spec_hit.c revision 1.3 1 1.3 cgd /* $NetBSD: spec_hit.c,v 1.3 1995/04/22 10:28:29 cgd Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.1 cgd * 3. All advertising materials mentioning features or use of this software
19 1.1 cgd * must display the following acknowledgement:
20 1.1 cgd * This product includes software developed by the University of
21 1.1 cgd * California, Berkeley and its contributors.
22 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
23 1.1 cgd * may be used to endorse or promote products derived from this software
24 1.1 cgd * without specific prior written permission.
25 1.1 cgd *
26 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 1.1 cgd * SUCH DAMAGE.
37 1.1 cgd */
38 1.1 cgd
39 1.1 cgd #ifndef lint
40 1.3 cgd #if 0
41 1.3 cgd static char sccsid[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93";
42 1.3 cgd #else
43 1.3 cgd static char rcsid[] = "$NetBSD: spec_hit.c,v 1.3 1995/04/22 10:28:29 cgd Exp $";
44 1.3 cgd #endif
45 1.1 cgd #endif /* not lint */
46 1.1 cgd
47 1.1 cgd /*
48 1.1 cgd * special_hit.c
49 1.1 cgd *
50 1.1 cgd * This source herein may be modified and/or distributed by anybody who
51 1.1 cgd * so desires, with the following restrictions:
52 1.1 cgd * 1.) No portion of this notice shall be removed.
53 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
54 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
55 1.1 cgd * gain or profit.
56 1.1 cgd *
57 1.1 cgd */
58 1.1 cgd
59 1.1 cgd #include "rogue.h"
60 1.1 cgd
61 1.1 cgd short less_hp = 0;
62 1.1 cgd boolean being_held;
63 1.1 cgd
64 1.1 cgd extern short cur_level, max_level, blind, levitate, ring_exp;
65 1.1 cgd extern long level_points[];
66 1.1 cgd extern boolean detect_monster, mon_disappeared;
67 1.1 cgd extern boolean sustain_strength, maintain_armor;
68 1.1 cgd extern char *you_can_move_again;
69 1.1 cgd
70 1.1 cgd special_hit(monster)
71 1.1 cgd object *monster;
72 1.1 cgd {
73 1.1 cgd if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
74 1.1 cgd return;
75 1.1 cgd }
76 1.1 cgd if (monster->m_flags & RUSTS) {
77 1.1 cgd rust(monster);
78 1.1 cgd }
79 1.1 cgd if ((monster->m_flags & HOLDS) && !levitate) {
80 1.1 cgd being_held = 1;
81 1.1 cgd }
82 1.1 cgd if (monster->m_flags & FREEZES) {
83 1.1 cgd freeze(monster);
84 1.1 cgd }
85 1.1 cgd if (monster->m_flags & STINGS) {
86 1.1 cgd sting(monster);
87 1.1 cgd }
88 1.1 cgd if (monster->m_flags & DRAINS_LIFE) {
89 1.1 cgd drain_life();
90 1.1 cgd }
91 1.1 cgd if (monster->m_flags & DROPS_LEVEL) {
92 1.1 cgd drop_level();
93 1.1 cgd }
94 1.1 cgd if (monster->m_flags & STEALS_GOLD) {
95 1.1 cgd steal_gold(monster);
96 1.1 cgd } else if (monster->m_flags & STEALS_ITEM) {
97 1.1 cgd steal_item(monster);
98 1.1 cgd }
99 1.1 cgd }
100 1.1 cgd
101 1.1 cgd rust(monster)
102 1.1 cgd object *monster;
103 1.1 cgd {
104 1.1 cgd if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
105 1.1 cgd (rogue.armor->which_kind == LEATHER)) {
106 1.1 cgd return;
107 1.1 cgd }
108 1.1 cgd if ((rogue.armor->is_protected) || maintain_armor) {
109 1.1 cgd if (monster && (!(monster->m_flags & RUST_VANISHED))) {
110 1.1 cgd message("the rust vanishes instantly", 0);
111 1.1 cgd monster->m_flags |= RUST_VANISHED;
112 1.1 cgd }
113 1.1 cgd } else {
114 1.1 cgd rogue.armor->d_enchant--;
115 1.1 cgd message("your armor weakens", 0);
116 1.1 cgd print_stats(STAT_ARMOR);
117 1.1 cgd }
118 1.1 cgd }
119 1.1 cgd
120 1.1 cgd freeze(monster)
121 1.1 cgd object *monster;
122 1.1 cgd {
123 1.1 cgd short freeze_percent = 99;
124 1.1 cgd short i, n;
125 1.1 cgd
126 1.1 cgd if (rand_percent(12)) {
127 1.1 cgd return;
128 1.1 cgd }
129 1.1 cgd freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
130 1.1 cgd freeze_percent -= ((rogue.exp + ring_exp) * 4);
131 1.1 cgd freeze_percent -= (get_armor_class(rogue.armor) * 5);
132 1.1 cgd freeze_percent -= (rogue.hp_max / 3);
133 1.1 cgd
134 1.1 cgd if (freeze_percent > 10) {
135 1.1 cgd monster->m_flags |= FREEZING_ROGUE;
136 1.1 cgd message("you are frozen", 1);
137 1.1 cgd
138 1.1 cgd n = get_rand(4, 8);
139 1.1 cgd for (i = 0; i < n; i++) {
140 1.1 cgd mv_mons();
141 1.1 cgd }
142 1.1 cgd if (rand_percent(freeze_percent)) {
143 1.1 cgd for (i = 0; i < 50; i++) {
144 1.1 cgd mv_mons();
145 1.1 cgd }
146 1.1 cgd killed_by((object *)0, HYPOTHERMIA);
147 1.1 cgd }
148 1.1 cgd message(you_can_move_again, 1);
149 1.1 cgd monster->m_flags &= (~FREEZING_ROGUE);
150 1.1 cgd }
151 1.1 cgd }
152 1.1 cgd
153 1.1 cgd steal_gold(monster)
154 1.1 cgd object *monster;
155 1.1 cgd {
156 1.1 cgd int amount;
157 1.1 cgd
158 1.1 cgd if ((rogue.gold <= 0) || rand_percent(10)) {
159 1.1 cgd return;
160 1.1 cgd }
161 1.1 cgd
162 1.1 cgd amount = get_rand((cur_level * 10), (cur_level * 30));
163 1.1 cgd
164 1.1 cgd if (amount > rogue.gold) {
165 1.1 cgd amount = rogue.gold;
166 1.1 cgd }
167 1.1 cgd rogue.gold -= amount;
168 1.1 cgd message("your purse feels lighter", 0);
169 1.1 cgd print_stats(STAT_GOLD);
170 1.1 cgd disappear(monster);
171 1.1 cgd }
172 1.1 cgd
173 1.1 cgd steal_item(monster)
174 1.1 cgd object *monster;
175 1.1 cgd {
176 1.1 cgd object *obj;
177 1.1 cgd short i, n, t;
178 1.1 cgd char desc[80];
179 1.1 cgd boolean has_something = 0;
180 1.1 cgd
181 1.1 cgd if (rand_percent(15)) {
182 1.1 cgd return;
183 1.1 cgd }
184 1.1 cgd obj = rogue.pack.next_object;
185 1.1 cgd
186 1.1 cgd if (!obj) {
187 1.1 cgd goto DSPR;
188 1.1 cgd }
189 1.1 cgd while (obj) {
190 1.1 cgd if (!(obj->in_use_flags & BEING_USED)) {
191 1.1 cgd has_something = 1;
192 1.1 cgd break;
193 1.1 cgd }
194 1.1 cgd obj = obj->next_object;
195 1.1 cgd }
196 1.1 cgd if (!has_something) {
197 1.1 cgd goto DSPR;
198 1.1 cgd }
199 1.1 cgd n = get_rand(0, MAX_PACK_COUNT);
200 1.1 cgd obj = rogue.pack.next_object;
201 1.1 cgd
202 1.1 cgd for (i = 0; i <= n; i++) {
203 1.1 cgd obj = obj->next_object;
204 1.1 cgd while ((!obj) || (obj->in_use_flags & BEING_USED)) {
205 1.1 cgd if (!obj) {
206 1.1 cgd obj = rogue.pack.next_object;
207 1.1 cgd } else {
208 1.1 cgd obj = obj->next_object;
209 1.1 cgd }
210 1.1 cgd }
211 1.1 cgd }
212 1.1 cgd (void) strcpy(desc, "she stole ");
213 1.1 cgd if (obj->what_is != WEAPON) {
214 1.1 cgd t = obj->quantity;
215 1.1 cgd obj->quantity = 1;
216 1.1 cgd }
217 1.1 cgd get_desc(obj, desc+10);
218 1.1 cgd message(desc, 0);
219 1.1 cgd
220 1.1 cgd obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
221 1.1 cgd
222 1.1 cgd vanish(obj, 0, &rogue.pack);
223 1.1 cgd DSPR:
224 1.1 cgd disappear(monster);
225 1.1 cgd }
226 1.1 cgd
227 1.1 cgd disappear(monster)
228 1.1 cgd object *monster;
229 1.1 cgd {
230 1.1 cgd short row, col;
231 1.1 cgd
232 1.1 cgd row = monster->row;
233 1.1 cgd col = monster->col;
234 1.1 cgd
235 1.1 cgd dungeon[row][col] &= ~MONSTER;
236 1.1 cgd if (rogue_can_see(row, col)) {
237 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col));
238 1.1 cgd }
239 1.1 cgd take_from_pack(monster, &level_monsters);
240 1.1 cgd free_object(monster);
241 1.1 cgd mon_disappeared = 1;
242 1.1 cgd }
243 1.1 cgd
244 1.1 cgd cough_up(monster)
245 1.1 cgd object *monster;
246 1.1 cgd {
247 1.1 cgd object *obj;
248 1.1 cgd short row, col, i, n;
249 1.1 cgd
250 1.1 cgd if (cur_level < max_level) {
251 1.1 cgd return;
252 1.1 cgd }
253 1.1 cgd
254 1.1 cgd if (monster->m_flags & STEALS_GOLD) {
255 1.1 cgd obj = alloc_object();
256 1.1 cgd obj->what_is = GOLD;
257 1.1 cgd obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
258 1.1 cgd } else {
259 1.1 cgd if (!rand_percent((int) monster->drop_percent)) {
260 1.1 cgd return;
261 1.1 cgd }
262 1.1 cgd obj = gr_object();
263 1.1 cgd }
264 1.1 cgd row = monster->row;
265 1.1 cgd col = monster->col;
266 1.1 cgd
267 1.1 cgd for (n = 0; n <= 5; n++) {
268 1.1 cgd for (i = -n; i <= n; i++) {
269 1.1 cgd if (try_to_cough(row+n, col+i, obj)) {
270 1.1 cgd return;
271 1.1 cgd }
272 1.1 cgd if (try_to_cough(row-n, col+i, obj)) {
273 1.1 cgd return;
274 1.1 cgd }
275 1.1 cgd }
276 1.1 cgd for (i = -n; i <= n; i++) {
277 1.1 cgd if (try_to_cough(row+i, col-n, obj)) {
278 1.1 cgd return;
279 1.1 cgd }
280 1.1 cgd if (try_to_cough(row+i, col+n, obj)) {
281 1.1 cgd return;
282 1.1 cgd }
283 1.1 cgd }
284 1.1 cgd }
285 1.1 cgd free_object(obj);
286 1.1 cgd }
287 1.1 cgd
288 1.1 cgd try_to_cough(row, col, obj)
289 1.1 cgd short row, col;
290 1.1 cgd object *obj;
291 1.1 cgd {
292 1.1 cgd if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
293 1.1 cgd return(0);
294 1.1 cgd }
295 1.1 cgd if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
296 1.1 cgd (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
297 1.1 cgd place_at(obj, row, col);
298 1.1 cgd if (((row != rogue.row) || (col != rogue.col)) &&
299 1.1 cgd (!(dungeon[row][col] & MONSTER))) {
300 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col));
301 1.1 cgd }
302 1.1 cgd return(1);
303 1.1 cgd }
304 1.1 cgd return(0);
305 1.1 cgd }
306 1.1 cgd
307 1.1 cgd seek_gold(monster)
308 1.1 cgd object *monster;
309 1.1 cgd {
310 1.1 cgd short i, j, rn, s;
311 1.1 cgd
312 1.1 cgd if ((rn = get_room_number(monster->row, monster->col)) < 0) {
313 1.1 cgd return(0);
314 1.1 cgd }
315 1.1 cgd for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
316 1.1 cgd for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
317 1.1 cgd if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
318 1.1 cgd monster->m_flags |= CAN_FLIT;
319 1.1 cgd s = mon_can_go(monster, i, j);
320 1.1 cgd monster->m_flags &= (~CAN_FLIT);
321 1.1 cgd if (s) {
322 1.1 cgd move_mon_to(monster, i, j);
323 1.1 cgd monster->m_flags |= ASLEEP;
324 1.1 cgd monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
325 1.1 cgd return(1);
326 1.1 cgd }
327 1.1 cgd monster->m_flags &= (~SEEKS_GOLD);
328 1.1 cgd monster->m_flags |= CAN_FLIT;
329 1.1 cgd mv_1_monster(monster, i, j);
330 1.1 cgd monster->m_flags &= (~CAN_FLIT);
331 1.1 cgd monster->m_flags |= SEEKS_GOLD;
332 1.1 cgd return(1);
333 1.1 cgd }
334 1.1 cgd }
335 1.1 cgd }
336 1.1 cgd return(0);
337 1.1 cgd }
338 1.1 cgd
339 1.1 cgd gold_at(row, col)
340 1.1 cgd short row, col;
341 1.1 cgd {
342 1.1 cgd if (dungeon[row][col] & OBJECT) {
343 1.1 cgd object *obj;
344 1.1 cgd
345 1.1 cgd if ((obj = object_at(&level_objects, row, col)) &&
346 1.1 cgd (obj->what_is == GOLD)) {
347 1.1 cgd return(1);
348 1.1 cgd }
349 1.1 cgd }
350 1.1 cgd return(0);
351 1.1 cgd }
352 1.1 cgd
353 1.1 cgd check_gold_seeker(monster)
354 1.1 cgd object *monster;
355 1.1 cgd {
356 1.1 cgd monster->m_flags &= (~SEEKS_GOLD);
357 1.1 cgd }
358 1.1 cgd
359 1.1 cgd check_imitator(monster)
360 1.1 cgd object *monster;
361 1.1 cgd {
362 1.1 cgd char msg[80];
363 1.1 cgd
364 1.1 cgd if (monster->m_flags & IMITATES) {
365 1.1 cgd wake_up(monster);
366 1.1 cgd if (!blind) {
367 1.1 cgd mvaddch(monster->row, monster->col,
368 1.1 cgd get_dungeon_char(monster->row, monster->col));
369 1.1 cgd check_message();
370 1.1 cgd sprintf(msg, "wait, that's a %s!", mon_name(monster));
371 1.1 cgd message(msg, 1);
372 1.1 cgd }
373 1.1 cgd return(1);
374 1.1 cgd }
375 1.1 cgd return(0);
376 1.1 cgd }
377 1.1 cgd
378 1.1 cgd imitating(row, col)
379 1.1 cgd register short row, col;
380 1.1 cgd {
381 1.1 cgd if (dungeon[row][col] & MONSTER) {
382 1.1 cgd object *object_at(), *monster;
383 1.1 cgd
384 1.1 cgd if (monster = object_at(&level_monsters, row, col)) {
385 1.1 cgd if (monster->m_flags & IMITATES) {
386 1.1 cgd return(1);
387 1.1 cgd }
388 1.1 cgd }
389 1.1 cgd }
390 1.1 cgd return(0);
391 1.1 cgd }
392 1.1 cgd
393 1.1 cgd sting(monster)
394 1.1 cgd object *monster;
395 1.1 cgd {
396 1.1 cgd short sting_chance = 35;
397 1.1 cgd char msg[80];
398 1.1 cgd
399 1.1 cgd if ((rogue.str_current <= 3) || sustain_strength) {
400 1.1 cgd return;
401 1.1 cgd }
402 1.1 cgd sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
403 1.1 cgd
404 1.1 cgd if ((rogue.exp + ring_exp) > 8) {
405 1.1 cgd sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
406 1.1 cgd }
407 1.1 cgd if (rand_percent(sting_chance)) {
408 1.1 cgd sprintf(msg, "the %s's bite has weakened you",
409 1.1 cgd mon_name(monster));
410 1.1 cgd message(msg, 0);
411 1.1 cgd rogue.str_current--;
412 1.1 cgd print_stats(STAT_STRENGTH);
413 1.1 cgd }
414 1.1 cgd }
415 1.1 cgd
416 1.1 cgd drop_level()
417 1.1 cgd {
418 1.1 cgd int hp;
419 1.1 cgd
420 1.1 cgd if (rand_percent(80) || (rogue.exp <= 5)) {
421 1.1 cgd return;
422 1.1 cgd }
423 1.1 cgd rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
424 1.1 cgd rogue.exp -= 2;
425 1.1 cgd hp = hp_raise();
426 1.1 cgd if ((rogue.hp_current -= hp) <= 0) {
427 1.1 cgd rogue.hp_current = 1;
428 1.1 cgd }
429 1.1 cgd if ((rogue.hp_max -= hp) <= 0) {
430 1.1 cgd rogue.hp_max = 1;
431 1.1 cgd }
432 1.1 cgd add_exp(1, 0);
433 1.1 cgd }
434 1.1 cgd
435 1.1 cgd drain_life()
436 1.1 cgd {
437 1.1 cgd short n;
438 1.1 cgd
439 1.1 cgd if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
440 1.1 cgd return;
441 1.1 cgd }
442 1.1 cgd n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
443 1.1 cgd
444 1.1 cgd if ((n != 2) || (!sustain_strength)) {
445 1.1 cgd message("you feel weaker", 0);
446 1.1 cgd }
447 1.1 cgd if (n != 2) {
448 1.1 cgd rogue.hp_max--;
449 1.1 cgd rogue.hp_current--;
450 1.1 cgd less_hp++;
451 1.1 cgd }
452 1.1 cgd if (n != 1) {
453 1.1 cgd if ((rogue.str_current > 3) && (!sustain_strength)) {
454 1.1 cgd rogue.str_current--;
455 1.1 cgd if (coin_toss()) {
456 1.1 cgd rogue.str_max--;
457 1.1 cgd }
458 1.1 cgd }
459 1.1 cgd }
460 1.1 cgd print_stats((STAT_STRENGTH | STAT_HP));
461 1.1 cgd }
462 1.1 cgd
463 1.1 cgd m_confuse(monster)
464 1.1 cgd object *monster;
465 1.1 cgd {
466 1.1 cgd char msg[80];
467 1.1 cgd
468 1.1 cgd if (!rogue_can_see(monster->row, monster->col)) {
469 1.1 cgd return(0);
470 1.1 cgd }
471 1.1 cgd if (rand_percent(45)) {
472 1.1 cgd monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
473 1.1 cgd return(0);
474 1.1 cgd }
475 1.1 cgd if (rand_percent(55)) {
476 1.1 cgd monster->m_flags &= (~CONFUSES);
477 1.1 cgd sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
478 1.1 cgd message(msg, 1);
479 1.1 cgd cnfs();
480 1.1 cgd return(1);
481 1.1 cgd }
482 1.1 cgd return(0);
483 1.1 cgd }
484 1.1 cgd
485 1.1 cgd flame_broil(monster)
486 1.1 cgd object *monster;
487 1.1 cgd {
488 1.1 cgd short row, col, dir;
489 1.1 cgd
490 1.1 cgd if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
491 1.1 cgd return(0);
492 1.1 cgd }
493 1.1 cgd row = rogue.row - monster->row;
494 1.1 cgd col = rogue.col - monster->col;
495 1.1 cgd if (row < 0) {
496 1.1 cgd row = -row;
497 1.1 cgd }
498 1.1 cgd if (col < 0) {
499 1.1 cgd col = -col;
500 1.1 cgd }
501 1.1 cgd if (((row != 0) && (col != 0) && (row != col)) ||
502 1.1 cgd ((row > 7) || (col > 7))) {
503 1.1 cgd return(0);
504 1.1 cgd }
505 1.1 cgd dir = get_dir(monster->row, monster->col, row, col);
506 1.1 cgd bounce(FIRE, dir, monster->row, monster->col, 0);
507 1.1 cgd
508 1.1 cgd return(1);
509 1.1 cgd }
510 1.1 cgd
511 1.1 cgd get_dir(srow, scol, drow, dcol)
512 1.1 cgd short srow, scol, drow, dcol;
513 1.1 cgd {
514 1.1 cgd if (srow == drow) {
515 1.1 cgd if (scol < dcol) {
516 1.1 cgd return(RIGHT);
517 1.1 cgd } else {
518 1.1 cgd return(LEFT);
519 1.1 cgd }
520 1.1 cgd }
521 1.1 cgd if (scol == dcol) {
522 1.1 cgd if (srow < drow) {
523 1.1 cgd return(DOWN);
524 1.1 cgd } else {
525 1.1 cgd return(UPWARD);
526 1.1 cgd }
527 1.1 cgd }
528 1.1 cgd if ((srow > drow) && (scol > dcol)) {
529 1.1 cgd return(UPLEFT);
530 1.1 cgd }
531 1.1 cgd if ((srow < drow) && (scol < dcol)) {
532 1.1 cgd return(DOWNRIGHT);
533 1.1 cgd }
534 1.1 cgd if ((srow < drow) && (scol > dcol)) {
535 1.1 cgd return(DOWNLEFT);
536 1.1 cgd }
537 1.1 cgd /*if ((srow > drow) && (scol < dcol)) {*/
538 1.1 cgd return(UPRIGHT);
539 1.1 cgd /*}*/
540 1.1 cgd }
541