extern.h revision 1.26 1 1.26 jsm /* $NetBSD: extern.h,v 1.26 2004/01/27 20:27:29 jsm Exp $ */
2 1.2 tls
3 1.1 tls /*
4 1.1 tls * Copyright (c) 1983, 1993
5 1.1 tls * The Regents of the University of California. All rights reserved.
6 1.1 tls *
7 1.1 tls * Redistribution and use in source and binary forms, with or without
8 1.1 tls * modification, are permitted provided that the following conditions
9 1.1 tls * are met:
10 1.1 tls * 1. Redistributions of source code must retain the above copyright
11 1.1 tls * notice, this list of conditions and the following disclaimer.
12 1.1 tls * 2. Redistributions in binary form must reproduce the above copyright
13 1.1 tls * notice, this list of conditions and the following disclaimer in the
14 1.1 tls * documentation and/or other materials provided with the distribution.
15 1.25 agc * 3. Neither the name of the University nor the names of its contributors
16 1.1 tls * may be used to endorse or promote products derived from this software
17 1.1 tls * without specific prior written permission.
18 1.1 tls *
19 1.1 tls * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 1.1 tls * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 1.1 tls * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 1.1 tls * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 1.1 tls * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 1.1 tls * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 1.1 tls * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 1.1 tls * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 1.1 tls * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 1.1 tls * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 1.1 tls * SUCH DAMAGE.
30 1.1 tls *
31 1.1 tls * @(#)externs.h 8.1 (Berkeley) 5/31/93
32 1.1 tls */
33 1.1 tls
34 1.26 jsm #include <sys/types.h>
35 1.26 jsm
36 1.1 tls #include "machdep.h"
37 1.1 tls
38 1.1 tls /* program mode */
39 1.13 jsm extern int mode;
40 1.1 tls #define MODE_PLAYER 1
41 1.1 tls #define MODE_DRIVER 2
42 1.1 tls #define MODE_LOGGER 3
43 1.1 tls
44 1.1 tls /* command line flags */
45 1.23 jwise extern int randomize; /* -x, give first available ship */
46 1.23 jwise extern int longfmt; /* -l, print score in long format */
47 1.23 jwise extern int nobells; /* -b, don't ring bell before Signal */
48 1.1 tls
49 1.1 tls /* other initial modes */
50 1.14 jsm extern gid_t gid;
51 1.14 jsm extern gid_t egid;
52 1.1 tls
53 1.17 jwise #define dieroll() ((random()) % 6 + 1)
54 1.1 tls #define sqr(a) ((a) * (a))
55 1.1 tls #define abs(a) ((a) > 0 ? (a) : -(a))
56 1.1 tls #define min(a,b) ((a) < (b) ? (a) : (b))
57 1.1 tls
58 1.1 tls #define grappled(a) ((a)->file->ngrap)
59 1.1 tls #define fouled(a) ((a)->file->nfoul)
60 1.1 tls #define snagged(a) (grappled(a) + fouled(a))
61 1.1 tls
62 1.1 tls #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
63 1.1 tls #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
64 1.1 tls #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
65 1.1 tls
66 1.1 tls #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
67 1.1 tls #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
68 1.1 tls #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
69 1.1 tls
70 1.1 tls #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
71 1.1 tls #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
72 1.1 tls #define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
73 1.1 tls
74 1.1 tls #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
75 1.1 tls #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
76 1.1 tls #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
77 1.1 tls
78 1.1 tls #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
79 1.1 tls
80 1.1 tls #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
81 1.1 tls
82 1.1 tls /* loadL and loadR, should match loadname[] */
83 1.1 tls #define L_EMPTY 0 /* should be 0, don't change */
84 1.1 tls #define L_GRAPE 1
85 1.1 tls #define L_CHAIN 2
86 1.1 tls #define L_ROUND 3
87 1.1 tls #define L_DOUBLE 4
88 1.1 tls #define L_EXPLODE 5
89 1.1 tls
90 1.1 tls /*
91 1.1 tls * readyL and readyR, these are bits, except R_EMPTY
92 1.1 tls */
93 1.1 tls #define R_EMPTY 0 /* not loaded and not loading */
94 1.1 tls #define R_LOADING 1 /* loading */
95 1.1 tls #define R_DOUBLE 2 /* loading double */
96 1.1 tls #define R_LOADED 4 /* loaded */
97 1.1 tls #define R_INITIAL 8 /* loaded initial */
98 1.1 tls
99 1.1 tls #define HULL 0
100 1.1 tls #define RIGGING 1
101 1.1 tls
102 1.1 tls #define W_CAPTAIN 1
103 1.1 tls #define W_CAPTURED 2
104 1.1 tls #define W_CLASS 3
105 1.1 tls #define W_CREW 4
106 1.1 tls #define W_DBP 5
107 1.1 tls #define W_DRIFT 6
108 1.1 tls #define W_EXPLODE 7
109 1.1 tls #define W_FILE 8
110 1.1 tls #define W_FOUL 9
111 1.1 tls #define W_GUNL 10
112 1.1 tls #define W_GUNR 11
113 1.1 tls #define W_HULL 12
114 1.1 tls #define W_MOVE 13
115 1.1 tls #define W_OBP 14
116 1.1 tls #define W_PCREW 15
117 1.1 tls #define W_UNFOUL 16
118 1.1 tls #define W_POINTS 17
119 1.1 tls #define W_QUAL 18
120 1.1 tls #define W_UNGRAP 19
121 1.1 tls #define W_RIGG 20
122 1.1 tls #define W_COL 21
123 1.1 tls #define W_DIR 22
124 1.1 tls #define W_ROW 23
125 1.1 tls #define W_SIGNAL 24
126 1.1 tls #define W_SINK 25
127 1.1 tls #define W_STRUCK 26
128 1.1 tls #define W_TA 27
129 1.1 tls #define W_ALIVE 28
130 1.1 tls #define W_TURN 29
131 1.1 tls #define W_WIND 30
132 1.1 tls #define W_FS 31
133 1.1 tls #define W_GRAP 32
134 1.1 tls #define W_RIG1 33
135 1.1 tls #define W_RIG2 34
136 1.1 tls #define W_RIG3 35
137 1.1 tls #define W_RIG4 36
138 1.1 tls #define W_BEGIN 37
139 1.1 tls #define W_END 38
140 1.1 tls #define W_DDEAD 39
141 1.1 tls
142 1.1 tls #define NLOG 10
143 1.1 tls struct logs {
144 1.1 tls char l_name[20];
145 1.1 tls int l_uid;
146 1.1 tls int l_shipnum;
147 1.1 tls int l_gamenum;
148 1.1 tls int l_netpoints;
149 1.1 tls };
150 1.1 tls
151 1.1 tls struct BP {
152 1.1 tls short turnsent;
153 1.1 tls struct ship *toship;
154 1.1 tls short mensent;
155 1.1 tls };
156 1.1 tls
157 1.1 tls struct snag {
158 1.1 tls short sn_count;
159 1.1 tls short sn_turn;
160 1.1 tls };
161 1.1 tls
162 1.1 tls #define NSCENE nscene
163 1.1 tls #define NSHIP 10
164 1.1 tls #define NBP 3
165 1.1 tls
166 1.1 tls #define NNATION 8
167 1.1 tls #define N_A 0
168 1.1 tls #define N_B 1
169 1.1 tls #define N_S 2
170 1.1 tls #define N_F 3
171 1.1 tls #define N_J 4
172 1.1 tls #define N_D 5
173 1.1 tls #define N_K 6
174 1.1 tls #define N_O 7
175 1.1 tls
176 1.1 tls struct File {
177 1.1 tls int index;
178 1.1 tls char captain[20]; /* 0 */
179 1.1 tls short points; /* 20 */
180 1.4 christos unsigned char loadL; /* 22 */
181 1.4 christos unsigned char loadR; /* 24 */
182 1.4 christos unsigned char readyL; /* 26 */
183 1.4 christos unsigned char readyR; /* 28 */
184 1.1 tls struct BP OBP[NBP]; /* 30 */
185 1.1 tls struct BP DBP[NBP]; /* 48 */
186 1.1 tls char struck; /* 66 */
187 1.1 tls struct ship *captured; /* 68 */
188 1.1 tls short pcrew; /* 70 */
189 1.1 tls char movebuf[10]; /* 72 */
190 1.1 tls char drift; /* 82 */
191 1.1 tls short nfoul;
192 1.1 tls short ngrap;
193 1.1 tls struct snag foul[NSHIP]; /* 84 */
194 1.1 tls struct snag grap[NSHIP]; /* 124 */
195 1.1 tls char RH; /* 224 */
196 1.1 tls char RG; /* 226 */
197 1.1 tls char RR; /* 228 */
198 1.1 tls char FS; /* 230 */
199 1.1 tls char explode; /* 232 */
200 1.1 tls char sink; /* 234 */
201 1.4 christos unsigned char dir;
202 1.1 tls short col;
203 1.1 tls short row;
204 1.1 tls char loadwith;
205 1.1 tls char stern;
206 1.1 tls };
207 1.1 tls
208 1.1 tls struct ship {
209 1.10 jsm const char *shipname; /* 0 */
210 1.1 tls struct shipspecs *specs; /* 2 */
211 1.4 christos unsigned char nationality; /* 4 */
212 1.1 tls short shiprow; /* 6 */
213 1.1 tls short shipcol; /* 8 */
214 1.1 tls char shipdir; /* 10 */
215 1.1 tls struct File *file; /* 12 */
216 1.1 tls };
217 1.1 tls
218 1.1 tls struct scenario {
219 1.1 tls char winddir; /* 0 */
220 1.1 tls char windspeed; /* 2 */
221 1.1 tls char windchange; /* 4 */
222 1.4 christos unsigned char vessels; /* 12 */
223 1.10 jsm const char *name; /* 14 */
224 1.1 tls struct ship ship[NSHIP]; /* 16 */
225 1.1 tls };
226 1.6 mrg extern struct scenario scene[];
227 1.13 jsm extern int nscene;
228 1.1 tls
229 1.1 tls struct shipspecs {
230 1.1 tls char bs;
231 1.1 tls char fs;
232 1.1 tls char ta;
233 1.1 tls short guns;
234 1.4 christos unsigned char class;
235 1.1 tls char hull;
236 1.4 christos unsigned char qual;
237 1.1 tls char crew1;
238 1.1 tls char crew2;
239 1.1 tls char crew3;
240 1.1 tls char gunL;
241 1.1 tls char gunR;
242 1.1 tls char carL;
243 1.1 tls char carR;
244 1.3 thorpej int rig1;
245 1.3 thorpej int rig2;
246 1.3 thorpej int rig3;
247 1.3 thorpej int rig4;
248 1.1 tls short pts;
249 1.1 tls };
250 1.6 mrg extern struct shipspecs specs[];
251 1.1 tls
252 1.13 jsm extern struct scenario *cc; /* the current scenario */
253 1.13 jsm extern struct ship *ls; /* &cc->ship[cc->vessels] */
254 1.1 tls
255 1.1 tls #define SHIP(s) (&cc->ship[s])
256 1.1 tls #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
257 1.1 tls
258 1.1 tls struct windeffects {
259 1.1 tls char A, B, C, D;
260 1.1 tls };
261 1.13 jsm extern const struct windeffects WET[7][6];
262 1.1 tls
263 1.1 tls struct Tables {
264 1.1 tls char H, G, C, R;
265 1.1 tls };
266 1.13 jsm extern const struct Tables RigTable[11][6];
267 1.13 jsm extern const struct Tables HullTable[11][6];
268 1.1 tls
269 1.13 jsm extern const char AMMO[9][4];
270 1.13 jsm extern const char HDT[9][10];
271 1.13 jsm extern const char HDTrake[9][10];
272 1.13 jsm extern const char QUAL[9][5];
273 1.13 jsm extern const char MT[9][3];
274 1.10 jsm
275 1.10 jsm extern const char *const countryname[];
276 1.10 jsm extern const char *const classname[];
277 1.10 jsm extern const char *const directionname[];
278 1.10 jsm extern const char *const qualname[];
279 1.10 jsm extern const char loadname[];
280 1.1 tls
281 1.10 jsm extern const char rangeofshot[];
282 1.1 tls
283 1.10 jsm extern const char dr[], dc[];
284 1.1 tls
285 1.13 jsm extern int winddir;
286 1.13 jsm extern int windspeed;
287 1.13 jsm extern int turn;
288 1.13 jsm extern int game;
289 1.13 jsm extern int alive;
290 1.13 jsm extern int people;
291 1.23 jwise extern int hasdriver;
292 1.1 tls
293 1.4 christos /* assorted.c */
294 1.24 jwise void table (struct ship *, struct ship *, int, int, int, int);
295 1.15 jwise void Cleansnag (struct ship *, struct ship *, int, int);
296 1.4 christos
297 1.4 christos /* dr_1.c */
298 1.15 jwise void unfoul (void);
299 1.15 jwise void boardcomp (void);
300 1.15 jwise void resolve (void);
301 1.15 jwise void compcombat (void);
302 1.15 jwise int next (void);
303 1.4 christos
304 1.4 christos /* dr_2.c */
305 1.15 jwise void thinkofgrapples (void);
306 1.15 jwise void checkup (void);
307 1.15 jwise void prizecheck (void);
308 1.18 jwise void closeon (struct ship *, struct ship *, char *, int, int, int);
309 1.4 christos
310 1.4 christos /* dr_3.c */
311 1.15 jwise void moveall (void);
312 1.15 jwise void sendbp (struct ship *, struct ship *, int, int);
313 1.15 jwise int is_toughmelee (struct ship *, struct ship *, int, int);
314 1.15 jwise void reload (void);
315 1.15 jwise void checksails (void);
316 1.4 christos
317 1.4 christos /* dr_4.c */
318 1.15 jwise void ungrap (struct ship *, struct ship *);
319 1.15 jwise void grap (struct ship *, struct ship *);
320 1.4 christos
321 1.4 christos /* dr_5.c */
322 1.24 jwise void subtract (struct ship *, struct ship *, int, int [3], int);
323 1.15 jwise int mensent (struct ship *, struct ship *, int[3], struct ship **, int *,
324 1.15 jwise int);
325 1.4 christos
326 1.4 christos /* dr_main.c */
327 1.15 jwise int dr_main (void);
328 1.4 christos
329 1.4 christos /* game.c */
330 1.15 jwise int maxturns (struct ship *, char *);
331 1.15 jwise int maxmove (struct ship *, int, int);
332 1.4 christos
333 1.4 christos /* lo_main.c */
334 1.15 jwise int lo_main (void);
335 1.4 christos
336 1.4 christos /* misc.c */
337 1.15 jwise int range (struct ship *, struct ship *);
338 1.15 jwise struct ship *closestenemy (struct ship *, int, int);
339 1.15 jwise int gunsbear (struct ship *, struct ship *);
340 1.15 jwise int portside (struct ship *, struct ship *, int);
341 1.15 jwise int colours (struct ship *);
342 1.15 jwise void logger (struct ship *);
343 1.4 christos
344 1.4 christos /* parties.c */
345 1.15 jwise int meleeing (struct ship *, struct ship *);
346 1.15 jwise int boarding (struct ship *, int);
347 1.15 jwise void unboard (struct ship *, struct ship *, int);
348 1.4 christos
349 1.4 christos /* pl_1.c */
350 1.15 jwise void leave (int) __attribute__((__noreturn__));
351 1.15 jwise void choke (int) __attribute__((__noreturn__));
352 1.15 jwise void child (int);
353 1.4 christos
354 1.4 christos /* pl_2.c */
355 1.15 jwise void play (void) __attribute__((__noreturn__));
356 1.4 christos
357 1.4 christos /* pl_3.c */
358 1.15 jwise void acceptcombat (void);
359 1.15 jwise void grapungrap (void);
360 1.15 jwise void unfoulplayer (void);
361 1.4 christos
362 1.4 christos /* pl_4.c */
363 1.15 jwise void changesail (void);
364 1.15 jwise void acceptsignal (void);
365 1.15 jwise void lookout (void);
366 1.15 jwise const char *saywhat (struct ship *, int);
367 1.15 jwise void eyeball (struct ship *);
368 1.4 christos
369 1.4 christos /* pl_5.c */
370 1.15 jwise void acceptmove (void);
371 1.15 jwise void acceptboard (void);
372 1.4 christos
373 1.4 christos /* pl_6.c */
374 1.15 jwise void repair (void);
375 1.15 jwise void loadplayer (void);
376 1.4 christos
377 1.4 christos /* pl_7.c */
378 1.15 jwise void initscreen (void);
379 1.15 jwise void cleanupscreen (void);
380 1.15 jwise void newturn (int);
381 1.15 jwise void Signal (const char *, struct ship *, ...)
382 1.5 christos __attribute__((__format__(__printf__,1,3)));
383 1.15 jwise void Msg (const char *, ...)
384 1.5 christos __attribute__((__format__(__printf__,1,2)));
385 1.15 jwise void prompt (const char *, struct ship *);
386 1.15 jwise int sgetch (const char *, struct ship *, int);
387 1.15 jwise void sgetstr (const char *, char *, int);
388 1.15 jwise void draw_screen (void);
389 1.15 jwise void draw_view (void);
390 1.15 jwise void draw_turn (void);
391 1.15 jwise void draw_stat (void);
392 1.15 jwise void draw_slot (void);
393 1.15 jwise void draw_board (void);
394 1.15 jwise void centerview (void);
395 1.15 jwise void upview (void);
396 1.15 jwise void downview (void);
397 1.15 jwise void leftview (void);
398 1.15 jwise void rightview (void);
399 1.4 christos
400 1.4 christos /* pl_main.c */
401 1.15 jwise int pl_main (void);
402 1.4 christos
403 1.4 christos /* sync.c */
404 1.15 jwise void fmtship (char *, size_t, const char *, struct ship *);
405 1.15 jwise void makesignal (struct ship *, const char *, struct ship *, ...)
406 1.5 christos __attribute__((__format__(__printf__,2,4)));
407 1.15 jwise void makemsg (struct ship *, const char *, ...)
408 1.5 christos __attribute__((__format__(__printf__,2,3)));
409 1.15 jwise int sync_exists (int);
410 1.15 jwise int sync_open (void);
411 1.15 jwise void sync_close (int);
412 1.15 jwise void Write (int, struct ship *, long, long, long, long);
413 1.15 jwise void Writestr (int, struct ship *, const char *);
414 1.15 jwise int Sync (void);
415