spec_hit.c revision 1.7 1 1.7 dholland /* $NetBSD: spec_hit.c,v 1.7 2008/01/14 00:23:53 dholland Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.5 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 cgd * may be used to endorse or promote products derived from this software
20 1.1 cgd * without specific prior written permission.
21 1.1 cgd *
22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 cgd * SUCH DAMAGE.
33 1.1 cgd */
34 1.1 cgd
35 1.4 lukem #include <sys/cdefs.h>
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.7 dholland __RCSID("$NetBSD: spec_hit.c,v 1.7 2008/01/14 00:23:53 dholland Exp $");
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /*
45 1.1 cgd * special_hit.c
46 1.1 cgd *
47 1.1 cgd * This source herein may be modified and/or distributed by anybody who
48 1.1 cgd * so desires, with the following restrictions:
49 1.1 cgd * 1.) No portion of this notice shall be removed.
50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
52 1.1 cgd * gain or profit.
53 1.1 cgd *
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #include "rogue.h"
57 1.1 cgd
58 1.1 cgd short less_hp = 0;
59 1.1 cgd boolean being_held;
60 1.1 cgd
61 1.4 lukem void
62 1.1 cgd special_hit(monster)
63 1.4 lukem object *monster;
64 1.1 cgd {
65 1.1 cgd if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
66 1.1 cgd return;
67 1.1 cgd }
68 1.1 cgd if (monster->m_flags & RUSTS) {
69 1.1 cgd rust(monster);
70 1.1 cgd }
71 1.1 cgd if ((monster->m_flags & HOLDS) && !levitate) {
72 1.1 cgd being_held = 1;
73 1.1 cgd }
74 1.1 cgd if (monster->m_flags & FREEZES) {
75 1.1 cgd freeze(monster);
76 1.1 cgd }
77 1.1 cgd if (monster->m_flags & STINGS) {
78 1.1 cgd sting(monster);
79 1.1 cgd }
80 1.1 cgd if (monster->m_flags & DRAINS_LIFE) {
81 1.1 cgd drain_life();
82 1.1 cgd }
83 1.1 cgd if (monster->m_flags & DROPS_LEVEL) {
84 1.1 cgd drop_level();
85 1.1 cgd }
86 1.1 cgd if (monster->m_flags & STEALS_GOLD) {
87 1.1 cgd steal_gold(monster);
88 1.1 cgd } else if (monster->m_flags & STEALS_ITEM) {
89 1.1 cgd steal_item(monster);
90 1.1 cgd }
91 1.1 cgd }
92 1.1 cgd
93 1.4 lukem void
94 1.1 cgd rust(monster)
95 1.4 lukem object *monster;
96 1.1 cgd {
97 1.1 cgd if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
98 1.1 cgd (rogue.armor->which_kind == LEATHER)) {
99 1.1 cgd return;
100 1.1 cgd }
101 1.1 cgd if ((rogue.armor->is_protected) || maintain_armor) {
102 1.1 cgd if (monster && (!(monster->m_flags & RUST_VANISHED))) {
103 1.6 dholland messagef(0, "the rust vanishes instantly");
104 1.1 cgd monster->m_flags |= RUST_VANISHED;
105 1.1 cgd }
106 1.1 cgd } else {
107 1.1 cgd rogue.armor->d_enchant--;
108 1.6 dholland messagef(0, "your armor weakens");
109 1.1 cgd print_stats(STAT_ARMOR);
110 1.1 cgd }
111 1.1 cgd }
112 1.1 cgd
113 1.4 lukem void
114 1.1 cgd freeze(monster)
115 1.4 lukem object *monster;
116 1.1 cgd {
117 1.1 cgd short freeze_percent = 99;
118 1.1 cgd short i, n;
119 1.1 cgd
120 1.1 cgd if (rand_percent(12)) {
121 1.1 cgd return;
122 1.1 cgd }
123 1.1 cgd freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
124 1.1 cgd freeze_percent -= ((rogue.exp + ring_exp) * 4);
125 1.1 cgd freeze_percent -= (get_armor_class(rogue.armor) * 5);
126 1.1 cgd freeze_percent -= (rogue.hp_max / 3);
127 1.1 cgd
128 1.1 cgd if (freeze_percent > 10) {
129 1.1 cgd monster->m_flags |= FREEZING_ROGUE;
130 1.6 dholland messagef(1, "you are frozen");
131 1.1 cgd
132 1.1 cgd n = get_rand(4, 8);
133 1.1 cgd for (i = 0; i < n; i++) {
134 1.1 cgd mv_mons();
135 1.1 cgd }
136 1.1 cgd if (rand_percent(freeze_percent)) {
137 1.1 cgd for (i = 0; i < 50; i++) {
138 1.1 cgd mv_mons();
139 1.1 cgd }
140 1.1 cgd killed_by((object *)0, HYPOTHERMIA);
141 1.1 cgd }
142 1.6 dholland messagef(1, you_can_move_again);
143 1.1 cgd monster->m_flags &= (~FREEZING_ROGUE);
144 1.1 cgd }
145 1.1 cgd }
146 1.1 cgd
147 1.4 lukem void
148 1.1 cgd steal_gold(monster)
149 1.4 lukem object *monster;
150 1.1 cgd {
151 1.1 cgd int amount;
152 1.1 cgd
153 1.1 cgd if ((rogue.gold <= 0) || rand_percent(10)) {
154 1.1 cgd return;
155 1.1 cgd }
156 1.1 cgd
157 1.1 cgd amount = get_rand((cur_level * 10), (cur_level * 30));
158 1.1 cgd
159 1.1 cgd if (amount > rogue.gold) {
160 1.1 cgd amount = rogue.gold;
161 1.1 cgd }
162 1.1 cgd rogue.gold -= amount;
163 1.6 dholland messagef(0, "your purse feels lighter");
164 1.1 cgd print_stats(STAT_GOLD);
165 1.1 cgd disappear(monster);
166 1.1 cgd }
167 1.1 cgd
168 1.4 lukem void
169 1.1 cgd steal_item(monster)
170 1.4 lukem object *monster;
171 1.1 cgd {
172 1.1 cgd object *obj;
173 1.4 lukem short i, n, t = 0;
174 1.1 cgd char desc[80];
175 1.1 cgd boolean has_something = 0;
176 1.1 cgd
177 1.1 cgd if (rand_percent(15)) {
178 1.1 cgd return;
179 1.1 cgd }
180 1.1 cgd obj = rogue.pack.next_object;
181 1.1 cgd
182 1.1 cgd if (!obj) {
183 1.1 cgd goto DSPR;
184 1.1 cgd }
185 1.1 cgd while (obj) {
186 1.1 cgd if (!(obj->in_use_flags & BEING_USED)) {
187 1.1 cgd has_something = 1;
188 1.1 cgd break;
189 1.1 cgd }
190 1.1 cgd obj = obj->next_object;
191 1.1 cgd }
192 1.1 cgd if (!has_something) {
193 1.1 cgd goto DSPR;
194 1.1 cgd }
195 1.1 cgd n = get_rand(0, MAX_PACK_COUNT);
196 1.1 cgd obj = rogue.pack.next_object;
197 1.1 cgd
198 1.1 cgd for (i = 0; i <= n; i++) {
199 1.1 cgd obj = obj->next_object;
200 1.1 cgd while ((!obj) || (obj->in_use_flags & BEING_USED)) {
201 1.1 cgd if (!obj) {
202 1.1 cgd obj = rogue.pack.next_object;
203 1.1 cgd } else {
204 1.1 cgd obj = obj->next_object;
205 1.1 cgd }
206 1.1 cgd }
207 1.1 cgd }
208 1.1 cgd if (obj->what_is != WEAPON) {
209 1.1 cgd t = obj->quantity;
210 1.1 cgd obj->quantity = 1;
211 1.1 cgd }
212 1.6 dholland get_desc(obj, desc, sizeof(desc));
213 1.6 dholland messagef(0, "she stole %s", desc);
214 1.1 cgd
215 1.1 cgd obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
216 1.1 cgd
217 1.1 cgd vanish(obj, 0, &rogue.pack);
218 1.1 cgd DSPR:
219 1.1 cgd disappear(monster);
220 1.1 cgd }
221 1.1 cgd
222 1.4 lukem void
223 1.1 cgd disappear(monster)
224 1.4 lukem object *monster;
225 1.1 cgd {
226 1.1 cgd short row, col;
227 1.1 cgd
228 1.1 cgd row = monster->row;
229 1.1 cgd col = monster->col;
230 1.1 cgd
231 1.1 cgd dungeon[row][col] &= ~MONSTER;
232 1.1 cgd if (rogue_can_see(row, col)) {
233 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col));
234 1.1 cgd }
235 1.1 cgd take_from_pack(monster, &level_monsters);
236 1.1 cgd free_object(monster);
237 1.1 cgd mon_disappeared = 1;
238 1.1 cgd }
239 1.1 cgd
240 1.4 lukem void
241 1.1 cgd cough_up(monster)
242 1.4 lukem object *monster;
243 1.1 cgd {
244 1.1 cgd object *obj;
245 1.1 cgd short row, col, i, n;
246 1.1 cgd
247 1.1 cgd if (cur_level < max_level) {
248 1.1 cgd return;
249 1.1 cgd }
250 1.1 cgd
251 1.1 cgd if (monster->m_flags & STEALS_GOLD) {
252 1.1 cgd obj = alloc_object();
253 1.1 cgd obj->what_is = GOLD;
254 1.1 cgd obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
255 1.1 cgd } else {
256 1.7 dholland if (!rand_percent((int)monster->drop_percent)) {
257 1.1 cgd return;
258 1.1 cgd }
259 1.1 cgd obj = gr_object();
260 1.1 cgd }
261 1.1 cgd row = monster->row;
262 1.1 cgd col = monster->col;
263 1.1 cgd
264 1.1 cgd for (n = 0; n <= 5; n++) {
265 1.1 cgd for (i = -n; i <= n; i++) {
266 1.1 cgd if (try_to_cough(row+n, col+i, obj)) {
267 1.1 cgd return;
268 1.1 cgd }
269 1.1 cgd if (try_to_cough(row-n, col+i, obj)) {
270 1.1 cgd return;
271 1.1 cgd }
272 1.1 cgd }
273 1.1 cgd for (i = -n; i <= n; i++) {
274 1.1 cgd if (try_to_cough(row+i, col-n, obj)) {
275 1.1 cgd return;
276 1.1 cgd }
277 1.1 cgd if (try_to_cough(row+i, col+n, obj)) {
278 1.1 cgd return;
279 1.1 cgd }
280 1.1 cgd }
281 1.1 cgd }
282 1.1 cgd free_object(obj);
283 1.1 cgd }
284 1.1 cgd
285 1.4 lukem boolean
286 1.1 cgd try_to_cough(row, col, obj)
287 1.4 lukem short row, col;
288 1.4 lukem object *obj;
289 1.1 cgd {
290 1.4 lukem if ((row < MIN_ROW) ||
291 1.4 lukem (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
292 1.1 cgd return(0);
293 1.1 cgd }
294 1.1 cgd if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
295 1.1 cgd (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
296 1.1 cgd place_at(obj, row, col);
297 1.1 cgd if (((row != rogue.row) || (col != rogue.col)) &&
298 1.1 cgd (!(dungeon[row][col] & MONSTER))) {
299 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col));
300 1.1 cgd }
301 1.1 cgd return(1);
302 1.1 cgd }
303 1.1 cgd return(0);
304 1.1 cgd }
305 1.1 cgd
306 1.4 lukem boolean
307 1.1 cgd seek_gold(monster)
308 1.4 lukem object *monster;
309 1.1 cgd {
310 1.1 cgd short i, j, rn, s;
311 1.1 cgd
312 1.1 cgd if ((rn = get_room_number(monster->row, monster->col)) < 0) {
313 1.1 cgd return(0);
314 1.1 cgd }
315 1.1 cgd for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
316 1.1 cgd for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
317 1.1 cgd if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
318 1.1 cgd monster->m_flags |= CAN_FLIT;
319 1.1 cgd s = mon_can_go(monster, i, j);
320 1.1 cgd monster->m_flags &= (~CAN_FLIT);
321 1.1 cgd if (s) {
322 1.1 cgd move_mon_to(monster, i, j);
323 1.1 cgd monster->m_flags |= ASLEEP;
324 1.1 cgd monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
325 1.1 cgd return(1);
326 1.1 cgd }
327 1.1 cgd monster->m_flags &= (~SEEKS_GOLD);
328 1.1 cgd monster->m_flags |= CAN_FLIT;
329 1.1 cgd mv_1_monster(monster, i, j);
330 1.1 cgd monster->m_flags &= (~CAN_FLIT);
331 1.1 cgd monster->m_flags |= SEEKS_GOLD;
332 1.1 cgd return(1);
333 1.1 cgd }
334 1.1 cgd }
335 1.1 cgd }
336 1.1 cgd return(0);
337 1.1 cgd }
338 1.1 cgd
339 1.4 lukem boolean
340 1.1 cgd gold_at(row, col)
341 1.4 lukem short row, col;
342 1.1 cgd {
343 1.1 cgd if (dungeon[row][col] & OBJECT) {
344 1.1 cgd object *obj;
345 1.1 cgd
346 1.1 cgd if ((obj = object_at(&level_objects, row, col)) &&
347 1.1 cgd (obj->what_is == GOLD)) {
348 1.1 cgd return(1);
349 1.1 cgd }
350 1.1 cgd }
351 1.1 cgd return(0);
352 1.1 cgd }
353 1.1 cgd
354 1.4 lukem void
355 1.1 cgd check_gold_seeker(monster)
356 1.4 lukem object *monster;
357 1.1 cgd {
358 1.1 cgd monster->m_flags &= (~SEEKS_GOLD);
359 1.1 cgd }
360 1.1 cgd
361 1.4 lukem boolean
362 1.1 cgd check_imitator(monster)
363 1.4 lukem object *monster;
364 1.1 cgd {
365 1.1 cgd if (monster->m_flags & IMITATES) {
366 1.1 cgd wake_up(monster);
367 1.1 cgd if (!blind) {
368 1.1 cgd mvaddch(monster->row, monster->col,
369 1.1 cgd get_dungeon_char(monster->row, monster->col));
370 1.1 cgd check_message();
371 1.6 dholland messagef(1, "wait, that's a %s!", mon_name(monster));
372 1.1 cgd }
373 1.1 cgd return(1);
374 1.1 cgd }
375 1.1 cgd return(0);
376 1.1 cgd }
377 1.1 cgd
378 1.4 lukem boolean
379 1.1 cgd imitating(row, col)
380 1.4 lukem short row, col;
381 1.1 cgd {
382 1.1 cgd if (dungeon[row][col] & MONSTER) {
383 1.4 lukem object *monster;
384 1.1 cgd
385 1.4 lukem if ((monster = object_at(&level_monsters, row, col)) != NULL) {
386 1.1 cgd if (monster->m_flags & IMITATES) {
387 1.1 cgd return(1);
388 1.1 cgd }
389 1.1 cgd }
390 1.1 cgd }
391 1.1 cgd return(0);
392 1.1 cgd }
393 1.1 cgd
394 1.4 lukem void
395 1.1 cgd sting(monster)
396 1.4 lukem object *monster;
397 1.1 cgd {
398 1.1 cgd short sting_chance = 35;
399 1.1 cgd
400 1.1 cgd if ((rogue.str_current <= 3) || sustain_strength) {
401 1.1 cgd return;
402 1.1 cgd }
403 1.1 cgd sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
404 1.1 cgd
405 1.1 cgd if ((rogue.exp + ring_exp) > 8) {
406 1.1 cgd sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
407 1.1 cgd }
408 1.1 cgd if (rand_percent(sting_chance)) {
409 1.6 dholland messagef(0, "the %s's bite has weakened you",
410 1.6 dholland mon_name(monster));
411 1.1 cgd rogue.str_current--;
412 1.1 cgd print_stats(STAT_STRENGTH);
413 1.1 cgd }
414 1.1 cgd }
415 1.1 cgd
416 1.4 lukem void
417 1.1 cgd drop_level()
418 1.1 cgd {
419 1.1 cgd int hp;
420 1.1 cgd
421 1.1 cgd if (rand_percent(80) || (rogue.exp <= 5)) {
422 1.1 cgd return;
423 1.1 cgd }
424 1.1 cgd rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
425 1.1 cgd rogue.exp -= 2;
426 1.1 cgd hp = hp_raise();
427 1.1 cgd if ((rogue.hp_current -= hp) <= 0) {
428 1.1 cgd rogue.hp_current = 1;
429 1.1 cgd }
430 1.1 cgd if ((rogue.hp_max -= hp) <= 0) {
431 1.1 cgd rogue.hp_max = 1;
432 1.1 cgd }
433 1.1 cgd add_exp(1, 0);
434 1.1 cgd }
435 1.1 cgd
436 1.4 lukem void
437 1.1 cgd drain_life()
438 1.1 cgd {
439 1.1 cgd short n;
440 1.1 cgd
441 1.1 cgd if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
442 1.1 cgd return;
443 1.1 cgd }
444 1.1 cgd n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
445 1.1 cgd
446 1.1 cgd if ((n != 2) || (!sustain_strength)) {
447 1.6 dholland messagef(0, "you feel weaker");
448 1.1 cgd }
449 1.1 cgd if (n != 2) {
450 1.1 cgd rogue.hp_max--;
451 1.1 cgd rogue.hp_current--;
452 1.1 cgd less_hp++;
453 1.1 cgd }
454 1.1 cgd if (n != 1) {
455 1.1 cgd if ((rogue.str_current > 3) && (!sustain_strength)) {
456 1.1 cgd rogue.str_current--;
457 1.1 cgd if (coin_toss()) {
458 1.1 cgd rogue.str_max--;
459 1.1 cgd }
460 1.1 cgd }
461 1.1 cgd }
462 1.1 cgd print_stats((STAT_STRENGTH | STAT_HP));
463 1.1 cgd }
464 1.1 cgd
465 1.4 lukem boolean
466 1.1 cgd m_confuse(monster)
467 1.4 lukem object *monster;
468 1.1 cgd {
469 1.1 cgd if (!rogue_can_see(monster->row, monster->col)) {
470 1.1 cgd return(0);
471 1.1 cgd }
472 1.1 cgd if (rand_percent(45)) {
473 1.1 cgd monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
474 1.1 cgd return(0);
475 1.1 cgd }
476 1.1 cgd if (rand_percent(55)) {
477 1.1 cgd monster->m_flags &= (~CONFUSES);
478 1.7 dholland messagef(1, "the gaze of the %s has confused you",
479 1.6 dholland mon_name(monster));
480 1.1 cgd cnfs();
481 1.1 cgd return(1);
482 1.1 cgd }
483 1.1 cgd return(0);
484 1.1 cgd }
485 1.1 cgd
486 1.4 lukem boolean
487 1.1 cgd flame_broil(monster)
488 1.4 lukem object *monster;
489 1.1 cgd {
490 1.1 cgd short row, col, dir;
491 1.1 cgd
492 1.1 cgd if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
493 1.1 cgd return(0);
494 1.1 cgd }
495 1.1 cgd row = rogue.row - monster->row;
496 1.1 cgd col = rogue.col - monster->col;
497 1.1 cgd if (row < 0) {
498 1.1 cgd row = -row;
499 1.1 cgd }
500 1.1 cgd if (col < 0) {
501 1.1 cgd col = -col;
502 1.1 cgd }
503 1.1 cgd if (((row != 0) && (col != 0) && (row != col)) ||
504 1.1 cgd ((row > 7) || (col > 7))) {
505 1.1 cgd return(0);
506 1.1 cgd }
507 1.1 cgd dir = get_dir(monster->row, monster->col, row, col);
508 1.1 cgd bounce(FIRE, dir, monster->row, monster->col, 0);
509 1.1 cgd
510 1.1 cgd return(1);
511 1.1 cgd }
512 1.1 cgd
513 1.4 lukem int
514 1.1 cgd get_dir(srow, scol, drow, dcol)
515 1.4 lukem short srow, scol, drow, dcol;
516 1.1 cgd {
517 1.1 cgd if (srow == drow) {
518 1.1 cgd if (scol < dcol) {
519 1.1 cgd return(RIGHT);
520 1.1 cgd } else {
521 1.1 cgd return(LEFT);
522 1.1 cgd }
523 1.1 cgd }
524 1.1 cgd if (scol == dcol) {
525 1.1 cgd if (srow < drow) {
526 1.1 cgd return(DOWN);
527 1.1 cgd } else {
528 1.1 cgd return(UPWARD);
529 1.1 cgd }
530 1.1 cgd }
531 1.1 cgd if ((srow > drow) && (scol > dcol)) {
532 1.1 cgd return(UPLEFT);
533 1.1 cgd }
534 1.1 cgd if ((srow < drow) && (scol < dcol)) {
535 1.1 cgd return(DOWNRIGHT);
536 1.1 cgd }
537 1.1 cgd if ((srow < drow) && (scol > dcol)) {
538 1.1 cgd return(DOWNLEFT);
539 1.1 cgd }
540 1.1 cgd /*if ((srow > drow) && (scol < dcol)) {*/
541 1.1 cgd return(UPRIGHT);
542 1.1 cgd /*}*/
543 1.1 cgd }
544