use.c revision 1.3 1 /* $NetBSD: use.c,v 1.3 1995/04/22 10:28:38 cgd Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 */
38
39 #ifndef lint
40 #if 0
41 static char sccsid[] = "@(#)use.c 8.1 (Berkeley) 5/31/93";
42 #else
43 static char rcsid[] = "$NetBSD: use.c,v 1.3 1995/04/22 10:28:38 cgd Exp $";
44 #endif
45 #endif /* not lint */
46
47 /*
48 * use.c
49 *
50 * This source herein may be modified and/or distributed by anybody who
51 * so desires, with the following restrictions:
52 * 1.) No portion of this notice shall be removed.
53 * 2.) Credit shall not be taken for the creation of this source.
54 * 3.) This code is not to be traded, sold, or used for personal
55 * gain or profit.
56 *
57 */
58
59 #include "rogue.h"
60
61 short halluc = 0;
62 short blind = 0;
63 short confused = 0;
64 short levitate = 0;
65 short haste_self = 0;
66 boolean see_invisible = 0;
67 short extra_hp = 0;
68 boolean detect_monster = 0;
69 boolean con_mon = 0;
70 char *strange_feeling = "you have a strange feeling for a moment, then it passes";
71
72 extern short bear_trap;
73 extern char hunger_str[];
74 extern short cur_room;
75 extern long level_points[];
76 extern boolean being_held;
77 extern char *fruit, *you_can_move_again;
78 extern boolean sustain_strength;
79
80 quaff()
81 {
82 short ch;
83 char buf[80];
84 object *obj;
85
86 ch = pack_letter("quaff what?", POTION);
87
88 if (ch == CANCEL) {
89 return;
90 }
91 if (!(obj = get_letter_object(ch))) {
92 message("no such item.", 0);
93 return;
94 }
95 if (obj->what_is != POTION) {
96 message("you can't drink that", 0);
97 return;
98 }
99 switch(obj->which_kind) {
100 case INCREASE_STRENGTH:
101 message("you feel stronger now, what bulging muscles!",
102 0);
103 rogue.str_current++;
104 if (rogue.str_current > rogue.str_max) {
105 rogue.str_max = rogue.str_current;
106 }
107 break;
108 case RESTORE_STRENGTH:
109 rogue.str_current = rogue.str_max;
110 message("this tastes great, you feel warm all over", 0);
111 break;
112 case HEALING:
113 message("you begin to feel better", 0);
114 potion_heal(0);
115 break;
116 case EXTRA_HEALING:
117 message("you begin to feel much better", 0);
118 potion_heal(1);
119 break;
120 case POISON:
121 if (!sustain_strength) {
122 rogue.str_current -= get_rand(1, 3);
123 if (rogue.str_current < 1) {
124 rogue.str_current = 1;
125 }
126 }
127 message("you feel very sick now", 0);
128 if (halluc) {
129 unhallucinate();
130 }
131 break;
132 case RAISE_LEVEL:
133 rogue.exp_points = level_points[rogue.exp - 1];
134 message("you suddenly feel much more skillful", 0);
135 add_exp(1, 1);
136 break;
137 case BLINDNESS:
138 go_blind();
139 break;
140 case HALLUCINATION:
141 message("oh wow, everything seems so cosmic", 0);
142 halluc += get_rand(500, 800);
143 break;
144 case DETECT_MONSTER:
145 show_monsters();
146 if (!(level_monsters.next_monster)) {
147 message(strange_feeling, 0);
148 }
149 break;
150 case DETECT_OBJECTS:
151 if (level_objects.next_object) {
152 if (!blind) {
153 show_objects();
154 }
155 } else {
156 message(strange_feeling, 0);
157 }
158 break;
159 case CONFUSION:
160 message((halluc ? "what a trippy feeling" :
161 "you feel confused"), 0);
162 cnfs();
163 break;
164 case LEVITATION:
165 message("you start to float in the air", 0);
166 levitate += get_rand(15, 30);
167 being_held = bear_trap = 0;
168 break;
169 case HASTE_SELF:
170 message("you feel yourself moving much faster", 0);
171 haste_self += get_rand(11, 21);
172 if (!(haste_self % 2)) {
173 haste_self++;
174 }
175 break;
176 case SEE_INVISIBLE:
177 sprintf(buf, "hmm, this potion tastes like %sjuice", fruit);
178 message(buf, 0);
179 if (blind) {
180 unblind();
181 }
182 see_invisible = 1;
183 relight();
184 break;
185 }
186 print_stats((STAT_STRENGTH | STAT_HP));
187 if (id_potions[obj->which_kind].id_status != CALLED) {
188 id_potions[obj->which_kind].id_status = IDENTIFIED;
189 }
190 vanish(obj, 1, &rogue.pack);
191 }
192
193 read_scroll()
194 {
195 short ch;
196 object *obj;
197 char msg[DCOLS];
198
199 ch = pack_letter("read what?", SCROL);
200
201 if (ch == CANCEL) {
202 return;
203 }
204 if (!(obj = get_letter_object(ch))) {
205 message("no such item.", 0);
206 return;
207 }
208 if (obj->what_is != SCROL) {
209 message("you can't read that", 0);
210 return;
211 }
212 switch(obj->which_kind) {
213 case SCARE_MONSTER:
214 message("you hear a maniacal laughter in the distance",
215 0);
216 break;
217 case HOLD_MONSTER:
218 hold_monster();
219 break;
220 case ENCH_WEAPON:
221 if (rogue.weapon) {
222 if (rogue.weapon->what_is == WEAPON) {
223 sprintf(msg, "your %sglow%s %sfor a moment",
224 name_of(rogue.weapon),
225 ((rogue.weapon->quantity <= 1) ? "s" : ""),
226 get_ench_color());
227 message(msg, 0);
228 if (coin_toss()) {
229 rogue.weapon->hit_enchant++;
230 } else {
231 rogue.weapon->d_enchant++;
232 }
233 }
234 rogue.weapon->is_cursed = 0;
235 } else {
236 message("your hands tingle", 0);
237 }
238 break;
239 case ENCH_ARMOR:
240 if (rogue.armor) {
241 sprintf(msg, "your armor glows %sfor a moment",
242 get_ench_color());
243 message(msg, 0);
244 rogue.armor->d_enchant++;
245 rogue.armor->is_cursed = 0;
246 print_stats(STAT_ARMOR);
247 } else {
248 message("your skin crawls", 0);
249 }
250 break;
251 case IDENTIFY:
252 message("this is a scroll of identify", 0);
253 obj->identified = 1;
254 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
255 idntfy();
256 break;
257 case TELEPORT:
258 tele();
259 break;
260 case SLEEP:
261 message("you fall asleep", 0);
262 take_a_nap();
263 break;
264 case PROTECT_ARMOR:
265 if (rogue.armor) {
266 message( "your armor is covered by a shimmering gold shield",0);
267 rogue.armor->is_protected = 1;
268 rogue.armor->is_cursed = 0;
269 } else {
270 message("your acne seems to have disappeared", 0);
271 }
272 break;
273 case REMOVE_CURSE:
274 message((!halluc) ?
275 "you feel as though someone is watching over you" :
276 "you feel in touch with the universal oneness", 0);
277 uncurse_all();
278 break;
279 case CREATE_MONSTER:
280 create_monster();
281 break;
282 case AGGRAVATE_MONSTER:
283 aggravate();
284 break;
285 case MAGIC_MAPPING:
286 message("this scroll seems to have a map on it", 0);
287 draw_magic_map();
288 break;
289 case CON_MON:
290 con_mon = 1;
291 sprintf(msg, "your hands glow %sfor a moment", get_ench_color());
292 message(msg, 0);
293 break;
294 }
295 if (id_scrolls[obj->which_kind].id_status != CALLED) {
296 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
297 }
298 vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
299 }
300
301 /* vanish() does NOT handle a quiver of weapons with more than one
302 * arrow (or whatever) in the quiver. It will only decrement the count.
303 */
304
305 vanish(obj, rm, pack)
306 object *obj;
307 short rm;
308 object *pack;
309 {
310 if (obj->quantity > 1) {
311 obj->quantity--;
312 } else {
313 if (obj->in_use_flags & BEING_WIELDED) {
314 unwield(obj);
315 } else if (obj->in_use_flags & BEING_WORN) {
316 unwear(obj);
317 } else if (obj->in_use_flags & ON_EITHER_HAND) {
318 un_put_on(obj);
319 }
320 take_from_pack(obj, pack);
321 free_object(obj);
322 }
323 if (rm) {
324 (void) reg_move();
325 }
326 }
327
328 potion_heal(extra)
329 {
330 float ratio;
331 short add;
332
333 rogue.hp_current += rogue.exp;
334
335 ratio = ((float)rogue.hp_current) / rogue.hp_max;
336
337 if (ratio >= 1.00) {
338 rogue.hp_max += (extra ? 2 : 1);
339 extra_hp += (extra ? 2 : 1);
340 rogue.hp_current = rogue.hp_max;
341 } else if (ratio >= 0.90) {
342 rogue.hp_max += (extra ? 1 : 0);
343 extra_hp += (extra ? 1 : 0);
344 rogue.hp_current = rogue.hp_max;
345 } else {
346 if (ratio < 0.33) {
347 ratio = 0.33;
348 }
349 if (extra) {
350 ratio += ratio;
351 }
352 add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
353 rogue.hp_current += add;
354 if (rogue.hp_current > rogue.hp_max) {
355 rogue.hp_current = rogue.hp_max;
356 }
357 }
358 if (blind) {
359 unblind();
360 }
361 if (confused && extra) {
362 unconfuse();
363 } else if (confused) {
364 confused = (confused / 2) + 1;
365 }
366 if (halluc && extra) {
367 unhallucinate();
368 } else if (halluc) {
369 halluc = (halluc / 2) + 1;
370 }
371 }
372
373 idntfy()
374 {
375 short ch;
376 object *obj;
377 struct id *id_table;
378 char desc[DCOLS];
379 AGAIN:
380 ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
381
382 if (ch == CANCEL) {
383 return;
384 }
385 if (!(obj = get_letter_object(ch))) {
386 message("no such item, try again", 0);
387 message("", 0);
388 check_message();
389 goto AGAIN;
390 }
391 obj->identified = 1;
392 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
393 id_table = get_id_table(obj);
394 id_table[obj->which_kind].id_status = IDENTIFIED;
395 }
396 get_desc(obj, desc);
397 message(desc, 0);
398 }
399
400 eat()
401 {
402 short ch;
403 short moves;
404 object *obj;
405 char buf[70];
406
407 ch = pack_letter("eat what?", FOOD);
408
409 if (ch == CANCEL) {
410 return;
411 }
412 if (!(obj = get_letter_object(ch))) {
413 message("no such item.", 0);
414 return;
415 }
416 if (obj->what_is != FOOD) {
417 message("you can't eat that", 0);
418 return;
419 }
420 if ((obj->which_kind == FRUIT) || rand_percent(60)) {
421 moves = get_rand(950, 1150);
422 if (obj->which_kind == RATION) {
423 message("yum, that tasted good", 0);
424 } else {
425 sprintf(buf, "my, that was a yummy %s", fruit);
426 message(buf, 0);
427 }
428 } else {
429 moves = get_rand(750, 950);
430 message("yuk, that food tasted awful", 0);
431 add_exp(2, 1);
432 }
433 rogue.moves_left /= 3;
434 rogue.moves_left += moves;
435 hunger_str[0] = 0;
436 print_stats(STAT_HUNGER);
437
438 vanish(obj, 1, &rogue.pack);
439 }
440
441 hold_monster()
442 {
443 short i, j;
444 short mcount = 0;
445 object *monster;
446 short row, col;
447
448 for (i = -2; i <= 2; i++) {
449 for (j = -2; j <= 2; j++) {
450 row = rogue.row + i;
451 col = rogue.col + j;
452 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
453 (col > (DCOLS-1))) {
454 continue;
455 }
456 if (dungeon[row][col] & MONSTER) {
457 monster = object_at(&level_monsters, row, col);
458 monster->m_flags |= ASLEEP;
459 monster->m_flags &= (~WAKENS);
460 mcount++;
461 }
462 }
463 }
464 if (mcount == 0) {
465 message("you feel a strange sense of loss", 0);
466 } else if (mcount == 1) {
467 message("the monster freezes", 0);
468 } else {
469 message("the monsters around you freeze", 0);
470 }
471 }
472
473 tele()
474 {
475 mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
476
477 if (cur_room >= 0) {
478 darken_room(cur_room);
479 }
480 put_player(get_room_number(rogue.row, rogue.col));
481 being_held = 0;
482 bear_trap = 0;
483 }
484
485 hallucinate()
486 {
487 object *obj, *monster;
488 short ch;
489
490 if (blind) return;
491
492 obj = level_objects.next_object;
493
494 while (obj) {
495 ch = mvinch(obj->row, obj->col);
496 if (((ch < 'A') || (ch > 'Z')) &&
497 ((obj->row != rogue.row) || (obj->col != rogue.col)))
498 if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
499 addch(gr_obj_char());
500 }
501 obj = obj->next_object;
502 }
503 monster = level_monsters.next_monster;
504
505 while (monster) {
506 ch = mvinch(monster->row, monster->col);
507 if ((ch >= 'A') && (ch <= 'Z')) {
508 addch(get_rand('A', 'Z'));
509 }
510 monster = monster->next_monster;
511 }
512 }
513
514 unhallucinate()
515 {
516 halluc = 0;
517 relight();
518 message("everything looks SO boring now", 1);
519 }
520
521 unblind()
522 {
523 blind = 0;
524 message("the veil of darkness lifts", 1);
525 relight();
526 if (halluc) {
527 hallucinate();
528 }
529 if (detect_monster) {
530 show_monsters();
531 }
532 }
533
534 relight()
535 {
536 if (cur_room == PASSAGE) {
537 light_passage(rogue.row, rogue.col);
538 } else {
539 light_up_room(cur_room);
540 }
541 mvaddch(rogue.row, rogue.col, rogue.fchar);
542 }
543
544 take_a_nap()
545 {
546 short i;
547
548 i = get_rand(2, 5);
549 md_sleep(1);
550
551 while (i--) {
552 mv_mons();
553 }
554 md_sleep(1);
555 message(you_can_move_again, 0);
556 }
557
558 go_blind()
559 {
560 short i, j;
561
562 if (!blind) {
563 message("a cloak of darkness falls around you", 0);
564 }
565 blind += get_rand(500, 800);
566
567 if (detect_monster) {
568 object *monster;
569
570 monster = level_monsters.next_monster;
571
572 while (monster) {
573 mvaddch(monster->row, monster->col, monster->trail_char);
574 monster = monster->next_monster;
575 }
576 }
577 if (cur_room >= 0) {
578 for (i = rooms[cur_room].top_row + 1;
579 i < rooms[cur_room].bottom_row; i++) {
580 for (j = rooms[cur_room].left_col + 1;
581 j < rooms[cur_room].right_col; j++) {
582 mvaddch(i, j, ' ');
583 }
584 }
585 }
586 mvaddch(rogue.row, rogue.col, rogue.fchar);
587 }
588
589 char *
590 get_ench_color()
591 {
592 if (halluc) {
593 return(id_potions[get_rand(0, POTIONS-1)].title);
594 } else if (con_mon) {
595 return("red ");
596 }
597 return("blue ");
598 }
599
600 cnfs()
601 {
602 confused += get_rand(12, 22);
603 }
604
605 unconfuse()
606 {
607 char msg[80];
608
609 confused = 0;
610 sprintf(msg, "you feel less %s now", (halluc ? "trippy" : "confused"));
611 message(msg, 1);
612 }
613
614 uncurse_all()
615 {
616 object *obj;
617
618 obj = rogue.pack.next_object;
619
620 while (obj) {
621 obj->is_cursed = 0;
622 obj = obj->next_object;
623 }
624 }
625