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use.c revision 1.4
      1 /*	$NetBSD: use.c,v 1.4 1997/10/12 11:46:11 lukem Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1988, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * This code is derived from software contributed to Berkeley by
      8  * Timothy C. Stoehr.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. All advertising materials mentioning features or use of this software
     19  *    must display the following acknowledgement:
     20  *	This product includes software developed by the University of
     21  *	California, Berkeley and its contributors.
     22  * 4. Neither the name of the University nor the names of its contributors
     23  *    may be used to endorse or promote products derived from this software
     24  *    without specific prior written permission.
     25  *
     26  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     27  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     28  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     29  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     30  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     31  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     32  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     33  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     34  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     35  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     36  * SUCH DAMAGE.
     37  */
     38 
     39 #include <sys/cdefs.h>
     40 #ifndef lint
     41 #if 0
     42 static char sccsid[] = "@(#)use.c	8.1 (Berkeley) 5/31/93";
     43 #else
     44 __RCSID("$NetBSD: use.c,v 1.4 1997/10/12 11:46:11 lukem Exp $");
     45 #endif
     46 #endif /* not lint */
     47 
     48 /*
     49  * use.c
     50  *
     51  * This source herein may be modified and/or distributed by anybody who
     52  * so desires, with the following restrictions:
     53  *    1.)  No portion of this notice shall be removed.
     54  *    2.)  Credit shall not be taken for the creation of this source.
     55  *    3.)  This code is not to be traded, sold, or used for personal
     56  *         gain or profit.
     57  *
     58  */
     59 
     60 #include "rogue.h"
     61 
     62 short halluc = 0;
     63 short blind = 0;
     64 short confused = 0;
     65 short levitate = 0;
     66 short haste_self = 0;
     67 boolean see_invisible = 0;
     68 short extra_hp = 0;
     69 boolean detect_monster = 0;
     70 boolean con_mon = 0;
     71 char *strange_feeling = "you have a strange feeling for a moment, then it passes";
     72 
     73 void
     74 quaff()
     75 {
     76 	short ch;
     77 	char buf[80];
     78 	object *obj;
     79 
     80 	ch = pack_letter("quaff what?", POTION);
     81 
     82 	if (ch == CANCEL) {
     83 		return;
     84 	}
     85 	if (!(obj = get_letter_object(ch))) {
     86 		message("no such item.", 0);
     87 		return;
     88 	}
     89 	if (obj->what_is != POTION) {
     90 		message("you can't drink that", 0);
     91 		return;
     92 	}
     93 	switch(obj->which_kind) {
     94 		case INCREASE_STRENGTH:
     95 			message("you feel stronger now, what bulging muscles!",
     96 			0);
     97 			rogue.str_current++;
     98 			if (rogue.str_current > rogue.str_max) {
     99 				rogue.str_max = rogue.str_current;
    100 			}
    101 			break;
    102 		case RESTORE_STRENGTH:
    103 			rogue.str_current = rogue.str_max;
    104 			message("this tastes great, you feel warm all over", 0);
    105 			break;
    106 		case HEALING:
    107 			message("you begin to feel better", 0);
    108 			potion_heal(0);
    109 			break;
    110 		case EXTRA_HEALING:
    111 			message("you begin to feel much better", 0);
    112 			potion_heal(1);
    113 			break;
    114 		case POISON:
    115 			if (!sustain_strength) {
    116 				rogue.str_current -= get_rand(1, 3);
    117 				if (rogue.str_current < 1) {
    118 					rogue.str_current = 1;
    119 				}
    120 			}
    121 			message("you feel very sick now", 0);
    122 			if (halluc) {
    123 				unhallucinate();
    124 			}
    125 			break;
    126 		case RAISE_LEVEL:
    127 			rogue.exp_points = level_points[rogue.exp - 1];
    128 			message("you suddenly feel much more skillful", 0);
    129 			add_exp(1, 1);
    130 			break;
    131 		case BLINDNESS:
    132 			go_blind();
    133 			break;
    134 		case HALLUCINATION:
    135 			message("oh wow, everything seems so cosmic", 0);
    136 			halluc += get_rand(500, 800);
    137 			break;
    138 		case DETECT_MONSTER:
    139 			show_monsters();
    140 			if (!(level_monsters.next_monster)) {
    141 				message(strange_feeling, 0);
    142 			}
    143 			break;
    144 		case DETECT_OBJECTS:
    145 			if (level_objects.next_object) {
    146 				if (!blind) {
    147 					show_objects();
    148 				}
    149 			} else {
    150 				message(strange_feeling, 0);
    151 			}
    152 			break;
    153 		case CONFUSION:
    154 			message((halluc ? "what a trippy feeling" :
    155 			"you feel confused"), 0);
    156 			cnfs();
    157 			break;
    158 		case LEVITATION:
    159 			message("you start to float in the air", 0);
    160 			levitate += get_rand(15, 30);
    161 			being_held = bear_trap = 0;
    162 			break;
    163 		case HASTE_SELF:
    164 			message("you feel yourself moving much faster", 0);
    165 			haste_self += get_rand(11, 21);
    166 			if (!(haste_self % 2)) {
    167 				haste_self++;
    168 			}
    169 			break;
    170 		case SEE_INVISIBLE:
    171 			sprintf(buf, "hmm, this potion tastes like %sjuice", fruit);
    172 			message(buf, 0);
    173 			if (blind) {
    174 				unblind();
    175 			}
    176 			see_invisible = 1;
    177 			relight();
    178 			break;
    179 	}
    180 	print_stats((STAT_STRENGTH | STAT_HP));
    181 	if (id_potions[obj->which_kind].id_status != CALLED) {
    182 		id_potions[obj->which_kind].id_status = IDENTIFIED;
    183 	}
    184 	vanish(obj, 1, &rogue.pack);
    185 }
    186 
    187 void
    188 read_scroll()
    189 {
    190 	short ch;
    191 	object *obj;
    192 	char msg[DCOLS];
    193 
    194 	ch = pack_letter("read what?", SCROL);
    195 
    196 	if (ch == CANCEL) {
    197 		return;
    198 	}
    199 	if (!(obj = get_letter_object(ch))) {
    200 		message("no such item.", 0);
    201 		return;
    202 	}
    203 	if (obj->what_is != SCROL) {
    204 		message("you can't read that", 0);
    205 		return;
    206 	}
    207 	switch(obj->which_kind) {
    208 		case SCARE_MONSTER:
    209 			message("you hear a maniacal laughter in the distance",
    210 			0);
    211 			break;
    212 		case HOLD_MONSTER:
    213 			hold_monster();
    214 			break;
    215 		case ENCH_WEAPON:
    216 			if (rogue.weapon) {
    217 				if (rogue.weapon->what_is == WEAPON) {
    218 					sprintf(msg, "your %sglow%s %sfor a moment",
    219 					name_of(rogue.weapon),
    220 					((rogue.weapon->quantity <= 1) ? "s" : ""),
    221 					get_ench_color());
    222 					message(msg, 0);
    223 					if (coin_toss()) {
    224 						rogue.weapon->hit_enchant++;
    225 					} else {
    226 						rogue.weapon->d_enchant++;
    227 					}
    228 				}
    229 				rogue.weapon->is_cursed = 0;
    230 			} else {
    231 				message("your hands tingle", 0);
    232 			}
    233 			break;
    234 		case ENCH_ARMOR:
    235 			if (rogue.armor) {
    236 				sprintf(msg, "your armor glows %sfor a moment",
    237 				get_ench_color());
    238 				message(msg, 0);
    239 				rogue.armor->d_enchant++;
    240 				rogue.armor->is_cursed = 0;
    241 				print_stats(STAT_ARMOR);
    242 			} else {
    243 				message("your skin crawls", 0);
    244 			}
    245 			break;
    246 		case IDENTIFY:
    247 			message("this is a scroll of identify", 0);
    248 			obj->identified = 1;
    249 			id_scrolls[obj->which_kind].id_status = IDENTIFIED;
    250 			idntfy();
    251 			break;
    252 		case TELEPORT:
    253 			tele();
    254 			break;
    255 		case SLEEP:
    256 			message("you fall asleep", 0);
    257 			take_a_nap();
    258 			break;
    259 		case PROTECT_ARMOR:
    260 			if (rogue.armor) {
    261 				message( "your armor is covered by a shimmering gold shield",0);
    262 				rogue.armor->is_protected = 1;
    263 				rogue.armor->is_cursed = 0;
    264 			} else {
    265 				message("your acne seems to have disappeared", 0);
    266 			}
    267 			break;
    268 		case REMOVE_CURSE:
    269 				message((!halluc) ?
    270 					"you feel as though someone is watching over you" :
    271 					"you feel in touch with the universal oneness", 0);
    272 			uncurse_all();
    273 			break;
    274 		case CREATE_MONSTER:
    275 			create_monster();
    276 			break;
    277 		case AGGRAVATE_MONSTER:
    278 			aggravate();
    279 			break;
    280 		case MAGIC_MAPPING:
    281 			message("this scroll seems to have a map on it", 0);
    282 			draw_magic_map();
    283 			break;
    284 		case CON_MON:
    285 			con_mon = 1;
    286 			sprintf(msg, "your hands glow %sfor a moment", get_ench_color());
    287 			message(msg, 0);
    288 			break;
    289 	}
    290 	if (id_scrolls[obj->which_kind].id_status != CALLED) {
    291 		id_scrolls[obj->which_kind].id_status = IDENTIFIED;
    292 	}
    293 	vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
    294 }
    295 
    296 /* vanish() does NOT handle a quiver of weapons with more than one
    297  *  arrow (or whatever) in the quiver.  It will only decrement the count.
    298  */
    299 
    300 void
    301 vanish(obj, rm, pack)
    302 	object *obj;
    303 	short rm;
    304 	object *pack;
    305 {
    306 	if (obj->quantity > 1) {
    307 		obj->quantity--;
    308 	} else {
    309 		if (obj->in_use_flags & BEING_WIELDED) {
    310 			unwield(obj);
    311 		} else if (obj->in_use_flags & BEING_WORN) {
    312 			unwear(obj);
    313 		} else if (obj->in_use_flags & ON_EITHER_HAND) {
    314 			un_put_on(obj);
    315 		}
    316 		take_from_pack(obj, pack);
    317 		free_object(obj);
    318 	}
    319 	if (rm) {
    320 		(void) reg_move();
    321 	}
    322 }
    323 
    324 void
    325 potion_heal(extra)
    326 	int extra;
    327 {
    328 	float ratio;
    329 	short add;
    330 
    331 	rogue.hp_current += rogue.exp;
    332 
    333 	ratio = ((float)rogue.hp_current) / rogue.hp_max;
    334 
    335 	if (ratio >= 1.00) {
    336 		rogue.hp_max += (extra ? 2 : 1);
    337 		extra_hp += (extra ? 2 : 1);
    338 		rogue.hp_current = rogue.hp_max;
    339 	} else if (ratio >= 0.90) {
    340 		rogue.hp_max += (extra ? 1 : 0);
    341 		extra_hp += (extra ? 1 : 0);
    342 		rogue.hp_current = rogue.hp_max;
    343 	} else {
    344 		if (ratio < 0.33) {
    345 			ratio = 0.33;
    346 		}
    347 		if (extra) {
    348 			ratio += ratio;
    349 		}
    350 		add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
    351 		rogue.hp_current += add;
    352 		if (rogue.hp_current > rogue.hp_max) {
    353 			rogue.hp_current = rogue.hp_max;
    354 		}
    355 	}
    356 	if (blind) {
    357 		unblind();
    358 	}
    359 	if (confused && extra) {
    360 			unconfuse();
    361 	} else if (confused) {
    362 		confused = (confused / 2) + 1;
    363 	}
    364 	if (halluc && extra) {
    365 		unhallucinate();
    366 	} else if (halluc) {
    367 		halluc = (halluc / 2) + 1;
    368 	}
    369 }
    370 
    371 void
    372 idntfy()
    373 {
    374 	short ch;
    375 	object *obj;
    376 	struct id *id_table;
    377 	char desc[DCOLS];
    378 AGAIN:
    379 	ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
    380 
    381 	if (ch == CANCEL) {
    382 		return;
    383 	}
    384 	if (!(obj = get_letter_object(ch))) {
    385 		message("no such item, try again", 0);
    386 		message("", 0);
    387 		check_message();
    388 		goto AGAIN;
    389 	}
    390 	obj->identified = 1;
    391 	if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
    392 		id_table = get_id_table(obj);
    393 		id_table[obj->which_kind].id_status = IDENTIFIED;
    394 	}
    395 	get_desc(obj, desc);
    396 	message(desc, 0);
    397 }
    398 
    399 void
    400 eat()
    401 {
    402 	short ch;
    403 	short moves;
    404 	object *obj;
    405 	char buf[70];
    406 
    407 	ch = pack_letter("eat what?", FOOD);
    408 
    409 	if (ch == CANCEL) {
    410 		return;
    411 	}
    412 	if (!(obj = get_letter_object(ch))) {
    413 		message("no such item.", 0);
    414 		return;
    415 	}
    416 	if (obj->what_is != FOOD) {
    417 		message("you can't eat that", 0);
    418 		return;
    419 	}
    420 	if ((obj->which_kind == FRUIT) || rand_percent(60)) {
    421 		moves = get_rand(950, 1150);
    422 		if (obj->which_kind == RATION) {
    423 			message("yum, that tasted good", 0);
    424 		} else {
    425 			sprintf(buf, "my, that was a yummy %s", fruit);
    426 			message(buf, 0);
    427 		}
    428 	} else {
    429 		moves = get_rand(750, 950);
    430 		message("yuk, that food tasted awful", 0);
    431 		add_exp(2, 1);
    432 	}
    433 	rogue.moves_left /= 3;
    434 	rogue.moves_left += moves;
    435 	hunger_str[0] = 0;
    436 	print_stats(STAT_HUNGER);
    437 
    438 	vanish(obj, 1, &rogue.pack);
    439 }
    440 
    441 void
    442 hold_monster()
    443 {
    444 	short i, j;
    445 	short mcount = 0;
    446 	object *monster;
    447 	short row, col;
    448 
    449 	for (i = -2; i <= 2; i++) {
    450 		for (j = -2; j <= 2; j++) {
    451 			row = rogue.row + i;
    452 			col = rogue.col + j;
    453 			if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
    454 				 (col > (DCOLS-1))) {
    455 				continue;
    456 			}
    457 			if (dungeon[row][col] & MONSTER) {
    458 				monster = object_at(&level_monsters, row, col);
    459 				monster->m_flags |= ASLEEP;
    460 				monster->m_flags &= (~WAKENS);
    461 				mcount++;
    462 			}
    463 		}
    464 	}
    465 	if (mcount == 0) {
    466 		message("you feel a strange sense of loss", 0);
    467 	} else if (mcount == 1) {
    468 		message("the monster freezes", 0);
    469 	} else {
    470 		message("the monsters around you freeze", 0);
    471 	}
    472 }
    473 
    474 void
    475 tele()
    476 {
    477 	mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
    478 
    479 	if (cur_room >= 0) {
    480 		darken_room(cur_room);
    481 	}
    482 	put_player(get_room_number(rogue.row, rogue.col));
    483 	being_held = 0;
    484 	bear_trap = 0;
    485 }
    486 
    487 void
    488 hallucinate()
    489 {
    490 	object *obj, *monster;
    491 	short ch;
    492 
    493 	if (blind) return;
    494 
    495 	obj = level_objects.next_object;
    496 
    497 	while (obj) {
    498 		ch = mvinch(obj->row, obj->col);
    499 		if (((ch < 'A') || (ch > 'Z')) &&
    500 			((obj->row != rogue.row) || (obj->col != rogue.col)))
    501 		if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
    502 			addch(gr_obj_char());
    503 		}
    504 		obj = obj->next_object;
    505 	}
    506 	monster = level_monsters.next_monster;
    507 
    508 	while (monster) {
    509 		ch = mvinch(monster->row, monster->col);
    510 		if ((ch >= 'A') && (ch <= 'Z')) {
    511 			addch(get_rand('A', 'Z'));
    512 		}
    513 		monster = monster->next_monster;
    514 	}
    515 }
    516 
    517 void
    518 unhallucinate()
    519 {
    520 	halluc = 0;
    521 	relight();
    522 	message("everything looks SO boring now", 1);
    523 }
    524 
    525 void
    526 unblind()
    527 {
    528 	blind = 0;
    529 	message("the veil of darkness lifts", 1);
    530 	relight();
    531 	if (halluc) {
    532 		hallucinate();
    533 	}
    534 	if (detect_monster) {
    535 		show_monsters();
    536 	}
    537 }
    538 
    539 void
    540 relight()
    541 {
    542 	if (cur_room == PASSAGE) {
    543 		light_passage(rogue.row, rogue.col);
    544 	} else {
    545 		light_up_room(cur_room);
    546 	}
    547 	mvaddch(rogue.row, rogue.col, rogue.fchar);
    548 }
    549 
    550 void
    551 take_a_nap()
    552 {
    553 	short i;
    554 
    555 	i = get_rand(2, 5);
    556 	md_sleep(1);
    557 
    558 	while (i--) {
    559 		mv_mons();
    560 	}
    561 	md_sleep(1);
    562 	message(you_can_move_again, 0);
    563 }
    564 
    565 void
    566 go_blind()
    567 {
    568 	short i, j;
    569 
    570 	if (!blind) {
    571 		message("a cloak of darkness falls around you", 0);
    572 	}
    573 	blind += get_rand(500, 800);
    574 
    575 	if (detect_monster) {
    576 		object *monster;
    577 
    578 		monster = level_monsters.next_monster;
    579 
    580 		while (monster) {
    581 			mvaddch(monster->row, monster->col, monster->trail_char);
    582 			monster = monster->next_monster;
    583 		}
    584 	}
    585 	if (cur_room >= 0) {
    586 		for (i = rooms[cur_room].top_row + 1;
    587 			 i < rooms[cur_room].bottom_row; i++) {
    588 			for (j = rooms[cur_room].left_col + 1;
    589 				 j < rooms[cur_room].right_col; j++) {
    590 				mvaddch(i, j, ' ');
    591 			}
    592 		}
    593 	}
    594 	mvaddch(rogue.row, rogue.col, rogue.fchar);
    595 }
    596 
    597 char *
    598 get_ench_color()
    599 {
    600 	if (halluc) {
    601 		return(id_potions[get_rand(0, POTIONS-1)].title);
    602 	} else if (con_mon) {
    603 		return("red ");
    604 	}
    605 	return("blue ");
    606 }
    607 
    608 void
    609 cnfs()
    610 {
    611 	confused += get_rand(12, 22);
    612 }
    613 
    614 void
    615 unconfuse()
    616 {
    617 	char msg[80];
    618 
    619 	confused = 0;
    620 	sprintf(msg, "you feel less %s now", (halluc ? "trippy" : "confused"));
    621 	message(msg, 1);
    622 }
    623 
    624 void
    625 uncurse_all()
    626 {
    627 	object *obj;
    628 
    629 	obj = rogue.pack.next_object;
    630 
    631 	while (obj) {
    632 		obj->is_cursed = 0;
    633 		obj = obj->next_object;
    634 	}
    635 }
    636