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spec_hit.c revision 1.5
      1 /*	$NetBSD: spec_hit.c,v 1.5 2003/08/07 09:37:40 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)spec_hit.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 __RCSID("$NetBSD: spec_hit.c,v 1.5 2003/08/07 09:37:40 agc Exp $");
     41 #endif
     42 #endif /* not lint */
     43 
     44 /*
     45  * special_hit.c
     46  *
     47  * This source herein may be modified and/or distributed by anybody who
     48  * so desires, with the following restrictions:
     49  *    1.)  No portion of this notice shall be removed.
     50  *    2.)  Credit shall not be taken for the creation of this source.
     51  *    3.)  This code is not to be traded, sold, or used for personal
     52  *         gain or profit.
     53  *
     54  */
     55 
     56 #include "rogue.h"
     57 
     58 short less_hp = 0;
     59 boolean being_held;
     60 
     61 void
     62 special_hit(monster)
     63 	object *monster;
     64 {
     65 	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
     66 		return;
     67 	}
     68 	if (monster->m_flags & RUSTS) {
     69 		rust(monster);
     70 	}
     71 	if ((monster->m_flags & HOLDS) && !levitate) {
     72 		being_held = 1;
     73 	}
     74 	if (monster->m_flags & FREEZES) {
     75 		freeze(monster);
     76 	}
     77 	if (monster->m_flags & STINGS) {
     78 		sting(monster);
     79 	}
     80 	if (monster->m_flags & DRAINS_LIFE) {
     81 		drain_life();
     82 	}
     83 	if (monster->m_flags & DROPS_LEVEL) {
     84 		drop_level();
     85 	}
     86 	if (monster->m_flags & STEALS_GOLD) {
     87 		steal_gold(monster);
     88 	} else if (monster->m_flags & STEALS_ITEM) {
     89 		steal_item(monster);
     90 	}
     91 }
     92 
     93 void
     94 rust(monster)
     95 	object *monster;
     96 {
     97 	if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
     98 		(rogue.armor->which_kind == LEATHER)) {
     99 		return;
    100 	}
    101 	if ((rogue.armor->is_protected) || maintain_armor) {
    102 		if (monster && (!(monster->m_flags & RUST_VANISHED))) {
    103 			message("the rust vanishes instantly", 0);
    104 			monster->m_flags |= RUST_VANISHED;
    105 		}
    106 	} else {
    107 		rogue.armor->d_enchant--;
    108 		message("your armor weakens", 0);
    109 		print_stats(STAT_ARMOR);
    110 	}
    111 }
    112 
    113 void
    114 freeze(monster)
    115 	object *monster;
    116 {
    117 	short freeze_percent = 99;
    118 	short i, n;
    119 
    120 	if (rand_percent(12)) {
    121 		return;
    122 	}
    123 	freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
    124 	freeze_percent -= ((rogue.exp + ring_exp) * 4);
    125 	freeze_percent -= (get_armor_class(rogue.armor) * 5);
    126 	freeze_percent -= (rogue.hp_max / 3);
    127 
    128 	if (freeze_percent > 10) {
    129 		monster->m_flags |= FREEZING_ROGUE;
    130 		message("you are frozen", 1);
    131 
    132 		n = get_rand(4, 8);
    133 		for (i = 0; i < n; i++) {
    134 			mv_mons();
    135 		}
    136 		if (rand_percent(freeze_percent)) {
    137 			for (i = 0; i < 50; i++) {
    138 				mv_mons();
    139 			}
    140 			killed_by((object *)0, HYPOTHERMIA);
    141 		}
    142 		message(you_can_move_again, 1);
    143 		monster->m_flags &= (~FREEZING_ROGUE);
    144 	}
    145 }
    146 
    147 void
    148 steal_gold(monster)
    149 	object *monster;
    150 {
    151 	int amount;
    152 
    153 	if ((rogue.gold <= 0) || rand_percent(10)) {
    154 		return;
    155 	}
    156 
    157 	amount = get_rand((cur_level * 10), (cur_level * 30));
    158 
    159 	if (amount > rogue.gold) {
    160 		amount = rogue.gold;
    161 	}
    162 	rogue.gold -= amount;
    163 	message("your purse feels lighter", 0);
    164 	print_stats(STAT_GOLD);
    165 	disappear(monster);
    166 }
    167 
    168 void
    169 steal_item(monster)
    170 	object *monster;
    171 {
    172 	object *obj;
    173 	short i, n, t = 0;
    174 	char desc[80];
    175 	boolean has_something = 0;
    176 
    177 	if (rand_percent(15)) {
    178 		return;
    179 	}
    180 	obj = rogue.pack.next_object;
    181 
    182 	if (!obj) {
    183 		goto DSPR;
    184 	}
    185 	while (obj) {
    186 		if (!(obj->in_use_flags & BEING_USED)) {
    187 			has_something = 1;
    188 			break;
    189 		}
    190 		obj = obj->next_object;
    191 	}
    192 	if (!has_something) {
    193 		goto DSPR;
    194 	}
    195 	n = get_rand(0, MAX_PACK_COUNT);
    196 	obj = rogue.pack.next_object;
    197 
    198 	for (i = 0; i <= n; i++) {
    199 		obj = obj->next_object;
    200 		while ((!obj) || (obj->in_use_flags & BEING_USED)) {
    201 			if (!obj) {
    202 				obj = rogue.pack.next_object;
    203 			} else {
    204 				obj = obj->next_object;
    205 			}
    206 		}
    207 	}
    208 	(void) strcpy(desc, "she stole ");
    209 	if (obj->what_is != WEAPON) {
    210 		t = obj->quantity;
    211 		obj->quantity = 1;
    212 	}
    213 	get_desc(obj, desc+10);
    214 	message(desc, 0);
    215 
    216 	obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
    217 
    218 	vanish(obj, 0, &rogue.pack);
    219 DSPR:
    220 	disappear(monster);
    221 }
    222 
    223 void
    224 disappear(monster)
    225 	object *monster;
    226 {
    227 	short row, col;
    228 
    229 	row = monster->row;
    230 	col = monster->col;
    231 
    232 	dungeon[row][col] &= ~MONSTER;
    233 	if (rogue_can_see(row, col)) {
    234 		mvaddch(row, col, get_dungeon_char(row, col));
    235 	}
    236 	take_from_pack(monster, &level_monsters);
    237 	free_object(monster);
    238 	mon_disappeared = 1;
    239 }
    240 
    241 void
    242 cough_up(monster)
    243 	object *monster;
    244 {
    245 	object *obj;
    246 	short row, col, i, n;
    247 
    248 	if (cur_level < max_level) {
    249 		return;
    250 	}
    251 
    252 	if (monster->m_flags & STEALS_GOLD) {
    253 		obj = alloc_object();
    254 		obj->what_is = GOLD;
    255 		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
    256 	} else {
    257 		if (!rand_percent((int) monster->drop_percent)) {
    258 			return;
    259 		}
    260 		obj = gr_object();
    261 	}
    262 	row = monster->row;
    263 	col = monster->col;
    264 
    265 	for (n = 0; n <= 5; n++) {
    266 		for (i = -n; i <= n; i++) {
    267 			if (try_to_cough(row+n, col+i, obj)) {
    268 				return;
    269 			}
    270 			if (try_to_cough(row-n, col+i, obj)) {
    271 				return;
    272 			}
    273 		}
    274 		for (i = -n; i <= n; i++) {
    275 			if (try_to_cough(row+i, col-n, obj)) {
    276 				return;
    277 			}
    278 			if (try_to_cough(row+i, col+n, obj)) {
    279 				return;
    280 			}
    281 		}
    282 	}
    283 	free_object(obj);
    284 }
    285 
    286 boolean
    287 try_to_cough(row, col, obj)
    288 	short row, col;
    289 	object *obj;
    290 {
    291 	if ((row < MIN_ROW) ||
    292 	    (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
    293 		return(0);
    294 	}
    295 	if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
    296 		(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
    297 		place_at(obj, row, col);
    298 		if (((row != rogue.row) || (col != rogue.col)) &&
    299 			(!(dungeon[row][col] & MONSTER))) {
    300 			mvaddch(row, col, get_dungeon_char(row, col));
    301 		}
    302 		return(1);
    303 	}
    304 	return(0);
    305 }
    306 
    307 boolean
    308 seek_gold(monster)
    309 	object *monster;
    310 {
    311 	short i, j, rn, s;
    312 
    313 	if ((rn = get_room_number(monster->row, monster->col)) < 0) {
    314 		return(0);
    315 	}
    316 	for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
    317 		for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
    318 			if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
    319 				monster->m_flags |= CAN_FLIT;
    320 				s = mon_can_go(monster, i, j);
    321 				monster->m_flags &= (~CAN_FLIT);
    322 				if (s) {
    323 					move_mon_to(monster, i, j);
    324 					monster->m_flags |= ASLEEP;
    325 					monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
    326 					return(1);
    327 				}
    328 				monster->m_flags &= (~SEEKS_GOLD);
    329 				monster->m_flags |= CAN_FLIT;
    330 				mv_1_monster(monster, i, j);
    331 				monster->m_flags &= (~CAN_FLIT);
    332 				monster->m_flags |= SEEKS_GOLD;
    333 				return(1);
    334 			}
    335 		}
    336 	}
    337 	return(0);
    338 }
    339 
    340 boolean
    341 gold_at(row, col)
    342 	short row, col;
    343 {
    344 	if (dungeon[row][col] & OBJECT) {
    345 		object *obj;
    346 
    347 		if ((obj = object_at(&level_objects, row, col)) &&
    348 				(obj->what_is == GOLD)) {
    349 			return(1);
    350 		}
    351 	}
    352 	return(0);
    353 }
    354 
    355 void
    356 check_gold_seeker(monster)
    357 	object *monster;
    358 {
    359 	monster->m_flags &= (~SEEKS_GOLD);
    360 }
    361 
    362 boolean
    363 check_imitator(monster)
    364 	object *monster;
    365 {
    366 	char msg[80];
    367 
    368 	if (monster->m_flags & IMITATES) {
    369 		wake_up(monster);
    370 		if (!blind) {
    371 			mvaddch(monster->row, monster->col,
    372 					get_dungeon_char(monster->row, monster->col));
    373 			check_message();
    374 			sprintf(msg, "wait, that's a %s!", mon_name(monster));
    375 			message(msg, 1);
    376 		}
    377 		return(1);
    378 	}
    379 	return(0);
    380 }
    381 
    382 boolean
    383 imitating(row, col)
    384 	short row, col;
    385 {
    386 	if (dungeon[row][col] & MONSTER) {
    387 		object *monster;
    388 
    389 		if ((monster = object_at(&level_monsters, row, col)) != NULL) {
    390 			if (monster->m_flags & IMITATES) {
    391 				return(1);
    392 			}
    393 		}
    394 	}
    395 	return(0);
    396 }
    397 
    398 void
    399 sting(monster)
    400 	object *monster;
    401 {
    402 	short sting_chance = 35;
    403 	char msg[80];
    404 
    405 	if ((rogue.str_current <= 3) || sustain_strength) {
    406 		return;
    407 	}
    408 	sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
    409 
    410 	if ((rogue.exp + ring_exp) > 8) {
    411 		sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
    412 	}
    413 	if (rand_percent(sting_chance)) {
    414 		sprintf(msg, "the %s's bite has weakened you",
    415 		mon_name(monster));
    416 		message(msg, 0);
    417 		rogue.str_current--;
    418 		print_stats(STAT_STRENGTH);
    419 	}
    420 }
    421 
    422 void
    423 drop_level()
    424 {
    425 	int hp;
    426 
    427 	if (rand_percent(80) || (rogue.exp <= 5)) {
    428 		return;
    429 	}
    430 	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
    431 	rogue.exp -= 2;
    432 	hp = hp_raise();
    433 	if ((rogue.hp_current -= hp) <= 0) {
    434 		rogue.hp_current = 1;
    435 	}
    436 	if ((rogue.hp_max -= hp) <= 0) {
    437 		rogue.hp_max = 1;
    438 	}
    439 	add_exp(1, 0);
    440 }
    441 
    442 void
    443 drain_life()
    444 {
    445 	short n;
    446 
    447 	if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
    448 		return;
    449 	}
    450 	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */
    451 
    452 	if ((n != 2) || (!sustain_strength)) {
    453 		message("you feel weaker", 0);
    454 	}
    455 	if (n != 2) {
    456 		rogue.hp_max--;
    457 		rogue.hp_current--;
    458 		less_hp++;
    459 	}
    460 	if (n != 1) {
    461 		if ((rogue.str_current > 3) && (!sustain_strength)) {
    462 			rogue.str_current--;
    463 			if (coin_toss()) {
    464 				rogue.str_max--;
    465 			}
    466 		}
    467 	}
    468 	print_stats((STAT_STRENGTH | STAT_HP));
    469 }
    470 
    471 boolean
    472 m_confuse(monster)
    473 	object *monster;
    474 {
    475 	char msg[80];
    476 
    477 	if (!rogue_can_see(monster->row, monster->col)) {
    478 		return(0);
    479 	}
    480 	if (rand_percent(45)) {
    481 		monster->m_flags &= (~CONFUSES);	/* will not confuse the rogue */
    482 		return(0);
    483 	}
    484 	if (rand_percent(55)) {
    485 		monster->m_flags &= (~CONFUSES);
    486 		sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
    487 		message(msg, 1);
    488 		cnfs();
    489 		return(1);
    490 	}
    491 	return(0);
    492 }
    493 
    494 boolean
    495 flame_broil(monster)
    496 	object *monster;
    497 {
    498 	short row, col, dir;
    499 
    500 	if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
    501 		return(0);
    502 	}
    503 	row = rogue.row - monster->row;
    504 	col = rogue.col - monster->col;
    505 	if (row < 0) {
    506 		row = -row;
    507 	}
    508 	if (col < 0) {
    509 		col = -col;
    510 	}
    511 	if (((row != 0) && (col != 0) && (row != col)) ||
    512 		((row > 7) || (col > 7))) {
    513 		return(0);
    514 	}
    515 	dir = get_dir(monster->row, monster->col, row, col);
    516 	bounce(FIRE, dir, monster->row, monster->col, 0);
    517 
    518 	return(1);
    519 }
    520 
    521 int
    522 get_dir(srow, scol, drow, dcol)
    523 	short srow, scol, drow, dcol;
    524 {
    525 	if (srow == drow) {
    526 		if (scol < dcol) {
    527 			return(RIGHT);
    528 		} else {
    529 			return(LEFT);
    530 		}
    531 	}
    532 	if (scol == dcol) {
    533 		if (srow < drow) {
    534 			return(DOWN);
    535 		} else {
    536 			return(UPWARD);
    537 		}
    538 	}
    539 	if ((srow > drow) && (scol > dcol)) {
    540 		return(UPLEFT);
    541 	}
    542 	if ((srow < drow) && (scol < dcol)) {
    543 		return(DOWNRIGHT);
    544 	}
    545 	if ((srow < drow) && (scol > dcol)) {
    546 		return(DOWNLEFT);
    547 	}
    548 	/*if ((srow > drow) && (scol < dcol)) {*/
    549 		return(UPRIGHT);
    550 	/*}*/
    551 }
    552