use.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1988 The Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * This code is derived from software contributed to Berkeley by
6 1.1 cgd * Timothy C. Stoehr.
7 1.1 cgd *
8 1.1 cgd * Redistribution and use in source and binary forms, with or without
9 1.1 cgd * modification, are permitted provided that the following conditions
10 1.1 cgd * are met:
11 1.1 cgd * 1. Redistributions of source code must retain the above copyright
12 1.1 cgd * notice, this list of conditions and the following disclaimer.
13 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer in the
15 1.1 cgd * documentation and/or other materials provided with the distribution.
16 1.1 cgd * 3. All advertising materials mentioning features or use of this software
17 1.1 cgd * must display the following acknowledgement:
18 1.1 cgd * This product includes software developed by the University of
19 1.1 cgd * California, Berkeley and its contributors.
20 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
21 1.1 cgd * may be used to endorse or promote products derived from this software
22 1.1 cgd * without specific prior written permission.
23 1.1 cgd *
24 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 1.1 cgd * SUCH DAMAGE.
35 1.1 cgd */
36 1.1 cgd
37 1.1 cgd #ifndef lint
38 1.1 cgd static char sccsid[] = "@(#)use.c 5.3 (Berkeley) 6/1/90";
39 1.1 cgd #endif /* not lint */
40 1.1 cgd
41 1.1 cgd /*
42 1.1 cgd * use.c
43 1.1 cgd *
44 1.1 cgd * This source herein may be modified and/or distributed by anybody who
45 1.1 cgd * so desires, with the following restrictions:
46 1.1 cgd * 1.) No portion of this notice shall be removed.
47 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
48 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
49 1.1 cgd * gain or profit.
50 1.1 cgd *
51 1.1 cgd */
52 1.1 cgd
53 1.1 cgd #include "rogue.h"
54 1.1 cgd
55 1.1 cgd short halluc = 0;
56 1.1 cgd short blind = 0;
57 1.1 cgd short confused = 0;
58 1.1 cgd short levitate = 0;
59 1.1 cgd short haste_self = 0;
60 1.1 cgd boolean see_invisible = 0;
61 1.1 cgd short extra_hp = 0;
62 1.1 cgd boolean detect_monster = 0;
63 1.1 cgd boolean con_mon = 0;
64 1.1 cgd char *strange_feeling = "you have a strange feeling for a moment, then it passes";
65 1.1 cgd
66 1.1 cgd extern short bear_trap;
67 1.1 cgd extern char hunger_str[];
68 1.1 cgd extern short cur_room;
69 1.1 cgd extern long level_points[];
70 1.1 cgd extern boolean being_held;
71 1.1 cgd extern char *fruit, *you_can_move_again;
72 1.1 cgd extern boolean sustain_strength;
73 1.1 cgd
74 1.1 cgd quaff()
75 1.1 cgd {
76 1.1 cgd short ch;
77 1.1 cgd char buf[80];
78 1.1 cgd object *obj;
79 1.1 cgd
80 1.1 cgd ch = pack_letter("quaff what?", POTION);
81 1.1 cgd
82 1.1 cgd if (ch == CANCEL) {
83 1.1 cgd return;
84 1.1 cgd }
85 1.1 cgd if (!(obj = get_letter_object(ch))) {
86 1.1 cgd message("no such item.", 0);
87 1.1 cgd return;
88 1.1 cgd }
89 1.1 cgd if (obj->what_is != POTION) {
90 1.1 cgd message("you can't drink that", 0);
91 1.1 cgd return;
92 1.1 cgd }
93 1.1 cgd switch(obj->which_kind) {
94 1.1 cgd case INCREASE_STRENGTH:
95 1.1 cgd message("you feel stronger now, what bulging muscles!",
96 1.1 cgd 0);
97 1.1 cgd rogue.str_current++;
98 1.1 cgd if (rogue.str_current > rogue.str_max) {
99 1.1 cgd rogue.str_max = rogue.str_current;
100 1.1 cgd }
101 1.1 cgd break;
102 1.1 cgd case RESTORE_STRENGTH:
103 1.1 cgd rogue.str_current = rogue.str_max;
104 1.1 cgd message("this tastes great, you feel warm all over", 0);
105 1.1 cgd break;
106 1.1 cgd case HEALING:
107 1.1 cgd message("you begin to feel better", 0);
108 1.1 cgd potion_heal(0);
109 1.1 cgd break;
110 1.1 cgd case EXTRA_HEALING:
111 1.1 cgd message("you begin to feel much better", 0);
112 1.1 cgd potion_heal(1);
113 1.1 cgd break;
114 1.1 cgd case POISON:
115 1.1 cgd if (!sustain_strength) {
116 1.1 cgd rogue.str_current -= get_rand(1, 3);
117 1.1 cgd if (rogue.str_current < 1) {
118 1.1 cgd rogue.str_current = 1;
119 1.1 cgd }
120 1.1 cgd }
121 1.1 cgd message("you feel very sick now", 0);
122 1.1 cgd if (halluc) {
123 1.1 cgd unhallucinate();
124 1.1 cgd }
125 1.1 cgd break;
126 1.1 cgd case RAISE_LEVEL:
127 1.1 cgd rogue.exp_points = level_points[rogue.exp - 1];
128 1.1 cgd message("you suddenly feel much more skillful", 0);
129 1.1 cgd add_exp(1, 1);
130 1.1 cgd break;
131 1.1 cgd case BLINDNESS:
132 1.1 cgd go_blind();
133 1.1 cgd break;
134 1.1 cgd case HALLUCINATION:
135 1.1 cgd message("oh wow, everything seems so cosmic", 0);
136 1.1 cgd halluc += get_rand(500, 800);
137 1.1 cgd break;
138 1.1 cgd case DETECT_MONSTER:
139 1.1 cgd show_monsters();
140 1.1 cgd if (!(level_monsters.next_monster)) {
141 1.1 cgd message(strange_feeling, 0);
142 1.1 cgd }
143 1.1 cgd break;
144 1.1 cgd case DETECT_OBJECTS:
145 1.1 cgd if (level_objects.next_object) {
146 1.1 cgd if (!blind) {
147 1.1 cgd show_objects();
148 1.1 cgd }
149 1.1 cgd } else {
150 1.1 cgd message(strange_feeling, 0);
151 1.1 cgd }
152 1.1 cgd break;
153 1.1 cgd case CONFUSION:
154 1.1 cgd message((halluc ? "what a trippy feeling" :
155 1.1 cgd "you feel confused"), 0);
156 1.1 cgd cnfs();
157 1.1 cgd break;
158 1.1 cgd case LEVITATION:
159 1.1 cgd message("you start to float in the air", 0);
160 1.1 cgd levitate += get_rand(15, 30);
161 1.1 cgd being_held = bear_trap = 0;
162 1.1 cgd break;
163 1.1 cgd case HASTE_SELF:
164 1.1 cgd message("you feel yourself moving much faster", 0);
165 1.1 cgd haste_self += get_rand(11, 21);
166 1.1 cgd if (!(haste_self % 2)) {
167 1.1 cgd haste_self++;
168 1.1 cgd }
169 1.1 cgd break;
170 1.1 cgd case SEE_INVISIBLE:
171 1.1 cgd sprintf(buf, "hmm, this potion tastes like %sjuice", fruit);
172 1.1 cgd message(buf, 0);
173 1.1 cgd if (blind) {
174 1.1 cgd unblind();
175 1.1 cgd }
176 1.1 cgd see_invisible = 1;
177 1.1 cgd relight();
178 1.1 cgd break;
179 1.1 cgd }
180 1.1 cgd print_stats((STAT_STRENGTH | STAT_HP));
181 1.1 cgd if (id_potions[obj->which_kind].id_status != CALLED) {
182 1.1 cgd id_potions[obj->which_kind].id_status = IDENTIFIED;
183 1.1 cgd }
184 1.1 cgd vanish(obj, 1, &rogue.pack);
185 1.1 cgd }
186 1.1 cgd
187 1.1 cgd read_scroll()
188 1.1 cgd {
189 1.1 cgd short ch;
190 1.1 cgd object *obj;
191 1.1 cgd char msg[DCOLS];
192 1.1 cgd
193 1.1 cgd ch = pack_letter("read what?", SCROL);
194 1.1 cgd
195 1.1 cgd if (ch == CANCEL) {
196 1.1 cgd return;
197 1.1 cgd }
198 1.1 cgd if (!(obj = get_letter_object(ch))) {
199 1.1 cgd message("no such item.", 0);
200 1.1 cgd return;
201 1.1 cgd }
202 1.1 cgd if (obj->what_is != SCROL) {
203 1.1 cgd message("you can't read that", 0);
204 1.1 cgd return;
205 1.1 cgd }
206 1.1 cgd switch(obj->which_kind) {
207 1.1 cgd case SCARE_MONSTER:
208 1.1 cgd message("you hear a maniacal laughter in the distance",
209 1.1 cgd 0);
210 1.1 cgd break;
211 1.1 cgd case HOLD_MONSTER:
212 1.1 cgd hold_monster();
213 1.1 cgd break;
214 1.1 cgd case ENCH_WEAPON:
215 1.1 cgd if (rogue.weapon) {
216 1.1 cgd if (rogue.weapon->what_is == WEAPON) {
217 1.1 cgd sprintf(msg, "your %sglow%s %sfor a moment",
218 1.1 cgd name_of(rogue.weapon),
219 1.1 cgd ((rogue.weapon->quantity <= 1) ? "s" : ""),
220 1.1 cgd get_ench_color());
221 1.1 cgd message(msg, 0);
222 1.1 cgd if (coin_toss()) {
223 1.1 cgd rogue.weapon->hit_enchant++;
224 1.1 cgd } else {
225 1.1 cgd rogue.weapon->d_enchant++;
226 1.1 cgd }
227 1.1 cgd }
228 1.1 cgd rogue.weapon->is_cursed = 0;
229 1.1 cgd } else {
230 1.1 cgd message("your hands tingle", 0);
231 1.1 cgd }
232 1.1 cgd break;
233 1.1 cgd case ENCH_ARMOR:
234 1.1 cgd if (rogue.armor) {
235 1.1 cgd sprintf(msg, "your armor glows %sfor a moment",
236 1.1 cgd get_ench_color());
237 1.1 cgd message(msg, 0);
238 1.1 cgd rogue.armor->d_enchant++;
239 1.1 cgd rogue.armor->is_cursed = 0;
240 1.1 cgd print_stats(STAT_ARMOR);
241 1.1 cgd } else {
242 1.1 cgd message("your skin crawls", 0);
243 1.1 cgd }
244 1.1 cgd break;
245 1.1 cgd case IDENTIFY:
246 1.1 cgd message("this is a scroll of identify", 0);
247 1.1 cgd obj->identified = 1;
248 1.1 cgd id_scrolls[obj->which_kind].id_status = IDENTIFIED;
249 1.1 cgd idntfy();
250 1.1 cgd break;
251 1.1 cgd case TELEPORT:
252 1.1 cgd tele();
253 1.1 cgd break;
254 1.1 cgd case SLEEP:
255 1.1 cgd message("you fall asleep", 0);
256 1.1 cgd take_a_nap();
257 1.1 cgd break;
258 1.1 cgd case PROTECT_ARMOR:
259 1.1 cgd if (rogue.armor) {
260 1.1 cgd message( "your armor is covered by a shimmering gold shield",0);
261 1.1 cgd rogue.armor->is_protected = 1;
262 1.1 cgd rogue.armor->is_cursed = 0;
263 1.1 cgd } else {
264 1.1 cgd message("your acne seems to have disappeared", 0);
265 1.1 cgd }
266 1.1 cgd break;
267 1.1 cgd case REMOVE_CURSE:
268 1.1 cgd message((!halluc) ?
269 1.1 cgd "you feel as though someone is watching over you" :
270 1.1 cgd "you feel in touch with the universal oneness", 0);
271 1.1 cgd uncurse_all();
272 1.1 cgd break;
273 1.1 cgd case CREATE_MONSTER:
274 1.1 cgd create_monster();
275 1.1 cgd break;
276 1.1 cgd case AGGRAVATE_MONSTER:
277 1.1 cgd aggravate();
278 1.1 cgd break;
279 1.1 cgd case MAGIC_MAPPING:
280 1.1 cgd message("this scroll seems to have a map on it", 0);
281 1.1 cgd draw_magic_map();
282 1.1 cgd break;
283 1.1 cgd case CON_MON:
284 1.1 cgd con_mon = 1;
285 1.1 cgd sprintf(msg, "your hands glow %sfor a moment", get_ench_color());
286 1.1 cgd message(msg, 0);
287 1.1 cgd break;
288 1.1 cgd }
289 1.1 cgd if (id_scrolls[obj->which_kind].id_status != CALLED) {
290 1.1 cgd id_scrolls[obj->which_kind].id_status = IDENTIFIED;
291 1.1 cgd }
292 1.1 cgd vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
293 1.1 cgd }
294 1.1 cgd
295 1.1 cgd /* vanish() does NOT handle a quiver of weapons with more than one
296 1.1 cgd * arrow (or whatever) in the quiver. It will only decrement the count.
297 1.1 cgd */
298 1.1 cgd
299 1.1 cgd vanish(obj, rm, pack)
300 1.1 cgd object *obj;
301 1.1 cgd short rm;
302 1.1 cgd object *pack;
303 1.1 cgd {
304 1.1 cgd if (obj->quantity > 1) {
305 1.1 cgd obj->quantity--;
306 1.1 cgd } else {
307 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
308 1.1 cgd unwield(obj);
309 1.1 cgd } else if (obj->in_use_flags & BEING_WORN) {
310 1.1 cgd unwear(obj);
311 1.1 cgd } else if (obj->in_use_flags & ON_EITHER_HAND) {
312 1.1 cgd un_put_on(obj);
313 1.1 cgd }
314 1.1 cgd take_from_pack(obj, pack);
315 1.1 cgd free_object(obj);
316 1.1 cgd }
317 1.1 cgd if (rm) {
318 1.1 cgd (void) reg_move();
319 1.1 cgd }
320 1.1 cgd }
321 1.1 cgd
322 1.1 cgd potion_heal(extra)
323 1.1 cgd {
324 1.1 cgd float ratio;
325 1.1 cgd short add;
326 1.1 cgd
327 1.1 cgd rogue.hp_current += rogue.exp;
328 1.1 cgd
329 1.1 cgd ratio = ((float)rogue.hp_current) / rogue.hp_max;
330 1.1 cgd
331 1.1 cgd if (ratio >= 1.00) {
332 1.1 cgd rogue.hp_max += (extra ? 2 : 1);
333 1.1 cgd extra_hp += (extra ? 2 : 1);
334 1.1 cgd rogue.hp_current = rogue.hp_max;
335 1.1 cgd } else if (ratio >= 0.90) {
336 1.1 cgd rogue.hp_max += (extra ? 1 : 0);
337 1.1 cgd extra_hp += (extra ? 1 : 0);
338 1.1 cgd rogue.hp_current = rogue.hp_max;
339 1.1 cgd } else {
340 1.1 cgd if (ratio < 0.33) {
341 1.1 cgd ratio = 0.33;
342 1.1 cgd }
343 1.1 cgd if (extra) {
344 1.1 cgd ratio += ratio;
345 1.1 cgd }
346 1.1 cgd add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
347 1.1 cgd rogue.hp_current += add;
348 1.1 cgd if (rogue.hp_current > rogue.hp_max) {
349 1.1 cgd rogue.hp_current = rogue.hp_max;
350 1.1 cgd }
351 1.1 cgd }
352 1.1 cgd if (blind) {
353 1.1 cgd unblind();
354 1.1 cgd }
355 1.1 cgd if (confused && extra) {
356 1.1 cgd unconfuse();
357 1.1 cgd } else if (confused) {
358 1.1 cgd confused = (confused / 2) + 1;
359 1.1 cgd }
360 1.1 cgd if (halluc && extra) {
361 1.1 cgd unhallucinate();
362 1.1 cgd } else if (halluc) {
363 1.1 cgd halluc = (halluc / 2) + 1;
364 1.1 cgd }
365 1.1 cgd }
366 1.1 cgd
367 1.1 cgd idntfy()
368 1.1 cgd {
369 1.1 cgd short ch;
370 1.1 cgd object *obj;
371 1.1 cgd struct id *id_table;
372 1.1 cgd char desc[DCOLS];
373 1.1 cgd AGAIN:
374 1.1 cgd ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
375 1.1 cgd
376 1.1 cgd if (ch == CANCEL) {
377 1.1 cgd return;
378 1.1 cgd }
379 1.1 cgd if (!(obj = get_letter_object(ch))) {
380 1.1 cgd message("no such item, try again", 0);
381 1.1 cgd message("", 0);
382 1.1 cgd check_message();
383 1.1 cgd goto AGAIN;
384 1.1 cgd }
385 1.1 cgd obj->identified = 1;
386 1.1 cgd if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
387 1.1 cgd id_table = get_id_table(obj);
388 1.1 cgd id_table[obj->which_kind].id_status = IDENTIFIED;
389 1.1 cgd }
390 1.1 cgd get_desc(obj, desc);
391 1.1 cgd message(desc, 0);
392 1.1 cgd }
393 1.1 cgd
394 1.1 cgd eat()
395 1.1 cgd {
396 1.1 cgd short ch;
397 1.1 cgd short moves;
398 1.1 cgd object *obj;
399 1.1 cgd char buf[70];
400 1.1 cgd
401 1.1 cgd ch = pack_letter("eat what?", FOOD);
402 1.1 cgd
403 1.1 cgd if (ch == CANCEL) {
404 1.1 cgd return;
405 1.1 cgd }
406 1.1 cgd if (!(obj = get_letter_object(ch))) {
407 1.1 cgd message("no such item.", 0);
408 1.1 cgd return;
409 1.1 cgd }
410 1.1 cgd if (obj->what_is != FOOD) {
411 1.1 cgd message("you can't eat that", 0);
412 1.1 cgd return;
413 1.1 cgd }
414 1.1 cgd if ((obj->which_kind == FRUIT) || rand_percent(60)) {
415 1.1 cgd moves = get_rand(950, 1150);
416 1.1 cgd if (obj->which_kind == RATION) {
417 1.1 cgd message("yum, that tasted good", 0);
418 1.1 cgd } else {
419 1.1 cgd sprintf(buf, "my, that was a yummy %s", fruit);
420 1.1 cgd message(buf, 0);
421 1.1 cgd }
422 1.1 cgd } else {
423 1.1 cgd moves = get_rand(750, 950);
424 1.1 cgd message("yuk, that food tasted awful", 0);
425 1.1 cgd add_exp(2, 1);
426 1.1 cgd }
427 1.1 cgd rogue.moves_left /= 3;
428 1.1 cgd rogue.moves_left += moves;
429 1.1 cgd hunger_str[0] = 0;
430 1.1 cgd print_stats(STAT_HUNGER);
431 1.1 cgd
432 1.1 cgd vanish(obj, 1, &rogue.pack);
433 1.1 cgd }
434 1.1 cgd
435 1.1 cgd hold_monster()
436 1.1 cgd {
437 1.1 cgd short i, j;
438 1.1 cgd short mcount = 0;
439 1.1 cgd object *monster;
440 1.1 cgd short row, col;
441 1.1 cgd
442 1.1 cgd for (i = -2; i <= 2; i++) {
443 1.1 cgd for (j = -2; j <= 2; j++) {
444 1.1 cgd row = rogue.row + i;
445 1.1 cgd col = rogue.col + j;
446 1.1 cgd if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
447 1.1 cgd (col > (DCOLS-1))) {
448 1.1 cgd continue;
449 1.1 cgd }
450 1.1 cgd if (dungeon[row][col] & MONSTER) {
451 1.1 cgd monster = object_at(&level_monsters, row, col);
452 1.1 cgd monster->m_flags |= ASLEEP;
453 1.1 cgd monster->m_flags &= (~WAKENS);
454 1.1 cgd mcount++;
455 1.1 cgd }
456 1.1 cgd }
457 1.1 cgd }
458 1.1 cgd if (mcount == 0) {
459 1.1 cgd message("you feel a strange sense of loss", 0);
460 1.1 cgd } else if (mcount == 1) {
461 1.1 cgd message("the monster freezes", 0);
462 1.1 cgd } else {
463 1.1 cgd message("the monsters around you freeze", 0);
464 1.1 cgd }
465 1.1 cgd }
466 1.1 cgd
467 1.1 cgd tele()
468 1.1 cgd {
469 1.1 cgd mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
470 1.1 cgd
471 1.1 cgd if (cur_room >= 0) {
472 1.1 cgd darken_room(cur_room);
473 1.1 cgd }
474 1.1 cgd put_player(get_room_number(rogue.row, rogue.col));
475 1.1 cgd being_held = 0;
476 1.1 cgd bear_trap = 0;
477 1.1 cgd }
478 1.1 cgd
479 1.1 cgd hallucinate()
480 1.1 cgd {
481 1.1 cgd object *obj, *monster;
482 1.1 cgd short ch;
483 1.1 cgd
484 1.1 cgd if (blind) return;
485 1.1 cgd
486 1.1 cgd obj = level_objects.next_object;
487 1.1 cgd
488 1.1 cgd while (obj) {
489 1.1 cgd ch = mvinch(obj->row, obj->col);
490 1.1 cgd if (((ch < 'A') || (ch > 'Z')) &&
491 1.1 cgd ((obj->row != rogue.row) || (obj->col != rogue.col)))
492 1.1 cgd if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
493 1.1 cgd addch(gr_obj_char());
494 1.1 cgd }
495 1.1 cgd obj = obj->next_object;
496 1.1 cgd }
497 1.1 cgd monster = level_monsters.next_monster;
498 1.1 cgd
499 1.1 cgd while (monster) {
500 1.1 cgd ch = mvinch(monster->row, monster->col);
501 1.1 cgd if ((ch >= 'A') && (ch <= 'Z')) {
502 1.1 cgd addch(get_rand('A', 'Z'));
503 1.1 cgd }
504 1.1 cgd monster = monster->next_monster;
505 1.1 cgd }
506 1.1 cgd }
507 1.1 cgd
508 1.1 cgd unhallucinate()
509 1.1 cgd {
510 1.1 cgd halluc = 0;
511 1.1 cgd relight();
512 1.1 cgd message("everything looks SO boring now", 1);
513 1.1 cgd }
514 1.1 cgd
515 1.1 cgd unblind()
516 1.1 cgd {
517 1.1 cgd blind = 0;
518 1.1 cgd message("the veil of darkness lifts", 1);
519 1.1 cgd relight();
520 1.1 cgd if (halluc) {
521 1.1 cgd hallucinate();
522 1.1 cgd }
523 1.1 cgd if (detect_monster) {
524 1.1 cgd show_monsters();
525 1.1 cgd }
526 1.1 cgd }
527 1.1 cgd
528 1.1 cgd relight()
529 1.1 cgd {
530 1.1 cgd if (cur_room == PASSAGE) {
531 1.1 cgd light_passage(rogue.row, rogue.col);
532 1.1 cgd } else {
533 1.1 cgd light_up_room(cur_room);
534 1.1 cgd }
535 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
536 1.1 cgd }
537 1.1 cgd
538 1.1 cgd take_a_nap()
539 1.1 cgd {
540 1.1 cgd short i;
541 1.1 cgd
542 1.1 cgd i = get_rand(2, 5);
543 1.1 cgd md_sleep(1);
544 1.1 cgd
545 1.1 cgd while (i--) {
546 1.1 cgd mv_mons();
547 1.1 cgd }
548 1.1 cgd md_sleep(1);
549 1.1 cgd message(you_can_move_again, 0);
550 1.1 cgd }
551 1.1 cgd
552 1.1 cgd go_blind()
553 1.1 cgd {
554 1.1 cgd short i, j;
555 1.1 cgd
556 1.1 cgd if (!blind) {
557 1.1 cgd message("a cloak of darkness falls around you", 0);
558 1.1 cgd }
559 1.1 cgd blind += get_rand(500, 800);
560 1.1 cgd
561 1.1 cgd if (detect_monster) {
562 1.1 cgd object *monster;
563 1.1 cgd
564 1.1 cgd monster = level_monsters.next_monster;
565 1.1 cgd
566 1.1 cgd while (monster) {
567 1.1 cgd mvaddch(monster->row, monster->col, monster->trail_char);
568 1.1 cgd monster = monster->next_monster;
569 1.1 cgd }
570 1.1 cgd }
571 1.1 cgd if (cur_room >= 0) {
572 1.1 cgd for (i = rooms[cur_room].top_row + 1;
573 1.1 cgd i < rooms[cur_room].bottom_row; i++) {
574 1.1 cgd for (j = rooms[cur_room].left_col + 1;
575 1.1 cgd j < rooms[cur_room].right_col; j++) {
576 1.1 cgd mvaddch(i, j, ' ');
577 1.1 cgd }
578 1.1 cgd }
579 1.1 cgd }
580 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
581 1.1 cgd }
582 1.1 cgd
583 1.1 cgd char *
584 1.1 cgd get_ench_color()
585 1.1 cgd {
586 1.1 cgd if (halluc) {
587 1.1 cgd return(id_potions[get_rand(0, POTIONS-1)].title);
588 1.1 cgd } else if (con_mon) {
589 1.1 cgd return("red ");
590 1.1 cgd }
591 1.1 cgd return("blue ");
592 1.1 cgd }
593 1.1 cgd
594 1.1 cgd cnfs()
595 1.1 cgd {
596 1.1 cgd confused += get_rand(12, 22);
597 1.1 cgd }
598 1.1 cgd
599 1.1 cgd unconfuse()
600 1.1 cgd {
601 1.1 cgd char msg[80];
602 1.1 cgd
603 1.1 cgd confused = 0;
604 1.1 cgd sprintf(msg, "you feel less %s now", (halluc ? "trippy" : "confused"));
605 1.1 cgd message(msg, 1);
606 1.1 cgd }
607 1.1 cgd
608 1.1 cgd uncurse_all()
609 1.1 cgd {
610 1.1 cgd object *obj;
611 1.1 cgd
612 1.1 cgd obj = rogue.pack.next_object;
613 1.1 cgd
614 1.1 cgd while (obj) {
615 1.1 cgd obj->is_cursed = 0;
616 1.1 cgd obj = obj->next_object;
617 1.1 cgd }
618 1.1 cgd }
619