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pl_3.c revision 1.17.40.1
      1  1.17.40.1       jym /*	$NetBSD: pl_3.c,v 1.17.40.1 2009/05/13 19:18:05 jym Exp $	*/
      2        1.3       cgd 
      3        1.1       cgd /*
      4        1.3       cgd  * Copyright (c) 1983, 1993
      5        1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6        1.1       cgd  *
      7        1.1       cgd  * Redistribution and use in source and binary forms, with or without
      8        1.1       cgd  * modification, are permitted provided that the following conditions
      9        1.1       cgd  * are met:
     10        1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     11        1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     12        1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13        1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     14        1.1       cgd  *    documentation and/or other materials provided with the distribution.
     15       1.17       agc  * 3. Neither the name of the University nor the names of its contributors
     16        1.1       cgd  *    may be used to endorse or promote products derived from this software
     17        1.1       cgd  *    without specific prior written permission.
     18        1.1       cgd  *
     19        1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20        1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21        1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22        1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23        1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24        1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25        1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26        1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27        1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28        1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29        1.1       cgd  * SUCH DAMAGE.
     30        1.1       cgd  */
     31        1.1       cgd 
     32        1.4  christos #include <sys/cdefs.h>
     33        1.1       cgd #ifndef lint
     34        1.3       cgd #if 0
     35        1.3       cgd static char sccsid[] = "@(#)pl_3.c	8.1 (Berkeley) 5/31/93";
     36        1.3       cgd #else
     37  1.17.40.1       jym __RCSID("$NetBSD: pl_3.c,v 1.17.40.1 2009/05/13 19:18:05 jym Exp $");
     38        1.3       cgd #endif
     39        1.1       cgd #endif /* not lint */
     40        1.1       cgd 
     41       1.13     jwise #include <signal.h>
     42       1.12     jwise #include <stdlib.h>
     43       1.14     jwise #include "extern.h"
     44        1.1       cgd #include "player.h"
     45        1.1       cgd 
     46        1.4  christos void
     47       1.10     jwise acceptcombat(void)
     48        1.1       cgd {
     49        1.1       cgd 	int men = 0;
     50        1.1       cgd 	int target, temp;
     51        1.1       cgd 	int n, r;
     52        1.1       cgd 	int index, rakehim, sternrake;
     53        1.1       cgd 	int hhits = 0, ghits = 0, rhits = 0, chits = 0;
     54        1.1       cgd 	int crew[3];
     55        1.1       cgd 	int load;
     56        1.1       cgd 	int guns, car, ready, shootat, hit;
     57        1.1       cgd 	int roll;
     58        1.1       cgd 	struct ship *closest;
     59        1.1       cgd 
     60        1.1       cgd 	crew[0] = mc->crew1;
     61        1.1       cgd 	crew[1] = mc->crew2;
     62        1.1       cgd 	crew[2] = mc->crew3;
     63        1.1       cgd 	for (n = 0; n < 3; n++) {
     64        1.1       cgd 		if (mf->OBP[n].turnsent)
     65        1.1       cgd 			men += mf->OBP[n].mensent;
     66        1.1       cgd 	}
     67        1.1       cgd 	for (n = 0; n < 3; n++) {
     68        1.1       cgd 		if (mf->DBP[n].turnsent)
     69        1.1       cgd 			men += mf->DBP[n].mensent;
     70        1.1       cgd 	}
     71        1.1       cgd 	if (men) {
     72        1.1       cgd 		crew[0] = men/100 ? 0 : crew[0] != 0;
     73        1.1       cgd 		crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
     74        1.1       cgd 		crew[2] = men%10 ? 0 : crew[2] != 0;
     75        1.1       cgd 	}
     76        1.1       cgd 	for (r = 0; r < 2; r++) {
     77        1.1       cgd 		if (r) {
     78        1.1       cgd 			ready = mf->readyR;
     79        1.1       cgd 			load = mf->loadR;
     80        1.1       cgd 			guns = mc->gunR;
     81        1.1       cgd 			car = mc->carR;
     82        1.1       cgd 		} else {
     83        1.1       cgd 			ready = mf->readyL;
     84        1.1       cgd 			load = mf->loadL;
     85        1.1       cgd 			guns = mc->gunL;
     86        1.1       cgd 			car = mc->carL;
     87        1.1       cgd 		}
     88  1.17.40.1       jym 		if ((!guns && !car) || load == L_EMPTY ||
     89  1.17.40.1       jym 		    (ready & R_LOADED) == 0)
     90        1.1       cgd 			goto cant;
     91        1.1       cgd 		if (mf->struck || !crew[2])
     92        1.1       cgd 			goto cant;
     93        1.1       cgd 		closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
     94        1.1       cgd 		if (closest == 0)
     95        1.1       cgd 			goto cant;
     96        1.1       cgd 		if (closest->file->struck)
     97        1.1       cgd 			goto cant;
     98        1.1       cgd 		target = range(ms, closest);
     99        1.4  christos 		if (target > rangeofshot[load] || (!guns && target >= 3))
    100        1.1       cgd 			goto cant;
    101        1.5  christos 		Signal("$$ within range of %s broadside.",
    102        1.1       cgd 			closest, r ? "right" : "left");
    103        1.1       cgd 		if (load > L_CHAIN && target < 6) {
    104        1.1       cgd 			switch (sgetch("Aim for hull or rigging? ",
    105        1.1       cgd 				(struct ship *)0, 1)) {
    106        1.1       cgd 			case 'r':
    107        1.1       cgd 				shootat = RIGGING;
    108        1.1       cgd 				break;
    109        1.1       cgd 			case 'h':
    110        1.1       cgd 				shootat = HULL;
    111        1.1       cgd 				break;
    112        1.1       cgd 			default:
    113        1.1       cgd 				shootat = -1;
    114        1.4  christos 				Msg("'Avast there! Hold your fire.'");
    115        1.1       cgd 			}
    116        1.1       cgd 		} else {
    117        1.1       cgd 			if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
    118        1.1       cgd 				shootat = -1;
    119        1.4  christos 				Msg("Belay that! Hold your fire.");
    120        1.1       cgd 			} else
    121        1.1       cgd 				shootat = RIGGING;
    122        1.1       cgd 		}
    123        1.1       cgd 		if (shootat == -1)
    124        1.1       cgd 			continue;
    125        1.1       cgd 		fired = 1;
    126        1.1       cgd 		rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
    127        1.1       cgd 		temp = portside(closest, ms, 1) - closest->file->dir + 1;
    128        1.1       cgd 		if (temp < 1)
    129        1.1       cgd 			temp += 8;
    130        1.1       cgd 		else if (temp > 8)
    131        1.1       cgd 			temp -= 8;
    132        1.1       cgd 		sternrake = temp > 4 && temp < 6;
    133        1.6     veego 		if (rakehim) {
    134        1.1       cgd 			if (!sternrake)
    135        1.5  christos 				Msg("Raking the %s!", closest->shipname);
    136        1.1       cgd 			else
    137        1.5  christos 				Msg("Stern Rake! %s splintering!",
    138        1.5  christos 				    closest->shipname);
    139        1.6     veego 		}
    140        1.1       cgd 		index = guns;
    141        1.1       cgd 		if (target < 3)
    142        1.1       cgd 			index += car;
    143        1.1       cgd 		index = (index - 1)/3;
    144        1.1       cgd 		index = index > 8 ? 8 : index;
    145        1.1       cgd 		if (!rakehim)
    146        1.1       cgd 			hit = HDT[index][target-1];
    147        1.1       cgd 		else
    148        1.1       cgd 			hit = HDTrake[index][target-1];
    149        1.1       cgd 		if (rakehim && sternrake)
    150        1.1       cgd 			hit++;
    151        1.1       cgd 		hit += QUAL[index][mc->qual-1];
    152        1.1       cgd 		for (n = 0; n < 3 && mf->captured == 0; n++)
    153        1.6     veego 			if (!crew[n]) {
    154        1.1       cgd 				if (index <= 5)
    155        1.1       cgd 					hit--;
    156        1.1       cgd 				else
    157        1.1       cgd 					hit -= 2;
    158        1.6     veego 			}
    159        1.6     veego 		if (ready & R_INITIAL) {
    160        1.1       cgd 			if (index <= 3)
    161        1.1       cgd 				hit++;
    162        1.1       cgd 			else
    163        1.1       cgd 				hit += 2;
    164        1.6     veego 		}
    165        1.6     veego 		if (mf->captured != 0) {
    166        1.1       cgd 			if (index <= 1)
    167        1.1       cgd 				hit--;
    168        1.1       cgd 			else
    169        1.1       cgd 				hit -= 2;
    170        1.6     veego 		}
    171        1.1       cgd 		hit += AMMO[index][load - 1];
    172        1.1       cgd 		if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
    173        1.1       cgd 			hit--;
    174        1.1       cgd 		if (windspeed == 6 && temp == 4)
    175        1.1       cgd 			hit -= 2;
    176        1.1       cgd 		if (windspeed == 6 && temp <= 3)
    177        1.1       cgd 			hit--;
    178        1.1       cgd 		if (hit >= 0) {
    179        1.9     jwise 			roll = dieroll();
    180        1.1       cgd 			if (load == L_GRAPE)
    181        1.1       cgd 				chits = hit;
    182        1.1       cgd 			else {
    183        1.8       jsm 				const struct Tables *t;
    184        1.1       cgd 				if (hit > 10)
    185        1.1       cgd 					hit = 10;
    186        1.1       cgd 				t = &(shootat == RIGGING ? RigTable : HullTable)
    187        1.1       cgd 					[hit][roll-1];
    188        1.1       cgd 				chits = t->C;
    189        1.1       cgd 				rhits = t->R;
    190        1.1       cgd 				hhits = t->H;
    191        1.1       cgd 				ghits = t->G;
    192        1.1       cgd 				if (closest->file->FS)
    193        1.1       cgd 					rhits *= 2;
    194        1.1       cgd 				if (load == L_CHAIN) {
    195        1.1       cgd 					ghits = 0;
    196        1.1       cgd 					hhits = 0;
    197        1.1       cgd 				}
    198        1.1       cgd 			}
    199       1.15     jwise 			table(ms, closest, shootat, load, hit, roll);
    200        1.1       cgd 		}
    201        1.4  christos 		Msg("Damage inflicted on the %s:", closest->shipname);
    202        1.4  christos 		Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
    203        1.4  christos 		    hhits, ghits, chits, rhits);
    204        1.1       cgd 		if (!r) {
    205        1.1       cgd 			mf->loadL = L_EMPTY;
    206        1.1       cgd 			mf->readyL = R_EMPTY;
    207        1.1       cgd 		} else {
    208        1.1       cgd 			mf->loadR = L_EMPTY;
    209        1.1       cgd 			mf->readyR = R_EMPTY;
    210        1.1       cgd 		}
    211        1.1       cgd 		continue;
    212        1.1       cgd 	cant:
    213        1.4  christos 		Msg("Unable to fire %s broadside", r ? "right" : "left");
    214        1.1       cgd 	}
    215        1.1       cgd }
    216        1.1       cgd 
    217        1.4  christos void
    218       1.10     jwise grapungrap(void)
    219        1.1       cgd {
    220        1.4  christos 	struct ship *sp;
    221        1.4  christos 	int i;
    222        1.1       cgd 
    223        1.1       cgd 	foreachship(sp) {
    224        1.1       cgd 		if (sp == ms || sp->file->dir == 0)
    225        1.1       cgd 			continue;
    226        1.1       cgd 		if (range(ms, sp) > 1 && !grappled2(ms, sp))
    227        1.1       cgd 			continue;
    228        1.5  christos 		switch (sgetch("Attempt to grapple or ungrapple $$: ",
    229        1.1       cgd 			sp, 1)) {
    230        1.1       cgd 		case 'g':
    231        1.9     jwise 			if (dieroll() < 3
    232        1.1       cgd 			    || ms->nationality == capship(sp)->nationality) {
    233  1.17.40.1       jym 				send_grap(ms, sp->file->index);
    234  1.17.40.1       jym 				send_grap(sp, player);
    235        1.4  christos 				Msg("Attempt succeeds!");
    236        1.5  christos 				makesignal(ms, "grappled with $$", sp);
    237        1.1       cgd 			} else
    238        1.4  christos 				Msg("Attempt fails.");
    239        1.1       cgd 			break;
    240        1.1       cgd 		case 'u':
    241        1.1       cgd 			for (i = grappled2(ms, sp); --i >= 0;) {
    242        1.1       cgd 				if (ms->nationality
    243        1.1       cgd 					== capship(sp)->nationality
    244        1.9     jwise 				    || dieroll() < 3) {
    245        1.1       cgd 					cleangrapple(ms, sp, 0);
    246        1.4  christos 					Msg("Attempt succeeds!");
    247        1.5  christos 					makesignal(ms, "ungrappling with $$",
    248        1.1       cgd 						sp);
    249        1.1       cgd 				} else
    250        1.4  christos 					Msg("Attempt fails.");
    251        1.1       cgd 			}
    252        1.1       cgd 			break;
    253        1.1       cgd 		}
    254        1.1       cgd 	}
    255        1.1       cgd }
    256        1.1       cgd 
    257        1.4  christos void
    258       1.10     jwise unfoulplayer(void)
    259        1.1       cgd {
    260        1.4  christos 	struct ship *to;
    261        1.4  christos 	int i;
    262        1.1       cgd 
    263        1.1       cgd 	foreachship(to) {
    264        1.1       cgd 		if (fouled2(ms, to) == 0)
    265        1.1       cgd 			continue;
    266        1.5  christos 		if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
    267        1.1       cgd 			continue;
    268        1.1       cgd 		for (i = fouled2(ms, to); --i >= 0;) {
    269        1.9     jwise 			if (dieroll() <= 2) {
    270        1.1       cgd 				cleanfoul(ms, to, 0);
    271        1.4  christos 				Msg("Attempt succeeds!");
    272        1.5  christos 				makesignal(ms, "Unfouling $$", to);
    273        1.1       cgd 			} else
    274        1.4  christos 				Msg("Attempt fails.");
    275        1.1       cgd 		}
    276        1.1       cgd 	}
    277        1.1       cgd }
    278