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assorted.c revision 1.1.1.2
      1      1.1  cgd /*
      2  1.1.1.2  cgd  * Copyright (c) 1983, 1993
      3  1.1.1.2  cgd  *	The Regents of the University of California.  All rights reserved.
      4      1.1  cgd  *
      5      1.1  cgd  * Redistribution and use in source and binary forms, with or without
      6      1.1  cgd  * modification, are permitted provided that the following conditions
      7      1.1  cgd  * are met:
      8      1.1  cgd  * 1. Redistributions of source code must retain the above copyright
      9      1.1  cgd  *    notice, this list of conditions and the following disclaimer.
     10      1.1  cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11      1.1  cgd  *    notice, this list of conditions and the following disclaimer in the
     12      1.1  cgd  *    documentation and/or other materials provided with the distribution.
     13      1.1  cgd  * 3. All advertising materials mentioning features or use of this software
     14      1.1  cgd  *    must display the following acknowledgement:
     15      1.1  cgd  *	This product includes software developed by the University of
     16      1.1  cgd  *	California, Berkeley and its contributors.
     17      1.1  cgd  * 4. Neither the name of the University nor the names of its contributors
     18      1.1  cgd  *    may be used to endorse or promote products derived from this software
     19      1.1  cgd  *    without specific prior written permission.
     20      1.1  cgd  *
     21      1.1  cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22      1.1  cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23      1.1  cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24      1.1  cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25      1.1  cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26      1.1  cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27      1.1  cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28      1.1  cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29      1.1  cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30      1.1  cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31      1.1  cgd  * SUCH DAMAGE.
     32      1.1  cgd  */
     33      1.1  cgd 
     34      1.1  cgd #ifndef lint
     35  1.1.1.2  cgd static char sccsid[] = "@(#)assorted.c	8.1 (Berkeley) 5/31/93";
     36      1.1  cgd #endif /* not lint */
     37      1.1  cgd 
     38      1.1  cgd #include "externs.h"
     39      1.1  cgd 
     40      1.1  cgd table(rig, shot, hittable, on, from, roll)
     41      1.1  cgd struct ship *on, *from;
     42      1.1  cgd int rig, shot, hittable, roll;
     43      1.1  cgd {
     44      1.1  cgd 	register int hhits = 0, chits = 0, ghits = 0, rhits = 0;
     45      1.1  cgd 	int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0;
     46      1.1  cgd 	int guns, car, pc, hull;
     47      1.1  cgd 	int crew[3];
     48      1.1  cgd 	register int n;
     49      1.1  cgd 	int rigg[4];
     50      1.1  cgd 	char *message;
     51      1.1  cgd 	struct Tables *tp;
     52      1.1  cgd 
     53      1.1  cgd 	pc = on->file->pcrew;
     54      1.1  cgd 	hull = on->specs->hull;
     55      1.1  cgd 	crew[0] = on->specs->crew1;
     56      1.1  cgd 	crew[1] = on->specs->crew2;
     57      1.1  cgd 	crew[2] = on->specs->crew3;
     58      1.1  cgd 	rigg[0] = on->specs->rig1;
     59      1.1  cgd 	rigg[1] = on->specs->rig2;
     60      1.1  cgd 	rigg[2] = on->specs->rig3;
     61      1.1  cgd 	rigg[3] = on->specs->rig4;
     62      1.1  cgd 	if (shot == L_GRAPE)
     63      1.1  cgd 		Chit = chits = hittable;
     64      1.1  cgd 	else {
     65      1.1  cgd 		tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
     66      1.1  cgd 		Chit = chits = tp->C;
     67      1.1  cgd 		Rhit = rhits = tp->R;
     68      1.1  cgd 		Hhit = hhits = tp->H;
     69      1.1  cgd 		Ghit = ghits = tp->G;
     70      1.1  cgd 		if (on->file->FS)
     71      1.1  cgd 			rhits *= 2;
     72      1.1  cgd 		if (shot == L_CHAIN) {
     73      1.1  cgd 			Ghit = ghits = 0;
     74      1.1  cgd 			Hhit = hhits = 0;
     75      1.1  cgd 		}
     76      1.1  cgd 	}
     77      1.1  cgd 	if (on->file->captured != 0) {
     78      1.1  cgd 		pc -= (chits + 1) / 2;
     79      1.1  cgd 		chits /= 2;
     80      1.1  cgd 	}
     81      1.1  cgd 	for (n = 0; n < 3; n++)
     82      1.1  cgd 		if (chits > crew[n]) {
     83      1.1  cgd 			chits -= crew[n];
     84      1.1  cgd 			crew[n] = 0;
     85      1.1  cgd 		} else {
     86      1.1  cgd 			crew[n] -= chits;
     87      1.1  cgd 			chits = 0;
     88      1.1  cgd 		}
     89      1.1  cgd 	for (n = 0; n < 3; n++)
     90      1.1  cgd 		if (rhits > rigg[n]){
     91      1.1  cgd 			rhits -= rigg[n];
     92      1.1  cgd 			rigg[n] = 0;
     93      1.1  cgd 		} else {
     94      1.1  cgd 			rigg[n] -= rhits;
     95      1.1  cgd 			rhits = 0;
     96      1.1  cgd 		}
     97      1.1  cgd 	if (rigg[3] != -1 && rhits > rigg[3]) {
     98      1.1  cgd 		rhits -= rigg[3];
     99      1.1  cgd 		rigg[3] = 0;
    100      1.1  cgd 	} else if (rigg[3] != -1) {
    101      1.1  cgd 		rigg[3] -= rhits;
    102      1.1  cgd 	}
    103      1.1  cgd 	if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))
    104      1.1  cgd 		makesignal(on, "dismasted!", (struct ship *)0);
    105      1.1  cgd 	if (portside(from, on, 0)) {
    106      1.1  cgd 		guns = on->specs->gunR;
    107      1.1  cgd 		car = on->specs->carR;
    108      1.1  cgd 	} else {
    109      1.1  cgd 		guns = on->specs->gunL;
    110      1.1  cgd 		car = on->specs->carL;
    111      1.1  cgd 	}
    112      1.1  cgd 	if (ghits > car) {
    113      1.1  cgd 		ghits -= car;
    114      1.1  cgd 		car = 0;
    115      1.1  cgd 	} else {
    116      1.1  cgd 		car -= ghits;
    117      1.1  cgd 		ghits = 0;
    118      1.1  cgd 	}
    119      1.1  cgd 	if (ghits > guns){
    120      1.1  cgd 		ghits -= guns;
    121      1.1  cgd 		guns = 0;
    122      1.1  cgd 	} else {
    123      1.1  cgd 		guns -= ghits;
    124      1.1  cgd 		ghits = 0;
    125      1.1  cgd 	}
    126      1.1  cgd 	hull -= ghits;
    127      1.1  cgd 	if (Ghit)
    128      1.1  cgd 		Write(portside(from, on, 0) ? W_GUNR : W_GUNL,
    129      1.1  cgd 			on, 0, guns, car, 0, 0);
    130      1.1  cgd 	hull -= hhits;
    131      1.1  cgd 	hull = hull < 0 ? 0 : hull;
    132      1.1  cgd 	if (on->file->captured != 0 && Chit)
    133      1.1  cgd 		Write(W_PCREW, on, 0, pc, 0, 0, 0);
    134      1.1  cgd 	if (Hhit)
    135      1.1  cgd 		Write(W_HULL, on, 0, hull, 0, 0, 0);
    136      1.1  cgd 	if (Chit)
    137      1.1  cgd 		Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0);
    138      1.1  cgd 	if (Rhit)
    139      1.1  cgd 		Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]);
    140      1.1  cgd 	switch (shot) {
    141      1.1  cgd 	case L_ROUND:
    142      1.1  cgd 		message = "firing round shot on %s (%c%c)";
    143      1.1  cgd 		break;
    144      1.1  cgd 	case L_GRAPE:
    145      1.1  cgd 		message = "firing grape shot on %s (%c%c)";
    146      1.1  cgd 		break;
    147      1.1  cgd 	case L_CHAIN:
    148      1.1  cgd 		message = "firing chain shot on %s (%c%c)";
    149      1.1  cgd 		break;
    150      1.1  cgd 	case L_DOUBLE:
    151      1.1  cgd 		message = "firing double shot on %s (%c%c)";
    152      1.1  cgd 		break;
    153      1.1  cgd 	case L_EXPLODE:
    154      1.1  cgd 		message = "exploding shot on %s (%c%c)";
    155      1.1  cgd 	}
    156      1.1  cgd 	makesignal(from, message, on);
    157      1.1  cgd 	if (roll == 6 && rig) {
    158      1.1  cgd 		switch(Rhit) {
    159      1.1  cgd 		case 0:
    160      1.1  cgd 			message = "fore topsail sheets parted";
    161      1.1  cgd 			break;
    162      1.1  cgd 		case 1:
    163      1.1  cgd 			message = "mizzen shrouds parted";
    164      1.1  cgd 			break;
    165      1.1  cgd 		case 2:
    166      1.1  cgd 			message = "main topsail yard shot away";
    167      1.1  cgd 			break;
    168      1.1  cgd 		case 4:
    169      1.1  cgd 			message = "fore topmast and foremast shrouds shot away";
    170      1.1  cgd 			break;
    171      1.1  cgd 		case 5:
    172      1.1  cgd 			message = "mizzen mast and yard shot through";
    173      1.1  cgd 			break;
    174      1.1  cgd 		case 6:
    175      1.1  cgd 			message = "foremast and spritsail yard shattered";
    176      1.1  cgd 			break;
    177      1.1  cgd 		case 7:
    178      1.1  cgd 			message = "main topmast and mizzen mast shattered";
    179      1.1  cgd 			break;
    180      1.1  cgd 		}
    181      1.1  cgd 		makesignal(on, message, (struct ship *)0);
    182      1.1  cgd 	} else if (roll == 6) {
    183      1.1  cgd 		switch (Hhit) {
    184      1.1  cgd 		case 0:
    185      1.1  cgd 			message = "anchor cables severed";
    186      1.1  cgd 			break;
    187      1.1  cgd 		case 1:
    188      1.1  cgd 			message = "two anchor stocks shot away";
    189      1.1  cgd 			break;
    190      1.1  cgd 		case 2:
    191      1.1  cgd 			message = "quarterdeck bulwarks damaged";
    192      1.1  cgd 			break;
    193      1.1  cgd 		case 3:
    194      1.1  cgd 			message = "three gun ports shot away";
    195      1.1  cgd 			break;
    196      1.1  cgd 		case 4:
    197      1.1  cgd 			message = "four guns dismounted";
    198      1.1  cgd 			break;
    199      1.1  cgd 		case 5:
    200      1.1  cgd 			message = "rudder cables shot through";
    201      1.1  cgd 			Write(W_TA, on, 0, 0, 0, 0, 0);
    202      1.1  cgd 			break;
    203      1.1  cgd 		case 6:
    204      1.1  cgd 			message = "shot holes below the water line";
    205      1.1  cgd 			break;
    206      1.1  cgd 		}
    207      1.1  cgd 		makesignal(on, message, (struct ship *)0);
    208      1.1  cgd 	}
    209      1.1  cgd 	/*
    210      1.1  cgd 	if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {
    211      1.1  cgd 		on->specs->qual--;
    212      1.1  cgd 		if (on->specs->qual <= 0) {
    213      1.1  cgd 			makesignal(on, "crew mutinying!", (struct ship *)0);
    214      1.1  cgd 			on->specs->qual = 5;
    215      1.1  cgd 			Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0);
    216      1.1  cgd 		} else
    217      1.1  cgd 			makesignal(on, "crew demoralized", (struct ship *)0);
    218      1.1  cgd 		Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0);
    219      1.1  cgd 	}
    220      1.1  cgd 	*/
    221      1.1  cgd 	if (!hull)
    222      1.1  cgd 		strike(on, from);
    223      1.1  cgd }
    224      1.1  cgd 
    225      1.1  cgd Cleansnag(from, to, all, flag)
    226      1.1  cgd register struct ship *from, *to;
    227      1.1  cgd char all, flag;
    228      1.1  cgd {
    229      1.1  cgd 	if (flag & 1) {
    230      1.1  cgd 		Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0);
    231      1.1  cgd 		Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0);
    232      1.1  cgd 	}
    233      1.1  cgd 	if (flag & 2) {
    234      1.1  cgd 		Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0);
    235      1.1  cgd 		Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0);
    236      1.1  cgd 	}
    237      1.1  cgd 	if (!snagged2(from, to)) {
    238      1.1  cgd 		if (!snagged(from)) {
    239      1.1  cgd 			unboard(from, from, 1);		/* defense */
    240      1.1  cgd 			unboard(from, from, 0);		/* defense */
    241      1.1  cgd 		} else
    242      1.1  cgd 			unboard(from, to, 0);		/* offense */
    243      1.1  cgd 		if (!snagged(to)) {
    244      1.1  cgd 			unboard(to, to, 1);		/* defense */
    245      1.1  cgd 			unboard(to, to, 0);		/* defense */
    246      1.1  cgd 		} else
    247      1.1  cgd 			unboard(to, from, 0);		/* offense */
    248      1.1  cgd 	}
    249      1.1  cgd }
    250      1.1  cgd 
    251      1.1  cgd strike(ship, from)
    252      1.1  cgd register struct ship *ship, *from;
    253      1.1  cgd {
    254      1.1  cgd 	int points;
    255      1.1  cgd 
    256      1.1  cgd 	if (ship->file->struck)
    257      1.1  cgd 		return;
    258      1.1  cgd 	Write(W_STRUCK, ship, 0, 1, 0, 0, 0);
    259      1.1  cgd 	points = ship->specs->pts + from->file->points;
    260      1.1  cgd 	Write(W_POINTS, from, 0, points, 0, 0, 0);
    261      1.1  cgd 	unboard(ship, ship, 0);		/* all offense */
    262      1.1  cgd 	unboard(ship, ship, 1);		/* all defense */
    263      1.1  cgd 	switch (die()) {
    264      1.1  cgd 	case 3:
    265      1.1  cgd 	case 4:		/* ship may sink */
    266      1.1  cgd 		Write(W_SINK, ship, 0, 1, 0, 0, 0);
    267      1.1  cgd 		break;
    268      1.1  cgd 	case 5:
    269      1.1  cgd 	case 6:		/* ship may explode */
    270      1.1  cgd 		Write(W_EXPLODE, ship, 0, 1, 0, 0, 0);
    271      1.1  cgd 		break;
    272      1.1  cgd 	}
    273      1.1  cgd 	Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0);
    274      1.1  cgd }
    275