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spec_hit.c revision 1.5.22.1
      1  1.5.22.1   matt /*	$NetBSD: spec_hit.c,v 1.5.22.1 2008/01/09 01:30:59 matt Exp $	*/
      2       1.3    cgd 
      3       1.1    cgd /*
      4       1.3    cgd  * Copyright (c) 1988, 1993
      5       1.3    cgd  *	The Regents of the University of California.  All rights reserved.
      6       1.1    cgd  *
      7       1.1    cgd  * This code is derived from software contributed to Berkeley by
      8       1.1    cgd  * Timothy C. Stoehr.
      9       1.1    cgd  *
     10       1.1    cgd  * Redistribution and use in source and binary forms, with or without
     11       1.1    cgd  * modification, are permitted provided that the following conditions
     12       1.1    cgd  * are met:
     13       1.1    cgd  * 1. Redistributions of source code must retain the above copyright
     14       1.1    cgd  *    notice, this list of conditions and the following disclaimer.
     15       1.1    cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16       1.1    cgd  *    notice, this list of conditions and the following disclaimer in the
     17       1.1    cgd  *    documentation and/or other materials provided with the distribution.
     18       1.5    agc  * 3. Neither the name of the University nor the names of its contributors
     19       1.1    cgd  *    may be used to endorse or promote products derived from this software
     20       1.1    cgd  *    without specific prior written permission.
     21       1.1    cgd  *
     22       1.1    cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23       1.1    cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24       1.1    cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25       1.1    cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26       1.1    cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27       1.1    cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28       1.1    cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29       1.1    cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30       1.1    cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31       1.1    cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32       1.1    cgd  * SUCH DAMAGE.
     33       1.1    cgd  */
     34       1.1    cgd 
     35       1.4  lukem #include <sys/cdefs.h>
     36       1.1    cgd #ifndef lint
     37       1.3    cgd #if 0
     38       1.3    cgd static char sccsid[] = "@(#)spec_hit.c	8.1 (Berkeley) 5/31/93";
     39       1.3    cgd #else
     40  1.5.22.1   matt __RCSID("$NetBSD: spec_hit.c,v 1.5.22.1 2008/01/09 01:30:59 matt Exp $");
     41       1.3    cgd #endif
     42       1.1    cgd #endif /* not lint */
     43       1.1    cgd 
     44       1.1    cgd /*
     45       1.1    cgd  * special_hit.c
     46       1.1    cgd  *
     47       1.1    cgd  * This source herein may be modified and/or distributed by anybody who
     48       1.1    cgd  * so desires, with the following restrictions:
     49       1.1    cgd  *    1.)  No portion of this notice shall be removed.
     50       1.1    cgd  *    2.)  Credit shall not be taken for the creation of this source.
     51       1.1    cgd  *    3.)  This code is not to be traded, sold, or used for personal
     52       1.1    cgd  *         gain or profit.
     53       1.1    cgd  *
     54       1.1    cgd  */
     55       1.1    cgd 
     56       1.1    cgd #include "rogue.h"
     57       1.1    cgd 
     58       1.1    cgd short less_hp = 0;
     59       1.1    cgd boolean being_held;
     60       1.1    cgd 
     61       1.4  lukem void
     62       1.1    cgd special_hit(monster)
     63       1.4  lukem 	object *monster;
     64       1.1    cgd {
     65       1.1    cgd 	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
     66       1.1    cgd 		return;
     67       1.1    cgd 	}
     68       1.1    cgd 	if (monster->m_flags & RUSTS) {
     69       1.1    cgd 		rust(monster);
     70       1.1    cgd 	}
     71       1.1    cgd 	if ((monster->m_flags & HOLDS) && !levitate) {
     72       1.1    cgd 		being_held = 1;
     73       1.1    cgd 	}
     74       1.1    cgd 	if (monster->m_flags & FREEZES) {
     75       1.1    cgd 		freeze(monster);
     76       1.1    cgd 	}
     77       1.1    cgd 	if (monster->m_flags & STINGS) {
     78       1.1    cgd 		sting(monster);
     79       1.1    cgd 	}
     80       1.1    cgd 	if (monster->m_flags & DRAINS_LIFE) {
     81       1.1    cgd 		drain_life();
     82       1.1    cgd 	}
     83       1.1    cgd 	if (monster->m_flags & DROPS_LEVEL) {
     84       1.1    cgd 		drop_level();
     85       1.1    cgd 	}
     86       1.1    cgd 	if (monster->m_flags & STEALS_GOLD) {
     87       1.1    cgd 		steal_gold(monster);
     88       1.1    cgd 	} else if (monster->m_flags & STEALS_ITEM) {
     89       1.1    cgd 		steal_item(monster);
     90       1.1    cgd 	}
     91       1.1    cgd }
     92       1.1    cgd 
     93       1.4  lukem void
     94       1.1    cgd rust(monster)
     95       1.4  lukem 	object *monster;
     96       1.1    cgd {
     97       1.1    cgd 	if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
     98       1.1    cgd 		(rogue.armor->which_kind == LEATHER)) {
     99       1.1    cgd 		return;
    100       1.1    cgd 	}
    101       1.1    cgd 	if ((rogue.armor->is_protected) || maintain_armor) {
    102       1.1    cgd 		if (monster && (!(monster->m_flags & RUST_VANISHED))) {
    103  1.5.22.1   matt 			messagef(0, "the rust vanishes instantly");
    104       1.1    cgd 			monster->m_flags |= RUST_VANISHED;
    105       1.1    cgd 		}
    106       1.1    cgd 	} else {
    107       1.1    cgd 		rogue.armor->d_enchant--;
    108  1.5.22.1   matt 		messagef(0, "your armor weakens");
    109       1.1    cgd 		print_stats(STAT_ARMOR);
    110       1.1    cgd 	}
    111       1.1    cgd }
    112       1.1    cgd 
    113       1.4  lukem void
    114       1.1    cgd freeze(monster)
    115       1.4  lukem 	object *monster;
    116       1.1    cgd {
    117       1.1    cgd 	short freeze_percent = 99;
    118       1.1    cgd 	short i, n;
    119       1.1    cgd 
    120       1.1    cgd 	if (rand_percent(12)) {
    121       1.1    cgd 		return;
    122       1.1    cgd 	}
    123       1.1    cgd 	freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
    124       1.1    cgd 	freeze_percent -= ((rogue.exp + ring_exp) * 4);
    125       1.1    cgd 	freeze_percent -= (get_armor_class(rogue.armor) * 5);
    126       1.1    cgd 	freeze_percent -= (rogue.hp_max / 3);
    127       1.1    cgd 
    128       1.1    cgd 	if (freeze_percent > 10) {
    129       1.1    cgd 		monster->m_flags |= FREEZING_ROGUE;
    130  1.5.22.1   matt 		messagef(1, "you are frozen");
    131       1.1    cgd 
    132       1.1    cgd 		n = get_rand(4, 8);
    133       1.1    cgd 		for (i = 0; i < n; i++) {
    134       1.1    cgd 			mv_mons();
    135       1.1    cgd 		}
    136       1.1    cgd 		if (rand_percent(freeze_percent)) {
    137       1.1    cgd 			for (i = 0; i < 50; i++) {
    138       1.1    cgd 				mv_mons();
    139       1.1    cgd 			}
    140       1.1    cgd 			killed_by((object *)0, HYPOTHERMIA);
    141       1.1    cgd 		}
    142  1.5.22.1   matt 		messagef(1, you_can_move_again);
    143       1.1    cgd 		monster->m_flags &= (~FREEZING_ROGUE);
    144       1.1    cgd 	}
    145       1.1    cgd }
    146       1.1    cgd 
    147       1.4  lukem void
    148       1.1    cgd steal_gold(monster)
    149       1.4  lukem 	object *monster;
    150       1.1    cgd {
    151       1.1    cgd 	int amount;
    152       1.1    cgd 
    153       1.1    cgd 	if ((rogue.gold <= 0) || rand_percent(10)) {
    154       1.1    cgd 		return;
    155       1.1    cgd 	}
    156       1.1    cgd 
    157       1.1    cgd 	amount = get_rand((cur_level * 10), (cur_level * 30));
    158       1.1    cgd 
    159       1.1    cgd 	if (amount > rogue.gold) {
    160       1.1    cgd 		amount = rogue.gold;
    161       1.1    cgd 	}
    162       1.1    cgd 	rogue.gold -= amount;
    163  1.5.22.1   matt 	messagef(0, "your purse feels lighter");
    164       1.1    cgd 	print_stats(STAT_GOLD);
    165       1.1    cgd 	disappear(monster);
    166       1.1    cgd }
    167       1.1    cgd 
    168       1.4  lukem void
    169       1.1    cgd steal_item(monster)
    170       1.4  lukem 	object *monster;
    171       1.1    cgd {
    172       1.1    cgd 	object *obj;
    173       1.4  lukem 	short i, n, t = 0;
    174       1.1    cgd 	char desc[80];
    175       1.1    cgd 	boolean has_something = 0;
    176       1.1    cgd 
    177       1.1    cgd 	if (rand_percent(15)) {
    178       1.1    cgd 		return;
    179       1.1    cgd 	}
    180       1.1    cgd 	obj = rogue.pack.next_object;
    181       1.1    cgd 
    182       1.1    cgd 	if (!obj) {
    183       1.1    cgd 		goto DSPR;
    184       1.1    cgd 	}
    185       1.1    cgd 	while (obj) {
    186       1.1    cgd 		if (!(obj->in_use_flags & BEING_USED)) {
    187       1.1    cgd 			has_something = 1;
    188       1.1    cgd 			break;
    189       1.1    cgd 		}
    190       1.1    cgd 		obj = obj->next_object;
    191       1.1    cgd 	}
    192       1.1    cgd 	if (!has_something) {
    193       1.1    cgd 		goto DSPR;
    194       1.1    cgd 	}
    195       1.1    cgd 	n = get_rand(0, MAX_PACK_COUNT);
    196       1.1    cgd 	obj = rogue.pack.next_object;
    197       1.1    cgd 
    198       1.1    cgd 	for (i = 0; i <= n; i++) {
    199       1.1    cgd 		obj = obj->next_object;
    200       1.1    cgd 		while ((!obj) || (obj->in_use_flags & BEING_USED)) {
    201       1.1    cgd 			if (!obj) {
    202       1.1    cgd 				obj = rogue.pack.next_object;
    203       1.1    cgd 			} else {
    204       1.1    cgd 				obj = obj->next_object;
    205       1.1    cgd 			}
    206       1.1    cgd 		}
    207       1.1    cgd 	}
    208       1.1    cgd 	if (obj->what_is != WEAPON) {
    209       1.1    cgd 		t = obj->quantity;
    210       1.1    cgd 		obj->quantity = 1;
    211       1.1    cgd 	}
    212  1.5.22.1   matt 	get_desc(obj, desc, sizeof(desc));
    213  1.5.22.1   matt 	messagef(0, "she stole %s", desc);
    214       1.1    cgd 
    215       1.1    cgd 	obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
    216       1.1    cgd 
    217       1.1    cgd 	vanish(obj, 0, &rogue.pack);
    218       1.1    cgd DSPR:
    219       1.1    cgd 	disappear(monster);
    220       1.1    cgd }
    221       1.1    cgd 
    222       1.4  lukem void
    223       1.1    cgd disappear(monster)
    224       1.4  lukem 	object *monster;
    225       1.1    cgd {
    226       1.1    cgd 	short row, col;
    227       1.1    cgd 
    228       1.1    cgd 	row = monster->row;
    229       1.1    cgd 	col = monster->col;
    230       1.1    cgd 
    231       1.1    cgd 	dungeon[row][col] &= ~MONSTER;
    232       1.1    cgd 	if (rogue_can_see(row, col)) {
    233       1.1    cgd 		mvaddch(row, col, get_dungeon_char(row, col));
    234       1.1    cgd 	}
    235       1.1    cgd 	take_from_pack(monster, &level_monsters);
    236       1.1    cgd 	free_object(monster);
    237       1.1    cgd 	mon_disappeared = 1;
    238       1.1    cgd }
    239       1.1    cgd 
    240       1.4  lukem void
    241       1.1    cgd cough_up(monster)
    242       1.4  lukem 	object *monster;
    243       1.1    cgd {
    244       1.1    cgd 	object *obj;
    245       1.1    cgd 	short row, col, i, n;
    246       1.1    cgd 
    247       1.1    cgd 	if (cur_level < max_level) {
    248       1.1    cgd 		return;
    249       1.1    cgd 	}
    250       1.1    cgd 
    251       1.1    cgd 	if (monster->m_flags & STEALS_GOLD) {
    252       1.1    cgd 		obj = alloc_object();
    253       1.1    cgd 		obj->what_is = GOLD;
    254       1.1    cgd 		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
    255       1.1    cgd 	} else {
    256       1.1    cgd 		if (!rand_percent((int) monster->drop_percent)) {
    257       1.1    cgd 			return;
    258       1.1    cgd 		}
    259       1.1    cgd 		obj = gr_object();
    260       1.1    cgd 	}
    261       1.1    cgd 	row = monster->row;
    262       1.1    cgd 	col = monster->col;
    263       1.1    cgd 
    264       1.1    cgd 	for (n = 0; n <= 5; n++) {
    265       1.1    cgd 		for (i = -n; i <= n; i++) {
    266       1.1    cgd 			if (try_to_cough(row+n, col+i, obj)) {
    267       1.1    cgd 				return;
    268       1.1    cgd 			}
    269       1.1    cgd 			if (try_to_cough(row-n, col+i, obj)) {
    270       1.1    cgd 				return;
    271       1.1    cgd 			}
    272       1.1    cgd 		}
    273       1.1    cgd 		for (i = -n; i <= n; i++) {
    274       1.1    cgd 			if (try_to_cough(row+i, col-n, obj)) {
    275       1.1    cgd 				return;
    276       1.1    cgd 			}
    277       1.1    cgd 			if (try_to_cough(row+i, col+n, obj)) {
    278       1.1    cgd 				return;
    279       1.1    cgd 			}
    280       1.1    cgd 		}
    281       1.1    cgd 	}
    282       1.1    cgd 	free_object(obj);
    283       1.1    cgd }
    284       1.1    cgd 
    285       1.4  lukem boolean
    286       1.1    cgd try_to_cough(row, col, obj)
    287       1.4  lukem 	short row, col;
    288       1.4  lukem 	object *obj;
    289       1.1    cgd {
    290       1.4  lukem 	if ((row < MIN_ROW) ||
    291       1.4  lukem 	    (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
    292       1.1    cgd 		return(0);
    293       1.1    cgd 	}
    294       1.1    cgd 	if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
    295       1.1    cgd 		(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
    296       1.1    cgd 		place_at(obj, row, col);
    297       1.1    cgd 		if (((row != rogue.row) || (col != rogue.col)) &&
    298       1.1    cgd 			(!(dungeon[row][col] & MONSTER))) {
    299       1.1    cgd 			mvaddch(row, col, get_dungeon_char(row, col));
    300       1.1    cgd 		}
    301       1.1    cgd 		return(1);
    302       1.1    cgd 	}
    303       1.1    cgd 	return(0);
    304       1.1    cgd }
    305       1.1    cgd 
    306       1.4  lukem boolean
    307       1.1    cgd seek_gold(monster)
    308       1.4  lukem 	object *monster;
    309       1.1    cgd {
    310       1.1    cgd 	short i, j, rn, s;
    311       1.1    cgd 
    312       1.1    cgd 	if ((rn = get_room_number(monster->row, monster->col)) < 0) {
    313       1.1    cgd 		return(0);
    314       1.1    cgd 	}
    315       1.1    cgd 	for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
    316       1.1    cgd 		for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
    317       1.1    cgd 			if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
    318       1.1    cgd 				monster->m_flags |= CAN_FLIT;
    319       1.1    cgd 				s = mon_can_go(monster, i, j);
    320       1.1    cgd 				monster->m_flags &= (~CAN_FLIT);
    321       1.1    cgd 				if (s) {
    322       1.1    cgd 					move_mon_to(monster, i, j);
    323       1.1    cgd 					monster->m_flags |= ASLEEP;
    324       1.1    cgd 					monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
    325       1.1    cgd 					return(1);
    326       1.1    cgd 				}
    327       1.1    cgd 				monster->m_flags &= (~SEEKS_GOLD);
    328       1.1    cgd 				monster->m_flags |= CAN_FLIT;
    329       1.1    cgd 				mv_1_monster(monster, i, j);
    330       1.1    cgd 				monster->m_flags &= (~CAN_FLIT);
    331       1.1    cgd 				monster->m_flags |= SEEKS_GOLD;
    332       1.1    cgd 				return(1);
    333       1.1    cgd 			}
    334       1.1    cgd 		}
    335       1.1    cgd 	}
    336       1.1    cgd 	return(0);
    337       1.1    cgd }
    338       1.1    cgd 
    339       1.4  lukem boolean
    340       1.1    cgd gold_at(row, col)
    341       1.4  lukem 	short row, col;
    342       1.1    cgd {
    343       1.1    cgd 	if (dungeon[row][col] & OBJECT) {
    344       1.1    cgd 		object *obj;
    345       1.1    cgd 
    346       1.1    cgd 		if ((obj = object_at(&level_objects, row, col)) &&
    347       1.1    cgd 				(obj->what_is == GOLD)) {
    348       1.1    cgd 			return(1);
    349       1.1    cgd 		}
    350       1.1    cgd 	}
    351       1.1    cgd 	return(0);
    352       1.1    cgd }
    353       1.1    cgd 
    354       1.4  lukem void
    355       1.1    cgd check_gold_seeker(monster)
    356       1.4  lukem 	object *monster;
    357       1.1    cgd {
    358       1.1    cgd 	monster->m_flags &= (~SEEKS_GOLD);
    359       1.1    cgd }
    360       1.1    cgd 
    361       1.4  lukem boolean
    362       1.1    cgd check_imitator(monster)
    363       1.4  lukem 	object *monster;
    364       1.1    cgd {
    365       1.1    cgd 	if (monster->m_flags & IMITATES) {
    366       1.1    cgd 		wake_up(monster);
    367       1.1    cgd 		if (!blind) {
    368       1.1    cgd 			mvaddch(monster->row, monster->col,
    369       1.1    cgd 					get_dungeon_char(monster->row, monster->col));
    370       1.1    cgd 			check_message();
    371  1.5.22.1   matt 			messagef(1, "wait, that's a %s!", mon_name(monster));
    372       1.1    cgd 		}
    373       1.1    cgd 		return(1);
    374       1.1    cgd 	}
    375       1.1    cgd 	return(0);
    376       1.1    cgd }
    377       1.1    cgd 
    378       1.4  lukem boolean
    379       1.1    cgd imitating(row, col)
    380       1.4  lukem 	short row, col;
    381       1.1    cgd {
    382       1.1    cgd 	if (dungeon[row][col] & MONSTER) {
    383       1.4  lukem 		object *monster;
    384       1.1    cgd 
    385       1.4  lukem 		if ((monster = object_at(&level_monsters, row, col)) != NULL) {
    386       1.1    cgd 			if (monster->m_flags & IMITATES) {
    387       1.1    cgd 				return(1);
    388       1.1    cgd 			}
    389       1.1    cgd 		}
    390       1.1    cgd 	}
    391       1.1    cgd 	return(0);
    392       1.1    cgd }
    393       1.1    cgd 
    394       1.4  lukem void
    395       1.1    cgd sting(monster)
    396       1.4  lukem 	object *monster;
    397       1.1    cgd {
    398       1.1    cgd 	short sting_chance = 35;
    399       1.1    cgd 
    400       1.1    cgd 	if ((rogue.str_current <= 3) || sustain_strength) {
    401       1.1    cgd 		return;
    402       1.1    cgd 	}
    403       1.1    cgd 	sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
    404       1.1    cgd 
    405       1.1    cgd 	if ((rogue.exp + ring_exp) > 8) {
    406       1.1    cgd 		sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
    407       1.1    cgd 	}
    408       1.1    cgd 	if (rand_percent(sting_chance)) {
    409  1.5.22.1   matt 		messagef(0, "the %s's bite has weakened you",
    410  1.5.22.1   matt 			mon_name(monster));
    411       1.1    cgd 		rogue.str_current--;
    412       1.1    cgd 		print_stats(STAT_STRENGTH);
    413       1.1    cgd 	}
    414       1.1    cgd }
    415       1.1    cgd 
    416       1.4  lukem void
    417       1.1    cgd drop_level()
    418       1.1    cgd {
    419       1.1    cgd 	int hp;
    420       1.1    cgd 
    421       1.1    cgd 	if (rand_percent(80) || (rogue.exp <= 5)) {
    422       1.1    cgd 		return;
    423       1.1    cgd 	}
    424       1.1    cgd 	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
    425       1.1    cgd 	rogue.exp -= 2;
    426       1.1    cgd 	hp = hp_raise();
    427       1.1    cgd 	if ((rogue.hp_current -= hp) <= 0) {
    428       1.1    cgd 		rogue.hp_current = 1;
    429       1.1    cgd 	}
    430       1.1    cgd 	if ((rogue.hp_max -= hp) <= 0) {
    431       1.1    cgd 		rogue.hp_max = 1;
    432       1.1    cgd 	}
    433       1.1    cgd 	add_exp(1, 0);
    434       1.1    cgd }
    435       1.1    cgd 
    436       1.4  lukem void
    437       1.1    cgd drain_life()
    438       1.1    cgd {
    439       1.1    cgd 	short n;
    440       1.1    cgd 
    441       1.1    cgd 	if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
    442       1.1    cgd 		return;
    443       1.1    cgd 	}
    444       1.1    cgd 	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */
    445       1.1    cgd 
    446       1.1    cgd 	if ((n != 2) || (!sustain_strength)) {
    447  1.5.22.1   matt 		messagef(0, "you feel weaker");
    448       1.1    cgd 	}
    449       1.1    cgd 	if (n != 2) {
    450       1.1    cgd 		rogue.hp_max--;
    451       1.1    cgd 		rogue.hp_current--;
    452       1.1    cgd 		less_hp++;
    453       1.1    cgd 	}
    454       1.1    cgd 	if (n != 1) {
    455       1.1    cgd 		if ((rogue.str_current > 3) && (!sustain_strength)) {
    456       1.1    cgd 			rogue.str_current--;
    457       1.1    cgd 			if (coin_toss()) {
    458       1.1    cgd 				rogue.str_max--;
    459       1.1    cgd 			}
    460       1.1    cgd 		}
    461       1.1    cgd 	}
    462       1.1    cgd 	print_stats((STAT_STRENGTH | STAT_HP));
    463       1.1    cgd }
    464       1.1    cgd 
    465       1.4  lukem boolean
    466       1.1    cgd m_confuse(monster)
    467       1.4  lukem 	object *monster;
    468       1.1    cgd {
    469       1.1    cgd 	if (!rogue_can_see(monster->row, monster->col)) {
    470       1.1    cgd 		return(0);
    471       1.1    cgd 	}
    472       1.1    cgd 	if (rand_percent(45)) {
    473       1.1    cgd 		monster->m_flags &= (~CONFUSES);	/* will not confuse the rogue */
    474       1.1    cgd 		return(0);
    475       1.1    cgd 	}
    476       1.1    cgd 	if (rand_percent(55)) {
    477       1.1    cgd 		monster->m_flags &= (~CONFUSES);
    478  1.5.22.1   matt 		messagef(1, "the gaze of the %s has confused you",
    479  1.5.22.1   matt 			mon_name(monster));
    480       1.1    cgd 		cnfs();
    481       1.1    cgd 		return(1);
    482       1.1    cgd 	}
    483       1.1    cgd 	return(0);
    484       1.1    cgd }
    485       1.1    cgd 
    486       1.4  lukem boolean
    487       1.1    cgd flame_broil(monster)
    488       1.4  lukem 	object *monster;
    489       1.1    cgd {
    490       1.1    cgd 	short row, col, dir;
    491       1.1    cgd 
    492       1.1    cgd 	if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
    493       1.1    cgd 		return(0);
    494       1.1    cgd 	}
    495       1.1    cgd 	row = rogue.row - monster->row;
    496       1.1    cgd 	col = rogue.col - monster->col;
    497       1.1    cgd 	if (row < 0) {
    498       1.1    cgd 		row = -row;
    499       1.1    cgd 	}
    500       1.1    cgd 	if (col < 0) {
    501       1.1    cgd 		col = -col;
    502       1.1    cgd 	}
    503       1.1    cgd 	if (((row != 0) && (col != 0) && (row != col)) ||
    504       1.1    cgd 		((row > 7) || (col > 7))) {
    505       1.1    cgd 		return(0);
    506       1.1    cgd 	}
    507       1.1    cgd 	dir = get_dir(monster->row, monster->col, row, col);
    508       1.1    cgd 	bounce(FIRE, dir, monster->row, monster->col, 0);
    509       1.1    cgd 
    510       1.1    cgd 	return(1);
    511       1.1    cgd }
    512       1.1    cgd 
    513       1.4  lukem int
    514       1.1    cgd get_dir(srow, scol, drow, dcol)
    515       1.4  lukem 	short srow, scol, drow, dcol;
    516       1.1    cgd {
    517       1.1    cgd 	if (srow == drow) {
    518       1.1    cgd 		if (scol < dcol) {
    519       1.1    cgd 			return(RIGHT);
    520       1.1    cgd 		} else {
    521       1.1    cgd 			return(LEFT);
    522       1.1    cgd 		}
    523       1.1    cgd 	}
    524       1.1    cgd 	if (scol == dcol) {
    525       1.1    cgd 		if (srow < drow) {
    526       1.1    cgd 			return(DOWN);
    527       1.1    cgd 		} else {
    528       1.1    cgd 			return(UPWARD);
    529       1.1    cgd 		}
    530       1.1    cgd 	}
    531       1.1    cgd 	if ((srow > drow) && (scol > dcol)) {
    532       1.1    cgd 		return(UPLEFT);
    533       1.1    cgd 	}
    534       1.1    cgd 	if ((srow < drow) && (scol < dcol)) {
    535       1.1    cgd 		return(DOWNRIGHT);
    536       1.1    cgd 	}
    537       1.1    cgd 	if ((srow < drow) && (scol > dcol)) {
    538       1.1    cgd 		return(DOWNLEFT);
    539       1.1    cgd 	}
    540       1.1    cgd 	/*if ((srow > drow) && (scol < dcol)) {*/
    541       1.1    cgd 		return(UPRIGHT);
    542       1.1    cgd 	/*}*/
    543       1.1    cgd }
    544