use.c revision 1.10 1 1.10 dholland /* $NetBSD: use.c,v 1.10 2009/08/12 08:44:45 dholland Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.6 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 cgd * may be used to endorse or promote products derived from this software
20 1.1 cgd * without specific prior written permission.
21 1.1 cgd *
22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 cgd * SUCH DAMAGE.
33 1.1 cgd */
34 1.1 cgd
35 1.4 lukem #include <sys/cdefs.h>
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)use.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.10 dholland __RCSID("$NetBSD: use.c,v 1.10 2009/08/12 08:44:45 dholland Exp $");
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /*
45 1.1 cgd * use.c
46 1.1 cgd *
47 1.1 cgd * This source herein may be modified and/or distributed by anybody who
48 1.1 cgd * so desires, with the following restrictions:
49 1.1 cgd * 1.) No portion of this notice shall be removed.
50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
52 1.1 cgd * gain or profit.
53 1.1 cgd *
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #include "rogue.h"
57 1.1 cgd
58 1.1 cgd short halluc = 0;
59 1.1 cgd short blind = 0;
60 1.1 cgd short confused = 0;
61 1.1 cgd short levitate = 0;
62 1.1 cgd short haste_self = 0;
63 1.1 cgd boolean see_invisible = 0;
64 1.1 cgd short extra_hp = 0;
65 1.1 cgd boolean detect_monster = 0;
66 1.1 cgd boolean con_mon = 0;
67 1.9 dholland
68 1.9 dholland static const char strange_feeling[] =
69 1.9 dholland "you have a strange feeling for a moment, then it passes";
70 1.1 cgd
71 1.10 dholland static const char *get_ench_color(void);
72 1.10 dholland static void go_blind(void);
73 1.10 dholland static void hold_monster(void);
74 1.10 dholland static void idntfy(void);
75 1.10 dholland static void potion_heal(int);
76 1.10 dholland static void uncurse_all(void);
77 1.10 dholland
78 1.4 lukem void
79 1.9 dholland quaff(void)
80 1.1 cgd {
81 1.1 cgd short ch;
82 1.1 cgd object *obj;
83 1.1 cgd
84 1.1 cgd ch = pack_letter("quaff what?", POTION);
85 1.1 cgd
86 1.1 cgd if (ch == CANCEL) {
87 1.1 cgd return;
88 1.1 cgd }
89 1.1 cgd if (!(obj = get_letter_object(ch))) {
90 1.7 dholland messagef(0, "no such item.");
91 1.1 cgd return;
92 1.1 cgd }
93 1.1 cgd if (obj->what_is != POTION) {
94 1.7 dholland messagef(0, "you can't drink that");
95 1.1 cgd return;
96 1.1 cgd }
97 1.1 cgd switch(obj->which_kind) {
98 1.1 cgd case INCREASE_STRENGTH:
99 1.7 dholland messagef(0, "you feel stronger now, what bulging muscles!");
100 1.1 cgd rogue.str_current++;
101 1.1 cgd if (rogue.str_current > rogue.str_max) {
102 1.1 cgd rogue.str_max = rogue.str_current;
103 1.1 cgd }
104 1.1 cgd break;
105 1.1 cgd case RESTORE_STRENGTH:
106 1.1 cgd rogue.str_current = rogue.str_max;
107 1.7 dholland messagef(0, "this tastes great, you feel warm all over");
108 1.1 cgd break;
109 1.1 cgd case HEALING:
110 1.7 dholland messagef(0, "you begin to feel better");
111 1.1 cgd potion_heal(0);
112 1.1 cgd break;
113 1.1 cgd case EXTRA_HEALING:
114 1.7 dholland messagef(0, "you begin to feel much better");
115 1.1 cgd potion_heal(1);
116 1.1 cgd break;
117 1.1 cgd case POISON:
118 1.1 cgd if (!sustain_strength) {
119 1.1 cgd rogue.str_current -= get_rand(1, 3);
120 1.1 cgd if (rogue.str_current < 1) {
121 1.1 cgd rogue.str_current = 1;
122 1.1 cgd }
123 1.1 cgd }
124 1.7 dholland messagef(0, "you feel very sick now");
125 1.1 cgd if (halluc) {
126 1.1 cgd unhallucinate();
127 1.1 cgd }
128 1.1 cgd break;
129 1.1 cgd case RAISE_LEVEL:
130 1.1 cgd rogue.exp_points = level_points[rogue.exp - 1];
131 1.7 dholland messagef(0, "you suddenly feel much more skillful");
132 1.1 cgd add_exp(1, 1);
133 1.1 cgd break;
134 1.1 cgd case BLINDNESS:
135 1.1 cgd go_blind();
136 1.1 cgd break;
137 1.1 cgd case HALLUCINATION:
138 1.7 dholland messagef(0, "oh wow, everything seems so cosmic");
139 1.1 cgd halluc += get_rand(500, 800);
140 1.1 cgd break;
141 1.1 cgd case DETECT_MONSTER:
142 1.1 cgd show_monsters();
143 1.1 cgd if (!(level_monsters.next_monster)) {
144 1.7 dholland messagef(0, "%s", strange_feeling);
145 1.1 cgd }
146 1.1 cgd break;
147 1.1 cgd case DETECT_OBJECTS:
148 1.1 cgd if (level_objects.next_object) {
149 1.1 cgd if (!blind) {
150 1.1 cgd show_objects();
151 1.1 cgd }
152 1.1 cgd } else {
153 1.7 dholland messagef(0, "%s", strange_feeling);
154 1.1 cgd }
155 1.1 cgd break;
156 1.1 cgd case CONFUSION:
157 1.7 dholland messagef(0, (halluc ? "what a trippy feeling" :
158 1.7 dholland "you feel confused"));
159 1.1 cgd cnfs();
160 1.1 cgd break;
161 1.1 cgd case LEVITATION:
162 1.7 dholland messagef(0, "you start to float in the air");
163 1.1 cgd levitate += get_rand(15, 30);
164 1.1 cgd being_held = bear_trap = 0;
165 1.1 cgd break;
166 1.1 cgd case HASTE_SELF:
167 1.7 dholland messagef(0, "you feel yourself moving much faster");
168 1.1 cgd haste_self += get_rand(11, 21);
169 1.1 cgd if (!(haste_self % 2)) {
170 1.1 cgd haste_self++;
171 1.1 cgd }
172 1.1 cgd break;
173 1.1 cgd case SEE_INVISIBLE:
174 1.8 dholland messagef(0, "hmm, this potion tastes like %sjuice",
175 1.7 dholland fruit);
176 1.1 cgd if (blind) {
177 1.1 cgd unblind();
178 1.1 cgd }
179 1.1 cgd see_invisible = 1;
180 1.1 cgd relight();
181 1.1 cgd break;
182 1.1 cgd }
183 1.1 cgd print_stats((STAT_STRENGTH | STAT_HP));
184 1.1 cgd if (id_potions[obj->which_kind].id_status != CALLED) {
185 1.1 cgd id_potions[obj->which_kind].id_status = IDENTIFIED;
186 1.1 cgd }
187 1.1 cgd vanish(obj, 1, &rogue.pack);
188 1.1 cgd }
189 1.1 cgd
190 1.4 lukem void
191 1.9 dholland read_scroll(void)
192 1.1 cgd {
193 1.1 cgd short ch;
194 1.1 cgd object *obj;
195 1.1 cgd
196 1.1 cgd ch = pack_letter("read what?", SCROL);
197 1.1 cgd
198 1.1 cgd if (ch == CANCEL) {
199 1.1 cgd return;
200 1.1 cgd }
201 1.1 cgd if (!(obj = get_letter_object(ch))) {
202 1.7 dholland messagef(0, "no such item.");
203 1.1 cgd return;
204 1.1 cgd }
205 1.1 cgd if (obj->what_is != SCROL) {
206 1.7 dholland messagef(0, "you can't read that");
207 1.1 cgd return;
208 1.1 cgd }
209 1.1 cgd switch(obj->which_kind) {
210 1.1 cgd case SCARE_MONSTER:
211 1.7 dholland messagef(0, "you hear a maniacal laughter in the distance");
212 1.1 cgd break;
213 1.1 cgd case HOLD_MONSTER:
214 1.1 cgd hold_monster();
215 1.1 cgd break;
216 1.1 cgd case ENCH_WEAPON:
217 1.1 cgd if (rogue.weapon) {
218 1.1 cgd if (rogue.weapon->what_is == WEAPON) {
219 1.7 dholland messagef(0, "your %sglow%s %sfor a moment",
220 1.7 dholland name_of(rogue.weapon),
221 1.7 dholland ((rogue.weapon->quantity <= 1) ? "s" : ""),
222 1.7 dholland get_ench_color());
223 1.1 cgd if (coin_toss()) {
224 1.1 cgd rogue.weapon->hit_enchant++;
225 1.1 cgd } else {
226 1.1 cgd rogue.weapon->d_enchant++;
227 1.1 cgd }
228 1.1 cgd }
229 1.1 cgd rogue.weapon->is_cursed = 0;
230 1.1 cgd } else {
231 1.7 dholland messagef(0, "your hands tingle");
232 1.1 cgd }
233 1.1 cgd break;
234 1.1 cgd case ENCH_ARMOR:
235 1.1 cgd if (rogue.armor) {
236 1.7 dholland messagef(0, "your armor glows %sfor a moment",
237 1.7 dholland get_ench_color());
238 1.1 cgd rogue.armor->d_enchant++;
239 1.1 cgd rogue.armor->is_cursed = 0;
240 1.1 cgd print_stats(STAT_ARMOR);
241 1.1 cgd } else {
242 1.7 dholland messagef(0, "your skin crawls");
243 1.1 cgd }
244 1.1 cgd break;
245 1.1 cgd case IDENTIFY:
246 1.7 dholland messagef(0, "this is a scroll of identify");
247 1.1 cgd obj->identified = 1;
248 1.1 cgd id_scrolls[obj->which_kind].id_status = IDENTIFIED;
249 1.1 cgd idntfy();
250 1.1 cgd break;
251 1.1 cgd case TELEPORT:
252 1.1 cgd tele();
253 1.1 cgd break;
254 1.1 cgd case SLEEP:
255 1.7 dholland messagef(0, "you fall asleep");
256 1.1 cgd take_a_nap();
257 1.1 cgd break;
258 1.1 cgd case PROTECT_ARMOR:
259 1.1 cgd if (rogue.armor) {
260 1.7 dholland messagef(0, "your armor is covered by a shimmering gold shield");
261 1.1 cgd rogue.armor->is_protected = 1;
262 1.1 cgd rogue.armor->is_cursed = 0;
263 1.1 cgd } else {
264 1.7 dholland messagef(0, "your acne seems to have disappeared");
265 1.1 cgd }
266 1.1 cgd break;
267 1.1 cgd case REMOVE_CURSE:
268 1.7 dholland messagef(0, (!halluc) ?
269 1.1 cgd "you feel as though someone is watching over you" :
270 1.7 dholland "you feel in touch with the universal oneness");
271 1.1 cgd uncurse_all();
272 1.1 cgd break;
273 1.1 cgd case CREATE_MONSTER:
274 1.1 cgd create_monster();
275 1.1 cgd break;
276 1.1 cgd case AGGRAVATE_MONSTER:
277 1.1 cgd aggravate();
278 1.1 cgd break;
279 1.1 cgd case MAGIC_MAPPING:
280 1.7 dholland messagef(0, "this scroll seems to have a map on it");
281 1.1 cgd draw_magic_map();
282 1.1 cgd break;
283 1.1 cgd case CON_MON:
284 1.1 cgd con_mon = 1;
285 1.8 dholland messagef(0, "your hands glow %sfor a moment",
286 1.7 dholland get_ench_color());
287 1.1 cgd break;
288 1.1 cgd }
289 1.1 cgd if (id_scrolls[obj->which_kind].id_status != CALLED) {
290 1.1 cgd id_scrolls[obj->which_kind].id_status = IDENTIFIED;
291 1.1 cgd }
292 1.1 cgd vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
293 1.1 cgd }
294 1.1 cgd
295 1.1 cgd /* vanish() does NOT handle a quiver of weapons with more than one
296 1.1 cgd * arrow (or whatever) in the quiver. It will only decrement the count.
297 1.1 cgd */
298 1.1 cgd
299 1.4 lukem void
300 1.9 dholland vanish(object *obj, short rm, object *pack)
301 1.1 cgd {
302 1.1 cgd if (obj->quantity > 1) {
303 1.1 cgd obj->quantity--;
304 1.1 cgd } else {
305 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
306 1.1 cgd unwield(obj);
307 1.1 cgd } else if (obj->in_use_flags & BEING_WORN) {
308 1.1 cgd unwear(obj);
309 1.1 cgd } else if (obj->in_use_flags & ON_EITHER_HAND) {
310 1.1 cgd un_put_on(obj);
311 1.1 cgd }
312 1.1 cgd take_from_pack(obj, pack);
313 1.1 cgd free_object(obj);
314 1.1 cgd }
315 1.1 cgd if (rm) {
316 1.8 dholland (void)reg_move();
317 1.1 cgd }
318 1.1 cgd }
319 1.1 cgd
320 1.10 dholland static void
321 1.9 dholland potion_heal(int extra)
322 1.1 cgd {
323 1.1 cgd float ratio;
324 1.1 cgd short add;
325 1.1 cgd
326 1.1 cgd rogue.hp_current += rogue.exp;
327 1.1 cgd
328 1.1 cgd ratio = ((float)rogue.hp_current) / rogue.hp_max;
329 1.1 cgd
330 1.1 cgd if (ratio >= 1.00) {
331 1.1 cgd rogue.hp_max += (extra ? 2 : 1);
332 1.1 cgd extra_hp += (extra ? 2 : 1);
333 1.1 cgd rogue.hp_current = rogue.hp_max;
334 1.1 cgd } else if (ratio >= 0.90) {
335 1.1 cgd rogue.hp_max += (extra ? 1 : 0);
336 1.1 cgd extra_hp += (extra ? 1 : 0);
337 1.1 cgd rogue.hp_current = rogue.hp_max;
338 1.1 cgd } else {
339 1.1 cgd if (ratio < 0.33) {
340 1.1 cgd ratio = 0.33;
341 1.1 cgd }
342 1.1 cgd if (extra) {
343 1.1 cgd ratio += ratio;
344 1.1 cgd }
345 1.9 dholland add = (short)(ratio * (rogue.hp_max - rogue.hp_current));
346 1.1 cgd rogue.hp_current += add;
347 1.1 cgd if (rogue.hp_current > rogue.hp_max) {
348 1.1 cgd rogue.hp_current = rogue.hp_max;
349 1.1 cgd }
350 1.1 cgd }
351 1.1 cgd if (blind) {
352 1.1 cgd unblind();
353 1.1 cgd }
354 1.1 cgd if (confused && extra) {
355 1.9 dholland unconfuse();
356 1.1 cgd } else if (confused) {
357 1.1 cgd confused = (confused / 2) + 1;
358 1.1 cgd }
359 1.1 cgd if (halluc && extra) {
360 1.1 cgd unhallucinate();
361 1.1 cgd } else if (halluc) {
362 1.1 cgd halluc = (halluc / 2) + 1;
363 1.1 cgd }
364 1.1 cgd }
365 1.1 cgd
366 1.10 dholland static void
367 1.9 dholland idntfy(void)
368 1.1 cgd {
369 1.1 cgd short ch;
370 1.1 cgd object *obj;
371 1.1 cgd struct id *id_table;
372 1.1 cgd char desc[DCOLS];
373 1.1 cgd AGAIN:
374 1.1 cgd ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
375 1.1 cgd
376 1.1 cgd if (ch == CANCEL) {
377 1.1 cgd return;
378 1.1 cgd }
379 1.1 cgd if (!(obj = get_letter_object(ch))) {
380 1.7 dholland messagef(0, "no such item, try again");
381 1.7 dholland messagef(0, "%s", ""); /* gcc objects to just "" */
382 1.1 cgd check_message();
383 1.1 cgd goto AGAIN;
384 1.1 cgd }
385 1.1 cgd obj->identified = 1;
386 1.1 cgd if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
387 1.1 cgd id_table = get_id_table(obj);
388 1.1 cgd id_table[obj->which_kind].id_status = IDENTIFIED;
389 1.1 cgd }
390 1.7 dholland get_desc(obj, desc, sizeof(desc));
391 1.7 dholland messagef(0, "%s", desc);
392 1.1 cgd }
393 1.1 cgd
394 1.4 lukem void
395 1.9 dholland eat(void)
396 1.1 cgd {
397 1.1 cgd short ch;
398 1.1 cgd short moves;
399 1.1 cgd object *obj;
400 1.1 cgd
401 1.1 cgd ch = pack_letter("eat what?", FOOD);
402 1.1 cgd
403 1.1 cgd if (ch == CANCEL) {
404 1.1 cgd return;
405 1.1 cgd }
406 1.1 cgd if (!(obj = get_letter_object(ch))) {
407 1.7 dholland messagef(0, "no such item.");
408 1.1 cgd return;
409 1.1 cgd }
410 1.1 cgd if (obj->what_is != FOOD) {
411 1.7 dholland messagef(0, "you can't eat that");
412 1.1 cgd return;
413 1.1 cgd }
414 1.1 cgd if ((obj->which_kind == FRUIT) || rand_percent(60)) {
415 1.1 cgd moves = get_rand(950, 1150);
416 1.1 cgd if (obj->which_kind == RATION) {
417 1.7 dholland messagef(0, "yum, that tasted good");
418 1.1 cgd } else {
419 1.7 dholland messagef(0, "my, that was a yummy %s", fruit);
420 1.1 cgd }
421 1.1 cgd } else {
422 1.1 cgd moves = get_rand(750, 950);
423 1.7 dholland messagef(0, "yuk, that food tasted awful");
424 1.1 cgd add_exp(2, 1);
425 1.1 cgd }
426 1.1 cgd rogue.moves_left /= 3;
427 1.1 cgd rogue.moves_left += moves;
428 1.1 cgd hunger_str[0] = 0;
429 1.1 cgd print_stats(STAT_HUNGER);
430 1.1 cgd
431 1.1 cgd vanish(obj, 1, &rogue.pack);
432 1.1 cgd }
433 1.1 cgd
434 1.10 dholland static void
435 1.9 dholland hold_monster(void)
436 1.1 cgd {
437 1.1 cgd short i, j;
438 1.1 cgd short mcount = 0;
439 1.1 cgd object *monster;
440 1.1 cgd short row, col;
441 1.1 cgd
442 1.1 cgd for (i = -2; i <= 2; i++) {
443 1.1 cgd for (j = -2; j <= 2; j++) {
444 1.1 cgd row = rogue.row + i;
445 1.1 cgd col = rogue.col + j;
446 1.1 cgd if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
447 1.1 cgd (col > (DCOLS-1))) {
448 1.1 cgd continue;
449 1.1 cgd }
450 1.1 cgd if (dungeon[row][col] & MONSTER) {
451 1.1 cgd monster = object_at(&level_monsters, row, col);
452 1.1 cgd monster->m_flags |= ASLEEP;
453 1.1 cgd monster->m_flags &= (~WAKENS);
454 1.1 cgd mcount++;
455 1.1 cgd }
456 1.1 cgd }
457 1.1 cgd }
458 1.1 cgd if (mcount == 0) {
459 1.7 dholland messagef(0, "you feel a strange sense of loss");
460 1.1 cgd } else if (mcount == 1) {
461 1.7 dholland messagef(0, "the monster freezes");
462 1.1 cgd } else {
463 1.7 dholland messagef(0, "the monsters around you freeze");
464 1.1 cgd }
465 1.1 cgd }
466 1.1 cgd
467 1.4 lukem void
468 1.9 dholland tele(void)
469 1.1 cgd {
470 1.1 cgd mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
471 1.1 cgd
472 1.1 cgd if (cur_room >= 0) {
473 1.1 cgd darken_room(cur_room);
474 1.1 cgd }
475 1.1 cgd put_player(get_room_number(rogue.row, rogue.col));
476 1.1 cgd being_held = 0;
477 1.1 cgd bear_trap = 0;
478 1.1 cgd }
479 1.1 cgd
480 1.4 lukem void
481 1.9 dholland hallucinate(void)
482 1.1 cgd {
483 1.1 cgd object *obj, *monster;
484 1.1 cgd short ch;
485 1.1 cgd
486 1.1 cgd if (blind) return;
487 1.1 cgd
488 1.1 cgd obj = level_objects.next_object;
489 1.1 cgd
490 1.1 cgd while (obj) {
491 1.1 cgd ch = mvinch(obj->row, obj->col);
492 1.1 cgd if (((ch < 'A') || (ch > 'Z')) &&
493 1.1 cgd ((obj->row != rogue.row) || (obj->col != rogue.col)))
494 1.1 cgd if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
495 1.1 cgd addch(gr_obj_char());
496 1.1 cgd }
497 1.1 cgd obj = obj->next_object;
498 1.1 cgd }
499 1.1 cgd monster = level_monsters.next_monster;
500 1.1 cgd
501 1.1 cgd while (monster) {
502 1.1 cgd ch = mvinch(monster->row, monster->col);
503 1.1 cgd if ((ch >= 'A') && (ch <= 'Z')) {
504 1.1 cgd addch(get_rand('A', 'Z'));
505 1.1 cgd }
506 1.1 cgd monster = monster->next_monster;
507 1.1 cgd }
508 1.1 cgd }
509 1.1 cgd
510 1.4 lukem void
511 1.9 dholland unhallucinate(void)
512 1.1 cgd {
513 1.1 cgd halluc = 0;
514 1.1 cgd relight();
515 1.7 dholland messagef(1, "everything looks SO boring now");
516 1.1 cgd }
517 1.1 cgd
518 1.4 lukem void
519 1.9 dholland unblind(void)
520 1.1 cgd {
521 1.1 cgd blind = 0;
522 1.7 dholland messagef(1, "the veil of darkness lifts");
523 1.1 cgd relight();
524 1.1 cgd if (halluc) {
525 1.1 cgd hallucinate();
526 1.1 cgd }
527 1.1 cgd if (detect_monster) {
528 1.1 cgd show_monsters();
529 1.1 cgd }
530 1.1 cgd }
531 1.1 cgd
532 1.4 lukem void
533 1.9 dholland relight(void)
534 1.1 cgd {
535 1.1 cgd if (cur_room == PASSAGE) {
536 1.1 cgd light_passage(rogue.row, rogue.col);
537 1.1 cgd } else {
538 1.1 cgd light_up_room(cur_room);
539 1.1 cgd }
540 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
541 1.1 cgd }
542 1.1 cgd
543 1.4 lukem void
544 1.9 dholland take_a_nap(void)
545 1.1 cgd {
546 1.1 cgd short i;
547 1.1 cgd
548 1.1 cgd i = get_rand(2, 5);
549 1.1 cgd md_sleep(1);
550 1.1 cgd
551 1.1 cgd while (i--) {
552 1.1 cgd mv_mons();
553 1.1 cgd }
554 1.1 cgd md_sleep(1);
555 1.7 dholland messagef(0, "%s", you_can_move_again);
556 1.1 cgd }
557 1.1 cgd
558 1.10 dholland static void
559 1.9 dholland go_blind(void)
560 1.1 cgd {
561 1.1 cgd short i, j;
562 1.1 cgd
563 1.1 cgd if (!blind) {
564 1.7 dholland messagef(0, "a cloak of darkness falls around you");
565 1.1 cgd }
566 1.1 cgd blind += get_rand(500, 800);
567 1.1 cgd
568 1.1 cgd if (detect_monster) {
569 1.1 cgd object *monster;
570 1.1 cgd
571 1.1 cgd monster = level_monsters.next_monster;
572 1.1 cgd
573 1.1 cgd while (monster) {
574 1.1 cgd mvaddch(monster->row, monster->col, monster->trail_char);
575 1.1 cgd monster = monster->next_monster;
576 1.1 cgd }
577 1.1 cgd }
578 1.1 cgd if (cur_room >= 0) {
579 1.1 cgd for (i = rooms[cur_room].top_row + 1;
580 1.1 cgd i < rooms[cur_room].bottom_row; i++) {
581 1.1 cgd for (j = rooms[cur_room].left_col + 1;
582 1.1 cgd j < rooms[cur_room].right_col; j++) {
583 1.1 cgd mvaddch(i, j, ' ');
584 1.1 cgd }
585 1.1 cgd }
586 1.1 cgd }
587 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
588 1.1 cgd }
589 1.1 cgd
590 1.10 dholland static const char *
591 1.9 dholland get_ench_color(void)
592 1.1 cgd {
593 1.1 cgd if (halluc) {
594 1.1 cgd return(id_potions[get_rand(0, POTIONS-1)].title);
595 1.1 cgd } else if (con_mon) {
596 1.1 cgd return("red ");
597 1.8 dholland }
598 1.1 cgd return("blue ");
599 1.1 cgd }
600 1.1 cgd
601 1.4 lukem void
602 1.9 dholland cnfs(void)
603 1.1 cgd {
604 1.1 cgd confused += get_rand(12, 22);
605 1.1 cgd }
606 1.1 cgd
607 1.4 lukem void
608 1.9 dholland unconfuse(void)
609 1.1 cgd {
610 1.1 cgd confused = 0;
611 1.7 dholland messagef(1, "you feel less %s now", (halluc ? "trippy" : "confused"));
612 1.1 cgd }
613 1.1 cgd
614 1.10 dholland static void
615 1.9 dholland uncurse_all(void)
616 1.1 cgd {
617 1.1 cgd object *obj;
618 1.1 cgd
619 1.1 cgd obj = rogue.pack.next_object;
620 1.1 cgd
621 1.1 cgd while (obj) {
622 1.1 cgd obj->is_cursed = 0;
623 1.1 cgd obj = obj->next_object;
624 1.1 cgd }
625 1.1 cgd }
626