zap.c revision 1.3 1 /* $NetBSD: zap.c,v 1.3 1995/04/22 10:28:41 cgd Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 */
38
39 #ifndef lint
40 #if 0
41 static char sccsid[] = "@(#)zap.c 8.1 (Berkeley) 5/31/93";
42 #else
43 static char rcsid[] = "$NetBSD: zap.c,v 1.3 1995/04/22 10:28:41 cgd Exp $";
44 #endif
45 #endif /* not lint */
46
47 /*
48 * zap.c
49 *
50 * This source herein may be modified and/or distributed by anybody who
51 * so desires, with the following restrictions:
52 * 1.) No portion of this notice shall be removed.
53 * 2.) Credit shall not be taken for the creation of this source.
54 * 3.) This code is not to be traded, sold, or used for personal
55 * gain or profit.
56 *
57 */
58
59 #include "rogue.h"
60
61 boolean wizard = 0;
62
63 extern boolean being_held, score_only, detect_monster;
64 extern short cur_room;
65
66 zapp()
67 {
68 short wch;
69 boolean first_miss = 1;
70 object *wand;
71 short dir, d, row, col;
72 object *monster;
73
74 while (!is_direction(dir = rgetchar(), &d)) {
75 sound_bell();
76 if (first_miss) {
77 message("direction? ", 0);
78 first_miss = 0;
79 }
80 }
81 check_message();
82 if (dir == CANCEL) {
83 return;
84 }
85 if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
86 return;
87 }
88 check_message();
89
90 if (!(wand = get_letter_object(wch))) {
91 message("no such item.", 0);
92 return;
93 }
94 if (wand->what_is != WAND) {
95 message("you can't zap with that", 0);
96 return;
97 }
98 if (wand->class <= 0) {
99 message("nothing happens", 0);
100 } else {
101 wand->class--;
102 row = rogue.row; col = rogue.col;
103 if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
104 bounce((short) wand->which_kind, d, row, col, 0);
105 } else {
106 monster = get_zapped_monster(d, &row, &col);
107 if (wand->which_kind == DRAIN_LIFE) {
108 wdrain_life(monster);
109 } else if (monster) {
110 wake_up(monster);
111 s_con_mon(monster);
112 zap_monster(monster, wand->which_kind);
113 relight();
114 }
115 }
116 }
117 (void) reg_move();
118 }
119
120 object *
121 get_zapped_monster(dir, row, col)
122 short dir;
123 short *row, *col;
124 {
125 short orow, ocol;
126
127 for (;;) {
128 orow = *row; ocol = *col;
129 get_dir_rc(dir, row, col, 0);
130 if (((*row == orow) && (*col == ocol)) ||
131 (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
132 (dungeon[*row][*col] == NOTHING)) {
133 return(0);
134 }
135 if (dungeon[*row][*col] & MONSTER) {
136 if (!imitating(*row, *col)) {
137 return(object_at(&level_monsters, *row, *col));
138 }
139 }
140 }
141 }
142
143 zap_monster(monster, kind)
144 object *monster;
145 unsigned short kind;
146 {
147 short row, col;
148 object *nm;
149 short tc;
150
151 row = monster->row;
152 col = monster->col;
153
154 switch(kind) {
155 case SLOW_MONSTER:
156 if (monster->m_flags & HASTED) {
157 monster->m_flags &= (~HASTED);
158 } else {
159 monster->slowed_toggle = 0;
160 monster->m_flags |= SLOWED;
161 }
162 break;
163 case HASTE_MONSTER:
164 if (monster->m_flags & SLOWED) {
165 monster->m_flags &= (~SLOWED);
166 } else {
167 monster->m_flags |= HASTED;
168 }
169 break;
170 case TELE_AWAY:
171 tele_away(monster);
172 break;
173 case INVISIBILITY:
174 monster->m_flags |= INVISIBLE;
175 break;
176 case POLYMORPH:
177 if (monster->m_flags & HOLDS) {
178 being_held = 0;
179 }
180 nm = monster->next_monster;
181 tc = monster->trail_char;
182 (void) gr_monster(monster, get_rand(0, MONSTERS-1));
183 monster->row = row;
184 monster->col = col;
185 monster->next_monster = nm;
186 monster->trail_char = tc;
187 if (!(monster->m_flags & IMITATES)) {
188 wake_up(monster);
189 }
190 break;
191 case MAGIC_MISSILE:
192 rogue_hit(monster, 1);
193 break;
194 case CANCELLATION:
195 if (monster->m_flags & HOLDS) {
196 being_held = 0;
197 }
198 if (monster->m_flags & STEALS_ITEM) {
199 monster->drop_percent = 0;
200 }
201 monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
202 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
203 break;
204 case DO_NOTHING:
205 message("nothing happens", 0);
206 break;
207 }
208 }
209
210 tele_away(monster)
211 object *monster;
212 {
213 short row, col;
214
215 if (monster->m_flags & HOLDS) {
216 being_held = 0;
217 }
218 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
219 mvaddch(monster->row, monster->col, monster->trail_char);
220 dungeon[monster->row][monster->col] &= ~MONSTER;
221 monster->row = row; monster->col = col;
222 dungeon[row][col] |= MONSTER;
223 monster->trail_char = mvinch(row, col);
224 if (detect_monster || rogue_can_see(row, col)) {
225 mvaddch(row, col, gmc(monster));
226 }
227 }
228
229 wizardize()
230 {
231 char buf[100];
232
233 if (wizard) {
234 wizard = 0;
235 message("not wizard anymore", 0);
236 } else {
237 if (get_input_line("wizard's password:", "", buf, "", 0, 0)) {
238 (void) xxx(1);
239 xxxx(buf, strlen(buf));
240 if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) {
241 wizard = 1;
242 score_only = 1;
243 message("Welcome, mighty wizard!", 0);
244 } else {
245 message("sorry", 0);
246 }
247 }
248 }
249 }
250
251 wdrain_life(monster)
252 object *monster;
253 {
254 short hp;
255 object *lmon, *nm;
256
257 hp = rogue.hp_current / 3;
258 rogue.hp_current = (rogue.hp_current + 1) / 2;
259
260 if (cur_room >= 0) {
261 lmon = level_monsters.next_monster;
262 while (lmon) {
263 nm = lmon->next_monster;
264 if (get_room_number(lmon->row, lmon->col) == cur_room) {
265 wake_up(lmon);
266 (void) mon_damage(lmon, hp);
267 }
268 lmon = nm;
269 }
270 } else {
271 if (monster) {
272 wake_up(monster);
273 (void) mon_damage(monster, hp);
274 }
275 }
276 print_stats(STAT_HP);
277 relight();
278 }
279
280 bounce(ball, dir, row, col, r)
281 short ball, dir, row, col, r;
282 {
283 short orow, ocol;
284 char buf[DCOLS], *s;
285 short i, ch, new_dir = -1, damage;
286 static short btime;
287
288 if (++r == 1) {
289 btime = get_rand(3, 6);
290 } else if (r > btime) {
291 return;
292 }
293
294 if (ball == FIRE) {
295 s = "fire";
296 } else {
297 s = "ice";
298 }
299 if (r > 1) {
300 sprintf(buf, "the %s bounces", s);
301 message(buf, 0);
302 }
303 orow = row;
304 ocol = col;
305 do {
306 ch = mvinch(orow, ocol);
307 standout();
308 mvaddch(orow, ocol, ch);
309 get_dir_rc(dir, &orow, &ocol, 1);
310 } while (!( (ocol <= 0) ||
311 (ocol >= DCOLS-1) ||
312 (dungeon[orow][ocol] == NOTHING) ||
313 (dungeon[orow][ocol] & MONSTER) ||
314 (dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
315 ((orow == rogue.row) && (ocol == rogue.col))));
316 standend();
317 refresh();
318 do {
319 orow = row;
320 ocol = col;
321 ch = mvinch(row, col);
322 mvaddch(row, col, ch);
323 get_dir_rc(dir, &row, &col, 1);
324 } while (!( (col <= 0) ||
325 (col >= DCOLS-1) ||
326 (dungeon[row][col] == NOTHING) ||
327 (dungeon[row][col] & MONSTER) ||
328 (dungeon[row][col] & (HORWALL | VERTWALL)) ||
329 ((row == rogue.row) && (col == rogue.col))));
330
331 if (dungeon[row][col] & MONSTER) {
332 object *monster;
333
334 monster = object_at(&level_monsters, row, col);
335
336 wake_up(monster);
337 if (rand_percent(33)) {
338 sprintf(buf, "the %s misses the %s", s, mon_name(monster));
339 message(buf, 0);
340 goto ND;
341 }
342 if (ball == FIRE) {
343 if (!(monster->m_flags & RUSTS)) {
344 if (monster->m_flags & FREEZES) {
345 damage = monster->hp_to_kill;
346 } else if (monster->m_flags & FLAMES) {
347 damage = (monster->hp_to_kill / 10) + 1;
348 } else {
349 damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
350 }
351 } else {
352 damage = (monster->hp_to_kill / 2) + 1;
353 }
354 sprintf(buf, "the %s hits the %s", s, mon_name(monster));
355 message(buf, 0);
356 (void) mon_damage(monster, damage);
357 } else {
358 damage = -1;
359 if (!(monster->m_flags & FREEZES)) {
360 if (rand_percent(33)) {
361 message("the monster is frozen", 0);
362 monster->m_flags |= (ASLEEP | NAPPING);
363 monster->nap_length = get_rand(3, 6);
364 } else {
365 damage = rogue.hp_current / 4;
366 }
367 } else {
368 damage = -2;
369 }
370 if (damage != -1) {
371 sprintf(buf, "the %s hits the %s", s, mon_name(monster));
372 message(buf, 0);
373 (void) mon_damage(monster, damage);
374 }
375 }
376 } else if ((row == rogue.row) && (col == rogue.col)) {
377 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
378 sprintf(buf, "the %s misses", s);
379 message(buf, 0);
380 goto ND;
381 } else {
382 damage = get_rand(3, (3 * rogue.exp));
383 if (ball == FIRE) {
384 damage = (damage * 3) / 2;
385 damage -= get_armor_class(rogue.armor);
386 }
387 sprintf(buf, "the %s hits", s);
388 rogue_damage(damage, (object *) 0,
389 ((ball == FIRE) ? KFIRE : HYPOTHERMIA));
390 message(buf, 0);
391 }
392 } else {
393 short nrow, ncol;
394
395 ND: for (i = 0; i < 10; i++) {
396 dir = get_rand(0, DIRS-1);
397 nrow = orow;
398 ncol = ocol;
399 get_dir_rc(dir, &nrow, &ncol, 1);
400 if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
401 (dungeon[nrow][ncol] != NOTHING) &&
402 (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
403 new_dir = dir;
404 break;
405 }
406 }
407 if (new_dir != -1) {
408 bounce(ball, new_dir, orow, ocol, r);
409 }
410 }
411 }
412