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spec_hit.c revision 1.3
      1 /*	$NetBSD: spec_hit.c,v 1.3 1995/04/22 10:28:29 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. All advertising materials mentioning features or use of this software
     19  *    must display the following acknowledgement:
     20  *	This product includes software developed by the University of
     21  *	California, Berkeley and its contributors.
     22  * 4. Neither the name of the University nor the names of its contributors
     23  *    may be used to endorse or promote products derived from this software
     24  *    without specific prior written permission.
     25  *
     26  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  * SUCH DAMAGE.
     37  */
     38 
     39 #ifndef lint
     40 #if 0
     41 static char sccsid[] = "@(#)spec_hit.c	8.1 (Berkeley) 5/31/93";
     42 #else
     43 static char rcsid[] = "$NetBSD: spec_hit.c,v 1.3 1995/04/22 10:28:29 cgd Exp $";
     44 #endif
     45 #endif /* not lint */
     46 
     47 /*
     48  * special_hit.c
     49  *
     50  * This source herein may be modified and/or distributed by anybody who
     51  * so desires, with the following restrictions:
     52  *    1.)  No portion of this notice shall be removed.
     53  *    2.)  Credit shall not be taken for the creation of this source.
     54  *    3.)  This code is not to be traded, sold, or used for personal
     55  *         gain or profit.
     56  *
     57  */
     58 
     59 #include "rogue.h"
     60 
     61 short less_hp = 0;
     62 boolean being_held;
     63 
     64 extern short cur_level, max_level, blind, levitate, ring_exp;
     65 extern long level_points[];
     66 extern boolean detect_monster, mon_disappeared;
     67 extern boolean sustain_strength, maintain_armor;
     68 extern char *you_can_move_again;
     69 
     70 special_hit(monster)
     71 object *monster;
     72 {
     73 	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
     74 		return;
     75 	}
     76 	if (monster->m_flags & RUSTS) {
     77 		rust(monster);
     78 	}
     79 	if ((monster->m_flags & HOLDS) && !levitate) {
     80 		being_held = 1;
     81 	}
     82 	if (monster->m_flags & FREEZES) {
     83 		freeze(monster);
     84 	}
     85 	if (monster->m_flags & STINGS) {
     86 		sting(monster);
     87 	}
     88 	if (monster->m_flags & DRAINS_LIFE) {
     89 		drain_life();
     90 	}
     91 	if (monster->m_flags & DROPS_LEVEL) {
     92 		drop_level();
     93 	}
     94 	if (monster->m_flags & STEALS_GOLD) {
     95 		steal_gold(monster);
     96 	} else if (monster->m_flags & STEALS_ITEM) {
     97 		steal_item(monster);
     98 	}
     99 }
    100 
    101 rust(monster)
    102 object *monster;
    103 {
    104 	if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
    105 		(rogue.armor->which_kind == LEATHER)) {
    106 		return;
    107 	}
    108 	if ((rogue.armor->is_protected) || maintain_armor) {
    109 		if (monster && (!(monster->m_flags & RUST_VANISHED))) {
    110 			message("the rust vanishes instantly", 0);
    111 			monster->m_flags |= RUST_VANISHED;
    112 		}
    113 	} else {
    114 		rogue.armor->d_enchant--;
    115 		message("your armor weakens", 0);
    116 		print_stats(STAT_ARMOR);
    117 	}
    118 }
    119 
    120 freeze(monster)
    121 object *monster;
    122 {
    123 	short freeze_percent = 99;
    124 	short i, n;
    125 
    126 	if (rand_percent(12)) {
    127 		return;
    128 	}
    129 	freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
    130 	freeze_percent -= ((rogue.exp + ring_exp) * 4);
    131 	freeze_percent -= (get_armor_class(rogue.armor) * 5);
    132 	freeze_percent -= (rogue.hp_max / 3);
    133 
    134 	if (freeze_percent > 10) {
    135 		monster->m_flags |= FREEZING_ROGUE;
    136 		message("you are frozen", 1);
    137 
    138 		n = get_rand(4, 8);
    139 		for (i = 0; i < n; i++) {
    140 			mv_mons();
    141 		}
    142 		if (rand_percent(freeze_percent)) {
    143 			for (i = 0; i < 50; i++) {
    144 				mv_mons();
    145 			}
    146 			killed_by((object *)0, HYPOTHERMIA);
    147 		}
    148 		message(you_can_move_again, 1);
    149 		monster->m_flags &= (~FREEZING_ROGUE);
    150 	}
    151 }
    152 
    153 steal_gold(monster)
    154 object *monster;
    155 {
    156 	int amount;
    157 
    158 	if ((rogue.gold <= 0) || rand_percent(10)) {
    159 		return;
    160 	}
    161 
    162 	amount = get_rand((cur_level * 10), (cur_level * 30));
    163 
    164 	if (amount > rogue.gold) {
    165 		amount = rogue.gold;
    166 	}
    167 	rogue.gold -= amount;
    168 	message("your purse feels lighter", 0);
    169 	print_stats(STAT_GOLD);
    170 	disappear(monster);
    171 }
    172 
    173 steal_item(monster)
    174 object *monster;
    175 {
    176 	object *obj;
    177 	short i, n, t;
    178 	char desc[80];
    179 	boolean has_something = 0;
    180 
    181 	if (rand_percent(15)) {
    182 		return;
    183 	}
    184 	obj = rogue.pack.next_object;
    185 
    186 	if (!obj) {
    187 		goto DSPR;
    188 	}
    189 	while (obj) {
    190 		if (!(obj->in_use_flags & BEING_USED)) {
    191 			has_something = 1;
    192 			break;
    193 		}
    194 		obj = obj->next_object;
    195 	}
    196 	if (!has_something) {
    197 		goto DSPR;
    198 	}
    199 	n = get_rand(0, MAX_PACK_COUNT);
    200 	obj = rogue.pack.next_object;
    201 
    202 	for (i = 0; i <= n; i++) {
    203 		obj = obj->next_object;
    204 		while ((!obj) || (obj->in_use_flags & BEING_USED)) {
    205 			if (!obj) {
    206 				obj = rogue.pack.next_object;
    207 			} else {
    208 				obj = obj->next_object;
    209 			}
    210 		}
    211 	}
    212 	(void) strcpy(desc, "she stole ");
    213 	if (obj->what_is != WEAPON) {
    214 		t = obj->quantity;
    215 		obj->quantity = 1;
    216 	}
    217 	get_desc(obj, desc+10);
    218 	message(desc, 0);
    219 
    220 	obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
    221 
    222 	vanish(obj, 0, &rogue.pack);
    223 DSPR:
    224 	disappear(monster);
    225 }
    226 
    227 disappear(monster)
    228 object *monster;
    229 {
    230 	short row, col;
    231 
    232 	row = monster->row;
    233 	col = monster->col;
    234 
    235 	dungeon[row][col] &= ~MONSTER;
    236 	if (rogue_can_see(row, col)) {
    237 		mvaddch(row, col, get_dungeon_char(row, col));
    238 	}
    239 	take_from_pack(monster, &level_monsters);
    240 	free_object(monster);
    241 	mon_disappeared = 1;
    242 }
    243 
    244 cough_up(monster)
    245 object *monster;
    246 {
    247 	object *obj;
    248 	short row, col, i, n;
    249 
    250 	if (cur_level < max_level) {
    251 		return;
    252 	}
    253 
    254 	if (monster->m_flags & STEALS_GOLD) {
    255 		obj = alloc_object();
    256 		obj->what_is = GOLD;
    257 		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
    258 	} else {
    259 		if (!rand_percent((int) monster->drop_percent)) {
    260 			return;
    261 		}
    262 		obj = gr_object();
    263 	}
    264 	row = monster->row;
    265 	col = monster->col;
    266 
    267 	for (n = 0; n <= 5; n++) {
    268 		for (i = -n; i <= n; i++) {
    269 			if (try_to_cough(row+n, col+i, obj)) {
    270 				return;
    271 			}
    272 			if (try_to_cough(row-n, col+i, obj)) {
    273 				return;
    274 			}
    275 		}
    276 		for (i = -n; i <= n; i++) {
    277 			if (try_to_cough(row+i, col-n, obj)) {
    278 				return;
    279 			}
    280 			if (try_to_cough(row+i, col+n, obj)) {
    281 				return;
    282 			}
    283 		}
    284 	}
    285 	free_object(obj);
    286 }
    287 
    288 try_to_cough(row, col, obj)
    289 short row, col;
    290 object *obj;
    291 {
    292 	if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
    293 		return(0);
    294 	}
    295 	if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
    296 		(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
    297 		place_at(obj, row, col);
    298 		if (((row != rogue.row) || (col != rogue.col)) &&
    299 			(!(dungeon[row][col] & MONSTER))) {
    300 			mvaddch(row, col, get_dungeon_char(row, col));
    301 		}
    302 		return(1);
    303 	}
    304 	return(0);
    305 }
    306 
    307 seek_gold(monster)
    308 object *monster;
    309 {
    310 	short i, j, rn, s;
    311 
    312 	if ((rn = get_room_number(monster->row, monster->col)) < 0) {
    313 		return(0);
    314 	}
    315 	for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
    316 		for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
    317 			if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
    318 				monster->m_flags |= CAN_FLIT;
    319 				s = mon_can_go(monster, i, j);
    320 				monster->m_flags &= (~CAN_FLIT);
    321 				if (s) {
    322 					move_mon_to(monster, i, j);
    323 					monster->m_flags |= ASLEEP;
    324 					monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
    325 					return(1);
    326 				}
    327 				monster->m_flags &= (~SEEKS_GOLD);
    328 				monster->m_flags |= CAN_FLIT;
    329 				mv_1_monster(monster, i, j);
    330 				monster->m_flags &= (~CAN_FLIT);
    331 				monster->m_flags |= SEEKS_GOLD;
    332 				return(1);
    333 			}
    334 		}
    335 	}
    336 	return(0);
    337 }
    338 
    339 gold_at(row, col)
    340 short row, col;
    341 {
    342 	if (dungeon[row][col] & OBJECT) {
    343 		object *obj;
    344 
    345 		if ((obj = object_at(&level_objects, row, col)) &&
    346 				(obj->what_is == GOLD)) {
    347 			return(1);
    348 		}
    349 	}
    350 	return(0);
    351 }
    352 
    353 check_gold_seeker(monster)
    354 object *monster;
    355 {
    356 	monster->m_flags &= (~SEEKS_GOLD);
    357 }
    358 
    359 check_imitator(monster)
    360 object *monster;
    361 {
    362 	char msg[80];
    363 
    364 	if (monster->m_flags & IMITATES) {
    365 		wake_up(monster);
    366 		if (!blind) {
    367 			mvaddch(monster->row, monster->col,
    368 					get_dungeon_char(monster->row, monster->col));
    369 			check_message();
    370 			sprintf(msg, "wait, that's a %s!", mon_name(monster));
    371 			message(msg, 1);
    372 		}
    373 		return(1);
    374 	}
    375 	return(0);
    376 }
    377 
    378 imitating(row, col)
    379 register short row, col;
    380 {
    381 	if (dungeon[row][col] & MONSTER) {
    382 		object *object_at(), *monster;
    383 
    384 		if (monster = object_at(&level_monsters, row, col)) {
    385 			if (monster->m_flags & IMITATES) {
    386 				return(1);
    387 			}
    388 		}
    389 	}
    390 	return(0);
    391 }
    392 
    393 sting(monster)
    394 object *monster;
    395 {
    396 	short sting_chance = 35;
    397 	char msg[80];
    398 
    399 	if ((rogue.str_current <= 3) || sustain_strength) {
    400 		return;
    401 	}
    402 	sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
    403 
    404 	if ((rogue.exp + ring_exp) > 8) {
    405 		sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
    406 	}
    407 	if (rand_percent(sting_chance)) {
    408 		sprintf(msg, "the %s's bite has weakened you",
    409 		mon_name(monster));
    410 		message(msg, 0);
    411 		rogue.str_current--;
    412 		print_stats(STAT_STRENGTH);
    413 	}
    414 }
    415 
    416 drop_level()
    417 {
    418 	int hp;
    419 
    420 	if (rand_percent(80) || (rogue.exp <= 5)) {
    421 		return;
    422 	}
    423 	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
    424 	rogue.exp -= 2;
    425 	hp = hp_raise();
    426 	if ((rogue.hp_current -= hp) <= 0) {
    427 		rogue.hp_current = 1;
    428 	}
    429 	if ((rogue.hp_max -= hp) <= 0) {
    430 		rogue.hp_max = 1;
    431 	}
    432 	add_exp(1, 0);
    433 }
    434 
    435 drain_life()
    436 {
    437 	short n;
    438 
    439 	if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
    440 		return;
    441 	}
    442 	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */
    443 
    444 	if ((n != 2) || (!sustain_strength)) {
    445 		message("you feel weaker", 0);
    446 	}
    447 	if (n != 2) {
    448 		rogue.hp_max--;
    449 		rogue.hp_current--;
    450 		less_hp++;
    451 	}
    452 	if (n != 1) {
    453 		if ((rogue.str_current > 3) && (!sustain_strength)) {
    454 			rogue.str_current--;
    455 			if (coin_toss()) {
    456 				rogue.str_max--;
    457 			}
    458 		}
    459 	}
    460 	print_stats((STAT_STRENGTH | STAT_HP));
    461 }
    462 
    463 m_confuse(monster)
    464 object *monster;
    465 {
    466 	char msg[80];
    467 
    468 	if (!rogue_can_see(monster->row, monster->col)) {
    469 		return(0);
    470 	}
    471 	if (rand_percent(45)) {
    472 		monster->m_flags &= (~CONFUSES);	/* will not confuse the rogue */
    473 		return(0);
    474 	}
    475 	if (rand_percent(55)) {
    476 		monster->m_flags &= (~CONFUSES);
    477 		sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
    478 		message(msg, 1);
    479 		cnfs();
    480 		return(1);
    481 	}
    482 	return(0);
    483 }
    484 
    485 flame_broil(monster)
    486 object *monster;
    487 {
    488 	short row, col, dir;
    489 
    490 	if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
    491 		return(0);
    492 	}
    493 	row = rogue.row - monster->row;
    494 	col = rogue.col - monster->col;
    495 	if (row < 0) {
    496 		row = -row;
    497 	}
    498 	if (col < 0) {
    499 		col = -col;
    500 	}
    501 	if (((row != 0) && (col != 0) && (row != col)) ||
    502 		((row > 7) || (col > 7))) {
    503 		return(0);
    504 	}
    505 	dir = get_dir(monster->row, monster->col, row, col);
    506 	bounce(FIRE, dir, monster->row, monster->col, 0);
    507 
    508 	return(1);
    509 }
    510 
    511 get_dir(srow, scol, drow, dcol)
    512 short srow, scol, drow, dcol;
    513 {
    514 	if (srow == drow) {
    515 		if (scol < dcol) {
    516 			return(RIGHT);
    517 		} else {
    518 			return(LEFT);
    519 		}
    520 	}
    521 	if (scol == dcol) {
    522 		if (srow < drow) {
    523 			return(DOWN);
    524 		} else {
    525 			return(UPWARD);
    526 		}
    527 	}
    528 	if ((srow > drow) && (scol > dcol)) {
    529 		return(UPLEFT);
    530 	}
    531 	if ((srow < drow) && (scol < dcol)) {
    532 		return(DOWNRIGHT);
    533 	}
    534 	if ((srow < drow) && (scol > dcol)) {
    535 		return(DOWNLEFT);
    536 	}
    537 	/*if ((srow > drow) && (scol < dcol)) {*/
    538 		return(UPRIGHT);
    539 	/*}*/
    540 }
    541