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spec_hit.c revision 1.7
      1  1.7  dholland /*	$NetBSD: spec_hit.c,v 1.7 2008/01/14 00:23:53 dholland Exp $	*/
      2  1.3       cgd 
      3  1.1       cgd /*
      4  1.3       cgd  * Copyright (c) 1988, 1993
      5  1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1       cgd  *
      7  1.1       cgd  * This code is derived from software contributed to Berkeley by
      8  1.1       cgd  * Timothy C. Stoehr.
      9  1.1       cgd  *
     10  1.1       cgd  * Redistribution and use in source and binary forms, with or without
     11  1.1       cgd  * modification, are permitted provided that the following conditions
     12  1.1       cgd  * are met:
     13  1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     14  1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     15  1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16  1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     17  1.1       cgd  *    documentation and/or other materials provided with the distribution.
     18  1.5       agc  * 3. Neither the name of the University nor the names of its contributors
     19  1.1       cgd  *    may be used to endorse or promote products derived from this software
     20  1.1       cgd  *    without specific prior written permission.
     21  1.1       cgd  *
     22  1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  1.1       cgd  * SUCH DAMAGE.
     33  1.1       cgd  */
     34  1.1       cgd 
     35  1.4     lukem #include <sys/cdefs.h>
     36  1.1       cgd #ifndef lint
     37  1.3       cgd #if 0
     38  1.3       cgd static char sccsid[] = "@(#)spec_hit.c	8.1 (Berkeley) 5/31/93";
     39  1.3       cgd #else
     40  1.7  dholland __RCSID("$NetBSD: spec_hit.c,v 1.7 2008/01/14 00:23:53 dholland Exp $");
     41  1.3       cgd #endif
     42  1.1       cgd #endif /* not lint */
     43  1.1       cgd 
     44  1.1       cgd /*
     45  1.1       cgd  * special_hit.c
     46  1.1       cgd  *
     47  1.1       cgd  * This source herein may be modified and/or distributed by anybody who
     48  1.1       cgd  * so desires, with the following restrictions:
     49  1.1       cgd  *    1.)  No portion of this notice shall be removed.
     50  1.1       cgd  *    2.)  Credit shall not be taken for the creation of this source.
     51  1.1       cgd  *    3.)  This code is not to be traded, sold, or used for personal
     52  1.1       cgd  *         gain or profit.
     53  1.1       cgd  *
     54  1.1       cgd  */
     55  1.1       cgd 
     56  1.1       cgd #include "rogue.h"
     57  1.1       cgd 
     58  1.1       cgd short less_hp = 0;
     59  1.1       cgd boolean being_held;
     60  1.1       cgd 
     61  1.4     lukem void
     62  1.1       cgd special_hit(monster)
     63  1.4     lukem 	object *monster;
     64  1.1       cgd {
     65  1.1       cgd 	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
     66  1.1       cgd 		return;
     67  1.1       cgd 	}
     68  1.1       cgd 	if (monster->m_flags & RUSTS) {
     69  1.1       cgd 		rust(monster);
     70  1.1       cgd 	}
     71  1.1       cgd 	if ((monster->m_flags & HOLDS) && !levitate) {
     72  1.1       cgd 		being_held = 1;
     73  1.1       cgd 	}
     74  1.1       cgd 	if (monster->m_flags & FREEZES) {
     75  1.1       cgd 		freeze(monster);
     76  1.1       cgd 	}
     77  1.1       cgd 	if (monster->m_flags & STINGS) {
     78  1.1       cgd 		sting(monster);
     79  1.1       cgd 	}
     80  1.1       cgd 	if (monster->m_flags & DRAINS_LIFE) {
     81  1.1       cgd 		drain_life();
     82  1.1       cgd 	}
     83  1.1       cgd 	if (monster->m_flags & DROPS_LEVEL) {
     84  1.1       cgd 		drop_level();
     85  1.1       cgd 	}
     86  1.1       cgd 	if (monster->m_flags & STEALS_GOLD) {
     87  1.1       cgd 		steal_gold(monster);
     88  1.1       cgd 	} else if (monster->m_flags & STEALS_ITEM) {
     89  1.1       cgd 		steal_item(monster);
     90  1.1       cgd 	}
     91  1.1       cgd }
     92  1.1       cgd 
     93  1.4     lukem void
     94  1.1       cgd rust(monster)
     95  1.4     lukem 	object *monster;
     96  1.1       cgd {
     97  1.1       cgd 	if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
     98  1.1       cgd 		(rogue.armor->which_kind == LEATHER)) {
     99  1.1       cgd 		return;
    100  1.1       cgd 	}
    101  1.1       cgd 	if ((rogue.armor->is_protected) || maintain_armor) {
    102  1.1       cgd 		if (monster && (!(monster->m_flags & RUST_VANISHED))) {
    103  1.6  dholland 			messagef(0, "the rust vanishes instantly");
    104  1.1       cgd 			monster->m_flags |= RUST_VANISHED;
    105  1.1       cgd 		}
    106  1.1       cgd 	} else {
    107  1.1       cgd 		rogue.armor->d_enchant--;
    108  1.6  dholland 		messagef(0, "your armor weakens");
    109  1.1       cgd 		print_stats(STAT_ARMOR);
    110  1.1       cgd 	}
    111  1.1       cgd }
    112  1.1       cgd 
    113  1.4     lukem void
    114  1.1       cgd freeze(monster)
    115  1.4     lukem 	object *monster;
    116  1.1       cgd {
    117  1.1       cgd 	short freeze_percent = 99;
    118  1.1       cgd 	short i, n;
    119  1.1       cgd 
    120  1.1       cgd 	if (rand_percent(12)) {
    121  1.1       cgd 		return;
    122  1.1       cgd 	}
    123  1.1       cgd 	freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
    124  1.1       cgd 	freeze_percent -= ((rogue.exp + ring_exp) * 4);
    125  1.1       cgd 	freeze_percent -= (get_armor_class(rogue.armor) * 5);
    126  1.1       cgd 	freeze_percent -= (rogue.hp_max / 3);
    127  1.1       cgd 
    128  1.1       cgd 	if (freeze_percent > 10) {
    129  1.1       cgd 		monster->m_flags |= FREEZING_ROGUE;
    130  1.6  dholland 		messagef(1, "you are frozen");
    131  1.1       cgd 
    132  1.1       cgd 		n = get_rand(4, 8);
    133  1.1       cgd 		for (i = 0; i < n; i++) {
    134  1.1       cgd 			mv_mons();
    135  1.1       cgd 		}
    136  1.1       cgd 		if (rand_percent(freeze_percent)) {
    137  1.1       cgd 			for (i = 0; i < 50; i++) {
    138  1.1       cgd 				mv_mons();
    139  1.1       cgd 			}
    140  1.1       cgd 			killed_by((object *)0, HYPOTHERMIA);
    141  1.1       cgd 		}
    142  1.6  dholland 		messagef(1, you_can_move_again);
    143  1.1       cgd 		monster->m_flags &= (~FREEZING_ROGUE);
    144  1.1       cgd 	}
    145  1.1       cgd }
    146  1.1       cgd 
    147  1.4     lukem void
    148  1.1       cgd steal_gold(monster)
    149  1.4     lukem 	object *monster;
    150  1.1       cgd {
    151  1.1       cgd 	int amount;
    152  1.1       cgd 
    153  1.1       cgd 	if ((rogue.gold <= 0) || rand_percent(10)) {
    154  1.1       cgd 		return;
    155  1.1       cgd 	}
    156  1.1       cgd 
    157  1.1       cgd 	amount = get_rand((cur_level * 10), (cur_level * 30));
    158  1.1       cgd 
    159  1.1       cgd 	if (amount > rogue.gold) {
    160  1.1       cgd 		amount = rogue.gold;
    161  1.1       cgd 	}
    162  1.1       cgd 	rogue.gold -= amount;
    163  1.6  dholland 	messagef(0, "your purse feels lighter");
    164  1.1       cgd 	print_stats(STAT_GOLD);
    165  1.1       cgd 	disappear(monster);
    166  1.1       cgd }
    167  1.1       cgd 
    168  1.4     lukem void
    169  1.1       cgd steal_item(monster)
    170  1.4     lukem 	object *monster;
    171  1.1       cgd {
    172  1.1       cgd 	object *obj;
    173  1.4     lukem 	short i, n, t = 0;
    174  1.1       cgd 	char desc[80];
    175  1.1       cgd 	boolean has_something = 0;
    176  1.1       cgd 
    177  1.1       cgd 	if (rand_percent(15)) {
    178  1.1       cgd 		return;
    179  1.1       cgd 	}
    180  1.1       cgd 	obj = rogue.pack.next_object;
    181  1.1       cgd 
    182  1.1       cgd 	if (!obj) {
    183  1.1       cgd 		goto DSPR;
    184  1.1       cgd 	}
    185  1.1       cgd 	while (obj) {
    186  1.1       cgd 		if (!(obj->in_use_flags & BEING_USED)) {
    187  1.1       cgd 			has_something = 1;
    188  1.1       cgd 			break;
    189  1.1       cgd 		}
    190  1.1       cgd 		obj = obj->next_object;
    191  1.1       cgd 	}
    192  1.1       cgd 	if (!has_something) {
    193  1.1       cgd 		goto DSPR;
    194  1.1       cgd 	}
    195  1.1       cgd 	n = get_rand(0, MAX_PACK_COUNT);
    196  1.1       cgd 	obj = rogue.pack.next_object;
    197  1.1       cgd 
    198  1.1       cgd 	for (i = 0; i <= n; i++) {
    199  1.1       cgd 		obj = obj->next_object;
    200  1.1       cgd 		while ((!obj) || (obj->in_use_flags & BEING_USED)) {
    201  1.1       cgd 			if (!obj) {
    202  1.1       cgd 				obj = rogue.pack.next_object;
    203  1.1       cgd 			} else {
    204  1.1       cgd 				obj = obj->next_object;
    205  1.1       cgd 			}
    206  1.1       cgd 		}
    207  1.1       cgd 	}
    208  1.1       cgd 	if (obj->what_is != WEAPON) {
    209  1.1       cgd 		t = obj->quantity;
    210  1.1       cgd 		obj->quantity = 1;
    211  1.1       cgd 	}
    212  1.6  dholland 	get_desc(obj, desc, sizeof(desc));
    213  1.6  dholland 	messagef(0, "she stole %s", desc);
    214  1.1       cgd 
    215  1.1       cgd 	obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
    216  1.1       cgd 
    217  1.1       cgd 	vanish(obj, 0, &rogue.pack);
    218  1.1       cgd DSPR:
    219  1.1       cgd 	disappear(monster);
    220  1.1       cgd }
    221  1.1       cgd 
    222  1.4     lukem void
    223  1.1       cgd disappear(monster)
    224  1.4     lukem 	object *monster;
    225  1.1       cgd {
    226  1.1       cgd 	short row, col;
    227  1.1       cgd 
    228  1.1       cgd 	row = monster->row;
    229  1.1       cgd 	col = monster->col;
    230  1.1       cgd 
    231  1.1       cgd 	dungeon[row][col] &= ~MONSTER;
    232  1.1       cgd 	if (rogue_can_see(row, col)) {
    233  1.1       cgd 		mvaddch(row, col, get_dungeon_char(row, col));
    234  1.1       cgd 	}
    235  1.1       cgd 	take_from_pack(monster, &level_monsters);
    236  1.1       cgd 	free_object(monster);
    237  1.1       cgd 	mon_disappeared = 1;
    238  1.1       cgd }
    239  1.1       cgd 
    240  1.4     lukem void
    241  1.1       cgd cough_up(monster)
    242  1.4     lukem 	object *monster;
    243  1.1       cgd {
    244  1.1       cgd 	object *obj;
    245  1.1       cgd 	short row, col, i, n;
    246  1.1       cgd 
    247  1.1       cgd 	if (cur_level < max_level) {
    248  1.1       cgd 		return;
    249  1.1       cgd 	}
    250  1.1       cgd 
    251  1.1       cgd 	if (monster->m_flags & STEALS_GOLD) {
    252  1.1       cgd 		obj = alloc_object();
    253  1.1       cgd 		obj->what_is = GOLD;
    254  1.1       cgd 		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
    255  1.1       cgd 	} else {
    256  1.7  dholland 		if (!rand_percent((int)monster->drop_percent)) {
    257  1.1       cgd 			return;
    258  1.1       cgd 		}
    259  1.1       cgd 		obj = gr_object();
    260  1.1       cgd 	}
    261  1.1       cgd 	row = monster->row;
    262  1.1       cgd 	col = monster->col;
    263  1.1       cgd 
    264  1.1       cgd 	for (n = 0; n <= 5; n++) {
    265  1.1       cgd 		for (i = -n; i <= n; i++) {
    266  1.1       cgd 			if (try_to_cough(row+n, col+i, obj)) {
    267  1.1       cgd 				return;
    268  1.1       cgd 			}
    269  1.1       cgd 			if (try_to_cough(row-n, col+i, obj)) {
    270  1.1       cgd 				return;
    271  1.1       cgd 			}
    272  1.1       cgd 		}
    273  1.1       cgd 		for (i = -n; i <= n; i++) {
    274  1.1       cgd 			if (try_to_cough(row+i, col-n, obj)) {
    275  1.1       cgd 				return;
    276  1.1       cgd 			}
    277  1.1       cgd 			if (try_to_cough(row+i, col+n, obj)) {
    278  1.1       cgd 				return;
    279  1.1       cgd 			}
    280  1.1       cgd 		}
    281  1.1       cgd 	}
    282  1.1       cgd 	free_object(obj);
    283  1.1       cgd }
    284  1.1       cgd 
    285  1.4     lukem boolean
    286  1.1       cgd try_to_cough(row, col, obj)
    287  1.4     lukem 	short row, col;
    288  1.4     lukem 	object *obj;
    289  1.1       cgd {
    290  1.4     lukem 	if ((row < MIN_ROW) ||
    291  1.4     lukem 	    (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
    292  1.1       cgd 		return(0);
    293  1.1       cgd 	}
    294  1.1       cgd 	if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
    295  1.1       cgd 		(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
    296  1.1       cgd 		place_at(obj, row, col);
    297  1.1       cgd 		if (((row != rogue.row) || (col != rogue.col)) &&
    298  1.1       cgd 			(!(dungeon[row][col] & MONSTER))) {
    299  1.1       cgd 			mvaddch(row, col, get_dungeon_char(row, col));
    300  1.1       cgd 		}
    301  1.1       cgd 		return(1);
    302  1.1       cgd 	}
    303  1.1       cgd 	return(0);
    304  1.1       cgd }
    305  1.1       cgd 
    306  1.4     lukem boolean
    307  1.1       cgd seek_gold(monster)
    308  1.4     lukem 	object *monster;
    309  1.1       cgd {
    310  1.1       cgd 	short i, j, rn, s;
    311  1.1       cgd 
    312  1.1       cgd 	if ((rn = get_room_number(monster->row, monster->col)) < 0) {
    313  1.1       cgd 		return(0);
    314  1.1       cgd 	}
    315  1.1       cgd 	for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
    316  1.1       cgd 		for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
    317  1.1       cgd 			if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
    318  1.1       cgd 				monster->m_flags |= CAN_FLIT;
    319  1.1       cgd 				s = mon_can_go(monster, i, j);
    320  1.1       cgd 				monster->m_flags &= (~CAN_FLIT);
    321  1.1       cgd 				if (s) {
    322  1.1       cgd 					move_mon_to(monster, i, j);
    323  1.1       cgd 					monster->m_flags |= ASLEEP;
    324  1.1       cgd 					monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
    325  1.1       cgd 					return(1);
    326  1.1       cgd 				}
    327  1.1       cgd 				monster->m_flags &= (~SEEKS_GOLD);
    328  1.1       cgd 				monster->m_flags |= CAN_FLIT;
    329  1.1       cgd 				mv_1_monster(monster, i, j);
    330  1.1       cgd 				monster->m_flags &= (~CAN_FLIT);
    331  1.1       cgd 				monster->m_flags |= SEEKS_GOLD;
    332  1.1       cgd 				return(1);
    333  1.1       cgd 			}
    334  1.1       cgd 		}
    335  1.1       cgd 	}
    336  1.1       cgd 	return(0);
    337  1.1       cgd }
    338  1.1       cgd 
    339  1.4     lukem boolean
    340  1.1       cgd gold_at(row, col)
    341  1.4     lukem 	short row, col;
    342  1.1       cgd {
    343  1.1       cgd 	if (dungeon[row][col] & OBJECT) {
    344  1.1       cgd 		object *obj;
    345  1.1       cgd 
    346  1.1       cgd 		if ((obj = object_at(&level_objects, row, col)) &&
    347  1.1       cgd 				(obj->what_is == GOLD)) {
    348  1.1       cgd 			return(1);
    349  1.1       cgd 		}
    350  1.1       cgd 	}
    351  1.1       cgd 	return(0);
    352  1.1       cgd }
    353  1.1       cgd 
    354  1.4     lukem void
    355  1.1       cgd check_gold_seeker(monster)
    356  1.4     lukem 	object *monster;
    357  1.1       cgd {
    358  1.1       cgd 	monster->m_flags &= (~SEEKS_GOLD);
    359  1.1       cgd }
    360  1.1       cgd 
    361  1.4     lukem boolean
    362  1.1       cgd check_imitator(monster)
    363  1.4     lukem 	object *monster;
    364  1.1       cgd {
    365  1.1       cgd 	if (monster->m_flags & IMITATES) {
    366  1.1       cgd 		wake_up(monster);
    367  1.1       cgd 		if (!blind) {
    368  1.1       cgd 			mvaddch(monster->row, monster->col,
    369  1.1       cgd 					get_dungeon_char(monster->row, monster->col));
    370  1.1       cgd 			check_message();
    371  1.6  dholland 			messagef(1, "wait, that's a %s!", mon_name(monster));
    372  1.1       cgd 		}
    373  1.1       cgd 		return(1);
    374  1.1       cgd 	}
    375  1.1       cgd 	return(0);
    376  1.1       cgd }
    377  1.1       cgd 
    378  1.4     lukem boolean
    379  1.1       cgd imitating(row, col)
    380  1.4     lukem 	short row, col;
    381  1.1       cgd {
    382  1.1       cgd 	if (dungeon[row][col] & MONSTER) {
    383  1.4     lukem 		object *monster;
    384  1.1       cgd 
    385  1.4     lukem 		if ((monster = object_at(&level_monsters, row, col)) != NULL) {
    386  1.1       cgd 			if (monster->m_flags & IMITATES) {
    387  1.1       cgd 				return(1);
    388  1.1       cgd 			}
    389  1.1       cgd 		}
    390  1.1       cgd 	}
    391  1.1       cgd 	return(0);
    392  1.1       cgd }
    393  1.1       cgd 
    394  1.4     lukem void
    395  1.1       cgd sting(monster)
    396  1.4     lukem 	object *monster;
    397  1.1       cgd {
    398  1.1       cgd 	short sting_chance = 35;
    399  1.1       cgd 
    400  1.1       cgd 	if ((rogue.str_current <= 3) || sustain_strength) {
    401  1.1       cgd 		return;
    402  1.1       cgd 	}
    403  1.1       cgd 	sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
    404  1.1       cgd 
    405  1.1       cgd 	if ((rogue.exp + ring_exp) > 8) {
    406  1.1       cgd 		sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
    407  1.1       cgd 	}
    408  1.1       cgd 	if (rand_percent(sting_chance)) {
    409  1.6  dholland 		messagef(0, "the %s's bite has weakened you",
    410  1.6  dholland 			mon_name(monster));
    411  1.1       cgd 		rogue.str_current--;
    412  1.1       cgd 		print_stats(STAT_STRENGTH);
    413  1.1       cgd 	}
    414  1.1       cgd }
    415  1.1       cgd 
    416  1.4     lukem void
    417  1.1       cgd drop_level()
    418  1.1       cgd {
    419  1.1       cgd 	int hp;
    420  1.1       cgd 
    421  1.1       cgd 	if (rand_percent(80) || (rogue.exp <= 5)) {
    422  1.1       cgd 		return;
    423  1.1       cgd 	}
    424  1.1       cgd 	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
    425  1.1       cgd 	rogue.exp -= 2;
    426  1.1       cgd 	hp = hp_raise();
    427  1.1       cgd 	if ((rogue.hp_current -= hp) <= 0) {
    428  1.1       cgd 		rogue.hp_current = 1;
    429  1.1       cgd 	}
    430  1.1       cgd 	if ((rogue.hp_max -= hp) <= 0) {
    431  1.1       cgd 		rogue.hp_max = 1;
    432  1.1       cgd 	}
    433  1.1       cgd 	add_exp(1, 0);
    434  1.1       cgd }
    435  1.1       cgd 
    436  1.4     lukem void
    437  1.1       cgd drain_life()
    438  1.1       cgd {
    439  1.1       cgd 	short n;
    440  1.1       cgd 
    441  1.1       cgd 	if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
    442  1.1       cgd 		return;
    443  1.1       cgd 	}
    444  1.1       cgd 	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */
    445  1.1       cgd 
    446  1.1       cgd 	if ((n != 2) || (!sustain_strength)) {
    447  1.6  dholland 		messagef(0, "you feel weaker");
    448  1.1       cgd 	}
    449  1.1       cgd 	if (n != 2) {
    450  1.1       cgd 		rogue.hp_max--;
    451  1.1       cgd 		rogue.hp_current--;
    452  1.1       cgd 		less_hp++;
    453  1.1       cgd 	}
    454  1.1       cgd 	if (n != 1) {
    455  1.1       cgd 		if ((rogue.str_current > 3) && (!sustain_strength)) {
    456  1.1       cgd 			rogue.str_current--;
    457  1.1       cgd 			if (coin_toss()) {
    458  1.1       cgd 				rogue.str_max--;
    459  1.1       cgd 			}
    460  1.1       cgd 		}
    461  1.1       cgd 	}
    462  1.1       cgd 	print_stats((STAT_STRENGTH | STAT_HP));
    463  1.1       cgd }
    464  1.1       cgd 
    465  1.4     lukem boolean
    466  1.1       cgd m_confuse(monster)
    467  1.4     lukem 	object *monster;
    468  1.1       cgd {
    469  1.1       cgd 	if (!rogue_can_see(monster->row, monster->col)) {
    470  1.1       cgd 		return(0);
    471  1.1       cgd 	}
    472  1.1       cgd 	if (rand_percent(45)) {
    473  1.1       cgd 		monster->m_flags &= (~CONFUSES);	/* will not confuse the rogue */
    474  1.1       cgd 		return(0);
    475  1.1       cgd 	}
    476  1.1       cgd 	if (rand_percent(55)) {
    477  1.1       cgd 		monster->m_flags &= (~CONFUSES);
    478  1.7  dholland 		messagef(1, "the gaze of the %s has confused you",
    479  1.6  dholland 			mon_name(monster));
    480  1.1       cgd 		cnfs();
    481  1.1       cgd 		return(1);
    482  1.1       cgd 	}
    483  1.1       cgd 	return(0);
    484  1.1       cgd }
    485  1.1       cgd 
    486  1.4     lukem boolean
    487  1.1       cgd flame_broil(monster)
    488  1.4     lukem 	object *monster;
    489  1.1       cgd {
    490  1.1       cgd 	short row, col, dir;
    491  1.1       cgd 
    492  1.1       cgd 	if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
    493  1.1       cgd 		return(0);
    494  1.1       cgd 	}
    495  1.1       cgd 	row = rogue.row - monster->row;
    496  1.1       cgd 	col = rogue.col - monster->col;
    497  1.1       cgd 	if (row < 0) {
    498  1.1       cgd 		row = -row;
    499  1.1       cgd 	}
    500  1.1       cgd 	if (col < 0) {
    501  1.1       cgd 		col = -col;
    502  1.1       cgd 	}
    503  1.1       cgd 	if (((row != 0) && (col != 0) && (row != col)) ||
    504  1.1       cgd 		((row > 7) || (col > 7))) {
    505  1.1       cgd 		return(0);
    506  1.1       cgd 	}
    507  1.1       cgd 	dir = get_dir(monster->row, monster->col, row, col);
    508  1.1       cgd 	bounce(FIRE, dir, monster->row, monster->col, 0);
    509  1.1       cgd 
    510  1.1       cgd 	return(1);
    511  1.1       cgd }
    512  1.1       cgd 
    513  1.4     lukem int
    514  1.1       cgd get_dir(srow, scol, drow, dcol)
    515  1.4     lukem 	short srow, scol, drow, dcol;
    516  1.1       cgd {
    517  1.1       cgd 	if (srow == drow) {
    518  1.1       cgd 		if (scol < dcol) {
    519  1.1       cgd 			return(RIGHT);
    520  1.1       cgd 		} else {
    521  1.1       cgd 			return(LEFT);
    522  1.1       cgd 		}
    523  1.1       cgd 	}
    524  1.1       cgd 	if (scol == dcol) {
    525  1.1       cgd 		if (srow < drow) {
    526  1.1       cgd 			return(DOWN);
    527  1.1       cgd 		} else {
    528  1.1       cgd 			return(UPWARD);
    529  1.1       cgd 		}
    530  1.1       cgd 	}
    531  1.1       cgd 	if ((srow > drow) && (scol > dcol)) {
    532  1.1       cgd 		return(UPLEFT);
    533  1.1       cgd 	}
    534  1.1       cgd 	if ((srow < drow) && (scol < dcol)) {
    535  1.1       cgd 		return(DOWNRIGHT);
    536  1.1       cgd 	}
    537  1.1       cgd 	if ((srow < drow) && (scol > dcol)) {
    538  1.1       cgd 		return(DOWNLEFT);
    539  1.1       cgd 	}
    540  1.1       cgd 	/*if ((srow > drow) && (scol < dcol)) {*/
    541  1.1       cgd 		return(UPRIGHT);
    542  1.1       cgd 	/*}*/
    543  1.1       cgd }
    544