1 1.9 dholland /* $NetBSD: zap.c,v 1.9 2008/01/14 03:50:03 dholland Exp $ */ 2 1.3 cgd 3 1.1 cgd /* 4 1.3 cgd * Copyright (c) 1988, 1993 5 1.3 cgd * The Regents of the University of California. All rights reserved. 6 1.1 cgd * 7 1.1 cgd * This code is derived from software contributed to Berkeley by 8 1.1 cgd * Timothy C. Stoehr. 9 1.1 cgd * 10 1.1 cgd * Redistribution and use in source and binary forms, with or without 11 1.1 cgd * modification, are permitted provided that the following conditions 12 1.1 cgd * are met: 13 1.1 cgd * 1. Redistributions of source code must retain the above copyright 14 1.1 cgd * notice, this list of conditions and the following disclaimer. 15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright 16 1.1 cgd * notice, this list of conditions and the following disclaimer in the 17 1.1 cgd * documentation and/or other materials provided with the distribution. 18 1.6 agc * 3. Neither the name of the University nor the names of its contributors 19 1.1 cgd * may be used to endorse or promote products derived from this software 20 1.1 cgd * without specific prior written permission. 21 1.1 cgd * 22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 32 1.1 cgd * SUCH DAMAGE. 33 1.1 cgd */ 34 1.1 cgd 35 1.4 lukem #include <sys/cdefs.h> 36 1.1 cgd #ifndef lint 37 1.3 cgd #if 0 38 1.3 cgd static char sccsid[] = "@(#)zap.c 8.1 (Berkeley) 5/31/93"; 39 1.3 cgd #else 40 1.9 dholland __RCSID("$NetBSD: zap.c,v 1.9 2008/01/14 03:50:03 dholland Exp $"); 41 1.3 cgd #endif 42 1.1 cgd #endif /* not lint */ 43 1.1 cgd 44 1.1 cgd /* 45 1.1 cgd * zap.c 46 1.1 cgd * 47 1.1 cgd * This source herein may be modified and/or distributed by anybody who 48 1.1 cgd * so desires, with the following restrictions: 49 1.1 cgd * 1.) No portion of this notice shall be removed. 50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source. 51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal 52 1.1 cgd * gain or profit. 53 1.1 cgd * 54 1.1 cgd */ 55 1.1 cgd 56 1.1 cgd #include "rogue.h" 57 1.1 cgd 58 1.9 dholland static object *get_zapped_monster(short, short *, short *); 59 1.9 dholland static void tele_away(object *); 60 1.9 dholland static void wdrain_life(object *); 61 1.9 dholland static void zap_monster(object *, unsigned short); 62 1.9 dholland 63 1.1 cgd boolean wizard = 0; 64 1.1 cgd 65 1.4 lukem void 66 1.9 dholland zapp(void) 67 1.1 cgd { 68 1.1 cgd short wch; 69 1.1 cgd boolean first_miss = 1; 70 1.1 cgd object *wand; 71 1.1 cgd short dir, d, row, col; 72 1.1 cgd object *monster; 73 1.1 cgd 74 1.1 cgd while (!is_direction(dir = rgetchar(), &d)) { 75 1.1 cgd sound_bell(); 76 1.1 cgd if (first_miss) { 77 1.7 dholland messagef(0, "direction? "); 78 1.1 cgd first_miss = 0; 79 1.1 cgd } 80 1.1 cgd } 81 1.1 cgd check_message(); 82 1.1 cgd if (dir == CANCEL) { 83 1.1 cgd return; 84 1.1 cgd } 85 1.1 cgd if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) { 86 1.1 cgd return; 87 1.1 cgd } 88 1.1 cgd check_message(); 89 1.1 cgd 90 1.1 cgd if (!(wand = get_letter_object(wch))) { 91 1.7 dholland messagef(0, "no such item."); 92 1.1 cgd return; 93 1.1 cgd } 94 1.1 cgd if (wand->what_is != WAND) { 95 1.7 dholland messagef(0, "you can't zap with that"); 96 1.1 cgd return; 97 1.1 cgd } 98 1.1 cgd if (wand->class <= 0) { 99 1.7 dholland messagef(0, "nothing happens"); 100 1.1 cgd } else { 101 1.1 cgd wand->class--; 102 1.1 cgd row = rogue.row; col = rogue.col; 103 1.1 cgd if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) { 104 1.8 dholland bounce((short)wand->which_kind, d, row, col, 0); 105 1.1 cgd } else { 106 1.1 cgd monster = get_zapped_monster(d, &row, &col); 107 1.1 cgd if (wand->which_kind == DRAIN_LIFE) { 108 1.1 cgd wdrain_life(monster); 109 1.1 cgd } else if (monster) { 110 1.1 cgd wake_up(monster); 111 1.1 cgd s_con_mon(monster); 112 1.1 cgd zap_monster(monster, wand->which_kind); 113 1.1 cgd relight(); 114 1.1 cgd } 115 1.1 cgd } 116 1.1 cgd } 117 1.8 dholland (void)reg_move(); 118 1.1 cgd } 119 1.1 cgd 120 1.9 dholland static object * 121 1.9 dholland get_zapped_monster(short dir, short *row, short *col) 122 1.1 cgd { 123 1.1 cgd short orow, ocol; 124 1.1 cgd 125 1.1 cgd for (;;) { 126 1.1 cgd orow = *row; ocol = *col; 127 1.1 cgd get_dir_rc(dir, row, col, 0); 128 1.1 cgd if (((*row == orow) && (*col == ocol)) || 129 1.1 cgd (dungeon[*row][*col] & (HORWALL | VERTWALL)) || 130 1.1 cgd (dungeon[*row][*col] == NOTHING)) { 131 1.1 cgd return(0); 132 1.1 cgd } 133 1.1 cgd if (dungeon[*row][*col] & MONSTER) { 134 1.1 cgd if (!imitating(*row, *col)) { 135 1.1 cgd return(object_at(&level_monsters, *row, *col)); 136 1.1 cgd } 137 1.1 cgd } 138 1.1 cgd } 139 1.1 cgd } 140 1.1 cgd 141 1.9 dholland static void 142 1.9 dholland zap_monster(object *monster, unsigned short kind) 143 1.1 cgd { 144 1.1 cgd short row, col; 145 1.1 cgd object *nm; 146 1.1 cgd short tc; 147 1.1 cgd 148 1.1 cgd row = monster->row; 149 1.1 cgd col = monster->col; 150 1.1 cgd 151 1.1 cgd switch(kind) { 152 1.1 cgd case SLOW_MONSTER: 153 1.1 cgd if (monster->m_flags & HASTED) { 154 1.1 cgd monster->m_flags &= (~HASTED); 155 1.1 cgd } else { 156 1.1 cgd monster->slowed_toggle = 0; 157 1.1 cgd monster->m_flags |= SLOWED; 158 1.1 cgd } 159 1.1 cgd break; 160 1.1 cgd case HASTE_MONSTER: 161 1.1 cgd if (monster->m_flags & SLOWED) { 162 1.1 cgd monster->m_flags &= (~SLOWED); 163 1.1 cgd } else { 164 1.1 cgd monster->m_flags |= HASTED; 165 1.1 cgd } 166 1.1 cgd break; 167 1.1 cgd case TELE_AWAY: 168 1.1 cgd tele_away(monster); 169 1.1 cgd break; 170 1.1 cgd case INVISIBILITY: 171 1.1 cgd monster->m_flags |= INVISIBLE; 172 1.1 cgd break; 173 1.1 cgd case POLYMORPH: 174 1.1 cgd if (monster->m_flags & HOLDS) { 175 1.1 cgd being_held = 0; 176 1.1 cgd } 177 1.1 cgd nm = monster->next_monster; 178 1.1 cgd tc = monster->trail_char; 179 1.8 dholland (void)gr_monster(monster, get_rand(0, MONSTERS-1)); 180 1.1 cgd monster->row = row; 181 1.1 cgd monster->col = col; 182 1.1 cgd monster->next_monster = nm; 183 1.1 cgd monster->trail_char = tc; 184 1.1 cgd if (!(monster->m_flags & IMITATES)) { 185 1.1 cgd wake_up(monster); 186 1.1 cgd } 187 1.1 cgd break; 188 1.1 cgd case MAGIC_MISSILE: 189 1.1 cgd rogue_hit(monster, 1); 190 1.1 cgd break; 191 1.1 cgd case CANCELLATION: 192 1.1 cgd if (monster->m_flags & HOLDS) { 193 1.1 cgd being_held = 0; 194 1.1 cgd } 195 1.1 cgd if (monster->m_flags & STEALS_ITEM) { 196 1.1 cgd monster->drop_percent = 0; 197 1.1 cgd } 198 1.1 cgd monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE | 199 1.1 cgd FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS)); 200 1.1 cgd break; 201 1.1 cgd case DO_NOTHING: 202 1.7 dholland messagef(0, "nothing happens"); 203 1.1 cgd break; 204 1.1 cgd } 205 1.1 cgd } 206 1.1 cgd 207 1.9 dholland static void 208 1.9 dholland tele_away(object *monster) 209 1.1 cgd { 210 1.1 cgd short row, col; 211 1.1 cgd 212 1.1 cgd if (monster->m_flags & HOLDS) { 213 1.1 cgd being_held = 0; 214 1.1 cgd } 215 1.1 cgd gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT)); 216 1.1 cgd mvaddch(monster->row, monster->col, monster->trail_char); 217 1.1 cgd dungeon[monster->row][monster->col] &= ~MONSTER; 218 1.1 cgd monster->row = row; monster->col = col; 219 1.1 cgd dungeon[row][col] |= MONSTER; 220 1.1 cgd monster->trail_char = mvinch(row, col); 221 1.1 cgd if (detect_monster || rogue_can_see(row, col)) { 222 1.1 cgd mvaddch(row, col, gmc(monster)); 223 1.1 cgd } 224 1.1 cgd } 225 1.1 cgd 226 1.4 lukem void 227 1.9 dholland wizardize(void) 228 1.1 cgd { 229 1.1 cgd char buf[100]; 230 1.1 cgd 231 1.1 cgd if (wizard) { 232 1.1 cgd wizard = 0; 233 1.7 dholland messagef(0, "not wizard anymore"); 234 1.1 cgd } else { 235 1.7 dholland if (get_input_line("wizard's password:", "", buf, sizeof(buf), 236 1.7 dholland "", 0, 0)) { 237 1.8 dholland (void)xxx(1); 238 1.1 cgd xxxx(buf, strlen(buf)); 239 1.1 cgd if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) { 240 1.1 cgd wizard = 1; 241 1.1 cgd score_only = 1; 242 1.7 dholland messagef(0, "Welcome, mighty wizard!"); 243 1.1 cgd } else { 244 1.7 dholland messagef(0, "sorry"); 245 1.1 cgd } 246 1.1 cgd } 247 1.1 cgd } 248 1.1 cgd } 249 1.1 cgd 250 1.9 dholland static void 251 1.9 dholland wdrain_life(object *monster) 252 1.1 cgd { 253 1.1 cgd short hp; 254 1.1 cgd object *lmon, *nm; 255 1.1 cgd 256 1.1 cgd hp = rogue.hp_current / 3; 257 1.1 cgd rogue.hp_current = (rogue.hp_current + 1) / 2; 258 1.1 cgd 259 1.1 cgd if (cur_room >= 0) { 260 1.1 cgd lmon = level_monsters.next_monster; 261 1.1 cgd while (lmon) { 262 1.1 cgd nm = lmon->next_monster; 263 1.1 cgd if (get_room_number(lmon->row, lmon->col) == cur_room) { 264 1.1 cgd wake_up(lmon); 265 1.8 dholland (void)mon_damage(lmon, hp); 266 1.1 cgd } 267 1.1 cgd lmon = nm; 268 1.1 cgd } 269 1.1 cgd } else { 270 1.1 cgd if (monster) { 271 1.1 cgd wake_up(monster); 272 1.8 dholland (void)mon_damage(monster, hp); 273 1.1 cgd } 274 1.1 cgd } 275 1.1 cgd print_stats(STAT_HP); 276 1.1 cgd relight(); 277 1.1 cgd } 278 1.1 cgd 279 1.4 lukem void 280 1.9 dholland bounce(short ball, short dir, short row, short col, short r) 281 1.1 cgd { 282 1.1 cgd short orow, ocol; 283 1.5 hubertf const char *s; 284 1.1 cgd short i, ch, new_dir = -1, damage; 285 1.1 cgd static short btime; 286 1.1 cgd 287 1.1 cgd if (++r == 1) { 288 1.1 cgd btime = get_rand(3, 6); 289 1.1 cgd } else if (r > btime) { 290 1.1 cgd return; 291 1.1 cgd } 292 1.1 cgd 293 1.1 cgd if (ball == FIRE) { 294 1.1 cgd s = "fire"; 295 1.1 cgd } else { 296 1.1 cgd s = "ice"; 297 1.1 cgd } 298 1.1 cgd if (r > 1) { 299 1.7 dholland messagef(0, "the %s bounces", s); 300 1.1 cgd } 301 1.1 cgd orow = row; 302 1.1 cgd ocol = col; 303 1.1 cgd do { 304 1.1 cgd ch = mvinch(orow, ocol); 305 1.1 cgd standout(); 306 1.1 cgd mvaddch(orow, ocol, ch); 307 1.1 cgd get_dir_rc(dir, &orow, &ocol, 1); 308 1.1 cgd } while (!( (ocol <= 0) || 309 1.1 cgd (ocol >= DCOLS-1) || 310 1.1 cgd (dungeon[orow][ocol] == NOTHING) || 311 1.1 cgd (dungeon[orow][ocol] & MONSTER) || 312 1.1 cgd (dungeon[orow][ocol] & (HORWALL | VERTWALL)) || 313 1.1 cgd ((orow == rogue.row) && (ocol == rogue.col)))); 314 1.1 cgd standend(); 315 1.1 cgd refresh(); 316 1.1 cgd do { 317 1.1 cgd orow = row; 318 1.1 cgd ocol = col; 319 1.1 cgd ch = mvinch(row, col); 320 1.1 cgd mvaddch(row, col, ch); 321 1.1 cgd get_dir_rc(dir, &row, &col, 1); 322 1.1 cgd } while (!( (col <= 0) || 323 1.1 cgd (col >= DCOLS-1) || 324 1.1 cgd (dungeon[row][col] == NOTHING) || 325 1.1 cgd (dungeon[row][col] & MONSTER) || 326 1.1 cgd (dungeon[row][col] & (HORWALL | VERTWALL)) || 327 1.1 cgd ((row == rogue.row) && (col == rogue.col)))); 328 1.1 cgd 329 1.1 cgd if (dungeon[row][col] & MONSTER) { 330 1.1 cgd object *monster; 331 1.1 cgd 332 1.1 cgd monster = object_at(&level_monsters, row, col); 333 1.1 cgd 334 1.1 cgd wake_up(monster); 335 1.1 cgd if (rand_percent(33)) { 336 1.8 dholland messagef(0, "the %s misses the %s", s, 337 1.7 dholland mon_name(monster)); 338 1.1 cgd goto ND; 339 1.1 cgd } 340 1.1 cgd if (ball == FIRE) { 341 1.1 cgd if (!(monster->m_flags & RUSTS)) { 342 1.1 cgd if (monster->m_flags & FREEZES) { 343 1.1 cgd damage = monster->hp_to_kill; 344 1.1 cgd } else if (monster->m_flags & FLAMES) { 345 1.1 cgd damage = (monster->hp_to_kill / 10) + 1; 346 1.1 cgd } else { 347 1.1 cgd damage = get_rand((rogue.hp_current / 3), rogue.hp_max); 348 1.1 cgd } 349 1.1 cgd } else { 350 1.1 cgd damage = (monster->hp_to_kill / 2) + 1; 351 1.1 cgd } 352 1.7 dholland messagef(0, "the %s hits the %s", s, 353 1.7 dholland mon_name(monster)); 354 1.8 dholland (void)mon_damage(monster, damage); 355 1.1 cgd } else { 356 1.1 cgd damage = -1; 357 1.1 cgd if (!(monster->m_flags & FREEZES)) { 358 1.1 cgd if (rand_percent(33)) { 359 1.7 dholland messagef(0, "the monster is frozen"); 360 1.1 cgd monster->m_flags |= (ASLEEP | NAPPING); 361 1.1 cgd monster->nap_length = get_rand(3, 6); 362 1.1 cgd } else { 363 1.1 cgd damage = rogue.hp_current / 4; 364 1.1 cgd } 365 1.1 cgd } else { 366 1.1 cgd damage = -2; 367 1.1 cgd } 368 1.1 cgd if (damage != -1) { 369 1.8 dholland messagef(0, "the %s hits the %s", s, 370 1.7 dholland mon_name(monster)); 371 1.8 dholland (void)mon_damage(monster, damage); 372 1.1 cgd } 373 1.1 cgd } 374 1.1 cgd } else if ((row == rogue.row) && (col == rogue.col)) { 375 1.1 cgd if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) { 376 1.7 dholland messagef(0, "the %s misses", s); 377 1.1 cgd goto ND; 378 1.1 cgd } else { 379 1.1 cgd damage = get_rand(3, (3 * rogue.exp)); 380 1.1 cgd if (ball == FIRE) { 381 1.1 cgd damage = (damage * 3) / 2; 382 1.1 cgd damage -= get_armor_class(rogue.armor); 383 1.1 cgd } 384 1.9 dholland rogue_damage(damage, NULL, 385 1.1 cgd ((ball == FIRE) ? KFIRE : HYPOTHERMIA)); 386 1.7 dholland messagef(0, "the %s hits", s); 387 1.1 cgd } 388 1.1 cgd } else { 389 1.1 cgd short nrow, ncol; 390 1.1 cgd 391 1.1 cgd ND: for (i = 0; i < 10; i++) { 392 1.1 cgd dir = get_rand(0, DIRS-1); 393 1.1 cgd nrow = orow; 394 1.1 cgd ncol = ocol; 395 1.1 cgd get_dir_rc(dir, &nrow, &ncol, 1); 396 1.1 cgd if (((ncol >= 0) && (ncol <= DCOLS-1)) && 397 1.1 cgd (dungeon[nrow][ncol] != NOTHING) && 398 1.1 cgd (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) { 399 1.1 cgd new_dir = dir; 400 1.1 cgd break; 401 1.1 cgd } 402 1.1 cgd } 403 1.1 cgd if (new_dir != -1) { 404 1.1 cgd bounce(ball, new_dir, orow, ocol, r); 405 1.1 cgd } 406 1.1 cgd } 407 1.1 cgd } 408