spec_hit.c revision 1.5 1 /* $NetBSD: spec_hit.c,v 1.5 2003/08/07 09:37:40 agc Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)spec_hit.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: spec_hit.c,v 1.5 2003/08/07 09:37:40 agc Exp $");
41 #endif
42 #endif /* not lint */
43
44 /*
45 * special_hit.c
46 *
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
53 *
54 */
55
56 #include "rogue.h"
57
58 short less_hp = 0;
59 boolean being_held;
60
61 void
62 special_hit(monster)
63 object *monster;
64 {
65 if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
66 return;
67 }
68 if (monster->m_flags & RUSTS) {
69 rust(monster);
70 }
71 if ((monster->m_flags & HOLDS) && !levitate) {
72 being_held = 1;
73 }
74 if (monster->m_flags & FREEZES) {
75 freeze(monster);
76 }
77 if (monster->m_flags & STINGS) {
78 sting(monster);
79 }
80 if (monster->m_flags & DRAINS_LIFE) {
81 drain_life();
82 }
83 if (monster->m_flags & DROPS_LEVEL) {
84 drop_level();
85 }
86 if (monster->m_flags & STEALS_GOLD) {
87 steal_gold(monster);
88 } else if (monster->m_flags & STEALS_ITEM) {
89 steal_item(monster);
90 }
91 }
92
93 void
94 rust(monster)
95 object *monster;
96 {
97 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
98 (rogue.armor->which_kind == LEATHER)) {
99 return;
100 }
101 if ((rogue.armor->is_protected) || maintain_armor) {
102 if (monster && (!(monster->m_flags & RUST_VANISHED))) {
103 message("the rust vanishes instantly", 0);
104 monster->m_flags |= RUST_VANISHED;
105 }
106 } else {
107 rogue.armor->d_enchant--;
108 message("your armor weakens", 0);
109 print_stats(STAT_ARMOR);
110 }
111 }
112
113 void
114 freeze(monster)
115 object *monster;
116 {
117 short freeze_percent = 99;
118 short i, n;
119
120 if (rand_percent(12)) {
121 return;
122 }
123 freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
124 freeze_percent -= ((rogue.exp + ring_exp) * 4);
125 freeze_percent -= (get_armor_class(rogue.armor) * 5);
126 freeze_percent -= (rogue.hp_max / 3);
127
128 if (freeze_percent > 10) {
129 monster->m_flags |= FREEZING_ROGUE;
130 message("you are frozen", 1);
131
132 n = get_rand(4, 8);
133 for (i = 0; i < n; i++) {
134 mv_mons();
135 }
136 if (rand_percent(freeze_percent)) {
137 for (i = 0; i < 50; i++) {
138 mv_mons();
139 }
140 killed_by((object *)0, HYPOTHERMIA);
141 }
142 message(you_can_move_again, 1);
143 monster->m_flags &= (~FREEZING_ROGUE);
144 }
145 }
146
147 void
148 steal_gold(monster)
149 object *monster;
150 {
151 int amount;
152
153 if ((rogue.gold <= 0) || rand_percent(10)) {
154 return;
155 }
156
157 amount = get_rand((cur_level * 10), (cur_level * 30));
158
159 if (amount > rogue.gold) {
160 amount = rogue.gold;
161 }
162 rogue.gold -= amount;
163 message("your purse feels lighter", 0);
164 print_stats(STAT_GOLD);
165 disappear(monster);
166 }
167
168 void
169 steal_item(monster)
170 object *monster;
171 {
172 object *obj;
173 short i, n, t = 0;
174 char desc[80];
175 boolean has_something = 0;
176
177 if (rand_percent(15)) {
178 return;
179 }
180 obj = rogue.pack.next_object;
181
182 if (!obj) {
183 goto DSPR;
184 }
185 while (obj) {
186 if (!(obj->in_use_flags & BEING_USED)) {
187 has_something = 1;
188 break;
189 }
190 obj = obj->next_object;
191 }
192 if (!has_something) {
193 goto DSPR;
194 }
195 n = get_rand(0, MAX_PACK_COUNT);
196 obj = rogue.pack.next_object;
197
198 for (i = 0; i <= n; i++) {
199 obj = obj->next_object;
200 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
201 if (!obj) {
202 obj = rogue.pack.next_object;
203 } else {
204 obj = obj->next_object;
205 }
206 }
207 }
208 (void) strcpy(desc, "she stole ");
209 if (obj->what_is != WEAPON) {
210 t = obj->quantity;
211 obj->quantity = 1;
212 }
213 get_desc(obj, desc+10);
214 message(desc, 0);
215
216 obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
217
218 vanish(obj, 0, &rogue.pack);
219 DSPR:
220 disappear(monster);
221 }
222
223 void
224 disappear(monster)
225 object *monster;
226 {
227 short row, col;
228
229 row = monster->row;
230 col = monster->col;
231
232 dungeon[row][col] &= ~MONSTER;
233 if (rogue_can_see(row, col)) {
234 mvaddch(row, col, get_dungeon_char(row, col));
235 }
236 take_from_pack(monster, &level_monsters);
237 free_object(monster);
238 mon_disappeared = 1;
239 }
240
241 void
242 cough_up(monster)
243 object *monster;
244 {
245 object *obj;
246 short row, col, i, n;
247
248 if (cur_level < max_level) {
249 return;
250 }
251
252 if (monster->m_flags & STEALS_GOLD) {
253 obj = alloc_object();
254 obj->what_is = GOLD;
255 obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
256 } else {
257 if (!rand_percent((int) monster->drop_percent)) {
258 return;
259 }
260 obj = gr_object();
261 }
262 row = monster->row;
263 col = monster->col;
264
265 for (n = 0; n <= 5; n++) {
266 for (i = -n; i <= n; i++) {
267 if (try_to_cough(row+n, col+i, obj)) {
268 return;
269 }
270 if (try_to_cough(row-n, col+i, obj)) {
271 return;
272 }
273 }
274 for (i = -n; i <= n; i++) {
275 if (try_to_cough(row+i, col-n, obj)) {
276 return;
277 }
278 if (try_to_cough(row+i, col+n, obj)) {
279 return;
280 }
281 }
282 }
283 free_object(obj);
284 }
285
286 boolean
287 try_to_cough(row, col, obj)
288 short row, col;
289 object *obj;
290 {
291 if ((row < MIN_ROW) ||
292 (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
293 return(0);
294 }
295 if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
296 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
297 place_at(obj, row, col);
298 if (((row != rogue.row) || (col != rogue.col)) &&
299 (!(dungeon[row][col] & MONSTER))) {
300 mvaddch(row, col, get_dungeon_char(row, col));
301 }
302 return(1);
303 }
304 return(0);
305 }
306
307 boolean
308 seek_gold(monster)
309 object *monster;
310 {
311 short i, j, rn, s;
312
313 if ((rn = get_room_number(monster->row, monster->col)) < 0) {
314 return(0);
315 }
316 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
317 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
318 if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
319 monster->m_flags |= CAN_FLIT;
320 s = mon_can_go(monster, i, j);
321 monster->m_flags &= (~CAN_FLIT);
322 if (s) {
323 move_mon_to(monster, i, j);
324 monster->m_flags |= ASLEEP;
325 monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
326 return(1);
327 }
328 monster->m_flags &= (~SEEKS_GOLD);
329 monster->m_flags |= CAN_FLIT;
330 mv_1_monster(monster, i, j);
331 monster->m_flags &= (~CAN_FLIT);
332 monster->m_flags |= SEEKS_GOLD;
333 return(1);
334 }
335 }
336 }
337 return(0);
338 }
339
340 boolean
341 gold_at(row, col)
342 short row, col;
343 {
344 if (dungeon[row][col] & OBJECT) {
345 object *obj;
346
347 if ((obj = object_at(&level_objects, row, col)) &&
348 (obj->what_is == GOLD)) {
349 return(1);
350 }
351 }
352 return(0);
353 }
354
355 void
356 check_gold_seeker(monster)
357 object *monster;
358 {
359 monster->m_flags &= (~SEEKS_GOLD);
360 }
361
362 boolean
363 check_imitator(monster)
364 object *monster;
365 {
366 char msg[80];
367
368 if (monster->m_flags & IMITATES) {
369 wake_up(monster);
370 if (!blind) {
371 mvaddch(monster->row, monster->col,
372 get_dungeon_char(monster->row, monster->col));
373 check_message();
374 sprintf(msg, "wait, that's a %s!", mon_name(monster));
375 message(msg, 1);
376 }
377 return(1);
378 }
379 return(0);
380 }
381
382 boolean
383 imitating(row, col)
384 short row, col;
385 {
386 if (dungeon[row][col] & MONSTER) {
387 object *monster;
388
389 if ((monster = object_at(&level_monsters, row, col)) != NULL) {
390 if (monster->m_flags & IMITATES) {
391 return(1);
392 }
393 }
394 }
395 return(0);
396 }
397
398 void
399 sting(monster)
400 object *monster;
401 {
402 short sting_chance = 35;
403 char msg[80];
404
405 if ((rogue.str_current <= 3) || sustain_strength) {
406 return;
407 }
408 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
409
410 if ((rogue.exp + ring_exp) > 8) {
411 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
412 }
413 if (rand_percent(sting_chance)) {
414 sprintf(msg, "the %s's bite has weakened you",
415 mon_name(monster));
416 message(msg, 0);
417 rogue.str_current--;
418 print_stats(STAT_STRENGTH);
419 }
420 }
421
422 void
423 drop_level()
424 {
425 int hp;
426
427 if (rand_percent(80) || (rogue.exp <= 5)) {
428 return;
429 }
430 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
431 rogue.exp -= 2;
432 hp = hp_raise();
433 if ((rogue.hp_current -= hp) <= 0) {
434 rogue.hp_current = 1;
435 }
436 if ((rogue.hp_max -= hp) <= 0) {
437 rogue.hp_max = 1;
438 }
439 add_exp(1, 0);
440 }
441
442 void
443 drain_life()
444 {
445 short n;
446
447 if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
448 return;
449 }
450 n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
451
452 if ((n != 2) || (!sustain_strength)) {
453 message("you feel weaker", 0);
454 }
455 if (n != 2) {
456 rogue.hp_max--;
457 rogue.hp_current--;
458 less_hp++;
459 }
460 if (n != 1) {
461 if ((rogue.str_current > 3) && (!sustain_strength)) {
462 rogue.str_current--;
463 if (coin_toss()) {
464 rogue.str_max--;
465 }
466 }
467 }
468 print_stats((STAT_STRENGTH | STAT_HP));
469 }
470
471 boolean
472 m_confuse(monster)
473 object *monster;
474 {
475 char msg[80];
476
477 if (!rogue_can_see(monster->row, monster->col)) {
478 return(0);
479 }
480 if (rand_percent(45)) {
481 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
482 return(0);
483 }
484 if (rand_percent(55)) {
485 monster->m_flags &= (~CONFUSES);
486 sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
487 message(msg, 1);
488 cnfs();
489 return(1);
490 }
491 return(0);
492 }
493
494 boolean
495 flame_broil(monster)
496 object *monster;
497 {
498 short row, col, dir;
499
500 if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
501 return(0);
502 }
503 row = rogue.row - monster->row;
504 col = rogue.col - monster->col;
505 if (row < 0) {
506 row = -row;
507 }
508 if (col < 0) {
509 col = -col;
510 }
511 if (((row != 0) && (col != 0) && (row != col)) ||
512 ((row > 7) || (col > 7))) {
513 return(0);
514 }
515 dir = get_dir(monster->row, monster->col, row, col);
516 bounce(FIRE, dir, monster->row, monster->col, 0);
517
518 return(1);
519 }
520
521 int
522 get_dir(srow, scol, drow, dcol)
523 short srow, scol, drow, dcol;
524 {
525 if (srow == drow) {
526 if (scol < dcol) {
527 return(RIGHT);
528 } else {
529 return(LEFT);
530 }
531 }
532 if (scol == dcol) {
533 if (srow < drow) {
534 return(DOWN);
535 } else {
536 return(UPWARD);
537 }
538 }
539 if ((srow > drow) && (scol > dcol)) {
540 return(UPLEFT);
541 }
542 if ((srow < drow) && (scol < dcol)) {
543 return(DOWNRIGHT);
544 }
545 if ((srow < drow) && (scol > dcol)) {
546 return(DOWNLEFT);
547 }
548 /*if ((srow > drow) && (scol < dcol)) {*/
549 return(UPRIGHT);
550 /*}*/
551 }
552