zap.c revision 1.6 1 1.6 agc /* $NetBSD: zap.c,v 1.6 2003/08/07 09:37:40 agc Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1988, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * This code is derived from software contributed to Berkeley by
8 1.1 cgd * Timothy C. Stoehr.
9 1.1 cgd *
10 1.1 cgd * Redistribution and use in source and binary forms, with or without
11 1.1 cgd * modification, are permitted provided that the following conditions
12 1.1 cgd * are met:
13 1.1 cgd * 1. Redistributions of source code must retain the above copyright
14 1.1 cgd * notice, this list of conditions and the following disclaimer.
15 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 cgd * notice, this list of conditions and the following disclaimer in the
17 1.1 cgd * documentation and/or other materials provided with the distribution.
18 1.6 agc * 3. Neither the name of the University nor the names of its contributors
19 1.1 cgd * may be used to endorse or promote products derived from this software
20 1.1 cgd * without specific prior written permission.
21 1.1 cgd *
22 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 1.1 cgd * SUCH DAMAGE.
33 1.1 cgd */
34 1.1 cgd
35 1.4 lukem #include <sys/cdefs.h>
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)zap.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.6 agc __RCSID("$NetBSD: zap.c,v 1.6 2003/08/07 09:37:40 agc Exp $");
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd /*
45 1.1 cgd * zap.c
46 1.1 cgd *
47 1.1 cgd * This source herein may be modified and/or distributed by anybody who
48 1.1 cgd * so desires, with the following restrictions:
49 1.1 cgd * 1.) No portion of this notice shall be removed.
50 1.1 cgd * 2.) Credit shall not be taken for the creation of this source.
51 1.1 cgd * 3.) This code is not to be traded, sold, or used for personal
52 1.1 cgd * gain or profit.
53 1.1 cgd *
54 1.1 cgd */
55 1.1 cgd
56 1.1 cgd #include "rogue.h"
57 1.1 cgd
58 1.1 cgd boolean wizard = 0;
59 1.1 cgd
60 1.4 lukem void
61 1.1 cgd zapp()
62 1.1 cgd {
63 1.1 cgd short wch;
64 1.1 cgd boolean first_miss = 1;
65 1.1 cgd object *wand;
66 1.1 cgd short dir, d, row, col;
67 1.1 cgd object *monster;
68 1.1 cgd
69 1.1 cgd while (!is_direction(dir = rgetchar(), &d)) {
70 1.1 cgd sound_bell();
71 1.1 cgd if (first_miss) {
72 1.1 cgd message("direction? ", 0);
73 1.1 cgd first_miss = 0;
74 1.1 cgd }
75 1.1 cgd }
76 1.1 cgd check_message();
77 1.1 cgd if (dir == CANCEL) {
78 1.1 cgd return;
79 1.1 cgd }
80 1.1 cgd if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
81 1.1 cgd return;
82 1.1 cgd }
83 1.1 cgd check_message();
84 1.1 cgd
85 1.1 cgd if (!(wand = get_letter_object(wch))) {
86 1.1 cgd message("no such item.", 0);
87 1.1 cgd return;
88 1.1 cgd }
89 1.1 cgd if (wand->what_is != WAND) {
90 1.1 cgd message("you can't zap with that", 0);
91 1.1 cgd return;
92 1.1 cgd }
93 1.1 cgd if (wand->class <= 0) {
94 1.1 cgd message("nothing happens", 0);
95 1.1 cgd } else {
96 1.1 cgd wand->class--;
97 1.1 cgd row = rogue.row; col = rogue.col;
98 1.1 cgd if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
99 1.1 cgd bounce((short) wand->which_kind, d, row, col, 0);
100 1.1 cgd } else {
101 1.1 cgd monster = get_zapped_monster(d, &row, &col);
102 1.1 cgd if (wand->which_kind == DRAIN_LIFE) {
103 1.1 cgd wdrain_life(monster);
104 1.1 cgd } else if (monster) {
105 1.1 cgd wake_up(monster);
106 1.1 cgd s_con_mon(monster);
107 1.1 cgd zap_monster(monster, wand->which_kind);
108 1.1 cgd relight();
109 1.1 cgd }
110 1.1 cgd }
111 1.1 cgd }
112 1.1 cgd (void) reg_move();
113 1.1 cgd }
114 1.1 cgd
115 1.1 cgd object *
116 1.1 cgd get_zapped_monster(dir, row, col)
117 1.4 lukem short dir;
118 1.4 lukem short *row, *col;
119 1.1 cgd {
120 1.1 cgd short orow, ocol;
121 1.1 cgd
122 1.1 cgd for (;;) {
123 1.1 cgd orow = *row; ocol = *col;
124 1.1 cgd get_dir_rc(dir, row, col, 0);
125 1.1 cgd if (((*row == orow) && (*col == ocol)) ||
126 1.1 cgd (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
127 1.1 cgd (dungeon[*row][*col] == NOTHING)) {
128 1.1 cgd return(0);
129 1.1 cgd }
130 1.1 cgd if (dungeon[*row][*col] & MONSTER) {
131 1.1 cgd if (!imitating(*row, *col)) {
132 1.1 cgd return(object_at(&level_monsters, *row, *col));
133 1.1 cgd }
134 1.1 cgd }
135 1.1 cgd }
136 1.1 cgd }
137 1.1 cgd
138 1.4 lukem void
139 1.1 cgd zap_monster(monster, kind)
140 1.4 lukem object *monster;
141 1.4 lukem unsigned short kind;
142 1.1 cgd {
143 1.1 cgd short row, col;
144 1.1 cgd object *nm;
145 1.1 cgd short tc;
146 1.1 cgd
147 1.1 cgd row = monster->row;
148 1.1 cgd col = monster->col;
149 1.1 cgd
150 1.1 cgd switch(kind) {
151 1.1 cgd case SLOW_MONSTER:
152 1.1 cgd if (monster->m_flags & HASTED) {
153 1.1 cgd monster->m_flags &= (~HASTED);
154 1.1 cgd } else {
155 1.1 cgd monster->slowed_toggle = 0;
156 1.1 cgd monster->m_flags |= SLOWED;
157 1.1 cgd }
158 1.1 cgd break;
159 1.1 cgd case HASTE_MONSTER:
160 1.1 cgd if (monster->m_flags & SLOWED) {
161 1.1 cgd monster->m_flags &= (~SLOWED);
162 1.1 cgd } else {
163 1.1 cgd monster->m_flags |= HASTED;
164 1.1 cgd }
165 1.1 cgd break;
166 1.1 cgd case TELE_AWAY:
167 1.1 cgd tele_away(monster);
168 1.1 cgd break;
169 1.1 cgd case INVISIBILITY:
170 1.1 cgd monster->m_flags |= INVISIBLE;
171 1.1 cgd break;
172 1.1 cgd case POLYMORPH:
173 1.1 cgd if (monster->m_flags & HOLDS) {
174 1.1 cgd being_held = 0;
175 1.1 cgd }
176 1.1 cgd nm = monster->next_monster;
177 1.1 cgd tc = monster->trail_char;
178 1.1 cgd (void) gr_monster(monster, get_rand(0, MONSTERS-1));
179 1.1 cgd monster->row = row;
180 1.1 cgd monster->col = col;
181 1.1 cgd monster->next_monster = nm;
182 1.1 cgd monster->trail_char = tc;
183 1.1 cgd if (!(monster->m_flags & IMITATES)) {
184 1.1 cgd wake_up(monster);
185 1.1 cgd }
186 1.1 cgd break;
187 1.1 cgd case MAGIC_MISSILE:
188 1.1 cgd rogue_hit(monster, 1);
189 1.1 cgd break;
190 1.1 cgd case CANCELLATION:
191 1.1 cgd if (monster->m_flags & HOLDS) {
192 1.1 cgd being_held = 0;
193 1.1 cgd }
194 1.1 cgd if (monster->m_flags & STEALS_ITEM) {
195 1.1 cgd monster->drop_percent = 0;
196 1.1 cgd }
197 1.1 cgd monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
198 1.1 cgd FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
199 1.1 cgd break;
200 1.1 cgd case DO_NOTHING:
201 1.1 cgd message("nothing happens", 0);
202 1.1 cgd break;
203 1.1 cgd }
204 1.1 cgd }
205 1.1 cgd
206 1.4 lukem void
207 1.1 cgd tele_away(monster)
208 1.4 lukem object *monster;
209 1.1 cgd {
210 1.1 cgd short row, col;
211 1.1 cgd
212 1.1 cgd if (monster->m_flags & HOLDS) {
213 1.1 cgd being_held = 0;
214 1.1 cgd }
215 1.1 cgd gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
216 1.1 cgd mvaddch(monster->row, monster->col, monster->trail_char);
217 1.1 cgd dungeon[monster->row][monster->col] &= ~MONSTER;
218 1.1 cgd monster->row = row; monster->col = col;
219 1.1 cgd dungeon[row][col] |= MONSTER;
220 1.1 cgd monster->trail_char = mvinch(row, col);
221 1.1 cgd if (detect_monster || rogue_can_see(row, col)) {
222 1.1 cgd mvaddch(row, col, gmc(monster));
223 1.1 cgd }
224 1.1 cgd }
225 1.1 cgd
226 1.4 lukem void
227 1.1 cgd wizardize()
228 1.1 cgd {
229 1.1 cgd char buf[100];
230 1.1 cgd
231 1.1 cgd if (wizard) {
232 1.1 cgd wizard = 0;
233 1.1 cgd message("not wizard anymore", 0);
234 1.1 cgd } else {
235 1.1 cgd if (get_input_line("wizard's password:", "", buf, "", 0, 0)) {
236 1.1 cgd (void) xxx(1);
237 1.1 cgd xxxx(buf, strlen(buf));
238 1.1 cgd if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) {
239 1.1 cgd wizard = 1;
240 1.1 cgd score_only = 1;
241 1.1 cgd message("Welcome, mighty wizard!", 0);
242 1.1 cgd } else {
243 1.1 cgd message("sorry", 0);
244 1.1 cgd }
245 1.1 cgd }
246 1.1 cgd }
247 1.1 cgd }
248 1.1 cgd
249 1.4 lukem void
250 1.1 cgd wdrain_life(monster)
251 1.4 lukem object *monster;
252 1.1 cgd {
253 1.1 cgd short hp;
254 1.1 cgd object *lmon, *nm;
255 1.1 cgd
256 1.1 cgd hp = rogue.hp_current / 3;
257 1.1 cgd rogue.hp_current = (rogue.hp_current + 1) / 2;
258 1.1 cgd
259 1.1 cgd if (cur_room >= 0) {
260 1.1 cgd lmon = level_monsters.next_monster;
261 1.1 cgd while (lmon) {
262 1.1 cgd nm = lmon->next_monster;
263 1.1 cgd if (get_room_number(lmon->row, lmon->col) == cur_room) {
264 1.1 cgd wake_up(lmon);
265 1.1 cgd (void) mon_damage(lmon, hp);
266 1.1 cgd }
267 1.1 cgd lmon = nm;
268 1.1 cgd }
269 1.1 cgd } else {
270 1.1 cgd if (monster) {
271 1.1 cgd wake_up(monster);
272 1.1 cgd (void) mon_damage(monster, hp);
273 1.1 cgd }
274 1.1 cgd }
275 1.1 cgd print_stats(STAT_HP);
276 1.1 cgd relight();
277 1.1 cgd }
278 1.1 cgd
279 1.4 lukem void
280 1.1 cgd bounce(ball, dir, row, col, r)
281 1.4 lukem short ball, dir, row, col, r;
282 1.1 cgd {
283 1.1 cgd short orow, ocol;
284 1.5 hubertf char buf[DCOLS];
285 1.5 hubertf const char *s;
286 1.1 cgd short i, ch, new_dir = -1, damage;
287 1.1 cgd static short btime;
288 1.1 cgd
289 1.1 cgd if (++r == 1) {
290 1.1 cgd btime = get_rand(3, 6);
291 1.1 cgd } else if (r > btime) {
292 1.1 cgd return;
293 1.1 cgd }
294 1.1 cgd
295 1.1 cgd if (ball == FIRE) {
296 1.1 cgd s = "fire";
297 1.1 cgd } else {
298 1.1 cgd s = "ice";
299 1.1 cgd }
300 1.1 cgd if (r > 1) {
301 1.1 cgd sprintf(buf, "the %s bounces", s);
302 1.1 cgd message(buf, 0);
303 1.1 cgd }
304 1.1 cgd orow = row;
305 1.1 cgd ocol = col;
306 1.1 cgd do {
307 1.1 cgd ch = mvinch(orow, ocol);
308 1.1 cgd standout();
309 1.1 cgd mvaddch(orow, ocol, ch);
310 1.1 cgd get_dir_rc(dir, &orow, &ocol, 1);
311 1.1 cgd } while (!( (ocol <= 0) ||
312 1.1 cgd (ocol >= DCOLS-1) ||
313 1.1 cgd (dungeon[orow][ocol] == NOTHING) ||
314 1.1 cgd (dungeon[orow][ocol] & MONSTER) ||
315 1.1 cgd (dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
316 1.1 cgd ((orow == rogue.row) && (ocol == rogue.col))));
317 1.1 cgd standend();
318 1.1 cgd refresh();
319 1.1 cgd do {
320 1.1 cgd orow = row;
321 1.1 cgd ocol = col;
322 1.1 cgd ch = mvinch(row, col);
323 1.1 cgd mvaddch(row, col, ch);
324 1.1 cgd get_dir_rc(dir, &row, &col, 1);
325 1.1 cgd } while (!( (col <= 0) ||
326 1.1 cgd (col >= DCOLS-1) ||
327 1.1 cgd (dungeon[row][col] == NOTHING) ||
328 1.1 cgd (dungeon[row][col] & MONSTER) ||
329 1.1 cgd (dungeon[row][col] & (HORWALL | VERTWALL)) ||
330 1.1 cgd ((row == rogue.row) && (col == rogue.col))));
331 1.1 cgd
332 1.1 cgd if (dungeon[row][col] & MONSTER) {
333 1.1 cgd object *monster;
334 1.1 cgd
335 1.1 cgd monster = object_at(&level_monsters, row, col);
336 1.1 cgd
337 1.1 cgd wake_up(monster);
338 1.1 cgd if (rand_percent(33)) {
339 1.1 cgd sprintf(buf, "the %s misses the %s", s, mon_name(monster));
340 1.1 cgd message(buf, 0);
341 1.1 cgd goto ND;
342 1.1 cgd }
343 1.1 cgd if (ball == FIRE) {
344 1.1 cgd if (!(monster->m_flags & RUSTS)) {
345 1.1 cgd if (monster->m_flags & FREEZES) {
346 1.1 cgd damage = monster->hp_to_kill;
347 1.1 cgd } else if (monster->m_flags & FLAMES) {
348 1.1 cgd damage = (monster->hp_to_kill / 10) + 1;
349 1.1 cgd } else {
350 1.1 cgd damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
351 1.1 cgd }
352 1.1 cgd } else {
353 1.1 cgd damage = (monster->hp_to_kill / 2) + 1;
354 1.1 cgd }
355 1.1 cgd sprintf(buf, "the %s hits the %s", s, mon_name(monster));
356 1.1 cgd message(buf, 0);
357 1.1 cgd (void) mon_damage(monster, damage);
358 1.1 cgd } else {
359 1.1 cgd damage = -1;
360 1.1 cgd if (!(monster->m_flags & FREEZES)) {
361 1.1 cgd if (rand_percent(33)) {
362 1.1 cgd message("the monster is frozen", 0);
363 1.1 cgd monster->m_flags |= (ASLEEP | NAPPING);
364 1.1 cgd monster->nap_length = get_rand(3, 6);
365 1.1 cgd } else {
366 1.1 cgd damage = rogue.hp_current / 4;
367 1.1 cgd }
368 1.1 cgd } else {
369 1.1 cgd damage = -2;
370 1.1 cgd }
371 1.1 cgd if (damage != -1) {
372 1.1 cgd sprintf(buf, "the %s hits the %s", s, mon_name(monster));
373 1.1 cgd message(buf, 0);
374 1.1 cgd (void) mon_damage(monster, damage);
375 1.1 cgd }
376 1.1 cgd }
377 1.1 cgd } else if ((row == rogue.row) && (col == rogue.col)) {
378 1.1 cgd if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
379 1.1 cgd sprintf(buf, "the %s misses", s);
380 1.1 cgd message(buf, 0);
381 1.1 cgd goto ND;
382 1.1 cgd } else {
383 1.1 cgd damage = get_rand(3, (3 * rogue.exp));
384 1.1 cgd if (ball == FIRE) {
385 1.1 cgd damage = (damage * 3) / 2;
386 1.1 cgd damage -= get_armor_class(rogue.armor);
387 1.1 cgd }
388 1.1 cgd sprintf(buf, "the %s hits", s);
389 1.1 cgd rogue_damage(damage, (object *) 0,
390 1.1 cgd ((ball == FIRE) ? KFIRE : HYPOTHERMIA));
391 1.1 cgd message(buf, 0);
392 1.1 cgd }
393 1.1 cgd } else {
394 1.1 cgd short nrow, ncol;
395 1.1 cgd
396 1.1 cgd ND: for (i = 0; i < 10; i++) {
397 1.1 cgd dir = get_rand(0, DIRS-1);
398 1.1 cgd nrow = orow;
399 1.1 cgd ncol = ocol;
400 1.1 cgd get_dir_rc(dir, &nrow, &ncol, 1);
401 1.1 cgd if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
402 1.1 cgd (dungeon[nrow][ncol] != NOTHING) &&
403 1.1 cgd (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
404 1.1 cgd new_dir = dir;
405 1.1 cgd break;
406 1.1 cgd }
407 1.1 cgd }
408 1.1 cgd if (new_dir != -1) {
409 1.1 cgd bounce(ball, new_dir, orow, ocol, r);
410 1.1 cgd }
411 1.1 cgd }
412 1.1 cgd }
413