Home | History | Annotate | Line # | Download | only in sail
pl_3.c revision 1.16
      1 /*	$NetBSD: pl_3.c,v 1.16 2001/02/05 01:10:10 christos Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)pl_3.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: pl_3.c,v 1.16 2001/02/05 01:10:10 christos Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include <signal.h>
     46 #include <stdlib.h>
     47 #include "extern.h"
     48 #include "player.h"
     49 
     50 void
     51 acceptcombat(void)
     52 {
     53 	int men = 0;
     54 	int target, temp;
     55 	int n, r;
     56 	int index, rakehim, sternrake;
     57 	int hhits = 0, ghits = 0, rhits = 0, chits = 0;
     58 	int crew[3];
     59 	int load;
     60 	int guns, car, ready, shootat, hit;
     61 	int roll;
     62 	struct ship *closest;
     63 
     64 	crew[0] = mc->crew1;
     65 	crew[1] = mc->crew2;
     66 	crew[2] = mc->crew3;
     67 	for (n = 0; n < 3; n++) {
     68 		if (mf->OBP[n].turnsent)
     69 			men += mf->OBP[n].mensent;
     70 	}
     71 	for (n = 0; n < 3; n++) {
     72 		if (mf->DBP[n].turnsent)
     73 			men += mf->DBP[n].mensent;
     74 	}
     75 	if (men) {
     76 		crew[0] = men/100 ? 0 : crew[0] != 0;
     77 		crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
     78 		crew[2] = men%10 ? 0 : crew[2] != 0;
     79 	}
     80 	for (r = 0; r < 2; r++) {
     81 		if (r) {
     82 			ready = mf->readyR;
     83 			load = mf->loadR;
     84 			guns = mc->gunR;
     85 			car = mc->carR;
     86 		} else {
     87 			ready = mf->readyL;
     88 			load = mf->loadL;
     89 			guns = mc->gunL;
     90 			car = mc->carL;
     91 		}
     92 		if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
     93 			goto cant;
     94 		if (mf->struck || !crew[2])
     95 			goto cant;
     96 		closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
     97 		if (closest == 0)
     98 			goto cant;
     99 		if (closest->file->struck)
    100 			goto cant;
    101 		target = range(ms, closest);
    102 		if (target > rangeofshot[load] || (!guns && target >= 3))
    103 			goto cant;
    104 		Signal("$$ within range of %s broadside.",
    105 			closest, r ? "right" : "left");
    106 		if (load > L_CHAIN && target < 6) {
    107 			switch (sgetch("Aim for hull or rigging? ",
    108 				(struct ship *)0, 1)) {
    109 			case 'r':
    110 				shootat = RIGGING;
    111 				break;
    112 			case 'h':
    113 				shootat = HULL;
    114 				break;
    115 			default:
    116 				shootat = -1;
    117 				Msg("'Avast there! Hold your fire.'");
    118 			}
    119 		} else {
    120 			if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
    121 				shootat = -1;
    122 				Msg("Belay that! Hold your fire.");
    123 			} else
    124 				shootat = RIGGING;
    125 		}
    126 		if (shootat == -1)
    127 			continue;
    128 		fired = 1;
    129 		rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
    130 		temp = portside(closest, ms, 1) - closest->file->dir + 1;
    131 		if (temp < 1)
    132 			temp += 8;
    133 		else if (temp > 8)
    134 			temp -= 8;
    135 		sternrake = temp > 4 && temp < 6;
    136 		if (rakehim) {
    137 			if (!sternrake)
    138 				Msg("Raking the %s!", closest->shipname);
    139 			else
    140 				Msg("Stern Rake! %s splintering!",
    141 				    closest->shipname);
    142 		}
    143 		index = guns;
    144 		if (target < 3)
    145 			index += car;
    146 		index = (index - 1)/3;
    147 		index = index > 8 ? 8 : index;
    148 		if (!rakehim)
    149 			hit = HDT[index][target-1];
    150 		else
    151 			hit = HDTrake[index][target-1];
    152 		if (rakehim && sternrake)
    153 			hit++;
    154 		hit += QUAL[index][mc->qual-1];
    155 		for (n = 0; n < 3 && mf->captured == 0; n++)
    156 			if (!crew[n]) {
    157 				if (index <= 5)
    158 					hit--;
    159 				else
    160 					hit -= 2;
    161 			}
    162 		if (ready & R_INITIAL) {
    163 			if (index <= 3)
    164 				hit++;
    165 			else
    166 				hit += 2;
    167 		}
    168 		if (mf->captured != 0) {
    169 			if (index <= 1)
    170 				hit--;
    171 			else
    172 				hit -= 2;
    173 		}
    174 		hit += AMMO[index][load - 1];
    175 		if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
    176 			hit--;
    177 		if (windspeed == 6 && temp == 4)
    178 			hit -= 2;
    179 		if (windspeed == 6 && temp <= 3)
    180 			hit--;
    181 		if (hit >= 0) {
    182 			roll = dieroll();
    183 			if (load == L_GRAPE)
    184 				chits = hit;
    185 			else {
    186 				const struct Tables *t;
    187 				if (hit > 10)
    188 					hit = 10;
    189 				t = &(shootat == RIGGING ? RigTable : HullTable)
    190 					[hit][roll-1];
    191 				chits = t->C;
    192 				rhits = t->R;
    193 				hhits = t->H;
    194 				ghits = t->G;
    195 				if (closest->file->FS)
    196 					rhits *= 2;
    197 				if (load == L_CHAIN) {
    198 					ghits = 0;
    199 					hhits = 0;
    200 				}
    201 			}
    202 			table(ms, closest, shootat, load, hit, roll);
    203 		}
    204 		Msg("Damage inflicted on the %s:", closest->shipname);
    205 		Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
    206 		    hhits, ghits, chits, rhits);
    207 		if (!r) {
    208 			mf->loadL = L_EMPTY;
    209 			mf->readyL = R_EMPTY;
    210 		} else {
    211 			mf->loadR = L_EMPTY;
    212 			mf->readyR = R_EMPTY;
    213 		}
    214 		continue;
    215 	cant:
    216 		Msg("Unable to fire %s broadside", r ? "right" : "left");
    217 	}
    218 	blockalarm();
    219 	draw_stat();
    220 	unblockalarm();
    221 }
    222 
    223 void
    224 grapungrap(void)
    225 {
    226 	struct ship *sp;
    227 	int i;
    228 
    229 	foreachship(sp) {
    230 		if (sp == ms || sp->file->dir == 0)
    231 			continue;
    232 		if (range(ms, sp) > 1 && !grappled2(ms, sp))
    233 			continue;
    234 		switch (sgetch("Attempt to grapple or ungrapple $$: ",
    235 			sp, 1)) {
    236 		case 'g':
    237 			if (dieroll() < 3
    238 			    || ms->nationality == capship(sp)->nationality) {
    239 				Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
    240 				Write(W_GRAP, sp, player, 0, 0, 0);
    241 				Msg("Attempt succeeds!");
    242 				makesignal(ms, "grappled with $$", sp);
    243 			} else
    244 				Msg("Attempt fails.");
    245 			break;
    246 		case 'u':
    247 			for (i = grappled2(ms, sp); --i >= 0;) {
    248 				if (ms->nationality
    249 					== capship(sp)->nationality
    250 				    || dieroll() < 3) {
    251 					cleangrapple(ms, sp, 0);
    252 					Msg("Attempt succeeds!");
    253 					makesignal(ms, "ungrappling with $$",
    254 						sp);
    255 				} else
    256 					Msg("Attempt fails.");
    257 			}
    258 			break;
    259 		}
    260 	}
    261 }
    262 
    263 void
    264 unfoulplayer(void)
    265 {
    266 	struct ship *to;
    267 	int i;
    268 
    269 	foreachship(to) {
    270 		if (fouled2(ms, to) == 0)
    271 			continue;
    272 		if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
    273 			continue;
    274 		for (i = fouled2(ms, to); --i >= 0;) {
    275 			if (dieroll() <= 2) {
    276 				cleanfoul(ms, to, 0);
    277 				Msg("Attempt succeeds!");
    278 				makesignal(ms, "Unfouling $$", to);
    279 			} else
    280 				Msg("Attempt fails.");
    281 		}
    282 	}
    283 }
    284