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pl_3.c revision 1.9
      1  1.9     jwise /*	$NetBSD: pl_3.c,v 1.9 2000/11/30 22:02:20 jwise Exp $	*/
      2  1.3       cgd 
      3  1.1       cgd /*
      4  1.3       cgd  * Copyright (c) 1983, 1993
      5  1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1       cgd  *
      7  1.1       cgd  * Redistribution and use in source and binary forms, with or without
      8  1.1       cgd  * modification, are permitted provided that the following conditions
      9  1.1       cgd  * are met:
     10  1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     11  1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     12  1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13  1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     14  1.1       cgd  *    documentation and/or other materials provided with the distribution.
     15  1.1       cgd  * 3. All advertising materials mentioning features or use of this software
     16  1.1       cgd  *    must display the following acknowledgement:
     17  1.1       cgd  *	This product includes software developed by the University of
     18  1.1       cgd  *	California, Berkeley and its contributors.
     19  1.1       cgd  * 4. Neither the name of the University nor the names of its contributors
     20  1.1       cgd  *    may be used to endorse or promote products derived from this software
     21  1.1       cgd  *    without specific prior written permission.
     22  1.1       cgd  *
     23  1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  1.1       cgd  * SUCH DAMAGE.
     34  1.1       cgd  */
     35  1.1       cgd 
     36  1.4  christos #include <sys/cdefs.h>
     37  1.1       cgd #ifndef lint
     38  1.3       cgd #if 0
     39  1.3       cgd static char sccsid[] = "@(#)pl_3.c	8.1 (Berkeley) 5/31/93";
     40  1.3       cgd #else
     41  1.9     jwise __RCSID("$NetBSD: pl_3.c,v 1.9 2000/11/30 22:02:20 jwise Exp $");
     42  1.3       cgd #endif
     43  1.1       cgd #endif /* not lint */
     44  1.1       cgd 
     45  1.1       cgd #include "player.h"
     46  1.4  christos #include <stdlib.h>
     47  1.1       cgd 
     48  1.4  christos void
     49  1.1       cgd acceptcombat()
     50  1.1       cgd {
     51  1.1       cgd 	int men = 0;
     52  1.1       cgd 	int target, temp;
     53  1.1       cgd 	int n, r;
     54  1.1       cgd 	int index, rakehim, sternrake;
     55  1.1       cgd 	int hhits = 0, ghits = 0, rhits = 0, chits = 0;
     56  1.1       cgd 	int crew[3];
     57  1.1       cgd 	int load;
     58  1.1       cgd 	int guns, car, ready, shootat, hit;
     59  1.1       cgd 	int roll;
     60  1.1       cgd 	struct ship *closest;
     61  1.1       cgd 
     62  1.1       cgd 	crew[0] = mc->crew1;
     63  1.1       cgd 	crew[1] = mc->crew2;
     64  1.1       cgd 	crew[2] = mc->crew3;
     65  1.1       cgd 	for (n = 0; n < 3; n++) {
     66  1.1       cgd 		if (mf->OBP[n].turnsent)
     67  1.1       cgd 			men += mf->OBP[n].mensent;
     68  1.1       cgd 	}
     69  1.1       cgd 	for (n = 0; n < 3; n++) {
     70  1.1       cgd 		if (mf->DBP[n].turnsent)
     71  1.1       cgd 			men += mf->DBP[n].mensent;
     72  1.1       cgd 	}
     73  1.1       cgd 	if (men) {
     74  1.1       cgd 		crew[0] = men/100 ? 0 : crew[0] != 0;
     75  1.1       cgd 		crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
     76  1.1       cgd 		crew[2] = men%10 ? 0 : crew[2] != 0;
     77  1.1       cgd 	}
     78  1.1       cgd 	for (r = 0; r < 2; r++) {
     79  1.1       cgd 		if (r) {
     80  1.1       cgd 			ready = mf->readyR;
     81  1.1       cgd 			load = mf->loadR;
     82  1.1       cgd 			guns = mc->gunR;
     83  1.1       cgd 			car = mc->carR;
     84  1.1       cgd 		} else {
     85  1.1       cgd 			ready = mf->readyL;
     86  1.1       cgd 			load = mf->loadL;
     87  1.1       cgd 			guns = mc->gunL;
     88  1.1       cgd 			car = mc->carL;
     89  1.1       cgd 		}
     90  1.4  christos 		if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
     91  1.1       cgd 			goto cant;
     92  1.1       cgd 		if (mf->struck || !crew[2])
     93  1.1       cgd 			goto cant;
     94  1.1       cgd 		closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
     95  1.1       cgd 		if (closest == 0)
     96  1.1       cgd 			goto cant;
     97  1.1       cgd 		if (closest->file->struck)
     98  1.1       cgd 			goto cant;
     99  1.1       cgd 		target = range(ms, closest);
    100  1.4  christos 		if (target > rangeofshot[load] || (!guns && target >= 3))
    101  1.1       cgd 			goto cant;
    102  1.5  christos 		Signal("$$ within range of %s broadside.",
    103  1.1       cgd 			closest, r ? "right" : "left");
    104  1.1       cgd 		if (load > L_CHAIN && target < 6) {
    105  1.1       cgd 			switch (sgetch("Aim for hull or rigging? ",
    106  1.1       cgd 				(struct ship *)0, 1)) {
    107  1.1       cgd 			case 'r':
    108  1.1       cgd 				shootat = RIGGING;
    109  1.1       cgd 				break;
    110  1.1       cgd 			case 'h':
    111  1.1       cgd 				shootat = HULL;
    112  1.1       cgd 				break;
    113  1.1       cgd 			default:
    114  1.1       cgd 				shootat = -1;
    115  1.4  christos 				Msg("'Avast there! Hold your fire.'");
    116  1.1       cgd 			}
    117  1.1       cgd 		} else {
    118  1.1       cgd 			if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
    119  1.1       cgd 				shootat = -1;
    120  1.4  christos 				Msg("Belay that! Hold your fire.");
    121  1.1       cgd 			} else
    122  1.1       cgd 				shootat = RIGGING;
    123  1.1       cgd 		}
    124  1.1       cgd 		if (shootat == -1)
    125  1.1       cgd 			continue;
    126  1.1       cgd 		fired = 1;
    127  1.1       cgd 		rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
    128  1.1       cgd 		temp = portside(closest, ms, 1) - closest->file->dir + 1;
    129  1.1       cgd 		if (temp < 1)
    130  1.1       cgd 			temp += 8;
    131  1.1       cgd 		else if (temp > 8)
    132  1.1       cgd 			temp -= 8;
    133  1.1       cgd 		sternrake = temp > 4 && temp < 6;
    134  1.6     veego 		if (rakehim) {
    135  1.1       cgd 			if (!sternrake)
    136  1.5  christos 				Msg("Raking the %s!", closest->shipname);
    137  1.1       cgd 			else
    138  1.5  christos 				Msg("Stern Rake! %s splintering!",
    139  1.5  christos 				    closest->shipname);
    140  1.6     veego 		}
    141  1.1       cgd 		index = guns;
    142  1.1       cgd 		if (target < 3)
    143  1.1       cgd 			index += car;
    144  1.1       cgd 		index = (index - 1)/3;
    145  1.1       cgd 		index = index > 8 ? 8 : index;
    146  1.1       cgd 		if (!rakehim)
    147  1.1       cgd 			hit = HDT[index][target-1];
    148  1.1       cgd 		else
    149  1.1       cgd 			hit = HDTrake[index][target-1];
    150  1.1       cgd 		if (rakehim && sternrake)
    151  1.1       cgd 			hit++;
    152  1.1       cgd 		hit += QUAL[index][mc->qual-1];
    153  1.1       cgd 		for (n = 0; n < 3 && mf->captured == 0; n++)
    154  1.6     veego 			if (!crew[n]) {
    155  1.1       cgd 				if (index <= 5)
    156  1.1       cgd 					hit--;
    157  1.1       cgd 				else
    158  1.1       cgd 					hit -= 2;
    159  1.6     veego 			}
    160  1.6     veego 		if (ready & R_INITIAL) {
    161  1.1       cgd 			if (index <= 3)
    162  1.1       cgd 				hit++;
    163  1.1       cgd 			else
    164  1.1       cgd 				hit += 2;
    165  1.6     veego 		}
    166  1.6     veego 		if (mf->captured != 0) {
    167  1.1       cgd 			if (index <= 1)
    168  1.1       cgd 				hit--;
    169  1.1       cgd 			else
    170  1.1       cgd 				hit -= 2;
    171  1.6     veego 		}
    172  1.1       cgd 		hit += AMMO[index][load - 1];
    173  1.1       cgd 		if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
    174  1.1       cgd 			hit--;
    175  1.1       cgd 		if (windspeed == 6 && temp == 4)
    176  1.1       cgd 			hit -= 2;
    177  1.1       cgd 		if (windspeed == 6 && temp <= 3)
    178  1.1       cgd 			hit--;
    179  1.1       cgd 		if (hit >= 0) {
    180  1.9     jwise 			roll = dieroll();
    181  1.1       cgd 			if (load == L_GRAPE)
    182  1.1       cgd 				chits = hit;
    183  1.1       cgd 			else {
    184  1.8       jsm 				const struct Tables *t;
    185  1.1       cgd 				if (hit > 10)
    186  1.1       cgd 					hit = 10;
    187  1.1       cgd 				t = &(shootat == RIGGING ? RigTable : HullTable)
    188  1.1       cgd 					[hit][roll-1];
    189  1.1       cgd 				chits = t->C;
    190  1.1       cgd 				rhits = t->R;
    191  1.1       cgd 				hhits = t->H;
    192  1.1       cgd 				ghits = t->G;
    193  1.1       cgd 				if (closest->file->FS)
    194  1.1       cgd 					rhits *= 2;
    195  1.1       cgd 				if (load == L_CHAIN) {
    196  1.1       cgd 					ghits = 0;
    197  1.1       cgd 					hhits = 0;
    198  1.1       cgd 				}
    199  1.1       cgd 			}
    200  1.1       cgd 			table(shootat, load, hit, closest, ms, roll);
    201  1.1       cgd 		}
    202  1.4  christos 		Msg("Damage inflicted on the %s:", closest->shipname);
    203  1.4  christos 		Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
    204  1.4  christos 		    hhits, ghits, chits, rhits);
    205  1.1       cgd 		if (!r) {
    206  1.1       cgd 			mf->loadL = L_EMPTY;
    207  1.1       cgd 			mf->readyL = R_EMPTY;
    208  1.1       cgd 		} else {
    209  1.1       cgd 			mf->loadR = L_EMPTY;
    210  1.1       cgd 			mf->readyR = R_EMPTY;
    211  1.1       cgd 		}
    212  1.1       cgd 		continue;
    213  1.1       cgd 	cant:
    214  1.4  christos 		Msg("Unable to fire %s broadside", r ? "right" : "left");
    215  1.1       cgd 	}
    216  1.1       cgd 	blockalarm();
    217  1.1       cgd 	draw_stat();
    218  1.1       cgd 	unblockalarm();
    219  1.1       cgd }
    220  1.1       cgd 
    221  1.4  christos void
    222  1.1       cgd grapungrap()
    223  1.1       cgd {
    224  1.4  christos 	struct ship *sp;
    225  1.4  christos 	int i;
    226  1.1       cgd 
    227  1.1       cgd 	foreachship(sp) {
    228  1.1       cgd 		if (sp == ms || sp->file->dir == 0)
    229  1.1       cgd 			continue;
    230  1.1       cgd 		if (range(ms, sp) > 1 && !grappled2(ms, sp))
    231  1.1       cgd 			continue;
    232  1.5  christos 		switch (sgetch("Attempt to grapple or ungrapple $$: ",
    233  1.1       cgd 			sp, 1)) {
    234  1.1       cgd 		case 'g':
    235  1.9     jwise 			if (dieroll() < 3
    236  1.1       cgd 			    || ms->nationality == capship(sp)->nationality) {
    237  1.7   hubertf 				Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
    238  1.7   hubertf 				Write(W_GRAP, sp, player, 0, 0, 0);
    239  1.4  christos 				Msg("Attempt succeeds!");
    240  1.5  christos 				makesignal(ms, "grappled with $$", sp);
    241  1.1       cgd 			} else
    242  1.4  christos 				Msg("Attempt fails.");
    243  1.1       cgd 			break;
    244  1.1       cgd 		case 'u':
    245  1.1       cgd 			for (i = grappled2(ms, sp); --i >= 0;) {
    246  1.1       cgd 				if (ms->nationality
    247  1.1       cgd 					== capship(sp)->nationality
    248  1.9     jwise 				    || dieroll() < 3) {
    249  1.1       cgd 					cleangrapple(ms, sp, 0);
    250  1.4  christos 					Msg("Attempt succeeds!");
    251  1.5  christos 					makesignal(ms, "ungrappling with $$",
    252  1.1       cgd 						sp);
    253  1.1       cgd 				} else
    254  1.4  christos 					Msg("Attempt fails.");
    255  1.1       cgd 			}
    256  1.1       cgd 			break;
    257  1.1       cgd 		}
    258  1.1       cgd 	}
    259  1.1       cgd }
    260  1.1       cgd 
    261  1.4  christos void
    262  1.1       cgd unfoulplayer()
    263  1.1       cgd {
    264  1.4  christos 	struct ship *to;
    265  1.4  christos 	int i;
    266  1.1       cgd 
    267  1.1       cgd 	foreachship(to) {
    268  1.1       cgd 		if (fouled2(ms, to) == 0)
    269  1.1       cgd 			continue;
    270  1.5  christos 		if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
    271  1.1       cgd 			continue;
    272  1.1       cgd 		for (i = fouled2(ms, to); --i >= 0;) {
    273  1.9     jwise 			if (dieroll() <= 2) {
    274  1.1       cgd 				cleanfoul(ms, to, 0);
    275  1.4  christos 				Msg("Attempt succeeds!");
    276  1.5  christos 				makesignal(ms, "Unfouling $$", to);
    277  1.1       cgd 			} else
    278  1.4  christos 				Msg("Attempt fails.");
    279  1.1       cgd 		}
    280  1.1       cgd 	}
    281  1.1       cgd }
    282