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dr_1.c revision 1.10
      1  1.10       jsm /*	$NetBSD: dr_1.c,v 1.10 1999/09/30 18:01:33 jsm Exp $	*/
      2   1.3       cgd 
      3   1.1       cgd /*
      4   1.3       cgd  * Copyright (c) 1983, 1993
      5   1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6   1.1       cgd  *
      7   1.1       cgd  * Redistribution and use in source and binary forms, with or without
      8   1.1       cgd  * modification, are permitted provided that the following conditions
      9   1.1       cgd  * are met:
     10   1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     11   1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     12   1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13   1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     14   1.1       cgd  *    documentation and/or other materials provided with the distribution.
     15   1.1       cgd  * 3. All advertising materials mentioning features or use of this software
     16   1.1       cgd  *    must display the following acknowledgement:
     17   1.1       cgd  *	This product includes software developed by the University of
     18   1.1       cgd  *	California, Berkeley and its contributors.
     19   1.1       cgd  * 4. Neither the name of the University nor the names of its contributors
     20   1.1       cgd  *    may be used to endorse or promote products derived from this software
     21   1.1       cgd  *    without specific prior written permission.
     22   1.1       cgd  *
     23   1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24   1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25   1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26   1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27   1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28   1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29   1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30   1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31   1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32   1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33   1.1       cgd  * SUCH DAMAGE.
     34   1.1       cgd  */
     35   1.1       cgd 
     36   1.5  christos #include <sys/cdefs.h>
     37   1.1       cgd #ifndef lint
     38   1.3       cgd #if 0
     39   1.3       cgd static char sccsid[] = "@(#)dr_1.c	8.1 (Berkeley) 5/31/93";
     40   1.3       cgd #else
     41  1.10       jsm __RCSID("$NetBSD: dr_1.c,v 1.10 1999/09/30 18:01:33 jsm Exp $");
     42   1.3       cgd #endif
     43   1.1       cgd #endif /* not lint */
     44   1.1       cgd 
     45   1.1       cgd #include "driver.h"
     46   1.5  christos #include <stdlib.h>
     47   1.1       cgd 
     48   1.5  christos void
     49   1.1       cgd unfoul()
     50   1.1       cgd {
     51   1.5  christos 	struct ship *sp;
     52   1.1       cgd 	struct ship *to;
     53   1.5  christos 	int nat;
     54   1.5  christos 	int i;
     55   1.1       cgd 
     56   1.1       cgd 	foreachship(sp) {
     57   1.1       cgd 		if (sp->file->captain[0])
     58   1.1       cgd 			continue;
     59   1.1       cgd 		nat = capship(sp)->nationality;
     60   1.1       cgd 		foreachship(to) {
     61   1.1       cgd 			if (nat != capship(to)->nationality &&
     62  1.10       jsm 			    !is_toughmelee(sp, to, 0, 0))
     63   1.1       cgd 				continue;
     64   1.1       cgd 			for (i = fouled2(sp, to); --i >= 0;)
     65   1.1       cgd 				if (die() <= 2)
     66   1.1       cgd 					cleanfoul(sp, to, 0);
     67   1.1       cgd 		}
     68   1.1       cgd 	}
     69   1.1       cgd }
     70   1.1       cgd 
     71   1.5  christos void
     72   1.1       cgd boardcomp()
     73   1.1       cgd {
     74   1.1       cgd 	int crew[3];
     75   1.5  christos 	struct ship *sp, *sq;
     76   1.1       cgd 
     77   1.1       cgd 	foreachship(sp) {
     78   1.1       cgd 		if (*sp->file->captain)
     79   1.1       cgd 			continue;
     80   1.1       cgd 		if (sp->file->dir == 0)
     81   1.1       cgd 			continue;
     82   1.1       cgd 		if (sp->file->struck || sp->file->captured != 0)
     83   1.1       cgd 			continue;
     84   1.1       cgd 		if (!snagged(sp))
     85   1.1       cgd 			continue;
     86   1.1       cgd 		crew[0] = sp->specs->crew1 != 0;
     87   1.1       cgd 		crew[1] = sp->specs->crew2 != 0;
     88   1.1       cgd 		crew[2] = sp->specs->crew3 != 0;
     89   1.1       cgd 		foreachship(sq) {
     90   1.1       cgd 			if (!Xsnagged2(sp, sq))
     91   1.1       cgd 				continue;
     92   1.1       cgd 			if (meleeing(sp, sq))
     93   1.1       cgd 				continue;
     94   1.1       cgd 			if (!sq->file->dir
     95   1.1       cgd 				|| sp->nationality == capship(sq)->nationality)
     96   1.1       cgd 				continue;
     97   1.1       cgd 			switch (sp->specs->class - sq->specs->class) {
     98   1.1       cgd 			case -3: case -4: case -5:
     99   1.1       cgd 				if (crew[0]) {
    100   1.1       cgd 					/* OBP */
    101   1.1       cgd 					sendbp(sp, sq, crew[0]*100, 0);
    102   1.1       cgd 					crew[0] = 0;
    103   1.1       cgd 				} else if (crew[1]){
    104   1.1       cgd 					/* OBP */
    105   1.1       cgd 					sendbp(sp, sq, crew[1]*10, 0);
    106   1.1       cgd 					crew[1] = 0;
    107   1.1       cgd 				}
    108   1.1       cgd 				break;
    109   1.1       cgd 			case -2:
    110   1.1       cgd 				if (crew[0] || crew[1]) {
    111   1.1       cgd 					/* OBP */
    112   1.1       cgd 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
    113   1.1       cgd 						0);
    114   1.1       cgd 					crew[0] = crew[1] = 0;
    115   1.1       cgd 				}
    116   1.1       cgd 				break;
    117   1.1       cgd 			case -1: case 0: case 1:
    118   1.1       cgd 				if (crew[0]) {
    119   1.1       cgd 					/* OBP */
    120   1.1       cgd 					sendbp(sp, sq, crew[0]*100+crew[1]*10,
    121   1.1       cgd 						0);
    122   1.1       cgd 					crew[0] = crew[1] = 0;
    123   1.1       cgd 				}
    124   1.1       cgd 				break;
    125   1.1       cgd 			case 2: case 3: case 4: case 5:
    126   1.1       cgd 				/* OBP */
    127   1.1       cgd 				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
    128   1.1       cgd 					0);
    129   1.1       cgd 				crew[0] = crew[1] = crew[2] = 0;
    130   1.1       cgd 				break;
    131   1.1       cgd 			}
    132   1.1       cgd 		}
    133   1.1       cgd 	}
    134   1.1       cgd }
    135   1.1       cgd 
    136   1.5  christos int
    137   1.1       cgd fightitout(from, to, key)
    138   1.1       cgd struct ship *from, *to;
    139   1.1       cgd int key;
    140   1.1       cgd {
    141   1.1       cgd 	struct ship *fromcap, *tocap;
    142   1.1       cgd 	int crewfrom[3], crewto[3], menfrom, mento;
    143   1.1       cgd 	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
    144   1.1       cgd 	int topoints;
    145   1.1       cgd 	int index, totalfrom = 0, totalto = 0;
    146   1.1       cgd 	int count;
    147   1.1       cgd 	char message[60];
    148   1.1       cgd 
    149   1.1       cgd 	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
    150   1.1       cgd 	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
    151   1.1       cgd 	if (fromcap == 0)
    152   1.1       cgd 		fromcap = from;
    153   1.1       cgd 	if (tocap == 0)
    154   1.1       cgd 		tocap = to;
    155   1.1       cgd 	if (key) {
    156   1.1       cgd 		if (!menfrom) {		 /* if crew surprised */
    157   1.1       cgd 			if (fromcap == from)
    158   1.1       cgd 				menfrom = from->specs->crew1
    159   1.1       cgd 					+ from->specs->crew2
    160   1.1       cgd 					+ from->specs->crew3;
    161   1.1       cgd 			else
    162   1.1       cgd 				menfrom = from->file->pcrew;
    163   1.1       cgd 		} else {
    164   1.1       cgd 			menfrom *= 2;	/* DBP's fight at an advantage */
    165   1.1       cgd 		}
    166   1.1       cgd 	}
    167   1.1       cgd 	fromstrength = menfrom * fromcap->specs->qual;
    168   1.1       cgd 	strengthto = mento * tocap->specs->qual;
    169   1.1       cgd 	for (count = 0;
    170   1.5  christos 	     ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
    171   1.1       cgd 	      || fromstrength == -1) && count < 4;
    172   1.1       cgd 	     count++) {
    173   1.1       cgd 		index = fromstrength/10;
    174   1.1       cgd 		if (index > 8)
    175   1.1       cgd 			index = 8;
    176   1.1       cgd 		toinjured = MT[index][2 - die() / 3];
    177   1.1       cgd 		totalto += toinjured;
    178   1.1       cgd 		index = strengthto/10;
    179   1.1       cgd 		if (index > 8)
    180   1.1       cgd 			index = 8;
    181   1.1       cgd 		frominjured = MT[index][2 - die() / 3];
    182   1.1       cgd 		totalfrom += frominjured;
    183   1.1       cgd 		menfrom -= frominjured;
    184   1.1       cgd 		mento -= toinjured;
    185   1.1       cgd 		fromstrength = menfrom * fromcap->specs->qual;
    186   1.1       cgd 		strengthto = mento * tocap->specs->qual;
    187   1.1       cgd 	}
    188   1.1       cgd 	if (fromstrength >= strengthto * 3 || count == 4) {
    189   1.1       cgd 		unboard(to, from, 0);
    190   1.1       cgd 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
    191   1.1       cgd 		subtract(to, totalto, crewto, tocap, pcto);
    192   1.6  christos 		makemsg(from, "boarders from %s repelled", to->shipname);
    193   1.1       cgd 		(void) sprintf(message, "killed in melee: %d.  %s: %d",
    194   1.1       cgd 			totalto, from->shipname, totalfrom);
    195   1.8   hubertf 		Writestr(W_SIGNAL, to, message);
    196   1.1       cgd 		if (key)
    197   1.1       cgd 			return 1;
    198   1.1       cgd 	} else if (strengthto >= fromstrength * 3) {
    199   1.1       cgd 		unboard(from, to, 0);
    200   1.1       cgd 		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
    201   1.1       cgd 		subtract(to, totalto, crewto, tocap, pcto);
    202   1.1       cgd 		if (key) {
    203   1.1       cgd 			if (fromcap != from)
    204   1.8   hubertf 				Write(W_POINTS, fromcap,
    205   1.1       cgd 					fromcap->file->points -
    206   1.1       cgd 						from->file->struck
    207   1.1       cgd 						? from->specs->pts
    208   1.1       cgd 						: 2 * from->specs->pts,
    209   1.1       cgd 					0, 0, 0);
    210   1.1       cgd 
    211   1.1       cgd /* ptr1 points to the shipspec for the ship that was just unboarded.
    212   1.1       cgd    I guess that what is going on here is that the pointer is multiplied
    213   1.1       cgd    or something. */
    214   1.1       cgd 
    215   1.8   hubertf 			Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
    216   1.1       cgd 			topoints = 2 * from->specs->pts + to->file->points;
    217   1.1       cgd 			if (from->file->struck)
    218   1.1       cgd 				topoints -= from->specs->pts;
    219   1.8   hubertf 			Write(W_POINTS, to, topoints, 0, 0, 0);
    220   1.1       cgd 			mento = crewto[0] ? crewto[0] : crewto[1];
    221   1.1       cgd 			if (mento) {
    222   1.1       cgd 				subtract(to, mento, crewto, tocap, pcto);
    223   1.1       cgd 				subtract(from, - mento, crewfrom, to, 0);
    224   1.1       cgd 			}
    225   1.1       cgd 			(void) sprintf(message, "captured by the %s!",
    226   1.1       cgd 				to->shipname);
    227   1.8   hubertf 			Writestr(W_SIGNAL, from, message);
    228   1.1       cgd 			(void) sprintf(message, "killed in melee: %d.  %s: %d",
    229   1.1       cgd 				totalto, from->shipname, totalfrom);
    230   1.8   hubertf 			Writestr(W_SIGNAL, to, message);
    231   1.1       cgd 			mento = 0;
    232   1.1       cgd 			return 0;
    233   1.1       cgd 		}
    234   1.1       cgd 	}
    235   1.1       cgd 	return 0;
    236   1.1       cgd }
    237   1.1       cgd 
    238   1.5  christos void
    239   1.1       cgd resolve()
    240   1.1       cgd {
    241   1.1       cgd 	int thwart;
    242   1.5  christos 	struct ship *sp, *sq;
    243   1.1       cgd 
    244   1.1       cgd 	foreachship(sp) {
    245   1.1       cgd 		if (sp->file->dir == 0)
    246   1.1       cgd 			continue;
    247   1.1       cgd 		for (sq = sp + 1; sq < ls; sq++)
    248   1.1       cgd 			if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
    249   1.1       cgd 				(void) fightitout(sp, sq, 0);
    250   1.1       cgd 		thwart = 2;
    251   1.1       cgd 		foreachship(sq) {
    252   1.1       cgd 			if (sq->file->dir && meleeing(sq, sp))
    253   1.1       cgd 				thwart = fightitout(sp, sq, 1);
    254   1.1       cgd 			if (!thwart)
    255   1.1       cgd 				break;
    256   1.1       cgd 		}
    257   1.1       cgd 		if (!thwart) {
    258   1.1       cgd 			foreachship(sq) {
    259   1.1       cgd 				if (sq->file->dir && meleeing(sq, sp))
    260   1.1       cgd 					unboard(sq, sp, 0);
    261   1.1       cgd 				unboard(sp, sq, 0);
    262   1.1       cgd 			}
    263   1.1       cgd 			unboard(sp, sp, 1);
    264   1.1       cgd 		} else if (thwart == 2)
    265   1.1       cgd 			unboard(sp, sp, 1);
    266   1.1       cgd 	}
    267   1.1       cgd }
    268   1.1       cgd 
    269   1.5  christos void
    270   1.1       cgd compcombat()
    271   1.1       cgd {
    272   1.5  christos 	int n;
    273   1.5  christos 	struct ship *sp;
    274   1.1       cgd 	struct ship *closest;
    275   1.1       cgd 	int crew[3], men = 0, target, temp;
    276   1.1       cgd 	int r, guns, ready, load, car;
    277   1.1       cgd 	int index, rakehim, sternrake;
    278   1.1       cgd 	int shootat, hit;
    279   1.1       cgd 
    280   1.1       cgd 	foreachship(sp) {
    281   1.1       cgd 		if (sp->file->captain[0] || sp->file->dir == 0)
    282   1.1       cgd 			continue;
    283   1.1       cgd 		crew[0] = sp->specs->crew1;
    284   1.1       cgd 		crew[1] = sp->specs->crew2;
    285   1.1       cgd 		crew[2] = sp->specs->crew3;
    286   1.1       cgd 		for (n = 0; n < 3; n++) {
    287   1.1       cgd 			if (sp->file->OBP[n].turnsent)
    288   1.1       cgd 				men += sp->file->OBP[n].mensent;
    289   1.1       cgd 		}
    290   1.1       cgd 		for (n = 0; n < 3; n++) {
    291   1.1       cgd 			if (sp->file->DBP[n].turnsent)
    292   1.1       cgd 				men += sp->file->DBP[n].mensent;
    293   1.1       cgd 		}
    294   1.1       cgd 		if (men){
    295   1.1       cgd 			crew[0] = men/100 ? 0 : crew[0] != 0;
    296   1.1       cgd 			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
    297   1.1       cgd 			crew[2] = men%10 ? 0 : crew[2] != 0;
    298   1.1       cgd 		}
    299   1.1       cgd 		for (r = 0; r < 2; r++) {
    300   1.1       cgd 			if (!crew[2])
    301   1.1       cgd 				continue;
    302   1.1       cgd 			if (sp->file->struck)
    303   1.1       cgd 				continue;
    304   1.1       cgd 			if (r) {
    305   1.1       cgd 				ready = sp->file->readyR;
    306   1.1       cgd 				guns = sp->specs->gunR;
    307   1.1       cgd 				car = sp->specs->carR;
    308   1.1       cgd 			} else {
    309   1.1       cgd 				ready = sp->file->readyL;
    310   1.1       cgd 				guns = sp->specs->gunL;
    311   1.1       cgd 				car = sp->specs->carL;
    312   1.1       cgd 			}
    313   1.1       cgd 			if (!guns && !car)
    314   1.1       cgd 				continue;
    315   1.1       cgd 			if ((ready & R_LOADED) == 0)
    316   1.1       cgd 				continue;
    317   1.1       cgd 			closest = closestenemy(sp, r ? 'r' : 'l', 0);
    318   1.1       cgd 			if (closest == 0)
    319   1.1       cgd 				continue;
    320   1.1       cgd 			if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
    321   1.1       cgd 				continue;
    322   1.1       cgd 			if (closest->file->struck)
    323   1.1       cgd 				continue;
    324   1.1       cgd 			target = range(sp, closest);
    325   1.1       cgd 			if (target > 10)
    326   1.1       cgd 				continue;
    327   1.1       cgd 			if (!guns && target >= 3)
    328   1.1       cgd 				continue;
    329   1.1       cgd 			load = L_ROUND;
    330   1.1       cgd 			if (target == 1 && sp->file->loadwith == L_GRAPE)
    331   1.1       cgd 				load = L_GRAPE;
    332   1.1       cgd 			if (target <= 3 && closest->file->FS)
    333   1.1       cgd 				load = L_CHAIN;
    334   1.1       cgd 			if (target == 1 && load != L_GRAPE)
    335   1.1       cgd 				load = L_DOUBLE;
    336   1.1       cgd 			if (load > L_CHAIN && target < 6)
    337   1.1       cgd 				shootat = HULL;
    338   1.1       cgd 			else
    339   1.1       cgd 				shootat = RIGGING;
    340   1.1       cgd 			rakehim = gunsbear(sp, closest)
    341   1.1       cgd 				&& !gunsbear(closest, sp);
    342   1.1       cgd 			temp = portside(closest, sp, 1)
    343   1.1       cgd 				- closest->file->dir + 1;
    344   1.1       cgd 			if (temp < 1)
    345   1.1       cgd 				temp += 8;
    346   1.1       cgd 			if (temp > 8)
    347   1.1       cgd 				temp -= 8;
    348   1.1       cgd 			sternrake = temp > 4 && temp < 6;
    349   1.1       cgd 			index = guns;
    350   1.1       cgd 			if (target < 3)
    351   1.1       cgd 				index += car;
    352   1.1       cgd 			index = (index - 1) / 3;
    353   1.1       cgd 			index = index > 8 ? 8 : index;
    354   1.1       cgd 			if (!rakehim)
    355   1.1       cgd 				hit = HDT[index][target-1];
    356   1.1       cgd 			else
    357   1.1       cgd 				hit = HDTrake[index][target-1];
    358   1.1       cgd 			if (rakehim && sternrake)
    359   1.1       cgd 				hit++;
    360   1.1       cgd 			hit += QUAL[index][capship(sp)->specs->qual - 1];
    361   1.1       cgd 			for (n = 0; n < 3 && sp->file->captured == 0; n++)
    362   1.7     veego 				if (!crew[n]) {
    363   1.1       cgd 					if (index <= 5)
    364   1.1       cgd 						hit--;
    365   1.1       cgd 					else
    366   1.1       cgd 						hit -= 2;
    367   1.7     veego 				}
    368   1.1       cgd 			if (ready & R_INITIAL) {
    369   1.1       cgd 				if (!r)
    370   1.1       cgd 					sp->file->readyL &= ~R_INITIAL;
    371   1.1       cgd 				else
    372   1.1       cgd 					sp->file->readyR &= ~R_INITIAL;
    373   1.1       cgd 				if (index <= 3)
    374   1.1       cgd 					hit++;
    375   1.1       cgd 				else
    376   1.1       cgd 					hit += 2;
    377   1.1       cgd 			}
    378   1.7     veego 			if (sp->file->captured != 0) {
    379   1.1       cgd 				if (index <= 1)
    380   1.1       cgd 					hit--;
    381   1.1       cgd 				else
    382   1.1       cgd 					hit -= 2;
    383   1.7     veego 			}
    384   1.1       cgd 			hit += AMMO[index][load - 1];
    385   1.1       cgd 			temp = sp->specs->class;
    386   1.1       cgd 			if ((temp >= 5 || temp == 1) && windspeed == 5)
    387   1.1       cgd 				hit--;
    388   1.1       cgd 			if (windspeed == 6 && temp == 4)
    389   1.1       cgd 				hit -= 2;
    390   1.1       cgd 			if (windspeed == 6 && temp <= 3)
    391   1.1       cgd 				hit--;
    392   1.1       cgd 			if (hit >= 0) {
    393   1.1       cgd 				if (load != L_GRAPE)
    394   1.1       cgd 					hit = hit > 10 ? 10 : hit;
    395   1.1       cgd 				table(shootat, load, hit, closest, sp, die());
    396   1.1       cgd 			}
    397   1.1       cgd 		}
    398   1.1       cgd 	}
    399   1.1       cgd }
    400   1.1       cgd 
    401   1.5  christos int
    402   1.1       cgd next()
    403   1.1       cgd {
    404   1.7     veego 	if (++turn % 55 == 0) {
    405   1.1       cgd 		if (alive)
    406   1.1       cgd 			alive = 0;
    407   1.1       cgd 		else
    408   1.1       cgd 			people = 0;
    409   1.7     veego 	}
    410   1.1       cgd 	if (people <= 0 || windspeed == 7) {
    411   1.5  christos 		struct ship *s;
    412   1.5  christos 		struct ship *bestship = NULL;
    413   1.1       cgd 		float net, best = 0.0;
    414   1.1       cgd 		foreachship(s) {
    415   1.1       cgd 			if (*s->file->captain)
    416   1.1       cgd 				continue;
    417   1.1       cgd 			net = (float)s->file->points / s->specs->pts;
    418   1.1       cgd 			if (net > best) {
    419   1.1       cgd 				best = net;
    420   1.1       cgd 				bestship = s;
    421   1.1       cgd 			}
    422   1.1       cgd 		}
    423   1.1       cgd 		if (best > 0.0) {
    424   1.9       jsm 			char *tp = getenv("WOTD");
    425   1.9       jsm 			const char *p;
    426   1.9       jsm 			if (tp == 0)
    427   1.1       cgd 				p = "Driver";
    428   1.9       jsm 			else {
    429   1.9       jsm 				if (islower(*tp))
    430   1.9       jsm 					*tp = toupper(*tp);
    431   1.9       jsm 				p = tp;
    432   1.9       jsm 			}
    433   1.1       cgd 			(void) strncpy(bestship->file->captain, p,
    434   1.1       cgd 				sizeof bestship->file->captain);
    435   1.1       cgd 			bestship->file->captain
    436   1.1       cgd 				[sizeof bestship->file->captain - 1] = 0;
    437   1.5  christos 			logger(bestship);
    438   1.1       cgd 		}
    439   1.1       cgd 		return -1;
    440   1.1       cgd 	}
    441   1.8   hubertf 	Write(W_TURN, SHIP(0), turn, 0, 0, 0);
    442   1.1       cgd 	if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
    443   1.1       cgd 		switch (die()) {
    444   1.1       cgd 		case 1:
    445   1.1       cgd 			winddir = 1;
    446   1.1       cgd 			break;
    447   1.1       cgd 		case 2:
    448   1.1       cgd 			break;
    449   1.1       cgd 		case 3:
    450   1.1       cgd 			winddir++;
    451   1.1       cgd 			break;
    452   1.1       cgd 		case 4:
    453   1.1       cgd 			winddir--;
    454   1.1       cgd 			break;
    455   1.1       cgd 		case 5:
    456   1.1       cgd 			winddir += 2;
    457   1.1       cgd 			break;
    458   1.1       cgd 		case 6:
    459   1.1       cgd 			winddir -= 2;
    460   1.1       cgd 			break;
    461   1.1       cgd 		}
    462   1.1       cgd 		if (winddir > 8)
    463   1.1       cgd 			winddir -= 8;
    464   1.1       cgd 		if (winddir < 1)
    465   1.1       cgd 			winddir += 8;
    466   1.1       cgd 		if (windspeed)
    467   1.1       cgd 			switch (die()) {
    468   1.1       cgd 			case 1:
    469   1.1       cgd 			case 2:
    470   1.1       cgd 				windspeed--;
    471   1.1       cgd 				break;
    472   1.1       cgd 			case 5:
    473   1.1       cgd 			case 6:
    474   1.1       cgd 				windspeed++;
    475   1.1       cgd 				break;
    476   1.1       cgd 			}
    477   1.1       cgd 		else
    478   1.1       cgd 			windspeed++;
    479   1.8   hubertf 		Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
    480   1.1       cgd 	}
    481   1.1       cgd 	return 0;
    482   1.1       cgd }
    483