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spec_hit.c revision 1.5.22.2
      1  1.5.22.2   matt /*	spec_hit.c,v 1.5.22.1 2008/01/09 01:30:59 matt Exp	*/
      2       1.3    cgd 
      3       1.1    cgd /*
      4       1.3    cgd  * Copyright (c) 1988, 1993
      5       1.3    cgd  *	The Regents of the University of California.  All rights reserved.
      6       1.1    cgd  *
      7       1.1    cgd  * This code is derived from software contributed to Berkeley by
      8       1.1    cgd  * Timothy C. Stoehr.
      9       1.1    cgd  *
     10       1.1    cgd  * Redistribution and use in source and binary forms, with or without
     11       1.1    cgd  * modification, are permitted provided that the following conditions
     12       1.1    cgd  * are met:
     13       1.1    cgd  * 1. Redistributions of source code must retain the above copyright
     14       1.1    cgd  *    notice, this list of conditions and the following disclaimer.
     15       1.1    cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16       1.1    cgd  *    notice, this list of conditions and the following disclaimer in the
     17       1.1    cgd  *    documentation and/or other materials provided with the distribution.
     18       1.5    agc  * 3. Neither the name of the University nor the names of its contributors
     19       1.1    cgd  *    may be used to endorse or promote products derived from this software
     20       1.1    cgd  *    without specific prior written permission.
     21       1.1    cgd  *
     22       1.1    cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23       1.1    cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24       1.1    cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25       1.1    cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26       1.1    cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27       1.1    cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28       1.1    cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29       1.1    cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30       1.1    cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31       1.1    cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32       1.1    cgd  * SUCH DAMAGE.
     33       1.1    cgd  */
     34       1.1    cgd 
     35       1.4  lukem #include <sys/cdefs.h>
     36       1.1    cgd #ifndef lint
     37       1.3    cgd #if 0
     38       1.3    cgd static char sccsid[] = "@(#)spec_hit.c	8.1 (Berkeley) 5/31/93";
     39       1.3    cgd #else
     40  1.5.22.2   matt __RCSID("spec_hit.c,v 1.5.22.1 2008/01/09 01:30:59 matt Exp");
     41       1.3    cgd #endif
     42       1.1    cgd #endif /* not lint */
     43       1.1    cgd 
     44       1.1    cgd /*
     45       1.1    cgd  * special_hit.c
     46       1.1    cgd  *
     47       1.1    cgd  * This source herein may be modified and/or distributed by anybody who
     48       1.1    cgd  * so desires, with the following restrictions:
     49       1.1    cgd  *    1.)  No portion of this notice shall be removed.
     50       1.1    cgd  *    2.)  Credit shall not be taken for the creation of this source.
     51       1.1    cgd  *    3.)  This code is not to be traded, sold, or used for personal
     52       1.1    cgd  *         gain or profit.
     53       1.1    cgd  *
     54       1.1    cgd  */
     55       1.1    cgd 
     56       1.1    cgd #include "rogue.h"
     57       1.1    cgd 
     58  1.5.22.2   matt static void	disappear(object *);
     59  1.5.22.2   matt static void	drain_life(void);
     60  1.5.22.2   matt static void	drop_level(void);
     61  1.5.22.2   matt static void	freeze(object *);
     62  1.5.22.2   matt static int	get_dir(short, short, short, short);
     63  1.5.22.2   matt static boolean	gold_at(short, short);
     64  1.5.22.2   matt static void	steal_gold(object *);
     65  1.5.22.2   matt static void	steal_item(object *);
     66  1.5.22.2   matt static void	sting(object *);
     67  1.5.22.2   matt static boolean	try_to_cough(short, short, object *);
     68  1.5.22.2   matt 
     69       1.1    cgd short less_hp = 0;
     70       1.1    cgd boolean being_held;
     71       1.1    cgd 
     72       1.4  lukem void
     73  1.5.22.2   matt special_hit(object *monster)
     74       1.1    cgd {
     75       1.1    cgd 	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
     76       1.1    cgd 		return;
     77       1.1    cgd 	}
     78       1.1    cgd 	if (monster->m_flags & RUSTS) {
     79       1.1    cgd 		rust(monster);
     80       1.1    cgd 	}
     81       1.1    cgd 	if ((monster->m_flags & HOLDS) && !levitate) {
     82       1.1    cgd 		being_held = 1;
     83       1.1    cgd 	}
     84       1.1    cgd 	if (monster->m_flags & FREEZES) {
     85       1.1    cgd 		freeze(monster);
     86       1.1    cgd 	}
     87       1.1    cgd 	if (monster->m_flags & STINGS) {
     88       1.1    cgd 		sting(monster);
     89       1.1    cgd 	}
     90       1.1    cgd 	if (monster->m_flags & DRAINS_LIFE) {
     91       1.1    cgd 		drain_life();
     92       1.1    cgd 	}
     93       1.1    cgd 	if (monster->m_flags & DROPS_LEVEL) {
     94       1.1    cgd 		drop_level();
     95       1.1    cgd 	}
     96       1.1    cgd 	if (monster->m_flags & STEALS_GOLD) {
     97       1.1    cgd 		steal_gold(monster);
     98       1.1    cgd 	} else if (monster->m_flags & STEALS_ITEM) {
     99       1.1    cgd 		steal_item(monster);
    100       1.1    cgd 	}
    101       1.1    cgd }
    102       1.1    cgd 
    103       1.4  lukem void
    104  1.5.22.2   matt rust(object *monster)
    105       1.1    cgd {
    106       1.1    cgd 	if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
    107       1.1    cgd 		(rogue.armor->which_kind == LEATHER)) {
    108       1.1    cgd 		return;
    109       1.1    cgd 	}
    110       1.1    cgd 	if ((rogue.armor->is_protected) || maintain_armor) {
    111       1.1    cgd 		if (monster && (!(monster->m_flags & RUST_VANISHED))) {
    112  1.5.22.1   matt 			messagef(0, "the rust vanishes instantly");
    113       1.1    cgd 			monster->m_flags |= RUST_VANISHED;
    114       1.1    cgd 		}
    115       1.1    cgd 	} else {
    116       1.1    cgd 		rogue.armor->d_enchant--;
    117  1.5.22.1   matt 		messagef(0, "your armor weakens");
    118       1.1    cgd 		print_stats(STAT_ARMOR);
    119       1.1    cgd 	}
    120       1.1    cgd }
    121       1.1    cgd 
    122       1.4  lukem void
    123  1.5.22.2   matt freeze(object *monster)
    124       1.1    cgd {
    125       1.1    cgd 	short freeze_percent = 99;
    126       1.1    cgd 	short i, n;
    127       1.1    cgd 
    128       1.1    cgd 	if (rand_percent(12)) {
    129       1.1    cgd 		return;
    130       1.1    cgd 	}
    131       1.1    cgd 	freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
    132       1.1    cgd 	freeze_percent -= ((rogue.exp + ring_exp) * 4);
    133       1.1    cgd 	freeze_percent -= (get_armor_class(rogue.armor) * 5);
    134       1.1    cgd 	freeze_percent -= (rogue.hp_max / 3);
    135       1.1    cgd 
    136       1.1    cgd 	if (freeze_percent > 10) {
    137       1.1    cgd 		monster->m_flags |= FREEZING_ROGUE;
    138  1.5.22.1   matt 		messagef(1, "you are frozen");
    139       1.1    cgd 
    140       1.1    cgd 		n = get_rand(4, 8);
    141       1.1    cgd 		for (i = 0; i < n; i++) {
    142       1.1    cgd 			mv_mons();
    143       1.1    cgd 		}
    144       1.1    cgd 		if (rand_percent(freeze_percent)) {
    145       1.1    cgd 			for (i = 0; i < 50; i++) {
    146       1.1    cgd 				mv_mons();
    147       1.1    cgd 			}
    148  1.5.22.2   matt 			killed_by(NULL, HYPOTHERMIA);
    149       1.1    cgd 		}
    150  1.5.22.1   matt 		messagef(1, you_can_move_again);
    151       1.1    cgd 		monster->m_flags &= (~FREEZING_ROGUE);
    152       1.1    cgd 	}
    153       1.1    cgd }
    154       1.1    cgd 
    155       1.4  lukem void
    156  1.5.22.2   matt steal_gold(object *monster)
    157       1.1    cgd {
    158       1.1    cgd 	int amount;
    159       1.1    cgd 
    160       1.1    cgd 	if ((rogue.gold <= 0) || rand_percent(10)) {
    161       1.1    cgd 		return;
    162       1.1    cgd 	}
    163       1.1    cgd 
    164       1.1    cgd 	amount = get_rand((cur_level * 10), (cur_level * 30));
    165       1.1    cgd 
    166       1.1    cgd 	if (amount > rogue.gold) {
    167       1.1    cgd 		amount = rogue.gold;
    168       1.1    cgd 	}
    169       1.1    cgd 	rogue.gold -= amount;
    170  1.5.22.1   matt 	messagef(0, "your purse feels lighter");
    171       1.1    cgd 	print_stats(STAT_GOLD);
    172       1.1    cgd 	disappear(monster);
    173       1.1    cgd }
    174       1.1    cgd 
    175       1.4  lukem void
    176  1.5.22.2   matt steal_item(object *monster)
    177       1.1    cgd {
    178       1.1    cgd 	object *obj;
    179       1.4  lukem 	short i, n, t = 0;
    180       1.1    cgd 	char desc[80];
    181       1.1    cgd 	boolean has_something = 0;
    182       1.1    cgd 
    183       1.1    cgd 	if (rand_percent(15)) {
    184       1.1    cgd 		return;
    185       1.1    cgd 	}
    186       1.1    cgd 	obj = rogue.pack.next_object;
    187       1.1    cgd 
    188       1.1    cgd 	if (!obj) {
    189       1.1    cgd 		goto DSPR;
    190       1.1    cgd 	}
    191       1.1    cgd 	while (obj) {
    192       1.1    cgd 		if (!(obj->in_use_flags & BEING_USED)) {
    193       1.1    cgd 			has_something = 1;
    194       1.1    cgd 			break;
    195       1.1    cgd 		}
    196       1.1    cgd 		obj = obj->next_object;
    197       1.1    cgd 	}
    198       1.1    cgd 	if (!has_something) {
    199       1.1    cgd 		goto DSPR;
    200       1.1    cgd 	}
    201       1.1    cgd 	n = get_rand(0, MAX_PACK_COUNT);
    202       1.1    cgd 	obj = rogue.pack.next_object;
    203       1.1    cgd 
    204       1.1    cgd 	for (i = 0; i <= n; i++) {
    205       1.1    cgd 		obj = obj->next_object;
    206       1.1    cgd 		while ((!obj) || (obj->in_use_flags & BEING_USED)) {
    207       1.1    cgd 			if (!obj) {
    208       1.1    cgd 				obj = rogue.pack.next_object;
    209       1.1    cgd 			} else {
    210       1.1    cgd 				obj = obj->next_object;
    211       1.1    cgd 			}
    212       1.1    cgd 		}
    213       1.1    cgd 	}
    214       1.1    cgd 	if (obj->what_is != WEAPON) {
    215       1.1    cgd 		t = obj->quantity;
    216       1.1    cgd 		obj->quantity = 1;
    217       1.1    cgd 	}
    218  1.5.22.1   matt 	get_desc(obj, desc, sizeof(desc));
    219  1.5.22.1   matt 	messagef(0, "she stole %s", desc);
    220       1.1    cgd 
    221       1.1    cgd 	obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
    222       1.1    cgd 
    223       1.1    cgd 	vanish(obj, 0, &rogue.pack);
    224       1.1    cgd DSPR:
    225       1.1    cgd 	disappear(monster);
    226       1.1    cgd }
    227       1.1    cgd 
    228  1.5.22.2   matt static void
    229  1.5.22.2   matt disappear(object *monster)
    230       1.1    cgd {
    231       1.1    cgd 	short row, col;
    232       1.1    cgd 
    233       1.1    cgd 	row = monster->row;
    234       1.1    cgd 	col = monster->col;
    235       1.1    cgd 
    236       1.1    cgd 	dungeon[row][col] &= ~MONSTER;
    237       1.1    cgd 	if (rogue_can_see(row, col)) {
    238       1.1    cgd 		mvaddch(row, col, get_dungeon_char(row, col));
    239       1.1    cgd 	}
    240       1.1    cgd 	take_from_pack(monster, &level_monsters);
    241       1.1    cgd 	free_object(monster);
    242       1.1    cgd 	mon_disappeared = 1;
    243       1.1    cgd }
    244       1.1    cgd 
    245       1.4  lukem void
    246  1.5.22.2   matt cough_up(object *monster)
    247       1.1    cgd {
    248       1.1    cgd 	object *obj;
    249       1.1    cgd 	short row, col, i, n;
    250       1.1    cgd 
    251       1.1    cgd 	if (cur_level < max_level) {
    252       1.1    cgd 		return;
    253       1.1    cgd 	}
    254       1.1    cgd 
    255       1.1    cgd 	if (monster->m_flags & STEALS_GOLD) {
    256       1.1    cgd 		obj = alloc_object();
    257       1.1    cgd 		obj->what_is = GOLD;
    258       1.1    cgd 		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
    259       1.1    cgd 	} else {
    260  1.5.22.2   matt 		if (!rand_percent((int)monster->drop_percent)) {
    261       1.1    cgd 			return;
    262       1.1    cgd 		}
    263       1.1    cgd 		obj = gr_object();
    264       1.1    cgd 	}
    265       1.1    cgd 	row = monster->row;
    266       1.1    cgd 	col = monster->col;
    267       1.1    cgd 
    268       1.1    cgd 	for (n = 0; n <= 5; n++) {
    269       1.1    cgd 		for (i = -n; i <= n; i++) {
    270       1.1    cgd 			if (try_to_cough(row+n, col+i, obj)) {
    271       1.1    cgd 				return;
    272       1.1    cgd 			}
    273       1.1    cgd 			if (try_to_cough(row-n, col+i, obj)) {
    274       1.1    cgd 				return;
    275       1.1    cgd 			}
    276       1.1    cgd 		}
    277       1.1    cgd 		for (i = -n; i <= n; i++) {
    278       1.1    cgd 			if (try_to_cough(row+i, col-n, obj)) {
    279       1.1    cgd 				return;
    280       1.1    cgd 			}
    281       1.1    cgd 			if (try_to_cough(row+i, col+n, obj)) {
    282       1.1    cgd 				return;
    283       1.1    cgd 			}
    284       1.1    cgd 		}
    285       1.1    cgd 	}
    286       1.1    cgd 	free_object(obj);
    287       1.1    cgd }
    288       1.1    cgd 
    289  1.5.22.2   matt static boolean
    290  1.5.22.2   matt try_to_cough(short row, short col, object *obj)
    291       1.1    cgd {
    292       1.4  lukem 	if ((row < MIN_ROW) ||
    293       1.4  lukem 	    (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
    294       1.1    cgd 		return(0);
    295       1.1    cgd 	}
    296       1.1    cgd 	if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
    297       1.1    cgd 		(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
    298       1.1    cgd 		place_at(obj, row, col);
    299       1.1    cgd 		if (((row != rogue.row) || (col != rogue.col)) &&
    300       1.1    cgd 			(!(dungeon[row][col] & MONSTER))) {
    301       1.1    cgd 			mvaddch(row, col, get_dungeon_char(row, col));
    302       1.1    cgd 		}
    303       1.1    cgd 		return(1);
    304       1.1    cgd 	}
    305       1.1    cgd 	return(0);
    306       1.1    cgd }
    307       1.1    cgd 
    308       1.4  lukem boolean
    309  1.5.22.2   matt seek_gold(object *monster)
    310       1.1    cgd {
    311       1.1    cgd 	short i, j, rn, s;
    312       1.1    cgd 
    313       1.1    cgd 	if ((rn = get_room_number(monster->row, monster->col)) < 0) {
    314       1.1    cgd 		return(0);
    315       1.1    cgd 	}
    316       1.1    cgd 	for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
    317       1.1    cgd 		for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
    318       1.1    cgd 			if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
    319       1.1    cgd 				monster->m_flags |= CAN_FLIT;
    320       1.1    cgd 				s = mon_can_go(monster, i, j);
    321       1.1    cgd 				monster->m_flags &= (~CAN_FLIT);
    322       1.1    cgd 				if (s) {
    323       1.1    cgd 					move_mon_to(monster, i, j);
    324       1.1    cgd 					monster->m_flags |= ASLEEP;
    325       1.1    cgd 					monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
    326       1.1    cgd 					return(1);
    327       1.1    cgd 				}
    328       1.1    cgd 				monster->m_flags &= (~SEEKS_GOLD);
    329       1.1    cgd 				monster->m_flags |= CAN_FLIT;
    330       1.1    cgd 				mv_1_monster(monster, i, j);
    331       1.1    cgd 				monster->m_flags &= (~CAN_FLIT);
    332       1.1    cgd 				monster->m_flags |= SEEKS_GOLD;
    333       1.1    cgd 				return(1);
    334       1.1    cgd 			}
    335       1.1    cgd 		}
    336       1.1    cgd 	}
    337       1.1    cgd 	return(0);
    338       1.1    cgd }
    339       1.1    cgd 
    340  1.5.22.2   matt static boolean
    341  1.5.22.2   matt gold_at(short row, short col)
    342       1.1    cgd {
    343       1.1    cgd 	if (dungeon[row][col] & OBJECT) {
    344       1.1    cgd 		object *obj;
    345       1.1    cgd 
    346       1.1    cgd 		if ((obj = object_at(&level_objects, row, col)) &&
    347       1.1    cgd 				(obj->what_is == GOLD)) {
    348       1.1    cgd 			return(1);
    349       1.1    cgd 		}
    350       1.1    cgd 	}
    351       1.1    cgd 	return(0);
    352       1.1    cgd }
    353       1.1    cgd 
    354       1.4  lukem void
    355  1.5.22.2   matt check_gold_seeker(object *monster)
    356       1.1    cgd {
    357       1.1    cgd 	monster->m_flags &= (~SEEKS_GOLD);
    358       1.1    cgd }
    359       1.1    cgd 
    360       1.4  lukem boolean
    361  1.5.22.2   matt check_imitator(object *monster)
    362       1.1    cgd {
    363       1.1    cgd 	if (monster->m_flags & IMITATES) {
    364       1.1    cgd 		wake_up(monster);
    365       1.1    cgd 		if (!blind) {
    366       1.1    cgd 			mvaddch(monster->row, monster->col,
    367       1.1    cgd 					get_dungeon_char(monster->row, monster->col));
    368       1.1    cgd 			check_message();
    369  1.5.22.1   matt 			messagef(1, "wait, that's a %s!", mon_name(monster));
    370       1.1    cgd 		}
    371       1.1    cgd 		return(1);
    372       1.1    cgd 	}
    373       1.1    cgd 	return(0);
    374       1.1    cgd }
    375       1.1    cgd 
    376       1.4  lukem boolean
    377  1.5.22.2   matt imitating(short row, short col)
    378       1.1    cgd {
    379       1.1    cgd 	if (dungeon[row][col] & MONSTER) {
    380       1.4  lukem 		object *monster;
    381       1.1    cgd 
    382       1.4  lukem 		if ((monster = object_at(&level_monsters, row, col)) != NULL) {
    383       1.1    cgd 			if (monster->m_flags & IMITATES) {
    384       1.1    cgd 				return(1);
    385       1.1    cgd 			}
    386       1.1    cgd 		}
    387       1.1    cgd 	}
    388       1.1    cgd 	return(0);
    389       1.1    cgd }
    390       1.1    cgd 
    391  1.5.22.2   matt static void
    392  1.5.22.2   matt sting(object *monster)
    393       1.1    cgd {
    394       1.1    cgd 	short sting_chance = 35;
    395       1.1    cgd 
    396       1.1    cgd 	if ((rogue.str_current <= 3) || sustain_strength) {
    397       1.1    cgd 		return;
    398       1.1    cgd 	}
    399       1.1    cgd 	sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
    400       1.1    cgd 
    401       1.1    cgd 	if ((rogue.exp + ring_exp) > 8) {
    402       1.1    cgd 		sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
    403       1.1    cgd 	}
    404       1.1    cgd 	if (rand_percent(sting_chance)) {
    405  1.5.22.1   matt 		messagef(0, "the %s's bite has weakened you",
    406  1.5.22.1   matt 			mon_name(monster));
    407       1.1    cgd 		rogue.str_current--;
    408       1.1    cgd 		print_stats(STAT_STRENGTH);
    409       1.1    cgd 	}
    410       1.1    cgd }
    411       1.1    cgd 
    412  1.5.22.2   matt static void
    413  1.5.22.2   matt drop_level(void)
    414       1.1    cgd {
    415       1.1    cgd 	int hp;
    416       1.1    cgd 
    417       1.1    cgd 	if (rand_percent(80) || (rogue.exp <= 5)) {
    418       1.1    cgd 		return;
    419       1.1    cgd 	}
    420       1.1    cgd 	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
    421       1.1    cgd 	rogue.exp -= 2;
    422       1.1    cgd 	hp = hp_raise();
    423       1.1    cgd 	if ((rogue.hp_current -= hp) <= 0) {
    424       1.1    cgd 		rogue.hp_current = 1;
    425       1.1    cgd 	}
    426       1.1    cgd 	if ((rogue.hp_max -= hp) <= 0) {
    427       1.1    cgd 		rogue.hp_max = 1;
    428       1.1    cgd 	}
    429       1.1    cgd 	add_exp(1, 0);
    430       1.1    cgd }
    431       1.1    cgd 
    432       1.4  lukem void
    433  1.5.22.2   matt drain_life(void)
    434       1.1    cgd {
    435       1.1    cgd 	short n;
    436       1.1    cgd 
    437       1.1    cgd 	if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
    438       1.1    cgd 		return;
    439       1.1    cgd 	}
    440       1.1    cgd 	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */
    441       1.1    cgd 
    442       1.1    cgd 	if ((n != 2) || (!sustain_strength)) {
    443  1.5.22.1   matt 		messagef(0, "you feel weaker");
    444       1.1    cgd 	}
    445       1.1    cgd 	if (n != 2) {
    446       1.1    cgd 		rogue.hp_max--;
    447       1.1    cgd 		rogue.hp_current--;
    448       1.1    cgd 		less_hp++;
    449       1.1    cgd 	}
    450       1.1    cgd 	if (n != 1) {
    451       1.1    cgd 		if ((rogue.str_current > 3) && (!sustain_strength)) {
    452       1.1    cgd 			rogue.str_current--;
    453       1.1    cgd 			if (coin_toss()) {
    454       1.1    cgd 				rogue.str_max--;
    455       1.1    cgd 			}
    456       1.1    cgd 		}
    457       1.1    cgd 	}
    458       1.1    cgd 	print_stats((STAT_STRENGTH | STAT_HP));
    459       1.1    cgd }
    460       1.1    cgd 
    461       1.4  lukem boolean
    462  1.5.22.2   matt m_confuse(object *monster)
    463       1.1    cgd {
    464       1.1    cgd 	if (!rogue_can_see(monster->row, monster->col)) {
    465       1.1    cgd 		return(0);
    466       1.1    cgd 	}
    467       1.1    cgd 	if (rand_percent(45)) {
    468       1.1    cgd 		monster->m_flags &= (~CONFUSES);	/* will not confuse the rogue */
    469       1.1    cgd 		return(0);
    470       1.1    cgd 	}
    471       1.1    cgd 	if (rand_percent(55)) {
    472       1.1    cgd 		monster->m_flags &= (~CONFUSES);
    473  1.5.22.2   matt 		messagef(1, "the gaze of the %s has confused you",
    474  1.5.22.1   matt 			mon_name(monster));
    475       1.1    cgd 		cnfs();
    476       1.1    cgd 		return(1);
    477       1.1    cgd 	}
    478       1.1    cgd 	return(0);
    479       1.1    cgd }
    480       1.1    cgd 
    481       1.4  lukem boolean
    482  1.5.22.2   matt flame_broil(object *monster)
    483       1.1    cgd {
    484       1.1    cgd 	short row, col, dir;
    485       1.1    cgd 
    486       1.1    cgd 	if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
    487       1.1    cgd 		return(0);
    488       1.1    cgd 	}
    489       1.1    cgd 	row = rogue.row - monster->row;
    490       1.1    cgd 	col = rogue.col - monster->col;
    491       1.1    cgd 	if (row < 0) {
    492       1.1    cgd 		row = -row;
    493       1.1    cgd 	}
    494       1.1    cgd 	if (col < 0) {
    495       1.1    cgd 		col = -col;
    496       1.1    cgd 	}
    497       1.1    cgd 	if (((row != 0) && (col != 0) && (row != col)) ||
    498       1.1    cgd 		((row > 7) || (col > 7))) {
    499       1.1    cgd 		return(0);
    500       1.1    cgd 	}
    501       1.1    cgd 	dir = get_dir(monster->row, monster->col, row, col);
    502       1.1    cgd 	bounce(FIRE, dir, monster->row, monster->col, 0);
    503       1.1    cgd 
    504       1.1    cgd 	return(1);
    505       1.1    cgd }
    506       1.1    cgd 
    507  1.5.22.2   matt static int
    508  1.5.22.2   matt get_dir(short srow, short scol, short drow, short dcol)
    509       1.1    cgd {
    510       1.1    cgd 	if (srow == drow) {
    511       1.1    cgd 		if (scol < dcol) {
    512       1.1    cgd 			return(RIGHT);
    513       1.1    cgd 		} else {
    514       1.1    cgd 			return(LEFT);
    515       1.1    cgd 		}
    516       1.1    cgd 	}
    517       1.1    cgd 	if (scol == dcol) {
    518       1.1    cgd 		if (srow < drow) {
    519       1.1    cgd 			return(DOWN);
    520       1.1    cgd 		} else {
    521       1.1    cgd 			return(UPWARD);
    522       1.1    cgd 		}
    523       1.1    cgd 	}
    524       1.1    cgd 	if ((srow > drow) && (scol > dcol)) {
    525       1.1    cgd 		return(UPLEFT);
    526       1.1    cgd 	}
    527       1.1    cgd 	if ((srow < drow) && (scol < dcol)) {
    528       1.1    cgd 		return(DOWNRIGHT);
    529       1.1    cgd 	}
    530       1.1    cgd 	if ((srow < drow) && (scol > dcol)) {
    531       1.1    cgd 		return(DOWNLEFT);
    532       1.1    cgd 	}
    533       1.1    cgd 	/*if ((srow > drow) && (scol < dcol)) {*/
    534       1.1    cgd 		return(UPRIGHT);
    535       1.1    cgd 	/*}*/
    536       1.1    cgd }
    537