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dr_1.c revision 1.1.1.2
      1      1.1  cgd /*
      2  1.1.1.2  cgd  * Copyright (c) 1983, 1993
      3  1.1.1.2  cgd  *	The Regents of the University of California.  All rights reserved.
      4      1.1  cgd  *
      5      1.1  cgd  * Redistribution and use in source and binary forms, with or without
      6      1.1  cgd  * modification, are permitted provided that the following conditions
      7      1.1  cgd  * are met:
      8      1.1  cgd  * 1. Redistributions of source code must retain the above copyright
      9      1.1  cgd  *    notice, this list of conditions and the following disclaimer.
     10      1.1  cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11      1.1  cgd  *    notice, this list of conditions and the following disclaimer in the
     12      1.1  cgd  *    documentation and/or other materials provided with the distribution.
     13      1.1  cgd  * 3. All advertising materials mentioning features or use of this software
     14      1.1  cgd  *    must display the following acknowledgement:
     15      1.1  cgd  *	This product includes software developed by the University of
     16      1.1  cgd  *	California, Berkeley and its contributors.
     17      1.1  cgd  * 4. Neither the name of the University nor the names of its contributors
     18      1.1  cgd  *    may be used to endorse or promote products derived from this software
     19      1.1  cgd  *    without specific prior written permission.
     20      1.1  cgd  *
     21      1.1  cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22      1.1  cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23      1.1  cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24      1.1  cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25      1.1  cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26      1.1  cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27      1.1  cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28      1.1  cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29      1.1  cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30      1.1  cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31      1.1  cgd  * SUCH DAMAGE.
     32      1.1  cgd  */
     33      1.1  cgd 
     34      1.1  cgd #ifndef lint
     35  1.1.1.2  cgd static char sccsid[] = "@(#)dr_1.c	8.1 (Berkeley) 5/31/93";
     36      1.1  cgd #endif /* not lint */
     37      1.1  cgd 
     38      1.1  cgd #include "driver.h"
     39      1.1  cgd 
     40      1.1  cgd unfoul()
     41      1.1  cgd {
     42      1.1  cgd 	register struct ship *sp;
     43      1.1  cgd 	struct ship *to;
     44      1.1  cgd 	register int nat;
     45      1.1  cgd 	register i;
     46      1.1  cgd 
     47      1.1  cgd 	foreachship(sp) {
     48      1.1  cgd 		if (sp->file->captain[0])
     49      1.1  cgd 			continue;
     50      1.1  cgd 		nat = capship(sp)->nationality;
     51      1.1  cgd 		foreachship(to) {
     52      1.1  cgd 			if (nat != capship(to)->nationality &&
     53      1.1  cgd 			    !toughmelee(sp, to, 0, 0))
     54      1.1  cgd 				continue;
     55      1.1  cgd 			for (i = fouled2(sp, to); --i >= 0;)
     56      1.1  cgd 				if (die() <= 2)
     57      1.1  cgd 					cleanfoul(sp, to, 0);
     58      1.1  cgd 		}
     59      1.1  cgd 	}
     60      1.1  cgd }
     61      1.1  cgd 
     62      1.1  cgd boardcomp()
     63      1.1  cgd {
     64      1.1  cgd 	int crew[3];
     65      1.1  cgd 	register struct ship *sp, *sq;
     66      1.1  cgd 
     67      1.1  cgd 	foreachship(sp) {
     68      1.1  cgd 		if (*sp->file->captain)
     69      1.1  cgd 			continue;
     70      1.1  cgd 		if (sp->file->dir == 0)
     71      1.1  cgd 			continue;
     72      1.1  cgd 		if (sp->file->struck || sp->file->captured != 0)
     73      1.1  cgd 			continue;
     74      1.1  cgd 		if (!snagged(sp))
     75      1.1  cgd 			continue;
     76      1.1  cgd 		crew[0] = sp->specs->crew1 != 0;
     77      1.1  cgd 		crew[1] = sp->specs->crew2 != 0;
     78      1.1  cgd 		crew[2] = sp->specs->crew3 != 0;
     79      1.1  cgd 		foreachship(sq) {
     80      1.1  cgd 			if (!Xsnagged2(sp, sq))
     81      1.1  cgd 				continue;
     82      1.1  cgd 			if (meleeing(sp, sq))
     83      1.1  cgd 				continue;
     84      1.1  cgd 			if (!sq->file->dir
     85      1.1  cgd 				|| sp->nationality == capship(sq)->nationality)
     86      1.1  cgd 				continue;
     87      1.1  cgd 			switch (sp->specs->class - sq->specs->class) {
     88      1.1  cgd 			case -3: case -4: case -5:
     89      1.1  cgd 				if (crew[0]) {
     90      1.1  cgd 					/* OBP */
     91      1.1  cgd 					sendbp(sp, sq, crew[0]*100, 0);
     92      1.1  cgd 					crew[0] = 0;
     93      1.1  cgd 				} else if (crew[1]){
     94      1.1  cgd 					/* OBP */
     95      1.1  cgd 					sendbp(sp, sq, crew[1]*10, 0);
     96      1.1  cgd 					crew[1] = 0;
     97      1.1  cgd 				}
     98      1.1  cgd 				break;
     99      1.1  cgd 			case -2:
    100      1.1  cgd 				if (crew[0] || crew[1]) {
    101      1.1  cgd 					/* OBP */
    102      1.1  cgd 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
    103      1.1  cgd 						0);
    104      1.1  cgd 					crew[0] = crew[1] = 0;
    105      1.1  cgd 				}
    106      1.1  cgd 				break;
    107      1.1  cgd 			case -1: case 0: case 1:
    108      1.1  cgd 				if (crew[0]) {
    109      1.1  cgd 					/* OBP */
    110      1.1  cgd 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
    111      1.1  cgd 						0);
    112      1.1  cgd 					crew[0] = crew[1] = 0;
    113      1.1  cgd 				}
    114      1.1  cgd 				break;
    115      1.1  cgd 			case 2: case 3: case 4: case 5:
    116      1.1  cgd 				/* OBP */
    117      1.1  cgd 				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
    118      1.1  cgd 					0);
    119      1.1  cgd 				crew[0] = crew[1] = crew[2] = 0;
    120      1.1  cgd 				break;
    121      1.1  cgd 			}
    122      1.1  cgd 		}
    123      1.1  cgd 	}
    124      1.1  cgd }
    125      1.1  cgd 
    126      1.1  cgd fightitout(from, to, key)
    127      1.1  cgd struct ship *from, *to;
    128      1.1  cgd int key;
    129      1.1  cgd {
    130      1.1  cgd 	struct ship *fromcap, *tocap;
    131      1.1  cgd 	int crewfrom[3], crewto[3], menfrom, mento;
    132      1.1  cgd 	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
    133      1.1  cgd 	int topoints;
    134      1.1  cgd 	int index, totalfrom = 0, totalto = 0;
    135      1.1  cgd 	int count;
    136      1.1  cgd 	char message[60];
    137      1.1  cgd 
    138      1.1  cgd 	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
    139      1.1  cgd 	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
    140      1.1  cgd 	if (fromcap == 0)
    141      1.1  cgd 		fromcap = from;
    142      1.1  cgd 	if (tocap == 0)
    143      1.1  cgd 		tocap = to;
    144      1.1  cgd 	if (key) {
    145      1.1  cgd 		if (!menfrom) {		 /* if crew surprised */
    146      1.1  cgd 			if (fromcap == from)
    147      1.1  cgd 				menfrom = from->specs->crew1
    148      1.1  cgd 					+ from->specs->crew2
    149      1.1  cgd 					+ from->specs->crew3;
    150      1.1  cgd 			else
    151      1.1  cgd 				menfrom = from->file->pcrew;
    152      1.1  cgd 		} else {
    153      1.1  cgd 			menfrom *= 2;	/* DBP's fight at an advantage */
    154      1.1  cgd 		}
    155      1.1  cgd 	}
    156      1.1  cgd 	fromstrength = menfrom * fromcap->specs->qual;
    157      1.1  cgd 	strengthto = mento * tocap->specs->qual;
    158      1.1  cgd 	for (count = 0;
    159      1.1  cgd 	     (fromstrength < strengthto * 3 && strengthto < fromstrength * 3
    160      1.1  cgd 	      || fromstrength == -1) && count < 4;
    161      1.1  cgd 	     count++) {
    162      1.1  cgd 		index = fromstrength/10;
    163      1.1  cgd 		if (index > 8)
    164      1.1  cgd 			index = 8;
    165      1.1  cgd 		toinjured = MT[index][2 - die() / 3];
    166      1.1  cgd 		totalto += toinjured;
    167      1.1  cgd 		index = strengthto/10;
    168      1.1  cgd 		if (index > 8)
    169      1.1  cgd 			index = 8;
    170      1.1  cgd 		frominjured = MT[index][2 - die() / 3];
    171      1.1  cgd 		totalfrom += frominjured;
    172      1.1  cgd 		menfrom -= frominjured;
    173      1.1  cgd 		mento -= toinjured;
    174      1.1  cgd 		fromstrength = menfrom * fromcap->specs->qual;
    175      1.1  cgd 		strengthto = mento * tocap->specs->qual;
    176      1.1  cgd 	}
    177      1.1  cgd 	if (fromstrength >= strengthto * 3 || count == 4) {
    178      1.1  cgd 		unboard(to, from, 0);
    179      1.1  cgd 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
    180      1.1  cgd 		subtract(to, totalto, crewto, tocap, pcto);
    181      1.1  cgd 		makesignal(from, "boarders from %s repelled", to);
    182      1.1  cgd 		(void) sprintf(message, "killed in melee: %d.  %s: %d",
    183      1.1  cgd 			totalto, from->shipname, totalfrom);
    184      1.1  cgd 		Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
    185      1.1  cgd 		if (key)
    186      1.1  cgd 			return 1;
    187      1.1  cgd 	} else if (strengthto >= fromstrength * 3) {
    188      1.1  cgd 		unboard(from, to, 0);
    189      1.1  cgd 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
    190      1.1  cgd 		subtract(to, totalto, crewto, tocap, pcto);
    191      1.1  cgd 		if (key) {
    192      1.1  cgd 			if (fromcap != from)
    193      1.1  cgd 				Write(W_POINTS, fromcap, 0,
    194      1.1  cgd 					fromcap->file->points -
    195      1.1  cgd 						from->file->struck
    196      1.1  cgd 						? from->specs->pts
    197      1.1  cgd 						: 2 * from->specs->pts,
    198      1.1  cgd 					0, 0, 0);
    199      1.1  cgd 
    200      1.1  cgd /* ptr1 points to the shipspec for the ship that was just unboarded.
    201      1.1  cgd    I guess that what is going on here is that the pointer is multiplied
    202      1.1  cgd    or something. */
    203      1.1  cgd 
    204      1.1  cgd 			Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
    205      1.1  cgd 			topoints = 2 * from->specs->pts + to->file->points;
    206      1.1  cgd 			if (from->file->struck)
    207      1.1  cgd 				topoints -= from->specs->pts;
    208      1.1  cgd 			Write(W_POINTS, to, 0, topoints, 0, 0, 0);
    209      1.1  cgd 			mento = crewto[0] ? crewto[0] : crewto[1];
    210      1.1  cgd 			if (mento) {
    211      1.1  cgd 				subtract(to, mento, crewto, tocap, pcto);
    212      1.1  cgd 				subtract(from, - mento, crewfrom, to, 0);
    213      1.1  cgd 			}
    214      1.1  cgd 			(void) sprintf(message, "captured by the %s!",
    215      1.1  cgd 				to->shipname);
    216      1.1  cgd 			Write(W_SIGNAL, from, 1, (int) message, 0, 0, 0);
    217      1.1  cgd 			(void) sprintf(message, "killed in melee: %d.  %s: %d",
    218      1.1  cgd 				totalto, from->shipname, totalfrom);
    219      1.1  cgd 			Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
    220      1.1  cgd 			mento = 0;
    221      1.1  cgd 			return 0;
    222      1.1  cgd 		}
    223      1.1  cgd 	}
    224      1.1  cgd 	return 0;
    225      1.1  cgd }
    226      1.1  cgd 
    227      1.1  cgd resolve()
    228      1.1  cgd {
    229      1.1  cgd 	int thwart;
    230      1.1  cgd 	register struct ship *sp, *sq;
    231      1.1  cgd 
    232      1.1  cgd 	foreachship(sp) {
    233      1.1  cgd 		if (sp->file->dir == 0)
    234      1.1  cgd 			continue;
    235      1.1  cgd 		for (sq = sp + 1; sq < ls; sq++)
    236      1.1  cgd 			if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
    237      1.1  cgd 				(void) fightitout(sp, sq, 0);
    238      1.1  cgd 		thwart = 2;
    239      1.1  cgd 		foreachship(sq) {
    240      1.1  cgd 			if (sq->file->dir && meleeing(sq, sp))
    241      1.1  cgd 				thwart = fightitout(sp, sq, 1);
    242      1.1  cgd 			if (!thwart)
    243      1.1  cgd 				break;
    244      1.1  cgd 		}
    245      1.1  cgd 		if (!thwart) {
    246      1.1  cgd 			foreachship(sq) {
    247      1.1  cgd 				if (sq->file->dir && meleeing(sq, sp))
    248      1.1  cgd 					unboard(sq, sp, 0);
    249      1.1  cgd 				unboard(sp, sq, 0);
    250      1.1  cgd 			}
    251      1.1  cgd 			unboard(sp, sp, 1);
    252      1.1  cgd 		} else if (thwart == 2)
    253      1.1  cgd 			unboard(sp, sp, 1);
    254      1.1  cgd 	}
    255      1.1  cgd }
    256      1.1  cgd 
    257      1.1  cgd compcombat()
    258      1.1  cgd {
    259      1.1  cgd 	register n;
    260      1.1  cgd 	register struct ship *sp;
    261      1.1  cgd 	struct ship *closest;
    262      1.1  cgd 	int crew[3], men = 0, target, temp;
    263      1.1  cgd 	int r, guns, ready, load, car;
    264      1.1  cgd 	int index, rakehim, sternrake;
    265      1.1  cgd 	int shootat, hit;
    266      1.1  cgd 
    267      1.1  cgd 	foreachship(sp) {
    268      1.1  cgd 		if (sp->file->captain[0] || sp->file->dir == 0)
    269      1.1  cgd 			continue;
    270      1.1  cgd 		crew[0] = sp->specs->crew1;
    271      1.1  cgd 		crew[1] = sp->specs->crew2;
    272      1.1  cgd 		crew[2] = sp->specs->crew3;
    273      1.1  cgd 		for (n = 0; n < 3; n++) {
    274      1.1  cgd 			if (sp->file->OBP[n].turnsent)
    275      1.1  cgd 				men += sp->file->OBP[n].mensent;
    276      1.1  cgd 		}
    277      1.1  cgd 		for (n = 0; n < 3; n++) {
    278      1.1  cgd 			if (sp->file->DBP[n].turnsent)
    279      1.1  cgd 				men += sp->file->DBP[n].mensent;
    280      1.1  cgd 		}
    281      1.1  cgd 		if (men){
    282      1.1  cgd 			crew[0] = men/100 ? 0 : crew[0] != 0;
    283      1.1  cgd 			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
    284      1.1  cgd 			crew[2] = men%10 ? 0 : crew[2] != 0;
    285      1.1  cgd 		}
    286      1.1  cgd 		for (r = 0; r < 2; r++) {
    287      1.1  cgd 			if (!crew[2])
    288      1.1  cgd 				continue;
    289      1.1  cgd 			if (sp->file->struck)
    290      1.1  cgd 				continue;
    291      1.1  cgd 			if (r) {
    292      1.1  cgd 				ready = sp->file->readyR;
    293      1.1  cgd 				guns = sp->specs->gunR;
    294      1.1  cgd 				car = sp->specs->carR;
    295      1.1  cgd 			} else {
    296      1.1  cgd 				ready = sp->file->readyL;
    297      1.1  cgd 				guns = sp->specs->gunL;
    298      1.1  cgd 				car = sp->specs->carL;
    299      1.1  cgd 			}
    300      1.1  cgd 			if (!guns && !car)
    301      1.1  cgd 				continue;
    302      1.1  cgd 			if ((ready & R_LOADED) == 0)
    303      1.1  cgd 				continue;
    304      1.1  cgd 			closest = closestenemy(sp, r ? 'r' : 'l', 0);
    305      1.1  cgd 			if (closest == 0)
    306      1.1  cgd 				continue;
    307      1.1  cgd 			if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
    308      1.1  cgd 				continue;
    309      1.1  cgd 			if (closest->file->struck)
    310      1.1  cgd 				continue;
    311      1.1  cgd 			target = range(sp, closest);
    312      1.1  cgd 			if (target > 10)
    313      1.1  cgd 				continue;
    314      1.1  cgd 			if (!guns && target >= 3)
    315      1.1  cgd 				continue;
    316      1.1  cgd 			load = L_ROUND;
    317      1.1  cgd 			if (target == 1 && sp->file->loadwith == L_GRAPE)
    318      1.1  cgd 				load = L_GRAPE;
    319      1.1  cgd 			if (target <= 3 && closest->file->FS)
    320      1.1  cgd 				load = L_CHAIN;
    321      1.1  cgd 			if (target == 1 && load != L_GRAPE)
    322      1.1  cgd 				load = L_DOUBLE;
    323      1.1  cgd 			if (load > L_CHAIN && target < 6)
    324      1.1  cgd 				shootat = HULL;
    325      1.1  cgd 			else
    326      1.1  cgd 				shootat = RIGGING;
    327      1.1  cgd 			rakehim = gunsbear(sp, closest)
    328      1.1  cgd 				&& !gunsbear(closest, sp);
    329      1.1  cgd 			temp = portside(closest, sp, 1)
    330      1.1  cgd 				- closest->file->dir + 1;
    331      1.1  cgd 			if (temp < 1)
    332      1.1  cgd 				temp += 8;
    333      1.1  cgd 			if (temp > 8)
    334      1.1  cgd 				temp -= 8;
    335      1.1  cgd 			sternrake = temp > 4 && temp < 6;
    336      1.1  cgd 			index = guns;
    337      1.1  cgd 			if (target < 3)
    338      1.1  cgd 				index += car;
    339      1.1  cgd 			index = (index - 1) / 3;
    340      1.1  cgd 			index = index > 8 ? 8 : index;
    341      1.1  cgd 			if (!rakehim)
    342      1.1  cgd 				hit = HDT[index][target-1];
    343      1.1  cgd 			else
    344      1.1  cgd 				hit = HDTrake[index][target-1];
    345      1.1  cgd 			if (rakehim && sternrake)
    346      1.1  cgd 				hit++;
    347      1.1  cgd 			hit += QUAL[index][capship(sp)->specs->qual - 1];
    348      1.1  cgd 			for (n = 0; n < 3 && sp->file->captured == 0; n++)
    349      1.1  cgd 				if (!crew[n])
    350      1.1  cgd 					if (index <= 5)
    351      1.1  cgd 						hit--;
    352      1.1  cgd 					else
    353      1.1  cgd 						hit -= 2;
    354      1.1  cgd 			if (ready & R_INITIAL) {
    355      1.1  cgd 				if (!r)
    356      1.1  cgd 					sp->file->readyL &= ~R_INITIAL;
    357      1.1  cgd 				else
    358      1.1  cgd 					sp->file->readyR &= ~R_INITIAL;
    359      1.1  cgd 				if (index <= 3)
    360      1.1  cgd 					hit++;
    361      1.1  cgd 				else
    362      1.1  cgd 					hit += 2;
    363      1.1  cgd 			}
    364      1.1  cgd 			if (sp->file->captured != 0)
    365      1.1  cgd 				if (index <= 1)
    366      1.1  cgd 					hit--;
    367      1.1  cgd 				else
    368      1.1  cgd 					hit -= 2;
    369      1.1  cgd 			hit += AMMO[index][load - 1];
    370      1.1  cgd 			temp = sp->specs->class;
    371      1.1  cgd 			if ((temp >= 5 || temp == 1) && windspeed == 5)
    372      1.1  cgd 				hit--;
    373      1.1  cgd 			if (windspeed == 6 && temp == 4)
    374      1.1  cgd 				hit -= 2;
    375      1.1  cgd 			if (windspeed == 6 && temp <= 3)
    376      1.1  cgd 				hit--;
    377      1.1  cgd 			if (hit >= 0) {
    378      1.1  cgd 				if (load != L_GRAPE)
    379      1.1  cgd 					hit = hit > 10 ? 10 : hit;
    380      1.1  cgd 				table(shootat, load, hit, closest, sp, die());
    381      1.1  cgd 			}
    382      1.1  cgd 		}
    383      1.1  cgd 	}
    384      1.1  cgd }
    385      1.1  cgd 
    386      1.1  cgd next()
    387      1.1  cgd {
    388      1.1  cgd 	if (++turn % 55 == 0)
    389      1.1  cgd 		if (alive)
    390      1.1  cgd 			alive = 0;
    391      1.1  cgd 		else
    392      1.1  cgd 			people = 0;
    393      1.1  cgd 	if (people <= 0 || windspeed == 7) {
    394      1.1  cgd 		register struct ship *s;
    395      1.1  cgd 		struct ship *bestship;
    396      1.1  cgd 		float net, best = 0.0;
    397      1.1  cgd 		foreachship(s) {
    398      1.1  cgd 			if (*s->file->captain)
    399      1.1  cgd 				continue;
    400      1.1  cgd 			net = (float)s->file->points / s->specs->pts;
    401      1.1  cgd 			if (net > best) {
    402      1.1  cgd 				best = net;
    403      1.1  cgd 				bestship = s;
    404      1.1  cgd 			}
    405      1.1  cgd 		}
    406      1.1  cgd 		if (best > 0.0) {
    407      1.1  cgd 			char *p = getenv("WOTD");
    408      1.1  cgd 			if (p == 0)
    409      1.1  cgd 				p = "Driver";
    410      1.1  cgd 			if (islower(*p))
    411      1.1  cgd 				*p = toupper(*p);
    412      1.1  cgd 			(void) strncpy(bestship->file->captain, p,
    413      1.1  cgd 				sizeof bestship->file->captain);
    414      1.1  cgd 			bestship->file->captain
    415      1.1  cgd 				[sizeof bestship->file->captain - 1] = 0;
    416      1.1  cgd 			log(bestship);
    417      1.1  cgd 		}
    418      1.1  cgd 		return -1;
    419      1.1  cgd 	}
    420      1.1  cgd 	Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
    421      1.1  cgd 	if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
    422      1.1  cgd 		switch (die()) {
    423      1.1  cgd 		case 1:
    424      1.1  cgd 			winddir = 1;
    425      1.1  cgd 			break;
    426      1.1  cgd 		case 2:
    427      1.1  cgd 			break;
    428      1.1  cgd 		case 3:
    429      1.1  cgd 			winddir++;
    430      1.1  cgd 			break;
    431      1.1  cgd 		case 4:
    432      1.1  cgd 			winddir--;
    433      1.1  cgd 			break;
    434      1.1  cgd 		case 5:
    435      1.1  cgd 			winddir += 2;
    436      1.1  cgd 			break;
    437      1.1  cgd 		case 6:
    438      1.1  cgd 			winddir -= 2;
    439      1.1  cgd 			break;
    440      1.1  cgd 		}
    441      1.1  cgd 		if (winddir > 8)
    442      1.1  cgd 			winddir -= 8;
    443      1.1  cgd 		if (winddir < 1)
    444      1.1  cgd 			winddir += 8;
    445      1.1  cgd 		if (windspeed)
    446      1.1  cgd 			switch (die()) {
    447      1.1  cgd 			case 1:
    448      1.1  cgd 			case 2:
    449      1.1  cgd 				windspeed--;
    450      1.1  cgd 				break;
    451      1.1  cgd 			case 5:
    452      1.1  cgd 			case 6:
    453      1.1  cgd 				windspeed++;
    454      1.1  cgd 				break;
    455      1.1  cgd 			}
    456      1.1  cgd 		else
    457      1.1  cgd 			windspeed++;
    458      1.1  cgd 		Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
    459      1.1  cgd 	}
    460      1.1  cgd 	return 0;
    461      1.1  cgd }
    462