pl_3.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1983 Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * Redistribution and use in source and binary forms, with or without
6 1.1 cgd * modification, are permitted provided that the following conditions
7 1.1 cgd * are met:
8 1.1 cgd * 1. Redistributions of source code must retain the above copyright
9 1.1 cgd * notice, this list of conditions and the following disclaimer.
10 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer in the
12 1.1 cgd * documentation and/or other materials provided with the distribution.
13 1.1 cgd * 3. All advertising materials mentioning features or use of this software
14 1.1 cgd * must display the following acknowledgement:
15 1.1 cgd * This product includes software developed by the University of
16 1.1 cgd * California, Berkeley and its contributors.
17 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
18 1.1 cgd * may be used to endorse or promote products derived from this software
19 1.1 cgd * without specific prior written permission.
20 1.1 cgd *
21 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 1.1 cgd * SUCH DAMAGE.
32 1.1 cgd */
33 1.1 cgd
34 1.1 cgd #ifndef lint
35 1.1 cgd static char sccsid[] = "@(#)pl_3.c 5.4 (Berkeley) 6/1/90";
36 1.1 cgd #endif /* not lint */
37 1.1 cgd
38 1.1 cgd #include "player.h"
39 1.1 cgd
40 1.1 cgd acceptcombat()
41 1.1 cgd {
42 1.1 cgd int men = 0;
43 1.1 cgd int target, temp;
44 1.1 cgd int n, r;
45 1.1 cgd int index, rakehim, sternrake;
46 1.1 cgd int hhits = 0, ghits = 0, rhits = 0, chits = 0;
47 1.1 cgd int crew[3];
48 1.1 cgd int load;
49 1.1 cgd int guns, car, ready, shootat, hit;
50 1.1 cgd int roll;
51 1.1 cgd struct ship *closest;
52 1.1 cgd
53 1.1 cgd crew[0] = mc->crew1;
54 1.1 cgd crew[1] = mc->crew2;
55 1.1 cgd crew[2] = mc->crew3;
56 1.1 cgd for (n = 0; n < 3; n++) {
57 1.1 cgd if (mf->OBP[n].turnsent)
58 1.1 cgd men += mf->OBP[n].mensent;
59 1.1 cgd }
60 1.1 cgd for (n = 0; n < 3; n++) {
61 1.1 cgd if (mf->DBP[n].turnsent)
62 1.1 cgd men += mf->DBP[n].mensent;
63 1.1 cgd }
64 1.1 cgd if (men) {
65 1.1 cgd crew[0] = men/100 ? 0 : crew[0] != 0;
66 1.1 cgd crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
67 1.1 cgd crew[2] = men%10 ? 0 : crew[2] != 0;
68 1.1 cgd }
69 1.1 cgd for (r = 0; r < 2; r++) {
70 1.1 cgd if (r) {
71 1.1 cgd ready = mf->readyR;
72 1.1 cgd load = mf->loadR;
73 1.1 cgd guns = mc->gunR;
74 1.1 cgd car = mc->carR;
75 1.1 cgd } else {
76 1.1 cgd ready = mf->readyL;
77 1.1 cgd load = mf->loadL;
78 1.1 cgd guns = mc->gunL;
79 1.1 cgd car = mc->carL;
80 1.1 cgd }
81 1.1 cgd if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0)
82 1.1 cgd goto cant;
83 1.1 cgd if (mf->struck || !crew[2])
84 1.1 cgd goto cant;
85 1.1 cgd closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
86 1.1 cgd if (closest == 0)
87 1.1 cgd goto cant;
88 1.1 cgd if (closest->file->struck)
89 1.1 cgd goto cant;
90 1.1 cgd target = range(ms, closest);
91 1.1 cgd if (target > rangeofshot[load] || !guns && target >= 3)
92 1.1 cgd goto cant;
93 1.1 cgd Signal("%s (%c%c) within range of %s broadside.",
94 1.1 cgd closest, r ? "right" : "left");
95 1.1 cgd if (load > L_CHAIN && target < 6) {
96 1.1 cgd switch (sgetch("Aim for hull or rigging? ",
97 1.1 cgd (struct ship *)0, 1)) {
98 1.1 cgd case 'r':
99 1.1 cgd shootat = RIGGING;
100 1.1 cgd break;
101 1.1 cgd case 'h':
102 1.1 cgd shootat = HULL;
103 1.1 cgd break;
104 1.1 cgd default:
105 1.1 cgd shootat = -1;
106 1.1 cgd Signal("'Avast there! Hold your fire.'",
107 1.1 cgd (struct ship *)0);
108 1.1 cgd }
109 1.1 cgd } else {
110 1.1 cgd if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
111 1.1 cgd shootat = -1;
112 1.1 cgd Signal("Belay that! Hold your fire.",
113 1.1 cgd (struct ship *)0);
114 1.1 cgd } else
115 1.1 cgd shootat = RIGGING;
116 1.1 cgd }
117 1.1 cgd if (shootat == -1)
118 1.1 cgd continue;
119 1.1 cgd fired = 1;
120 1.1 cgd rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
121 1.1 cgd temp = portside(closest, ms, 1) - closest->file->dir + 1;
122 1.1 cgd if (temp < 1)
123 1.1 cgd temp += 8;
124 1.1 cgd else if (temp > 8)
125 1.1 cgd temp -= 8;
126 1.1 cgd sternrake = temp > 4 && temp < 6;
127 1.1 cgd if (rakehim)
128 1.1 cgd if (!sternrake)
129 1.1 cgd Signal("Raking the %s!", closest);
130 1.1 cgd else
131 1.1 cgd Signal("Stern Rake! %s splintering!", closest);
132 1.1 cgd index = guns;
133 1.1 cgd if (target < 3)
134 1.1 cgd index += car;
135 1.1 cgd index = (index - 1)/3;
136 1.1 cgd index = index > 8 ? 8 : index;
137 1.1 cgd if (!rakehim)
138 1.1 cgd hit = HDT[index][target-1];
139 1.1 cgd else
140 1.1 cgd hit = HDTrake[index][target-1];
141 1.1 cgd if (rakehim && sternrake)
142 1.1 cgd hit++;
143 1.1 cgd hit += QUAL[index][mc->qual-1];
144 1.1 cgd for (n = 0; n < 3 && mf->captured == 0; n++)
145 1.1 cgd if (!crew[n])
146 1.1 cgd if (index <= 5)
147 1.1 cgd hit--;
148 1.1 cgd else
149 1.1 cgd hit -= 2;
150 1.1 cgd if (ready & R_INITIAL)
151 1.1 cgd if (index <= 3)
152 1.1 cgd hit++;
153 1.1 cgd else
154 1.1 cgd hit += 2;
155 1.1 cgd if (mf->captured != 0)
156 1.1 cgd if (index <= 1)
157 1.1 cgd hit--;
158 1.1 cgd else
159 1.1 cgd hit -= 2;
160 1.1 cgd hit += AMMO[index][load - 1];
161 1.1 cgd if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
162 1.1 cgd hit--;
163 1.1 cgd if (windspeed == 6 && temp == 4)
164 1.1 cgd hit -= 2;
165 1.1 cgd if (windspeed == 6 && temp <= 3)
166 1.1 cgd hit--;
167 1.1 cgd if (hit >= 0) {
168 1.1 cgd roll = die();
169 1.1 cgd if (load == L_GRAPE)
170 1.1 cgd chits = hit;
171 1.1 cgd else {
172 1.1 cgd struct Tables *t;
173 1.1 cgd if (hit > 10)
174 1.1 cgd hit = 10;
175 1.1 cgd t = &(shootat == RIGGING ? RigTable : HullTable)
176 1.1 cgd [hit][roll-1];
177 1.1 cgd chits = t->C;
178 1.1 cgd rhits = t->R;
179 1.1 cgd hhits = t->H;
180 1.1 cgd ghits = t->G;
181 1.1 cgd if (closest->file->FS)
182 1.1 cgd rhits *= 2;
183 1.1 cgd if (load == L_CHAIN) {
184 1.1 cgd ghits = 0;
185 1.1 cgd hhits = 0;
186 1.1 cgd }
187 1.1 cgd }
188 1.1 cgd table(shootat, load, hit, closest, ms, roll);
189 1.1 cgd }
190 1.1 cgd Signal("Damage inflicted on the %s:",
191 1.1 cgd (struct ship *)0, closest->shipname);
192 1.1 cgd Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
193 1.1 cgd (struct ship *)0, hhits, ghits, chits, rhits);
194 1.1 cgd if (!r) {
195 1.1 cgd mf->loadL = L_EMPTY;
196 1.1 cgd mf->readyL = R_EMPTY;
197 1.1 cgd } else {
198 1.1 cgd mf->loadR = L_EMPTY;
199 1.1 cgd mf->readyR = R_EMPTY;
200 1.1 cgd }
201 1.1 cgd continue;
202 1.1 cgd cant:
203 1.1 cgd Signal("Unable to fire %s broadside",
204 1.1 cgd (struct ship *)0, r ? "right" : "left");
205 1.1 cgd }
206 1.1 cgd blockalarm();
207 1.1 cgd draw_stat();
208 1.1 cgd unblockalarm();
209 1.1 cgd }
210 1.1 cgd
211 1.1 cgd grapungrap()
212 1.1 cgd {
213 1.1 cgd register struct ship *sp;
214 1.1 cgd register int i;
215 1.1 cgd
216 1.1 cgd foreachship(sp) {
217 1.1 cgd if (sp == ms || sp->file->dir == 0)
218 1.1 cgd continue;
219 1.1 cgd if (range(ms, sp) > 1 && !grappled2(ms, sp))
220 1.1 cgd continue;
221 1.1 cgd switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
222 1.1 cgd sp, 1)) {
223 1.1 cgd case 'g':
224 1.1 cgd if (die() < 3
225 1.1 cgd || ms->nationality == capship(sp)->nationality) {
226 1.1 cgd Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
227 1.1 cgd Write(W_GRAP, sp, 0, player, 0, 0, 0);
228 1.1 cgd Signal("Attempt succeeds!", (struct ship *)0);
229 1.1 cgd makesignal(ms, "grappled with %s (%c%c)", sp);
230 1.1 cgd } else
231 1.1 cgd Signal("Attempt fails.", (struct ship *)0);
232 1.1 cgd break;
233 1.1 cgd case 'u':
234 1.1 cgd for (i = grappled2(ms, sp); --i >= 0;) {
235 1.1 cgd if (ms->nationality
236 1.1 cgd == capship(sp)->nationality
237 1.1 cgd || die() < 3) {
238 1.1 cgd cleangrapple(ms, sp, 0);
239 1.1 cgd Signal("Attempt succeeds!",
240 1.1 cgd (struct ship *)0);
241 1.1 cgd makesignal(ms,
242 1.1 cgd "ungrappling with %s (%c%c)",
243 1.1 cgd sp);
244 1.1 cgd } else
245 1.1 cgd Signal("Attempt fails.",
246 1.1 cgd (struct ship *)0);
247 1.1 cgd }
248 1.1 cgd break;
249 1.1 cgd }
250 1.1 cgd }
251 1.1 cgd }
252 1.1 cgd
253 1.1 cgd unfoulplayer()
254 1.1 cgd {
255 1.1 cgd register struct ship *to;
256 1.1 cgd register i;
257 1.1 cgd
258 1.1 cgd foreachship(to) {
259 1.1 cgd if (fouled2(ms, to) == 0)
260 1.1 cgd continue;
261 1.1 cgd if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
262 1.1 cgd continue;
263 1.1 cgd for (i = fouled2(ms, to); --i >= 0;) {
264 1.1 cgd if (die() <= 2) {
265 1.1 cgd cleanfoul(ms, to, 0);
266 1.1 cgd Signal("Attempt succeeds!", (struct ship *)0);
267 1.1 cgd makesignal(ms, "Unfouling %s (%c%c)", to);
268 1.1 cgd } else
269 1.1 cgd Signal("Attempt fails.", (struct ship *)0);
270 1.1 cgd }
271 1.1 cgd }
272 1.1 cgd }
273