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extern.h revision 1.18
      1  1.18     jwise /*	$NetBSD: extern.h,v 1.18 2001/01/01 21:57:38 jwise Exp $ */
      2   1.2       tls 
      3   1.1       tls /*
      4   1.1       tls  * Copyright (c) 1983, 1993
      5   1.1       tls  *	The Regents of the University of California.  All rights reserved.
      6   1.1       tls  *
      7   1.1       tls  * Redistribution and use in source and binary forms, with or without
      8   1.1       tls  * modification, are permitted provided that the following conditions
      9   1.1       tls  * are met:
     10   1.1       tls  * 1. Redistributions of source code must retain the above copyright
     11   1.1       tls  *    notice, this list of conditions and the following disclaimer.
     12   1.1       tls  * 2. Redistributions in binary form must reproduce the above copyright
     13   1.1       tls  *    notice, this list of conditions and the following disclaimer in the
     14   1.1       tls  *    documentation and/or other materials provided with the distribution.
     15   1.1       tls  * 3. All advertising materials mentioning features or use of this software
     16   1.1       tls  *    must display the following acknowledgement:
     17   1.1       tls  *	This product includes software developed by the University of
     18   1.1       tls  *	California, Berkeley and its contributors.
     19   1.1       tls  * 4. Neither the name of the University nor the names of its contributors
     20   1.1       tls  *    may be used to endorse or promote products derived from this software
     21   1.1       tls  *    without specific prior written permission.
     22   1.1       tls  *
     23   1.1       tls  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24   1.1       tls  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25   1.1       tls  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26   1.1       tls  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27   1.1       tls  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28   1.1       tls  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29   1.1       tls  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30   1.1       tls  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31   1.1       tls  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32   1.1       tls  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33   1.1       tls  * SUCH DAMAGE.
     34   1.1       tls  *
     35   1.1       tls  *	@(#)externs.h	8.1 (Berkeley) 5/31/93
     36   1.1       tls  */
     37   1.1       tls 
     38   1.1       tls #include <stdio.h>
     39   1.1       tls #include <signal.h>
     40   1.2       tls #include <string.h>
     41   1.1       tls #include <ctype.h>
     42   1.1       tls #include <setjmp.h>
     43  1.14       jsm #include <sys/types.h>
     44   1.1       tls #include "machdep.h"
     45   1.1       tls 
     46   1.1       tls 	/* program mode */
     47  1.13       jsm extern int mode;
     48  1.13       jsm extern jmp_buf restart;
     49   1.1       tls #define MODE_PLAYER	1
     50   1.1       tls #define MODE_DRIVER	2
     51   1.1       tls #define MODE_LOGGER	3
     52   1.1       tls 
     53   1.1       tls 	/* command line flags */
     54  1.13       jsm extern char debug;			/* -D */
     55  1.13       jsm extern char randomize;			/* -x, give first available ship */
     56  1.13       jsm extern char longfmt;			/* -l, print score in long format */
     57  1.13       jsm extern char nobells;			/* -b, don't ring bell before Signal */
     58   1.1       tls 
     59   1.1       tls 	/* other initial modes */
     60  1.14       jsm extern gid_t gid;
     61  1.14       jsm extern gid_t egid;
     62   1.1       tls 
     63  1.17     jwise #define dieroll()		((random()) % 6 + 1)
     64   1.1       tls #define sqr(a)		((a) * (a))
     65   1.1       tls #define abs(a)		((a) > 0 ? (a) : -(a))
     66   1.1       tls #define min(a,b)	((a) < (b) ? (a) : (b))
     67   1.1       tls 
     68   1.1       tls #define grappled(a)	((a)->file->ngrap)
     69   1.1       tls #define fouled(a)	((a)->file->nfoul)
     70   1.1       tls #define snagged(a)	(grappled(a) + fouled(a))
     71   1.1       tls 
     72   1.1       tls #define grappled2(a, b)	((a)->file->grap[(b)->file->index].sn_count)
     73   1.1       tls #define fouled2(a, b)	((a)->file->foul[(b)->file->index].sn_count)
     74   1.1       tls #define snagged2(a, b)	(grappled2(a, b) + fouled2(a, b))
     75   1.1       tls 
     76   1.1       tls #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
     77   1.1       tls #define Xfouled2(a, b)	((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
     78   1.1       tls #define Xsnagged2(a, b)	(Xgrappled2(a, b) + Xfouled2(a, b))
     79   1.1       tls 
     80   1.1       tls #define cleangrapple(a, b, c)	Cleansnag(a, b, c, 1)
     81   1.1       tls #define cleanfoul(a, b, c)	Cleansnag(a, b, c, 2)
     82   1.1       tls #define cleansnag(a, b, c)	Cleansnag(a, b, c, 3)
     83   1.1       tls 
     84   1.1       tls #define sterncolour(sp)	((sp)->file->stern+'0'-((sp)->file->captured?10:0))
     85   1.1       tls #define sternrow(sp)	((sp)->file->row + dr[(sp)->file->dir])
     86   1.1       tls #define sterncol(sp)	((sp)->file->col + dc[(sp)->file->dir])
     87   1.1       tls 
     88   1.1       tls #define capship(sp)	((sp)->file->captured?(sp)->file->captured:(sp))
     89   1.1       tls 
     90   1.1       tls #define readyname(r)	((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
     91   1.1       tls 
     92   1.1       tls /* loadL and loadR, should match loadname[] */
     93   1.1       tls #define L_EMPTY		0		/* should be 0, don't change */
     94   1.1       tls #define L_GRAPE		1
     95   1.1       tls #define L_CHAIN		2
     96   1.1       tls #define L_ROUND		3
     97   1.1       tls #define L_DOUBLE	4
     98   1.1       tls #define L_EXPLODE	5
     99   1.1       tls 
    100   1.1       tls /*
    101   1.1       tls  * readyL and readyR, these are bits, except R_EMPTY
    102   1.1       tls  */
    103   1.1       tls #define R_EMPTY		0		/* not loaded and not loading */
    104   1.1       tls #define R_LOADING	1		/* loading */
    105   1.1       tls #define R_DOUBLE	2		/* loading double */
    106   1.1       tls #define R_LOADED	4		/* loaded */
    107   1.1       tls #define R_INITIAL	8		/* loaded initial */
    108   1.1       tls 
    109   1.1       tls #define HULL		0
    110   1.1       tls #define RIGGING		1
    111   1.1       tls 
    112   1.1       tls #define W_CAPTAIN	1
    113   1.1       tls #define W_CAPTURED	2
    114   1.1       tls #define W_CLASS		3
    115   1.1       tls #define W_CREW		4
    116   1.1       tls #define W_DBP		5
    117   1.1       tls #define W_DRIFT		6
    118   1.1       tls #define W_EXPLODE	7
    119   1.1       tls #define W_FILE		8
    120   1.1       tls #define W_FOUL		9
    121   1.1       tls #define W_GUNL		10
    122   1.1       tls #define W_GUNR		11
    123   1.1       tls #define W_HULL		12
    124   1.1       tls #define W_MOVE		13
    125   1.1       tls #define W_OBP		14
    126   1.1       tls #define W_PCREW		15
    127   1.1       tls #define W_UNFOUL	16
    128   1.1       tls #define W_POINTS	17
    129   1.1       tls #define W_QUAL		18
    130   1.1       tls #define W_UNGRAP	19
    131   1.1       tls #define W_RIGG		20
    132   1.1       tls #define W_COL		21
    133   1.1       tls #define W_DIR		22
    134   1.1       tls #define W_ROW		23
    135   1.1       tls #define W_SIGNAL	24
    136   1.1       tls #define W_SINK		25
    137   1.1       tls #define W_STRUCK	26
    138   1.1       tls #define W_TA		27
    139   1.1       tls #define W_ALIVE		28
    140   1.1       tls #define W_TURN		29
    141   1.1       tls #define W_WIND		30
    142   1.1       tls #define W_FS		31
    143   1.1       tls #define W_GRAP		32
    144   1.1       tls #define W_RIG1		33
    145   1.1       tls #define W_RIG2		34
    146   1.1       tls #define W_RIG3		35
    147   1.1       tls #define W_RIG4		36
    148   1.1       tls #define W_BEGIN		37
    149   1.1       tls #define W_END		38
    150   1.1       tls #define W_DDEAD		39
    151   1.1       tls 
    152   1.1       tls #define NLOG 10
    153   1.1       tls struct logs {
    154   1.1       tls 	char l_name[20];
    155   1.1       tls 	int l_uid;
    156   1.1       tls 	int l_shipnum;
    157   1.1       tls 	int l_gamenum;
    158   1.1       tls 	int l_netpoints;
    159   1.1       tls };
    160   1.1       tls 
    161   1.1       tls struct BP {
    162   1.1       tls 	short turnsent;
    163   1.1       tls 	struct ship *toship;
    164   1.1       tls 	short mensent;
    165   1.1       tls };
    166   1.1       tls 
    167   1.1       tls struct snag {
    168   1.1       tls 	short sn_count;
    169   1.1       tls 	short sn_turn;
    170   1.1       tls };
    171   1.1       tls 
    172   1.1       tls #define NSCENE	nscene
    173   1.1       tls #define NSHIP	10
    174   1.1       tls #define NBP	3
    175   1.1       tls 
    176   1.1       tls #define NNATION	8
    177   1.1       tls #define N_A	0
    178   1.1       tls #define N_B	1
    179   1.1       tls #define N_S	2
    180   1.1       tls #define N_F	3
    181   1.1       tls #define N_J	4
    182   1.1       tls #define N_D	5
    183   1.1       tls #define N_K	6
    184   1.1       tls #define N_O	7
    185   1.1       tls 
    186   1.1       tls struct File {
    187   1.1       tls 	int index;
    188   1.1       tls 	char captain[20];		/* 0 */
    189   1.1       tls 	short points;			/* 20 */
    190   1.4  christos 	unsigned char loadL;		/* 22 */
    191   1.4  christos 	unsigned char loadR;		/* 24 */
    192   1.4  christos 	unsigned char readyL;		/* 26 */
    193   1.4  christos 	unsigned char readyR;		/* 28 */
    194   1.1       tls 	struct BP OBP[NBP];		/* 30 */
    195   1.1       tls 	struct BP DBP[NBP];		/* 48 */
    196   1.1       tls 	char struck;			/* 66 */
    197   1.1       tls 	struct ship *captured;		/* 68 */
    198   1.1       tls 	short pcrew;			/* 70 */
    199   1.1       tls 	char movebuf[10];		/* 72 */
    200   1.1       tls 	char drift;			/* 82 */
    201   1.1       tls 	short nfoul;
    202   1.1       tls 	short ngrap;
    203   1.1       tls 	struct snag foul[NSHIP];	/* 84 */
    204   1.1       tls 	struct snag grap[NSHIP];	/* 124 */
    205   1.1       tls 	char RH;			/* 224 */
    206   1.1       tls 	char RG;			/* 226 */
    207   1.1       tls 	char RR;			/* 228 */
    208   1.1       tls 	char FS;			/* 230 */
    209   1.1       tls 	char explode;			/* 232 */
    210   1.1       tls 	char sink;			/* 234 */
    211   1.4  christos 	unsigned char dir;
    212   1.1       tls 	short col;
    213   1.1       tls 	short row;
    214   1.1       tls 	char loadwith;
    215   1.1       tls 	char stern;
    216   1.1       tls };
    217   1.1       tls 
    218   1.1       tls struct ship {
    219  1.10       jsm 	const char *shipname;		/* 0 */
    220   1.1       tls 	struct shipspecs *specs;	/* 2 */
    221   1.4  christos 	unsigned char nationality;	/* 4 */
    222   1.1       tls 	short shiprow;			/* 6 */
    223   1.1       tls 	short shipcol;			/* 8 */
    224   1.1       tls 	char shipdir;			/* 10 */
    225   1.1       tls 	struct File *file;		/* 12 */
    226   1.1       tls };
    227   1.1       tls 
    228   1.1       tls struct scenario {
    229   1.1       tls 	char winddir;			/* 0 */
    230   1.1       tls 	char windspeed;			/* 2 */
    231   1.1       tls 	char windchange;		/* 4 */
    232   1.4  christos 	unsigned char vessels;		/* 12 */
    233  1.10       jsm 	const char *name;		/* 14 */
    234   1.1       tls 	struct ship ship[NSHIP];	/* 16 */
    235   1.1       tls };
    236   1.6       mrg extern struct scenario scene[];
    237  1.13       jsm extern int nscene;
    238   1.1       tls 
    239   1.1       tls struct shipspecs {
    240   1.1       tls 	char bs;
    241   1.1       tls 	char fs;
    242   1.1       tls 	char ta;
    243   1.1       tls 	short guns;
    244   1.4  christos 	unsigned char class;
    245   1.1       tls 	char hull;
    246   1.4  christos 	unsigned char qual;
    247   1.1       tls 	char crew1;
    248   1.1       tls 	char crew2;
    249   1.1       tls 	char crew3;
    250   1.1       tls 	char gunL;
    251   1.1       tls 	char gunR;
    252   1.1       tls 	char carL;
    253   1.1       tls 	char carR;
    254   1.3   thorpej 	int rig1;
    255   1.3   thorpej 	int rig2;
    256   1.3   thorpej 	int rig3;
    257   1.3   thorpej 	int rig4;
    258   1.1       tls 	short pts;
    259   1.1       tls };
    260   1.6       mrg extern struct shipspecs specs[];
    261   1.1       tls 
    262  1.13       jsm extern struct scenario *cc;		/* the current scenario */
    263  1.13       jsm extern struct ship *ls;		/* &cc->ship[cc->vessels] */
    264   1.1       tls 
    265   1.1       tls #define SHIP(s)		(&cc->ship[s])
    266   1.1       tls #define foreachship(sp)	for ((sp) = cc->ship; (sp) < ls; (sp)++)
    267   1.1       tls 
    268   1.1       tls struct windeffects {
    269   1.1       tls 	char A, B, C, D;
    270   1.1       tls };
    271  1.13       jsm extern const struct windeffects WET[7][6];
    272   1.1       tls 
    273   1.1       tls struct Tables {
    274   1.1       tls 	char H, G, C, R;
    275   1.1       tls };
    276  1.13       jsm extern const struct Tables RigTable[11][6];
    277  1.13       jsm extern const struct Tables HullTable[11][6];
    278   1.1       tls 
    279  1.13       jsm extern const char AMMO[9][4];
    280  1.13       jsm extern const char HDT[9][10];
    281  1.13       jsm extern const char HDTrake[9][10];
    282  1.13       jsm extern const char QUAL[9][5];
    283  1.13       jsm extern const char MT[9][3];
    284  1.10       jsm 
    285  1.10       jsm extern const char *const countryname[];
    286  1.10       jsm extern const char *const classname[];
    287  1.10       jsm extern const char *const directionname[];
    288  1.10       jsm extern const char *const qualname[];
    289  1.10       jsm extern const char loadname[];
    290   1.1       tls 
    291  1.10       jsm extern const char rangeofshot[];
    292   1.1       tls 
    293  1.10       jsm extern const char dr[], dc[];
    294   1.1       tls 
    295  1.13       jsm extern int winddir;
    296  1.13       jsm extern int windspeed;
    297  1.13       jsm extern int turn;
    298  1.13       jsm extern int game;
    299  1.13       jsm extern int alive;
    300  1.13       jsm extern int people;
    301  1.13       jsm extern char hasdriver;
    302   1.1       tls 
    303   1.4  christos /* assorted.c */
    304  1.15     jwise void table (int, int, int, struct ship *, struct ship *, int);
    305  1.15     jwise void Cleansnag (struct ship *, struct ship *, int, int);
    306   1.4  christos 
    307   1.4  christos /* dr_1.c */
    308  1.15     jwise void unfoul (void);
    309  1.15     jwise void boardcomp (void);
    310  1.15     jwise int fightitout (struct ship *, struct ship *, int);
    311  1.15     jwise void resolve (void);
    312  1.15     jwise void compcombat (void);
    313  1.15     jwise int next (void);
    314   1.4  christos 
    315   1.4  christos /* dr_2.c */
    316  1.15     jwise void thinkofgrapples (void);
    317  1.15     jwise void checkup (void);
    318  1.15     jwise void prizecheck (void);
    319  1.15     jwise int str_end (const char *);
    320  1.18     jwise void closeon (struct ship *, struct ship *, char *, int, int, int);
    321  1.18     jwise int score (char *, struct ship *, struct ship *, int);
    322  1.15     jwise void move_ship (const char *, struct ship *, unsigned char *, short *, short *, char *);
    323  1.18     jwise void try (char *, char *, int, int, int, int, int, struct ship *,
    324  1.15     jwise     struct ship *, int *, int);
    325  1.15     jwise void rmend (char *);
    326   1.4  christos 
    327   1.4  christos /* dr_3.c */
    328  1.15     jwise void moveall (void);
    329  1.15     jwise int stillmoving (int);
    330  1.15     jwise int is_isolated (struct ship *);
    331  1.15     jwise int push (struct ship *, struct ship *);
    332  1.15     jwise void step (int, struct ship *, char *);
    333  1.15     jwise void sendbp (struct ship *, struct ship *, int, int);
    334  1.15     jwise int is_toughmelee (struct ship *, struct ship *, int, int);
    335  1.15     jwise void reload (void);
    336  1.15     jwise void checksails (void);
    337   1.4  christos 
    338   1.4  christos /* dr_4.c */
    339  1.15     jwise void ungrap (struct ship *, struct ship *);
    340  1.15     jwise void grap (struct ship *, struct ship *);
    341   1.4  christos 
    342   1.4  christos /* dr_5.c */
    343  1.15     jwise void subtract (struct ship *, int, int [3], struct ship *, int);
    344  1.15     jwise int mensent (struct ship *, struct ship *, int[3], struct ship **, int *,
    345  1.15     jwise     int);
    346   1.4  christos 
    347   1.4  christos /* dr_main.c */
    348  1.15     jwise int dr_main (void);
    349   1.4  christos 
    350   1.4  christos /* game.c */
    351  1.15     jwise int maxturns (struct ship *, char *);
    352  1.15     jwise int maxmove (struct ship *, int, int);
    353   1.4  christos 
    354   1.4  christos /* lo_main.c */
    355  1.15     jwise int lo_main (void);
    356   1.4  christos 
    357   1.4  christos /* misc.c */
    358  1.15     jwise int range (struct ship *, struct ship *);
    359  1.15     jwise struct ship *closestenemy (struct ship *, int, int);
    360  1.15     jwise int angle (int, int);
    361  1.15     jwise int gunsbear (struct ship *, struct ship *);
    362  1.15     jwise int portside (struct ship *, struct ship *, int);
    363  1.15     jwise int colours (struct ship *);
    364  1.15     jwise void logger (struct ship *);
    365   1.4  christos 
    366   1.4  christos /* parties.c */
    367  1.15     jwise int meleeing (struct ship *, struct ship *);
    368  1.15     jwise int boarding (struct ship *, int);
    369  1.15     jwise void unboard (struct ship *, struct ship *, int);
    370   1.4  christos 
    371   1.4  christos /* pl_1.c */
    372  1.15     jwise void leave (int) __attribute__((__noreturn__));
    373  1.15     jwise void choke (int) __attribute__((__noreturn__));
    374  1.15     jwise void child (int);
    375   1.4  christos 
    376   1.4  christos /* pl_2.c */
    377  1.15     jwise void play (void) __attribute__((__noreturn__));
    378   1.4  christos 
    379   1.4  christos /* pl_3.c */
    380  1.15     jwise void acceptcombat (void);
    381  1.15     jwise void grapungrap (void);
    382  1.15     jwise void unfoulplayer (void);
    383   1.4  christos 
    384   1.4  christos /* pl_4.c */
    385  1.15     jwise void changesail (void);
    386  1.15     jwise void acceptsignal (void);
    387  1.15     jwise void lookout (void);
    388  1.15     jwise const char *saywhat (struct ship *, int);
    389  1.15     jwise void eyeball (struct ship *);
    390   1.4  christos 
    391   1.4  christos /* pl_5.c */
    392  1.15     jwise void acceptmove (void);
    393  1.15     jwise void acceptboard (void);
    394  1.15     jwise void parties (int[3], struct ship *, int, int);
    395   1.4  christos 
    396   1.4  christos /* pl_6.c */
    397  1.15     jwise void repair (void);
    398  1.15     jwise int turned (void);
    399  1.15     jwise void loadplayer (void);
    400   1.4  christos 
    401   1.4  christos /* pl_7.c */
    402  1.15     jwise void initscreen (void);
    403  1.15     jwise void cleanupscreen (void);
    404  1.15     jwise void newturn (int);
    405  1.15     jwise void Signal (const char *, struct ship *, ...)
    406   1.5  christos 	 __attribute__((__format__(__printf__,1,3)));
    407  1.15     jwise void Msg (const char *, ...)
    408   1.5  christos 	 __attribute__((__format__(__printf__,1,2)));
    409  1.15     jwise void Scroll (void);
    410  1.15     jwise void prompt (const char *, struct ship *);
    411  1.15     jwise void endprompt (int);
    412  1.15     jwise int sgetch (const char *, struct ship *, int);
    413  1.15     jwise void sgetstr (const char *, char *, int);
    414  1.15     jwise void draw_screen (void);
    415  1.15     jwise void draw_view (void);
    416  1.15     jwise void draw_turn (void);
    417  1.15     jwise void draw_stat (void);
    418  1.15     jwise void draw_slot (void);
    419  1.15     jwise void draw_board (void);
    420  1.15     jwise void centerview (void);
    421  1.15     jwise void upview (void);
    422  1.15     jwise void downview (void);
    423  1.15     jwise void leftview (void);
    424  1.15     jwise void rightview (void);
    425  1.15     jwise void adjustview (void);
    426   1.4  christos 
    427   1.4  christos /* pl_main.c */
    428  1.15     jwise int pl_main (void);
    429  1.15     jwise void initialize (void);
    430   1.4  christos 
    431   1.4  christos /* sync.c */
    432  1.15     jwise void fmtship (char *, size_t, const char *, struct ship *);
    433  1.15     jwise void makesignal (struct ship *, const char *, struct ship *, ...)
    434   1.5  christos 	 __attribute__((__format__(__printf__,2,4)));
    435  1.15     jwise void makemsg (struct ship *, const char *, ...)
    436   1.5  christos 	 __attribute__((__format__(__printf__,2,3)));
    437  1.15     jwise int sync_exists (int);
    438  1.15     jwise int sync_open (void);
    439  1.15     jwise void sync_close (int);
    440  1.15     jwise void Write (int, struct ship *, long, long, long, long);
    441  1.15     jwise void Writestr (int, struct ship *, const char *);
    442  1.15     jwise int Sync (void);
    443  1.15     jwise int sync_update (int, struct ship *, const char *, long, long, long, long);
    444