spec_hit.c revision 1.4 1 1.4 lukem /* $NetBSD: spec_hit.c,v 1.4 1997/10/12 11:46:04 lukem Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.1 cgd * 3. All advertising materials mentioning features or use of this software
19 1.1 cgd * must display the following acknowledgement:
20 1.1 cgd * This product includes software developed by the University of
21 1.1 cgd * California, Berkeley and its contributors.
22 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
23 1.1 cgd * may be used to endorse or promote products derived from this software
24 1.1 cgd * without specific prior written permission.
25 1.1 cgd *
26 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 1.1 cgd * SUCH DAMAGE.
37 1.1 cgd */
38 1.1 cgd
39 1.4 lukem #include <sys/cdefs.h>
40 1.1 cgd #ifndef lint
41 1.3 cgd #if 0
42 1.3 cgd static char sccsid[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93";
43 1.3 cgd #else
44 1.4 lukem __RCSID("$NetBSD: spec_hit.c,v 1.4 1997/10/12 11:46:04 lukem Exp $");
45 1.3 cgd #endif
46 1.1 cgd #endif /* not lint */
47 1.1 cgd
48 1.1 cgd /*
49 1.1 cgd * special_hit.c
50 1.1 cgd *
51 1.1 cgd * This source herein may be modified and/or distributed by anybody who
52 1.1 cgd * so desires, with the following restrictions:
53 1.1 cgd * 1.) No portion of this notice shall be removed.
54 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
55 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
56 1.1 cgd * gain or profit.
57 1.1 cgd *
58 1.1 cgd */
59 1.1 cgd
60 1.1 cgd #include "rogue.h"
61 1.1 cgd
62 1.1 cgd short less_hp = 0;
63 1.1 cgd boolean being_held;
64 1.1 cgd
65 1.4 lukem void
66 1.1 cgd special_hit(monster)
67 1.4 lukem object *monster;
68 1.1 cgd {
69 1.1 cgd if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
70 1.1 cgd return;
71 1.1 cgd }
72 1.1 cgd if (monster->m_flags & RUSTS) {
73 1.1 cgd rust(monster);
74 1.1 cgd }
75 1.1 cgd if ((monster->m_flags & HOLDS) && !levitate) {
76 1.1 cgd being_held = 1;
77 1.1 cgd }
78 1.1 cgd if (monster->m_flags & FREEZES) {
79 1.1 cgd freeze(monster);
80 1.1 cgd }
81 1.1 cgd if (monster->m_flags & STINGS) {
82 1.1 cgd sting(monster);
83 1.1 cgd }
84 1.1 cgd if (monster->m_flags & DRAINS_LIFE) {
85 1.1 cgd drain_life();
86 1.1 cgd }
87 1.1 cgd if (monster->m_flags & DROPS_LEVEL) {
88 1.1 cgd drop_level();
89 1.1 cgd }
90 1.1 cgd if (monster->m_flags & STEALS_GOLD) {
91 1.1 cgd steal_gold(monster);
92 1.1 cgd } else if (monster->m_flags & STEALS_ITEM) {
93 1.1 cgd steal_item(monster);
94 1.1 cgd }
95 1.1 cgd }
96 1.1 cgd
97 1.4 lukem void
98 1.1 cgd rust(monster)
99 1.4 lukem object *monster;
100 1.1 cgd {
101 1.1 cgd if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
102 1.1 cgd (rogue.armor->which_kind == LEATHER)) {
103 1.1 cgd return;
104 1.1 cgd }
105 1.1 cgd if ((rogue.armor->is_protected) || maintain_armor) {
106 1.1 cgd if (monster && (!(monster->m_flags & RUST_VANISHED))) {
107 1.1 cgd message("the rust vanishes instantly", 0);
108 1.1 cgd monster->m_flags |= RUST_VANISHED;
109 1.1 cgd }
110 1.1 cgd } else {
111 1.1 cgd rogue.armor->d_enchant--;
112 1.1 cgd message("your armor weakens", 0);
113 1.1 cgd print_stats(STAT_ARMOR);
114 1.1 cgd }
115 1.1 cgd }
116 1.1 cgd
117 1.4 lukem void
118 1.1 cgd freeze(monster)
119 1.4 lukem object *monster;
120 1.1 cgd {
121 1.1 cgd short freeze_percent = 99;
122 1.1 cgd short i, n;
123 1.1 cgd
124 1.1 cgd if (rand_percent(12)) {
125 1.1 cgd return;
126 1.1 cgd }
127 1.1 cgd freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
128 1.1 cgd freeze_percent -= ((rogue.exp + ring_exp) * 4);
129 1.1 cgd freeze_percent -= (get_armor_class(rogue.armor) * 5);
130 1.1 cgd freeze_percent -= (rogue.hp_max / 3);
131 1.1 cgd
132 1.1 cgd if (freeze_percent > 10) {
133 1.1 cgd monster->m_flags |= FREEZING_ROGUE;
134 1.1 cgd message("you are frozen", 1);
135 1.1 cgd
136 1.1 cgd n = get_rand(4, 8);
137 1.1 cgd for (i = 0; i < n; i++) {
138 1.1 cgd mv_mons();
139 1.1 cgd }
140 1.1 cgd if (rand_percent(freeze_percent)) {
141 1.1 cgd for (i = 0; i < 50; i++) {
142 1.1 cgd mv_mons();
143 1.1 cgd }
144 1.1 cgd killed_by((object *)0, HYPOTHERMIA);
145 1.1 cgd }
146 1.1 cgd message(you_can_move_again, 1);
147 1.1 cgd monster->m_flags &= (~FREEZING_ROGUE);
148 1.1 cgd }
149 1.1 cgd }
150 1.1 cgd
151 1.4 lukem void
152 1.1 cgd steal_gold(monster)
153 1.4 lukem object *monster;
154 1.1 cgd {
155 1.1 cgd int amount;
156 1.1 cgd
157 1.1 cgd if ((rogue.gold <= 0) || rand_percent(10)) {
158 1.1 cgd return;
159 1.1 cgd }
160 1.1 cgd
161 1.1 cgd amount = get_rand((cur_level * 10), (cur_level * 30));
162 1.1 cgd
163 1.1 cgd if (amount > rogue.gold) {
164 1.1 cgd amount = rogue.gold;
165 1.1 cgd }
166 1.1 cgd rogue.gold -= amount;
167 1.1 cgd message("your purse feels lighter", 0);
168 1.1 cgd print_stats(STAT_GOLD);
169 1.1 cgd disappear(monster);
170 1.1 cgd }
171 1.1 cgd
172 1.4 lukem void
173 1.1 cgd steal_item(monster)
174 1.4 lukem object *monster;
175 1.1 cgd {
176 1.1 cgd object *obj;
177 1.4 lukem short i, n, t = 0;
178 1.1 cgd char desc[80];
179 1.1 cgd boolean has_something = 0;
180 1.1 cgd
181 1.1 cgd if (rand_percent(15)) {
182 1.1 cgd return;
183 1.1 cgd }
184 1.1 cgd obj = rogue.pack.next_object;
185 1.1 cgd
186 1.1 cgd if (!obj) {
187 1.1 cgd goto DSPR;
188 1.1 cgd }
189 1.1 cgd while (obj) {
190 1.1 cgd if (!(obj->in_use_flags & BEING_USED)) {
191 1.1 cgd has_something = 1;
192 1.1 cgd break;
193 1.1 cgd }
194 1.1 cgd obj = obj->next_object;
195 1.1 cgd }
196 1.1 cgd if (!has_something) {
197 1.1 cgd goto DSPR;
198 1.1 cgd }
199 1.1 cgd n = get_rand(0, MAX_PACK_COUNT);
200 1.1 cgd obj = rogue.pack.next_object;
201 1.1 cgd
202 1.1 cgd for (i = 0; i <= n; i++) {
203 1.1 cgd obj = obj->next_object;
204 1.1 cgd while ((!obj) || (obj->in_use_flags & BEING_USED)) {
205 1.1 cgd if (!obj) {
206 1.1 cgd obj = rogue.pack.next_object;
207 1.1 cgd } else {
208 1.1 cgd obj = obj->next_object;
209 1.1 cgd }
210 1.1 cgd }
211 1.1 cgd }
212 1.1 cgd (void) strcpy(desc, "she stole ");
213 1.1 cgd if (obj->what_is != WEAPON) {
214 1.1 cgd t = obj->quantity;
215 1.1 cgd obj->quantity = 1;
216 1.1 cgd }
217 1.1 cgd get_desc(obj, desc+10);
218 1.1 cgd message(desc, 0);
219 1.1 cgd
220 1.1 cgd obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
221 1.1 cgd
222 1.1 cgd vanish(obj, 0, &rogue.pack);
223 1.1 cgd DSPR:
224 1.1 cgd disappear(monster);
225 1.1 cgd }
226 1.1 cgd
227 1.4 lukem void
228 1.1 cgd disappear(monster)
229 1.4 lukem object *monster;
230 1.1 cgd {
231 1.1 cgd short row, col;
232 1.1 cgd
233 1.1 cgd row = monster->row;
234 1.1 cgd col = monster->col;
235 1.1 cgd
236 1.1 cgd dungeon[row][col] &= ~MONSTER;
237 1.1 cgd if (rogue_can_see(row, col)) {
238 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col));
239 1.1 cgd }
240 1.1 cgd take_from_pack(monster, &level_monsters);
241 1.1 cgd free_object(monster);
242 1.1 cgd mon_disappeared = 1;
243 1.1 cgd }
244 1.1 cgd
245 1.4 lukem void
246 1.1 cgd cough_up(monster)
247 1.4 lukem object *monster;
248 1.1 cgd {
249 1.1 cgd object *obj;
250 1.1 cgd short row, col, i, n;
251 1.1 cgd
252 1.1 cgd if (cur_level < max_level) {
253 1.1 cgd return;
254 1.1 cgd }
255 1.1 cgd
256 1.1 cgd if (monster->m_flags & STEALS_GOLD) {
257 1.1 cgd obj = alloc_object();
258 1.1 cgd obj->what_is = GOLD;
259 1.1 cgd obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
260 1.1 cgd } else {
261 1.1 cgd if (!rand_percent((int) monster->drop_percent)) {
262 1.1 cgd return;
263 1.1 cgd }
264 1.1 cgd obj = gr_object();
265 1.1 cgd }
266 1.1 cgd row = monster->row;
267 1.1 cgd col = monster->col;
268 1.1 cgd
269 1.1 cgd for (n = 0; n <= 5; n++) {
270 1.1 cgd for (i = -n; i <= n; i++) {
271 1.1 cgd if (try_to_cough(row+n, col+i, obj)) {
272 1.1 cgd return;
273 1.1 cgd }
274 1.1 cgd if (try_to_cough(row-n, col+i, obj)) {
275 1.1 cgd return;
276 1.1 cgd }
277 1.1 cgd }
278 1.1 cgd for (i = -n; i <= n; i++) {
279 1.1 cgd if (try_to_cough(row+i, col-n, obj)) {
280 1.1 cgd return;
281 1.1 cgd }
282 1.1 cgd if (try_to_cough(row+i, col+n, obj)) {
283 1.1 cgd return;
284 1.1 cgd }
285 1.1 cgd }
286 1.1 cgd }
287 1.1 cgd free_object(obj);
288 1.1 cgd }
289 1.1 cgd
290 1.4 lukem boolean
291 1.1 cgd try_to_cough(row, col, obj)
292 1.4 lukem short row, col;
293 1.4 lukem object *obj;
294 1.1 cgd {
295 1.4 lukem if ((row < MIN_ROW) ||
296 1.4 lukem (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
297 1.1 cgd return(0);
298 1.1 cgd }
299 1.1 cgd if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
300 1.1 cgd (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
301 1.1 cgd place_at(obj, row, col);
302 1.1 cgd if (((row != rogue.row) || (col != rogue.col)) &&
303 1.1 cgd (!(dungeon[row][col] & MONSTER))) {
304 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col));
305 1.1 cgd }
306 1.1 cgd return(1);
307 1.1 cgd }
308 1.1 cgd return(0);
309 1.1 cgd }
310 1.1 cgd
311 1.4 lukem boolean
312 1.1 cgd seek_gold(monster)
313 1.4 lukem object *monster;
314 1.1 cgd {
315 1.1 cgd short i, j, rn, s;
316 1.1 cgd
317 1.1 cgd if ((rn = get_room_number(monster->row, monster->col)) < 0) {
318 1.1 cgd return(0);
319 1.1 cgd }
320 1.1 cgd for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
321 1.1 cgd for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
322 1.1 cgd if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
323 1.1 cgd monster->m_flags |= CAN_FLIT;
324 1.1 cgd s = mon_can_go(monster, i, j);
325 1.1 cgd monster->m_flags &= (~CAN_FLIT);
326 1.1 cgd if (s) {
327 1.1 cgd move_mon_to(monster, i, j);
328 1.1 cgd monster->m_flags |= ASLEEP;
329 1.1 cgd monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
330 1.1 cgd return(1);
331 1.1 cgd }
332 1.1 cgd monster->m_flags &= (~SEEKS_GOLD);
333 1.1 cgd monster->m_flags |= CAN_FLIT;
334 1.1 cgd mv_1_monster(monster, i, j);
335 1.1 cgd monster->m_flags &= (~CAN_FLIT);
336 1.1 cgd monster->m_flags |= SEEKS_GOLD;
337 1.1 cgd return(1);
338 1.1 cgd }
339 1.1 cgd }
340 1.1 cgd }
341 1.1 cgd return(0);
342 1.1 cgd }
343 1.1 cgd
344 1.4 lukem boolean
345 1.1 cgd gold_at(row, col)
346 1.4 lukem short row, col;
347 1.1 cgd {
348 1.1 cgd if (dungeon[row][col] & OBJECT) {
349 1.1 cgd object *obj;
350 1.1 cgd
351 1.1 cgd if ((obj = object_at(&level_objects, row, col)) &&
352 1.1 cgd (obj->what_is == GOLD)) {
353 1.1 cgd return(1);
354 1.1 cgd }
355 1.1 cgd }
356 1.1 cgd return(0);
357 1.1 cgd }
358 1.1 cgd
359 1.4 lukem void
360 1.1 cgd check_gold_seeker(monster)
361 1.4 lukem object *monster;
362 1.1 cgd {
363 1.1 cgd monster->m_flags &= (~SEEKS_GOLD);
364 1.1 cgd }
365 1.1 cgd
366 1.4 lukem boolean
367 1.1 cgd check_imitator(monster)
368 1.4 lukem object *monster;
369 1.1 cgd {
370 1.1 cgd char msg[80];
371 1.1 cgd
372 1.1 cgd if (monster->m_flags & IMITATES) {
373 1.1 cgd wake_up(monster);
374 1.1 cgd if (!blind) {
375 1.1 cgd mvaddch(monster->row, monster->col,
376 1.1 cgd get_dungeon_char(monster->row, monster->col));
377 1.1 cgd check_message();
378 1.1 cgd sprintf(msg, "wait, that's a %s!", mon_name(monster));
379 1.1 cgd message(msg, 1);
380 1.1 cgd }
381 1.1 cgd return(1);
382 1.1 cgd }
383 1.1 cgd return(0);
384 1.1 cgd }
385 1.1 cgd
386 1.4 lukem boolean
387 1.1 cgd imitating(row, col)
388 1.4 lukem short row, col;
389 1.1 cgd {
390 1.1 cgd if (dungeon[row][col] & MONSTER) {
391 1.4 lukem object *monster;
392 1.1 cgd
393 1.4 lukem if ((monster = object_at(&level_monsters, row, col)) != NULL) {
394 1.1 cgd if (monster->m_flags & IMITATES) {
395 1.1 cgd return(1);
396 1.1 cgd }
397 1.1 cgd }
398 1.1 cgd }
399 1.1 cgd return(0);
400 1.1 cgd }
401 1.1 cgd
402 1.4 lukem void
403 1.1 cgd sting(monster)
404 1.4 lukem object *monster;
405 1.1 cgd {
406 1.1 cgd short sting_chance = 35;
407 1.1 cgd char msg[80];
408 1.1 cgd
409 1.1 cgd if ((rogue.str_current <= 3) || sustain_strength) {
410 1.1 cgd return;
411 1.1 cgd }
412 1.1 cgd sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
413 1.1 cgd
414 1.1 cgd if ((rogue.exp + ring_exp) > 8) {
415 1.1 cgd sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
416 1.1 cgd }
417 1.1 cgd if (rand_percent(sting_chance)) {
418 1.1 cgd sprintf(msg, "the %s's bite has weakened you",
419 1.1 cgd mon_name(monster));
420 1.1 cgd message(msg, 0);
421 1.1 cgd rogue.str_current--;
422 1.1 cgd print_stats(STAT_STRENGTH);
423 1.1 cgd }
424 1.1 cgd }
425 1.1 cgd
426 1.4 lukem void
427 1.1 cgd drop_level()
428 1.1 cgd {
429 1.1 cgd int hp;
430 1.1 cgd
431 1.1 cgd if (rand_percent(80) || (rogue.exp <= 5)) {
432 1.1 cgd return;
433 1.1 cgd }
434 1.1 cgd rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
435 1.1 cgd rogue.exp -= 2;
436 1.1 cgd hp = hp_raise();
437 1.1 cgd if ((rogue.hp_current -= hp) <= 0) {
438 1.1 cgd rogue.hp_current = 1;
439 1.1 cgd }
440 1.1 cgd if ((rogue.hp_max -= hp) <= 0) {
441 1.1 cgd rogue.hp_max = 1;
442 1.1 cgd }
443 1.1 cgd add_exp(1, 0);
444 1.1 cgd }
445 1.1 cgd
446 1.4 lukem void
447 1.1 cgd drain_life()
448 1.1 cgd {
449 1.1 cgd short n;
450 1.1 cgd
451 1.1 cgd if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
452 1.1 cgd return;
453 1.1 cgd }
454 1.1 cgd n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
455 1.1 cgd
456 1.1 cgd if ((n != 2) || (!sustain_strength)) {
457 1.1 cgd message("you feel weaker", 0);
458 1.1 cgd }
459 1.1 cgd if (n != 2) {
460 1.1 cgd rogue.hp_max--;
461 1.1 cgd rogue.hp_current--;
462 1.1 cgd less_hp++;
463 1.1 cgd }
464 1.1 cgd if (n != 1) {
465 1.1 cgd if ((rogue.str_current > 3) && (!sustain_strength)) {
466 1.1 cgd rogue.str_current--;
467 1.1 cgd if (coin_toss()) {
468 1.1 cgd rogue.str_max--;
469 1.1 cgd }
470 1.1 cgd }
471 1.1 cgd }
472 1.1 cgd print_stats((STAT_STRENGTH | STAT_HP));
473 1.1 cgd }
474 1.1 cgd
475 1.4 lukem boolean
476 1.1 cgd m_confuse(monster)
477 1.4 lukem object *monster;
478 1.1 cgd {
479 1.1 cgd char msg[80];
480 1.1 cgd
481 1.1 cgd if (!rogue_can_see(monster->row, monster->col)) {
482 1.1 cgd return(0);
483 1.1 cgd }
484 1.1 cgd if (rand_percent(45)) {
485 1.1 cgd monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
486 1.1 cgd return(0);
487 1.1 cgd }
488 1.1 cgd if (rand_percent(55)) {
489 1.1 cgd monster->m_flags &= (~CONFUSES);
490 1.1 cgd sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
491 1.1 cgd message(msg, 1);
492 1.1 cgd cnfs();
493 1.1 cgd return(1);
494 1.1 cgd }
495 1.1 cgd return(0);
496 1.1 cgd }
497 1.1 cgd
498 1.4 lukem boolean
499 1.1 cgd flame_broil(monster)
500 1.4 lukem object *monster;
501 1.1 cgd {
502 1.1 cgd short row, col, dir;
503 1.1 cgd
504 1.1 cgd if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
505 1.1 cgd return(0);
506 1.1 cgd }
507 1.1 cgd row = rogue.row - monster->row;
508 1.1 cgd col = rogue.col - monster->col;
509 1.1 cgd if (row < 0) {
510 1.1 cgd row = -row;
511 1.1 cgd }
512 1.1 cgd if (col < 0) {
513 1.1 cgd col = -col;
514 1.1 cgd }
515 1.1 cgd if (((row != 0) && (col != 0) && (row != col)) ||
516 1.1 cgd ((row > 7) || (col > 7))) {
517 1.1 cgd return(0);
518 1.1 cgd }
519 1.1 cgd dir = get_dir(monster->row, monster->col, row, col);
520 1.1 cgd bounce(FIRE, dir, monster->row, monster->col, 0);
521 1.1 cgd
522 1.1 cgd return(1);
523 1.1 cgd }
524 1.1 cgd
525 1.4 lukem int
526 1.1 cgd get_dir(srow, scol, drow, dcol)
527 1.4 lukem short srow, scol, drow, dcol;
528 1.1 cgd {
529 1.1 cgd if (srow == drow) {
530 1.1 cgd if (scol < dcol) {
531 1.1 cgd return(RIGHT);
532 1.1 cgd } else {
533 1.1 cgd return(LEFT);
534 1.1 cgd }
535 1.1 cgd }
536 1.1 cgd if (scol == dcol) {
537 1.1 cgd if (srow < drow) {
538 1.1 cgd return(DOWN);
539 1.1 cgd } else {
540 1.1 cgd return(UPWARD);
541 1.1 cgd }
542 1.1 cgd }
543 1.1 cgd if ((srow > drow) && (scol > dcol)) {
544 1.1 cgd return(UPLEFT);
545 1.1 cgd }
546 1.1 cgd if ((srow < drow) && (scol < dcol)) {
547 1.1 cgd return(DOWNRIGHT);
548 1.1 cgd }
549 1.1 cgd if ((srow < drow) && (scol > dcol)) {
550 1.1 cgd return(DOWNLEFT);
551 1.1 cgd }
552 1.1 cgd /*if ((srow > drow) && (scol < dcol)) {*/
553 1.1 cgd return(UPRIGHT);
554 1.1 cgd /*}*/
555 1.1 cgd }
556