use.c revision 1.6.22.1 1 1.6.22.1 matt /* $NetBSD: use.c,v 1.6.22.1 2008/01/09 01:31:00 matt Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.6 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 cgd * may be used to endorse or promote products derived from this software
20 1.1 cgd * without specific prior written permission.
21 1.1 cgd *
22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 cgd * SUCH DAMAGE.
33 1.1 cgd */
34 1.1 cgd
35 1.4 lukem #include <sys/cdefs.h>
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)use.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.6.22.1 matt __RCSID("$NetBSD: use.c,v 1.6.22.1 2008/01/09 01:31:00 matt Exp $");
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /*
45 1.1 cgd * use.c
46 1.1 cgd *
47 1.1 cgd * This source herein may be modified and/or distributed by anybody who
48 1.1 cgd * so desires, with the following restrictions:
49 1.1 cgd * 1.) No portion of this notice shall be removed.
50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
52 1.1 cgd * gain or profit.
53 1.1 cgd *
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #include "rogue.h"
57 1.1 cgd
58 1.1 cgd short halluc = 0;
59 1.1 cgd short blind = 0;
60 1.1 cgd short confused = 0;
61 1.1 cgd short levitate = 0;
62 1.1 cgd short haste_self = 0;
63 1.1 cgd boolean see_invisible = 0;
64 1.1 cgd short extra_hp = 0;
65 1.1 cgd boolean detect_monster = 0;
66 1.1 cgd boolean con_mon = 0;
67 1.5 hubertf const char *strange_feeling = "you have a strange feeling for a moment, then it passes";
68 1.1 cgd
69 1.4 lukem void
70 1.1 cgd quaff()
71 1.1 cgd {
72 1.1 cgd short ch;
73 1.1 cgd object *obj;
74 1.1 cgd
75 1.1 cgd ch = pack_letter("quaff what?", POTION);
76 1.1 cgd
77 1.1 cgd if (ch == CANCEL) {
78 1.1 cgd return;
79 1.1 cgd }
80 1.1 cgd if (!(obj = get_letter_object(ch))) {
81 1.6.22.1 matt messagef(0, "no such item.");
82 1.1 cgd return;
83 1.1 cgd }
84 1.1 cgd if (obj->what_is != POTION) {
85 1.6.22.1 matt messagef(0, "you can't drink that");
86 1.1 cgd return;
87 1.1 cgd }
88 1.1 cgd switch(obj->which_kind) {
89 1.1 cgd case INCREASE_STRENGTH:
90 1.6.22.1 matt messagef(0, "you feel stronger now, what bulging muscles!");
91 1.1 cgd rogue.str_current++;
92 1.1 cgd if (rogue.str_current > rogue.str_max) {
93 1.1 cgd rogue.str_max = rogue.str_current;
94 1.1 cgd }
95 1.1 cgd break;
96 1.1 cgd case RESTORE_STRENGTH:
97 1.1 cgd rogue.str_current = rogue.str_max;
98 1.6.22.1 matt messagef(0, "this tastes great, you feel warm all over");
99 1.1 cgd break;
100 1.1 cgd case HEALING:
101 1.6.22.1 matt messagef(0, "you begin to feel better");
102 1.1 cgd potion_heal(0);
103 1.1 cgd break;
104 1.1 cgd case EXTRA_HEALING:
105 1.6.22.1 matt messagef(0, "you begin to feel much better");
106 1.1 cgd potion_heal(1);
107 1.1 cgd break;
108 1.1 cgd case POISON:
109 1.1 cgd if (!sustain_strength) {
110 1.1 cgd rogue.str_current -= get_rand(1, 3);
111 1.1 cgd if (rogue.str_current < 1) {
112 1.1 cgd rogue.str_current = 1;
113 1.1 cgd }
114 1.1 cgd }
115 1.6.22.1 matt messagef(0, "you feel very sick now");
116 1.1 cgd if (halluc) {
117 1.1 cgd unhallucinate();
118 1.1 cgd }
119 1.1 cgd break;
120 1.1 cgd case RAISE_LEVEL:
121 1.1 cgd rogue.exp_points = level_points[rogue.exp - 1];
122 1.6.22.1 matt messagef(0, "you suddenly feel much more skillful");
123 1.1 cgd add_exp(1, 1);
124 1.1 cgd break;
125 1.1 cgd case BLINDNESS:
126 1.1 cgd go_blind();
127 1.1 cgd break;
128 1.1 cgd case HALLUCINATION:
129 1.6.22.1 matt messagef(0, "oh wow, everything seems so cosmic");
130 1.1 cgd halluc += get_rand(500, 800);
131 1.1 cgd break;
132 1.1 cgd case DETECT_MONSTER:
133 1.1 cgd show_monsters();
134 1.1 cgd if (!(level_monsters.next_monster)) {
135 1.6.22.1 matt messagef(0, "%s", strange_feeling);
136 1.1 cgd }
137 1.1 cgd break;
138 1.1 cgd case DETECT_OBJECTS:
139 1.1 cgd if (level_objects.next_object) {
140 1.1 cgd if (!blind) {
141 1.1 cgd show_objects();
142 1.1 cgd }
143 1.1 cgd } else {
144 1.6.22.1 matt messagef(0, "%s", strange_feeling);
145 1.1 cgd }
146 1.1 cgd break;
147 1.1 cgd case CONFUSION:
148 1.6.22.1 matt messagef(0, (halluc ? "what a trippy feeling" :
149 1.6.22.1 matt "you feel confused"));
150 1.1 cgd cnfs();
151 1.1 cgd break;
152 1.1 cgd case LEVITATION:
153 1.6.22.1 matt messagef(0, "you start to float in the air");
154 1.1 cgd levitate += get_rand(15, 30);
155 1.1 cgd being_held = bear_trap = 0;
156 1.1 cgd break;
157 1.1 cgd case HASTE_SELF:
158 1.6.22.1 matt messagef(0, "you feel yourself moving much faster");
159 1.1 cgd haste_self += get_rand(11, 21);
160 1.1 cgd if (!(haste_self % 2)) {
161 1.1 cgd haste_self++;
162 1.1 cgd }
163 1.1 cgd break;
164 1.1 cgd case SEE_INVISIBLE:
165 1.6.22.1 matt messagef(0, "hmm, this potion tastes like %sjuice",
166 1.6.22.1 matt fruit);
167 1.1 cgd if (blind) {
168 1.1 cgd unblind();
169 1.1 cgd }
170 1.1 cgd see_invisible = 1;
171 1.1 cgd relight();
172 1.1 cgd break;
173 1.1 cgd }
174 1.1 cgd print_stats((STAT_STRENGTH | STAT_HP));
175 1.1 cgd if (id_potions[obj->which_kind].id_status != CALLED) {
176 1.1 cgd id_potions[obj->which_kind].id_status = IDENTIFIED;
177 1.1 cgd }
178 1.1 cgd vanish(obj, 1, &rogue.pack);
179 1.1 cgd }
180 1.1 cgd
181 1.4 lukem void
182 1.1 cgd read_scroll()
183 1.1 cgd {
184 1.1 cgd short ch;
185 1.1 cgd object *obj;
186 1.1 cgd
187 1.1 cgd ch = pack_letter("read what?", SCROL);
188 1.1 cgd
189 1.1 cgd if (ch == CANCEL) {
190 1.1 cgd return;
191 1.1 cgd }
192 1.1 cgd if (!(obj = get_letter_object(ch))) {
193 1.6.22.1 matt messagef(0, "no such item.");
194 1.1 cgd return;
195 1.1 cgd }
196 1.1 cgd if (obj->what_is != SCROL) {
197 1.6.22.1 matt messagef(0, "you can't read that");
198 1.1 cgd return;
199 1.1 cgd }
200 1.1 cgd switch(obj->which_kind) {
201 1.1 cgd case SCARE_MONSTER:
202 1.6.22.1 matt messagef(0, "you hear a maniacal laughter in the distance");
203 1.1 cgd break;
204 1.1 cgd case HOLD_MONSTER:
205 1.1 cgd hold_monster();
206 1.1 cgd break;
207 1.1 cgd case ENCH_WEAPON:
208 1.1 cgd if (rogue.weapon) {
209 1.1 cgd if (rogue.weapon->what_is == WEAPON) {
210 1.6.22.1 matt messagef(0, "your %sglow%s %sfor a moment",
211 1.6.22.1 matt name_of(rogue.weapon),
212 1.6.22.1 matt ((rogue.weapon->quantity <= 1) ? "s" : ""),
213 1.6.22.1 matt get_ench_color());
214 1.1 cgd if (coin_toss()) {
215 1.1 cgd rogue.weapon->hit_enchant++;
216 1.1 cgd } else {
217 1.1 cgd rogue.weapon->d_enchant++;
218 1.1 cgd }
219 1.1 cgd }
220 1.1 cgd rogue.weapon->is_cursed = 0;
221 1.1 cgd } else {
222 1.6.22.1 matt messagef(0, "your hands tingle");
223 1.1 cgd }
224 1.1 cgd break;
225 1.1 cgd case ENCH_ARMOR:
226 1.1 cgd if (rogue.armor) {
227 1.6.22.1 matt messagef(0, "your armor glows %sfor a moment",
228 1.6.22.1 matt get_ench_color());
229 1.1 cgd rogue.armor->d_enchant++;
230 1.1 cgd rogue.armor->is_cursed = 0;
231 1.1 cgd print_stats(STAT_ARMOR);
232 1.1 cgd } else {
233 1.6.22.1 matt messagef(0, "your skin crawls");
234 1.1 cgd }
235 1.1 cgd break;
236 1.1 cgd case IDENTIFY:
237 1.6.22.1 matt messagef(0, "this is a scroll of identify");
238 1.1 cgd obj->identified = 1;
239 1.1 cgd id_scrolls[obj->which_kind].id_status = IDENTIFIED;
240 1.1 cgd idntfy();
241 1.1 cgd break;
242 1.1 cgd case TELEPORT:
243 1.1 cgd tele();
244 1.1 cgd break;
245 1.1 cgd case SLEEP:
246 1.6.22.1 matt messagef(0, "you fall asleep");
247 1.1 cgd take_a_nap();
248 1.1 cgd break;
249 1.1 cgd case PROTECT_ARMOR:
250 1.1 cgd if (rogue.armor) {
251 1.6.22.1 matt messagef(0, "your armor is covered by a shimmering gold shield");
252 1.1 cgd rogue.armor->is_protected = 1;
253 1.1 cgd rogue.armor->is_cursed = 0;
254 1.1 cgd } else {
255 1.6.22.1 matt messagef(0, "your acne seems to have disappeared");
256 1.1 cgd }
257 1.1 cgd break;
258 1.1 cgd case REMOVE_CURSE:
259 1.6.22.1 matt messagef(0, (!halluc) ?
260 1.1 cgd "you feel as though someone is watching over you" :
261 1.6.22.1 matt "you feel in touch with the universal oneness");
262 1.1 cgd uncurse_all();
263 1.1 cgd break;
264 1.1 cgd case CREATE_MONSTER:
265 1.1 cgd create_monster();
266 1.1 cgd break;
267 1.1 cgd case AGGRAVATE_MONSTER:
268 1.1 cgd aggravate();
269 1.1 cgd break;
270 1.1 cgd case MAGIC_MAPPING:
271 1.6.22.1 matt messagef(0, "this scroll seems to have a map on it");
272 1.1 cgd draw_magic_map();
273 1.1 cgd break;
274 1.1 cgd case CON_MON:
275 1.1 cgd con_mon = 1;
276 1.6.22.1 matt messagef(0, "your hands glow %sfor a moment",
277 1.6.22.1 matt get_ench_color());
278 1.1 cgd break;
279 1.1 cgd }
280 1.1 cgd if (id_scrolls[obj->which_kind].id_status != CALLED) {
281 1.1 cgd id_scrolls[obj->which_kind].id_status = IDENTIFIED;
282 1.1 cgd }
283 1.1 cgd vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
284 1.1 cgd }
285 1.1 cgd
286 1.1 cgd /* vanish() does NOT handle a quiver of weapons with more than one
287 1.1 cgd * arrow (or whatever) in the quiver. It will only decrement the count.
288 1.1 cgd */
289 1.1 cgd
290 1.4 lukem void
291 1.1 cgd vanish(obj, rm, pack)
292 1.4 lukem object *obj;
293 1.4 lukem short rm;
294 1.4 lukem object *pack;
295 1.1 cgd {
296 1.1 cgd if (obj->quantity > 1) {
297 1.1 cgd obj->quantity--;
298 1.1 cgd } else {
299 1.1 cgd if (obj->in_use_flags & BEING_WIELDED) {
300 1.1 cgd unwield(obj);
301 1.1 cgd } else if (obj->in_use_flags & BEING_WORN) {
302 1.1 cgd unwear(obj);
303 1.1 cgd } else if (obj->in_use_flags & ON_EITHER_HAND) {
304 1.1 cgd un_put_on(obj);
305 1.1 cgd }
306 1.1 cgd take_from_pack(obj, pack);
307 1.1 cgd free_object(obj);
308 1.1 cgd }
309 1.1 cgd if (rm) {
310 1.1 cgd (void) reg_move();
311 1.1 cgd }
312 1.1 cgd }
313 1.1 cgd
314 1.4 lukem void
315 1.1 cgd potion_heal(extra)
316 1.4 lukem int extra;
317 1.1 cgd {
318 1.1 cgd float ratio;
319 1.1 cgd short add;
320 1.1 cgd
321 1.1 cgd rogue.hp_current += rogue.exp;
322 1.1 cgd
323 1.1 cgd ratio = ((float)rogue.hp_current) / rogue.hp_max;
324 1.1 cgd
325 1.1 cgd if (ratio >= 1.00) {
326 1.1 cgd rogue.hp_max += (extra ? 2 : 1);
327 1.1 cgd extra_hp += (extra ? 2 : 1);
328 1.1 cgd rogue.hp_current = rogue.hp_max;
329 1.1 cgd } else if (ratio >= 0.90) {
330 1.1 cgd rogue.hp_max += (extra ? 1 : 0);
331 1.1 cgd extra_hp += (extra ? 1 : 0);
332 1.1 cgd rogue.hp_current = rogue.hp_max;
333 1.1 cgd } else {
334 1.1 cgd if (ratio < 0.33) {
335 1.1 cgd ratio = 0.33;
336 1.1 cgd }
337 1.1 cgd if (extra) {
338 1.1 cgd ratio += ratio;
339 1.1 cgd }
340 1.1 cgd add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
341 1.1 cgd rogue.hp_current += add;
342 1.1 cgd if (rogue.hp_current > rogue.hp_max) {
343 1.1 cgd rogue.hp_current = rogue.hp_max;
344 1.1 cgd }
345 1.1 cgd }
346 1.1 cgd if (blind) {
347 1.1 cgd unblind();
348 1.1 cgd }
349 1.1 cgd if (confused && extra) {
350 1.1 cgd unconfuse();
351 1.1 cgd } else if (confused) {
352 1.1 cgd confused = (confused / 2) + 1;
353 1.1 cgd }
354 1.1 cgd if (halluc && extra) {
355 1.1 cgd unhallucinate();
356 1.1 cgd } else if (halluc) {
357 1.1 cgd halluc = (halluc / 2) + 1;
358 1.1 cgd }
359 1.1 cgd }
360 1.1 cgd
361 1.4 lukem void
362 1.1 cgd idntfy()
363 1.1 cgd {
364 1.1 cgd short ch;
365 1.1 cgd object *obj;
366 1.1 cgd struct id *id_table;
367 1.1 cgd char desc[DCOLS];
368 1.1 cgd AGAIN:
369 1.1 cgd ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
370 1.1 cgd
371 1.1 cgd if (ch == CANCEL) {
372 1.1 cgd return;
373 1.1 cgd }
374 1.1 cgd if (!(obj = get_letter_object(ch))) {
375 1.6.22.1 matt messagef(0, "no such item, try again");
376 1.6.22.1 matt messagef(0, "%s", ""); /* gcc objects to just "" */
377 1.1 cgd check_message();
378 1.1 cgd goto AGAIN;
379 1.1 cgd }
380 1.1 cgd obj->identified = 1;
381 1.1 cgd if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
382 1.1 cgd id_table = get_id_table(obj);
383 1.1 cgd id_table[obj->which_kind].id_status = IDENTIFIED;
384 1.1 cgd }
385 1.6.22.1 matt get_desc(obj, desc, sizeof(desc));
386 1.6.22.1 matt messagef(0, "%s", desc);
387 1.1 cgd }
388 1.1 cgd
389 1.4 lukem void
390 1.1 cgd eat()
391 1.1 cgd {
392 1.1 cgd short ch;
393 1.1 cgd short moves;
394 1.1 cgd object *obj;
395 1.1 cgd
396 1.1 cgd ch = pack_letter("eat what?", FOOD);
397 1.1 cgd
398 1.1 cgd if (ch == CANCEL) {
399 1.1 cgd return;
400 1.1 cgd }
401 1.1 cgd if (!(obj = get_letter_object(ch))) {
402 1.6.22.1 matt messagef(0, "no such item.");
403 1.1 cgd return;
404 1.1 cgd }
405 1.1 cgd if (obj->what_is != FOOD) {
406 1.6.22.1 matt messagef(0, "you can't eat that");
407 1.1 cgd return;
408 1.1 cgd }
409 1.1 cgd if ((obj->which_kind == FRUIT) || rand_percent(60)) {
410 1.1 cgd moves = get_rand(950, 1150);
411 1.1 cgd if (obj->which_kind == RATION) {
412 1.6.22.1 matt messagef(0, "yum, that tasted good");
413 1.1 cgd } else {
414 1.6.22.1 matt messagef(0, "my, that was a yummy %s", fruit);
415 1.1 cgd }
416 1.1 cgd } else {
417 1.1 cgd moves = get_rand(750, 950);
418 1.6.22.1 matt messagef(0, "yuk, that food tasted awful");
419 1.1 cgd add_exp(2, 1);
420 1.1 cgd }
421 1.1 cgd rogue.moves_left /= 3;
422 1.1 cgd rogue.moves_left += moves;
423 1.1 cgd hunger_str[0] = 0;
424 1.1 cgd print_stats(STAT_HUNGER);
425 1.1 cgd
426 1.1 cgd vanish(obj, 1, &rogue.pack);
427 1.1 cgd }
428 1.1 cgd
429 1.4 lukem void
430 1.1 cgd hold_monster()
431 1.1 cgd {
432 1.1 cgd short i, j;
433 1.1 cgd short mcount = 0;
434 1.1 cgd object *monster;
435 1.1 cgd short row, col;
436 1.1 cgd
437 1.1 cgd for (i = -2; i <= 2; i++) {
438 1.1 cgd for (j = -2; j <= 2; j++) {
439 1.1 cgd row = rogue.row + i;
440 1.1 cgd col = rogue.col + j;
441 1.1 cgd if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
442 1.1 cgd (col > (DCOLS-1))) {
443 1.1 cgd continue;
444 1.1 cgd }
445 1.1 cgd if (dungeon[row][col] & MONSTER) {
446 1.1 cgd monster = object_at(&level_monsters, row, col);
447 1.1 cgd monster->m_flags |= ASLEEP;
448 1.1 cgd monster->m_flags &= (~WAKENS);
449 1.1 cgd mcount++;
450 1.1 cgd }
451 1.1 cgd }
452 1.1 cgd }
453 1.1 cgd if (mcount == 0) {
454 1.6.22.1 matt messagef(0, "you feel a strange sense of loss");
455 1.1 cgd } else if (mcount == 1) {
456 1.6.22.1 matt messagef(0, "the monster freezes");
457 1.1 cgd } else {
458 1.6.22.1 matt messagef(0, "the monsters around you freeze");
459 1.1 cgd }
460 1.1 cgd }
461 1.1 cgd
462 1.4 lukem void
463 1.1 cgd tele()
464 1.1 cgd {
465 1.1 cgd mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
466 1.1 cgd
467 1.1 cgd if (cur_room >= 0) {
468 1.1 cgd darken_room(cur_room);
469 1.1 cgd }
470 1.1 cgd put_player(get_room_number(rogue.row, rogue.col));
471 1.1 cgd being_held = 0;
472 1.1 cgd bear_trap = 0;
473 1.1 cgd }
474 1.1 cgd
475 1.4 lukem void
476 1.1 cgd hallucinate()
477 1.1 cgd {
478 1.1 cgd object *obj, *monster;
479 1.1 cgd short ch;
480 1.1 cgd
481 1.1 cgd if (blind) return;
482 1.1 cgd
483 1.1 cgd obj = level_objects.next_object;
484 1.1 cgd
485 1.1 cgd while (obj) {
486 1.1 cgd ch = mvinch(obj->row, obj->col);
487 1.1 cgd if (((ch < 'A') || (ch > 'Z')) &&
488 1.1 cgd ((obj->row != rogue.row) || (obj->col != rogue.col)))
489 1.1 cgd if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
490 1.1 cgd addch(gr_obj_char());
491 1.1 cgd }
492 1.1 cgd obj = obj->next_object;
493 1.1 cgd }
494 1.1 cgd monster = level_monsters.next_monster;
495 1.1 cgd
496 1.1 cgd while (monster) {
497 1.1 cgd ch = mvinch(monster->row, monster->col);
498 1.1 cgd if ((ch >= 'A') && (ch <= 'Z')) {
499 1.1 cgd addch(get_rand('A', 'Z'));
500 1.1 cgd }
501 1.1 cgd monster = monster->next_monster;
502 1.1 cgd }
503 1.1 cgd }
504 1.1 cgd
505 1.4 lukem void
506 1.1 cgd unhallucinate()
507 1.1 cgd {
508 1.1 cgd halluc = 0;
509 1.1 cgd relight();
510 1.6.22.1 matt messagef(1, "everything looks SO boring now");
511 1.1 cgd }
512 1.1 cgd
513 1.4 lukem void
514 1.1 cgd unblind()
515 1.1 cgd {
516 1.1 cgd blind = 0;
517 1.6.22.1 matt messagef(1, "the veil of darkness lifts");
518 1.1 cgd relight();
519 1.1 cgd if (halluc) {
520 1.1 cgd hallucinate();
521 1.1 cgd }
522 1.1 cgd if (detect_monster) {
523 1.1 cgd show_monsters();
524 1.1 cgd }
525 1.1 cgd }
526 1.1 cgd
527 1.4 lukem void
528 1.1 cgd relight()
529 1.1 cgd {
530 1.1 cgd if (cur_room == PASSAGE) {
531 1.1 cgd light_passage(rogue.row, rogue.col);
532 1.1 cgd } else {
533 1.1 cgd light_up_room(cur_room);
534 1.1 cgd }
535 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
536 1.1 cgd }
537 1.1 cgd
538 1.4 lukem void
539 1.1 cgd take_a_nap()
540 1.1 cgd {
541 1.1 cgd short i;
542 1.1 cgd
543 1.1 cgd i = get_rand(2, 5);
544 1.1 cgd md_sleep(1);
545 1.1 cgd
546 1.1 cgd while (i--) {
547 1.1 cgd mv_mons();
548 1.1 cgd }
549 1.1 cgd md_sleep(1);
550 1.6.22.1 matt messagef(0, "%s", you_can_move_again);
551 1.1 cgd }
552 1.1 cgd
553 1.4 lukem void
554 1.1 cgd go_blind()
555 1.1 cgd {
556 1.1 cgd short i, j;
557 1.1 cgd
558 1.1 cgd if (!blind) {
559 1.6.22.1 matt messagef(0, "a cloak of darkness falls around you");
560 1.1 cgd }
561 1.1 cgd blind += get_rand(500, 800);
562 1.1 cgd
563 1.1 cgd if (detect_monster) {
564 1.1 cgd object *monster;
565 1.1 cgd
566 1.1 cgd monster = level_monsters.next_monster;
567 1.1 cgd
568 1.1 cgd while (monster) {
569 1.1 cgd mvaddch(monster->row, monster->col, monster->trail_char);
570 1.1 cgd monster = monster->next_monster;
571 1.1 cgd }
572 1.1 cgd }
573 1.1 cgd if (cur_room >= 0) {
574 1.1 cgd for (i = rooms[cur_room].top_row + 1;
575 1.1 cgd i < rooms[cur_room].bottom_row; i++) {
576 1.1 cgd for (j = rooms[cur_room].left_col + 1;
577 1.1 cgd j < rooms[cur_room].right_col; j++) {
578 1.1 cgd mvaddch(i, j, ' ');
579 1.1 cgd }
580 1.1 cgd }
581 1.1 cgd }
582 1.1 cgd mvaddch(rogue.row, rogue.col, rogue.fchar);
583 1.1 cgd }
584 1.1 cgd
585 1.5 hubertf const char *
586 1.1 cgd get_ench_color()
587 1.1 cgd {
588 1.1 cgd if (halluc) {
589 1.1 cgd return(id_potions[get_rand(0, POTIONS-1)].title);
590 1.1 cgd } else if (con_mon) {
591 1.1 cgd return("red ");
592 1.1 cgd }
593 1.1 cgd return("blue ");
594 1.1 cgd }
595 1.1 cgd
596 1.4 lukem void
597 1.1 cgd cnfs()
598 1.1 cgd {
599 1.1 cgd confused += get_rand(12, 22);
600 1.1 cgd }
601 1.1 cgd
602 1.4 lukem void
603 1.1 cgd unconfuse()
604 1.1 cgd {
605 1.1 cgd confused = 0;
606 1.6.22.1 matt messagef(1, "you feel less %s now", (halluc ? "trippy" : "confused"));
607 1.1 cgd }
608 1.1 cgd
609 1.4 lukem void
610 1.1 cgd uncurse_all()
611 1.1 cgd {
612 1.1 cgd object *obj;
613 1.1 cgd
614 1.1 cgd obj = rogue.pack.next_object;
615 1.1 cgd
616 1.1 cgd while (obj) {
617 1.1 cgd obj->is_cursed = 0;
618 1.1 cgd obj = obj->next_object;
619 1.1 cgd }
620 1.1 cgd }
621