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zap.c revision 1.6.22.1
      1  1.6.22.1     matt /*	$NetBSD: zap.c,v 1.6.22.1 2008/01/09 01:31:00 matt Exp $	*/
      2       1.3      cgd 
      3       1.1      cgd /*
      4       1.3      cgd  * Copyright (c) 1988, 1993
      5       1.3      cgd  *	The Regents of the University of California.  All rights reserved.
      6       1.1      cgd  *
      7       1.1      cgd  * This code is derived from software contributed to Berkeley by
      8       1.1      cgd  * Timothy C. Stoehr.
      9       1.1      cgd  *
     10       1.1      cgd  * Redistribution and use in source and binary forms, with or without
     11       1.1      cgd  * modification, are permitted provided that the following conditions
     12       1.1      cgd  * are met:
     13       1.1      cgd  * 1. Redistributions of source code must retain the above copyright
     14       1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     15       1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     16       1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     17       1.1      cgd  *    documentation and/or other materials provided with the distribution.
     18       1.6      agc  * 3. Neither the name of the University nor the names of its contributors
     19       1.1      cgd  *    may be used to endorse or promote products derived from this software
     20       1.1      cgd  *    without specific prior written permission.
     21       1.1      cgd  *
     22       1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     23       1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     24       1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     25       1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     26       1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     27       1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     28       1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29       1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     30       1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     31       1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     32       1.1      cgd  * SUCH DAMAGE.
     33       1.1      cgd  */
     34       1.1      cgd 
     35       1.4    lukem #include <sys/cdefs.h>
     36       1.1      cgd #ifndef lint
     37       1.3      cgd #if 0
     38       1.3      cgd static char sccsid[] = "@(#)zap.c	8.1 (Berkeley) 5/31/93";
     39       1.3      cgd #else
     40  1.6.22.1     matt __RCSID("$NetBSD: zap.c,v 1.6.22.1 2008/01/09 01:31:00 matt Exp $");
     41       1.3      cgd #endif
     42       1.1      cgd #endif /* not lint */
     43       1.1      cgd 
     44       1.1      cgd /*
     45       1.1      cgd  * zap.c
     46       1.1      cgd  *
     47       1.1      cgd  * This source herein may be modified and/or distributed by anybody who
     48       1.1      cgd  * so desires, with the following restrictions:
     49       1.1      cgd  *    1.)  No portion of this notice shall be removed.
     50       1.1      cgd  *    2.)  Credit shall not be taken for the creation of this source.
     51       1.1      cgd  *    3.)  This code is not to be traded, sold, or used for personal
     52       1.1      cgd  *         gain or profit.
     53       1.1      cgd  *
     54       1.1      cgd  */
     55       1.1      cgd 
     56       1.1      cgd #include "rogue.h"
     57       1.1      cgd 
     58       1.1      cgd boolean wizard = 0;
     59       1.1      cgd 
     60       1.4    lukem void
     61       1.1      cgd zapp()
     62       1.1      cgd {
     63       1.1      cgd 	short wch;
     64       1.1      cgd 	boolean first_miss = 1;
     65       1.1      cgd 	object *wand;
     66       1.1      cgd 	short dir, d, row, col;
     67       1.1      cgd 	object *monster;
     68       1.1      cgd 
     69       1.1      cgd 	while (!is_direction(dir = rgetchar(), &d)) {
     70       1.1      cgd 		sound_bell();
     71       1.1      cgd 		if (first_miss) {
     72  1.6.22.1     matt 			messagef(0, "direction? ");
     73       1.1      cgd 			first_miss = 0;
     74       1.1      cgd 		}
     75       1.1      cgd 	}
     76       1.1      cgd 	check_message();
     77       1.1      cgd 	if (dir == CANCEL) {
     78       1.1      cgd 		return;
     79       1.1      cgd 	}
     80       1.1      cgd 	if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
     81       1.1      cgd 		return;
     82       1.1      cgd 	}
     83       1.1      cgd 	check_message();
     84       1.1      cgd 
     85       1.1      cgd 	if (!(wand = get_letter_object(wch))) {
     86  1.6.22.1     matt 		messagef(0, "no such item.");
     87       1.1      cgd 		return;
     88       1.1      cgd 	}
     89       1.1      cgd 	if (wand->what_is != WAND) {
     90  1.6.22.1     matt 		messagef(0, "you can't zap with that");
     91       1.1      cgd 		return;
     92       1.1      cgd 	}
     93       1.1      cgd 	if (wand->class <= 0) {
     94  1.6.22.1     matt 		messagef(0, "nothing happens");
     95       1.1      cgd 	} else {
     96       1.1      cgd 		wand->class--;
     97       1.1      cgd 		row = rogue.row; col = rogue.col;
     98       1.1      cgd 		if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
     99       1.1      cgd 			bounce((short) wand->which_kind, d, row, col, 0);
    100       1.1      cgd 		} else {
    101       1.1      cgd 			monster = get_zapped_monster(d, &row, &col);
    102       1.1      cgd 			if (wand->which_kind == DRAIN_LIFE) {
    103       1.1      cgd 				wdrain_life(monster);
    104       1.1      cgd 			} else if (monster) {
    105       1.1      cgd 				wake_up(monster);
    106       1.1      cgd 				s_con_mon(monster);
    107       1.1      cgd 				zap_monster(monster, wand->which_kind);
    108       1.1      cgd 				relight();
    109       1.1      cgd 			}
    110       1.1      cgd 		}
    111       1.1      cgd 	}
    112       1.1      cgd 	(void) reg_move();
    113       1.1      cgd }
    114       1.1      cgd 
    115       1.1      cgd object *
    116       1.1      cgd get_zapped_monster(dir, row, col)
    117       1.4    lukem 	short dir;
    118       1.4    lukem 	short *row, *col;
    119       1.1      cgd {
    120       1.1      cgd 	short orow, ocol;
    121       1.1      cgd 
    122       1.1      cgd 	for (;;) {
    123       1.1      cgd 		orow = *row; ocol = *col;
    124       1.1      cgd 		get_dir_rc(dir, row, col, 0);
    125       1.1      cgd 		if (((*row == orow) && (*col == ocol)) ||
    126       1.1      cgd 		   (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
    127       1.1      cgd 		   (dungeon[*row][*col] == NOTHING)) {
    128       1.1      cgd 			return(0);
    129       1.1      cgd 		}
    130       1.1      cgd 		if (dungeon[*row][*col] & MONSTER) {
    131       1.1      cgd 			if (!imitating(*row, *col)) {
    132       1.1      cgd 				return(object_at(&level_monsters, *row, *col));
    133       1.1      cgd 			}
    134       1.1      cgd 		}
    135       1.1      cgd 	}
    136       1.1      cgd }
    137       1.1      cgd 
    138       1.4    lukem void
    139       1.1      cgd zap_monster(monster, kind)
    140       1.4    lukem 	object *monster;
    141       1.4    lukem 	unsigned short kind;
    142       1.1      cgd {
    143       1.1      cgd 	short row, col;
    144       1.1      cgd 	object *nm;
    145       1.1      cgd 	short tc;
    146       1.1      cgd 
    147       1.1      cgd 	row = monster->row;
    148       1.1      cgd 	col = monster->col;
    149       1.1      cgd 
    150       1.1      cgd 	switch(kind) {
    151       1.1      cgd 	case SLOW_MONSTER:
    152       1.1      cgd 		if (monster->m_flags & HASTED) {
    153       1.1      cgd 			monster->m_flags &= (~HASTED);
    154       1.1      cgd 		} else {
    155       1.1      cgd 			monster->slowed_toggle = 0;
    156       1.1      cgd 			monster->m_flags |= SLOWED;
    157       1.1      cgd 		}
    158       1.1      cgd 		break;
    159       1.1      cgd 	case HASTE_MONSTER:
    160       1.1      cgd 		if (monster->m_flags & SLOWED) {
    161       1.1      cgd 			monster->m_flags &= (~SLOWED);
    162       1.1      cgd 		} else {
    163       1.1      cgd 			monster->m_flags |= HASTED;
    164       1.1      cgd 		}
    165       1.1      cgd 		break;
    166       1.1      cgd 	case TELE_AWAY:
    167       1.1      cgd 		tele_away(monster);
    168       1.1      cgd 		break;
    169       1.1      cgd 	case INVISIBILITY:
    170       1.1      cgd 		monster->m_flags |= INVISIBLE;
    171       1.1      cgd 		break;
    172       1.1      cgd 	case POLYMORPH:
    173       1.1      cgd 		if (monster->m_flags & HOLDS) {
    174       1.1      cgd 			being_held = 0;
    175       1.1      cgd 		}
    176       1.1      cgd 		nm = monster->next_monster;
    177       1.1      cgd 		tc = monster->trail_char;
    178       1.1      cgd 		(void) gr_monster(monster, get_rand(0, MONSTERS-1));
    179       1.1      cgd 		monster->row = row;
    180       1.1      cgd 		monster->col = col;
    181       1.1      cgd 		monster->next_monster = nm;
    182       1.1      cgd 		monster->trail_char = tc;
    183       1.1      cgd 		if (!(monster->m_flags & IMITATES)) {
    184       1.1      cgd 			wake_up(monster);
    185       1.1      cgd 		}
    186       1.1      cgd 		break;
    187       1.1      cgd 	case MAGIC_MISSILE:
    188       1.1      cgd 		rogue_hit(monster, 1);
    189       1.1      cgd 		break;
    190       1.1      cgd 	case CANCELLATION:
    191       1.1      cgd 		if (monster->m_flags & HOLDS) {
    192       1.1      cgd 			being_held = 0;
    193       1.1      cgd 		}
    194       1.1      cgd 		if (monster->m_flags & STEALS_ITEM) {
    195       1.1      cgd 			monster->drop_percent = 0;
    196       1.1      cgd 		}
    197       1.1      cgd 		monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
    198       1.1      cgd 			FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
    199       1.1      cgd 		break;
    200       1.1      cgd 	case DO_NOTHING:
    201  1.6.22.1     matt 		messagef(0, "nothing happens");
    202       1.1      cgd 		break;
    203       1.1      cgd 	}
    204       1.1      cgd }
    205       1.1      cgd 
    206       1.4    lukem void
    207       1.1      cgd tele_away(monster)
    208       1.4    lukem 	object *monster;
    209       1.1      cgd {
    210       1.1      cgd 	short row, col;
    211       1.1      cgd 
    212       1.1      cgd 	if (monster->m_flags & HOLDS) {
    213       1.1      cgd 		being_held = 0;
    214       1.1      cgd 	}
    215       1.1      cgd 	gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
    216       1.1      cgd 	mvaddch(monster->row, monster->col, monster->trail_char);
    217       1.1      cgd 	dungeon[monster->row][monster->col] &= ~MONSTER;
    218       1.1      cgd 	monster->row = row; monster->col = col;
    219       1.1      cgd 	dungeon[row][col] |= MONSTER;
    220       1.1      cgd 	monster->trail_char = mvinch(row, col);
    221       1.1      cgd 	if (detect_monster || rogue_can_see(row, col)) {
    222       1.1      cgd 		mvaddch(row, col, gmc(monster));
    223       1.1      cgd 	}
    224       1.1      cgd }
    225       1.1      cgd 
    226       1.4    lukem void
    227       1.1      cgd wizardize()
    228       1.1      cgd {
    229       1.1      cgd 	char buf[100];
    230       1.1      cgd 
    231       1.1      cgd 	if (wizard) {
    232       1.1      cgd 		wizard = 0;
    233  1.6.22.1     matt 		messagef(0, "not wizard anymore");
    234       1.1      cgd 	} else {
    235  1.6.22.1     matt 		if (get_input_line("wizard's password:", "", buf, sizeof(buf),
    236  1.6.22.1     matt 				"", 0, 0)) {
    237       1.1      cgd 			(void) xxx(1);
    238       1.1      cgd 			xxxx(buf, strlen(buf));
    239       1.1      cgd 			if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) {
    240       1.1      cgd 				wizard = 1;
    241       1.1      cgd 				score_only = 1;
    242  1.6.22.1     matt 				messagef(0, "Welcome, mighty wizard!");
    243       1.1      cgd 			} else {
    244  1.6.22.1     matt 				messagef(0, "sorry");
    245       1.1      cgd 			}
    246       1.1      cgd 		}
    247       1.1      cgd 	}
    248       1.1      cgd }
    249       1.1      cgd 
    250       1.4    lukem void
    251       1.1      cgd wdrain_life(monster)
    252       1.4    lukem 	object *monster;
    253       1.1      cgd {
    254       1.1      cgd 	short hp;
    255       1.1      cgd 	object *lmon, *nm;
    256       1.1      cgd 
    257       1.1      cgd 	hp = rogue.hp_current / 3;
    258       1.1      cgd 	rogue.hp_current = (rogue.hp_current + 1) / 2;
    259       1.1      cgd 
    260       1.1      cgd 	if (cur_room >= 0) {
    261       1.1      cgd 		lmon = level_monsters.next_monster;
    262       1.1      cgd 		while (lmon) {
    263       1.1      cgd 			nm = lmon->next_monster;
    264       1.1      cgd 			if (get_room_number(lmon->row, lmon->col) == cur_room) {
    265       1.1      cgd 				wake_up(lmon);
    266       1.1      cgd 				(void) mon_damage(lmon, hp);
    267       1.1      cgd 			}
    268       1.1      cgd 			lmon = nm;
    269       1.1      cgd 		}
    270       1.1      cgd 	} else {
    271       1.1      cgd 		if (monster) {
    272       1.1      cgd 			wake_up(monster);
    273       1.1      cgd 			(void) mon_damage(monster, hp);
    274       1.1      cgd 		}
    275       1.1      cgd 	}
    276       1.1      cgd 	print_stats(STAT_HP);
    277       1.1      cgd 	relight();
    278       1.1      cgd }
    279       1.1      cgd 
    280       1.4    lukem void
    281       1.1      cgd bounce(ball, dir, row, col, r)
    282       1.4    lukem 	short ball, dir, row, col, r;
    283       1.1      cgd {
    284       1.1      cgd 	short orow, ocol;
    285       1.5  hubertf 	const char *s;
    286       1.1      cgd 	short i, ch, new_dir = -1, damage;
    287       1.1      cgd 	static short btime;
    288       1.1      cgd 
    289       1.1      cgd 	if (++r == 1) {
    290       1.1      cgd 		btime = get_rand(3, 6);
    291       1.1      cgd 	} else if (r > btime) {
    292       1.1      cgd 		return;
    293       1.1      cgd 	}
    294       1.1      cgd 
    295       1.1      cgd 	if (ball == FIRE) {
    296       1.1      cgd 		s = "fire";
    297       1.1      cgd 	} else {
    298       1.1      cgd 		s = "ice";
    299       1.1      cgd 	}
    300       1.1      cgd 	if (r > 1) {
    301  1.6.22.1     matt 		messagef(0, "the %s bounces", s);
    302       1.1      cgd 	}
    303       1.1      cgd 	orow = row;
    304       1.1      cgd 	ocol = col;
    305       1.1      cgd 	do {
    306       1.1      cgd 		ch = mvinch(orow, ocol);
    307       1.1      cgd 		standout();
    308       1.1      cgd 		mvaddch(orow, ocol, ch);
    309       1.1      cgd 		get_dir_rc(dir, &orow, &ocol, 1);
    310       1.1      cgd 	} while (!(	(ocol <= 0) ||
    311       1.1      cgd 				(ocol >= DCOLS-1) ||
    312       1.1      cgd 				(dungeon[orow][ocol] == NOTHING) ||
    313       1.1      cgd 				(dungeon[orow][ocol] & MONSTER) ||
    314       1.1      cgd 				(dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
    315       1.1      cgd 				((orow == rogue.row) && (ocol == rogue.col))));
    316       1.1      cgd 	standend();
    317       1.1      cgd 	refresh();
    318       1.1      cgd 	do {
    319       1.1      cgd 		orow = row;
    320       1.1      cgd 		ocol = col;
    321       1.1      cgd 		ch = mvinch(row, col);
    322       1.1      cgd 		mvaddch(row, col, ch);
    323       1.1      cgd 		get_dir_rc(dir, &row, &col, 1);
    324       1.1      cgd 	} while (!(	(col <= 0) ||
    325       1.1      cgd 				(col >= DCOLS-1) ||
    326       1.1      cgd 				(dungeon[row][col] == NOTHING) ||
    327       1.1      cgd 				(dungeon[row][col] & MONSTER) ||
    328       1.1      cgd 				(dungeon[row][col] & (HORWALL | VERTWALL)) ||
    329       1.1      cgd 				((row == rogue.row) && (col == rogue.col))));
    330       1.1      cgd 
    331       1.1      cgd 	if (dungeon[row][col] & MONSTER) {
    332       1.1      cgd 		object *monster;
    333       1.1      cgd 
    334       1.1      cgd 		monster = object_at(&level_monsters, row, col);
    335       1.1      cgd 
    336       1.1      cgd 		wake_up(monster);
    337       1.1      cgd 		if (rand_percent(33)) {
    338  1.6.22.1     matt 			messagef(0, "the %s misses the %s", s,
    339  1.6.22.1     matt 				mon_name(monster));
    340       1.1      cgd 			goto ND;
    341       1.1      cgd 		}
    342       1.1      cgd 		if (ball == FIRE) {
    343       1.1      cgd 			if (!(monster->m_flags & RUSTS)) {
    344       1.1      cgd 				if (monster->m_flags & FREEZES) {
    345       1.1      cgd 					damage = monster->hp_to_kill;
    346       1.1      cgd 				} else if (monster->m_flags & FLAMES) {
    347       1.1      cgd 					damage = (monster->hp_to_kill / 10) + 1;
    348       1.1      cgd 				} else {
    349       1.1      cgd 					damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
    350       1.1      cgd 				}
    351       1.1      cgd 			} else {
    352       1.1      cgd 				damage = (monster->hp_to_kill / 2) + 1;
    353       1.1      cgd 			}
    354  1.6.22.1     matt 			messagef(0, "the %s hits the %s", s,
    355  1.6.22.1     matt 				mon_name(monster));
    356       1.1      cgd 			(void) mon_damage(monster, damage);
    357       1.1      cgd 		} else {
    358       1.1      cgd 			damage = -1;
    359       1.1      cgd 			if (!(monster->m_flags & FREEZES)) {
    360       1.1      cgd 				if (rand_percent(33)) {
    361  1.6.22.1     matt 					messagef(0, "the monster is frozen");
    362       1.1      cgd 					monster->m_flags |= (ASLEEP | NAPPING);
    363       1.1      cgd 					monster->nap_length = get_rand(3, 6);
    364       1.1      cgd 				} else {
    365       1.1      cgd 					damage = rogue.hp_current / 4;
    366       1.1      cgd 				}
    367       1.1      cgd 			} else {
    368       1.1      cgd 				damage = -2;
    369       1.1      cgd 			}
    370       1.1      cgd 			if (damage != -1) {
    371  1.6.22.1     matt 				messagef(0, "the %s hits the %s", s,
    372  1.6.22.1     matt 					mon_name(monster));
    373       1.1      cgd 				(void) mon_damage(monster, damage);
    374       1.1      cgd 			}
    375       1.1      cgd 		}
    376       1.1      cgd 	} else if ((row == rogue.row) && (col == rogue.col)) {
    377       1.1      cgd 		if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
    378  1.6.22.1     matt 			messagef(0, "the %s misses", s);
    379       1.1      cgd 			goto ND;
    380       1.1      cgd 		} else {
    381       1.1      cgd 			damage = get_rand(3, (3 * rogue.exp));
    382       1.1      cgd 			if (ball == FIRE) {
    383       1.1      cgd 				damage = (damage * 3) / 2;
    384       1.1      cgd 				damage -= get_armor_class(rogue.armor);
    385       1.1      cgd 			}
    386       1.1      cgd 			rogue_damage(damage, (object *) 0,
    387       1.1      cgd 					((ball == FIRE) ? KFIRE : HYPOTHERMIA));
    388  1.6.22.1     matt 			messagef(0, "the %s hits", s);
    389       1.1      cgd 		}
    390       1.1      cgd 	} else {
    391       1.1      cgd 		short nrow, ncol;
    392       1.1      cgd 
    393       1.1      cgd ND:		for (i = 0; i < 10; i++) {
    394       1.1      cgd 			dir = get_rand(0, DIRS-1);
    395       1.1      cgd 			nrow = orow;
    396       1.1      cgd 			ncol = ocol;
    397       1.1      cgd 			get_dir_rc(dir, &nrow, &ncol, 1);
    398       1.1      cgd 			if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
    399       1.1      cgd 				(dungeon[nrow][ncol] != NOTHING) &&
    400       1.1      cgd 				(!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
    401       1.1      cgd 				new_dir = dir;
    402       1.1      cgd 				break;
    403       1.1      cgd 			}
    404       1.1      cgd 		}
    405       1.1      cgd 		if (new_dir != -1) {
    406       1.1      cgd 			bounce(ball, new_dir, orow, ocol, r);
    407       1.1      cgd 		}
    408       1.1      cgd 	}
    409       1.1      cgd }
    410