1 1.38 joerg /* $NetBSD: extern.h,v 1.38 2011/08/29 20:30:37 joerg Exp $ */ 2 1.2 tls 3 1.1 tls /* 4 1.1 tls * Copyright (c) 1983, 1993 5 1.1 tls * The Regents of the University of California. All rights reserved. 6 1.1 tls * 7 1.1 tls * Redistribution and use in source and binary forms, with or without 8 1.1 tls * modification, are permitted provided that the following conditions 9 1.1 tls * are met: 10 1.1 tls * 1. Redistributions of source code must retain the above copyright 11 1.1 tls * notice, this list of conditions and the following disclaimer. 12 1.1 tls * 2. Redistributions in binary form must reproduce the above copyright 13 1.1 tls * notice, this list of conditions and the following disclaimer in the 14 1.1 tls * documentation and/or other materials provided with the distribution. 15 1.25 agc * 3. Neither the name of the University nor the names of its contributors 16 1.1 tls * may be used to endorse or promote products derived from this software 17 1.1 tls * without specific prior written permission. 18 1.1 tls * 19 1.1 tls * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 1.1 tls * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 1.1 tls * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 1.1 tls * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 1.1 tls * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 1.1 tls * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 1.1 tls * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 1.1 tls * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 1.1 tls * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 1.1 tls * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 1.1 tls * SUCH DAMAGE. 30 1.1 tls * 31 1.1 tls * @(#)externs.h 8.1 (Berkeley) 5/31/93 32 1.1 tls */ 33 1.1 tls 34 1.26 jsm #include <sys/types.h> 35 1.31 dholland #include <stdbool.h> 36 1.26 jsm 37 1.1 tls #include "machdep.h" 38 1.1 tls 39 1.1 tls /* program mode */ 40 1.13 jsm extern int mode; 41 1.1 tls #define MODE_PLAYER 1 42 1.1 tls #define MODE_DRIVER 2 43 1.1 tls #define MODE_LOGGER 3 44 1.1 tls 45 1.1 tls /* command line flags */ 46 1.36 dholland extern bool randomize; /* -x, give first available ship */ 47 1.36 dholland extern bool longfmt; /* -l, print score in long format */ 48 1.36 dholland extern bool nobells; /* -b, don't ring bell before Signal */ 49 1.1 tls 50 1.36 dholland /* other initial data */ 51 1.14 jsm extern gid_t gid; 52 1.14 jsm extern gid_t egid; 53 1.36 dholland #define MAXNAMESIZE 20 54 1.36 dholland extern char myname[MAXNAMESIZE]; 55 1.1 tls 56 1.17 jwise #define dieroll() ((random()) % 6 + 1) 57 1.1 tls #define sqr(a) ((a) * (a)) 58 1.1 tls #define min(a,b) ((a) < (b) ? (a) : (b)) 59 1.1 tls 60 1.1 tls #define grappled(a) ((a)->file->ngrap) 61 1.1 tls #define fouled(a) ((a)->file->nfoul) 62 1.1 tls #define snagged(a) (grappled(a) + fouled(a)) 63 1.1 tls 64 1.1 tls #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count) 65 1.1 tls #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count) 66 1.1 tls #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b)) 67 1.1 tls 68 1.30 dholland #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 \ 69 1.30 dholland ? grappled2(a, b) : 0) 70 1.30 dholland #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 \ 71 1.30 dholland ? fouled2(a, b) : 0) 72 1.1 tls #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b)) 73 1.1 tls 74 1.1 tls #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1) 75 1.1 tls #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2) 76 1.1 tls #define cleansnag(a, b, c) Cleansnag(a, b, c, 3) 77 1.1 tls 78 1.30 dholland #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured ? 10 : 0)) 79 1.1 tls #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir]) 80 1.1 tls #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir]) 81 1.1 tls 82 1.1 tls #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp)) 83 1.1 tls 84 1.1 tls #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' ')) 85 1.1 tls 86 1.1 tls /* loadL and loadR, should match loadname[] */ 87 1.1 tls #define L_EMPTY 0 /* should be 0, don't change */ 88 1.1 tls #define L_GRAPE 1 89 1.1 tls #define L_CHAIN 2 90 1.1 tls #define L_ROUND 3 91 1.1 tls #define L_DOUBLE 4 92 1.1 tls #define L_EXPLODE 5 93 1.1 tls 94 1.1 tls /* 95 1.1 tls * readyL and readyR, these are bits, except R_EMPTY 96 1.1 tls */ 97 1.1 tls #define R_EMPTY 0 /* not loaded and not loading */ 98 1.1 tls #define R_LOADING 1 /* loading */ 99 1.1 tls #define R_DOUBLE 2 /* loading double */ 100 1.1 tls #define R_LOADED 4 /* loaded */ 101 1.1 tls #define R_INITIAL 8 /* loaded initial */ 102 1.1 tls 103 1.1 tls #define HULL 0 104 1.1 tls #define RIGGING 1 105 1.1 tls 106 1.1 tls #define NLOG 10 107 1.1 tls struct logs { 108 1.36 dholland char l_name[MAXNAMESIZE]; 109 1.1 tls int l_uid; 110 1.1 tls int l_shipnum; 111 1.1 tls int l_gamenum; 112 1.1 tls int l_netpoints; 113 1.1 tls }; 114 1.1 tls 115 1.1 tls struct BP { 116 1.28 abs struct ship *toship; 117 1.1 tls short turnsent; 118 1.1 tls short mensent; 119 1.1 tls }; 120 1.1 tls 121 1.1 tls struct snag { 122 1.1 tls short sn_count; 123 1.1 tls short sn_turn; 124 1.1 tls }; 125 1.1 tls 126 1.36 dholland #define NSCENE /*nscene*/ 32 127 1.1 tls #define NSHIP 10 128 1.1 tls #define NBP 3 129 1.1 tls 130 1.1 tls #define NNATION 8 131 1.1 tls #define N_A 0 132 1.1 tls #define N_B 1 133 1.1 tls #define N_S 2 134 1.1 tls #define N_F 3 135 1.1 tls #define N_J 4 136 1.1 tls #define N_D 5 137 1.1 tls #define N_K 6 138 1.1 tls #define N_O 7 139 1.1 tls 140 1.1 tls struct File { 141 1.1 tls int index; 142 1.36 dholland char captain[MAXNAMESIZE]; /* 0 */ 143 1.1 tls short points; /* 20 */ 144 1.4 christos unsigned char loadL; /* 22 */ 145 1.4 christos unsigned char loadR; /* 24 */ 146 1.4 christos unsigned char readyL; /* 26 */ 147 1.4 christos unsigned char readyR; /* 28 */ 148 1.1 tls struct BP OBP[NBP]; /* 30 */ 149 1.1 tls struct BP DBP[NBP]; /* 48 */ 150 1.1 tls char struck; /* 66 */ 151 1.1 tls struct ship *captured; /* 68 */ 152 1.1 tls short pcrew; /* 70 */ 153 1.1 tls char movebuf[10]; /* 72 */ 154 1.1 tls char drift; /* 82 */ 155 1.1 tls short nfoul; 156 1.1 tls short ngrap; 157 1.1 tls struct snag foul[NSHIP]; /* 84 */ 158 1.1 tls struct snag grap[NSHIP]; /* 124 */ 159 1.1 tls char RH; /* 224 */ 160 1.1 tls char RG; /* 226 */ 161 1.1 tls char RR; /* 228 */ 162 1.1 tls char FS; /* 230 */ 163 1.1 tls char explode; /* 232 */ 164 1.1 tls char sink; /* 234 */ 165 1.4 christos unsigned char dir; 166 1.1 tls short col; 167 1.1 tls short row; 168 1.1 tls char loadwith; 169 1.1 tls char stern; 170 1.1 tls }; 171 1.1 tls 172 1.1 tls struct ship { 173 1.10 jsm const char *shipname; /* 0 */ 174 1.1 tls struct shipspecs *specs; /* 2 */ 175 1.4 christos unsigned char nationality; /* 4 */ 176 1.1 tls short shiprow; /* 6 */ 177 1.1 tls short shipcol; /* 8 */ 178 1.1 tls char shipdir; /* 10 */ 179 1.1 tls struct File *file; /* 12 */ 180 1.1 tls }; 181 1.1 tls 182 1.1 tls struct scenario { 183 1.1 tls char winddir; /* 0 */ 184 1.1 tls char windspeed; /* 2 */ 185 1.1 tls char windchange; /* 4 */ 186 1.4 christos unsigned char vessels; /* 12 */ 187 1.10 jsm const char *name; /* 14 */ 188 1.1 tls struct ship ship[NSHIP]; /* 16 */ 189 1.1 tls }; 190 1.36 dholland extern struct scenario scene[NSCENE]; 191 1.13 jsm extern int nscene; 192 1.1 tls 193 1.1 tls struct shipspecs { 194 1.1 tls char bs; 195 1.1 tls char fs; 196 1.1 tls char ta; 197 1.1 tls short guns; 198 1.4 christos unsigned char class; 199 1.1 tls char hull; 200 1.4 christos unsigned char qual; 201 1.1 tls char crew1; 202 1.1 tls char crew2; 203 1.1 tls char crew3; 204 1.1 tls char gunL; 205 1.1 tls char gunR; 206 1.1 tls char carL; 207 1.1 tls char carR; 208 1.3 thorpej int rig1; 209 1.3 thorpej int rig2; 210 1.3 thorpej int rig3; 211 1.3 thorpej int rig4; 212 1.1 tls short pts; 213 1.1 tls }; 214 1.1 tls 215 1.13 jsm extern struct scenario *cc; /* the current scenario */ 216 1.13 jsm extern struct ship *ls; /* &cc->ship[cc->vessels] */ 217 1.1 tls 218 1.1 tls #define SHIP(s) (&cc->ship[s]) 219 1.1 tls #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++) 220 1.1 tls 221 1.1 tls struct windeffects { 222 1.1 tls char A, B, C, D; 223 1.1 tls }; 224 1.13 jsm extern const struct windeffects WET[7][6]; 225 1.1 tls 226 1.1 tls struct Tables { 227 1.1 tls char H, G, C, R; 228 1.1 tls }; 229 1.13 jsm extern const struct Tables RigTable[11][6]; 230 1.13 jsm extern const struct Tables HullTable[11][6]; 231 1.1 tls 232 1.13 jsm extern const char AMMO[9][4]; 233 1.13 jsm extern const char HDT[9][10]; 234 1.13 jsm extern const char HDTrake[9][10]; 235 1.13 jsm extern const char QUAL[9][5]; 236 1.13 jsm extern const char MT[9][3]; 237 1.10 jsm 238 1.10 jsm extern const char *const countryname[]; 239 1.36 dholland extern const char *const shortclassname[]; 240 1.10 jsm extern const char *const classname[]; 241 1.10 jsm extern const char *const directionname[]; 242 1.10 jsm extern const char *const qualname[]; 243 1.10 jsm extern const char loadname[]; 244 1.1 tls 245 1.10 jsm extern const char rangeofshot[]; 246 1.1 tls 247 1.10 jsm extern const char dr[], dc[]; 248 1.1 tls 249 1.13 jsm extern int winddir; 250 1.13 jsm extern int windspeed; 251 1.13 jsm extern int turn; 252 1.13 jsm extern int game; 253 1.13 jsm extern int alive; 254 1.13 jsm extern int people; 255 1.23 jwise extern int hasdriver; 256 1.1 tls 257 1.36 dholland 258 1.4 christos /* assorted.c */ 259 1.30 dholland void table(struct ship *, struct ship *, int, int, int, int); 260 1.30 dholland void Cleansnag(struct ship *, struct ship *, int, int); 261 1.4 christos 262 1.4 christos /* dr_1.c */ 263 1.30 dholland void unfoul(void); 264 1.30 dholland void boardcomp(void); 265 1.30 dholland void resolve(void); 266 1.30 dholland void compcombat(void); 267 1.30 dholland int next(void); 268 1.4 christos 269 1.4 christos /* dr_2.c */ 270 1.30 dholland void thinkofgrapples(void); 271 1.30 dholland void checkup(void); 272 1.30 dholland void prizecheck(void); 273 1.31 dholland void closeon(struct ship *, struct ship *, char *, size_t, int, int, bool); 274 1.4 christos 275 1.4 christos /* dr_3.c */ 276 1.30 dholland void moveall(void); 277 1.30 dholland void sendbp(struct ship *, struct ship *, int, int); 278 1.30 dholland int is_toughmelee(struct ship *, struct ship *, int, int); 279 1.30 dholland void reload(void); 280 1.30 dholland void checksails(void); 281 1.4 christos 282 1.4 christos /* dr_4.c */ 283 1.30 dholland void ungrap(struct ship *, struct ship *); 284 1.30 dholland void grap(struct ship *, struct ship *); 285 1.4 christos 286 1.4 christos /* dr_5.c */ 287 1.30 dholland void subtract(struct ship *, struct ship *, int, int [3], int); 288 1.30 dholland int mensent(struct ship *, struct ship *, int[3], struct ship **, int *, int); 289 1.4 christos 290 1.4 christos /* dr_main.c */ 291 1.30 dholland int dr_main(void); 292 1.36 dholland void startdriver(void); 293 1.4 christos 294 1.4 christos /* game.c */ 295 1.31 dholland int maxturns(struct ship *, bool *); 296 1.30 dholland int maxmove(struct ship *, int, int); 297 1.4 christos 298 1.4 christos /* lo_main.c */ 299 1.36 dholland void lo_curses(void); 300 1.30 dholland int lo_main(void); 301 1.4 christos 302 1.4 christos /* misc.c */ 303 1.30 dholland int range(struct ship *, struct ship *); 304 1.30 dholland struct ship *closestenemy(struct ship *, int, int); 305 1.30 dholland int gunsbear(struct ship *, struct ship *); 306 1.30 dholland int portside(struct ship *, struct ship *, int); 307 1.30 dholland int colours(struct ship *); 308 1.30 dholland void logger(struct ship *); 309 1.4 christos 310 1.4 christos /* parties.c */ 311 1.30 dholland int meleeing(struct ship *, struct ship *); 312 1.30 dholland int boarding(struct ship *, int); 313 1.30 dholland void unboard(struct ship *, struct ship *, int); 314 1.4 christos 315 1.4 christos /* pl_1.c */ 316 1.37 dholland void leave(int) __dead; 317 1.37 dholland void choke(int) __dead; 318 1.30 dholland void child(int); 319 1.4 christos 320 1.4 christos /* pl_2.c */ 321 1.34 dholland void newturn(int); 322 1.37 dholland void play(void) __dead; 323 1.4 christos 324 1.4 christos /* pl_3.c */ 325 1.30 dholland void acceptcombat(void); 326 1.30 dholland void grapungrap(void); 327 1.30 dholland void unfoulplayer(void); 328 1.4 christos 329 1.4 christos /* pl_4.c */ 330 1.30 dholland void changesail(void); 331 1.30 dholland void acceptsignal(void); 332 1.30 dholland void lookout(void); 333 1.30 dholland const char *saywhat(struct ship *, int); 334 1.30 dholland void eyeball(struct ship *); 335 1.4 christos 336 1.4 christos /* pl_5.c */ 337 1.30 dholland void acceptmove(void); 338 1.30 dholland void acceptboard(void); 339 1.4 christos 340 1.4 christos /* pl_6.c */ 341 1.30 dholland void repair(void); 342 1.30 dholland void loadplayer(void); 343 1.4 christos 344 1.4 christos /* pl_7.c */ 345 1.30 dholland void initscreen(void); 346 1.30 dholland void cleanupscreen(void); 347 1.37 dholland void Signal(const char *, struct ship *, ...) __printflike(1,3); 348 1.37 dholland void Msg(const char *, ...) __printflike(1,2); 349 1.30 dholland int sgetch(const char *, struct ship *, int); 350 1.30 dholland void sgetstr(const char *, char *, int); 351 1.30 dholland void centerview(void); 352 1.30 dholland void upview(void); 353 1.30 dholland void downview(void); 354 1.30 dholland void leftview(void); 355 1.30 dholland void rightview(void); 356 1.36 dholland void startup(void); 357 1.4 christos 358 1.4 christos /* pl_main.c */ 359 1.36 dholland void pl_main_init(void); 360 1.36 dholland void pl_main_uninit(void); 361 1.38 joerg __dead void pl_main(void); 362 1.4 christos 363 1.4 christos /* sync.c */ 364 1.30 dholland void fmtship(char *, size_t, const char *, struct ship *); 365 1.30 dholland void makesignal(struct ship *, const char *, struct ship *, ...) 366 1.37 dholland __printflike(2,4); 367 1.37 dholland void makemsg(struct ship *, const char *, ...) __printflike(2, 3); 368 1.30 dholland int sync_exists(int); 369 1.30 dholland int sync_open(void); 370 1.30 dholland void sync_close(int); 371 1.30 dholland int Sync(void); 372 1.32 dholland 373 1.32 dholland void send_captain(struct ship *ship, const char *astr); 374 1.32 dholland void send_captured(struct ship *ship, long a); 375 1.32 dholland void send_class(struct ship *ship, long a); 376 1.32 dholland void send_crew(struct ship *ship, long a, long b, long c); 377 1.32 dholland void send_dbp(struct ship *ship, long a, long b, long c, long d); 378 1.32 dholland void send_drift(struct ship *ship, long a); 379 1.32 dholland void send_explode(struct ship *ship, long a); 380 1.32 dholland void send_foul(struct ship *ship, long a); 381 1.32 dholland void send_gunl(struct ship *ship, long a, long b); 382 1.32 dholland void send_gunr(struct ship *ship, long a, long b); 383 1.32 dholland void send_hull(struct ship *ship, long a); 384 1.32 dholland void send_move(struct ship *ship, const char *astr); 385 1.32 dholland void send_obp(struct ship *ship, long a, long b, long c, long d); 386 1.32 dholland void send_pcrew(struct ship *ship, long a); 387 1.32 dholland void send_unfoul(struct ship *ship, long a, long b); 388 1.32 dholland void send_points(struct ship *ship, long a); 389 1.32 dholland void send_qual(struct ship *ship, long a); 390 1.32 dholland void send_ungrap(struct ship *ship, long a, long b); 391 1.32 dholland void send_rigg(struct ship *ship, long a, long b, long c, long d); 392 1.32 dholland void send_col(struct ship *ship, long a); 393 1.32 dholland void send_dir(struct ship *ship, long a); 394 1.32 dholland void send_row(struct ship *ship, long a); 395 1.32 dholland void send_signal(struct ship *ship, const char *astr); 396 1.32 dholland void send_sink(struct ship *ship, long a); 397 1.32 dholland void send_struck(struct ship *ship, long a); 398 1.32 dholland void send_ta(struct ship *ship, long a); 399 1.32 dholland void send_alive(void); 400 1.32 dholland void send_turn(long a); 401 1.32 dholland void send_wind(long a, long b); 402 1.32 dholland void send_fs(struct ship *ship, long a); 403 1.32 dholland void send_grap(struct ship *ship, long a); 404 1.32 dholland void send_rig1(struct ship *ship, long a); 405 1.32 dholland void send_rig2(struct ship *ship, long a); 406 1.32 dholland void send_rig3(struct ship *ship, long a); 407 1.32 dholland void send_rig4(struct ship *ship, long a); 408 1.32 dholland void send_begin(struct ship *ship); 409 1.32 dholland void send_end(struct ship *ship); 410 1.32 dholland void send_ddead(void); 411