spec_hit.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * This code is derived from software contributed to Berkeley by
6 1.1 cgd * Timothy C. Stoehr.
7 1.1 cgd *
8 1.1 cgd * Redistribution and use in source and binary forms, with or without
9 1.1 cgd * modification, are permitted provided that the following conditions
10 1.1 cgd * are met:
11 1.1 cgd * 1. Redistributions of source code must retain the above copyright
12 1.1 cgd * notice, this list of conditions and the following disclaimer.
13 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer in the
15 1.1 cgd * documentation and/or other materials provided with the distribution.
16 1.1 cgd * 3. All advertising materials mentioning features or use of this software
17 1.1 cgd * must display the following acknowledgement:
18 1.1 cgd * This product includes software developed by the University of
19 1.1 cgd * California, Berkeley and its contributors.
20 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
21 1.1 cgd * may be used to endorse or promote products derived from this software
22 1.1 cgd * without specific prior written permission.
23 1.1 cgd *
24 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 1.1 cgd * SUCH DAMAGE.
35 1.1 cgd */
36 1.1 cgd
37 1.1 cgd #ifndef lint
38 1.1 cgd static char sccsid[] = "@(#)spec_hit.c 5.3 (Berkeley) 6/1/90";
39 1.1 cgd #endif /* not lint */
40 1.1 cgd
41 1.1 cgd /*
42 1.1 cgd * special_hit.c
43 1.1 cgd *
44 1.1 cgd * This source herein may be modified and/or distributed by anybody who
45 1.1 cgd * so desires, with the following restrictions:
46 1.1 cgd * 1.) No portion of this notice shall be removed.
47 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
48 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
49 1.1 cgd * gain or profit.
50 1.1 cgd *
51 1.1 cgd */
52 1.1 cgd
53 1.1 cgd #include "rogue.h"
54 1.1 cgd
55 1.1 cgd short less_hp = 0;
56 1.1 cgd boolean being_held;
57 1.1 cgd
58 1.1 cgd extern short cur_level, max_level, blind, levitate, ring_exp;
59 1.1 cgd extern long level_points[];
60 1.1 cgd extern boolean detect_monster, mon_disappeared;
61 1.1 cgd extern boolean sustain_strength, maintain_armor;
62 1.1 cgd extern char *you_can_move_again;
63 1.1 cgd
64 1.1 cgd special_hit(monster)
65 1.1 cgd object *monster;
66 1.1 cgd {
67 1.1 cgd if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
68 1.1 cgd return;
69 1.1 cgd }
70 1.1 cgd if (monster->m_flags & RUSTS) {
71 1.1 cgd rust(monster);
72 1.1 cgd }
73 1.1 cgd if ((monster->m_flags & HOLDS) && !levitate) {
74 1.1 cgd being_held = 1;
75 1.1 cgd }
76 1.1 cgd if (monster->m_flags & FREEZES) {
77 1.1 cgd freeze(monster);
78 1.1 cgd }
79 1.1 cgd if (monster->m_flags & STINGS) {
80 1.1 cgd sting(monster);
81 1.1 cgd }
82 1.1 cgd if (monster->m_flags & DRAINS_LIFE) {
83 1.1 cgd drain_life();
84 1.1 cgd }
85 1.1 cgd if (monster->m_flags & DROPS_LEVEL) {
86 1.1 cgd drop_level();
87 1.1 cgd }
88 1.1 cgd if (monster->m_flags & STEALS_GOLD) {
89 1.1 cgd steal_gold(monster);
90 1.1 cgd } else if (monster->m_flags & STEALS_ITEM) {
91 1.1 cgd steal_item(monster);
92 1.1 cgd }
93 1.1 cgd }
94 1.1 cgd
95 1.1 cgd rust(monster)
96 1.1 cgd object *monster;
97 1.1 cgd {
98 1.1 cgd if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
99 1.1 cgd (rogue.armor->which_kind == LEATHER)) {
100 1.1 cgd return;
101 1.1 cgd }
102 1.1 cgd if ((rogue.armor->is_protected) || maintain_armor) {
103 1.1 cgd if (monster && (!(monster->m_flags & RUST_VANISHED))) {
104 1.1 cgd message("the rust vanishes instantly", 0);
105 1.1 cgd monster->m_flags |= RUST_VANISHED;
106 1.1 cgd }
107 1.1 cgd } else {
108 1.1 cgd rogue.armor->d_enchant--;
109 1.1 cgd message("your armor weakens", 0);
110 1.1 cgd print_stats(STAT_ARMOR);
111 1.1 cgd }
112 1.1 cgd }
113 1.1 cgd
114 1.1 cgd freeze(monster)
115 1.1 cgd object *monster;
116 1.1 cgd {
117 1.1 cgd short freeze_percent = 99;
118 1.1 cgd short i, n;
119 1.1 cgd
120 1.1 cgd if (rand_percent(12)) {
121 1.1 cgd return;
122 1.1 cgd }
123 1.1 cgd freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
124 1.1 cgd freeze_percent -= ((rogue.exp + ring_exp) * 4);
125 1.1 cgd freeze_percent -= (get_armor_class(rogue.armor) * 5);
126 1.1 cgd freeze_percent -= (rogue.hp_max / 3);
127 1.1 cgd
128 1.1 cgd if (freeze_percent > 10) {
129 1.1 cgd monster->m_flags |= FREEZING_ROGUE;
130 1.1 cgd message("you are frozen", 1);
131 1.1 cgd
132 1.1 cgd n = get_rand(4, 8);
133 1.1 cgd for (i = 0; i < n; i++) {
134 1.1 cgd mv_mons();
135 1.1 cgd }
136 1.1 cgd if (rand_percent(freeze_percent)) {
137 1.1 cgd for (i = 0; i < 50; i++) {
138 1.1 cgd mv_mons();
139 1.1 cgd }
140 1.1 cgd killed_by((object *)0, HYPOTHERMIA);
141 1.1 cgd }
142 1.1 cgd message(you_can_move_again, 1);
143 1.1 cgd monster->m_flags &= (~FREEZING_ROGUE);
144 1.1 cgd }
145 1.1 cgd }
146 1.1 cgd
147 1.1 cgd steal_gold(monster)
148 1.1 cgd object *monster;
149 1.1 cgd {
150 1.1 cgd int amount;
151 1.1 cgd
152 1.1 cgd if ((rogue.gold <= 0) || rand_percent(10)) {
153 1.1 cgd return;
154 1.1 cgd }
155 1.1 cgd
156 1.1 cgd amount = get_rand((cur_level * 10), (cur_level * 30));
157 1.1 cgd
158 1.1 cgd if (amount > rogue.gold) {
159 1.1 cgd amount = rogue.gold;
160 1.1 cgd }
161 1.1 cgd rogue.gold -= amount;
162 1.1 cgd message("your purse feels lighter", 0);
163 1.1 cgd print_stats(STAT_GOLD);
164 1.1 cgd disappear(monster);
165 1.1 cgd }
166 1.1 cgd
167 1.1 cgd steal_item(monster)
168 1.1 cgd object *monster;
169 1.1 cgd {
170 1.1 cgd object *obj;
171 1.1 cgd short i, n, t;
172 1.1 cgd char desc[80];
173 1.1 cgd boolean has_something = 0;
174 1.1 cgd
175 1.1 cgd if (rand_percent(15)) {
176 1.1 cgd return;
177 1.1 cgd }
178 1.1 cgd obj = rogue.pack.next_object;
179 1.1 cgd
180 1.1 cgd if (!obj) {
181 1.1 cgd goto DSPR;
182 1.1 cgd }
183 1.1 cgd while (obj) {
184 1.1 cgd if (!(obj->in_use_flags & BEING_USED)) {
185 1.1 cgd has_something = 1;
186 1.1 cgd break;
187 1.1 cgd }
188 1.1 cgd obj = obj->next_object;
189 1.1 cgd }
190 1.1 cgd if (!has_something) {
191 1.1 cgd goto DSPR;
192 1.1 cgd }
193 1.1 cgd n = get_rand(0, MAX_PACK_COUNT);
194 1.1 cgd obj = rogue.pack.next_object;
195 1.1 cgd
196 1.1 cgd for (i = 0; i <= n; i++) {
197 1.1 cgd obj = obj->next_object;
198 1.1 cgd while ((!obj) || (obj->in_use_flags & BEING_USED)) {
199 1.1 cgd if (!obj) {
200 1.1 cgd obj = rogue.pack.next_object;
201 1.1 cgd } else {
202 1.1 cgd obj = obj->next_object;
203 1.1 cgd }
204 1.1 cgd }
205 1.1 cgd }
206 1.1 cgd (void) strcpy(desc, "she stole ");
207 1.1 cgd if (obj->what_is != WEAPON) {
208 1.1 cgd t = obj->quantity;
209 1.1 cgd obj->quantity = 1;
210 1.1 cgd }
211 1.1 cgd get_desc(obj, desc+10);
212 1.1 cgd message(desc, 0);
213 1.1 cgd
214 1.1 cgd obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
215 1.1 cgd
216 1.1 cgd vanish(obj, 0, &rogue.pack);
217 1.1 cgd DSPR:
218 1.1 cgd disappear(monster);
219 1.1 cgd }
220 1.1 cgd
221 1.1 cgd disappear(monster)
222 1.1 cgd object *monster;
223 1.1 cgd {
224 1.1 cgd short row, col;
225 1.1 cgd
226 1.1 cgd row = monster->row;
227 1.1 cgd col = monster->col;
228 1.1 cgd
229 1.1 cgd dungeon[row][col] &= ~MONSTER;
230 1.1 cgd if (rogue_can_see(row, col)) {
231 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col));
232 1.1 cgd }
233 1.1 cgd take_from_pack(monster, &level_monsters);
234 1.1 cgd free_object(monster);
235 1.1 cgd mon_disappeared = 1;
236 1.1 cgd }
237 1.1 cgd
238 1.1 cgd cough_up(monster)
239 1.1 cgd object *monster;
240 1.1 cgd {
241 1.1 cgd object *obj;
242 1.1 cgd short row, col, i, n;
243 1.1 cgd
244 1.1 cgd if (cur_level < max_level) {
245 1.1 cgd return;
246 1.1 cgd }
247 1.1 cgd
248 1.1 cgd if (monster->m_flags & STEALS_GOLD) {
249 1.1 cgd obj = alloc_object();
250 1.1 cgd obj->what_is = GOLD;
251 1.1 cgd obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
252 1.1 cgd } else {
253 1.1 cgd if (!rand_percent((int) monster->drop_percent)) {
254 1.1 cgd return;
255 1.1 cgd }
256 1.1 cgd obj = gr_object();
257 1.1 cgd }
258 1.1 cgd row = monster->row;
259 1.1 cgd col = monster->col;
260 1.1 cgd
261 1.1 cgd for (n = 0; n <= 5; n++) {
262 1.1 cgd for (i = -n; i <= n; i++) {
263 1.1 cgd if (try_to_cough(row+n, col+i, obj)) {
264 1.1 cgd return;
265 1.1 cgd }
266 1.1 cgd if (try_to_cough(row-n, col+i, obj)) {
267 1.1 cgd return;
268 1.1 cgd }
269 1.1 cgd }
270 1.1 cgd for (i = -n; i <= n; i++) {
271 1.1 cgd if (try_to_cough(row+i, col-n, obj)) {
272 1.1 cgd return;
273 1.1 cgd }
274 1.1 cgd if (try_to_cough(row+i, col+n, obj)) {
275 1.1 cgd return;
276 1.1 cgd }
277 1.1 cgd }
278 1.1 cgd }
279 1.1 cgd free_object(obj);
280 1.1 cgd }
281 1.1 cgd
282 1.1 cgd try_to_cough(row, col, obj)
283 1.1 cgd short row, col;
284 1.1 cgd object *obj;
285 1.1 cgd {
286 1.1 cgd if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
287 1.1 cgd return(0);
288 1.1 cgd }
289 1.1 cgd if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
290 1.1 cgd (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
291 1.1 cgd place_at(obj, row, col);
292 1.1 cgd if (((row != rogue.row) || (col != rogue.col)) &&
293 1.1 cgd (!(dungeon[row][col] & MONSTER))) {
294 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col));
295 1.1 cgd }
296 1.1 cgd return(1);
297 1.1 cgd }
298 1.1 cgd return(0);
299 1.1 cgd }
300 1.1 cgd
301 1.1 cgd seek_gold(monster)
302 1.1 cgd object *monster;
303 1.1 cgd {
304 1.1 cgd short i, j, rn, s;
305 1.1 cgd
306 1.1 cgd if ((rn = get_room_number(monster->row, monster->col)) < 0) {
307 1.1 cgd return(0);
308 1.1 cgd }
309 1.1 cgd for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
310 1.1 cgd for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
311 1.1 cgd if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
312 1.1 cgd monster->m_flags |= CAN_FLIT;
313 1.1 cgd s = mon_can_go(monster, i, j);
314 1.1 cgd monster->m_flags &= (~CAN_FLIT);
315 1.1 cgd if (s) {
316 1.1 cgd move_mon_to(monster, i, j);
317 1.1 cgd monster->m_flags |= ASLEEP;
318 1.1 cgd monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
319 1.1 cgd return(1);
320 1.1 cgd }
321 1.1 cgd monster->m_flags &= (~SEEKS_GOLD);
322 1.1 cgd monster->m_flags |= CAN_FLIT;
323 1.1 cgd mv_1_monster(monster, i, j);
324 1.1 cgd monster->m_flags &= (~CAN_FLIT);
325 1.1 cgd monster->m_flags |= SEEKS_GOLD;
326 1.1 cgd return(1);
327 1.1 cgd }
328 1.1 cgd }
329 1.1 cgd }
330 1.1 cgd return(0);
331 1.1 cgd }
332 1.1 cgd
333 1.1 cgd gold_at(row, col)
334 1.1 cgd short row, col;
335 1.1 cgd {
336 1.1 cgd if (dungeon[row][col] & OBJECT) {
337 1.1 cgd object *obj;
338 1.1 cgd
339 1.1 cgd if ((obj = object_at(&level_objects, row, col)) &&
340 1.1 cgd (obj->what_is == GOLD)) {
341 1.1 cgd return(1);
342 1.1 cgd }
343 1.1 cgd }
344 1.1 cgd return(0);
345 1.1 cgd }
346 1.1 cgd
347 1.1 cgd check_gold_seeker(monster)
348 1.1 cgd object *monster;
349 1.1 cgd {
350 1.1 cgd monster->m_flags &= (~SEEKS_GOLD);
351 1.1 cgd }
352 1.1 cgd
353 1.1 cgd check_imitator(monster)
354 1.1 cgd object *monster;
355 1.1 cgd {
356 1.1 cgd char msg[80];
357 1.1 cgd
358 1.1 cgd if (monster->m_flags & IMITATES) {
359 1.1 cgd wake_up(monster);
360 1.1 cgd if (!blind) {
361 1.1 cgd mvaddch(monster->row, monster->col,
362 1.1 cgd get_dungeon_char(monster->row, monster->col));
363 1.1 cgd check_message();
364 1.1 cgd sprintf(msg, "wait, that's a %s!", mon_name(monster));
365 1.1 cgd message(msg, 1);
366 1.1 cgd }
367 1.1 cgd return(1);
368 1.1 cgd }
369 1.1 cgd return(0);
370 1.1 cgd }
371 1.1 cgd
372 1.1 cgd imitating(row, col)
373 1.1 cgd register short row, col;
374 1.1 cgd {
375 1.1 cgd if (dungeon[row][col] & MONSTER) {
376 1.1 cgd object *object_at(), *monster;
377 1.1 cgd
378 1.1 cgd if (monster = object_at(&level_monsters, row, col)) {
379 1.1 cgd if (monster->m_flags & IMITATES) {
380 1.1 cgd return(1);
381 1.1 cgd }
382 1.1 cgd }
383 1.1 cgd }
384 1.1 cgd return(0);
385 1.1 cgd }
386 1.1 cgd
387 1.1 cgd sting(monster)
388 1.1 cgd object *monster;
389 1.1 cgd {
390 1.1 cgd short sting_chance = 35;
391 1.1 cgd char msg[80];
392 1.1 cgd
393 1.1 cgd if ((rogue.str_current <= 3) || sustain_strength) {
394 1.1 cgd return;
395 1.1 cgd }
396 1.1 cgd sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
397 1.1 cgd
398 1.1 cgd if ((rogue.exp + ring_exp) > 8) {
399 1.1 cgd sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
400 1.1 cgd }
401 1.1 cgd if (rand_percent(sting_chance)) {
402 1.1 cgd sprintf(msg, "the %s's bite has weakened you",
403 1.1 cgd mon_name(monster));
404 1.1 cgd message(msg, 0);
405 1.1 cgd rogue.str_current--;
406 1.1 cgd print_stats(STAT_STRENGTH);
407 1.1 cgd }
408 1.1 cgd }
409 1.1 cgd
410 1.1 cgd drop_level()
411 1.1 cgd {
412 1.1 cgd int hp;
413 1.1 cgd
414 1.1 cgd if (rand_percent(80) || (rogue.exp <= 5)) {
415 1.1 cgd return;
416 1.1 cgd }
417 1.1 cgd rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
418 1.1 cgd rogue.exp -= 2;
419 1.1 cgd hp = hp_raise();
420 1.1 cgd if ((rogue.hp_current -= hp) <= 0) {
421 1.1 cgd rogue.hp_current = 1;
422 1.1 cgd }
423 1.1 cgd if ((rogue.hp_max -= hp) <= 0) {
424 1.1 cgd rogue.hp_max = 1;
425 1.1 cgd }
426 1.1 cgd add_exp(1, 0);
427 1.1 cgd }
428 1.1 cgd
429 1.1 cgd drain_life()
430 1.1 cgd {
431 1.1 cgd short n;
432 1.1 cgd
433 1.1 cgd if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
434 1.1 cgd return;
435 1.1 cgd }
436 1.1 cgd n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
437 1.1 cgd
438 1.1 cgd if ((n != 2) || (!sustain_strength)) {
439 1.1 cgd message("you feel weaker", 0);
440 1.1 cgd }
441 1.1 cgd if (n != 2) {
442 1.1 cgd rogue.hp_max--;
443 1.1 cgd rogue.hp_current--;
444 1.1 cgd less_hp++;
445 1.1 cgd }
446 1.1 cgd if (n != 1) {
447 1.1 cgd if ((rogue.str_current > 3) && (!sustain_strength)) {
448 1.1 cgd rogue.str_current--;
449 1.1 cgd if (coin_toss()) {
450 1.1 cgd rogue.str_max--;
451 1.1 cgd }
452 1.1 cgd }
453 1.1 cgd }
454 1.1 cgd print_stats((STAT_STRENGTH | STAT_HP));
455 1.1 cgd }
456 1.1 cgd
457 1.1 cgd m_confuse(monster)
458 1.1 cgd object *monster;
459 1.1 cgd {
460 1.1 cgd char msg[80];
461 1.1 cgd
462 1.1 cgd if (!rogue_can_see(monster->row, monster->col)) {
463 1.1 cgd return(0);
464 1.1 cgd }
465 1.1 cgd if (rand_percent(45)) {
466 1.1 cgd monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
467 1.1 cgd return(0);
468 1.1 cgd }
469 1.1 cgd if (rand_percent(55)) {
470 1.1 cgd monster->m_flags &= (~CONFUSES);
471 1.1 cgd sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
472 1.1 cgd message(msg, 1);
473 1.1 cgd cnfs();
474 1.1 cgd return(1);
475 1.1 cgd }
476 1.1 cgd return(0);
477 1.1 cgd }
478 1.1 cgd
479 1.1 cgd flame_broil(monster)
480 1.1 cgd object *monster;
481 1.1 cgd {
482 1.1 cgd short row, col, dir;
483 1.1 cgd
484 1.1 cgd if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
485 1.1 cgd return(0);
486 1.1 cgd }
487 1.1 cgd row = rogue.row - monster->row;
488 1.1 cgd col = rogue.col - monster->col;
489 1.1 cgd if (row < 0) {
490 1.1 cgd row = -row;
491 1.1 cgd }
492 1.1 cgd if (col < 0) {
493 1.1 cgd col = -col;
494 1.1 cgd }
495 1.1 cgd if (((row != 0) && (col != 0) && (row != col)) ||
496 1.1 cgd ((row > 7) || (col > 7))) {
497 1.1 cgd return(0);
498 1.1 cgd }
499 1.1 cgd dir = get_dir(monster->row, monster->col, row, col);
500 1.1 cgd bounce(FIRE, dir, monster->row, monster->col, 0);
501 1.1 cgd
502 1.1 cgd return(1);
503 1.1 cgd }
504 1.1 cgd
505 1.1 cgd get_dir(srow, scol, drow, dcol)
506 1.1 cgd short srow, scol, drow, dcol;
507 1.1 cgd {
508 1.1 cgd if (srow == drow) {
509 1.1 cgd if (scol < dcol) {
510 1.1 cgd return(RIGHT);
511 1.1 cgd } else {
512 1.1 cgd return(LEFT);
513 1.1 cgd }
514 1.1 cgd }
515 1.1 cgd if (scol == dcol) {
516 1.1 cgd if (srow < drow) {
517 1.1 cgd return(DOWN);
518 1.1 cgd } else {
519 1.1 cgd return(UPWARD);
520 1.1 cgd }
521 1.1 cgd }
522 1.1 cgd if ((srow > drow) && (scol > dcol)) {
523 1.1 cgd return(UPLEFT);
524 1.1 cgd }
525 1.1 cgd if ((srow < drow) && (scol < dcol)) {
526 1.1 cgd return(DOWNRIGHT);
527 1.1 cgd }
528 1.1 cgd if ((srow < drow) && (scol > dcol)) {
529 1.1 cgd return(DOWNLEFT);
530 1.1 cgd }
531 1.1 cgd /*if ((srow > drow) && (scol < dcol)) {*/
532 1.1 cgd return(UPRIGHT);
533 1.1 cgd /*}*/
534 1.1 cgd }
535