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spec_hit.c revision 1.4
      1 /*	$NetBSD: spec_hit.c,v 1.4 1997/10/12 11:46:04 lukem Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. All advertising materials mentioning features or use of this software
     19  *    must display the following acknowledgement:
     20  *	This product includes software developed by the University of
     21  *	California, Berkeley and its contributors.
     22  * 4. Neither the name of the University nor the names of its contributors
     23  *    may be used to endorse or promote products derived from this software
     24  *    without specific prior written permission.
     25  *
     26  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  * SUCH DAMAGE.
     37  */
     38 
     39 #include <sys/cdefs.h>
     40 #ifndef lint
     41 #if 0
     42 static char sccsid[] = "@(#)spec_hit.c	8.1 (Berkeley) 5/31/93";
     43 #else
     44 __RCSID("$NetBSD: spec_hit.c,v 1.4 1997/10/12 11:46:04 lukem Exp $");
     45 #endif
     46 #endif /* not lint */
     47 
     48 /*
     49  * special_hit.c
     50  *
     51  * This source herein may be modified and/or distributed by anybody who
     52  * so desires, with the following restrictions:
     53  *    1.)  No portion of this notice shall be removed.
     54  *    2.)  Credit shall not be taken for the creation of this source.
     55  *    3.)  This code is not to be traded, sold, or used for personal
     56  *         gain or profit.
     57  *
     58  */
     59 
     60 #include "rogue.h"
     61 
     62 short less_hp = 0;
     63 boolean being_held;
     64 
     65 void
     66 special_hit(monster)
     67 	object *monster;
     68 {
     69 	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
     70 		return;
     71 	}
     72 	if (monster->m_flags & RUSTS) {
     73 		rust(monster);
     74 	}
     75 	if ((monster->m_flags & HOLDS) && !levitate) {
     76 		being_held = 1;
     77 	}
     78 	if (monster->m_flags & FREEZES) {
     79 		freeze(monster);
     80 	}
     81 	if (monster->m_flags & STINGS) {
     82 		sting(monster);
     83 	}
     84 	if (monster->m_flags & DRAINS_LIFE) {
     85 		drain_life();
     86 	}
     87 	if (monster->m_flags & DROPS_LEVEL) {
     88 		drop_level();
     89 	}
     90 	if (monster->m_flags & STEALS_GOLD) {
     91 		steal_gold(monster);
     92 	} else if (monster->m_flags & STEALS_ITEM) {
     93 		steal_item(monster);
     94 	}
     95 }
     96 
     97 void
     98 rust(monster)
     99 	object *monster;
    100 {
    101 	if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
    102 		(rogue.armor->which_kind == LEATHER)) {
    103 		return;
    104 	}
    105 	if ((rogue.armor->is_protected) || maintain_armor) {
    106 		if (monster && (!(monster->m_flags & RUST_VANISHED))) {
    107 			message("the rust vanishes instantly", 0);
    108 			monster->m_flags |= RUST_VANISHED;
    109 		}
    110 	} else {
    111 		rogue.armor->d_enchant--;
    112 		message("your armor weakens", 0);
    113 		print_stats(STAT_ARMOR);
    114 	}
    115 }
    116 
    117 void
    118 freeze(monster)
    119 	object *monster;
    120 {
    121 	short freeze_percent = 99;
    122 	short i, n;
    123 
    124 	if (rand_percent(12)) {
    125 		return;
    126 	}
    127 	freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
    128 	freeze_percent -= ((rogue.exp + ring_exp) * 4);
    129 	freeze_percent -= (get_armor_class(rogue.armor) * 5);
    130 	freeze_percent -= (rogue.hp_max / 3);
    131 
    132 	if (freeze_percent > 10) {
    133 		monster->m_flags |= FREEZING_ROGUE;
    134 		message("you are frozen", 1);
    135 
    136 		n = get_rand(4, 8);
    137 		for (i = 0; i < n; i++) {
    138 			mv_mons();
    139 		}
    140 		if (rand_percent(freeze_percent)) {
    141 			for (i = 0; i < 50; i++) {
    142 				mv_mons();
    143 			}
    144 			killed_by((object *)0, HYPOTHERMIA);
    145 		}
    146 		message(you_can_move_again, 1);
    147 		monster->m_flags &= (~FREEZING_ROGUE);
    148 	}
    149 }
    150 
    151 void
    152 steal_gold(monster)
    153 	object *monster;
    154 {
    155 	int amount;
    156 
    157 	if ((rogue.gold <= 0) || rand_percent(10)) {
    158 		return;
    159 	}
    160 
    161 	amount = get_rand((cur_level * 10), (cur_level * 30));
    162 
    163 	if (amount > rogue.gold) {
    164 		amount = rogue.gold;
    165 	}
    166 	rogue.gold -= amount;
    167 	message("your purse feels lighter", 0);
    168 	print_stats(STAT_GOLD);
    169 	disappear(monster);
    170 }
    171 
    172 void
    173 steal_item(monster)
    174 	object *monster;
    175 {
    176 	object *obj;
    177 	short i, n, t = 0;
    178 	char desc[80];
    179 	boolean has_something = 0;
    180 
    181 	if (rand_percent(15)) {
    182 		return;
    183 	}
    184 	obj = rogue.pack.next_object;
    185 
    186 	if (!obj) {
    187 		goto DSPR;
    188 	}
    189 	while (obj) {
    190 		if (!(obj->in_use_flags & BEING_USED)) {
    191 			has_something = 1;
    192 			break;
    193 		}
    194 		obj = obj->next_object;
    195 	}
    196 	if (!has_something) {
    197 		goto DSPR;
    198 	}
    199 	n = get_rand(0, MAX_PACK_COUNT);
    200 	obj = rogue.pack.next_object;
    201 
    202 	for (i = 0; i <= n; i++) {
    203 		obj = obj->next_object;
    204 		while ((!obj) || (obj->in_use_flags & BEING_USED)) {
    205 			if (!obj) {
    206 				obj = rogue.pack.next_object;
    207 			} else {
    208 				obj = obj->next_object;
    209 			}
    210 		}
    211 	}
    212 	(void) strcpy(desc, "she stole ");
    213 	if (obj->what_is != WEAPON) {
    214 		t = obj->quantity;
    215 		obj->quantity = 1;
    216 	}
    217 	get_desc(obj, desc+10);
    218 	message(desc, 0);
    219 
    220 	obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
    221 
    222 	vanish(obj, 0, &rogue.pack);
    223 DSPR:
    224 	disappear(monster);
    225 }
    226 
    227 void
    228 disappear(monster)
    229 	object *monster;
    230 {
    231 	short row, col;
    232 
    233 	row = monster->row;
    234 	col = monster->col;
    235 
    236 	dungeon[row][col] &= ~MONSTER;
    237 	if (rogue_can_see(row, col)) {
    238 		mvaddch(row, col, get_dungeon_char(row, col));
    239 	}
    240 	take_from_pack(monster, &level_monsters);
    241 	free_object(monster);
    242 	mon_disappeared = 1;
    243 }
    244 
    245 void
    246 cough_up(monster)
    247 	object *monster;
    248 {
    249 	object *obj;
    250 	short row, col, i, n;
    251 
    252 	if (cur_level < max_level) {
    253 		return;
    254 	}
    255 
    256 	if (monster->m_flags & STEALS_GOLD) {
    257 		obj = alloc_object();
    258 		obj->what_is = GOLD;
    259 		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
    260 	} else {
    261 		if (!rand_percent((int) monster->drop_percent)) {
    262 			return;
    263 		}
    264 		obj = gr_object();
    265 	}
    266 	row = monster->row;
    267 	col = monster->col;
    268 
    269 	for (n = 0; n <= 5; n++) {
    270 		for (i = -n; i <= n; i++) {
    271 			if (try_to_cough(row+n, col+i, obj)) {
    272 				return;
    273 			}
    274 			if (try_to_cough(row-n, col+i, obj)) {
    275 				return;
    276 			}
    277 		}
    278 		for (i = -n; i <= n; i++) {
    279 			if (try_to_cough(row+i, col-n, obj)) {
    280 				return;
    281 			}
    282 			if (try_to_cough(row+i, col+n, obj)) {
    283 				return;
    284 			}
    285 		}
    286 	}
    287 	free_object(obj);
    288 }
    289 
    290 boolean
    291 try_to_cough(row, col, obj)
    292 	short row, col;
    293 	object *obj;
    294 {
    295 	if ((row < MIN_ROW) ||
    296 	    (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
    297 		return(0);
    298 	}
    299 	if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
    300 		(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
    301 		place_at(obj, row, col);
    302 		if (((row != rogue.row) || (col != rogue.col)) &&
    303 			(!(dungeon[row][col] & MONSTER))) {
    304 			mvaddch(row, col, get_dungeon_char(row, col));
    305 		}
    306 		return(1);
    307 	}
    308 	return(0);
    309 }
    310 
    311 boolean
    312 seek_gold(monster)
    313 	object *monster;
    314 {
    315 	short i, j, rn, s;
    316 
    317 	if ((rn = get_room_number(monster->row, monster->col)) < 0) {
    318 		return(0);
    319 	}
    320 	for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
    321 		for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
    322 			if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
    323 				monster->m_flags |= CAN_FLIT;
    324 				s = mon_can_go(monster, i, j);
    325 				monster->m_flags &= (~CAN_FLIT);
    326 				if (s) {
    327 					move_mon_to(monster, i, j);
    328 					monster->m_flags |= ASLEEP;
    329 					monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
    330 					return(1);
    331 				}
    332 				monster->m_flags &= (~SEEKS_GOLD);
    333 				monster->m_flags |= CAN_FLIT;
    334 				mv_1_monster(monster, i, j);
    335 				monster->m_flags &= (~CAN_FLIT);
    336 				monster->m_flags |= SEEKS_GOLD;
    337 				return(1);
    338 			}
    339 		}
    340 	}
    341 	return(0);
    342 }
    343 
    344 boolean
    345 gold_at(row, col)
    346 	short row, col;
    347 {
    348 	if (dungeon[row][col] & OBJECT) {
    349 		object *obj;
    350 
    351 		if ((obj = object_at(&level_objects, row, col)) &&
    352 				(obj->what_is == GOLD)) {
    353 			return(1);
    354 		}
    355 	}
    356 	return(0);
    357 }
    358 
    359 void
    360 check_gold_seeker(monster)
    361 	object *monster;
    362 {
    363 	monster->m_flags &= (~SEEKS_GOLD);
    364 }
    365 
    366 boolean
    367 check_imitator(monster)
    368 	object *monster;
    369 {
    370 	char msg[80];
    371 
    372 	if (monster->m_flags & IMITATES) {
    373 		wake_up(monster);
    374 		if (!blind) {
    375 			mvaddch(monster->row, monster->col,
    376 					get_dungeon_char(monster->row, monster->col));
    377 			check_message();
    378 			sprintf(msg, "wait, that's a %s!", mon_name(monster));
    379 			message(msg, 1);
    380 		}
    381 		return(1);
    382 	}
    383 	return(0);
    384 }
    385 
    386 boolean
    387 imitating(row, col)
    388 	short row, col;
    389 {
    390 	if (dungeon[row][col] & MONSTER) {
    391 		object *monster;
    392 
    393 		if ((monster = object_at(&level_monsters, row, col)) != NULL) {
    394 			if (monster->m_flags & IMITATES) {
    395 				return(1);
    396 			}
    397 		}
    398 	}
    399 	return(0);
    400 }
    401 
    402 void
    403 sting(monster)
    404 	object *monster;
    405 {
    406 	short sting_chance = 35;
    407 	char msg[80];
    408 
    409 	if ((rogue.str_current <= 3) || sustain_strength) {
    410 		return;
    411 	}
    412 	sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
    413 
    414 	if ((rogue.exp + ring_exp) > 8) {
    415 		sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
    416 	}
    417 	if (rand_percent(sting_chance)) {
    418 		sprintf(msg, "the %s's bite has weakened you",
    419 		mon_name(monster));
    420 		message(msg, 0);
    421 		rogue.str_current--;
    422 		print_stats(STAT_STRENGTH);
    423 	}
    424 }
    425 
    426 void
    427 drop_level()
    428 {
    429 	int hp;
    430 
    431 	if (rand_percent(80) || (rogue.exp <= 5)) {
    432 		return;
    433 	}
    434 	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
    435 	rogue.exp -= 2;
    436 	hp = hp_raise();
    437 	if ((rogue.hp_current -= hp) <= 0) {
    438 		rogue.hp_current = 1;
    439 	}
    440 	if ((rogue.hp_max -= hp) <= 0) {
    441 		rogue.hp_max = 1;
    442 	}
    443 	add_exp(1, 0);
    444 }
    445 
    446 void
    447 drain_life()
    448 {
    449 	short n;
    450 
    451 	if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
    452 		return;
    453 	}
    454 	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */
    455 
    456 	if ((n != 2) || (!sustain_strength)) {
    457 		message("you feel weaker", 0);
    458 	}
    459 	if (n != 2) {
    460 		rogue.hp_max--;
    461 		rogue.hp_current--;
    462 		less_hp++;
    463 	}
    464 	if (n != 1) {
    465 		if ((rogue.str_current > 3) && (!sustain_strength)) {
    466 			rogue.str_current--;
    467 			if (coin_toss()) {
    468 				rogue.str_max--;
    469 			}
    470 		}
    471 	}
    472 	print_stats((STAT_STRENGTH | STAT_HP));
    473 }
    474 
    475 boolean
    476 m_confuse(monster)
    477 	object *monster;
    478 {
    479 	char msg[80];
    480 
    481 	if (!rogue_can_see(monster->row, monster->col)) {
    482 		return(0);
    483 	}
    484 	if (rand_percent(45)) {
    485 		monster->m_flags &= (~CONFUSES);	/* will not confuse the rogue */
    486 		return(0);
    487 	}
    488 	if (rand_percent(55)) {
    489 		monster->m_flags &= (~CONFUSES);
    490 		sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
    491 		message(msg, 1);
    492 		cnfs();
    493 		return(1);
    494 	}
    495 	return(0);
    496 }
    497 
    498 boolean
    499 flame_broil(monster)
    500 	object *monster;
    501 {
    502 	short row, col, dir;
    503 
    504 	if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
    505 		return(0);
    506 	}
    507 	row = rogue.row - monster->row;
    508 	col = rogue.col - monster->col;
    509 	if (row < 0) {
    510 		row = -row;
    511 	}
    512 	if (col < 0) {
    513 		col = -col;
    514 	}
    515 	if (((row != 0) && (col != 0) && (row != col)) ||
    516 		((row > 7) || (col > 7))) {
    517 		return(0);
    518 	}
    519 	dir = get_dir(monster->row, monster->col, row, col);
    520 	bounce(FIRE, dir, monster->row, monster->col, 0);
    521 
    522 	return(1);
    523 }
    524 
    525 int
    526 get_dir(srow, scol, drow, dcol)
    527 	short srow, scol, drow, dcol;
    528 {
    529 	if (srow == drow) {
    530 		if (scol < dcol) {
    531 			return(RIGHT);
    532 		} else {
    533 			return(LEFT);
    534 		}
    535 	}
    536 	if (scol == dcol) {
    537 		if (srow < drow) {
    538 			return(DOWN);
    539 		} else {
    540 			return(UPWARD);
    541 		}
    542 	}
    543 	if ((srow > drow) && (scol > dcol)) {
    544 		return(UPLEFT);
    545 	}
    546 	if ((srow < drow) && (scol < dcol)) {
    547 		return(DOWNRIGHT);
    548 	}
    549 	if ((srow < drow) && (scol > dcol)) {
    550 		return(DOWNLEFT);
    551 	}
    552 	/*if ((srow > drow) && (scol < dcol)) {*/
    553 		return(UPRIGHT);
    554 	/*}*/
    555 }
    556