spec_hit.c revision 1.8 1 1.8 dholland /* $NetBSD: spec_hit.c,v 1.8 2008/01/14 03:50:02 dholland Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.5 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 cgd * may be used to endorse or promote products derived from this software
20 1.1 cgd * without specific prior written permission.
21 1.1 cgd *
22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 cgd * SUCH DAMAGE.
33 1.1 cgd */
34 1.1 cgd
35 1.4 lukem #include <sys/cdefs.h>
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.8 dholland __RCSID("$NetBSD: spec_hit.c,v 1.8 2008/01/14 03:50:02 dholland Exp $");
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /*
45 1.1 cgd * special_hit.c
46 1.1 cgd *
47 1.1 cgd * This source herein may be modified and/or distributed by anybody who
48 1.1 cgd * so desires, with the following restrictions:
49 1.1 cgd * 1.) No portion of this notice shall be removed.
50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
52 1.1 cgd * gain or profit.
53 1.1 cgd *
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #include "rogue.h"
57 1.1 cgd
58 1.8 dholland static void disappear(object *);
59 1.8 dholland static void drain_life(void);
60 1.8 dholland static void drop_level(void);
61 1.8 dholland static void freeze(object *);
62 1.8 dholland static int get_dir(short, short, short, short);
63 1.8 dholland static boolean gold_at(short, short);
64 1.8 dholland static void steal_gold(object *);
65 1.8 dholland static void steal_item(object *);
66 1.8 dholland static void sting(object *);
67 1.8 dholland static boolean try_to_cough(short, short, object *);
68 1.8 dholland
69 1.1 cgd short less_hp = 0;
70 1.1 cgd boolean being_held;
71 1.1 cgd
72 1.4 lukem void
73 1.8 dholland special_hit(object *monster)
74 1.1 cgd {
75 1.1 cgd if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
76 1.1 cgd return;
77 1.1 cgd }
78 1.1 cgd if (monster->m_flags & RUSTS) {
79 1.1 cgd rust(monster);
80 1.1 cgd }
81 1.1 cgd if ((monster->m_flags & HOLDS) && !levitate) {
82 1.1 cgd being_held = 1;
83 1.1 cgd }
84 1.1 cgd if (monster->m_flags & FREEZES) {
85 1.1 cgd freeze(monster);
86 1.1 cgd }
87 1.1 cgd if (monster->m_flags & STINGS) {
88 1.1 cgd sting(monster);
89 1.1 cgd }
90 1.1 cgd if (monster->m_flags & DRAINS_LIFE) {
91 1.1 cgd drain_life();
92 1.1 cgd }
93 1.1 cgd if (monster->m_flags & DROPS_LEVEL) {
94 1.1 cgd drop_level();
95 1.1 cgd }
96 1.1 cgd if (monster->m_flags & STEALS_GOLD) {
97 1.1 cgd steal_gold(monster);
98 1.1 cgd } else if (monster->m_flags & STEALS_ITEM) {
99 1.1 cgd steal_item(monster);
100 1.1 cgd }
101 1.1 cgd }
102 1.1 cgd
103 1.4 lukem void
104 1.8 dholland rust(object *monster)
105 1.1 cgd {
106 1.1 cgd if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
107 1.1 cgd (rogue.armor->which_kind == LEATHER)) {
108 1.1 cgd return;
109 1.1 cgd }
110 1.1 cgd if ((rogue.armor->is_protected) || maintain_armor) {
111 1.1 cgd if (monster && (!(monster->m_flags & RUST_VANISHED))) {
112 1.6 dholland messagef(0, "the rust vanishes instantly");
113 1.1 cgd monster->m_flags |= RUST_VANISHED;
114 1.1 cgd }
115 1.1 cgd } else {
116 1.1 cgd rogue.armor->d_enchant--;
117 1.6 dholland messagef(0, "your armor weakens");
118 1.1 cgd print_stats(STAT_ARMOR);
119 1.1 cgd }
120 1.1 cgd }
121 1.1 cgd
122 1.4 lukem void
123 1.8 dholland freeze(object *monster)
124 1.1 cgd {
125 1.1 cgd short freeze_percent = 99;
126 1.1 cgd short i, n;
127 1.1 cgd
128 1.1 cgd if (rand_percent(12)) {
129 1.1 cgd return;
130 1.1 cgd }
131 1.1 cgd freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
132 1.1 cgd freeze_percent -= ((rogue.exp + ring_exp) * 4);
133 1.1 cgd freeze_percent -= (get_armor_class(rogue.armor) * 5);
134 1.1 cgd freeze_percent -= (rogue.hp_max / 3);
135 1.1 cgd
136 1.1 cgd if (freeze_percent > 10) {
137 1.1 cgd monster->m_flags |= FREEZING_ROGUE;
138 1.6 dholland messagef(1, "you are frozen");
139 1.1 cgd
140 1.1 cgd n = get_rand(4, 8);
141 1.1 cgd for (i = 0; i < n; i++) {
142 1.1 cgd mv_mons();
143 1.1 cgd }
144 1.1 cgd if (rand_percent(freeze_percent)) {
145 1.1 cgd for (i = 0; i < 50; i++) {
146 1.1 cgd mv_mons();
147 1.1 cgd }
148 1.8 dholland killed_by(NULL, HYPOTHERMIA);
149 1.1 cgd }
150 1.6 dholland messagef(1, you_can_move_again);
151 1.1 cgd monster->m_flags &= (~FREEZING_ROGUE);
152 1.1 cgd }
153 1.1 cgd }
154 1.1 cgd
155 1.4 lukem void
156 1.8 dholland steal_gold(object *monster)
157 1.1 cgd {
158 1.1 cgd int amount;
159 1.1 cgd
160 1.1 cgd if ((rogue.gold <= 0) || rand_percent(10)) {
161 1.1 cgd return;
162 1.1 cgd }
163 1.1 cgd
164 1.1 cgd amount = get_rand((cur_level * 10), (cur_level * 30));
165 1.1 cgd
166 1.1 cgd if (amount > rogue.gold) {
167 1.1 cgd amount = rogue.gold;
168 1.1 cgd }
169 1.1 cgd rogue.gold -= amount;
170 1.6 dholland messagef(0, "your purse feels lighter");
171 1.1 cgd print_stats(STAT_GOLD);
172 1.1 cgd disappear(monster);
173 1.1 cgd }
174 1.1 cgd
175 1.4 lukem void
176 1.8 dholland steal_item(object *monster)
177 1.1 cgd {
178 1.1 cgd object *obj;
179 1.4 lukem short i, n, t = 0;
180 1.1 cgd char desc[80];
181 1.1 cgd boolean has_something = 0;
182 1.1 cgd
183 1.1 cgd if (rand_percent(15)) {
184 1.1 cgd return;
185 1.1 cgd }
186 1.1 cgd obj = rogue.pack.next_object;
187 1.1 cgd
188 1.1 cgd if (!obj) {
189 1.1 cgd goto DSPR;
190 1.1 cgd }
191 1.1 cgd while (obj) {
192 1.1 cgd if (!(obj->in_use_flags & BEING_USED)) {
193 1.1 cgd has_something = 1;
194 1.1 cgd break;
195 1.1 cgd }
196 1.1 cgd obj = obj->next_object;
197 1.1 cgd }
198 1.1 cgd if (!has_something) {
199 1.1 cgd goto DSPR;
200 1.1 cgd }
201 1.1 cgd n = get_rand(0, MAX_PACK_COUNT);
202 1.1 cgd obj = rogue.pack.next_object;
203 1.1 cgd
204 1.1 cgd for (i = 0; i <= n; i++) {
205 1.1 cgd obj = obj->next_object;
206 1.1 cgd while ((!obj) || (obj->in_use_flags & BEING_USED)) {
207 1.1 cgd if (!obj) {
208 1.1 cgd obj = rogue.pack.next_object;
209 1.1 cgd } else {
210 1.1 cgd obj = obj->next_object;
211 1.1 cgd }
212 1.1 cgd }
213 1.1 cgd }
214 1.1 cgd if (obj->what_is != WEAPON) {
215 1.1 cgd t = obj->quantity;
216 1.1 cgd obj->quantity = 1;
217 1.1 cgd }
218 1.6 dholland get_desc(obj, desc, sizeof(desc));
219 1.6 dholland messagef(0, "she stole %s", desc);
220 1.1 cgd
221 1.1 cgd obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
222 1.1 cgd
223 1.1 cgd vanish(obj, 0, &rogue.pack);
224 1.1 cgd DSPR:
225 1.1 cgd disappear(monster);
226 1.1 cgd }
227 1.1 cgd
228 1.8 dholland static void
229 1.8 dholland disappear(object *monster)
230 1.1 cgd {
231 1.1 cgd short row, col;
232 1.1 cgd
233 1.1 cgd row = monster->row;
234 1.1 cgd col = monster->col;
235 1.1 cgd
236 1.1 cgd dungeon[row][col] &= ~MONSTER;
237 1.1 cgd if (rogue_can_see(row, col)) {
238 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col));
239 1.1 cgd }
240 1.1 cgd take_from_pack(monster, &level_monsters);
241 1.1 cgd free_object(monster);
242 1.1 cgd mon_disappeared = 1;
243 1.1 cgd }
244 1.1 cgd
245 1.4 lukem void
246 1.8 dholland cough_up(object *monster)
247 1.1 cgd {
248 1.1 cgd object *obj;
249 1.1 cgd short row, col, i, n;
250 1.1 cgd
251 1.1 cgd if (cur_level < max_level) {
252 1.1 cgd return;
253 1.1 cgd }
254 1.1 cgd
255 1.1 cgd if (monster->m_flags & STEALS_GOLD) {
256 1.1 cgd obj = alloc_object();
257 1.1 cgd obj->what_is = GOLD;
258 1.1 cgd obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
259 1.1 cgd } else {
260 1.7 dholland if (!rand_percent((int)monster->drop_percent)) {
261 1.1 cgd return;
262 1.1 cgd }
263 1.1 cgd obj = gr_object();
264 1.1 cgd }
265 1.1 cgd row = monster->row;
266 1.1 cgd col = monster->col;
267 1.1 cgd
268 1.1 cgd for (n = 0; n <= 5; n++) {
269 1.1 cgd for (i = -n; i <= n; i++) {
270 1.1 cgd if (try_to_cough(row+n, col+i, obj)) {
271 1.1 cgd return;
272 1.1 cgd }
273 1.1 cgd if (try_to_cough(row-n, col+i, obj)) {
274 1.1 cgd return;
275 1.1 cgd }
276 1.1 cgd }
277 1.1 cgd for (i = -n; i <= n; i++) {
278 1.1 cgd if (try_to_cough(row+i, col-n, obj)) {
279 1.1 cgd return;
280 1.1 cgd }
281 1.1 cgd if (try_to_cough(row+i, col+n, obj)) {
282 1.1 cgd return;
283 1.1 cgd }
284 1.1 cgd }
285 1.1 cgd }
286 1.1 cgd free_object(obj);
287 1.1 cgd }
288 1.1 cgd
289 1.8 dholland static boolean
290 1.8 dholland try_to_cough(short row, short col, object *obj)
291 1.1 cgd {
292 1.4 lukem if ((row < MIN_ROW) ||
293 1.4 lukem (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
294 1.1 cgd return(0);
295 1.1 cgd }
296 1.1 cgd if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
297 1.1 cgd (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
298 1.1 cgd place_at(obj, row, col);
299 1.1 cgd if (((row != rogue.row) || (col != rogue.col)) &&
300 1.1 cgd (!(dungeon[row][col] & MONSTER))) {
301 1.1 cgd mvaddch(row, col, get_dungeon_char(row, col));
302 1.1 cgd }
303 1.1 cgd return(1);
304 1.1 cgd }
305 1.1 cgd return(0);
306 1.1 cgd }
307 1.1 cgd
308 1.4 lukem boolean
309 1.8 dholland seek_gold(object *monster)
310 1.1 cgd {
311 1.1 cgd short i, j, rn, s;
312 1.1 cgd
313 1.1 cgd if ((rn = get_room_number(monster->row, monster->col)) < 0) {
314 1.1 cgd return(0);
315 1.1 cgd }
316 1.1 cgd for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
317 1.1 cgd for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
318 1.1 cgd if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
319 1.1 cgd monster->m_flags |= CAN_FLIT;
320 1.1 cgd s = mon_can_go(monster, i, j);
321 1.1 cgd monster->m_flags &= (~CAN_FLIT);
322 1.1 cgd if (s) {
323 1.1 cgd move_mon_to(monster, i, j);
324 1.1 cgd monster->m_flags |= ASLEEP;
325 1.1 cgd monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
326 1.1 cgd return(1);
327 1.1 cgd }
328 1.1 cgd monster->m_flags &= (~SEEKS_GOLD);
329 1.1 cgd monster->m_flags |= CAN_FLIT;
330 1.1 cgd mv_1_monster(monster, i, j);
331 1.1 cgd monster->m_flags &= (~CAN_FLIT);
332 1.1 cgd monster->m_flags |= SEEKS_GOLD;
333 1.1 cgd return(1);
334 1.1 cgd }
335 1.1 cgd }
336 1.1 cgd }
337 1.1 cgd return(0);
338 1.1 cgd }
339 1.1 cgd
340 1.8 dholland static boolean
341 1.8 dholland gold_at(short row, short col)
342 1.1 cgd {
343 1.1 cgd if (dungeon[row][col] & OBJECT) {
344 1.1 cgd object *obj;
345 1.1 cgd
346 1.1 cgd if ((obj = object_at(&level_objects, row, col)) &&
347 1.1 cgd (obj->what_is == GOLD)) {
348 1.1 cgd return(1);
349 1.1 cgd }
350 1.1 cgd }
351 1.1 cgd return(0);
352 1.1 cgd }
353 1.1 cgd
354 1.4 lukem void
355 1.8 dholland check_gold_seeker(object *monster)
356 1.1 cgd {
357 1.1 cgd monster->m_flags &= (~SEEKS_GOLD);
358 1.1 cgd }
359 1.1 cgd
360 1.4 lukem boolean
361 1.8 dholland check_imitator(object *monster)
362 1.1 cgd {
363 1.1 cgd if (monster->m_flags & IMITATES) {
364 1.1 cgd wake_up(monster);
365 1.1 cgd if (!blind) {
366 1.1 cgd mvaddch(monster->row, monster->col,
367 1.1 cgd get_dungeon_char(monster->row, monster->col));
368 1.1 cgd check_message();
369 1.6 dholland messagef(1, "wait, that's a %s!", mon_name(monster));
370 1.1 cgd }
371 1.1 cgd return(1);
372 1.1 cgd }
373 1.1 cgd return(0);
374 1.1 cgd }
375 1.1 cgd
376 1.4 lukem boolean
377 1.8 dholland imitating(short row, short col)
378 1.1 cgd {
379 1.1 cgd if (dungeon[row][col] & MONSTER) {
380 1.4 lukem object *monster;
381 1.1 cgd
382 1.4 lukem if ((monster = object_at(&level_monsters, row, col)) != NULL) {
383 1.1 cgd if (monster->m_flags & IMITATES) {
384 1.1 cgd return(1);
385 1.1 cgd }
386 1.1 cgd }
387 1.1 cgd }
388 1.1 cgd return(0);
389 1.1 cgd }
390 1.1 cgd
391 1.8 dholland static void
392 1.8 dholland sting(object *monster)
393 1.1 cgd {
394 1.1 cgd short sting_chance = 35;
395 1.1 cgd
396 1.1 cgd if ((rogue.str_current <= 3) || sustain_strength) {
397 1.1 cgd return;
398 1.1 cgd }
399 1.1 cgd sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
400 1.1 cgd
401 1.1 cgd if ((rogue.exp + ring_exp) > 8) {
402 1.1 cgd sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
403 1.1 cgd }
404 1.1 cgd if (rand_percent(sting_chance)) {
405 1.6 dholland messagef(0, "the %s's bite has weakened you",
406 1.6 dholland mon_name(monster));
407 1.1 cgd rogue.str_current--;
408 1.1 cgd print_stats(STAT_STRENGTH);
409 1.1 cgd }
410 1.1 cgd }
411 1.1 cgd
412 1.8 dholland static void
413 1.8 dholland drop_level(void)
414 1.1 cgd {
415 1.1 cgd int hp;
416 1.1 cgd
417 1.1 cgd if (rand_percent(80) || (rogue.exp <= 5)) {
418 1.1 cgd return;
419 1.1 cgd }
420 1.1 cgd rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
421 1.1 cgd rogue.exp -= 2;
422 1.1 cgd hp = hp_raise();
423 1.1 cgd if ((rogue.hp_current -= hp) <= 0) {
424 1.1 cgd rogue.hp_current = 1;
425 1.1 cgd }
426 1.1 cgd if ((rogue.hp_max -= hp) <= 0) {
427 1.1 cgd rogue.hp_max = 1;
428 1.1 cgd }
429 1.1 cgd add_exp(1, 0);
430 1.1 cgd }
431 1.1 cgd
432 1.4 lukem void
433 1.8 dholland drain_life(void)
434 1.1 cgd {
435 1.1 cgd short n;
436 1.1 cgd
437 1.1 cgd if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
438 1.1 cgd return;
439 1.1 cgd }
440 1.1 cgd n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
441 1.1 cgd
442 1.1 cgd if ((n != 2) || (!sustain_strength)) {
443 1.6 dholland messagef(0, "you feel weaker");
444 1.1 cgd }
445 1.1 cgd if (n != 2) {
446 1.1 cgd rogue.hp_max--;
447 1.1 cgd rogue.hp_current--;
448 1.1 cgd less_hp++;
449 1.1 cgd }
450 1.1 cgd if (n != 1) {
451 1.1 cgd if ((rogue.str_current > 3) && (!sustain_strength)) {
452 1.1 cgd rogue.str_current--;
453 1.1 cgd if (coin_toss()) {
454 1.1 cgd rogue.str_max--;
455 1.1 cgd }
456 1.1 cgd }
457 1.1 cgd }
458 1.1 cgd print_stats((STAT_STRENGTH | STAT_HP));
459 1.1 cgd }
460 1.1 cgd
461 1.4 lukem boolean
462 1.8 dholland m_confuse(object *monster)
463 1.1 cgd {
464 1.1 cgd if (!rogue_can_see(monster->row, monster->col)) {
465 1.1 cgd return(0);
466 1.1 cgd }
467 1.1 cgd if (rand_percent(45)) {
468 1.1 cgd monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
469 1.1 cgd return(0);
470 1.1 cgd }
471 1.1 cgd if (rand_percent(55)) {
472 1.1 cgd monster->m_flags &= (~CONFUSES);
473 1.7 dholland messagef(1, "the gaze of the %s has confused you",
474 1.6 dholland mon_name(monster));
475 1.1 cgd cnfs();
476 1.1 cgd return(1);
477 1.1 cgd }
478 1.1 cgd return(0);
479 1.1 cgd }
480 1.1 cgd
481 1.4 lukem boolean
482 1.8 dholland flame_broil(object *monster)
483 1.1 cgd {
484 1.1 cgd short row, col, dir;
485 1.1 cgd
486 1.1 cgd if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
487 1.1 cgd return(0);
488 1.1 cgd }
489 1.1 cgd row = rogue.row - monster->row;
490 1.1 cgd col = rogue.col - monster->col;
491 1.1 cgd if (row < 0) {
492 1.1 cgd row = -row;
493 1.1 cgd }
494 1.1 cgd if (col < 0) {
495 1.1 cgd col = -col;
496 1.1 cgd }
497 1.1 cgd if (((row != 0) && (col != 0) && (row != col)) ||
498 1.1 cgd ((row > 7) || (col > 7))) {
499 1.1 cgd return(0);
500 1.1 cgd }
501 1.1 cgd dir = get_dir(monster->row, monster->col, row, col);
502 1.1 cgd bounce(FIRE, dir, monster->row, monster->col, 0);
503 1.1 cgd
504 1.1 cgd return(1);
505 1.1 cgd }
506 1.1 cgd
507 1.8 dholland static int
508 1.8 dholland get_dir(short srow, short scol, short drow, short dcol)
509 1.1 cgd {
510 1.1 cgd if (srow == drow) {
511 1.1 cgd if (scol < dcol) {
512 1.1 cgd return(RIGHT);
513 1.1 cgd } else {
514 1.1 cgd return(LEFT);
515 1.1 cgd }
516 1.1 cgd }
517 1.1 cgd if (scol == dcol) {
518 1.1 cgd if (srow < drow) {
519 1.1 cgd return(DOWN);
520 1.1 cgd } else {
521 1.1 cgd return(UPWARD);
522 1.1 cgd }
523 1.1 cgd }
524 1.1 cgd if ((srow > drow) && (scol > dcol)) {
525 1.1 cgd return(UPLEFT);
526 1.1 cgd }
527 1.1 cgd if ((srow < drow) && (scol < dcol)) {
528 1.1 cgd return(DOWNRIGHT);
529 1.1 cgd }
530 1.1 cgd if ((srow < drow) && (scol > dcol)) {
531 1.1 cgd return(DOWNLEFT);
532 1.1 cgd }
533 1.1 cgd /*if ((srow > drow) && (scol < dcol)) {*/
534 1.1 cgd return(UPRIGHT);
535 1.1 cgd /*}*/
536 1.1 cgd }
537