319 1.1 cgd monster->m_flags |= CAN_FLIT; 320 1.1 cgd s = mon_can_go(monster, i, j); 321 1.1 cgd monster->m_flags &= (~CAN_FLIT); 322 1.1 cgd if (s) { 323 1.1 cgd move_mon_to(monster, i, j); 324 1.1 cgd monster->m_flags |= ASLEEP; 325 1.1 cgd monster->m_flags &= (~(WAKENS | SEEKS_GOLD)); 326 1.1 cgd return(1); 327 1.1 cgd } 328 1.1 cgd monster->m_flags &= (~SEEKS_GOLD); 329 1.1 cgd monster->m_flags |= CAN_FLIT; 330 1.1 cgd mv_1_monster(monster, i, j); 331 1.1 cgd monster->m_flags &= (~CAN_FLIT); 332 1.1 cgd monster->m_flags |= SEEKS_GOLD; 333 1.1 cgd return(1); 334 1.1 cgd } 335 1.1 cgd } 336 1.1 cgd } 337 1.1 cgd return(0); 338 1.1 cgd } 339 1.1 cgd 340 1.8 dholland static boolean 341 1.8 dholland gold_at(short row, short col) 342 1.1 cgd { 343 1.1 cgd if (dungeon[row][col] & OBJECT) { 344 1.1 cgd object *obj; 345 1.1 cgd 346 1.1 cgd if ((obj = object_at(&level_objects, row, col)) && 347 1.1 cgd (obj->what_is == GOLD)) { 348 1.1 cgd return(1); 349 1.1 cgd } 350 1.1 cgd } 351 1.1 cgd return(0); 352 1.1 cgd } 353 1.1 cgd 354 1.4 lukem void 355 1.8 dholland check_gold_seeker(object *monster) 356 1.1 cgd { 357 1.1 cgd monster->m_flags &= (~SEEKS_GOLD); 358 1.1 cgd } 359 1.1 cgd 360 1.4 lukem boolean 361 1.8 dholland check_imitator(object *monster) 362 1.1 cgd { 363 1.1 cgd if (monster->m_flags & IMITATES) { 364 1.1 cgd wake_up(monster); 365 1.1 cgd if (!blind) { 366 1.1 cgd mvaddch(monster->row, monster->col, 367 1.1 cgd get_dungeon_char(monster->row, monster->col)); 368 1.1 cgd check_message(); 369 1.6 dholland messagef(1, "wait, that's a %s!", mon_name(monster)); 370 1.1 cgd } 371 1.1 cgd return(1); 372 1.1 cgd } 373 1.1 cgd return(0); 374 1.1 cgd } 375 1.1 cgd 376 1.4 lukem boolean 377 1.8 dholland imitating(short row, short col) 378 1.1 cgd { 379 1.1 cgd if (dungeon[row][col] & MONSTER) { 380 1.4 lukem object *monster; 381 1.1 cgd 382 1.4 lukem if ((monster = object_at(&level_monsters, row, col)) != NULL) { 383 1.1 cgd if (monster->m_flags & IMITATES) { 384 1.1 cgd return(1); 385 1.1 cgd } 386 1.1 cgd } 387 1.1 cgd } 388 1.1 cgd return(0); 389 1.1 cgd } 390 1.1 cgd 391 1.8 dholland static void 392 1.8 dholland sting(object *monster) 393 1.1 cgd { 394 1.1 cgd short sting_chance = 35; 395 1.1 cgd 396 1.1 cgd if ((rogue.str_current <= 3) || sustain_strength) { 397 1.1 cgd return; 398 1.1 cgd } 399 1.1 cgd sting_chance += (6 * (6 - get_armor_class(rogue.armor))); 400 1.1 cgd 401 1.1 cgd if ((rogue.exp + ring_exp) > 8) { 402 1.1 cgd sting_chance -= (6 * ((rogue.exp + ring_exp) - 8)); 403 1.1 cgd } 404 1.1 cgd if (rand_percent(sting_chance)) { 405 1.6 dholland messagef(0, "the %s's bite has weakened you", 406 1.6 dholland mon_name(monster)); 407 1.1 cgd rogue.str_current--; 408 1.1 cgd print_stats(STAT_STRENGTH); 409 1.1 cgd } 410 1.1 cgd } 411 1.1 cgd 412 1.8 dholland static void 413 1.8 dholland drop_level(void) 414 1.1 cgd { 415 1.1 cgd int hp; 416 1.1 cgd 417 1.1 cgd if (rand_percent(80) || (rogue.exp <= 5)) { 418 1.1 cgd return; 419 1.1 cgd } 420 1.1 cgd rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29); 421 1.1 cgd rogue.exp -= 2; 422 1.1 cgd hp = hp_raise(); 423 1.1 cgd if ((rogue.hp_current -= hp) <= 0) { 424 1.1 cgd rogue.hp_current = 1; 425 1.1 cgd } 426 1.1 cgd if ((rogue.hp_max -= hp) <= 0) { 427 1.1 cgd rogue.hp_max = 1; 428 1.1 cgd } 429 1.1 cgd add_exp(1, 0); 430 1.1 cgd } 431 1.1 cgd 432 1.4 lukem void 433 1.8 dholland drain_life(void) 434 1.1 cgd { 435 1.1 cgd short n; 436 1.1 cgd 437 1.1 cgd if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) { 438 1.1 cgd return; 439 1.1 cgd } 440 1.1 cgd n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */ 441 1.1 cgd 442 1.1 cgd if ((n != 2) || (!sustain_strength)) { 443 1.6 dholland messagef(0, "you feel weaker"); 444 1.1 cgd } 445 1.1 cgd if (n != 2) { 446 1.1 cgd rogue.hp_max--; 447 1.1 cgd rogue.hp_current--; 448 1.1 cgd less_hp++; 449 1.1 cgd } 450 1.1 cgd if (n != 1) { 451 1.1 cgd if ((rogue.str_current > 3) && (!sustain_strength)) { 452 1.1 cgd rogue.str_current--; 453 1.1 cgd if (coin_toss()) { 454 1.1 cgd rogue.str_max--; 455 1.1 cgd } 456 1.1 cgd } 457 1.1 cgd } 458 1.1 cgd print_stats((STAT_STRENGTH | STAT_HP)); 459 1.1 cgd } 460 1.1 cgd 461 1.4 lukem boolean 462 1.8 dholland m_confuse(object *monster) 463 1.1 cgd { 464 1.1 cgd if (!rogue_can_see(monster->row, monster->col)) { 465 1.1 cgd return(0); 466 1.1 cgd } 467 1.1 cgd if (rand_percent(45)) { 468 1.1 cgd monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */ 469 1.1 cgd return(0); 470 1.1 cgd } 471 1.1 cgd if (rand_percent(55)) { 472 1.1 cgd monster->m_flags &= (~CONFUSES); 473 1.7 dholland messagef(1, "the gaze of the %s has confused you", 474 1.6 dholland mon_name(monster)); 475 1.1 cgd cnfs(); 476 1.1 cgd return(1); 477 1.1 cgd } 478 1.1 cgd return(0); 479 1.1 cgd } 480 1.1 cgd 481 1.4 lukem boolean 482 1.8 dholland flame_broil(object *monster) 483 1.1 cgd { 484 1.1 cgd short row, col, dir; 485 1.1 cgd 486 1.1 cgd if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) { 487 1.1 cgd return(0); 488 1.1 cgd } 489 1.1 cgd row = rogue.row - monster->row; 490 1.1 cgd col = rogue.col - monster->col; 491 1.1 cgd if (row < 0) { 492 1.1 cgd row = -row; 493 1.1 cgd } 494 1.1 cgd if (col < 0) { 495 1.1 cgd col = -col; 496 1.1 cgd } 497 1.1 cgd if (((row != 0) && (col != 0) && (row != col)) || 498 1.1 cgd ((row > 7) || (col > 7))) { 499 1.1 cgd return(0); 500 1.1 cgd } 501 1.1 cgd dir = get_dir(monster->row, monster->col, row, col); 502 1.1 cgd bounce(FIRE, dir, monster->row, monster->col, 0); 503 1.1 cgd 504 1.1 cgd return(1); 505 1.1 cgd } 506 1.1 cgd 507 1.8 dholland static int 508 1.8 dholland get_dir(short srow, short scol, short drow, short dcol) 509 1.1 cgd { 510 1.1 cgd if (srow == drow) { 511 1.1 cgd if (scol < dcol) { 512 1.1 cgd return(RIGHT); 513 1.1 cgd } else { 514 1.1 cgd return(LEFT); 515 1.1 cgd } 516 1.1 cgd } 517 1.1 cgd if (scol == dcol) { 518 1.1 cgd if (srow < drow) { 519 1.1 cgd return(DOWN); 520 1.1 cgd } else { 521 1.1 cgd return(UPWARD); 522 1.1 cgd } 523 1.1 cgd } 524 1.1 cgd if ((srow > drow) && (scol > dcol)) { 525 1.1 cgd return(UPLEFT); 526 1.1 cgd } 527 1.1 cgd if ((srow < drow) && (scol < dcol)) { 528 1.1 cgd return(DOWNRIGHT); 529 1.1 cgd } 530 1.1 cgd if ((srow < drow) && (scol > dcol)) { 531 1.1 cgd return(DOWNLEFT); 532 1.1 cgd } 533 1.1 cgd /*if ((srow > drow) && (scol < dcol)) {*/ 534 1.1 cgd return(UPRIGHT); 535 1.1 cgd /*}*/ 536 1.1 cgd } 537