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pl_3.c revision 1.11
      1 /*	$NetBSD: pl_3.c,v 1.11 2001/01/04 02:43:32 jwise Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)pl_3.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: pl_3.c,v 1.11 2001/01/04 02:43:32 jwise Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include "player.h"
     46 #include <stdlib.h>
     47 
     48 void	acceptcombat(void);
     49 void	grapungrap(void);
     50 void	unfoulplayer(void);
     51 
     52 void
     53 acceptcombat(void)
     54 {
     55 	int men = 0;
     56 	int target, temp;
     57 	int n, r;
     58 	int index, rakehim, sternrake;
     59 	int hhits = 0, ghits = 0, rhits = 0, chits = 0;
     60 	int crew[3];
     61 	int load;
     62 	int guns, car, ready, shootat, hit;
     63 	int roll;
     64 	struct ship *closest;
     65 
     66 	crew[0] = mc->crew1;
     67 	crew[1] = mc->crew2;
     68 	crew[2] = mc->crew3;
     69 	for (n = 0; n < 3; n++) {
     70 		if (mf->OBP[n].turnsent)
     71 			men += mf->OBP[n].mensent;
     72 	}
     73 	for (n = 0; n < 3; n++) {
     74 		if (mf->DBP[n].turnsent)
     75 			men += mf->DBP[n].mensent;
     76 	}
     77 	if (men) {
     78 		crew[0] = men/100 ? 0 : crew[0] != 0;
     79 		crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
     80 		crew[2] = men%10 ? 0 : crew[2] != 0;
     81 	}
     82 	for (r = 0; r < 2; r++) {
     83 		if (r) {
     84 			ready = mf->readyR;
     85 			load = mf->loadR;
     86 			guns = mc->gunR;
     87 			car = mc->carR;
     88 		} else {
     89 			ready = mf->readyL;
     90 			load = mf->loadL;
     91 			guns = mc->gunL;
     92 			car = mc->carL;
     93 		}
     94 		if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
     95 			goto cant;
     96 		if (mf->struck || !crew[2])
     97 			goto cant;
     98 		closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
     99 		if (closest == 0)
    100 			goto cant;
    101 		if (closest->file->struck)
    102 			goto cant;
    103 		target = range(ms, closest);
    104 		if (target > rangeofshot[load] || (!guns && target >= 3))
    105 			goto cant;
    106 		Signal("$$ within range of %s broadside.",
    107 			closest, r ? "right" : "left");
    108 		if (load > L_CHAIN && target < 6) {
    109 			switch (sgetch("Aim for hull or rigging? ",
    110 				(struct ship *)0, 1)) {
    111 			case 'r':
    112 				shootat = RIGGING;
    113 				break;
    114 			case 'h':
    115 				shootat = HULL;
    116 				break;
    117 			default:
    118 				shootat = -1;
    119 				Msg("'Avast there! Hold your fire.'");
    120 			}
    121 		} else {
    122 			if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
    123 				shootat = -1;
    124 				Msg("Belay that! Hold your fire.");
    125 			} else
    126 				shootat = RIGGING;
    127 		}
    128 		if (shootat == -1)
    129 			continue;
    130 		fired = 1;
    131 		rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
    132 		temp = portside(closest, ms, 1) - closest->file->dir + 1;
    133 		if (temp < 1)
    134 			temp += 8;
    135 		else if (temp > 8)
    136 			temp -= 8;
    137 		sternrake = temp > 4 && temp < 6;
    138 		if (rakehim) {
    139 			if (!sternrake)
    140 				Msg("Raking the %s!", closest->shipname);
    141 			else
    142 				Msg("Stern Rake! %s splintering!",
    143 				    closest->shipname);
    144 		}
    145 		index = guns;
    146 		if (target < 3)
    147 			index += car;
    148 		index = (index - 1)/3;
    149 		index = index > 8 ? 8 : index;
    150 		if (!rakehim)
    151 			hit = HDT[index][target-1];
    152 		else
    153 			hit = HDTrake[index][target-1];
    154 		if (rakehim && sternrake)
    155 			hit++;
    156 		hit += QUAL[index][mc->qual-1];
    157 		for (n = 0; n < 3 && mf->captured == 0; n++)
    158 			if (!crew[n]) {
    159 				if (index <= 5)
    160 					hit--;
    161 				else
    162 					hit -= 2;
    163 			}
    164 		if (ready & R_INITIAL) {
    165 			if (index <= 3)
    166 				hit++;
    167 			else
    168 				hit += 2;
    169 		}
    170 		if (mf->captured != 0) {
    171 			if (index <= 1)
    172 				hit--;
    173 			else
    174 				hit -= 2;
    175 		}
    176 		hit += AMMO[index][load - 1];
    177 		if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
    178 			hit--;
    179 		if (windspeed == 6 && temp == 4)
    180 			hit -= 2;
    181 		if (windspeed == 6 && temp <= 3)
    182 			hit--;
    183 		if (hit >= 0) {
    184 			roll = dieroll();
    185 			if (load == L_GRAPE)
    186 				chits = hit;
    187 			else {
    188 				const struct Tables *t;
    189 				if (hit > 10)
    190 					hit = 10;
    191 				t = &(shootat == RIGGING ? RigTable : HullTable)
    192 					[hit][roll-1];
    193 				chits = t->C;
    194 				rhits = t->R;
    195 				hhits = t->H;
    196 				ghits = t->G;
    197 				if (closest->file->FS)
    198 					rhits *= 2;
    199 				if (load == L_CHAIN) {
    200 					ghits = 0;
    201 					hhits = 0;
    202 				}
    203 			}
    204 			table(shootat, load, hit, closest, ms, roll);
    205 		}
    206 		Msg("Damage inflicted on the %s:", closest->shipname);
    207 		Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
    208 		    hhits, ghits, chits, rhits);
    209 		if (!r) {
    210 			mf->loadL = L_EMPTY;
    211 			mf->readyL = R_EMPTY;
    212 		} else {
    213 			mf->loadR = L_EMPTY;
    214 			mf->readyR = R_EMPTY;
    215 		}
    216 		continue;
    217 	cant:
    218 		Msg("Unable to fire %s broadside", r ? "right" : "left");
    219 	}
    220 	blockalarm();
    221 	draw_stat();
    222 	unblockalarm();
    223 }
    224 
    225 void
    226 grapungrap(void)
    227 {
    228 	struct ship *sp;
    229 	int i;
    230 
    231 	foreachship(sp) {
    232 		if (sp == ms || sp->file->dir == 0)
    233 			continue;
    234 		if (range(ms, sp) > 1 && !grappled2(ms, sp))
    235 			continue;
    236 		switch (sgetch("Attempt to grapple or ungrapple $$: ",
    237 			sp, 1)) {
    238 		case 'g':
    239 			if (dieroll() < 3
    240 			    || ms->nationality == capship(sp)->nationality) {
    241 				Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
    242 				Write(W_GRAP, sp, player, 0, 0, 0);
    243 				Msg("Attempt succeeds!");
    244 				makesignal(ms, "grappled with $$", sp);
    245 			} else
    246 				Msg("Attempt fails.");
    247 			break;
    248 		case 'u':
    249 			for (i = grappled2(ms, sp); --i >= 0;) {
    250 				if (ms->nationality
    251 					== capship(sp)->nationality
    252 				    || dieroll() < 3) {
    253 					cleangrapple(ms, sp, 0);
    254 					Msg("Attempt succeeds!");
    255 					makesignal(ms, "ungrappling with $$",
    256 						sp);
    257 				} else
    258 					Msg("Attempt fails.");
    259 			}
    260 			break;
    261 		}
    262 	}
    263 }
    264 
    265 void
    266 unfoulplayer(void)
    267 {
    268 	struct ship *to;
    269 	int i;
    270 
    271 	foreachship(to) {
    272 		if (fouled2(ms, to) == 0)
    273 			continue;
    274 		if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
    275 			continue;
    276 		for (i = fouled2(ms, to); --i >= 0;) {
    277 			if (dieroll() <= 2) {
    278 				cleanfoul(ms, to, 0);
    279 				Msg("Attempt succeeds!");
    280 				makesignal(ms, "Unfouling $$", to);
    281 			} else
    282 				Msg("Attempt fails.");
    283 		}
    284 	}
    285 }
    286