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spec_hit.c revision 1.6
      1 /*	$NetBSD: spec_hit.c,v 1.6 2007/12/27 23:53:01 dholland Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. Neither the name of the University nor the names of its contributors
     19  *    may be used to endorse or promote products derived from this software
     20  *    without specific prior written permission.
     21  *
     22  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32  * SUCH DAMAGE.
     33  */
     34 
     35 #include <sys/cdefs.h>
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)spec_hit.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 __RCSID("$NetBSD: spec_hit.c,v 1.6 2007/12/27 23:53:01 dholland Exp $");
     41 #endif
     42 #endif /* not lint */
     43 
     44 /*
     45  * special_hit.c
     46  *
     47  * This source herein may be modified and/or distributed by anybody who
     48  * so desires, with the following restrictions:
     49  *    1.)  No portion of this notice shall be removed.
     50  *    2.)  Credit shall not be taken for the creation of this source.
     51  *    3.)  This code is not to be traded, sold, or used for personal
     52  *         gain or profit.
     53  *
     54  */
     55 
     56 #include "rogue.h"
     57 
     58 short less_hp = 0;
     59 boolean being_held;
     60 
     61 void
     62 special_hit(monster)
     63 	object *monster;
     64 {
     65 	if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
     66 		return;
     67 	}
     68 	if (monster->m_flags & RUSTS) {
     69 		rust(monster);
     70 	}
     71 	if ((monster->m_flags & HOLDS) && !levitate) {
     72 		being_held = 1;
     73 	}
     74 	if (monster->m_flags & FREEZES) {
     75 		freeze(monster);
     76 	}
     77 	if (monster->m_flags & STINGS) {
     78 		sting(monster);
     79 	}
     80 	if (monster->m_flags & DRAINS_LIFE) {
     81 		drain_life();
     82 	}
     83 	if (monster->m_flags & DROPS_LEVEL) {
     84 		drop_level();
     85 	}
     86 	if (monster->m_flags & STEALS_GOLD) {
     87 		steal_gold(monster);
     88 	} else if (monster->m_flags & STEALS_ITEM) {
     89 		steal_item(monster);
     90 	}
     91 }
     92 
     93 void
     94 rust(monster)
     95 	object *monster;
     96 {
     97 	if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
     98 		(rogue.armor->which_kind == LEATHER)) {
     99 		return;
    100 	}
    101 	if ((rogue.armor->is_protected) || maintain_armor) {
    102 		if (monster && (!(monster->m_flags & RUST_VANISHED))) {
    103 			messagef(0, "the rust vanishes instantly");
    104 			monster->m_flags |= RUST_VANISHED;
    105 		}
    106 	} else {
    107 		rogue.armor->d_enchant--;
    108 		messagef(0, "your armor weakens");
    109 		print_stats(STAT_ARMOR);
    110 	}
    111 }
    112 
    113 void
    114 freeze(monster)
    115 	object *monster;
    116 {
    117 	short freeze_percent = 99;
    118 	short i, n;
    119 
    120 	if (rand_percent(12)) {
    121 		return;
    122 	}
    123 	freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
    124 	freeze_percent -= ((rogue.exp + ring_exp) * 4);
    125 	freeze_percent -= (get_armor_class(rogue.armor) * 5);
    126 	freeze_percent -= (rogue.hp_max / 3);
    127 
    128 	if (freeze_percent > 10) {
    129 		monster->m_flags |= FREEZING_ROGUE;
    130 		messagef(1, "you are frozen");
    131 
    132 		n = get_rand(4, 8);
    133 		for (i = 0; i < n; i++) {
    134 			mv_mons();
    135 		}
    136 		if (rand_percent(freeze_percent)) {
    137 			for (i = 0; i < 50; i++) {
    138 				mv_mons();
    139 			}
    140 			killed_by((object *)0, HYPOTHERMIA);
    141 		}
    142 		messagef(1, you_can_move_again);
    143 		monster->m_flags &= (~FREEZING_ROGUE);
    144 	}
    145 }
    146 
    147 void
    148 steal_gold(monster)
    149 	object *monster;
    150 {
    151 	int amount;
    152 
    153 	if ((rogue.gold <= 0) || rand_percent(10)) {
    154 		return;
    155 	}
    156 
    157 	amount = get_rand((cur_level * 10), (cur_level * 30));
    158 
    159 	if (amount > rogue.gold) {
    160 		amount = rogue.gold;
    161 	}
    162 	rogue.gold -= amount;
    163 	messagef(0, "your purse feels lighter");
    164 	print_stats(STAT_GOLD);
    165 	disappear(monster);
    166 }
    167 
    168 void
    169 steal_item(monster)
    170 	object *monster;
    171 {
    172 	object *obj;
    173 	short i, n, t = 0;
    174 	char desc[80];
    175 	boolean has_something = 0;
    176 
    177 	if (rand_percent(15)) {
    178 		return;
    179 	}
    180 	obj = rogue.pack.next_object;
    181 
    182 	if (!obj) {
    183 		goto DSPR;
    184 	}
    185 	while (obj) {
    186 		if (!(obj->in_use_flags & BEING_USED)) {
    187 			has_something = 1;
    188 			break;
    189 		}
    190 		obj = obj->next_object;
    191 	}
    192 	if (!has_something) {
    193 		goto DSPR;
    194 	}
    195 	n = get_rand(0, MAX_PACK_COUNT);
    196 	obj = rogue.pack.next_object;
    197 
    198 	for (i = 0; i <= n; i++) {
    199 		obj = obj->next_object;
    200 		while ((!obj) || (obj->in_use_flags & BEING_USED)) {
    201 			if (!obj) {
    202 				obj = rogue.pack.next_object;
    203 			} else {
    204 				obj = obj->next_object;
    205 			}
    206 		}
    207 	}
    208 	if (obj->what_is != WEAPON) {
    209 		t = obj->quantity;
    210 		obj->quantity = 1;
    211 	}
    212 	get_desc(obj, desc, sizeof(desc));
    213 	messagef(0, "she stole %s", desc);
    214 
    215 	obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
    216 
    217 	vanish(obj, 0, &rogue.pack);
    218 DSPR:
    219 	disappear(monster);
    220 }
    221 
    222 void
    223 disappear(monster)
    224 	object *monster;
    225 {
    226 	short row, col;
    227 
    228 	row = monster->row;
    229 	col = monster->col;
    230 
    231 	dungeon[row][col] &= ~MONSTER;
    232 	if (rogue_can_see(row, col)) {
    233 		mvaddch(row, col, get_dungeon_char(row, col));
    234 	}
    235 	take_from_pack(monster, &level_monsters);
    236 	free_object(monster);
    237 	mon_disappeared = 1;
    238 }
    239 
    240 void
    241 cough_up(monster)
    242 	object *monster;
    243 {
    244 	object *obj;
    245 	short row, col, i, n;
    246 
    247 	if (cur_level < max_level) {
    248 		return;
    249 	}
    250 
    251 	if (monster->m_flags & STEALS_GOLD) {
    252 		obj = alloc_object();
    253 		obj->what_is = GOLD;
    254 		obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
    255 	} else {
    256 		if (!rand_percent((int) monster->drop_percent)) {
    257 			return;
    258 		}
    259 		obj = gr_object();
    260 	}
    261 	row = monster->row;
    262 	col = monster->col;
    263 
    264 	for (n = 0; n <= 5; n++) {
    265 		for (i = -n; i <= n; i++) {
    266 			if (try_to_cough(row+n, col+i, obj)) {
    267 				return;
    268 			}
    269 			if (try_to_cough(row-n, col+i, obj)) {
    270 				return;
    271 			}
    272 		}
    273 		for (i = -n; i <= n; i++) {
    274 			if (try_to_cough(row+i, col-n, obj)) {
    275 				return;
    276 			}
    277 			if (try_to_cough(row+i, col+n, obj)) {
    278 				return;
    279 			}
    280 		}
    281 	}
    282 	free_object(obj);
    283 }
    284 
    285 boolean
    286 try_to_cough(row, col, obj)
    287 	short row, col;
    288 	object *obj;
    289 {
    290 	if ((row < MIN_ROW) ||
    291 	    (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
    292 		return(0);
    293 	}
    294 	if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
    295 		(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
    296 		place_at(obj, row, col);
    297 		if (((row != rogue.row) || (col != rogue.col)) &&
    298 			(!(dungeon[row][col] & MONSTER))) {
    299 			mvaddch(row, col, get_dungeon_char(row, col));
    300 		}
    301 		return(1);
    302 	}
    303 	return(0);
    304 }
    305 
    306 boolean
    307 seek_gold(monster)
    308 	object *monster;
    309 {
    310 	short i, j, rn, s;
    311 
    312 	if ((rn = get_room_number(monster->row, monster->col)) < 0) {
    313 		return(0);
    314 	}
    315 	for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
    316 		for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
    317 			if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
    318 				monster->m_flags |= CAN_FLIT;
    319 				s = mon_can_go(monster, i, j);
    320 				monster->m_flags &= (~CAN_FLIT);
    321 				if (s) {
    322 					move_mon_to(monster, i, j);
    323 					monster->m_flags |= ASLEEP;
    324 					monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
    325 					return(1);
    326 				}
    327 				monster->m_flags &= (~SEEKS_GOLD);
    328 				monster->m_flags |= CAN_FLIT;
    329 				mv_1_monster(monster, i, j);
    330 				monster->m_flags &= (~CAN_FLIT);
    331 				monster->m_flags |= SEEKS_GOLD;
    332 				return(1);
    333 			}
    334 		}
    335 	}
    336 	return(0);
    337 }
    338 
    339 boolean
    340 gold_at(row, col)
    341 	short row, col;
    342 {
    343 	if (dungeon[row][col] & OBJECT) {
    344 		object *obj;
    345 
    346 		if ((obj = object_at(&level_objects, row, col)) &&
    347 				(obj->what_is == GOLD)) {
    348 			return(1);
    349 		}
    350 	}
    351 	return(0);
    352 }
    353 
    354 void
    355 check_gold_seeker(monster)
    356 	object *monster;
    357 {
    358 	monster->m_flags &= (~SEEKS_GOLD);
    359 }
    360 
    361 boolean
    362 check_imitator(monster)
    363 	object *monster;
    364 {
    365 	if (monster->m_flags & IMITATES) {
    366 		wake_up(monster);
    367 		if (!blind) {
    368 			mvaddch(monster->row, monster->col,
    369 					get_dungeon_char(monster->row, monster->col));
    370 			check_message();
    371 			messagef(1, "wait, that's a %s!", mon_name(monster));
    372 		}
    373 		return(1);
    374 	}
    375 	return(0);
    376 }
    377 
    378 boolean
    379 imitating(row, col)
    380 	short row, col;
    381 {
    382 	if (dungeon[row][col] & MONSTER) {
    383 		object *monster;
    384 
    385 		if ((monster = object_at(&level_monsters, row, col)) != NULL) {
    386 			if (monster->m_flags & IMITATES) {
    387 				return(1);
    388 			}
    389 		}
    390 	}
    391 	return(0);
    392 }
    393 
    394 void
    395 sting(monster)
    396 	object *monster;
    397 {
    398 	short sting_chance = 35;
    399 
    400 	if ((rogue.str_current <= 3) || sustain_strength) {
    401 		return;
    402 	}
    403 	sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
    404 
    405 	if ((rogue.exp + ring_exp) > 8) {
    406 		sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
    407 	}
    408 	if (rand_percent(sting_chance)) {
    409 		messagef(0, "the %s's bite has weakened you",
    410 			mon_name(monster));
    411 		rogue.str_current--;
    412 		print_stats(STAT_STRENGTH);
    413 	}
    414 }
    415 
    416 void
    417 drop_level()
    418 {
    419 	int hp;
    420 
    421 	if (rand_percent(80) || (rogue.exp <= 5)) {
    422 		return;
    423 	}
    424 	rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
    425 	rogue.exp -= 2;
    426 	hp = hp_raise();
    427 	if ((rogue.hp_current -= hp) <= 0) {
    428 		rogue.hp_current = 1;
    429 	}
    430 	if ((rogue.hp_max -= hp) <= 0) {
    431 		rogue.hp_max = 1;
    432 	}
    433 	add_exp(1, 0);
    434 }
    435 
    436 void
    437 drain_life()
    438 {
    439 	short n;
    440 
    441 	if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
    442 		return;
    443 	}
    444 	n = get_rand(1, 3);		/* 1 Hp, 2 Str, 3 both */
    445 
    446 	if ((n != 2) || (!sustain_strength)) {
    447 		messagef(0, "you feel weaker");
    448 	}
    449 	if (n != 2) {
    450 		rogue.hp_max--;
    451 		rogue.hp_current--;
    452 		less_hp++;
    453 	}
    454 	if (n != 1) {
    455 		if ((rogue.str_current > 3) && (!sustain_strength)) {
    456 			rogue.str_current--;
    457 			if (coin_toss()) {
    458 				rogue.str_max--;
    459 			}
    460 		}
    461 	}
    462 	print_stats((STAT_STRENGTH | STAT_HP));
    463 }
    464 
    465 boolean
    466 m_confuse(monster)
    467 	object *monster;
    468 {
    469 	if (!rogue_can_see(monster->row, monster->col)) {
    470 		return(0);
    471 	}
    472 	if (rand_percent(45)) {
    473 		monster->m_flags &= (~CONFUSES);	/* will not confuse the rogue */
    474 		return(0);
    475 	}
    476 	if (rand_percent(55)) {
    477 		monster->m_flags &= (~CONFUSES);
    478 		messagef(1, "the gaze of the %s has confused you",
    479 			mon_name(monster));
    480 		cnfs();
    481 		return(1);
    482 	}
    483 	return(0);
    484 }
    485 
    486 boolean
    487 flame_broil(monster)
    488 	object *monster;
    489 {
    490 	short row, col, dir;
    491 
    492 	if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
    493 		return(0);
    494 	}
    495 	row = rogue.row - monster->row;
    496 	col = rogue.col - monster->col;
    497 	if (row < 0) {
    498 		row = -row;
    499 	}
    500 	if (col < 0) {
    501 		col = -col;
    502 	}
    503 	if (((row != 0) && (col != 0) && (row != col)) ||
    504 		((row > 7) || (col > 7))) {
    505 		return(0);
    506 	}
    507 	dir = get_dir(monster->row, monster->col, row, col);
    508 	bounce(FIRE, dir, monster->row, monster->col, 0);
    509 
    510 	return(1);
    511 }
    512 
    513 int
    514 get_dir(srow, scol, drow, dcol)
    515 	short srow, scol, drow, dcol;
    516 {
    517 	if (srow == drow) {
    518 		if (scol < dcol) {
    519 			return(RIGHT);
    520 		} else {
    521 			return(LEFT);
    522 		}
    523 	}
    524 	if (scol == dcol) {
    525 		if (srow < drow) {
    526 			return(DOWN);
    527 		} else {
    528 			return(UPWARD);
    529 		}
    530 	}
    531 	if ((srow > drow) && (scol > dcol)) {
    532 		return(UPLEFT);
    533 	}
    534 	if ((srow < drow) && (scol < dcol)) {
    535 		return(DOWNRIGHT);
    536 	}
    537 	if ((srow < drow) && (scol > dcol)) {
    538 		return(DOWNLEFT);
    539 	}
    540 	/*if ((srow > drow) && (scol < dcol)) {*/
    541 		return(UPRIGHT);
    542 	/*}*/
    543 }
    544