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spec_hit.c revision 1.3
      1  1.3  cgd /*	$NetBSD: spec_hit.c,v 1.3 1995/04/22 10:28:29 cgd Exp $	*/
      2  1.3  cgd 
      3  1.1  cgd /*
      4  1.3  cgd  * Copyright (c) 1988, 1993
      5  1.3  cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1  cgd  *
      7  1.1  cgd  * This code is derived from software contributed to Berkeley by
      8  1.1  cgd  * Timothy C. Stoehr.
      9  1.1  cgd  *
     10  1.1  cgd  * Redistribution and use in source and binary forms, with or without
     11  1.1  cgd  * modification, are permitted provided that the following conditions
     12  1.1  cgd  * are met:
     13  1.1  cgd  * 1. Redistributions of source code must retain the above copyright
     14  1.1  cgd  *    notice, this list of conditions and the following disclaimer.
     15  1.1  cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16  1.1  cgd  *    notice, this list of conditions and the following disclaimer in the
     17  1.1  cgd  *    documentation and/or other materials provided with the distribution.
     18  1.1  cgd  * 3. All advertising materials mentioning features or use of this software
     19  1.1  cgd  *    must display the following acknowledgement:
     20  1.1  cgd  *	This product includes software developed by the University of
     21  1.1  cgd  *	California, Berkeley and its contributors.
     22  1.1  cgd  * 4. Neither the name of the University nor the names of its contributors
     23  1.1  cgd  *    may be used to endorse or promote products derived from this software
     24  1.1  cgd  *    without specific prior written permission.
     25  1.1  cgd  *
     26  1.1  cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  1.1  cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  1.1  cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  1.1  cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  1.1  cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  1.1  cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  1.1  cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  1.1  cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  1.1  cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  1.1  cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  1.1  cgd  * SUCH DAMAGE.
     37  1.1  cgd  */
     38  1.1  cgd 
     39  1.1  cgd #ifndef lint
     40  1.3  cgd #if 0
     41  1.3  cgd static char sccsid[] = "@(#)spec_hit.c	8.1 (Berkeley) 5/31/93";
     42  1.3  cgd #else
     43  1.3  cgd static char rcsid[] = "$NetBSD: spec_hit.c,v 1.3 1995/04/22 10:28:29 cgd Exp $";
     44  1.3  cgd #endif
     45  1.1  cgd #endif /* not lint */
     46  1.1  cgd 
     47  1.1  cgd /*
     48  1.1  cgd  * special_hit.c
     49  1.1  cgd  *
     50  1.1  cgd  * This source herein may be modified and/or distributed by anybody who
     51  1.1  cgd  * so desires, with the following restrictions:
     52  1.1  cgd  *    1.)  No portion of this notice shall be removed.
     53  1.1  cgd  *    2.)  Credit shall not be taken for the creation of this source.
     54  1.1  cgd  *    3.)  This code is not to be traded, sold, or used for personal
     55  1.1  cgd  *         gain or profit.
     56  1.1  cgd  *
     57  1.1  cgd  */
     58  1.1  cgd 
     59  1.1  cgd #include "rogue.h"
     60  1.1  cgd 
     61  1.1  cgd short less_hp = 0;
     62  1.1  cgd boolean being_held;
     63  1.1  cgd 
     64  1.1  cgd extern short cur_level, max_level, blind, levitate, ring_exp;
     65  1.1  cgd extern long level_points[];
     66  1.1  cgd extern boolean detect_monster, mon_disappeared;
     67  1.1  cgd extern boolean sustain_strength, maintain_armor;
     68  1.1  cgd extern char *you_can_move_again;
     69  1.1  cgd 
     70  1.1  cgd special_hit(monster)
     71  1.1  cgd object *monster;
     72  1.1  cgd {
     73  1.1  cgd 	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
     74  1.1  cgd 		return;
     75  1.1  cgd 	}
     76  1.1  cgd 	if (monster->m_flags & RUSTS) {
     77  1.1  cgd 		rust(monster);
     78  1.1  cgd 	}
     79  1.1  cgd 	if ((monster->m_flags & HOLDS) && !levitate) {
     80  1.1  cgd 		being_held = 1;
     81  1.1  cgd 	}
     82  1.1  cgd 	if (monster->m_flags & FREEZES) {
     83  1.1  cgd 		freeze(monster);
     84  1.1  cgd 	}
     85  1.1  cgd 	if (monster->m_flags & STINGS) {
     86  1.1  cgd 		sting(monster);
     87  1.1  cgd 	}
     88  1.1  cgd 	if (monster->m_flags & DRAINS_LIFE) {
     89  1.1  cgd 		drain_life();
     90  1.1  cgd 	}
     91  1.1  cgd 	if (monster->m_flags & DROPS_LEVEL) {
     92  1.1  cgd 		drop_level();
     93  1.1  cgd 	}
     94  1.1  cgd 	if (monster->m_flags & STEALS_GOLD) {
     95  1.1  cgd 		steal_gold(monster);
     96  1.1  cgd 	} else if (monster->m_flags & STEALS_ITEM) {
     97  1.1  cgd 		steal_item(monster);
     98  1.1  cgd 	}
     99  1.1  cgd }
    100  1.1  cgd 
    101  1.1  cgd rust(monster)
    102  1.1  cgd object *monster;
    103  1.1  cgd {
    104  1.1  cgd 	if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
    105  1.1  cgd 		(rogue.armor->which_kind == LEATHER)) {
    106  1.1  cgd 		return;
    107  1.1  cgd 	}
    108  1.1  cgd 	if ((rogue.armor->is_protected) || maintain_armor) {
    109  1.1  cgd 		if (monster && (!(monster->m_flags & RUST_VANISHED))) {
    110  1.1  cgd 			message("the rust vanishes instantly", 0);
    111  1.1  cgd 			monster->m_flags |= RUST_VANISHED;
    112  1.1  cgd 		}
    113  1.1  cgd 	} else {
    114  1.1  cgd 		rogue.armor->d_enchant--;
    115  1.1  cgd 		message("your armor weakens", 0);
    116  1.1  cgd 		print_stats(STAT_ARMOR);
    117  1.1  cgd 	}
    118  1.1  cgd }
    119  1.1  cgd 
    120  1.1  cgd freeze(monster)
    121  1.1  cgd object *monster;
    122  1.1  cgd {
    123  1.1  cgd 	short freeze_percent = 99;
    124  1.1  cgd 	short i, n;
    125  1.1  cgd 
    126  1.1  cgd 	if (rand_percent(12)) {
    127  1.1  cgd 		return;
    128  1.1  cgd 	}
    129  1.1  cgd 	freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
    130  1.1  cgd 	freeze_percent -= ((rogue.exp + ring_exp) * 4);
    131  1.1  cgd 	freeze_percent -= (get_armor_class(rogue.armor) * 5);
    132  1.1  cgd 	freeze_percent -= (rogue.hp_max / 3);
    133  1.1  cgd 
    134  1.1  cgd 	if (freeze_percent > 10) {
    135  1.1  cgd 		monster->m_flags |= FREEZING_ROGUE;
    136  1.1  cgd 		message("you are frozen", 1);
    137  1.1  cgd 
    138  1.1  cgd 		n = get_rand(4, 8);
    139  1.1  cgd 		for (i = 0; i < n; i++) {
    140  1.1  cgd 			mv_mons();
    141  1.1  cgd 		}
    142  1.1  cgd 		if (rand_percent(freeze_percent)) {
    143  1.1  cgd 			for (i = 0; i < 50; i++) {
    144  1.1  cgd 				mv_mons();
    145  1.1  cgd 			}
    146  1.1  cgd 			killed_by((object *)0, HYPOTHERMIA);
    147  1.1  cgd 		}
    148  1.1  cgd 		message(you_can_move_again, 1);
    149  1.1  cgd 		monster->m_flags &= (~FREEZING_ROGUE);
    150  1.1  cgd 	}
    151  1.1  cgd }
    152  1.1  cgd 
    153  1.1  cgd steal_gold(monster)
    154  1.1  cgd object *monster;
    155  1.1  cgd {
    156  1.1  cgd 	int amount;
    157  1.1  cgd 
    158  1.1  cgd 	if ((rogue.gold <= 0) || rand_percent(10)) {
    159  1.1  cgd 		return;
    160  1.1  cgd 	}
    161  1.1  cgd 
    162  1.1  cgd 	amount = get_rand((cur_level * 10), (cur_level * 30));
    163  1.1  cgd 
    164  1.1  cgd 	if (amount > rogue.gold) {
    165  1.1  cgd 		amount = rogue.gold;
    166  1.1  cgd 	}
    167  1.1  cgd 	rogue.gold -= amount;
    168  1.1  cgd 	message("your purse feels lighter", 0);
    169  1.1  cgd 	print_stats(STAT_GOLD);
    170  1.1  cgd 	disappear(monster);
    171  1.1  cgd }
    172  1.1  cgd 
    173  1.1  cgd steal_item(monster)
    174  1.1  cgd object *monster;
    175  1.1  cgd {
    176  1.1  cgd 	object *obj;
    177  1.1  cgd 	short i, n, t;
    178  1.1  cgd 	char desc[80];
    179  1.1  cgd 	boolean has_something = 0;
    180  1.1  cgd 
    181  1.1  cgd 	if (rand_percent(15)) {
    182  1.1  cgd 		return;
    183  1.1  cgd 	}
    184  1.1  cgd 	obj = rogue.pack.next_object;
    185  1.1  cgd 
    186  1.1  cgd 	if (!obj) {
    187  1.1  cgd 		goto DSPR;
    188  1.1  cgd 	}
    189  1.1  cgd 	while (obj) {
    190  1.1  cgd 		if (!(obj->in_use_flags & BEING_USED)) {
    191  1.1  cgd 			has_something = 1;
    192  1.1  cgd 			break;
    193  1.1  cgd 		}
    194  1.1  cgd 		obj = obj->next_object;
    195  1.1  cgd 	}
    196  1.1  cgd 	if (!has_something) {
    197  1.1  cgd 		goto DSPR;
    198  1.1  cgd 	}
    199  1.1  cgd 	n = get_rand(0, MAX_PACK_COUNT);
    200  1.1  cgd 	obj = rogue.pack.next_object;
    201  1.1  cgd 
    202  1.1  cgd 	for (i = 0; i <= n; i++) {
    203  1.1  cgd 		obj = obj->next_object;
    204  1.1  cgd 		while ((!obj) || (obj->in_use_flags & BEING_USED)) {
    205  1.1  cgd 			if (!obj) {
    206  1.1  cgd 				obj = rogue.pack.next_object;
    207  1.1  cgd 			} else {
    208  1.1  cgd 				obj = obj->next_object;
    209  1.1  cgd 			}
    210  1.1  cgd 		}
    211  1.1  cgd 	}
    212  1.1  cgd 	(void) strcpy(desc, "she stole ");
    213  1.1  cgd 	if (obj->what_is != WEAPON) {
    214  1.1  cgd 		t = obj->quantity;
    215  1.1  cgd 		obj->quantity = 1;
    216  1.1  cgd 	}
    217  1.1  cgd 	get_desc(obj, desc+10);
    218  1.1  cgd 	message(desc, 0);
    219  1.1  cgd 
    220  1.1  cgd 	obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
    221  1.1  cgd 
    222  1.1  cgd 	vanish(obj, 0, &rogue.pack);
    223  1.1  cgd DSPR:
    224  1.1  cgd 	disappear(monster);
    225  1.1  cgd }
    226  1.1  cgd 
    227  1.1  cgd disappear(monster)
    228  1.1  cgd object *monster;
    229  1.1  cgd {
    230  1.1  cgd 	short row, col;
    231  1.1  cgd 
    232  1.1  cgd 	row = monster->row;
    233  1.1  cgd 	col = monster->col;
    234  1.1  cgd 
    235  1.1  cgd 	dungeon[row][col] &= ~MONSTER;
    236  1.1  cgd 	if (rogue_can_see(row, col)) {
    237  1.1  cgd 		mvaddch(row, col, get_dungeon_char(row, col));
    238  1.1  cgd 	}
    239  1.1  cgd 	take_from_pack(monster, &level_monsters);
    240  1.1  cgd 	free_object(monster);
    241  1.1  cgd 	mon_disappeared = 1;
    242  1.1  cgd }
    243  1.1  cgd 
    244  1.1  cgd cough_up(monster)
    245  1.1  cgd object *monster;
    246  1.1  cgd {
    247  1.1  cgd 	object *obj;
    248  1.1  cgd 	short row, col, i, n;
    249  1.1  cgd 
    250  1.1  cgd 	if (cur_level < max_level) {
    251  1.1  cgd 		return;
    252  1.1  cgd 	}
    253  1.1  cgd 
    254  1.1  cgd 	if (monster->m_flags & STEALS_GOLD) {
    255  1.1  cgd 		obj = alloc_object();
    256  1.1  cgd 		obj->what_is = GOLD;
    257  1.1  cgd 		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
    258  1.1  cgd 	} else {
    259  1.1  cgd 		if (!rand_percent((int) monster->drop_percent)) {
    260  1.1  cgd 			return;
    261  1.1  cgd 		}
    262  1.1  cgd 		obj = gr_object();
    263  1.1  cgd 	}
    264  1.1  cgd 	row = monster->row;
    265  1.1  cgd 	col = monster->col;
    266  1.1  cgd 
    267  1.1  cgd 	for (n = 0; n <= 5; n++) {
    268  1.1  cgd 		for (i = -n; i <= n; i++) {
    269  1.1  cgd 			if (try_to_cough(row+n, col+i, obj)) {
    270  1.1  cgd 				return;
    271  1.1  cgd 			}
    272  1.1  cgd 			if (try_to_cough(row-n, col+i, obj)) {
    273  1.1  cgd 				return;
    274  1.1  cgd 			}
    275  1.1  cgd 		}
    276  1.1  cgd 		for (i = -n; i <= n; i++) {
    277  1.1  cgd 			if (try_to_cough(row+i, col-n, obj)) {
    278  1.1  cgd 				return;
    279  1.1  cgd 			}
    280  1.1  cgd 			if (try_to_cough(row+i, col+n, obj)) {
    281  1.1  cgd 				return;
    282  1.1  cgd 			}
    283  1.1  cgd 		}
    284  1.1  cgd 	}
    285  1.1  cgd 	free_object(obj);
    286  1.1  cgd }
    287  1.1  cgd 
    288  1.1  cgd try_to_cough(row, col, obj)
    289  1.1  cgd short row, col;
    290  1.1  cgd object *obj;
    291  1.1  cgd {
    292  1.1  cgd 	if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
    293  1.1  cgd 		return(0);
    294  1.1  cgd 	}
    295  1.1  cgd 	if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
    296  1.1  cgd 		(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
    297  1.1  cgd 		place_at(obj, row, col);
    298  1.1  cgd 		if (((row != rogue.row) || (col != rogue.col)) &&
    299  1.1  cgd 			(!(dungeon[row][col] & MONSTER))) {
    300  1.1  cgd 			mvaddch(row, col, get_dungeon_char(row, col));
    301  1.1  cgd 		}
    302  1.1  cgd 		return(1);
    303  1.1  cgd 	}
    304  1.1  cgd 	return(0);
    305  1.1  cgd }
    306  1.1  cgd 
    307  1.1  cgd seek_gold(monster)
    308  1.1  cgd object *monster;
    309  1.1  cgd {
    310  1.1  cgd 	short i, j, rn, s;
    311  1.1  cgd 
    312  1.1  cgd 	if ((rn = get_room_number(monster->row, monster->col)) < 0) {
    313  1.1  cgd 		return(0);
    314  1.1  cgd 	}
    315  1.1  cgd 	for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
    316  1.1  cgd 		for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
    317  1.1  cgd 			if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
    318  1.1  cgd 				monster->m_flags |= CAN_FLIT;
    319  1.1  cgd 				s = mon_can_go(monster, i, j);
    320  1.1  cgd 				monster->m_flags &= (~CAN_FLIT);
    321  1.1  cgd 				if (s) {
    322  1.1  cgd 					move_mon_to(monster, i, j);
    323  1.1  cgd 					monster->m_flags |= ASLEEP;
    324  1.1  cgd 					monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
    325  1.1  cgd 					return(1);
    326  1.1  cgd 				}
    327  1.1  cgd 				monster->m_flags &= (~SEEKS_GOLD);
    328  1.1  cgd 				monster->m_flags |= CAN_FLIT;
    329  1.1  cgd 				mv_1_monster(monster, i, j);
    330  1.1  cgd 				monster->m_flags &= (~CAN_FLIT);
    331  1.1  cgd 				monster->m_flags |= SEEKS_GOLD;
    332  1.1  cgd 				return(1);
    333  1.1  cgd 			}
    334  1.1  cgd 		}
    335  1.1  cgd 	}
    336  1.1  cgd 	return(0);
    337  1.1  cgd }
    338  1.1  cgd 
    339  1.1  cgd gold_at(row, col)
    340  1.1  cgd short row, col;
    341  1.1  cgd {
    342  1.1  cgd 	if (dungeon[row][col] & OBJECT) {
    343  1.1  cgd 		object *obj;
    344  1.1  cgd 
    345  1.1  cgd 		if ((obj = object_at(&level_objects, row, col)) &&
    346  1.1  cgd 				(obj->what_is == GOLD)) {
    347  1.1  cgd 			return(1);
    348  1.1  cgd 		}
    349  1.1  cgd 	}
    350  1.1  cgd 	return(0);
    351  1.1  cgd }
    352  1.1  cgd 
    353  1.1  cgd check_gold_seeker(monster)
    354  1.1  cgd object *monster;
    355  1.1  cgd {
    356  1.1  cgd 	monster->m_flags &= (~SEEKS_GOLD);
    357  1.1  cgd }
    358  1.1  cgd 
    359  1.1  cgd check_imitator(monster)
    360  1.1  cgd object *monster;
    361  1.1  cgd {
    362  1.1  cgd 	char msg[80];
    363  1.1  cgd 
    364  1.1  cgd 	if (monster->m_flags & IMITATES) {
    365  1.1  cgd 		wake_up(monster);
    366  1.1  cgd 		if (!blind) {
    367  1.1  cgd 			mvaddch(monster->row, monster->col,
    368  1.1  cgd 					get_dungeon_char(monster->row, monster->col));
    369  1.1  cgd 			check_message();
    370  1.1  cgd 			sprintf(msg, "wait, that's a %s!", mon_name(monster));
    371  1.1  cgd 			message(msg, 1);
    372  1.1  cgd 		}
    373  1.1  cgd 		return(1);
    374  1.1  cgd 	}
    375  1.1  cgd 	return(0);
    376  1.1  cgd }
    377  1.1  cgd 
    378  1.1  cgd imitating(row, col)
    379  1.1  cgd register short row, col;
    380  1.1  cgd {
    381  1.1  cgd 	if (dungeon[row][col] & MONSTER) {
    382  1.1  cgd 		object *object_at(), *monster;
    383  1.1  cgd 
    384  1.1  cgd 		if (monster = object_at(&level_monsters, row, col)) {
    385  1.1  cgd 			if (monster->m_flags & IMITATES) {
    386  1.1  cgd 				return(1);
    387  1.1  cgd 			}
    388  1.1  cgd 		}
    389  1.1  cgd 	}
    390  1.1  cgd 	return(0);
    391  1.1  cgd }
    392  1.1  cgd 
    393  1.1  cgd sting(monster)
    394  1.1  cgd object *monster;
    395  1.1  cgd {
    396  1.1  cgd 	short sting_chance = 35;
    397  1.1  cgd 	char msg[80];
    398  1.1  cgd 
    399  1.1  cgd 	if ((rogue.str_current <= 3) || sustain_strength) {
    400  1.1  cgd 		return;
    401  1.1  cgd 	}
    402  1.1  cgd 	sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
    403  1.1  cgd 
    404  1.1  cgd 	if ((rogue.exp + ring_exp) > 8) {
    405  1.1  cgd 		sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
    406  1.1  cgd 	}
    407  1.1  cgd 	if (rand_percent(sting_chance)) {
    408  1.1  cgd 		sprintf(msg, "the %s's bite has weakened you",
    409  1.1  cgd 		mon_name(monster));
    410  1.1  cgd 		message(msg, 0);
    411  1.1  cgd 		rogue.str_current--;
    412  1.1  cgd 		print_stats(STAT_STRENGTH);
    413  1.1  cgd 	}
    414  1.1  cgd }
    415  1.1  cgd 
    416  1.1  cgd drop_level()
    417  1.1  cgd {
    418  1.1  cgd 	int hp;
    419  1.1  cgd 
    420  1.1  cgd 	if (rand_percent(80) || (rogue.exp <= 5)) {
    421  1.1  cgd 		return;
    422  1.1  cgd 	}
    423  1.1  cgd 	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
    424  1.1  cgd 	rogue.exp -= 2;
    425  1.1  cgd 	hp = hp_raise();
    426  1.1  cgd 	if ((rogue.hp_current -= hp) <= 0) {
    427  1.1  cgd 		rogue.hp_current = 1;
    428  1.1  cgd 	}
    429  1.1  cgd 	if ((rogue.hp_max -= hp) <= 0) {
    430  1.1  cgd 		rogue.hp_max = 1;
    431  1.1  cgd 	}
    432  1.1  cgd 	add_exp(1, 0);
    433  1.1  cgd }
    434  1.1  cgd 
    435  1.1  cgd drain_life()
    436  1.1  cgd {
    437  1.1  cgd 	short n;
    438  1.1  cgd 
    439  1.1  cgd 	if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
    440  1.1  cgd 		return;
    441  1.1  cgd 	}
    442  1.1  cgd 	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */
    443  1.1  cgd 
    444  1.1  cgd 	if ((n != 2) || (!sustain_strength)) {
    445  1.1  cgd 		message("you feel weaker", 0);
    446  1.1  cgd 	}
    447  1.1  cgd 	if (n != 2) {
    448  1.1  cgd 		rogue.hp_max--;
    449  1.1  cgd 		rogue.hp_current--;
    450  1.1  cgd 		less_hp++;
    451  1.1  cgd 	}
    452  1.1  cgd 	if (n != 1) {
    453  1.1  cgd 		if ((rogue.str_current > 3) && (!sustain_strength)) {
    454  1.1  cgd 			rogue.str_current--;
    455  1.1  cgd 			if (coin_toss()) {
    456  1.1  cgd 				rogue.str_max--;
    457  1.1  cgd 			}
    458  1.1  cgd 		}
    459  1.1  cgd 	}
    460  1.1  cgd 	print_stats((STAT_STRENGTH | STAT_HP));
    461  1.1  cgd }
    462  1.1  cgd 
    463  1.1  cgd m_confuse(monster)
    464  1.1  cgd object *monster;
    465  1.1  cgd {
    466  1.1  cgd 	char msg[80];
    467  1.1  cgd 
    468  1.1  cgd 	if (!rogue_can_see(monster->row, monster->col)) {
    469  1.1  cgd 		return(0);
    470  1.1  cgd 	}
    471  1.1  cgd 	if (rand_percent(45)) {
    472  1.1  cgd 		monster->m_flags &= (~CONFUSES);	/* will not confuse the rogue */
    473  1.1  cgd 		return(0);
    474  1.1  cgd 	}
    475  1.1  cgd 	if (rand_percent(55)) {
    476  1.1  cgd 		monster->m_flags &= (~CONFUSES);
    477  1.1  cgd 		sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
    478  1.1  cgd 		message(msg, 1);
    479  1.1  cgd 		cnfs();
    480  1.1  cgd 		return(1);
    481  1.1  cgd 	}
    482  1.1  cgd 	return(0);
    483  1.1  cgd }
    484  1.1  cgd 
    485  1.1  cgd flame_broil(monster)
    486  1.1  cgd object *monster;
    487  1.1  cgd {
    488  1.1  cgd 	short row, col, dir;
    489  1.1  cgd 
    490  1.1  cgd 	if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
    491  1.1  cgd 		return(0);
    492  1.1  cgd 	}
    493  1.1  cgd 	row = rogue.row - monster->row;
    494  1.1  cgd 	col = rogue.col - monster->col;
    495  1.1  cgd 	if (row < 0) {
    496  1.1  cgd 		row = -row;
    497  1.1  cgd 	}
    498  1.1  cgd 	if (col < 0) {
    499  1.1  cgd 		col = -col;
    500  1.1  cgd 	}
    501  1.1  cgd 	if (((row != 0) && (col != 0) && (row != col)) ||
    502  1.1  cgd 		((row > 7) || (col > 7))) {
    503  1.1  cgd 		return(0);
    504  1.1  cgd 	}
    505  1.1  cgd 	dir = get_dir(monster->row, monster->col, row, col);
    506  1.1  cgd 	bounce(FIRE, dir, monster->row, monster->col, 0);
    507  1.1  cgd 
    508  1.1  cgd 	return(1);
    509  1.1  cgd }
    510  1.1  cgd 
    511  1.1  cgd get_dir(srow, scol, drow, dcol)
    512  1.1  cgd short srow, scol, drow, dcol;
    513  1.1  cgd {
    514  1.1  cgd 	if (srow == drow) {
    515  1.1  cgd 		if (scol < dcol) {
    516  1.1  cgd 			return(RIGHT);
    517  1.1  cgd 		} else {
    518  1.1  cgd 			return(LEFT);
    519  1.1  cgd 		}
    520  1.1  cgd 	}
    521  1.1  cgd 	if (scol == dcol) {
    522  1.1  cgd 		if (srow < drow) {
    523  1.1  cgd 			return(DOWN);
    524  1.1  cgd 		} else {
    525  1.1  cgd 			return(UPWARD);
    526  1.1  cgd 		}
    527  1.1  cgd 	}
    528  1.1  cgd 	if ((srow > drow) && (scol > dcol)) {
    529  1.1  cgd 		return(UPLEFT);
    530  1.1  cgd 	}
    531  1.1  cgd 	if ((srow < drow) && (scol < dcol)) {
    532  1.1  cgd 		return(DOWNRIGHT);
    533  1.1  cgd 	}
    534  1.1  cgd 	if ((srow < drow) && (scol > dcol)) {
    535  1.1  cgd 		return(DOWNLEFT);
    536  1.1  cgd 	}
    537  1.1  cgd 	/*if ((srow > drow) && (scol < dcol)) {*/
    538  1.1  cgd 		return(UPRIGHT);
    539  1.1  cgd 	/*}*/
    540  1.1  cgd }
    541