pl_3.c revision 1.17 1 1.17 agc /* $NetBSD: pl_3.c,v 1.17 2003/08/07 09:37:43 agc Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1983, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * Redistribution and use in source and binary forms, with or without
8 1.1 cgd * modification, are permitted provided that the following conditions
9 1.1 cgd * are met:
10 1.1 cgd * 1. Redistributions of source code must retain the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer.
12 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
13 1.1 cgd * notice, this list of conditions and the following disclaimer in the
14 1.1 cgd * documentation and/or other materials provided with the distribution.
15 1.17 agc * 3. Neither the name of the University nor the names of its contributors
16 1.1 cgd * may be used to endorse or promote products derived from this software
17 1.1 cgd * without specific prior written permission.
18 1.1 cgd *
19 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 1.1 cgd * SUCH DAMAGE.
30 1.1 cgd */
31 1.1 cgd
32 1.4 christos #include <sys/cdefs.h>
33 1.1 cgd #ifndef lint
34 1.3 cgd #if 0
35 1.3 cgd static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
36 1.3 cgd #else
37 1.17 agc __RCSID("$NetBSD: pl_3.c,v 1.17 2003/08/07 09:37:43 agc Exp $");
38 1.3 cgd #endif
39 1.1 cgd #endif /* not lint */
40 1.1 cgd
41 1.13 jwise #include <signal.h>
42 1.12 jwise #include <stdlib.h>
43 1.14 jwise #include "extern.h"
44 1.1 cgd #include "player.h"
45 1.1 cgd
46 1.4 christos void
47 1.10 jwise acceptcombat(void)
48 1.1 cgd {
49 1.1 cgd int men = 0;
50 1.1 cgd int target, temp;
51 1.1 cgd int n, r;
52 1.1 cgd int index, rakehim, sternrake;
53 1.1 cgd int hhits = 0, ghits = 0, rhits = 0, chits = 0;
54 1.1 cgd int crew[3];
55 1.1 cgd int load;
56 1.1 cgd int guns, car, ready, shootat, hit;
57 1.1 cgd int roll;
58 1.1 cgd struct ship *closest;
59 1.1 cgd
60 1.1 cgd crew[0] = mc->crew1;
61 1.1 cgd crew[1] = mc->crew2;
62 1.1 cgd crew[2] = mc->crew3;
63 1.1 cgd for (n = 0; n < 3; n++) {
64 1.1 cgd if (mf->OBP[n].turnsent)
65 1.1 cgd men += mf->OBP[n].mensent;
66 1.1 cgd }
67 1.1 cgd for (n = 0; n < 3; n++) {
68 1.1 cgd if (mf->DBP[n].turnsent)
69 1.1 cgd men += mf->DBP[n].mensent;
70 1.1 cgd }
71 1.1 cgd if (men) {
72 1.1 cgd crew[0] = men/100 ? 0 : crew[0] != 0;
73 1.1 cgd crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
74 1.1 cgd crew[2] = men%10 ? 0 : crew[2] != 0;
75 1.1 cgd }
76 1.1 cgd for (r = 0; r < 2; r++) {
77 1.1 cgd if (r) {
78 1.1 cgd ready = mf->readyR;
79 1.1 cgd load = mf->loadR;
80 1.1 cgd guns = mc->gunR;
81 1.1 cgd car = mc->carR;
82 1.1 cgd } else {
83 1.1 cgd ready = mf->readyL;
84 1.1 cgd load = mf->loadL;
85 1.1 cgd guns = mc->gunL;
86 1.1 cgd car = mc->carL;
87 1.1 cgd }
88 1.4 christos if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
89 1.1 cgd goto cant;
90 1.1 cgd if (mf->struck || !crew[2])
91 1.1 cgd goto cant;
92 1.1 cgd closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
93 1.1 cgd if (closest == 0)
94 1.1 cgd goto cant;
95 1.1 cgd if (closest->file->struck)
96 1.1 cgd goto cant;
97 1.1 cgd target = range(ms, closest);
98 1.4 christos if (target > rangeofshot[load] || (!guns && target >= 3))
99 1.1 cgd goto cant;
100 1.5 christos Signal("$$ within range of %s broadside.",
101 1.1 cgd closest, r ? "right" : "left");
102 1.1 cgd if (load > L_CHAIN && target < 6) {
103 1.1 cgd switch (sgetch("Aim for hull or rigging? ",
104 1.1 cgd (struct ship *)0, 1)) {
105 1.1 cgd case 'r':
106 1.1 cgd shootat = RIGGING;
107 1.1 cgd break;
108 1.1 cgd case 'h':
109 1.1 cgd shootat = HULL;
110 1.1 cgd break;
111 1.1 cgd default:
112 1.1 cgd shootat = -1;
113 1.4 christos Msg("'Avast there! Hold your fire.'");
114 1.1 cgd }
115 1.1 cgd } else {
116 1.1 cgd if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
117 1.1 cgd shootat = -1;
118 1.4 christos Msg("Belay that! Hold your fire.");
119 1.1 cgd } else
120 1.1 cgd shootat = RIGGING;
121 1.1 cgd }
122 1.1 cgd if (shootat == -1)
123 1.1 cgd continue;
124 1.1 cgd fired = 1;
125 1.1 cgd rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
126 1.1 cgd temp = portside(closest, ms, 1) - closest->file->dir + 1;
127 1.1 cgd if (temp < 1)
128 1.1 cgd temp += 8;
129 1.1 cgd else if (temp > 8)
130 1.1 cgd temp -= 8;
131 1.1 cgd sternrake = temp > 4 && temp < 6;
132 1.6 veego if (rakehim) {
133 1.1 cgd if (!sternrake)
134 1.5 christos Msg("Raking the %s!", closest->shipname);
135 1.1 cgd else
136 1.5 christos Msg("Stern Rake! %s splintering!",
137 1.5 christos closest->shipname);
138 1.6 veego }
139 1.1 cgd index = guns;
140 1.1 cgd if (target < 3)
141 1.1 cgd index += car;
142 1.1 cgd index = (index - 1)/3;
143 1.1 cgd index = index > 8 ? 8 : index;
144 1.1 cgd if (!rakehim)
145 1.1 cgd hit = HDT[index][target-1];
146 1.1 cgd else
147 1.1 cgd hit = HDTrake[index][target-1];
148 1.1 cgd if (rakehim && sternrake)
149 1.1 cgd hit++;
150 1.1 cgd hit += QUAL[index][mc->qual-1];
151 1.1 cgd for (n = 0; n < 3 && mf->captured == 0; n++)
152 1.6 veego if (!crew[n]) {
153 1.1 cgd if (index <= 5)
154 1.1 cgd hit--;
155 1.1 cgd else
156 1.1 cgd hit -= 2;
157 1.6 veego }
158 1.6 veego if (ready & R_INITIAL) {
159 1.1 cgd if (index <= 3)
160 1.1 cgd hit++;
161 1.1 cgd else
162 1.1 cgd hit += 2;
163 1.6 veego }
164 1.6 veego if (mf->captured != 0) {
165 1.1 cgd if (index <= 1)
166 1.1 cgd hit--;
167 1.1 cgd else
168 1.1 cgd hit -= 2;
169 1.6 veego }
170 1.1 cgd hit += AMMO[index][load - 1];
171 1.1 cgd if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
172 1.1 cgd hit--;
173 1.1 cgd if (windspeed == 6 && temp == 4)
174 1.1 cgd hit -= 2;
175 1.1 cgd if (windspeed == 6 && temp <= 3)
176 1.1 cgd hit--;
177 1.1 cgd if (hit >= 0) {
178 1.9 jwise roll = dieroll();
179 1.1 cgd if (load == L_GRAPE)
180 1.1 cgd chits = hit;
181 1.1 cgd else {
182 1.8 jsm const struct Tables *t;
183 1.1 cgd if (hit > 10)
184 1.1 cgd hit = 10;
185 1.1 cgd t = &(shootat == RIGGING ? RigTable : HullTable)
186 1.1 cgd [hit][roll-1];
187 1.1 cgd chits = t->C;
188 1.1 cgd rhits = t->R;
189 1.1 cgd hhits = t->H;
190 1.1 cgd ghits = t->G;
191 1.1 cgd if (closest->file->FS)
192 1.1 cgd rhits *= 2;
193 1.1 cgd if (load == L_CHAIN) {
194 1.1 cgd ghits = 0;
195 1.1 cgd hhits = 0;
196 1.1 cgd }
197 1.1 cgd }
198 1.15 jwise table(ms, closest, shootat, load, hit, roll);
199 1.1 cgd }
200 1.4 christos Msg("Damage inflicted on the %s:", closest->shipname);
201 1.4 christos Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
202 1.4 christos hhits, ghits, chits, rhits);
203 1.1 cgd if (!r) {
204 1.1 cgd mf->loadL = L_EMPTY;
205 1.1 cgd mf->readyL = R_EMPTY;
206 1.1 cgd } else {
207 1.1 cgd mf->loadR = L_EMPTY;
208 1.1 cgd mf->readyR = R_EMPTY;
209 1.1 cgd }
210 1.1 cgd continue;
211 1.1 cgd cant:
212 1.4 christos Msg("Unable to fire %s broadside", r ? "right" : "left");
213 1.1 cgd }
214 1.1 cgd blockalarm();
215 1.1 cgd draw_stat();
216 1.1 cgd unblockalarm();
217 1.1 cgd }
218 1.1 cgd
219 1.4 christos void
220 1.10 jwise grapungrap(void)
221 1.1 cgd {
222 1.4 christos struct ship *sp;
223 1.4 christos int i;
224 1.1 cgd
225 1.1 cgd foreachship(sp) {
226 1.1 cgd if (sp == ms || sp->file->dir == 0)
227 1.1 cgd continue;
228 1.1 cgd if (range(ms, sp) > 1 && !grappled2(ms, sp))
229 1.1 cgd continue;
230 1.5 christos switch (sgetch("Attempt to grapple or ungrapple $$: ",
231 1.1 cgd sp, 1)) {
232 1.1 cgd case 'g':
233 1.9 jwise if (dieroll() < 3
234 1.1 cgd || ms->nationality == capship(sp)->nationality) {
235 1.7 hubertf Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
236 1.7 hubertf Write(W_GRAP, sp, player, 0, 0, 0);
237 1.4 christos Msg("Attempt succeeds!");
238 1.5 christos makesignal(ms, "grappled with $$", sp);
239 1.1 cgd } else
240 1.4 christos Msg("Attempt fails.");
241 1.1 cgd break;
242 1.1 cgd case 'u':
243 1.1 cgd for (i = grappled2(ms, sp); --i >= 0;) {
244 1.1 cgd if (ms->nationality
245 1.1 cgd == capship(sp)->nationality
246 1.9 jwise || dieroll() < 3) {
247 1.1 cgd cleangrapple(ms, sp, 0);
248 1.4 christos Msg("Attempt succeeds!");
249 1.5 christos makesignal(ms, "ungrappling with $$",
250 1.1 cgd sp);
251 1.1 cgd } else
252 1.4 christos Msg("Attempt fails.");
253 1.1 cgd }
254 1.1 cgd break;
255 1.1 cgd }
256 1.1 cgd }
257 1.1 cgd }
258 1.1 cgd
259 1.4 christos void
260 1.10 jwise unfoulplayer(void)
261 1.1 cgd {
262 1.4 christos struct ship *to;
263 1.4 christos int i;
264 1.1 cgd
265 1.1 cgd foreachship(to) {
266 1.1 cgd if (fouled2(ms, to) == 0)
267 1.1 cgd continue;
268 1.5 christos if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
269 1.1 cgd continue;
270 1.1 cgd for (i = fouled2(ms, to); --i >= 0;) {
271 1.9 jwise if (dieroll() <= 2) {
272 1.1 cgd cleanfoul(ms, to, 0);
273 1.4 christos Msg("Attempt succeeds!");
274 1.5 christos makesignal(ms, "Unfouling $$", to);
275 1.1 cgd } else
276 1.4 christos Msg("Attempt fails.");
277 1.1 cgd }
278 1.1 cgd }
279 1.1 cgd }
280