use.c revision 1.6 1 1.6 agc /* $NetBSD: use.c,v 1.6 2003/08/07 09:37:40 agc Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.6 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 cgd * may be used to endorse or promote products derived from this software
20 1.1 cgd * without specific prior written permission.
21 1.1 cgd *
22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 cgd * SUCH DAMAGE.
33 1.1 cgd */
34 1.1 cgd
35 1.4 lukem #include <sys/cdefs.h>
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)use.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.6 agc __RCSID("$NetBSD: use.c,v 1.6 2003/08/07 09:37:40 agc Exp $");
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /*
45 1.1 cgd * use.c
46 1.1 cgd *
47 1.1 cgd * This source herein may be modified and/or distributed by anybody who
48 1.1 cgd * so desires, with the following restrictions:
49 1.1 cgd * 1.) No portion of this notice shall be removed.
50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
52 1.1 cgd * gain or profit.
53 1.1 cgd *
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #include "rogue.h"
57 1.1 cgd
58 1.1 cgd short halluc = 0;
59 1.1 cgd short blind = 0;
60 1.1 cgd short confused = 0;
61 1.1 cgd short levitate = 0;
62 1.1 cgd short haste_self = 0;
63 1.1 cgd boolean see_invisible = 0;
64 1.1 cgd short extra_hp = 0;
65 1.1 cgd boolean detect_monster = 0;
66 1.1 cgd boolean con_mon = 0;
67 1.5 hubertf const char *strange_feeling = "you have a strange feeling for a moment, then it passes";
68 1.1 cgd
69 1.4 lukem void
70 1.1 cgd quaff()
71 1.1 cgd {
72 1.1 cgd short ch;
73 1.1 cgd char buf[80];
74 1.1 cgd object *obj;
75 1.1 cgd
76 1.1 cgd ch = pack_letter("quaff what?", POTION);
77 1.1 cgd
78 1.1 cgd if (ch == CANCEL) {
79 1.1 cgd return;
80 1.1 cgd }
81 1.1 cgd if (!(obj = get_letter_object(ch))) {
82 1.1 cgd message("no such item.", 0);
83 1.1 cgd return;
84 1.1 cgd }
85 1.1 cgd if (obj->what_is != POTION) {
86 1.1 cgd message("you can't drink that", 0);
87 1.1 cgd return;
88 1.1 cgd }
89 1.1 cgd switch(obj->which_kind) {
90 1.1 cgd case INCREASE_STRENGTH:
91 1.1 cgd message("you feel stronger now, what bulging muscles!",
92 1.1 cgd 0);
93 1.1 cgd rogue.str_current++;
94 1.1 cgd if (rogue.str_current > rogue.str_max) {
95 1.1 cgd rogue.str_max = rogue.str_current;
96 1.1 cgd }
97 1.1 cgd break;
98 1.1 cgd case RESTORE_STRENGTH:
99 1.1 cgd rogue.str_current = rogue.str_max;
100 1.1 cgd message("this tastes great, you feel warm all over", 0);
101 1.1 cgd break;
102 1.1 cgd case HEALING:
103 1.1 cgd message("you begin to feel better", 0);
104 1.1 cgd potion_heal(0);
105 1.1 cgd break;
106 1.1 cgd case EXTRA_HEALING:
107 1.1 cgd message("you begin to feel much better", 0);
108 1.1 cgd potion_heal(1);
109 1.1 cgd break;
110 1.1 cgd case POISON:
111 1.1 cgd if (!sustain_strength) {
112 1.1 cgd rogue.str_current -= get_rand(1, 3);
113 1.1 cgd if (rogue.str_current < 1) {
114 1.1 cgd rogue.str_current = 1;
115 1.1 cgd }
116 1.1 cgd }
117 1.1 cgd message("you feel very sick now", 0);
118 1.1 cgd if (halluc) {
119 1.1 cgd unhallucinate();
120 1.1 cgd }
121 1.1 cgd break;
122 1.1 cgd case RAISE_LEVEL:
123 1.1 cgd rogue.exp_points = level_points[rogue.exp - 1];
124 1.1 cgd message("you suddenly feel much more skillful", 0);
125 1.1 cgd add_exp(1, 1);
126 1.1 cgd break;
127 1.1 cgd case BLINDNESS:
128 1.1 cgd go_blind();
129 1.1 cgd break;
130 1.1 cgd case HALLUCINATION:
131 1.1 cgd message("oh wow, everything seems so cosmic", 0);
132 1.1 cgd halluc += get_rand(500, 800);
133 1.1 cgd break;
134 1.1 cgd case DETECT_MONSTER:
135 1.1 cgd show_monsters();
136 1.1 cgd if (!(level_monsters.next_monster)) {
137 1.1 cgd message(strange_feeling, 0);
138 1.1 cgd }
139 1.1 cgd break;
140 1.1 cgd case DETECT_OBJECTS:
141 1.1 cgd if (level_objects.next_object) {
142 1.1 cgd if (!blind) {
143 1.1 cgd show_objects();
144 1.1 cgd }
145 1.1 cgd } else {
146 1.1 cgd message(strange_feeling, 0);
147 1.1 cgd }
148 1.1 cgd break;
149 1.1 cgd case CONFUSION:
150 1.1 cgd message((halluc ? "what a trippy feeling" :
151 1.1 cgd "you feel confused"), 0);
152 1.1 cgd cnfs();
153 1.1 cgd break;
154 1.1 cgd case LEVITATION:
155 1.1 cgd message("you start to float in the air", 0);
156 1.1 cgd levitate += get_rand(15, 30);
157 1.1 cgd being_held = bear_trap = 0;
158 1.1 cgd break;
159 1.1 cgd case HASTE_SELF:
160 1.1 cgd message("you feel yourself moving much faster", 0);
161 1.1 cgd haste_self += get_rand(11, 21);
162 1.1 cgd if (!(haste_self % 2)) {
163 1.1 cgd haste_self++;
164 1.1 cgd }
165 1.1 cgd break;
166 1.1 cgd case SEE_INVISIBLE:
167 1.1 cgd sprintf(buf, "hmm, this potion tastes like %sjuice", fruit);
168 1.1 cgd message(buf, 0);
169 1.1 cgd if (blind) {
170 1.1 cgd unblind();
171 1.1 cgd }
172 1.1 cgd see_invisible = 1;
173 1.1 cgd relight();
174 1.1 cgd break;
175 1.1 cgd }
176 1.1 cgd print_stats((STAT_STRENGTH | STAT_HP));
177 1.1 cgd if (id_potions[obj->which_kind].id_status != CALLED) {
178 1.1 cgd id_potions[obj->which_kind].id_status = IDENTIFIED;
179 1.1 cgd }
180 1.1 cgd vanish(obj, 1, &rogue.pack);
181 1.1 cgd }
182 1.1 cgd
183 1.4 lukem void
184 1.1 cgd read_scroll()
185 1.1 cgd {
186 1.1 cgd short ch;
187 1.1 cgd object *obj;
188 1.1 cgd char msg[DCOLS];
189 1.1 cgd
190 1.1 cgd ch = pack_letter("read what?", SCROL);
191 1.1 cgd
192 1.1 cgd if (ch == CANCEL) {
193 1.1 cgd return;
194 1.1 cgd }
195 1.1 cgd if (!(obj = get_letter_object(ch))) {
196 1.1 cgd message("no such item.", 0);
197 1.1 cgd return;
198 1.1 cgd }
199 1.1 cgd if (obj->what_is != SCROL) {
200 1.1 cgd message("you can't read that", 0);
201 1.1 cgd return;
202 1.1 cgd }
203 1.1 cgd switch(obj->which_kind) {
204 1.1 cgd case SCARE_MONSTER:
205 1.1 cgd message("you hear a maniacal laughter in the distance",
206 1.1 cgd 0);
207 1.1 cgd break;
208 1.1 cgd case HOLD_MONSTER:
209 1.1 cgd hold_monster();
210 1.1 cgd break;
211 1.1 cgd case ENCH_WEAPON:
212 1.1 cgd if (rogue.weapon) {
213 1.1 cgd if (rogue.weapon->what_is == WEAPON) {
214 1.1 cgd sprintf(msg, "your %sglow%s %sfor a moment",
215 1.1 cgd name_of(rogue.weapon),
216 1.1 cgd ((rogue.weapon->quantity <= 1) ? "s" : ""),
217 1.1 cgd get_ench_color());
218 1.1 cgd message(msg, 0);
219 1.1 cgd if (coin_toss()) {
220 1.1 cgd rogue.weapon->hit_enchant++;
221 1.1 cgd } else {
222 1.1 cgd rogue.weapon->d_enchant++;
223 1.1 cgd }
224 1.1 cgd }
225 1.1 cgd rogue.weapon->is_cursed = 0;
226 1.1 cgd } else {
227 1.1 cgd message("your hands tingle", 0);
228 1.1 cgd }
229 1.1 cgd break;
230 1.1 cgd case ENCH_ARMOR:
231 1.1 cgd if (rogue.armor) {
232 1.1 cgd sprintf(msg, "your armor glows %sfor a moment",
233 1.1 cgd get_ench_color());
234 1.1 cgd message(msg, 0);
235 1.1 cgd rogue.armor->d_enchant++;
236 1.1 cgd rogue.armor->is_cursed = 0;
237 1.1 cgd print_stats(STAT_ARMOR);
238 1.1 cgd } else {
239 1.1 cgd message("your skin crawls", 0);
240 1.1 cgd }
241 1.1 cgd break;
242 1.1 cgd case IDENTIFY:
243 1.1 cgd message("this is a scroll of identify", 0);
244 1.1 cgd obj->identified = 1;
245 1.1 cgd id_scrolls[obj->which_kind].id_status = IDENTIFIED;
246 1.1 cgd idntfy();
247 1.1 cgd break;
248 1.1 cgd case TELEPORT:
249 1.1 cgd tele();
250 1.1 cgd break;
251 1.1 cgd case SLEEP:
252 1.1 cgd message("you fall asleep", 0);
253 1.1 cgd take_a_nap();
254 1.1 cgd break;
255 1.1 cgd case PROTECT_ARMOR:
256 1.1 cgd if (rogue.armor) {
257 1.1 cgd message( "your armor is covered by a shimmering gold shield",0);
258 1.1 cgd rogue.armor->is_protected = 1;
259 1.1 cgd rogue.armor->is_cursed = 0;
260 1.1 cgd } else {
261 1.1 cgd message("your acne seems to have disappeared", 0);
262 1.1 cgd }
263 1.1 cgd break;
264 1.1 cgd case REMOVE_CURSE:
265 1.1 cgd message((!halluc) ?
266 1.1 cgd "you feel as though someone is watching over you" :
267 1.1 cgd "you feel in touch with the universal oneness", 0);
268 1.1 cgd uncurse_all();
269 1.1 cgd break;
270 1.1 cgd case CREATE_MONSTER:
271 1.1 cgd create_monster();
272 1.1 cgd break;
273 1.1 cgd case AGGRAVATE_MONSTER:
274 1.1 cgd aggravate();
275 1.1 cgd break;
276 1.1 cgd case MAGIC_MAPPING:
277 1.1 cgd message("this scroll seems to have a map on it", 0);
278 1.1 cgd draw_magic_map();
279 1.1 cgd break;
280 1.1 cgd case CON_MON:
281 1.1 cgd con_mon = 1;
282 1.1 cgd sprintf(msg, "your hands glow %sfor a moment", get_ench_color());
283 1.1 cgd message(msg, 0);
284 1.1 cgd break;
285 1.1 cgd }
286 1.1 cgd if (id_scrolls[obj->which_kind].id_status != CALLED) {
287 1.1 cgd id_scrolls[obj->which_kind].id_status = IDENTIFIED;
288 1.1 cgd }
289 1.1 cgd vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
290 1.1 cgd }
291 1.1 cgd
292 1.1 cgd /* vanish() does NOT handle a quiver of weapons with more than one
293 1.1 cgd * arrow (or whatever) in the quiver. It will only decrement the count.
294 1.1 cgd */
295 1.1 cgd
296 1.4 lukem void
297 1.1 cgd vanish(obj, rm, pack)
298 1.4 lukem object *obj;
299 1.4 lukem short rm;
300 1.4 lukem object *pack;
301 1.1 cgd {
302 1.1 cgd if (obj->quantity > 1) {
303 1.1 cgd obj->quantity--;
304 1.1 cgd } else {
305 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
306 1.1 cgd unwield(obj);
307 1.1 cgd } else if (obj->in_use_flags & BEING_WORN) {
308 1.1 cgd unwear(obj);
309 1.1 cgd } else if (obj->in_use_flags & ON_EITHER_HAND) {
310 1.1 cgd un_put_on(obj);
311 1.1 cgd }
312 1.1 cgd take_from_pack(obj, pack);
313 1.1 cgd free_object(obj);
314 1.1 cgd }
315 1.1 cgd if (rm) {
316 1.1 cgd (void) reg_move();
317 1.1 cgd }
318 1.1 cgd }
319 1.1 cgd
320 1.4 lukem void
321 1.1 cgd potion_heal(extra)
322 1.4 lukem int extra;
323 1.1 cgd {
324 1.1 cgd float ratio;
325 1.1 cgd short add;
326 1.1 cgd
327 1.1 cgd rogue.hp_current += rogue.exp;
328 1.1 cgd
329 1.1 cgd ratio = ((float)rogue.hp_current) / rogue.hp_max;
330 1.1 cgd
331 1.1 cgd if (ratio >= 1.00) {
332 1.1 cgd rogue.hp_max += (extra ? 2 : 1);
333 1.1 cgd extra_hp += (extra ? 2 : 1);
334 1.1 cgd rogue.hp_current = rogue.hp_max;
335 1.1 cgd } else if (ratio >= 0.90) {
336 1.1 cgd rogue.hp_max += (extra ? 1 : 0);
337 1.1 cgd extra_hp += (extra ? 1 : 0);
338 1.1 cgd rogue.hp_current = rogue.hp_max;
339 1.1 cgd } else {
340 1.1 cgd if (ratio < 0.33) {
341 1.1 cgd ratio = 0.33;
342 1.1 cgd }
343 1.1 cgd if (extra) {
344 1.1 cgd ratio += ratio;
345 1.1 cgd }
346 1.1 cgd add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
347 1.1 cgd rogue.hp_current += add;
348 1.1 cgd if (rogue.hp_current > rogue.hp_max) {
349 1.1 cgd rogue.hp_current = rogue.hp_max;
350 1.1 cgd }
351 1.1 cgd }
352 1.1 cgd if (blind) {
353 1.1 cgd unblind();
354 1.1 cgd }
355 1.1 cgd if (confused && extra) {
356 1.1 cgd unconfuse();
357 1.1 cgd } else if (confused) {
358 1.1 cgd confused = (confused / 2) + 1;
359 1.1 cgd }
360 1.1 cgd if (halluc && extra) {
361 1.1 cgd unhallucinate();
362 1.1 cgd } else if (halluc) {
363 1.1 cgd halluc = (halluc / 2) + 1;
364 1.1 cgd }
365 1.1 cgd }
366 1.1 cgd
367 1.4 lukem void
368 1.1 cgd idntfy()
369 1.1 cgd {
370 1.1 cgd short ch;
371 1.1 cgd object *obj;
372 1.1 cgd struct id *id_table;
373 1.1 cgd char desc[DCOLS];
374 1.1 cgd AGAIN:
375 1.1 cgd ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
376 1.1 cgd
377 1.1 cgd if (ch == CANCEL) {
378 1.1 cgd return;
379 1.1 cgd }
380 1.1 cgd if (!(obj = get_letter_object(ch))) {
381 1.1 cgd message("no such item, try again", 0);
382 1.1 cgd message("", 0);
383 1.1 cgd check_message();
384 1.1 cgd goto AGAIN;
385 1.1 cgd }
386 1.1 cgd obj->identified = 1;
387 1.1 cgd if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
388 1.1 cgd id_table = get_id_table(obj);
389 1.1 cgd id_table[obj->which_kind].id_status = IDENTIFIED;
390 1.1 cgd }
391 1.1 cgd get_desc(obj, desc);
392 1.1 cgd message(desc, 0);
393 1.1 cgd }
394 1.1 cgd
395 1.4 lukem void
396 1.1 cgd eat()
397 1.1 cgd {
398 1.1 cgd short ch;
399 1.1 cgd short moves;
400 1.1 cgd object *obj;
401 1.1 cgd char buf[70];
402 1.1 cgd
403 1.1 cgd ch = pack_letter("eat what?", FOOD);
404 1.1 cgd
405 1.1 cgd if (ch == CANCEL) {
406 1.1 cgd return;
407 1.1 cgd }
408 1.1 cgd if (!(obj = get_letter_object(ch))) {
409 1.1 cgd message("no such item.", 0);
410 1.1 cgd return;
411 1.1 cgd }
412 1.1 cgd if (obj->what_is != FOOD) {
413 1.1 cgd message("you can't eat that", 0);
414 1.1 cgd return;
415 1.1 cgd }
416 1.1 cgd if ((obj->which_kind == FRUIT) || rand_percent(60)) {
417 1.1 cgd moves = get_rand(950, 1150);
418 1.1 cgd if (obj->which_kind == RATION) {
419 1.1 cgd message("yum, that tasted good", 0);
420 1.1 cgd } else {
421 1.1 cgd sprintf(buf, "my, that was a yummy %s", fruit);
422 1.1 cgd message(buf, 0);
423 1.1 cgd }
424 1.1 cgd } else {
425 1.1 cgd moves = get_rand(750, 950);
426 1.1 cgd message("yuk, that food tasted awful", 0);
427 1.1 cgd add_exp(2, 1);
428 1.1 cgd }
429 1.1 cgd rogue.moves_left /= 3;
430 1.1 cgd rogue.moves_left += moves;
431 1.1 cgd hunger_str[0] = 0;
432 1.1 cgd print_stats(STAT_HUNGER);
433 1.1 cgd
434 1.1 cgd vanish(obj, 1, &rogue.pack);
435 1.1 cgd }
436 1.1 cgd
437 1.4 lukem void
438 1.1 cgd hold_monster()
439 1.1 cgd {
440 1.1 cgd short i, j;
441 1.1 cgd short mcount = 0;
442 1.1 cgd object *monster;
443 1.1 cgd short row, col;
444 1.1 cgd
445 1.1 cgd for (i = -2; i <= 2; i++) {
446 1.1 cgd for (j = -2; j <= 2; j++) {
447 1.1 cgd row = rogue.row + i;
448 1.1 cgd col = rogue.col + j;
449 1.1 cgd if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
450 1.1 cgd (col > (DCOLS-1))) {
451 1.1 cgd continue;
452 1.1 cgd }
453 1.1 cgd if (dungeon[row][col] & MONSTER) {
454 1.1 cgd monster = object_at(&level_monsters, row, col);
455 1.1 cgd monster->m_flags |= ASLEEP;
456 1.1 cgd monster->m_flags &= (~WAKENS);
457 1.1 cgd mcount++;
458 1.1 cgd }
459 1.1 cgd }
460 1.1 cgd }
461 1.1 cgd if (mcount == 0) {
462 1.1 cgd message("you feel a strange sense of loss", 0);
463 1.1 cgd } else if (mcount == 1) {
464 1.1 cgd message("the monster freezes", 0);
465 1.1 cgd } else {
466 1.1 cgd message("the monsters around you freeze", 0);
467 1.1 cgd }
468 1.1 cgd }
469 1.1 cgd
470 1.4 lukem void
471 1.1 cgd tele()
472 1.1 cgd {
473 1.1 cgd mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
474 1.1 cgd
475 1.1 cgd if (cur_room >= 0) {
476 1.1 cgd darken_room(cur_room);
477 1.1 cgd }
478 1.1 cgd put_player(get_room_number(rogue.row, rogue.col));
479 1.1 cgd being_held = 0;
480 1.1 cgd bear_trap = 0;
481 1.1 cgd }
482 1.1 cgd
483 1.4 lukem void
484 1.1 cgd hallucinate()
485 1.1 cgd {
486 1.1 cgd object *obj, *monster;
487 1.1 cgd short ch;
488 1.1 cgd
489 1.1 cgd if (blind) return;
490 1.1 cgd
491 1.1 cgd obj = level_objects.next_object;
492 1.1 cgd
493 1.1 cgd while (obj) {
494 1.1 cgd ch = mvinch(obj->row, obj->col);
495 1.1 cgd if (((ch < 'A') || (ch > 'Z')) &&
496 1.1 cgd ((obj->row != rogue.row) || (obj->col != rogue.col)))
497 1.1 cgd if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
498 1.1 cgd addch(gr_obj_char());
499 1.1 cgd }
500 1.1 cgd obj = obj->next_object;
501 1.1 cgd }
502 1.1 cgd monster = level_monsters.next_monster;
503 1.1 cgd
504 1.1 cgd while (monster) {
505 1.1 cgd ch = mvinch(monster->row, monster->col);
506 1.1 cgd if ((ch >= 'A') && (ch <= 'Z')) {
507 1.1 cgd addch(get_rand('A', 'Z'));
508 1.1 cgd }
509 1.1 cgd monster = monster->next_monster;
510 1.1 cgd }
511 1.1 cgd }
512 1.1 cgd
513 1.4 lukem void
514 1.1 cgd unhallucinate()
515 1.1 cgd {
516 1.1 cgd halluc = 0;
517 1.1 cgd relight();
518 1.1 cgd message("everything looks SO boring now", 1);
519 1.1 cgd }
520 1.1 cgd
521 1.4 lukem void
522 1.1 cgd unblind()
523 1.1 cgd {
524 1.1 cgd blind = 0;
525 1.1 cgd message("the veil of darkness lifts", 1);
526 1.1 cgd relight();
527 1.1 cgd if (halluc) {
528 1.1 cgd hallucinate();
529 1.1 cgd }
530 1.1 cgd if (detect_monster) {
531 1.1 cgd show_monsters();
532 1.1 cgd }
533 1.1 cgd }
534 1.1 cgd
535 1.4 lukem void
536 1.1 cgd relight()
537 1.1 cgd {
538 1.1 cgd if (cur_room == PASSAGE) {
539 1.1 cgd light_passage(rogue.row, rogue.col);
540 1.1 cgd } else {
541 1.1 cgd light_up_room(cur_room);
542 1.1 cgd }
543 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
544 1.1 cgd }
545 1.1 cgd
546 1.4 lukem void
547 1.1 cgd take_a_nap()
548 1.1 cgd {
549 1.1 cgd short i;
550 1.1 cgd
551 1.1 cgd i = get_rand(2, 5);
552 1.1 cgd md_sleep(1);
553 1.1 cgd
554 1.1 cgd while (i--) {
555 1.1 cgd mv_mons();
556 1.1 cgd }
557 1.1 cgd md_sleep(1);
558 1.1 cgd message(you_can_move_again, 0);
559 1.1 cgd }
560 1.1 cgd
561 1.4 lukem void
562 1.1 cgd go_blind()
563 1.1 cgd {
564 1.1 cgd short i, j;
565 1.1 cgd
566 1.1 cgd if (!blind) {
567 1.1 cgd message("a cloak of darkness falls around you", 0);
568 1.1 cgd }
569 1.1 cgd blind += get_rand(500, 800);
570 1.1 cgd
571 1.1 cgd if (detect_monster) {
572 1.1 cgd object *monster;
573 1.1 cgd
574 1.1 cgd monster = level_monsters.next_monster;
575 1.1 cgd
576 1.1 cgd while (monster) {
577 1.1 cgd mvaddch(monster->row, monster->col, monster->trail_char);
578 1.1 cgd monster = monster->next_monster;
579 1.1 cgd }
580 1.1 cgd }
581 1.1 cgd if (cur_room >= 0) {
582 1.1 cgd for (i = rooms[cur_room].top_row + 1;
583 1.1 cgd i < rooms[cur_room].bottom_row; i++) {
584 1.1 cgd for (j = rooms[cur_room].left_col + 1;
585 1.1 cgd j < rooms[cur_room].right_col; j++) {
586 1.1 cgd mvaddch(i, j, ' ');
587 1.1 cgd }
588 1.1 cgd }
589 1.1 cgd }
590 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
591 1.1 cgd }
592 1.1 cgd
593 1.5 hubertf const char *
594 1.1 cgd get_ench_color()
595 1.1 cgd {
596 1.1 cgd if (halluc) {
597 1.1 cgd return(id_potions[get_rand(0, POTIONS-1)].title);
598 1.1 cgd } else if (con_mon) {
599 1.1 cgd return("red ");
600 1.1 cgd }
601 1.1 cgd return("blue ");
602 1.1 cgd }
603 1.1 cgd
604 1.4 lukem void
605 1.1 cgd cnfs()
606 1.1 cgd {
607 1.1 cgd confused += get_rand(12, 22);
608 1.1 cgd }
609 1.1 cgd
610 1.4 lukem void
611 1.1 cgd unconfuse()
612 1.1 cgd {
613 1.1 cgd char msg[80];
614 1.1 cgd
615 1.1 cgd confused = 0;
616 1.1 cgd sprintf(msg, "you feel less %s now", (halluc ? "trippy" : "confused"));
617 1.1 cgd message(msg, 1);
618 1.1 cgd }
619 1.1 cgd
620 1.4 lukem void
621 1.1 cgd uncurse_all()
622 1.1 cgd {
623 1.1 cgd object *obj;
624 1.1 cgd
625 1.1 cgd obj = rogue.pack.next_object;
626 1.1 cgd
627 1.1 cgd while (obj) {
628 1.1 cgd obj->is_cursed = 0;
629 1.1 cgd obj = obj->next_object;
630 1.1 cgd }
631 1.1 cgd }
632