extern.h revision 1.26 1 /* $NetBSD: extern.h,v 1.26 2004/01/27 20:27:29 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 *
31 * @(#)externs.h 8.1 (Berkeley) 5/31/93
32 */
33
34 #include <sys/types.h>
35
36 #include "machdep.h"
37
38 /* program mode */
39 extern int mode;
40 #define MODE_PLAYER 1
41 #define MODE_DRIVER 2
42 #define MODE_LOGGER 3
43
44 /* command line flags */
45 extern int randomize; /* -x, give first available ship */
46 extern int longfmt; /* -l, print score in long format */
47 extern int nobells; /* -b, don't ring bell before Signal */
48
49 /* other initial modes */
50 extern gid_t gid;
51 extern gid_t egid;
52
53 #define dieroll() ((random()) % 6 + 1)
54 #define sqr(a) ((a) * (a))
55 #define abs(a) ((a) > 0 ? (a) : -(a))
56 #define min(a,b) ((a) < (b) ? (a) : (b))
57
58 #define grappled(a) ((a)->file->ngrap)
59 #define fouled(a) ((a)->file->nfoul)
60 #define snagged(a) (grappled(a) + fouled(a))
61
62 #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
63 #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
64 #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
65
66 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
67 #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
68 #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
69
70 #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
71 #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
72 #define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
73
74 #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
75 #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
76 #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
77
78 #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
79
80 #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
81
82 /* loadL and loadR, should match loadname[] */
83 #define L_EMPTY 0 /* should be 0, don't change */
84 #define L_GRAPE 1
85 #define L_CHAIN 2
86 #define L_ROUND 3
87 #define L_DOUBLE 4
88 #define L_EXPLODE 5
89
90 /*
91 * readyL and readyR, these are bits, except R_EMPTY
92 */
93 #define R_EMPTY 0 /* not loaded and not loading */
94 #define R_LOADING 1 /* loading */
95 #define R_DOUBLE 2 /* loading double */
96 #define R_LOADED 4 /* loaded */
97 #define R_INITIAL 8 /* loaded initial */
98
99 #define HULL 0
100 #define RIGGING 1
101
102 #define W_CAPTAIN 1
103 #define W_CAPTURED 2
104 #define W_CLASS 3
105 #define W_CREW 4
106 #define W_DBP 5
107 #define W_DRIFT 6
108 #define W_EXPLODE 7
109 #define W_FILE 8
110 #define W_FOUL 9
111 #define W_GUNL 10
112 #define W_GUNR 11
113 #define W_HULL 12
114 #define W_MOVE 13
115 #define W_OBP 14
116 #define W_PCREW 15
117 #define W_UNFOUL 16
118 #define W_POINTS 17
119 #define W_QUAL 18
120 #define W_UNGRAP 19
121 #define W_RIGG 20
122 #define W_COL 21
123 #define W_DIR 22
124 #define W_ROW 23
125 #define W_SIGNAL 24
126 #define W_SINK 25
127 #define W_STRUCK 26
128 #define W_TA 27
129 #define W_ALIVE 28
130 #define W_TURN 29
131 #define W_WIND 30
132 #define W_FS 31
133 #define W_GRAP 32
134 #define W_RIG1 33
135 #define W_RIG2 34
136 #define W_RIG3 35
137 #define W_RIG4 36
138 #define W_BEGIN 37
139 #define W_END 38
140 #define W_DDEAD 39
141
142 #define NLOG 10
143 struct logs {
144 char l_name[20];
145 int l_uid;
146 int l_shipnum;
147 int l_gamenum;
148 int l_netpoints;
149 };
150
151 struct BP {
152 short turnsent;
153 struct ship *toship;
154 short mensent;
155 };
156
157 struct snag {
158 short sn_count;
159 short sn_turn;
160 };
161
162 #define NSCENE nscene
163 #define NSHIP 10
164 #define NBP 3
165
166 #define NNATION 8
167 #define N_A 0
168 #define N_B 1
169 #define N_S 2
170 #define N_F 3
171 #define N_J 4
172 #define N_D 5
173 #define N_K 6
174 #define N_O 7
175
176 struct File {
177 int index;
178 char captain[20]; /* 0 */
179 short points; /* 20 */
180 unsigned char loadL; /* 22 */
181 unsigned char loadR; /* 24 */
182 unsigned char readyL; /* 26 */
183 unsigned char readyR; /* 28 */
184 struct BP OBP[NBP]; /* 30 */
185 struct BP DBP[NBP]; /* 48 */
186 char struck; /* 66 */
187 struct ship *captured; /* 68 */
188 short pcrew; /* 70 */
189 char movebuf[10]; /* 72 */
190 char drift; /* 82 */
191 short nfoul;
192 short ngrap;
193 struct snag foul[NSHIP]; /* 84 */
194 struct snag grap[NSHIP]; /* 124 */
195 char RH; /* 224 */
196 char RG; /* 226 */
197 char RR; /* 228 */
198 char FS; /* 230 */
199 char explode; /* 232 */
200 char sink; /* 234 */
201 unsigned char dir;
202 short col;
203 short row;
204 char loadwith;
205 char stern;
206 };
207
208 struct ship {
209 const char *shipname; /* 0 */
210 struct shipspecs *specs; /* 2 */
211 unsigned char nationality; /* 4 */
212 short shiprow; /* 6 */
213 short shipcol; /* 8 */
214 char shipdir; /* 10 */
215 struct File *file; /* 12 */
216 };
217
218 struct scenario {
219 char winddir; /* 0 */
220 char windspeed; /* 2 */
221 char windchange; /* 4 */
222 unsigned char vessels; /* 12 */
223 const char *name; /* 14 */
224 struct ship ship[NSHIP]; /* 16 */
225 };
226 extern struct scenario scene[];
227 extern int nscene;
228
229 struct shipspecs {
230 char bs;
231 char fs;
232 char ta;
233 short guns;
234 unsigned char class;
235 char hull;
236 unsigned char qual;
237 char crew1;
238 char crew2;
239 char crew3;
240 char gunL;
241 char gunR;
242 char carL;
243 char carR;
244 int rig1;
245 int rig2;
246 int rig3;
247 int rig4;
248 short pts;
249 };
250 extern struct shipspecs specs[];
251
252 extern struct scenario *cc; /* the current scenario */
253 extern struct ship *ls; /* &cc->ship[cc->vessels] */
254
255 #define SHIP(s) (&cc->ship[s])
256 #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
257
258 struct windeffects {
259 char A, B, C, D;
260 };
261 extern const struct windeffects WET[7][6];
262
263 struct Tables {
264 char H, G, C, R;
265 };
266 extern const struct Tables RigTable[11][6];
267 extern const struct Tables HullTable[11][6];
268
269 extern const char AMMO[9][4];
270 extern const char HDT[9][10];
271 extern const char HDTrake[9][10];
272 extern const char QUAL[9][5];
273 extern const char MT[9][3];
274
275 extern const char *const countryname[];
276 extern const char *const classname[];
277 extern const char *const directionname[];
278 extern const char *const qualname[];
279 extern const char loadname[];
280
281 extern const char rangeofshot[];
282
283 extern const char dr[], dc[];
284
285 extern int winddir;
286 extern int windspeed;
287 extern int turn;
288 extern int game;
289 extern int alive;
290 extern int people;
291 extern int hasdriver;
292
293 /* assorted.c */
294 void table (struct ship *, struct ship *, int, int, int, int);
295 void Cleansnag (struct ship *, struct ship *, int, int);
296
297 /* dr_1.c */
298 void unfoul (void);
299 void boardcomp (void);
300 void resolve (void);
301 void compcombat (void);
302 int next (void);
303
304 /* dr_2.c */
305 void thinkofgrapples (void);
306 void checkup (void);
307 void prizecheck (void);
308 void closeon (struct ship *, struct ship *, char *, int, int, int);
309
310 /* dr_3.c */
311 void moveall (void);
312 void sendbp (struct ship *, struct ship *, int, int);
313 int is_toughmelee (struct ship *, struct ship *, int, int);
314 void reload (void);
315 void checksails (void);
316
317 /* dr_4.c */
318 void ungrap (struct ship *, struct ship *);
319 void grap (struct ship *, struct ship *);
320
321 /* dr_5.c */
322 void subtract (struct ship *, struct ship *, int, int [3], int);
323 int mensent (struct ship *, struct ship *, int[3], struct ship **, int *,
324 int);
325
326 /* dr_main.c */
327 int dr_main (void);
328
329 /* game.c */
330 int maxturns (struct ship *, char *);
331 int maxmove (struct ship *, int, int);
332
333 /* lo_main.c */
334 int lo_main (void);
335
336 /* misc.c */
337 int range (struct ship *, struct ship *);
338 struct ship *closestenemy (struct ship *, int, int);
339 int gunsbear (struct ship *, struct ship *);
340 int portside (struct ship *, struct ship *, int);
341 int colours (struct ship *);
342 void logger (struct ship *);
343
344 /* parties.c */
345 int meleeing (struct ship *, struct ship *);
346 int boarding (struct ship *, int);
347 void unboard (struct ship *, struct ship *, int);
348
349 /* pl_1.c */
350 void leave (int) __attribute__((__noreturn__));
351 void choke (int) __attribute__((__noreturn__));
352 void child (int);
353
354 /* pl_2.c */
355 void play (void) __attribute__((__noreturn__));
356
357 /* pl_3.c */
358 void acceptcombat (void);
359 void grapungrap (void);
360 void unfoulplayer (void);
361
362 /* pl_4.c */
363 void changesail (void);
364 void acceptsignal (void);
365 void lookout (void);
366 const char *saywhat (struct ship *, int);
367 void eyeball (struct ship *);
368
369 /* pl_5.c */
370 void acceptmove (void);
371 void acceptboard (void);
372
373 /* pl_6.c */
374 void repair (void);
375 void loadplayer (void);
376
377 /* pl_7.c */
378 void initscreen (void);
379 void cleanupscreen (void);
380 void newturn (int);
381 void Signal (const char *, struct ship *, ...)
382 __attribute__((__format__(__printf__,1,3)));
383 void Msg (const char *, ...)
384 __attribute__((__format__(__printf__,1,2)));
385 void prompt (const char *, struct ship *);
386 int sgetch (const char *, struct ship *, int);
387 void sgetstr (const char *, char *, int);
388 void draw_screen (void);
389 void draw_view (void);
390 void draw_turn (void);
391 void draw_stat (void);
392 void draw_slot (void);
393 void draw_board (void);
394 void centerview (void);
395 void upview (void);
396 void downview (void);
397 void leftview (void);
398 void rightview (void);
399
400 /* pl_main.c */
401 int pl_main (void);
402
403 /* sync.c */
404 void fmtship (char *, size_t, const char *, struct ship *);
405 void makesignal (struct ship *, const char *, struct ship *, ...)
406 __attribute__((__format__(__printf__,2,4)));
407 void makemsg (struct ship *, const char *, ...)
408 __attribute__((__format__(__printf__,2,3)));
409 int sync_exists (int);
410 int sync_open (void);
411 void sync_close (int);
412 void Write (int, struct ship *, long, long, long, long);
413 void Writestr (int, struct ship *, const char *);
414 int Sync (void);
415