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pl_3.c revision 1.13
      1 /*	$NetBSD: pl_3.c,v 1.13 2001/01/04 03:51:24 jwise Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)pl_3.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: pl_3.c,v 1.13 2001/01/04 03:51:24 jwise Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include <signal.h>
     46 #include <stdlib.h>
     47 #include "player.h"
     48 
     49 void	acceptcombat(void);
     50 void	grapungrap(void);
     51 void	unfoulplayer(void);
     52 
     53 void
     54 acceptcombat(void)
     55 {
     56 	int men = 0;
     57 	int target, temp;
     58 	int n, r;
     59 	int index, rakehim, sternrake;
     60 	int hhits = 0, ghits = 0, rhits = 0, chits = 0;
     61 	int crew[3];
     62 	int load;
     63 	int guns, car, ready, shootat, hit;
     64 	int roll;
     65 	struct ship *closest;
     66 
     67 	crew[0] = mc->crew1;
     68 	crew[1] = mc->crew2;
     69 	crew[2] = mc->crew3;
     70 	for (n = 0; n < 3; n++) {
     71 		if (mf->OBP[n].turnsent)
     72 			men += mf->OBP[n].mensent;
     73 	}
     74 	for (n = 0; n < 3; n++) {
     75 		if (mf->DBP[n].turnsent)
     76 			men += mf->DBP[n].mensent;
     77 	}
     78 	if (men) {
     79 		crew[0] = men/100 ? 0 : crew[0] != 0;
     80 		crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
     81 		crew[2] = men%10 ? 0 : crew[2] != 0;
     82 	}
     83 	for (r = 0; r < 2; r++) {
     84 		if (r) {
     85 			ready = mf->readyR;
     86 			load = mf->loadR;
     87 			guns = mc->gunR;
     88 			car = mc->carR;
     89 		} else {
     90 			ready = mf->readyL;
     91 			load = mf->loadL;
     92 			guns = mc->gunL;
     93 			car = mc->carL;
     94 		}
     95 		if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
     96 			goto cant;
     97 		if (mf->struck || !crew[2])
     98 			goto cant;
     99 		closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
    100 		if (closest == 0)
    101 			goto cant;
    102 		if (closest->file->struck)
    103 			goto cant;
    104 		target = range(ms, closest);
    105 		if (target > rangeofshot[load] || (!guns && target >= 3))
    106 			goto cant;
    107 		Signal("$$ within range of %s broadside.",
    108 			closest, r ? "right" : "left");
    109 		if (load > L_CHAIN && target < 6) {
    110 			switch (sgetch("Aim for hull or rigging? ",
    111 				(struct ship *)0, 1)) {
    112 			case 'r':
    113 				shootat = RIGGING;
    114 				break;
    115 			case 'h':
    116 				shootat = HULL;
    117 				break;
    118 			default:
    119 				shootat = -1;
    120 				Msg("'Avast there! Hold your fire.'");
    121 			}
    122 		} else {
    123 			if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
    124 				shootat = -1;
    125 				Msg("Belay that! Hold your fire.");
    126 			} else
    127 				shootat = RIGGING;
    128 		}
    129 		if (shootat == -1)
    130 			continue;
    131 		fired = 1;
    132 		rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
    133 		temp = portside(closest, ms, 1) - closest->file->dir + 1;
    134 		if (temp < 1)
    135 			temp += 8;
    136 		else if (temp > 8)
    137 			temp -= 8;
    138 		sternrake = temp > 4 && temp < 6;
    139 		if (rakehim) {
    140 			if (!sternrake)
    141 				Msg("Raking the %s!", closest->shipname);
    142 			else
    143 				Msg("Stern Rake! %s splintering!",
    144 				    closest->shipname);
    145 		}
    146 		index = guns;
    147 		if (target < 3)
    148 			index += car;
    149 		index = (index - 1)/3;
    150 		index = index > 8 ? 8 : index;
    151 		if (!rakehim)
    152 			hit = HDT[index][target-1];
    153 		else
    154 			hit = HDTrake[index][target-1];
    155 		if (rakehim && sternrake)
    156 			hit++;
    157 		hit += QUAL[index][mc->qual-1];
    158 		for (n = 0; n < 3 && mf->captured == 0; n++)
    159 			if (!crew[n]) {
    160 				if (index <= 5)
    161 					hit--;
    162 				else
    163 					hit -= 2;
    164 			}
    165 		if (ready & R_INITIAL) {
    166 			if (index <= 3)
    167 				hit++;
    168 			else
    169 				hit += 2;
    170 		}
    171 		if (mf->captured != 0) {
    172 			if (index <= 1)
    173 				hit--;
    174 			else
    175 				hit -= 2;
    176 		}
    177 		hit += AMMO[index][load - 1];
    178 		if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
    179 			hit--;
    180 		if (windspeed == 6 && temp == 4)
    181 			hit -= 2;
    182 		if (windspeed == 6 && temp <= 3)
    183 			hit--;
    184 		if (hit >= 0) {
    185 			roll = dieroll();
    186 			if (load == L_GRAPE)
    187 				chits = hit;
    188 			else {
    189 				const struct Tables *t;
    190 				if (hit > 10)
    191 					hit = 10;
    192 				t = &(shootat == RIGGING ? RigTable : HullTable)
    193 					[hit][roll-1];
    194 				chits = t->C;
    195 				rhits = t->R;
    196 				hhits = t->H;
    197 				ghits = t->G;
    198 				if (closest->file->FS)
    199 					rhits *= 2;
    200 				if (load == L_CHAIN) {
    201 					ghits = 0;
    202 					hhits = 0;
    203 				}
    204 			}
    205 			table(shootat, load, hit, closest, ms, roll);
    206 		}
    207 		Msg("Damage inflicted on the %s:", closest->shipname);
    208 		Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
    209 		    hhits, ghits, chits, rhits);
    210 		if (!r) {
    211 			mf->loadL = L_EMPTY;
    212 			mf->readyL = R_EMPTY;
    213 		} else {
    214 			mf->loadR = L_EMPTY;
    215 			mf->readyR = R_EMPTY;
    216 		}
    217 		continue;
    218 	cant:
    219 		Msg("Unable to fire %s broadside", r ? "right" : "left");
    220 	}
    221 	blockalarm();
    222 	draw_stat();
    223 	unblockalarm();
    224 }
    225 
    226 void
    227 grapungrap(void)
    228 {
    229 	struct ship *sp;
    230 	int i;
    231 
    232 	foreachship(sp) {
    233 		if (sp == ms || sp->file->dir == 0)
    234 			continue;
    235 		if (range(ms, sp) > 1 && !grappled2(ms, sp))
    236 			continue;
    237 		switch (sgetch("Attempt to grapple or ungrapple $$: ",
    238 			sp, 1)) {
    239 		case 'g':
    240 			if (dieroll() < 3
    241 			    || ms->nationality == capship(sp)->nationality) {
    242 				Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
    243 				Write(W_GRAP, sp, player, 0, 0, 0);
    244 				Msg("Attempt succeeds!");
    245 				makesignal(ms, "grappled with $$", sp);
    246 			} else
    247 				Msg("Attempt fails.");
    248 			break;
    249 		case 'u':
    250 			for (i = grappled2(ms, sp); --i >= 0;) {
    251 				if (ms->nationality
    252 					== capship(sp)->nationality
    253 				    || dieroll() < 3) {
    254 					cleangrapple(ms, sp, 0);
    255 					Msg("Attempt succeeds!");
    256 					makesignal(ms, "ungrappling with $$",
    257 						sp);
    258 				} else
    259 					Msg("Attempt fails.");
    260 			}
    261 			break;
    262 		}
    263 	}
    264 }
    265 
    266 void
    267 unfoulplayer(void)
    268 {
    269 	struct ship *to;
    270 	int i;
    271 
    272 	foreachship(to) {
    273 		if (fouled2(ms, to) == 0)
    274 			continue;
    275 		if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
    276 			continue;
    277 		for (i = fouled2(ms, to); --i >= 0;) {
    278 			if (dieroll() <= 2) {
    279 				cleanfoul(ms, to, 0);
    280 				Msg("Attempt succeeds!");
    281 				makesignal(ms, "Unfouling $$", to);
    282 			} else
    283 				Msg("Attempt fails.");
    284 		}
    285 	}
    286 }
    287